Merge remote-tracking branch 'citadel/master' into combat_rework

This commit is contained in:
kevinz000
2020-05-29 19:13:22 -07:00
52 changed files with 787 additions and 609 deletions
@@ -628,6 +628,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
H.remove_overlay(BODY_ADJ_LAYER)
H.remove_overlay(BODY_ADJ_UPPER_LAYER)
H.remove_overlay(BODY_FRONT_LAYER)
H.remove_overlay(HORNS_LAYER)
if(!mutant_bodyparts)
return
@@ -839,8 +840,13 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!S.mutant_part_string)
dna_feature_as_text_string[S] = bodypart
var/static/list/layer_text = list("[BODY_BEHIND_LAYER]" = "BEHIND", "[BODY_ADJ_LAYER]" = "ADJ", \
"[BODY_ADJ_UPPER_LAYER]" = "ADJUP", "[BODY_FRONT_LAYER]" = "FRONT")
var/static/list/layer_text = list(
"[BODY_BEHIND_LAYER]" = "BEHIND",
"[BODY_ADJ_LAYER]" = "ADJ",
"[BODY_ADJ_UPPER_LAYER]" = "ADJUP",
"[BODY_FRONT_LAYER]" = "FRONT",
"[HORNS_LAYER]" = "HORNS",
)
var/g = (H.dna.features["body_model"] == FEMALE) ? "f" : "m"
var/list/colorlist = list()
@@ -1020,6 +1026,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
H.apply_overlay(BODY_ADJ_LAYER)
H.apply_overlay(BODY_ADJ_UPPER_LAYER)
H.apply_overlay(BODY_FRONT_LAYER)
H.apply_overlay(HORNS_LAYER)
/*
@@ -9,6 +9,8 @@
maxHealth = 100
health = 100
combat_flags = COMBAT_FLAGS_DEFAULT
var/custom_name = ""
var/braintype = "Cyborg"
var/obj/item/robot_suit/robot_suit = null //Used for deconstruction to remember what the borg was constructed out of..