diff --git a/config/access levels.txt b/config/access levels.txt deleted file mode 100644 index 01977cbff3..0000000000 --- a/config/access levels.txt +++ /dev/null @@ -1,50 +0,0 @@ -HOW TO CONVERT A MAP TO THE NEW (june 2008) ACCESS LEVEL SYSTEM -1. Open the .dmp file up in Notepad -2. Find all the "access = blahblah" attributes of doors. -3. Delete them. -4. Open the map up in Dream Maker. If you didn't get them all, it'll tell you so. -5. Assign the existing doors new access permissions using the method below. - -HOW TO MAKE A MAP USING THE NEW (june 2008) ACCESS LEVEL SYSTEM -1. Make a map as normal -2. Select a door that you want to not be accessible to everybody -3. Right click on it and edit its attributes -4. Make the "req_access_txt" attribute be a semicolon-separated list of the permissions required to open the doors -5. Repeat for all doors. - -For example, a brig door would have it be "2" while a door that requires you have toxins and teleporter access (for whatever reason) would have it be "9;20" - -Here is a list of the permissions and their numbers (this may be out of date, see code/game/access.dm for an updated version): - - access_security = 1 - access_brig = 2 - access_security_lockers = 3 - access_forensics_lockers= 4 - access_security_records = 5 - access_medical_supplies = 6 - access_medical_records = 7 - access_morgue = 8 - access_tox = 9 - access_tox_storage = 10 - access_medlab = 11 - access_engine = 12 - access_eject_engine = 13 - access_maint_tunnels = 14 - access_external_airlocks = 15 - access_emergency_storage = 16 - access_apcs = 17 - access_change_ids = 18 - access_ai_upload = 19 - access_teleporter = 20 - access_eva = 21 - access_heads = 22 - access_captain = 23 - access_all_personal_lockers = 24 - access_chapel_office = 25 - access_tech_storage = 26 - access_atmospherics = 27 - access_bar = 28 - access_janitor = 29 - access_disposal_units = 30 - access_hydroponics = 35 - access_manufacturing = 36 \ No newline at end of file