Merge remote-tracking branch 'Citadel-Station-13/master' into skateboards_cool_again

This commit is contained in:
Artur
2020-04-01 13:03:06 +03:00
2811 changed files with 643156 additions and 264858 deletions
+2 -2
View File
@@ -22,7 +22,7 @@ AI MODULES
throw_range = 7
var/list/laws = list()
var/bypass_law_amt_check = 0
materials = list(MAT_GOLD=50)
custom_materials = list(/datum/material/gold=50)
/obj/item/aiModule/examine(var/mob/user as mob)
. = ..()
@@ -369,7 +369,7 @@ AI MODULES
if(!targName)
return
subject = targName
laws = list("You may not injure a [subject] or, through inaction, allow a [subject] to come to harm.",\
laws = list("You may not injure a [subject] or cause one to come to harm.",\
"You must obey orders given to you by [subject]s, except where such orders would conflict with the First Law.",\
"You must protect your own existence as long as such does not conflict with the First or Second Law.")
..()
+17 -18
View File
@@ -22,7 +22,7 @@ RLD
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=100000)
custom_materials = list(/datum/material/iron=100000)
req_access_txt = "11"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
@@ -196,7 +196,7 @@ RLD
/obj/item/construction/rcd/verb/change_airlock_access(mob/user)
if (!ishuman(user) && !user.has_unlimited_silicon_privilege)
if (!ishuman(user) && !user.silicon_privileges)
return
var/t1 = ""
@@ -552,8 +552,8 @@ RLD
explosion(src, 0, 0, 3, 1, flame_range = 1)
qdel(src)
/obj/item/construction/rcd/update_icon()
..()
/obj/item/construction/rcd/update_overlays()
. = ..()
if(has_ammobar)
var/ratio = CEILING((matter / max_matter) * ammo_sections, 1)
cut_overlays() //To prevent infinite stacking of overlays
@@ -603,7 +603,7 @@ RLD
energyfactor = 66
/obj/item/construction/rcd/loaded
materials = list(MAT_METAL=48000, MAT_GLASS=32000)
custom_materials = list(/datum/material/iron = 48000, /datum/material/glass = 32000)
matter = 160
/obj/item/construction/rcd/loaded/upgraded
@@ -635,13 +635,13 @@ RLD
item_state = "rcdammo"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
materials = list(MAT_METAL=12000, MAT_GLASS=8000)
custom_materials = list(/datum/material/iron=12000, /datum/material/glass=8000)
var/ammoamt = 40
/obj/item/rcd_ammo/large
name = "large compressed matter cartridge"
desc = "Highly compressed matter for the RCD. Has four times the matter packed into the same space as a normal cartridge."
materials = list(MAT_METAL=48000, MAT_GLASS=32000)
custom_materials = list(/datum/material/iron=48000, /datum/material/glass=32000)
ammoamt = 160
@@ -677,18 +677,18 @@ RLD
icon_state = "rld"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
matter = 500
max_matter = 500
sheetmultiplier = 16
matter = 200
max_matter = 200
sheetmultiplier = 5
var/mode = LIGHT_MODE
actions_types = list(/datum/action/item_action/pick_color)
ammo_sections = 5
has_ammobar = TRUE
var/wallcost = 10
var/floorcost = 15
var/launchcost = 5
var/deconcost = 10
var/wallcost = 20
var/floorcost = 25
var/launchcost = 10
var/deconcost = 20
var/walldelay = 10
var/floordelay = 10
@@ -707,11 +707,10 @@ RLD
else
..()
/obj/item/construction/rld/update_icon()
..()
/obj/item/construction/rld/update_overlays()
. = ..()
var/ratio = CEILING((matter / max_matter) * ammo_sections, 1)
cut_overlays() //To prevent infinite stacking of overlays
add_overlay("rld_light[ratio]")
. += "rld_light[ratio]"
/obj/item/construction/rld/attack_self(mob/user)
..()
+36 -68
View File
@@ -2,8 +2,8 @@
name = "rapid cable layer"
desc = "A device used to rapidly deploy cables. It has screws on the side which can be removed to slide off the cables. Do not use without insulation!"
icon = 'icons/obj/tools.dmi'
icon_state = "rcl-empty"
item_state = "rcl-0"
icon_state = "rcl"
item_state = "rcl"
var/obj/structure/cable/last
var/obj/item/stack/cable_coil/loaded
opacity = FALSE
@@ -23,6 +23,14 @@
var/datum/radial_menu/persistent/wiring_gui_menu
var/mob/listeningTo
/obj/item/twohanded/rcl/Initialize()
. = ..()
update_icon()
/obj/item/twohanded/rcl/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
/obj/item/twohanded/rcl/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = W
@@ -90,34 +98,28 @@
QDEL_NULL(wiring_gui_menu)
return ..()
/obj/item/twohanded/rcl/update_icon()
if(!loaded)
icon_state = "rcl-empty"
item_state = "rcl-empty"
/obj/item/twohanded/rcl/update_icon_state()
icon_state = initial(icon_state)
item_state = initial(item_state)
if(!loaded || !loaded.amount)
icon_state += "-empty"
item_state += "-0"
/obj/item/twohanded/rcl/update_overlays()
. = ..()
if(!loaded || !loaded.amount)
return
cut_overlays()
var/cable_amount = 0
switch(loaded.amount)
if(61 to INFINITY)
cable_amount = 3
if(31 to 60)
cable_amount = 2
if(1 to 30)
cable_amount = 1
else
cable_amount = 0
var/mutable_appearance/cable_overlay = mutable_appearance(icon, "rcl-[cable_amount]")
var/mutable_appearance/cable_overlay = mutable_appearance(icon, "[initial(icon_state)]-[CEILING(loaded.amount/(max_amount/3), 1)]")
cable_overlay.color = GLOB.cable_colors[colors[current_color_index]]
if(cable_amount >= 1)
icon_state = "rcl"
item_state = "rcl"
add_overlay(cable_overlay)
else
icon_state = "rcl-empty"
item_state = "rcl-0"
add_overlay(cable_overlay)
. += cable_overlay
/obj/item/twohanded/rcl/worn_overlays(isinhands, icon_file, style_flags = NONE)
. = ..()
if(!isinhands || !(loaded?.amount))
return
var/mutable_appearance/cable_overlay = mutable_appearance(icon_file, "rcl-[CEILING(loaded.amount/(max_amount/3), 1)]")
cable_overlay.color = GLOB.cable_colors[colors[current_color_index]]
. += cable_overlay
/obj/item/twohanded/rcl/proc/is_empty(mob/user, loud = 1)
update_icon()
@@ -289,18 +291,6 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
wiringGuiUpdate(user)
/obj/item/twohanded/rcl/pre_loaded/Initialize() //Comes preloaded with cable, for testing stuff
. = ..()
loaded = new()
loaded.max_amount = max_amount
loaded.amount = max_amount
update_icon()
/obj/item/twohanded/rcl/Initialize()
. = ..()
update_icon()
/obj/item/twohanded/rcl/ui_action_click(mob/user, action)
if(istype(action, /datum/action/item_action/rcl_col))
current_color_index++;
@@ -319,37 +309,15 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
else //open the menu
showWiringGui(user)
/obj/item/twohanded/rcl/pre_loaded/Initialize() //Comes preloaded with cable, for testing stuff
loaded = new()
loaded.max_amount = max_amount
loaded.amount = max_amount
return ..()
/obj/item/twohanded/rcl/ghetto
actions_types = list()
max_amount = 30
name = "makeshift rapid cable layer"
icon_state = "rclg"
ghetto = TRUE
/obj/item/twohanded/rcl/ghetto/update_icon()
if(!loaded)
icon_state = "rclg-empty"
item_state = "rclg-0"
return
cut_overlays()
var/cable_amount = 0
switch(loaded.amount)
if(20 to INFINITY)
cable_amount = 3
if(10 to 19)
cable_amount = 2
if(1 to 9)
cable_amount = 1
else
cable_amount = 0
var/mutable_appearance/cable_overlay = mutable_appearance(icon, "rcl-[cable_amount]")
cable_overlay.color = GLOB.cable_colors[colors[current_color_index]]
if(cable_amount >= 1)
icon_state = "rclg"
item_state = "rclg"
add_overlay(cable_overlay)
else
icon_state = "rclg-empty"
item_state = "rclg-0"
add_overlay(cable_overlay)
+50 -41
View File
@@ -7,32 +7,35 @@ RPD
#define DISPOSALS_CATEGORY 1
#define TRANSIT_CATEGORY 2
#define BUILD_MODE 1
#define WRENCH_MODE 2
#define DESTROY_MODE 4
#define PAINT_MODE 8
#define BUILD_MODE (1<<0)
#define WRENCH_MODE (1<<1)
#define DESTROY_MODE (1<<2)
#define PAINT_MODE (1<<3)
GLOBAL_LIST_INIT(atmos_pipe_recipes, list(
"Pipes" = list(
new /datum/pipe_info/pipe("Pipe", /obj/machinery/atmospherics/pipe/simple),
new /datum/pipe_info/pipe("Manifold", /obj/machinery/atmospherics/pipe/manifold),
new /datum/pipe_info/pipe("Manual Valve", /obj/machinery/atmospherics/components/binary/valve),
new /datum/pipe_info/pipe("Digital Valve", /obj/machinery/atmospherics/components/binary/valve/digital),
new /datum/pipe_info/pipe("4-Way Manifold", /obj/machinery/atmospherics/pipe/manifold4w),
new /datum/pipe_info/pipe("Layer Manifold", /obj/machinery/atmospherics/pipe/layer_manifold),
),
"Devices" = list(
new /datum/pipe_info/pipe("Connector", /obj/machinery/atmospherics/components/unary/portables_connector),
new /datum/pipe_info/pipe("Unary Vent", /obj/machinery/atmospherics/components/unary/vent_pump),
new /datum/pipe_info/pipe("Gas Pump", /obj/machinery/atmospherics/components/binary/pump),
new /datum/pipe_info/pipe("Passive Gate", /obj/machinery/atmospherics/components/binary/passive_gate),
new /datum/pipe_info/pipe("Volume Pump", /obj/machinery/atmospherics/components/binary/volume_pump),
new /datum/pipe_info/pipe("Scrubber", /obj/machinery/atmospherics/components/unary/vent_scrubber),
new /datum/pipe_info/pipe("Injector", /obj/machinery/atmospherics/components/unary/outlet_injector),
new /datum/pipe_info/meter("Meter"),
new /datum/pipe_info/pipe("Gas Filter", /obj/machinery/atmospherics/components/trinary/filter),
new /datum/pipe_info/pipe("Gas Mixer", /obj/machinery/atmospherics/components/trinary/mixer),
new /datum/pipe_info/pipe("Passive Gate", /obj/machinery/atmospherics/components/binary/passive_gate),
new /datum/pipe_info/pipe("Injector", /obj/machinery/atmospherics/components/unary/outlet_injector),
new /datum/pipe_info/pipe("Scrubber", /obj/machinery/atmospherics/components/unary/vent_scrubber),
new /datum/pipe_info/pipe("Unary Vent", /obj/machinery/atmospherics/components/unary/vent_pump),
new /datum/pipe_info/pipe("Passive Vent", /obj/machinery/atmospherics/components/unary/passive_vent),
new /datum/pipe_info/pipe("Manual Valve", /obj/machinery/atmospherics/components/binary/valve),
new /datum/pipe_info/pipe("Digital Valve", /obj/machinery/atmospherics/components/binary/valve/digital),
new /datum/pipe_info/pipe("Relief Valve (Binary)", /obj/machinery/atmospherics/components/binary/relief_valve),
new /datum/pipe_info/pipe("Relief Valve (Unary)", /obj/machinery/atmospherics/components/unary/relief_valve),
new /datum/pipe_info/meter("Meter"),
),
"Heat Exchange" = list(
new /datum/pipe_info/pipe("Pipe", /obj/machinery/atmospherics/pipe/heat_exchanging/simple),
@@ -99,22 +102,22 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
dirs = list("[NORTH]" = "Vertical", "[EAST]" = "Horizontal")
if(dirtype == PIPE_BENDABLE)
dirs += list("[NORTHWEST]" = "West to North", "[NORTHEAST]" = "North to East",
"[SOUTHWEST]" = "South to West", "[SOUTHEAST]" = "East to South")
"[SOUTHWEST]" = "South to West", "[SOUTHEAST]" = "East to South")
if(PIPE_TRINARY)
dirs = list("[NORTH]" = "West South East", "[EAST]" = "North West South",
"[SOUTH]" = "East North West", "[WEST]" = "South East North")
dirs = list("[NORTH]" = "West South East", "[SOUTH]" = "East North West",
"[EAST]" = "North West South", "[WEST]" = "South East North")
if(PIPE_TRIN_M)
dirs = list("[NORTH]" = "North East South", "[EAST]" = "East South West",
"[SOUTH]" = "South West North", "[WEST]" = "West North East",
"[SOUTHEAST]" = "West South East", "[NORTHEAST]" = "South East North",
"[NORTHWEST]" = "East North West", "[SOUTHWEST]" = "North West South")
dirs = list("[NORTH]" = "North East South", "[SOUTHWEST]" = "North West South",
"[NORTHEAST]" = "South East North", "[SOUTH]" = "South West North",
"[WEST]" = "West North East", "[SOUTHEAST]" = "West South East",
"[NORTHWEST]" = "East North West", "[EAST]" = "East South West",)
if(PIPE_UNARY)
dirs = list("[NORTH]" = "North", "[EAST]" = "East", "[SOUTH]" = "South", "[WEST]" = "West")
dirs = list("[NORTH]" = "North", "[SOUTH]" = "South", "[WEST]" = "West", "[EAST]" = "East")
if(PIPE_ONEDIR)
dirs = list("[SOUTH]" = name)
if(PIPE_UNARY_FLIPPABLE)
dirs = list("[NORTH]" = "North", "[NORTHEAST]" = "North Flipped", "[EAST]" = "East", "[SOUTHEAST]" = "East Flipped",
"[SOUTH]" = "South", "[SOUTHWEST]" = "South Flipped", "[WEST]" = "West", "[NORTHWEST]" = "West Flipped")
dirs = list("[NORTH]" = "North", "[EAST]" = "East", "[SOUTH]" = "South", "[WEST]" = "West",
"[NORTHEAST]" = "North Flipped", "[SOUTHEAST]" = "East Flipped", "[SOUTHWEST]" = "South Flipped", "[NORTHWEST]" = "West Flipped")
var/list/rows = list()
@@ -185,7 +188,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=75000, MAT_GLASS=37500)
custom_materials = list(/datum/material/iron=75000, /datum/material/glass=37500)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
var/datum/effect_system/spark_spread/spark_system
@@ -205,7 +208,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
var/static/datum/pipe_info/first_atmos
var/static/datum/pipe_info/first_disposal
var/static/datum/pipe_info/first_transit
var/mode = BUILD_MODE | PAINT_MODE | DESTROY_MODE | WRENCH_MODE
var/mode = BUILD_MODE | DESTROY_MODE | WRENCH_MODE
/obj/item/pipe_dispenser/New()
. = ..()
@@ -246,7 +249,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/pipes)
assets.send(user)
ui = new(user, src, ui_key, "rpd", name, 300, 550, master_ui, state)
ui = new(user, src, ui_key, "rpd", name, 425, 472, master_ui, state)
ui.open()
/obj/item/pipe_dispenser/ui_data(mob/user)
@@ -313,9 +316,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
playeffect = FALSE
if("mode")
var/n = text2num(params["mode"])
if(n == 2 && !(mode&1) && !(mode&2))
mode |= 3
else if(mode&n)
if(mode & n)
mode &= ~n
else
mode |= n
@@ -324,9 +325,11 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
spark_system.start()
effectcooldown = world.time + 100
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
return TRUE
/obj/item/pipe_dispenser/pre_attack(atom/A, mob/user)
if(!user.IsAdvancedToolUser() || istype(A, /turf/open/space/transit))
var/turf/T = get_turf(A)
if(!user.IsAdvancedToolUser() || !T || istype(T, /turf/open/space/transit) || isindestructiblewall(T))
return ..()
//So that changing the menu settings doesn't affect the pipes already being built.
@@ -338,11 +341,13 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
var/static/list/make_pipe_whitelist
if(!make_pipe_whitelist)
make_pipe_whitelist = typecacheof(list(/obj/structure/lattice, /obj/structure/girder, /obj/item/pipe, /obj/structure/window, /obj/structure/grille))
if(istype(A, /obj/machinery/atmospherics) && (mode & BUILD_MODE && !(mode & PAINT_MODE))) //Reduces pixelhunt when coloring is off.
A = get_turf(A)
var/can_make_pipe = (isturf(A) || is_type_in_typecache(A, make_pipe_whitelist))
. = FALSE
. = TRUE
if((mode&DESTROY_MODE) && istype(A, /obj/item/pipe) || istype(A, /obj/structure/disposalconstruct) || istype(A, /obj/structure/c_transit_tube) || istype(A, /obj/structure/c_transit_tube_pod) || istype(A, /obj/item/pipe_meter))
if((mode & DESTROY_MODE) && istype(A, /obj/item/pipe) || istype(A, /obj/structure/disposalconstruct) || istype(A, /obj/structure/c_transit_tube) || istype(A, /obj/structure/c_transit_tube_pod) || istype(A, /obj/item/pipe_meter))
to_chat(user, "<span class='notice'>You start destroying a pipe...</span>")
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, destroy_speed, target = A))
@@ -350,7 +355,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
qdel(A)
return
if((mode&PAINT_MODE))
if((mode & PAINT_MODE))
if(istype(A, /obj/machinery/atmospherics/pipe) && !istype(A, /obj/machinery/atmospherics/pipe/layer_manifold))
var/obj/machinery/atmospherics/pipe/P = A
to_chat(user, "<span class='notice'>You start painting \the [P] [paint_color]...</span>")
@@ -368,19 +373,23 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
user.visible_message("<span class='notice'>[user] paints \the [A] [paint_color].</span>","<span class='notice'>You paint \the [A] [paint_color].</span>")
return
if(mode&BUILD_MODE)
if(mode & BUILD_MODE)
switch(category) //if we've gotten this var, the target is valid
if(ATMOS_CATEGORY) //Making pipes
if(!can_make_pipe)
return ..()
A = T
if(is_type_in_typecache(recipe, GLOB.ventcrawl_machinery) && isclosedturf(A)) //wall escapism sanity check.
to_chat(user, "<span class='warning'>[src]'s error light flickers; there's something in the way!</span>")
return
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if (recipe.type == /datum/pipe_info/meter)
to_chat(user, "<span class='notice'>You start building a meter...</span>")
if(do_after(user, atmos_build_speed, target = A))
activate()
var/obj/item/pipe_meter/PM = new /obj/item/pipe_meter(get_turf(A))
var/obj/item/pipe_meter/PM = new /obj/item/pipe_meter(A)
PM.setAttachLayer(piping_layer)
if(mode&WRENCH_MODE)
if(mode & WRENCH_MODE)
PM.wrench_act(user, src)
else
to_chat(user, "<span class='notice'>You start building a pipe...</span>")
@@ -388,7 +397,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
activate()
var/obj/machinery/atmospherics/path = queued_p_type
var/pipe_item_type = initial(path.construction_type) || /obj/item/pipe
var/obj/item/pipe/P = new pipe_item_type(get_turf(A), queued_p_type, queued_p_dir)
var/obj/item/pipe/P = new pipe_item_type(A, queued_p_type, queued_p_dir)
if(queued_p_flipped && istype(P, /obj/item/pipe/trinary/flippable))
var/obj/item/pipe/trinary/flippable/F = P
@@ -399,13 +408,13 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
P.setPipingLayer(piping_layer)
if(findtext("[queued_p_type]", "/obj/machinery/atmospherics/pipe") && !findtext("[queued_p_type]", "layer_manifold"))
P.add_atom_colour(GLOB.pipe_paint_colors[paint_color], FIXED_COLOUR_PRIORITY)
if(mode&WRENCH_MODE)
if(mode & WRENCH_MODE)
P.wrench_act(user, src)
if(DISPOSALS_CATEGORY) //Making disposals pipes
if(!can_make_pipe)
return ..()
A = get_turf(A)
A = T
if(isclosedturf(A))
to_chat(user, "<span class='warning'>[src]'s error light flickers; there's something in the way!</span>")
return
@@ -423,14 +432,14 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
C.add_fingerprint(usr)
C.update_icon()
if(mode&WRENCH_MODE)
if(mode & WRENCH_MODE)
C.wrench_act(user, src)
return
if(TRANSIT_CATEGORY) //Making transit tubes
if(!can_make_pipe)
return ..()
A = get_turf(A)
A = T
if(isclosedturf(A))
to_chat(user, "<span class='warning'>[src]'s error light flickers; there's something in the way!</span>")
return
@@ -445,7 +454,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
if(queued_p_type == /obj/structure/c_transit_tube_pod)
var/obj/structure/c_transit_tube_pod/pod = new /obj/structure/c_transit_tube_pod(A)
pod.add_fingerprint(usr)
if(mode&WRENCH_MODE)
if(mode & WRENCH_MODE)
pod.wrench_act(user, src)
else
@@ -457,7 +466,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
tube.simple_rotate_flip()
tube.add_fingerprint(usr)
if(mode&WRENCH_MODE)
if(mode & WRENCH_MODE)
tube.wrench_act(user, src)
return
+3 -3
View File
@@ -7,7 +7,7 @@
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=50, MAT_GLASS=50)
custom_materials = list(/datum/material/iron=50, /datum/material/glass=50)
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
@@ -64,10 +64,10 @@
if(!L)
return OXYLOSS
L.Remove(user)
L.Remove()
// make some colorful reagent, and apply it to the lungs
L.create_reagents(10)
L.create_reagents(10, NONE, NO_REAGENTS_VALUE)
L.reagents.add_reagent(/datum/reagent/colorful_reagent, 10)
L.reagents.reaction(L, TOUCH, 1)
+4 -4
View File
@@ -1,6 +1,6 @@
/obj/item/wallframe
icon = 'icons/obj/wallframe.dmi'
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT*2)
custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT*2)
flags_1 = CONDUCT_1
item_state = "syringe_kit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
@@ -66,8 +66,8 @@
if(iswallturf(T))
T.attackby(src, user, params)
var/metal_amt = round(materials[MAT_METAL]/MINERAL_MATERIAL_AMOUNT)
var/glass_amt = round(materials[MAT_GLASS]/MINERAL_MATERIAL_AMOUNT)
var/metal_amt = round(custom_materials[SSmaterials.GetMaterialRef(/datum/material/iron)]/MINERAL_MATERIAL_AMOUNT)
var/glass_amt = round(custom_materials[SSmaterials.GetMaterialRef(/datum/material/glass)]/MINERAL_MATERIAL_AMOUNT)
if(istype(W, /obj/item/wrench) && (metal_amt || glass_amt))
to_chat(user, "<span class='notice'>You dismantle [src].</span>")
@@ -119,5 +119,5 @@
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=50, MAT_GLASS=50)
custom_materials = list(/datum/material/iron=50, /datum/material/glass=50)
grind_results = list(/datum/reagent/iron = 10, /datum/reagent/silicon = 10)
+1 -1
View File
@@ -20,7 +20,7 @@
throw_range = 14
w_class = WEIGHT_CLASS_SMALL
/obj/item/toy/tennis/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
/obj/item/toy/tennis/alt_pre_attack(atom/A, mob/living/user, params) //checks if it can do right click memes
altafterattack(A, user, TRUE, params)
return TRUE
+2 -1
View File
@@ -13,7 +13,8 @@
/obj/item/areaeditor/attack_self(mob/user)
add_fingerprint(user)
. = "<BODY><HTML><head><title>[src]</title></head> \
. = "<BODY><HTML><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>\
<title>[src]</title></head> \
<h2>[station_name()] [src.name]</h2> \
<small>[fluffnotice]</small><hr>"
switch(get_area_type())
+3 -3
View File
@@ -20,12 +20,12 @@
owner.med_hud_set_status()
INVOKE_ASYNC(src, .proc/AddInfectionImages, owner)
/obj/item/organ/body_egg/Remove(var/mob/living/carbon/M, special = 0)
if(owner)
/obj/item/organ/body_egg/Remove(special = FALSE)
if(!QDELETED(owner))
REMOVE_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
owner.med_hud_set_status()
INVOKE_ASYNC(src, .proc/RemoveInfectionImages, owner)
..()
return ..()
/obj/item/organ/body_egg/on_death()
. = ..()
+6 -4
View File
@@ -23,7 +23,7 @@
if(!boomingandboxing)
var/list/tracklist = list()
for(var/datum/track/S in SSjukeboxes.songs)
if(istype(S) && S.song_associated_id in availabletrackids)
if(istype(S) && (S.song_associated_id in availabletrackids))
tracklist[S.song_name] = S
var/selected = input(user, "Play song", "Track:") as null|anything in tracklist
if(QDELETED(src) || !selected || !istype(tracklist[selected], /datum/track))
@@ -37,7 +37,7 @@
SSjukeboxes.removejukebox(SSjukeboxes.findjukeboxindex(src))
. = ..()
/obj/item/boombox/update_icon()
/obj/item/boombox/update_icon_state()
icon_state = "[baseiconstate]_[boomingandboxing ? "on" : "off"]"
return
@@ -48,8 +48,11 @@
baseiconstate = "raiqbawks"
availabletrackids = list("hotline.ogg","chiptune.ogg","genesis.ogg")
/obj/item/boombox/raiq/update_icon()
/obj/item/boombox/raiq/Initialize()
. = ..()
RegisterSignal(src, COMSIG_ATOM_UPDATED_ICON, .proc/start_party)
/obj/item/boombox/raiq/proc/start_party()
if(boomingandboxing)
START_PROCESSING(SSobj, src)
else
@@ -58,4 +61,3 @@
/obj/item/boombox/raiq/process()
set_light(5,0.95,pick("#d87aff","#7a7aff","#89ecff","#b88eff","#ff59ad"))
return
+8 -3
View File
@@ -13,13 +13,14 @@
var/lit = FALSE
var/infinite = FALSE
var/start_lit = FALSE
var/heats_space = TRUE
/obj/item/candle/Initialize()
. = ..()
if(start_lit)
light()
/obj/item/candle/update_icon()
/obj/item/candle/update_icon_state()
icon_state = "candle[(wax > 400) ? ((wax > 750) ? 1 : 2) : 3][lit ? "_lit" : ""]"
/obj/item/candle/attackby(obj/item/W, mob/user, params)
@@ -35,7 +36,7 @@
return ..()
/obj/item/candle/get_temperature()
return lit * heat
return lit * heat * heats_space
/obj/item/candle/proc/light(show_message)
if(!lit)
@@ -67,7 +68,8 @@
new /obj/item/trash/candle(loc)
qdel(src)
update_icon()
open_flame()
if(heats_space)
open_flame()
/obj/item/candle/attack_self(mob/user)
if(put_out_candle())
@@ -77,4 +79,7 @@
infinite = TRUE
start_lit = TRUE
/obj/item/candle/infinite/hugbox
heats_space = FALSE
#undef CANDLE_LUMINOSITY
@@ -74,6 +74,7 @@
playsound(src, 'sound/weapons/slice.ogg', 50, 1)
if(prob(P.damage))
push_over()
return BULLET_ACT_HIT
/obj/item/cardboard_cutout/proc/change_appearance(obj/item/toy/crayon/crayon, mob/living/user)
if(!crayon || !user)
+70 -34
View File
@@ -40,13 +40,13 @@
.=..()
update_icon()
/obj/item/card/data/update_icon()
cut_overlays()
/obj/item/card/data/update_overlays()
. = ..()
if(detail_color == COLOR_FLOORTILE_GRAY)
return
var/mutable_appearance/detail_overlay = mutable_appearance('icons/obj/card.dmi', "[icon_state]-color")
detail_overlay.color = detail_color
add_overlay(detail_overlay)
. += detail_overlay
/obj/item/card/data/attackby(obj/item/I, mob/living/user)
if(istype(I, /obj/item/integrated_electronics/detailer))
@@ -128,6 +128,9 @@
return
. = ..()
/obj/item/card/emag/empty
uses = 0
/obj/item/emagrecharge
name = "electromagnet charging device"
desc = "A small cell with two prongs lazily jabbed into it. It looks like it's made for charging the small batteries found in electromagnetic devices, sadly this can't be recharged like a normal cell."
@@ -247,6 +250,7 @@ update_label("John Doe", "Clowny")
name = "agent card"
access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE)
var/anyone = FALSE //Can anyone forge the ID or just syndicate?
var/forged = FALSE //have we set a custom name and job assignment, or will we use what we're given when we chameleon change?
/obj/item/card/id/syndicate/Initialize()
. = ..()
@@ -262,29 +266,52 @@ update_label("John Doe", "Clowny")
var/obj/item/card/id/I = O
src.access |= I.access
if(isliving(user) && user.mind)
if(user.mind.special_role)
if(user.mind.special_role || anyone)
to_chat(usr, "<span class='notice'>The card's microscanners activate as you pass it over the ID, copying its access.</span>")
/obj/item/card/id/syndicate/attack_self(mob/user)
if(isliving(user) && user.mind)
if(user.mind.special_role || anyone)
if(alert(user, "Action", "Agent ID", "Show", "Forge") == "Forge")
var/t = copytext(sanitize(input(user, "What name would you like to put on this card?", "Agent card name", registered_name ? registered_name : (ishuman(user) ? user.real_name : user.name))as text | null),1,26)
if(!t || t == "Unknown" || t == "floor" || t == "wall" || t == "r-wall") //Same as mob/dead/new_player/prefrences.dm
if (t)
alert("Invalid name.")
return
registered_name = t
var/first_use = registered_name ? FALSE : TRUE
if(!(user.mind.special_role || anyone)) //Unless anyone is allowed, only syndies can use the card, to stop metagaming.
if(first_use) //If a non-syndie is the first to forge an unassigned agent ID, then anyone can forge it.
anyone = TRUE
else
return ..()
var/u = copytext(sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant")as text | null),1,MAX_MESSAGE_LEN)
if(!u)
registered_name = ""
return
assignment = u
update_label()
to_chat(user, "<span class='notice'>You successfully forge the ID card.</span>")
var/popup_input = alert(user, "Choose Action", "Agent ID", "Show", "Forge/Reset")
if(user.incapacitated())
return
if(popup_input == "Forge/Reset" && !forged)
var/input_name = stripped_input(user, "What name would you like to put on this card? Leave blank to randomise.", "Agent card name", registered_name ? registered_name : (ishuman(user) ? user.real_name : user.name), MAX_NAME_LEN)
input_name = reject_bad_name(input_name)
if(!input_name)
// Invalid/blank names give a randomly generated one.
if(user.gender == MALE)
input_name = "[pick(GLOB.first_names_male)] [pick(GLOB.last_names)]"
else if(user.gender == FEMALE)
input_name = "[pick(GLOB.first_names_female)] [pick(GLOB.last_names)]"
else
input_name = "[pick(GLOB.first_names)] [pick(GLOB.last_names)]"
var/target_occupation = stripped_input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", assignment ? assignment : "Assistant", MAX_MESSAGE_LEN)
if(!target_occupation)
return
..()
registered_name = input_name
assignment = target_occupation
update_label()
forged = TRUE
to_chat(user, "<span class='notice'>You successfully forge the ID card.</span>")
log_game("[key_name(user)] has forged \the [initial(name)] with name \"[registered_name]\" and occupation \"[assignment]\".")
return
else if (popup_input == "Forge/Reset" && forged)
registered_name = initial(registered_name)
assignment = initial(assignment)
log_game("[key_name(user)] has reset \the [initial(name)] named \"[src]\" to default.")
update_label()
forged = FALSE
to_chat(user, "<span class='notice'>You successfully reset the ID card.</span>")
return
return ..()
/obj/item/card/id/syndicate/anyone
anyone = TRUE
@@ -490,10 +517,16 @@ update_label("John Doe", "Clowny")
//Polychromatic Knight Badge
/obj/item/card/id/knight
var/id_color = "#00FF00" //defaults to green
name = "knight badge"
icon_state = "knight"
desc = "A badge denoting the owner as a knight! It has a strip for swiping like an ID"
var/id_color = "#00FF00" //defaults to green
var/mutable_appearance/id_overlay
/obj/item/card/id/knight/Initialize()
. = ..()
id_overlay = mutable_appearance(icon, "knight_overlay")
update_icon()
/obj/item/card/id/knight/update_label(newname, newjob)
if(newname || newjob)
@@ -502,14 +535,10 @@ update_label("John Doe", "Clowny")
name = "[(!registered_name) ? "knight badge" : "[registered_name]'s Knight Badge"][(!assignment) ? "" : " ([assignment])"]"
/obj/item/card/id/knight/update_icon()
var/mutable_appearance/id_overlay = mutable_appearance(icon, "knight_overlay")
if(id_color)
id_overlay.color = id_color
cut_overlays()
add_overlay(id_overlay)
/obj/item/card/id/knight/update_overlays()
. = ..()
id_overlay.color = id_color
. += id_overlay
/obj/item/card/id/knight/AltClick(mob/living/user)
. = ..()
@@ -529,10 +558,6 @@ update_label("John Doe", "Clowny")
update_icon()
return TRUE
/obj/item/card/id/knight/Initialize()
. = ..()
update_icon()
/obj/item/card/id/knight/examine(mob/user)
. = ..()
. += "<span class='notice'>Alt-click to recolor it.</span>"
@@ -541,4 +566,15 @@ update_label("John Doe", "Clowny")
id_color = "#0000FF"
/obj/item/card/id/knight/captain
id_color = "#FFD700"
id_color = "#FFD700"
/obj/item/card/id/debug
name = "\improper Debug ID"
desc = "A debug ID card. Has ALL the all access, you really shouldn't have this."
icon_state = "ert_janitor"
assignment = "Jannie"
/obj/item/card/id/debug/Initialize()
access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
. = ..()
+92
View File
@@ -0,0 +1,92 @@
/obj/item/chromosome
name = "blank chromosome"
icon = 'icons/obj/chromosomes.dmi'
icon_state = ""
desc = "A tube holding chromosomic data."
force = 0
w_class = WEIGHT_CLASS_SMALL
var/stabilizer_coeff = 1 //lower is better, affects genetic stability
var/synchronizer_coeff = 1 //lower is better, affects chance to backfire
var/power_coeff = 1 //higher is better, affects "strength"
var/energy_coeff = 1 //lower is better. affects recharge time
var/weight = 5
/obj/item/chromosome/proc/can_apply(datum/mutation/human/HM)
if(!HM || !(HM.can_chromosome == CHROMOSOME_NONE))
return FALSE
if((stabilizer_coeff != 1) && (HM.stabilizer_coeff != -1)) //if the chromosome is 1, we dont change anything. If the mutation is -1, we cant change it. sorry
return TRUE
if((synchronizer_coeff != 1) && (HM.synchronizer_coeff != -1))
return TRUE
if((power_coeff != 1) && (HM.power_coeff != -1))
return TRUE
if((energy_coeff != 1) && (HM.energy_coeff != -1))
return TRUE
/obj/item/chromosome/proc/apply(datum/mutation/human/HM)
if(HM.stabilizer_coeff != -1)
HM.stabilizer_coeff = stabilizer_coeff
if(HM.synchronizer_coeff != -1)
HM.synchronizer_coeff = synchronizer_coeff
if(HM.power_coeff != -1)
HM.power_coeff = power_coeff
if(HM.energy_coeff != -1)
HM.energy_coeff = energy_coeff
HM.can_chromosome = 2
HM.chromosome_name = name
HM.modify()
qdel(src)
/proc/generate_chromosome()
var/static/list/chromosomes
if(!chromosomes)
chromosomes = list()
for(var/A in subtypesof(/obj/item/chromosome))
var/obj/item/chromosome/CM = A
if(!initial(CM.weight))
break
chromosomes[A] = initial(CM.weight)
return pickweight(chromosomes)
/obj/item/chromosome/stabilizer
name = "stabilizer chromosome"
desc = "A chromosome that adjusts to the body to reduce genetic damage by 20%."
icon_state = "stabilizer"
stabilizer_coeff = 0.8
weight = 1
/obj/item/chromosome/synchronizer
name = "synchronizer chromosome"
desc = "A chromosome that gives the mind more controle over the mutation, reducing knockback and downsides by 50%."
icon_state = "synchronizer"
synchronizer_coeff = 0.5
/obj/item/chromosome/power
name = "power chromosome"
desc = "A power chromosome for boosting certain mutation's power by 50%."
icon_state = "power"
power_coeff = 1.5
/obj/item/chromosome/energy
name = "energetic chromosome"
desc = "A chromosome that reduces cooldown on action based mutations by 50%."
icon_state = "energy"
energy_coeff = 0.5
/obj/item/chromosome/reinforcer
name = "reinforcement chromosome"
desc = "Renders the mutation immune to mutadone."
icon_state = "reinforcer"
weight = 3
/obj/item/chromosome/reinforcer/can_apply(datum/mutation/human/HM)
if(!HM || !(HM.can_chromosome == CHROMOSOME_NONE))
return FALSE
return !HM.mutadone_proof
/obj/item/chromosome/reinforcer/apply(datum/mutation/human/HM)
HM.mutadone_proof = TRUE
..()
+5 -8
View File
@@ -18,15 +18,11 @@
/obj/item/chrono_eraser/proc/pass_mind(datum/mind/M)
erased_minds += M
/obj/item/chrono_eraser/dropped()
/obj/item/chrono_eraser/dropped(mob/user)
..()
if(PA)
qdel(PA)
/obj/item/chrono_eraser/Destroy()
dropped()
return ..()
/obj/item/chrono_eraser/ui_action_click(mob/user)
if(iscarbon(user))
var/mob/living/carbon/C = user
@@ -65,8 +61,9 @@
TED = new(src.loc)
return INITIALIZE_HINT_QDEL
/obj/item/gun/energy/chrono_gun/update_icon()
return
/obj/item/gun/energy/chrono_gun/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_blocker)
/obj/item/gun/energy/chrono_gun/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
if(field)
@@ -242,7 +239,7 @@
if(Pgun && istype(Pgun))
Pgun.field_connect(src)
else
return 0
return BULLET_ACT_HIT
/obj/effect/chrono_field/assume_air()
return 0
+19 -16
View File
@@ -122,7 +122,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/cigarette/Initialize()
. = ..()
create_reagents(chem_volume, INJECTABLE | NO_REACT) // so it doesn't react until you light it
create_reagents(chem_volume, INJECTABLE | NO_REACT, NO_REAGENTS_VALUE) // so it doesn't react until you light it
if(list_reagents)
reagents.add_reagent_list(list_reagents)
if(starts_lit)
@@ -146,7 +146,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(!proximity || lit) //can't dip if cigarette is lit (it will heat the reagents in the glass instead)
return
if(istype(glass)) //you can dip cigarettes into beakers
if(glass.reagents.trans_to(src, chem_volume)) //if reagents were transfered, show the message
if(glass.reagents.trans_to(src, chem_volume, log = "cigar fill: dip cigarette")) //if reagents were transfered, show the message
to_chat(user, "<span class='notice'>You dip \the [src] into \the [glass].</span>")
else //if not, either the beaker was empty, or the cigarette was full
if(!glass.reagents.total_volume)
@@ -154,7 +154,6 @@ CIGARETTE PACKETS ARE IN FANCY.DM
else
to_chat(user, "<span class='notice'>[src] is full.</span>")
/obj/item/clothing/mask/cigarette/proc/light(flavor_text = null)
if(lit)
return
@@ -438,7 +437,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
packeditem = 1
name = "[O.name]-packed [initial(name)]"
if(O.reagents)
O.reagents.trans_to(src, O.reagents.total_volume)
O.reagents.trans_to(src, O.reagents.total_volume, log = "cigar fill: pipe pack")
qdel(O)
else
to_chat(user, "<span class='warning'>It has to be dried first!</span>")
@@ -523,11 +522,13 @@ CIGARETTE PACKETS ARE IN FANCY.DM
user.visible_message("<span class='suicide'>[user] begins whacking [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return BRUTELOSS
/obj/item/lighter/update_icon()
cut_overlays()
var/mutable_appearance/lighter_overlay = mutable_appearance(icon,"lighter_overlay_[overlay_state][lit ? "-on" : ""]")
/obj/item/lighter/update_icon_state()
icon_state = "[initial(icon_state)][lit ? "-on" : ""]"
add_overlay(lighter_overlay)
/obj/item/lighter/update_overlays()
. = ..()
var/mutable_appearance/lighter_overlay = mutable_appearance(icon,"lighter_overlay_[overlay_state][lit ? "-on" : ""]")
. += lighter_overlay
/obj/item/lighter/ignition_effect(atom/A, mob/user)
if(get_temperature())
@@ -646,12 +647,14 @@ CIGARETTE PACKETS ARE IN FANCY.DM
lighter_color = pick(color_list)
update_icon()
/obj/item/lighter/greyscale/update_icon()
cut_overlays()
var/mutable_appearance/lighter_overlay = mutable_appearance(icon,"lighter_overlay_[overlay_state][lit ? "-on" : ""]")
/obj/item/lighter/greyscale/update_icon_state()
icon_state = "[initial(icon_state)][lit ? "-on" : ""]"
/obj/item/lighter/greyscale/update_overlays()
. = ..()
var/mutable_appearance/lighter_overlay = mutable_appearance(icon,"lighter_overlay_[overlay_state][lit ? "-on" : ""]")
lighter_overlay.color = lighter_color
add_overlay(lighter_overlay)
. += lighter_overlay
/obj/item/lighter/greyscale/ignition_effect(atom/A, mob/user)
if(get_temperature())
@@ -687,7 +690,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(O.dry)
var/obj/item/clothing/mask/cigarette/rollie/R = new /obj/item/clothing/mask/cigarette/rollie(user.loc)
R.chem_volume = target.reagents.total_volume
target.reagents.trans_to(R, R.chem_volume)
target.reagents.trans_to(R, R.chem_volume, log = "cigar fill: rolling paper afterattack")
qdel(target)
qdel(src)
user.put_in_active_hand(R)
@@ -718,7 +721,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/vape/Initialize(mapload, param_color)
. = ..()
create_reagents(chem_volume, NO_REACT) // so it doesn't react until you light it
create_reagents(chem_volume, NO_REACT, NO_REAGENTS_VALUE) // so it doesn't react until you light it
reagents.add_reagent(/datum/reagent/drug/nicotine, 50)
if(!icon_state)
if(!param_color)
@@ -853,7 +856,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(prob(5))//small chance for the vape to break and deal damage if it's emagged
playsound(get_turf(src), 'sound/effects/pop_expl.ogg', 50, 0)
M.apply_damage(20, BURN, BODY_ZONE_HEAD)
M.Knockdown(300, 1, 0)
M.DefaultCombatKnockdown(300, 1, 0)
var/datum/effect_system/spark_spread/sp = new /datum/effect_system/spark_spread
sp.set_up(5, 1, src)
sp.start()
@@ -903,7 +906,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
//Transfer reagents and remove the plant
user.show_message("<span class='notice'>You stuff the [DP] into the [src]'s bowl.</span>", MSG_VISUAL)
DP.reagents.trans_to(src, 100)
DP.reagents.trans_to(src, 100, log = "cigar fill: bong")
qdel(DP)
return
else
@@ -10,7 +10,7 @@
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
materials = list(MAT_GLASS=1000)
custom_materials = list(/datum/material/glass=1000)
w_class = WEIGHT_CLASS_SMALL
grind_results = list(/datum/reagent/silicon = 20)
var/build_path = null
@@ -293,6 +293,10 @@
name = "Mining Shuttle (Computer Board)"
build_path = /obj/machinery/computer/shuttle/mining
/obj/item/circuitboard/computer/mining_shuttle/common
name = "Lavaland Shuttle (Computer Board)"
build_path = /obj/machinery/computer/shuttle/mining/common
/obj/item/circuitboard/computer/white_ship
name = "White Ship (Computer Board)"
build_path = /obj/machinery/computer/shuttle/white_ship
@@ -35,6 +35,10 @@
/obj/item/stock_parts/manipulator = 1,
/obj/item/stack/sheet/glass = 1)
/obj/item/circuitboard/machine/autolathe/secure
name = "Secure Autolathe (Machine Board)"
build_path = /obj/machinery/autolathe/secure
/obj/item/circuitboard/machine/bloodbankgen
name = "Blood Bank Generator (Machine Board)"
build_path = /obj/machinery/bloodbankgen
@@ -70,7 +74,7 @@
build_path = /obj/machinery/dna_scannernew
req_components = list(
/obj/item/stock_parts/scanning_module = 1,
/obj/item/stock_parts/manipulator = 1,
/obj/item/stock_parts/matter_bin = 1,
/obj/item/stock_parts/micro_laser = 1,
/obj/item/stack/sheet/glass = 1,
/obj/item/stack/cable_coil = 2)
@@ -238,6 +242,14 @@
/obj/machinery/vending/cigarette = "ShadyCigs Deluxe",
/obj/machinery/vending/games = "\improper Good Clean Fun",
/obj/machinery/vending/autodrobe = "AutoDrobe",
/obj/machinery/vending/assist = "\improper Vendomat",
/obj/machinery/vending/engivend = "\improper Engi-Vend",
/obj/machinery/vending/engivend = "\improper YouTool",
/obj/machinery/vending/sustenance = "\improper Sustenance Vendor",
/obj/machinery/vending/dinnerware = "\improper Plasteel Chef's Dinnerware Vendor",
/obj/machinery/vending/cart = "\improper PTech",
/obj/machinery/vending/hydronutrients = "\improper NutriMax",
/obj/machinery/vending/hydroseeds = "\improper MegaSeed Servitor",
/obj/machinery/vending/wardrobe/sec_wardrobe = "SecDrobe",
/obj/machinery/vending/wardrobe/medi_wardrobe = "MediDrobe",
/obj/machinery/vending/wardrobe/engi_wardrobe = "EngiDrobe",
@@ -308,6 +320,7 @@
/obj/item/circuitboard/machine/thermomachine
name = "Thermomachine (Machine Board)"
desc = "You can use a screwdriver to switch between heater and freezer."
var/pipe_layer = PIPING_LAYER_DEFAULT
req_components = list(
/obj/item/stock_parts/matter_bin = 2,
/obj/item/stock_parts/micro_laser = 2,
@@ -342,8 +355,18 @@
build_path = initial(new_type.build_path)
I.play_tool_sound(src)
to_chat(user, "<span class='notice'>You change the circuitboard setting to \"[new_setting]\".</span>")
else
return ..()
return
if(I.tool_behaviour == TOOL_MULTITOOL)
pipe_layer = (pipe_layer >= PIPING_LAYER_MAX) ? PIPING_LAYER_MIN : (pipe_layer + 1)
to_chat(user, "<span class='notice'>You change the circuitboard to layer [pipe_layer].</span>")
return
. = ..()
/obj/item/circuitboard/machine/thermomachine/examine()
. = ..()
. += "<span class='notice'>It is set to layer [pipe_layer].</span>"
/obj/item/circuitboard/machine/thermomachine/heater
name = "Heater (Machine Board)"
+14 -15
View File
@@ -96,7 +96,7 @@
charges_left = charges
if(!reagents)
create_reagents(charges_left * volume_multiplier)
create_reagents(charges_left * volume_multiplier, NONE, NO_REAGENTS_VALUE)
reagents.clear_reagents()
var/total_weight = 0
@@ -407,7 +407,7 @@
to_chat(user, "<span class='notice'>You spray a [temp] on \the [target.name]</span>")
if(length(text_buffer) > 1)
text_buffer = copytext(text_buffer,2)
text_buffer = copytext(text_buffer, length(text_buffer[1]) + 1)
SStgui.update_uis(src)
if(post_noise)
@@ -427,7 +427,7 @@
/obj/item/toy/crayon/proc/can_claim_for_gang(mob/user, atom/target)
// Check area validity.
// Reject space, player-created areas, and non-station z-levels.
var/area/A = get_area(target)
var/area/A = get_base_area(target)
if(!A || (!is_station_level(A.z)) || !A.valid_territory)
to_chat(user, "<span class='warning'>[A] is unsuitable for tagging.</span>")
return FALSE
@@ -461,7 +461,7 @@
qdel(old_marking)
var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
var/area/territory = get_area(target)
var/area/territory = get_base_area(target)
new /obj/effect/decal/cleanable/crayon/gang(target,G.gang,"graffiti",0,user) // Heres the gang tag.
to_chat(user, "<span class='notice'>You tagged [territory] for your gang!</span>")
@@ -577,8 +577,8 @@
new /obj/item/toy/crayon/black(src)
update_icon()
/obj/item/storage/crayons/update_icon()
cut_overlays()
/obj/item/storage/crayons/update_overlays()
. = ..()
for(var/obj/item/toy/crayon/crayon in contents)
add_overlay(mutable_appearance('icons/obj/crayons.dmi', crayon.item_color))
@@ -619,7 +619,6 @@
is_capped = TRUE
self_contained = FALSE // Don't disappear when they're empty
can_change_colour = TRUE
gang = TRUE //Gang check is true for all things upon the honored hierarchy of spraycans, except those that are FALSE.
reagent_contents = list(/datum/reagent/fuel = 1, /datum/reagent/consumable/ethanol = 1)
@@ -695,7 +694,7 @@
C.blind_eyes(1)
if(C.get_eye_protection() <= 0) // no eye protection? ARGH IT BURNS.
C.confused = max(C.confused, 3)
C.Knockdown(60)
C.DefaultCombatKnockdown(60)
if(ishuman(C) && actually_paints)
var/mob/living/carbon/human/H = C
H.lip_style = "spray_face"
@@ -711,7 +710,8 @@
if(isobj(target))
if(actually_paints)
if(color_hex2num(paint_color) < 350 && !istype(target, /obj/structure/window) && !istype(target, /obj/effect/decal/cleanable/crayon)) //Colors too dark are rejected
var/list/hsl = rgb2hsl(hex2num(copytext(paint_color,2,4)),hex2num(copytext(paint_color,4,6)),hex2num(copytext(paint_color,6,8)))
if(hsl[3] < 0.25 && !istype(target, /obj/structure/window) && !istype(target, /obj/effect/decal/cleanable/crayon)) //Colors too dark are rejected
to_chat(usr, "<span class='warning'>A color that dark on an object like this? Surely not...</span>")
return FALSE
@@ -735,13 +735,15 @@
. = ..()
/obj/item/toy/crayon/spraycan/update_icon()
/obj/item/toy/crayon/spraycan/update_icon_state()
icon_state = is_capped ? icon_capped : icon_uncapped
/obj/item/toy/crayon/spraycan/update_overlays()
. = ..()
if(use_overlays)
cut_overlays()
var/mutable_appearance/spray_overlay = mutable_appearance('icons/obj/crayons.dmi', "[is_capped ? "spraycan_cap_colors" : "spraycan_colors"]")
spray_overlay.color = paint_color
add_overlay(spray_overlay)
. += spray_overlay
/obj/item/toy/crayon/spraycan/borg
name = "cyborg spraycan"
@@ -774,7 +776,6 @@
icon_capped = "deathcan2_cap"
icon_uncapped = "deathcan2"
use_overlays = FALSE
gang = FALSE
volume_multiplier = 25
charges = 100
@@ -789,7 +790,6 @@
icon_capped = "clowncan2_cap"
icon_uncapped = "clowncan2"
use_overlays = FALSE
gang = FALSE
reagent_contents = list(/datum/reagent/lube = 1, /datum/reagent/consumable/banana = 1)
volume_multiplier = 5
@@ -804,7 +804,6 @@
icon_capped = "mimecan_cap"
icon_uncapped = "mimecan"
use_overlays = FALSE
gang = FALSE
can_change_colour = FALSE
paint_color = "#FFFFFF" //RGB
+102
View File
@@ -0,0 +1,102 @@
/* This file contains standalone items for debug purposes. */
/obj/item/debug/human_spawner
name = "human spawner"
desc = "Spawn a human by aiming at a turf and clicking. Use in hand to change type."
icon = 'icons/obj/guns/magic.dmi'
icon_state = "nothingwand"
item_state = "wand"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
var/datum/species/selected_species
var/valid_species = list()
/obj/item/debug/human_spawner/afterattack(atom/target, mob/user, proximity)
..()
if(isturf(target))
var/mob/living/carbon/human/H = new /mob/living/carbon/human(target)
if(selected_species)
H.set_species(selected_species)
/obj/item/debug/human_spawner/attack_self(mob/user)
..()
var/choice = input("Select a species", "Human Spawner", null) in GLOB.species_list
selected_species = GLOB.species_list[choice]
/* Revive this once we purge all the istype checks for tools for tool_behaviour
/obj/item/debug/omnitool
name = "omnitool"
desc = "The original hypertool, born before them all. Use it in hand to unleash it's true power."
icon = 'icons/obj/device.dmi'
icon_state = "hypertool"
item_state = "hypertool"
toolspeed = 0.1
tool_behaviour = null
/obj/item/debug/omnitool/examine()
. = ..()
. += " The mode is: [tool_behaviour]"
/obj/item/debug/omnitool/proc/check_menu(mob/user)
if(!istype(user))
return FALSE
if(user.incapacitated() || !user.Adjacent(src))
return FALSE
return TRUE
/obj/item/debug/omnitool/attack_self(mob/user)
if(!user)
return
var/list/tool_list = list(
"Crowbar" = image(icon = 'icons/obj/tools.dmi', icon_state = "crowbar"),
"Multitool" = image(icon = 'icons/obj/device.dmi', icon_state = "multitool"),
"Screwdriver" = image(icon = 'icons/obj/tools.dmi', icon_state = "screwdriver_map"),
"Wirecutters" = image(icon = 'icons/obj/tools.dmi', icon_state = "cutters_map"),
"Wrench" = image(icon = 'icons/obj/tools.dmi', icon_state = "wrench"),
"Welding Tool" = image(icon = 'icons/obj/tools.dmi', icon_state = "miniwelder"),
"Analyzer" = image(icon = 'icons/obj/device.dmi', icon_state = "analyzer"),
"Mining Tool" = image(icon = 'icons/obj/mining.dmi', icon_state = "minipick"),
"Shovel" = image(icon = 'icons/obj/mining.dmi', icon_state = "spade"),
"Retractor" = image(icon = 'icons/obj/surgery.dmi', icon_state = "retractor"),
"Hemostat" = image(icon = 'icons/obj/surgery.dmi', icon_state = "hemostat"),
"Cautery" = image(icon = 'icons/obj/surgery.dmi', icon_state = "cautery"),
"Drill" = image(icon = 'icons/obj/surgery.dmi', icon_state = "drill"),
"Scalpel" = image(icon = 'icons/obj/surgery.dmi', icon_state = "scalpel"),
"Saw" = image(icon = 'icons/obj/surgery.dmi', icon_state = "saw")
)
var/tool_result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
if(!check_menu(user))
return
switch(tool_result)
if("Crowbar")
tool_behaviour = TOOL_CROWBAR
if("Multitool")
tool_behaviour = TOOL_MULTITOOL
if("Screwdriver")
tool_behaviour = TOOL_SCREWDRIVER
if("Wirecutters")
tool_behaviour = TOOL_WIRECUTTER
if("Wrench")
tool_behaviour = TOOL_WRENCH
if("Welding Tool")
tool_behaviour = TOOL_WELDER
if("Analyzer")
tool_behaviour = TOOL_ANALYZER
if("Mining Tool")
tool_behaviour = TOOL_MINING
if("Shovel")
tool_behaviour = TOOL_SHOVEL
if("Retractor")
tool_behaviour = TOOL_RETRACTOR
if("Hemostat")
tool_behaviour = TOOL_HEMOSTAT
if("Cautery")
tool_behaviour = TOOL_CAUTERY
if("Drill")
tool_behaviour = TOOL_DRILL
if("Scalpel")
tool_behaviour = TOOL_SCALPEL
if("Saw")
tool_behaviour = TOOL_SAW
*/
+44 -68
View File
@@ -20,7 +20,7 @@
var/safety = TRUE //if you can zap people with the defibs on harm mode
var/powered = FALSE //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
var/obj/item/twohanded/shockpaddles/paddles
var/obj/item/stock_parts/cell/high/cell
var/obj/item/stock_parts/cell/cell
var/combat = FALSE //can we revive through space suits?
var/grab_ghost = FALSE // Do we pull the ghost back into their body?
var/healdisk = FALSE // Will we shock people dragging the body?
@@ -35,19 +35,14 @@
/obj/item/defibrillator/Initialize() //starts without a cell for rnd
. = ..()
if(cell)
cell = new cell(src)
paddles = make_paddles()
update_icon()
return
/obj/item/defibrillator/loaded/Initialize() //starts with hicap
. = ..()
cell = new(src)
update_icon()
return
/obj/item/defibrillator/update_icon()
update_power()
return ..()
return
/obj/item/defibrillator/loaded
cell = /obj/item/stock_parts/cell/high
/obj/item/defibrillator/proc/update_power()
if(!QDELETED(cell))
@@ -57,6 +52,7 @@
powered = TRUE
else
powered = FALSE
update_icon()
/obj/item/defibrillator/update_overlays()
. = ..()
@@ -76,7 +72,7 @@
/obj/item/defibrillator/CheckParts(list/parts_list)
..()
cell = locate(/obj/item/stock_parts/cell) in contents
update_icon()
update_power()
/obj/item/defibrillator/ui_action_click()
toggle_paddles()
@@ -124,7 +120,7 @@
return
cell = W
to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
update_icon()
update_power()
else if(istype(W, /obj/item/screwdriver))
if(cell)
@@ -132,7 +128,7 @@
cell.forceMove(get_turf(src))
cell = null
to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
update_icon()
update_power()
else
return ..()
@@ -157,7 +153,7 @@
safety = TRUE
visible_message("<span class='notice'>[src] beeps: Safety protocols enabled!</span>")
playsound(src, 'sound/machines/defib_saftyOn.ogg', 50, 0)
update_icon()
update_power()
/obj/item/defibrillator/proc/toggle_paddles()
set name = "Toggle Paddles"
@@ -170,14 +166,14 @@
if(!usr.put_in_hands(paddles))
on = FALSE
to_chat(user, "<span class='warning'>You need a free hand to hold the paddles!</span>")
update_icon()
update_power()
return
else
//Remove from their hands and back onto the defib unit
paddles.unwield()
remove_paddles(user)
update_icon()
update_power()
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
@@ -189,7 +185,7 @@
..()
if((slot_flags == ITEM_SLOT_BACK && slot != SLOT_BACK) || (slot_flags == ITEM_SLOT_BELT && slot != SLOT_BELT))
remove_paddles(user)
update_icon()
update_power()
/obj/item/defibrillator/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == user.getBackSlot())
@@ -213,12 +209,12 @@
if(cell)
if(cell.charge < (paddles.revivecost+chrgdeductamt))
powered = FALSE
update_icon()
update_power()
if(cell.use(chrgdeductamt))
update_icon()
update_power()
return TRUE
else
update_icon()
update_power()
return FALSE
/obj/item/defibrillator/proc/cooldowncheck(mob/user)
@@ -232,7 +228,7 @@
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
paddles.cooldown = FALSE
paddles.update_icon()
update_icon()
update_power()
/obj/item/defibrillator/compact
name = "compact defibrillator"
@@ -246,10 +242,8 @@
if(slot == user.getBeltSlot())
return TRUE
/obj/item/defibrillator/compact/loaded/Initialize()
. = ..()
cell = new(src)
update_icon()
/obj/item/defibrillator/compact/loaded
cell = /obj/item/stock_parts/cell/high
/obj/item/defibrillator/compact/combat
name = "combat defibrillator"
@@ -258,17 +252,12 @@
safety = FALSE
always_emagged = TRUE
disarm_shock_time = 0
/obj/item/defibrillator/compact/combat/loaded/Initialize()
. = ..()
cell = new /obj/item/stock_parts/cell/infinite(src)
update_icon()
cell = /obj/item/stock_parts/cell/infinite
/obj/item/defibrillator/compact/combat/loaded/attackby(obj/item/W, mob/user, params)
if(W == paddles)
paddles.unwield()
toggle_paddles()
update_icon()
return
//paddles
@@ -298,6 +287,10 @@
var/mob/listeningTo
/obj/item/twohanded/shockpaddles/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
/obj/item/twohanded/shockpaddles/equipped(mob/user, slot)
. = ..()
if(!req_defib)
@@ -339,14 +332,11 @@
busy = FALSE
update_icon()
/obj/item/twohanded/shockpaddles/update_icon()
/obj/item/twohanded/shockpaddles/update_icon_state()
icon_state = "defibpaddles[wielded]"
item_state = "defibpaddles[wielded]"
if(cooldown)
icon_state = "defibpaddles[wielded]_cooldown"
if(iscarbon(loc))
var/mob/living/carbon/C = loc
C.update_inv_hands()
/obj/item/twohanded/shockpaddles/suicide_act(mob/user)
user.visible_message("<span class='danger'>[user] is putting the live paddles on [user.p_their()] chest! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -373,7 +363,7 @@
return
defib.on = FALSE
forceMove(defib)
defib.update_icon()
defib.update_power()
/obj/item/twohanded/shockpaddles/proc/check_defib_exists(mainunit, mob/living/carbon/M, obj/O)
if(!req_defib)
@@ -431,35 +421,21 @@
if((!req_defib && grab_ghost) || (req_defib && defib.grab_ghost))
H.notify_ghost_cloning("Your heart is being defibrillated!")
H.grab_ghost() // Shove them back in their body.
else if(can_defib(H))
else if(H.can_defib())
H.notify_ghost_cloning("Your heart is being defibrillated. Re-enter your corpse if you want to be revived!", source = src)
do_help(H, user)
/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/H) //Our code here is different than tg, if it breaks in testing; BUG_PROBABLE_CAUSE
var/obj/item/organ/heart = H.getorgan(/obj/item/organ/heart)
if(H.suiciding || H.hellbound || HAS_TRAIT(H, TRAIT_HUSK))
return
if((world.time - H.timeofdeath) > tlimit)
return
if((H.getBruteLoss() >= MAX_REVIVE_BRUTE_DAMAGE) || (H.getFireLoss() >= MAX_REVIVE_FIRE_DAMAGE))
return
if(!heart || (heart.organ_flags & ORGAN_FAILING))
return
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
if(QDELETED(BR) || BR.brain_death || (BR.organ_flags & ORGAN_FAILING) || H.suiciding)
return
return TRUE
/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
if(req_defib)
if(defib.pullshocksafely && isliving(H.pulledby))
H.visible_message("<span class='danger'>The defibrillator safely discharges the excessive charge into the floor!</span>")
else
var/mob/living/M = H.pulledby
if(M.electrocute_act(30, src))
M.visible_message("<span class='danger'>[M] is electrocuted by [M.p_their()] contact with [H]!</span>")
M.emote("scream")
if(!H.pulledby || !isliving(H.pulledby))
return
if(req_defib && defib.pullshocksafely)
H.visible_message("<span class='danger'>The defibrillator safely discharges the excessive charge into the floor!</span>")
return
var/mob/living/M = H.pulledby
if(M.electrocute_act(30, src))
M.visible_message("<span class='danger'>[M] is electrocuted by [M.p_their()] contact with [H]!</span>")
M.emote("scream")
/obj/item/twohanded/shockpaddles/proc/do_disarm(mob/living/M, mob/living/user)
if(req_defib && defib.safety)
@@ -473,7 +449,7 @@
M.visible_message("<span class='danger'>[user] zaps [M] with [src]!</span>", \
"<span class='userdanger'>[user] zaps [M] with [src]!</span>")
M.adjustStaminaLoss(50)
M.Knockdown(100)
M.DefaultCombatKnockdown(100)
M.updatehealth() //forces health update before next life tick
playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
M.emote("gasp")
@@ -530,7 +506,7 @@
H.set_heartattack(TRUE)
H.apply_damage(50, BURN, BODY_ZONE_CHEST)
log_combat(user, H, "overloaded the heart of", defib)
H.Knockdown(100)
H.DefaultCombatKnockdown(100)
H.Jitter(100)
if(req_defib)
defib.deductcharge(revivecost)
@@ -744,22 +720,22 @@
name = "Defibrillator Healing Disk"
desc = "An upgrade which increases the healing power of the defibrillator"
icon_state = "heal_disk"
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
custom_materials = list(/datum/material/iron=16000, /datum/material/glass = 18000, /datum/material/gold = 6000, /datum/material/silver = 6000)
/obj/item/disk/medical/defib_shock
name = "Defibrillator Anti-Shock Disk"
desc = "A safety upgrade that guarantees only the patient will get shocked"
icon_state = "zap_disk"
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
custom_materials = list(/datum/material/iron=16000, /datum/material/glass = 18000, /datum/material/gold = 6000, /datum/material/silver = 6000)
/obj/item/disk/medical/defib_decay
name = "Defibrillator Body-Decay Extender Disk"
desc = "An upgrade allowing the defibrillator to work on more decayed bodies"
icon_state = "body_disk"
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 16000, MAT_SILVER = 6000, MAT_TITANIUM = 2000)
custom_materials = list(/datum/material/iron=16000, /datum/material/glass = 18000, /datum/material/gold = 16000, /datum/material/silver = 6000, /datum/material/titanium = 2000)
/obj/item/disk/medical/defib_speed
name = "Defibrillator Fast Charge Disk"
desc = "An upgrade to the defibrillator capacitors, which let it charge faster"
icon_state = "fast_disk"
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_GOLD = 26000, MAT_SILVER = 26000)
custom_materials = list(/datum/material/iron=16000, /datum/material/glass = 8000, /datum/material/gold = 26000, /datum/material/silver = 26000)
+1
View File
@@ -8,6 +8,7 @@
var/mob/owner = null //Carp doesn't attack owner, set when using in hand
var/owned = 0 //Boolean, no owner to begin with
var/mobtype = /mob/living/simple_animal/hostile/carp //So admins can change what mob spawns via var fuckery
can_random_spawn = FALSE
//Attack self
/obj/item/toy/plush/carpplushie/dehy_carp/attack_self(mob/user)
+99 -41
View File
@@ -1,4 +1,3 @@
//The advanced pea-green monochrome lcd of tomorrow.
GLOBAL_LIST_EMPTY(PDAs)
@@ -10,7 +9,6 @@ GLOBAL_LIST_EMPTY(PDAs)
#define PDA_SCANNER_HALOGEN 4
#define PDA_SCANNER_GAS 5
#define PDA_SPAM_DELAY 2 MINUTES
#define PDA_STANDARD_OVERLAYS list("pda-r", "blank", "id_overlay", "insert_overlay", "light_overlay", "pai_overlay")
//pda icon overlays list defines
#define PDA_OVERLAY_ALERT 1
@@ -34,14 +32,19 @@ GLOBAL_LIST_EMPTY(PDAs)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
resistance_flags = FIRE_PROOF | ACID_PROOF
//Main variables
var/owner = null // String name of owner
var/default_cartridge = 0 // Access level defined by cartridge
var/obj/item/cartridge/cartridge = null //current cartridge
var/mode = 0 //Controls what menu the PDA will display. 0 is hub; the rest are either built in or based on cartridge.
var/list/overlays_icons = list('icons/obj/pda_alt.dmi' = list("pda-r", "screen_default", "id_overlay", "insert_overlay", "light_overlay", "pai_overlay"))
var/current_overlays = PDA_STANDARD_OVERLAYS
var/static/list/standard_overlays_icons = list("pda-r", "blank", "id_overlay", "insert_overlay", "light_overlay", "pai_overlay")
var/list/current_overlays //set on Initialize.
//variables exclusively used on 'update_overlays' (which should never be called directly, and 'update_icon' doesn't use args anyway)
var/new_overlays = FALSE
var/new_alert = FALSE
var/font_index = 0 //This int tells DM which font is currently selected and lets DM know when the last font has been selected so that it can cycle back to the first font when "toggle font" is pressed again.
var/font_mode = "font-family:monospace;" //The currently selected font.
var/background_color = "#808000" //The currently selected background color.
@@ -77,6 +80,7 @@ GLOBAL_LIST_EMPTY(PDAs)
var/hidden = FALSE // Is the PDA hidden from the PDA list?
var/emped = FALSE
var/equipped = FALSE //used here to determine if this is the first time its been picked up
var/allow_emojis = TRUE //if the pda can send emojis and actually have them parsed as such
var/obj/item/card/id/id = null //Making it possible to slot an ID card into the PDA so it can function as both.
var/ownjob = null //related to above
@@ -93,6 +97,8 @@ GLOBAL_LIST_EMPTY(PDAs)
var/underline_flag = TRUE //flag for underline
var/list/blocked_pdas
/obj/item/pda/suicide_act(mob/living/carbon/user)
var/deathMessage = msg_input(user)
if (!deathMessage)
@@ -121,7 +127,8 @@ GLOBAL_LIST_EMPTY(PDAs)
inserted_item = new inserted_item(src)
else
inserted_item = new /obj/item/pen(src)
update_icon(FALSE, TRUE)
new_overlays = TRUE
update_icon()
/obj/item/pda/CtrlShiftClick(mob/living/user)
. = ..()
@@ -142,7 +149,8 @@ GLOBAL_LIST_EMPTY(PDAs)
if(QDELETED(src) || isnull(new_icon) || new_icon == icon || !M.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
icon = new_icon
update_icon(FALSE, TRUE)
new_overlays = TRUE
update_icon()
to_chat(M, "[src] is now skinned as '[choice]'.")
/obj/item/pda/proc/set_new_overlays()
@@ -155,7 +163,7 @@ GLOBAL_LIST_EMPTY(PDAs)
overlays_x_offset = new_offsets[1]
overlays_y_offset = new_offsets[2]
if(!(icon in overlays_icons))
current_overlays = PDA_STANDARD_OVERLAYS
current_overlays = standard_overlays_icons
return
current_overlays = overlays_icons[icon]
@@ -186,7 +194,8 @@ GLOBAL_LIST_EMPTY(PDAs)
var/pref_skin = GLOB.pda_reskins[C.prefs.pda_skin]
if(icon != pref_skin)
icon = pref_skin
update_icon(FALSE, TRUE)
new_overlays = TRUE
update_icon()
equipped = TRUE
/obj/item/pda/proc/update_label()
@@ -213,25 +222,29 @@ GLOBAL_LIST_EMPTY(PDAs)
return TRUE
return FALSE
/obj/item/pda/update_icon(alert = FALSE, new_overlays = FALSE)
/obj/item/pda/update_overlays()
. = ..()
if(new_overlays)
set_new_overlays()
cut_overlays()
add_overlay(alert ? current_overlays[PDA_OVERLAY_ALERT] : current_overlays[PDA_OVERLAY_SCREEN])
var/mutable_appearance/overlay = new()
var/screen_state = new_alert ? current_overlays[PDA_OVERLAY_ALERT] : current_overlays[PDA_OVERLAY_SCREEN]
var/mutable_appearance/overlay = mutable_appearance(icon, screen_state)
overlay.pixel_x = overlays_x_offset
overlay.pixel_y = overlays_y_offset
. += new /mutable_appearance(overlay)
if(id)
overlay.icon_state = current_overlays[PDA_OVERLAY_ID]
add_overlay(new /mutable_appearance(overlay))
. += new /mutable_appearance(overlay)
if(inserted_item)
overlay.icon_state = current_overlays[PDA_OVERLAY_ITEM]
add_overlay(new /mutable_appearance(overlay))
. += new /mutable_appearance(overlay)
if(fon)
overlay.icon_state = current_overlays[PDA_OVERLAY_LIGHT]
add_overlay(new /mutable_appearance(overlay))
. += new /mutable_appearance(overlay)
if(pai)
overlay.icon_state = "[current_overlays[PDA_OVERLAY_PAI]][pai.pai ? "" : "_off"]"
add_overlay(new /mutable_appearance(overlay))
. += overlay
new_overlays = FALSE
new_alert = FALSE
/obj/item/pda/MouseDrop(mob/over, src_location, over_location)
var/mob/M = usr
@@ -253,10 +266,14 @@ GLOBAL_LIST_EMPTY(PDAs)
var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/simple/pda)
assets.send(user)
var/datum/asset/spritesheet/emoji_s = get_asset_datum(/datum/asset/spritesheet/goonchat)
emoji_s.send(user) //Already sent by chat but no harm doing this
user.set_machine(src)
var/dat = "<!DOCTYPE html><html><head><title>Personal Data Assistant</title><link href=\"https://fonts.googleapis.com/css?family=Orbitron|Share+Tech+Mono|VT323\" rel=\"stylesheet\"></head><body bgcolor=\"" + background_color + "\"><style>body{" + font_mode + "}ul,ol{list-style-type: none;}a, a:link, a:visited, a:active, a:hover { color: #000000;text-decoration:none; }img {border-style:none;}a img{padding-right: 9px;}</style>"
var/dat = "<!DOCTYPE html><html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Personal Data Assistant</title><link href=\"https://fonts.googleapis.com/css?family=Orbitron|Share+Tech+Mono|VT323\" rel=\"stylesheet\"></head><body bgcolor=\"" + background_color + "\"><style>body{" + font_mode + "}ul,ol{list-style-type: none;}a, a:link, a:visited, a:active, a:hover { color: #000000;text-decoration:none; }img {border-style:none;}a img{padding-right: 9px;}</style>"
dat += assets.css_tag()
dat += emoji_s.css_tag()
dat += "<a href='byond://?src=[REF(src)];choice=Refresh'>[PDAIMG(refresh)]Refresh</a>"
@@ -286,7 +303,7 @@ GLOBAL_LIST_EMPTY(PDAs)
dat += text("ID: <a href='?src=[REF(src)];choice=Authenticate'>[id ? "[id.registered_name], [id.assignment]" : "----------"]")
dat += text("<br><a href='?src=[REF(src)];choice=UpdateInfo'>[id ? "Update PDA Info" : ""]</A><br><br>")
dat += "[STATION_TIME_TIMESTAMP("hh:mm:ss")]<br>" //:[world.time / 100 % 6][world.time / 100 % 10]"
dat += "[STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)]<br>" //:[world.time / 100 % 6][world.time / 100 % 10]"
dat += "[time2text(world.realtime, "MMM DD")] [GLOB.year_integer]"
dat += "<br><br>"
@@ -336,6 +353,8 @@ GLOBAL_LIST_EMPTY(PDAs)
dat += "<li><a href='byond://?src=[REF(src)];choice=54'>[PDAIMG(medbot)]Bots Access</a></li>"
if (cartridge.access & CART_JANITOR)
dat += "<li><a href='byond://?src=[REF(src)];choice=49'>[PDAIMG(bucket)]Custodial Locator</a></li>"
if(cartridge.access & CART_MIME)
dat += "<li><a href='byond://?src=[REF(src)];choice=55'>[PDAIMG(emoji)]Emoji Guidebook</a></li>"
if (istype(cartridge.radio))
dat += "<li><a href='byond://?src=[REF(src)];choice=40'>[PDAIMG(signaler)]Signaler System</a></li>"
if (cartridge.access & CART_NEWSCASTER)
@@ -387,7 +406,10 @@ GLOBAL_LIST_EMPTY(PDAs)
for (var/obj/item/pda/P in sortNames(get_viewable_pdas()))
if (P == src)
continue
dat += "<li><a href='byond://?src=[REF(src)];choice=Message;target=[REF(P)]'>[P]</a>"
if(P.owner in blocked_pdas)
dat += "<li><a href='byond://?src=[REF(src)];choice=unblock_pda;target=[P.owner]'>(BLOCKED - CLICK TO UNBLOCK) [P]</a>"
else
dat += "<li><a href='byond://?src=[REF(src)];choice=Message;target=[REF(P)]'>[P]</a>"
if(cartridge)
dat += cartridge.message_special(P)
dat += "</li>"
@@ -448,7 +470,7 @@ GLOBAL_LIST_EMPTY(PDAs)
var/mob/living/U = usr
//Looking for master was kind of pointless since PDAs don't appear to have one.
if(usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK) && !href_list["close"])
if(usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK, FALSE) && !href_list["close"])
add_fingerprint(U)
U.set_machine(src)
@@ -630,13 +652,13 @@ GLOBAL_LIST_EMPTY(PDAs)
if("Clear")//Clears messages
tnote = null
if("Ringtone")
var/t = input(U, "Please enter new ringtone", name, ttone) as text
var/t = stripped_input(U, "Please enter new ringtone", name, ttone, 20)
if(in_range(src, U) && loc == U && t)
if(SEND_SIGNAL(src, COMSIG_PDA_CHANGE_RINGTONE, U, t) & COMPONENT_STOP_RINGTONE_CHANGE)
U << browse(null, "window=pda")
return
else
ttone = copytext(sanitize(t), 1, 20)
ttone = t
else
U << browse(null, "window=pda")
return
@@ -646,6 +668,15 @@ GLOBAL_LIST_EMPTY(PDAs)
if("MessageAll")
send_to_all(U)
if("toggle_block")
toggle_blocking(usr, href_list["target"])
if("block_pda")
block_pda(usr, href_list["target"])
if("unblock_pda")
unblock_pda(usr, href_list["target"])
if("cart")
if(cartridge)
cartridge.special(U, href_list)
@@ -701,7 +732,7 @@ GLOBAL_LIST_EMPTY(PDAs)
return
/obj/item/pda/proc/remove_id(mob/user)
if(issilicon(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
if(hasSiliconAccessInArea(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
do_remove_id(user)
@@ -727,7 +758,7 @@ GLOBAL_LIST_EMPTY(PDAs)
var/t = stripped_input(U, "Please enter message", name)
if (!t || toff)
return
if(!U.canUseTopic(src, BE_CLOSE))
if(!U.canUseTopic(src, BE_CLOSE, FALSE, NO_TK, FALSE))
return
if(emped)
t = Gibberish(t, 100)
@@ -739,14 +770,20 @@ GLOBAL_LIST_EMPTY(PDAs)
return
if((last_text && world.time < last_text + 10) || (everyone && last_everyone && world.time < last_everyone + PDA_SPAM_DELAY))
return
var/emoji_message = emoji_parse(message)
if(prob(1))
message += "\nSent from my PDA"
// Send the signal
var/list/string_targets = list()
for (var/obj/item/pda/P in targets)
if (P.owner && P.ownjob) // != src is checked by the UI
var/list/string_blocked
for(var/obj/item/pda/P in targets)
if(owner in P.blocked_pdas)
LAZYADD(string_blocked, P.owner)
continue
if(P.owner && P.ownjob) // != src is checked by the UI
string_targets += "[P.owner] ([P.ownjob])"
if(string_blocked)
string_blocked = english_list(string_blocked)
to_chat(user, "<span class='warning'>[icon2html(src, user)] The following recipients have blocked your message: [string_blocked].</span>")
for (var/obj/machinery/computer/message_monitor/M in targets)
// In case of "Reply" to a message from a console, this will make the
// message be logged successfully. If the console is impersonating
@@ -761,7 +798,7 @@ GLOBAL_LIST_EMPTY(PDAs)
"job" = "[ownjob]",
"message" = message,
"targets" = string_targets,
"emoji_message" = emoji_message
"emojis" = allow_emojis
))
if (picture)
signal.data["photo"] = picture
@@ -775,16 +812,20 @@ GLOBAL_LIST_EMPTY(PDAs)
playsound(src, 'sound/machines/terminal_error.ogg', 15, 1)
var/target_text = signal.format_target()
if(allow_emojis)
message = emoji_parse(message)//already sent- this just shows the sent emoji as one to the sender in the to_chat
signal.data["message"] = emoji_parse(signal.data["message"])
// Log it in our logs
tnote += "<i><b>&rarr; To [target_text]:</b></i><br>[signal.format_message()]<br>"
// Show it to ghosts
var/ghost_message = "<span class='name'>[owner] </span><span class='game say'>PDA Message</span> --> <span class='name'>[target_text]</span>: <span class='message'>[signal.format_message(TRUE)]</span>"
for(var/mob/M in GLOB.player_list)
if(isobserver(M) && M.client && (M.client.prefs.chat_toggles & CHAT_GHOSTPDA))
var/ghost_message = "<span class='name'>[owner] </span><span class='game say'>PDA Message</span> --> <span class='name'>[target_text]</span>: <span class='message'>[signal.format_message()]</span>"
for(var/i in GLOB.dead_mob_list)
var/mob/M = i
if(M?.client && M.client.prefs.chat_toggles & CHAT_GHOSTPDA)
to_chat(M, "[FOLLOW_LINK(M, user)] [ghost_message]")
to_chat(user, "<span class='info'>Message sent to [target_text]: \"[message]\"</span>")
// Log in the talk log
user.log_talk(message, LOG_PDA, tag="PDA: [initial(name)] to [target_text]")
to_chat(user, "<span class='info'>Message sent to [target_text]: \"[emoji_message]\"</span>")
user.log_talk(message, LOG_PDA, tag="PDA: [initial(name)] to [target_text] (BLOCKED:[string_blocked])")
if (!silent)
playsound(src, 'sound/machines/terminal_success.ogg', 15, 1)
// Reset the photo
@@ -794,8 +835,7 @@ GLOBAL_LIST_EMPTY(PDAs)
last_everyone = world.time
/obj/item/pda/proc/receive_message(datum/signal/subspace/pda/signal)
tnote += "<i><b>&larr; From <a href='byond://?src=[REF(src)];choice=Message;target=[REF(signal.source)]'>[signal.data["name"]]</a> ([signal.data["job"]]):</b></i><br>[signal.format_message()]<br>"
tnote += "<i><b>&larr; From <a href='byond://?src=[REF(src)];choice=Message;target=[REF(signal.source)]'>[signal.data["name"]]</a> ([signal.data["job"]]):</b></i> <a href='byond://?src=[REF(src)];choice=toggle_block;target=[signal.data["name"]]'>(BLOCK/UNBLOCK)</a><br>[signal.format_message()]<br>"
if (!silent)
playsound(src, 'sound/machines/twobeep.ogg', 50, 1)
audible_message("[icon2html(src, hearers(src))] *[ttone]*", null, 3)
@@ -814,8 +854,13 @@ GLOBAL_LIST_EMPTY(PDAs)
hrefstart = "<a href='?src=[REF(L)];track=[html_encode(signal.data["name"])]'>"
hrefend = "</a>"
to_chat(L, "[icon2html(src)] <b>Message from [hrefstart][signal.data["name"]] ([signal.data["job"]])[hrefend], </b>[signal.format_message(TRUE)] (<a href='byond://?src=[REF(src)];choice=Message;skiprefresh=1;target=[REF(signal.source)]'>Reply</a>)")
var/inbound_message = signal.format_message()
if(signal.data["emojis"] == TRUE)//so will not parse emojis as such from pdas that don't send emojis
inbound_message = emoji_parse(inbound_message)
to_chat(L, "[icon2html(src)] <b>Message from [hrefstart][signal.data["name"]] ([signal.data["job"]])[hrefend], </b>[inbound_message] (<a href='byond://?src=[REF(src)];choice=Message;skiprefresh=1;target=[REF(signal.source)]'>Reply</a>) (<a href='byond://?src=[REF(src)];choice=toggle_block;target=[signal.data["name"]]'>BLOCK/UNBLOCK</a>)")
new_alert = TRUE
update_icon(TRUE)
/obj/item/pda/proc/send_to_all(mob/living/U)
@@ -827,6 +872,20 @@ GLOBAL_LIST_EMPTY(PDAs)
/obj/item/pda/proc/create_message(mob/living/U, obj/item/pda/P)
send_message(U,list(P))
/obj/item/pda/proc/toggle_blocking(mob/user, target)
if(target in blocked_pdas)
unblock_pda(user, target)
else
block_pda(user, target)
/obj/item/pda/proc/block_pda(mob/user, target)
to_chat(user, "<span class='notice'>[icon2html(src, user)] [target] blocked from messages. Use the messenger PDA list to unblock.</span>")
LAZYOR(blocked_pdas, target)
/obj/item/pda/proc/unblock_pda(mob/user, target)
to_chat(user, "<span class='notice'>[icon2html(src, user)] [target] unblocked from messages.</span>")
LAZYREMOVE(blocked_pdas, target)
/obj/item/pda/AltClick(mob/user)
. = ..()
if(id)
@@ -869,7 +928,7 @@ GLOBAL_LIST_EMPTY(PDAs)
remove_pen()
/obj/item/pda/proc/toggle_light()
if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE))
if(hasSiliconAccessInArea(usr) || !usr.canUseTopic(src, BE_CLOSE))
return
if(fon)
fon = FALSE
@@ -881,7 +940,7 @@ GLOBAL_LIST_EMPTY(PDAs)
/obj/item/pda/proc/remove_pen()
if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
if(hasSiliconAccessInArea(usr) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
if(inserted_item)
@@ -1133,7 +1192,7 @@ GLOBAL_LIST_EMPTY(PDAs)
if(incapacitated())
return
if(!isnull(aiPDA))
var/HTML = "<html><head><title>AI PDA Message Log</title></head><body>[aiPDA.tnote]</body></html>"
var/HTML = "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>AI PDA Message Log</title></head><body>[aiPDA.tnote]</body></html>"
user << browse(HTML, "window=log;size=400x444;border=1;can_resize=1;can_close=1;can_minimize=0")
else
to_chat(user, "You do not have a PDA. You should make an issue report about this.")
@@ -1165,11 +1224,10 @@ GLOBAL_LIST_EMPTY(PDAs)
#undef PDA_SCANNER_HALOGEN
#undef PDA_SCANNER_GAS
#undef PDA_SPAM_DELAY
#undef PDA_STANDARD_OVERLAYS
#undef PDA_OVERLAY_ALERT
#undef PDA_OVERLAY_SCREEN
#undef PDA_OVERLAY_ID
#undef PDA_OVERLAY_ITEM
#undef PDA_OVERLAY_LIGHT
#undef PDA_OVERLAY_PAI
#undef PDA_OVERLAY_PAI
@@ -19,6 +19,26 @@
if(istype(cart) && cart.charges < 5)
cart.charges++
//Mime PDA sends "silent" messages.
/obj/item/pda/mime
name = "mime PDA"
default_cartridge = /obj/item/cartridge/virus/mime
inserted_item = /obj/item/toy/crayon/mime
icon_state = "pda-mime"
desc = "A portable microcomputer by Thinktronic Systems, LTD. The hardware has been modified for compliance with the vows of silence."
silent = TRUE
ttone = "silence"
/obj/item/pda/mime/msg_input(mob/living/U = usr)
if(emped || toff)
return
var/emojis = emoji_sanitize(stripped_input(U, "Please enter emojis", name))
if(!emojis)
return
if(!U.canUseTopic(src, BE_CLOSE))
return
return emojis
// Special AI/pAI PDAs that cannot explode.
/obj/item/pda/ai
icon = null
@@ -79,14 +99,6 @@
icon_state = "pda-science"
ttone = "boom"
/obj/item/pda/mime
name = "mime PDA"
default_cartridge = /obj/item/cartridge/virus/mime
inserted_item = /obj/item/toy/crayon/mime
icon_state = "pda-mime"
silent = TRUE
ttone = "silence"
/obj/item/pda/heads
default_cartridge = /obj/item/cartridge/head
icon_state = "pda-hop"
@@ -181,8 +193,6 @@
/obj/item/pda/curator
name = "curator PDA"
icon_state = "pda-library"
overlays_icons = list('icons/obj/pda.dmi' = list("pda-r-library","blank","id_overlay","insert_overlay", "light_overlay", "pai_overlay"),
'icons/obj/pda_alt.dmi' = list("pda-r","screen_default","id_overlay","insert_overlay", "light_overlay", "pai_overlay"))
current_overlays = list("pda-r-library","blank","id_overlay","insert_overlay", "light_overlay", "pai_overlay")
default_cartridge = /obj/item/cartridge/curator
inserted_item = /obj/item/pen/fountain
+39 -12
View File
@@ -100,7 +100,8 @@
bot_access_flags = CLEAN_BOT
/obj/item/cartridge/lawyer
name = "\improper P.R.O.V.E. cartridge"
name = "\improper S.P.A.M. cartridge"
desc = "Introducing the Station Public Announcement Messenger cartridge, featuring the unique ability to broadcast-mark messages, designed for lawyers across Nanotrasen to advertise their useful and important services."
icon_state = "cart-law"
access = CART_SECURITY
spam_enabled = 1
@@ -309,9 +310,14 @@ Code:
var/list/S = list(" Off","AOff"," On", " AOn")
var/list/chg = list("N","C","F")
//Neither copytext nor copytext_char is appropriate here; neither 30 UTF-8 code units nor 30 code points equates to 30 columns of output.
//Some glyphs are very tall or very wide while others are small or even take up no space at all.
//Emojis can take modifiers which are many characters but render as only one glyph.
//A proper solution here (as far as Unicode goes, maybe not ideal as far as markup goes, a table would be better)
//would be to use <span style="width: NNNpx; overflow: none;">[A.area.name]</span>
for(var/obj/machinery/power/apc/A in L)
menu += copytext(add_tspace(A.area.name, 30), 1, 30)
menu += " [S[A.equipment+1]] [S[A.lighting+1]] [S[A.environ+1]] [add_lspace(DisplayPower(A.lastused_total), 6)] [A.cell ? "[add_lspace(round(A.cell.percent()), 3)]% [chg[A.charging+1]]" : " N/C"]<BR>"
menu += copytext_char(add_trailing(A.area.name, 30, " "), 1, 30)
menu += " [S[A.equipment+1]] [S[A.lighting+1]] [S[A.environ+1]] [add_leading(DisplayPower(A.lastused_total), 6, " ")] [A.cell ? "[add_leading(round(A.cell.percent()), 3, " ")]% [chg[A.charging+1]]" : " N/C"]<BR>"
menu += "</FONT></PRE>"
@@ -326,7 +332,7 @@ Code:
if(active1 in GLOB.data_core.general)
menu += "Name: [active1.fields["name"]] ID: [active1.fields["id"]]<br>"
menu += "Sex: [active1.fields["sex"]]<br>"
menu += "Sex: [active1.fields["gender"]]<br>"
menu += "Age: [active1.fields["age"]]<br>"
menu += "Rank: [active1.fields["rank"]]<br>"
menu += "Fingerprint: [active1.fields["fingerprint"]]<br>"
@@ -370,7 +376,7 @@ Code:
if(active1 in GLOB.data_core.general)
menu += "Name: [active1.fields["name"]] ID: [active1.fields["id"]]<br>"
menu += "Sex: [active1.fields["sex"]]<br>"
menu += "Sex: [active1.fields["gender"]]<br>"
menu += "Age: [active1.fields["age"]]<br>"
menu += "Rank: [active1.fields["rank"]]<br>"
menu += "Fingerprint: [active1.fields["fingerprint"]]<br>"
@@ -557,28 +563,44 @@ Code:
if (53) // Newscaster
menu = "<h4>[PDAIMG(notes)] Newscaster Access</h4>"
menu += "<br> Current Newsfeed: <A href='byond://?src=[REF(src)];choice=Newscaster Switch Channel'>[current_channel ? current_channel : "None"]</a> <br>"
var/datum/newscaster/feed_channel/current
for(var/datum/newscaster/feed_channel/chan in GLOB.news_network.network_channels)
var/datum/news/feed_channel/current
for(var/datum/news/feed_channel/chan in GLOB.news_network.network_channels)
if (chan.channel_name == current_channel)
current = chan
if(!current)
menu += "<h5> ERROR : NO CHANNEL FOUND </h5>"
return
var/i = 1
for(var/datum/newscaster/feed_message/msg in current.messages)
for(var/datum/news/feed_message/msg in current.messages)
menu +="-[msg.returnBody(-1)] <BR><FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[msg.returnAuthor(-1)]</FONT>\]</FONT><BR>"
menu +="<b><font size=1>[msg.comments.len] comment[msg.comments.len > 1 ? "s" : ""]</font></b><br>"
if(msg.img)
user << browse_rsc(msg.img, "tmp_photo[i].png")
menu +="<img src='tmp_photo[i].png' width = '180'><BR>"
i++
for(var/datum/newscaster/feed_comment/comment in msg.comments)
for(var/datum/news/feed_comment/comment in msg.comments)
menu +="<font size=1><small>[comment.body]</font><br><font size=1><small><small><small>[comment.author] [comment.time_stamp]</small></small></small></small></font><br>"
menu += "<br> <A href='byond://?src=[REF(src)];choice=Newscaster Message'>Post Message</a>"
if (54) // Beepsky, Medibot, Floorbot, and Cleanbot access
menu = "<h4>[PDAIMG(medbot)] Bots Interlink</h4>"
bot_control()
if (55) // Emoji Guidebook for mimes
menu = "<h4>[PDAIMG(emoji)] Emoji Guidebook</h4>"
var/static/list/emoji_icon_states
var/static/emoji_table
if(!emoji_table)
var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/goonchat)
var/list/collate = list("<br><table>")
for(var/emoji in sortList(icon_states(icon('icons/emoji.dmi'))))
var/tag = sheet.icon_tag("emoji-[emoji]")
collate += "<tr><td>[emoji]</td><td>[tag]</td></tr>"
collate += "</table><br>"
emoji_table = collate.Join()
menu += "<br> To use an emoji in a pda message, refer to the guide and add \":\" around the emoji. Your PDA supports the following emoji:<br>"
menu += emoji_table
if (99) //Newscaster message permission error
menu = "<h5> ERROR : NOT AUTHORIZED [host_pda.id ? "" : "- ID SLOT EMPTY"] </h5>"
@@ -587,7 +609,7 @@ Code:
/obj/item/cartridge/Topic(href, href_list)
..()
if(!usr.canUseTopic(src, !issilicon(usr)))
if(!usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
usr.unset_machine()
usr << browse(null, "window=pda")
return
@@ -660,8 +682,8 @@ Code:
if("Newscaster Message")
var/host_pda_owner_name = host_pda.id ? "[host_pda.id.registered_name] ([host_pda.id.assignment])" : "Unknown"
var/message = host_pda.msg_input()
var/datum/newscaster/feed_channel/current
for(var/datum/newscaster/feed_channel/chan in GLOB.news_network.network_channels)
var/datum/news/feed_channel/current
for(var/datum/news/feed_channel/chan in GLOB.news_network.network_channels)
if (chan.channel_name == current_channel)
current = chan
if(current.locked && current.author != host_pda_owner_name)
@@ -679,6 +701,11 @@ Code:
return
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
//emoji previews
if(href_list["emoji"])
var/parse = emoji_parse(":[href_list["emoji"]]:")
to_chat(usr, parse)
//Bot control section! Viciously ripped from radios for being laggy and terrible.
if(href_list["op"])
switch(href_list["op"])
@@ -21,7 +21,7 @@
var/obj/item/cigbutt/butt = /obj/item/cigbutt
saved_appearance = initial(butt.appearance)
/obj/item/chameleon/dropped()
/obj/item/chameleon/dropped(mob/user)
..()
disrupt()
@@ -49,6 +49,10 @@
return
if(istype(target, /obj/structure/falsewall))
return
if(target.alpha != 255)
return
if(target.invisibility != 0)
return
if(iseffect(target))
if(!(istype(target, /obj/effect/decal))) //be a footprint
return
@@ -146,7 +150,7 @@
master.disrupt()
/obj/effect/dummy/chameleon/bullet_act()
..()
. = ..()
master.disrupt()
/obj/effect/dummy/chameleon/relaymove(mob/user, direction)
@@ -46,7 +46,7 @@
var/list/organs = M.getorganszone("head") + M.getorganszone("eyes") + M.getorganszone("mouth")
for(var/internal_organ in organs)
var/obj/item/organ/I = internal_organ
I.Remove(M)
I.Remove()
I.forceMove(T)
head.drop_limb()
qdel(head)
@@ -89,25 +89,6 @@
else
to_chat(user, "<span class='notice'>Anomalous error. Summon a coder.</span>")
else if(ishuman(target) && user.zone_selected == BODY_ZONE_PRECISE_GROIN)
var/mob/living/carbon/human/H = target
var/obj/item/organ/genital/penis/P = H.getorganslot(ORGAN_SLOT_PENIS)
if(!P)
return
playsound(get_turf(src), 'sound/weapons/flash.ogg', 50, 1)
H.visible_message("<span class='warning'>[user] is preparing to shrink [H]\'s [P.name] with their bluespace compression kit!</span>")
if(do_mob(user, H, 40) && charges > 0 && P.length > 0)
H.visible_message("<span class='warning'>[user] has shrunk [H]\'s [P.name]!</span>")
playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 50, 1)
sparks()
flash_lighting_fx(3, 3, LIGHT_COLOR_CYAN)
charges -= 1
var/p_name = P.name
P.modify_size(-5)
if(QDELETED(P))
H.visible_message("<span class='warning'>[H]\'s [p_name] vanishes!</span>")
/obj/item/compressionkit/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/stack/ore/bluespace_crystal))
@@ -117,4 +98,4 @@
if(B.amount > 1)
B.amount -= 1
else
qdel(I)
qdel(I)
@@ -8,12 +8,13 @@
item_flags = NOBLUDGEON
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
materials = list(MAT_METAL = 250, MAT_GLASS = 500)
custom_materials = list(/datum/material/iron = 250, /datum/material/glass = 500)
var/max_duration = 3000
var/duration = 300
var/last_use = 0
var/next_use = 0
var/obj/effect/abstract/sync_holder/sync_holder
var/resync_timer
/obj/item/desynchronizer/attack_self(mob/living/user)
if(world.time < next_use)
@@ -56,16 +57,20 @@
SEND_SIGNAL(AM, COMSIG_MOVABLE_SECLUDED_LOCATION)
last_use = world.time
icon_state = "desynchronizer-on"
addtimer(CALLBACK(src, .proc/resync), duration)
resync_timer = addtimer(CALLBACK(src, .proc/resync), duration , TIMER_STOPPABLE)
/obj/item/desynchronizer/proc/resync()
new /obj/effect/temp_visual/desynchronizer(sync_holder.drop_location())
QDEL_NULL(sync_holder)
if(resync_timer)
deltimer(resync_timer)
resync_timer = null
icon_state = initial(icon_state)
next_use = world.time + (world.time - last_use) // Could be 2*world.time-last_use but that would just be confusing
/obj/item/desynchronizer/Destroy()
resync()
if(sync_holder)
resync()
return ..()
/obj/effect/abstract/sync_holder
@@ -12,7 +12,7 @@
item_flags = NOBLUDGEON
force = 3
attack_verb = list("blown up", "exploded", "detonated")
materials = list(MAT_METAL=50, MAT_GLASS=30)
custom_materials = list(/datum/material/iron=50, /datum/material/glass=30)
/obj/item/doorCharge/ex_act(severity, target)
switch(severity)
@@ -5,7 +5,7 @@
icon = 'icons/obj/module.dmi'
icon_state = "boris"
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_METAL = 50, MAT_GLASS = 300)
custom_materials = list(/datum/material/iron = 50, /datum/material/glass = 300)
var/recharging = FALSE
var/circuits = 5 //How many circuits the pseudocircuit has left
var/static/recycleable_circuits = typecacheof(list(/obj/item/electronics/firelock, /obj/item/electronics/airalarm, /obj/item/electronics/firealarm, \
+16 -19
View File
@@ -9,7 +9,7 @@
w_class = WEIGHT_CLASS_SMALL
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
materials = list(MAT_METAL=50, MAT_GLASS=20)
custom_materials = list(/datum/material/iron=50, /datum/material/glass=20)
actions_types = list(/datum/action/item_action/toggle_light)
var/on = FALSE
var/brightness_on = 4 //range of light when on
@@ -51,7 +51,7 @@
/obj/item/flashlight/attack(mob/living/carbon/M, mob/living/carbon/human/user)
add_fingerprint(user)
if(istype(M) && on && user.zone_selected in list(BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH))
if(istype(M) && on && (user.zone_selected in list(BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH)))
if((HAS_TRAIT(user, TRAIT_CLUMSY) || HAS_TRAIT(user, TRAIT_DUMB)) && prob(50)) //too dumb to use flashlight properly
return ..() //just hit them in the head
@@ -170,7 +170,7 @@
flags_1 = CONDUCT_1
brightness_on = 2
light_color = "#FFDDCC"
flashlight_power = 0.3
flashlight_power = 0.5
var/holo_cooldown = 0
/obj/item/flashlight/pen/afterattack(atom/target, mob/user, proximity_flag)
@@ -224,18 +224,15 @@
light_color = "#FFDDBB"
w_class = WEIGHT_CLASS_BULKY
flags_1 = CONDUCT_1
materials = list()
custom_materials = null
on = TRUE
// green-shaded desk lamp
/obj/item/flashlight/lamp/green
desc = "A classic green-shaded desk lamp."
icon_state = "lampgreen"
item_state = "lampgreen"
/obj/item/flashlight/lamp/verb/toggle_light()
set name = "Toggle light"
set category = "Object"
@@ -258,12 +255,13 @@
desc = "A red Nanotrasen issued flare. There are instructions on the side, it reads 'pull cord, make light'."
w_class = WEIGHT_CLASS_SMALL
brightness_on = 7 // Pretty bright.
total_mass = 0.8
light_color = "#FA421A"
icon_state = "flare"
item_state = "flare"
actions_types = list()
var/fuel = 0
var/on_damage = 7
var/on_damage = 9
var/produce_heat = 1500
heat = 1000
light_color = LIGHT_COLOR_FLARE
@@ -331,14 +329,15 @@
name = "torch"
desc = "A torch fashioned from some leaves and a log."
w_class = WEIGHT_CLASS_BULKY
brightness_on = 4
brightness_on = 6 //When on were like a lantern
light_color = "#FAA44B"
icon_state = "torch"
item_state = "torch"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
light_color = LIGHT_COLOR_ORANGE
on_damage = 10
total_mass = TOTAL_MASS_NORMAL_ITEM
on_damage = 12 //Its a log thats on fire
slot_flags = null
/obj/item/flashlight/lantern
@@ -348,10 +347,9 @@
lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
desc = "A mining lantern."
brightness_on = 6 // luminosity when on
brightness_on = 6 // luminosity when on
light_color = "#FFAA44"
flashlight_power = 0.75
flashlight_power = 0.8
/obj/item/flashlight/slime
gender = PLURAL
@@ -362,7 +360,7 @@
item_state = "slime"
w_class = WEIGHT_CLASS_SMALL
slot_flags = ITEM_SLOT_BELT
materials = list()
custom_materials = null
brightness_on = 6 //luminosity when on
light_color = "#FFEEAA"
flashlight_power = 0.6
@@ -372,7 +370,6 @@
var/emp_cur_charges = 4
var/charge_tick = 0
/obj/item/flashlight/emp/New()
..()
START_PROCESSING(SSobj, src)
@@ -390,7 +387,7 @@
return TRUE
/obj/item/flashlight/emp/attack(mob/living/M, mob/living/user)
if(on && user.zone_selected in list(BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH)) // call original attack when examining organs
if(on && (user.zone_selected in list(BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH))) // call original attack when examining organs
..()
return
@@ -435,7 +432,7 @@
var/fuel = 0
/obj/item/flashlight/glowstick/Initialize()
fuel = rand(1600, 2000)
fuel = rand(1000, 1500)
light_color = color
. = ..()
@@ -454,7 +451,7 @@
on = FALSE
update_icon()
/obj/item/flashlight/glowstick/update_icon()
/obj/item/flashlight/glowstick/update_icon_state()
item_state = "glowstick"
cut_overlays()
if(!fuel)
@@ -540,7 +537,7 @@
/obj/item/flashlight/eyelight
name = "eyelight"
desc = "This shouldn't exist outside of someone's head, how are you seeing this?"
brightness_on = 15
brightness_on = 10
flags_1 = CONDUCT_1
item_flags = DROPDEL
actions_types = list()
@@ -1,6 +1,6 @@
/obj/item/forcefield_projector
name = "forcefield projector"
desc = "An experimental device that can create several forcefields at a distance."
desc = "An experimental device that can create several forcefields at a short distance."
icon = 'icons/obj/device.dmi'
icon_state = "signmaker_forcefield"
slot_flags = ITEM_SLOT_BELT
@@ -9,12 +9,12 @@
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
materials = list(MAT_METAL=250, MAT_GLASS=500)
custom_materials = list(/datum/material/iron=250, /datum/material/glass=500)
var/max_shield_integrity = 100
var/shield_integrity = 250
var/max_fields = 3
var/list/current_fields
var/field_distance_limit = 7
var/field_distance_limit = 2
/obj/item/forcefield_projector/afterattack(atom/target, mob/user, proximity_flag)
. = ..()
@@ -18,7 +18,7 @@
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
slot_flags = ITEM_SLOT_BELT
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
custom_materials = list(/datum/material/iron = 150, /datum/material/glass = 150)
var/grace = RAD_GRACE_PERIOD
var/datum/looping_sound/geiger/soundloop
@@ -38,6 +38,7 @@
/obj/item/geiger_counter/Destroy()
STOP_PROCESSING(SSobj, src)
QDEL_NULL(soundloop)
return ..()
/obj/item/geiger_counter/process()
@@ -86,27 +87,25 @@
. += "<span class='notice'>The last radiation amount detected was [last_tick_amount]</span>"
/obj/item/geiger_counter/update_icon()
/obj/item/geiger_counter/update_icon_state()
if(!scanning)
icon_state = "geiger_off"
return 1
if(obj_flags & EMAGGED)
else if(obj_flags & EMAGGED)
icon_state = "geiger_on_emag"
return 1
switch(radiation_count)
if(-INFINITY to RAD_LEVEL_NORMAL)
icon_state = "geiger_on_1"
if(RAD_LEVEL_NORMAL + 1 to RAD_LEVEL_MODERATE)
icon_state = "geiger_on_2"
if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH)
icon_state = "geiger_on_3"
if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH)
icon_state = "geiger_on_4"
if(RAD_LEVEL_VERY_HIGH + 1 to RAD_LEVEL_CRITICAL)
icon_state = "geiger_on_4"
if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
icon_state = "geiger_on_5"
..()
else
switch(radiation_count)
if(-INFINITY to RAD_LEVEL_NORMAL)
icon_state = "geiger_on_1"
if(RAD_LEVEL_NORMAL + 1 to RAD_LEVEL_MODERATE)
icon_state = "geiger_on_2"
if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH)
icon_state = "geiger_on_3"
if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH)
icon_state = "geiger_on_4"
if(RAD_LEVEL_VERY_HIGH + 1 to RAD_LEVEL_CRITICAL)
icon_state = "geiger_on_4"
if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
icon_state = "geiger_on_5"
/obj/item/geiger_counter/proc/update_sound()
var/datum/looping_sound/geiger/loop = soundloop
@@ -219,7 +218,7 @@
/obj/item/geiger_counter/cyborg/proc/redirect_rad_act(datum/source, amount)
rad_act(amount)
/obj/item/geiger_counter/cyborg/dropped()
/obj/item/geiger_counter/cyborg/dropped(mob/user)
. = ..()
if(listeningTo)
UnregisterSignal(listeningTo, COMSIG_ATOM_RAD_ACT)
+7 -9
View File
@@ -73,8 +73,10 @@ GLOBAL_LIST_EMPTY(GPS_list)
return
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
var/gps_window_height = 300 + GLOB.GPS_list.len * 20 // Variable window height, depending on how many GPS units there are to show
ui = new(user, src, ui_key, "gps", "Global Positioning System", 600, gps_window_height, master_ui, state) //width, height
// Variable window height, depending on how many GPS units there are
// to show, clamped to relatively safe range.
var/gps_window_height = CLAMP(325 + GLOB.GPS_list.len * 14, 325, 700)
ui = new(user, src, ui_key, "gps", "Global Positioning System", 470, gps_window_height, master_ui, state) //width, height
ui.open()
ui.set_autoupdate(state = updating)
@@ -91,6 +93,8 @@ GLOBAL_LIST_EMPTY(GPS_list)
var/turf/curr = get_turf(src)
data["current"] = "[get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])"
data["currentArea"] = "[get_area_name(curr, TRUE)]"
data["currentCoords"] = "[curr.x], [curr.y], [curr.z]"
var/list/signals = list()
data["signals"] = list()
@@ -104,16 +108,10 @@ GLOBAL_LIST_EMPTY(GPS_list)
continue
var/list/signal = list()
signal["entrytag"] = G.gpstag //Name or 'tag' of the GPS
signal["area"] = get_area_name(G, TRUE)
signal["coord"] = "[pos.x], [pos.y], [pos.z]"
signal["coords"] = "[pos.x], [pos.y], [pos.z]"
if(pos.z == curr.z) //Distance/Direction calculations for same z-level only
signal["dist"] = max(get_dist(curr, pos), 0) //Distance between the src and remote GPS turfs
signal["degrees"] = round(Get_Angle(curr, pos)) //0-360 degree directional bearing, for more precision.
var/direction = uppertext(dir2text(get_dir(curr, pos))) //Direction text (East, etc). Not as precise, but still helpful.
if(!direction)
direction = "CENTER"
signal["degrees"] = "N/A"
signal["direction"] = direction
signals += list(signal) //Add this signal to the list of signals
data["signals"] = signals
@@ -108,6 +108,12 @@
song.instrumentDir = name
song.instrumentExt = insTypes[name]
/obj/item/instrument/piano_synth/proc/selectInstrument() // Moved here so it can be used by the action and PAI software panel without copypasta
var/chosen = input("Choose the type of instrument you want to use", "Instrument Selection", song.instrumentDir) as null|anything in insTypes
if(!insTypes[chosen])
return
return changeInstrument(chosen)
/obj/item/instrument/banjo
name = "banjo"
desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
@@ -283,3 +289,29 @@
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
/obj/item/choice_beacon/music
name = "instrument delivery beacon"
desc = "Summon your tool of art."
icon_state = "gangtool-red"
/obj/item/choice_beacon/music/generate_display_names()
var/static/list/instruments
if(!instruments)
instruments = list()
var/list/templist = list(/obj/item/instrument/violin,
/obj/item/instrument/piano_synth,
/obj/item/instrument/guitar,
/obj/item/instrument/eguitar,
/obj/item/instrument/glockenspiel,
/obj/item/instrument/accordion,
/obj/item/instrument/trumpet,
/obj/item/instrument/saxophone,
/obj/item/instrument/trombone,
/obj/item/instrument/recorder,
/obj/item/instrument/harmonica
)
for(var/V in templist)
var/atom/A = V
instruments[initial(A.name)] = A
return instruments
@@ -8,7 +8,7 @@
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
materials = list(MAT_METAL=500, MAT_GLASS=500)
custom_materials = list(/datum/material/iron=500, /datum/material/glass=500)
w_class = WEIGHT_CLASS_SMALL
var/turf/pointer_loc
var/energy = 5
@@ -56,6 +56,14 @@
else
return ..()
/obj/item/laser_pointer/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
if(!diode)
. += "<span class='notice'>The diode is missing.<span>"
else
. += "<span class='notice'>A class <b>[diode.rating]</b> laser diode is installed. It is <i>screwed</i> in place.<span>"
/obj/item/laser_pointer/afterattack(atom/target, mob/living/user, flag, params)
. = ..()
laser_act(target, user, params)
@@ -108,7 +116,7 @@
//chance to actually hit the eyes depends on internal component
if(prob(effectchance * diode.rating))
S.flash_act(affect_silicon = 1)
S.Knockdown(rand(100,200))
S.DefaultCombatKnockdown(rand(100,200))
to_chat(S, "<span class='danger'>Your sensors were overloaded by a laser!</span>")
outmsg = "<span class='notice'>You overload [S] by shining [src] at [S.p_their()] sensors.</span>"
else
@@ -144,8 +152,7 @@
if(prob(50))
C.visible_message("<span class='notice'>[C] pounces on the light!</span>","<span class='warning'>LIGHT!</span>")
C.Move(targloc)
C.resting = TRUE
C.update_canmove()
C.set_resting(TRUE)
else
C.visible_message("<span class='notice'>[C] looks uninterested in your games.</span>","<span class='warning'>You spot [user] shining [src] at you. How insulting!</span>")
@@ -158,7 +158,7 @@
/obj/item/lightreplacer/attack_self(mob/user)
to_chat(user, status_string())
/obj/item/lightreplacer/update_icon()
/obj/item/lightreplacer/update_icon_state()
icon_state = "lightreplacer[(obj_flags & EMAGGED ? 1 : 0)]"
/obj/item/lightreplacer/proc/status_string()
+3 -3
View File
@@ -24,7 +24,7 @@
throwforce = 0
throw_range = 7
throw_speed = 3
materials = list(MAT_METAL=50, MAT_GLASS=20)
custom_materials = list(/datum/material/iron=50, /datum/material/glass=20)
var/obj/machinery/buffer // simple machine buffer for device linkage
toolspeed = 1
tool_behaviour = TOOL_MULTITOOL
@@ -67,7 +67,7 @@
to_chat(user, "<span class='notice'>You clear the wired connection from the multitool.</span>")
update_icon()
/obj/item/multitool/update_icon()
/obj/item/multitool/update_icon_state()
if(selected_io)
icon_state = "multitool_red"
else
@@ -149,7 +149,7 @@
/obj/item/multitool/ai_detect/ui_action_click()
return
/obj/item/multitool/ai_detect/update_icon()
/obj/item/multitool/ai_detect/update_icon_state()
if(selected_io)
icon_state = "multitool_red"
else
+3 -5
View File
@@ -94,14 +94,12 @@
to_chat(pai, "<span class='userdanger'>Your mental faculties leave you.</span>")
to_chat(pai, "<span class='rose'>oblivion... </span>")
qdel(pai)
if(href_list["wires"])
var/wire = text2num(href_list["wires"])
if(pai.radio)
pai.radio.wires.cut(wire)
if(href_list["wires"] && pai.radio)
pai.radio.wires.cut(href_list["wires"])
if(href_list["reset_radio_short"])
pai.unshort_radio()
if(href_list["setlaws"])
var/newlaws = copytext(sanitize(input("Enter any additional directives you would like your pAI personality to follow. Note that these directives will not override the personality's allegiance to its imprinted master. Conflicting directives will be ignored.", "pAI Directive Configuration", pai.laws.supplied[1]) as message),1,MAX_MESSAGE_LEN)
var/newlaws = stripped_multiline_input("Enter any additional directives you would like your pAI personality to follow. Note that these directives will not override the personality's allegiance to its imprinted master. Conflicting directives will be ignored.", "pAI Directive Configuration", MAX_MESSAGE_LEN)
if(newlaws && pai)
pai.add_supplied_law(0,newlaws)
if(href_list["toggle_holo"])
@@ -6,7 +6,7 @@
item_flags = NOBLUDGEON
var/paint_color = "grey"
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
custom_materials = list(/datum/material/iron=5000, /datum/material/glass=2000)
/obj/item/pipe_painter/afterattack(atom/A, mob/user, proximity_flag)
. = ..()
+12 -2
View File
@@ -1,5 +1,7 @@
// Powersink - used to drain station power
GLOBAL_LIST_EMPTY(power_sinks)
/obj/item/powersink
desc = "A nulling power sink which drains energy from electrical systems."
name = "power sink"
@@ -13,7 +15,7 @@
throwforce = 5
throw_speed = 1
throw_range = 2
materials = list(MAT_METAL=750)
custom_materials = list(/datum/material/iron=750)
var/drain_rate = 1600000 // amount of power to drain per tick
var/power_drained = 0 // has drained this much power
var/max_power = 1e10 // maximum power that can be drained before exploding
@@ -26,7 +28,15 @@
var/obj/structure/cable/attached // the attached cable
/obj/item/powersink/update_icon()
/obj/item/powersink/Initialize()
. = ..()
GLOB.power_sinks += src
/obj/item/powersink/Destroy()
GLOB.power_sinks -= src
. = ..()
/obj/item/powersink/update_icon_state()
icon_state = "powersink[mode == OPERATING]"
/obj/item/powersink/proc/set_mode(value)
@@ -27,7 +27,7 @@
qpad = null
return TRUE
/obj/item/quantum_keycard/update_icon()
/obj/item/quantum_keycard/update_icon_state()
if(qpad)
icon_state = "quantum_keycard_on"
else
@@ -9,7 +9,7 @@
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BACK
w_class = WEIGHT_CLASS_HUGE
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
custom_materials = list(/datum/material/iron=10000, /datum/material/glass=2500)
var/code = 2
var/frequency = FREQ_ELECTROPACK
@@ -61,7 +61,7 @@
var/mob/living/carbon/C = usr
if(usr.stat || usr.restrained() || C.back == src)
return
if(!usr.canUseTopic(src, BE_CLOSE))
usr << browse(null, "window=radio")
onclose(usr, "radio")
@@ -118,7 +118,7 @@
s.set_up(3, 1, L)
s.start()
L.Knockdown(100)
L.DefaultCombatKnockdown(100)
if(master)
master.receive_signal()
@@ -127,7 +127,7 @@
/obj/item/electropack/ui_interact(mob/user)
if(!ishuman(user))
return
user.set_machine(src)
var/dat = {"
<TT>
@@ -157,7 +157,7 @@ Code:
w_class = WEIGHT_CLASS_SMALL
strip_delay = 60
equip_delay_other = 60
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
custom_materials = list(/datum/material/iron = 5000, /datum/material/glass = 2000)
var/tagname = null
@@ -166,7 +166,7 @@ Code:
id = "shockcollar"
build_type = AUTOLATHE
build_path = /obj/item/electropack/shockcollar
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
materials = list(/datum/material/iron = 5000, /datum/material/glass =2000)
category = list("hacked", "Misc")
/obj/item/electropack/shockcollar/attack_hand(mob/user)
@@ -192,7 +192,7 @@ Code:
s.set_up(3, 1, L)
s.start()
L.Knockdown(100)
L.DefaultCombatKnockdown(100)
if(master)
master.receive_signal()
@@ -200,14 +200,14 @@ Code:
/obj/item/electropack/shockcollar/attackby(obj/item/W, mob/user, params) //moves it here because on_click is being bad
if(istype(W, /obj/item/pen))
var/t = input(user, "Would you like to change the name on the tag?", "Name your new pet", tagname ? tagname : "Spot") as null|text
var/t = stripped_input(user, "Would you like to change the name on the tag?", "Name your new pet", tagname ? tagname : "Spot", MAX_NAME_LEN)
if(t)
tagname = copytext(sanitize(t), 1, MAX_NAME_LEN)
name = "[initial(name)] - [tagname]"
tagname = t
name = "[initial(name)] - [t]"
else
return ..()
/obj/item/electropack/shockcollar/ui_interact(mob/user) //on_click calls this
/obj/item/electropack/shockcollar/ui_interact(mob/user) //on_click calls this
var/dat = {"
<TT>
<B>Frequency/Code</B> for shock collar:<BR>
@@ -19,13 +19,14 @@ GLOBAL_LIST_INIT(channel_tokens, list(
desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
icon_state = "headset"
item_state = "headset"
materials = list(MAT_METAL=75)
custom_materials = list(/datum/material/iron=75)
subspace_transmission = TRUE
canhear_range = 0 // can't hear headsets from very far away
slot_flags = ITEM_SLOT_EARS
var/obj/item/encryptionkey/keyslot2 = null
dog_fashion = null
var/bowman = FALSE
/obj/item/radio/headset/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins putting \the [src]'s antenna up [user.p_their()] nose! It looks like [user.p_theyre()] trying to give [user.p_them()]self cancer!</span>")
@@ -52,6 +53,11 @@ GLOBAL_LIST_INIT(channel_tokens, list(
else
. += "<span class='notice'>A small screen on the headset flashes, it's too small to read without holding or wearing the headset.</span>"
/obj/item/radio/headset/ComponentInitialize()
. = ..()
if (bowman)
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/radio/headset/Initialize()
. = ..()
recalculateChannels()
@@ -81,10 +87,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs."
icon_state = "syndie_headset"
item_state = "syndie_headset"
/obj/item/radio/headset/syndicate/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
bowman = TRUE
/obj/item/radio/headset/syndicate/alt/leader
name = "team leader headset"
@@ -112,10 +115,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
desc = "This is used by your elite security force. Protects ears from flashbangs."
icon_state = "sec_headset_alt"
item_state = "sec_headset_alt"
/obj/item/radio/headset/headset_sec/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
bowman = TRUE
/obj/item/radio/headset/headset_eng
name = "engineering radio headset"
@@ -161,10 +161,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
desc = "The headset of the boss. Protects ears from flashbangs."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
/obj/item/radio/headset/heads/captain/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
bowman = TRUE
/obj/item/radio/headset/heads/rd
name = "\proper the research director's headset"
@@ -183,10 +180,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
/obj/item/radio/headset/heads/hos/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
bowman = TRUE
/obj/item/radio/headset/heads/ce
name = "\proper the chief engineer's headset"
@@ -258,22 +252,28 @@ GLOBAL_LIST_INIT(channel_tokens, list(
icon_state = "cent_headset_alt"
item_state = "cent_headset_alt"
keyslot = null
bowman = TRUE
/obj/item/radio/headset/headset_cent/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/radio/headset/silicon/pai
name = "\proper mini Integrated Subspace Transceiver "
subspace_transmission = FALSE
/obj/item/radio/headset/ai
/obj/item/radio/headset/silicon/ai
name = "\proper Integrated Subspace Transceiver "
keyslot2 = new /obj/item/encryptionkey/ai
command = TRUE
/obj/item/radio/headset/ai/can_receive(freq, level)
/obj/item/radio/headset/silicon/can_receive(freq, level)
return ..(freq, level, TRUE)
/obj/item/radio/headset/attackby(obj/item/W, mob/user, params)
user.set_machine(src)
if (istype(W,/obj/item/headsetupgrader))
if (!bowman)
to_chat(user,"<span class='notice'>You upgrade [src].</span>")
bowmanize()
qdel(W)
if(istype(W, /obj/item/screwdriver))
if(keyslot || keyslot2)
for(var/ch_name in channels)
@@ -341,3 +341,24 @@ GLOBAL_LIST_INIT(channel_tokens, list(
use_command = !use_command
to_chat(user, "<span class='notice'>You toggle high-volume mode [use_command ? "on" : "off"].</span>")
return TRUE
/obj/item/radio/headset/proc/bowmanize()
cut_overlays()
var/icon/yeas = icon(icon,icon_state)
icon_state = "antenna_alt"
var/mutable_appearance/center = mutable_appearance(icon,"center_alt")
center.color = yeas.GetPixel(15,18)
var/mutable_appearance/centeralt = mutable_appearance(icon,"centeralt_alt")
centeralt.color = yeas.GetPixel(14,22)
var/mutable_appearance/centercenter = mutable_appearance(icon,"centercenter_alt")
centercenter.color = yeas.GetPixel(13,19)
var/mutable_appearance/centerpixel = mutable_appearance(icon,"centerpixel_alt")
centerpixel.color = yeas.GetPixel(13,21)
add_overlay(center)
add_overlay(centeralt)
add_overlay(centercenter)
add_overlay(centerpixel)
name = replacetext(name,"headset", "bowman headset")
desc = "[desc] Protects ears from flashbangs."
bowman = TRUE
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
@@ -147,4 +147,4 @@
result_path = /obj/item/radio/intercom/unscrewed
pixel_shift = 29
inverse = TRUE
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
custom_materials = list(/datum/material/iron = 75, /datum/material/glass = 25)
@@ -11,7 +11,7 @@
throw_speed = 3
throw_range = 7
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=75, MAT_GLASS=25)
custom_materials = list(/datum/material/iron=75, /datum/material/glass=25)
obj_flags = USES_TGUI
var/on = TRUE
@@ -112,7 +112,14 @@
. = ..()
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "radio", name, 370, 220 + channels.len * 22, master_ui, state)
var/ui_width = 360
var/ui_height = 106
if(subspace_transmission)
if(channels.len > 0)
ui_height += 6 + channels.len * 21
else
ui_height += 24
ui = new(user, src, ui_key, "radio", name, ui_width, ui_height, master_ui, state)
ui.open()
/obj/item/radio/ui_data(mob/user)
+119 -16
View File
@@ -19,7 +19,7 @@ SLIME SCANNER
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
materials = list(MAT_METAL=150)
custom_materials = list(/datum/material/iron=150)
/obj/item/t_scanner/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins to emit terahertz-rays into [user.p_their()] brain with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -28,7 +28,7 @@ SLIME SCANNER
/obj/item/t_scanner/attack_self(mob/user)
on = !on
icon_state = copytext(icon_state, 1, length(icon_state))+"[on]"
icon_state = copytext_char(icon_state, 1, -1) + "[on]"
if(on)
START_PROCESSING(SSobj, src)
@@ -75,7 +75,7 @@ SLIME SCANNER
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=200)
custom_materials = list(/datum/material/iron=200)
var/mode = 1
var/scanmode = 0
var/advanced = FALSE
@@ -150,7 +150,10 @@ SLIME SCANNER
msg += "\n\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.</span>"
if(advanced)
msg += "\n\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>"
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(advanced && H.has_dna())
msg += "\n\t<span class='info'>Genetic Stability: [H.dna.stability]%.</span>"
to_chat(user, msg)
msg = ""
@@ -326,8 +329,8 @@ SLIME SCANNER
breathes = FALSE
if(NOBLOOD in C.dna.species.species_traits)
blooded = FALSE
var/has_liver = (!(NOLIVER in C.dna.species.species_traits))
var/has_stomach = (!(NOSTOMACH in C.dna.species.species_traits))
var/has_liver = C.dna && !(NOLIVER in C.dna.species.species_traits)
var/has_stomach = C.dna && !(NOSTOMACH in C.dna.species.species_traits)
if(!M.getorganslot(ORGAN_SLOT_EYES))
msg += "\t<span class='alert'><b>Subject does not have eyes.</b></span>\n"
if(!M.getorganslot(ORGAN_SLOT_EARS))
@@ -407,19 +410,17 @@ SLIME SCANNER
// Blood Level
if(M.has_dna())
var/mob/living/carbon/C = M
var/blood_id = C.get_blood_id()
if(blood_id)
var/blood_typepath = C.get_blood_id()
if(blood_typepath)
if(ishuman(C))
if(H.bleed_rate)
msg += "<span class='danger'>Subject is bleeding!</span>\n"
var/blood_percent = round((C.scan_blood_volume() / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
var/blood_type = C.dna.blood_type
if(blood_id != ("blood" || "jellyblood"))//special blood substance
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
if(!(blood_typepath in GLOB.blood_reagent_types))
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_typepath]
if(R)
blood_type = R.name
else
blood_type = blood_id
if(C.scan_blood_volume() <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.scan_blood_volume() > (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "<span class='danger'>LOW blood level [blood_percent] %, [C.scan_blood_volume()] cl,</span> <span class='info'>type: [blood_type]</span>\n"
else if(C.scan_blood_volume() <= (BLOOD_VOLUME_OKAY*C.blood_ratio))
@@ -486,7 +487,8 @@ SLIME SCANNER
set name = "Switch Verbosity"
set category = "Object"
if(usr.stat || !usr.canmove || usr.restrained())
var/mob/living/L = usr
if(!istype(L) || !CHECK_MOBILITY(L, MOBILITY_USE))
return
mode = !mode
@@ -518,7 +520,7 @@ SLIME SCANNER
throw_speed = 3
throw_range = 7
tool_behaviour = TOOL_ANALYZER
materials = list(MAT_METAL=30, MAT_GLASS=20)
custom_materials = list(/datum/material/iron=30, /datum/material/glass=20)
grind_results = list(/datum/reagent/mercury = 5, /datum/reagent/iron = 5, /datum/reagent/silicon = 5)
var/cooldown = FALSE
var/cooldown_time = 250
@@ -708,7 +710,7 @@ SLIME SCANNER
throwforce = 0
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=30, MAT_GLASS=20)
custom_materials = list(/datum/material/iron=30, /datum/material/glass=20)
/obj/item/slime_scanner/attack(mob/living/M, mob/living/user)
if(user.stat || user.eye_blind)
@@ -767,7 +769,7 @@ SLIME SCANNER
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=200)
custom_materials = list(/datum/material/iron=200)
/obj/item/nanite_scanner/attack(mob/living/M, mob/living/carbon/human/user)
user.visible_message("<span class='notice'>[user] has analyzed [M]'s nanites.</span>")
@@ -777,3 +779,104 @@ SLIME SCANNER
var/response = SEND_SIGNAL(M, COMSIG_NANITE_SCAN, user, TRUE)
if(!response)
to_chat(user, "<span class='info'>No nanites detected in the subject.</span>")
/obj/item/sequence_scanner
name = "genetic sequence scanner"
icon = 'icons/obj/device.dmi'
icon_state = "gene"
item_state = "healthanalyzer"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
desc = "A hand-held scanner for analyzing someones gene sequence on the fly. Hold near a DNA console to update the internal database."
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
throwforce = 3
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
custom_materials = list(/datum/material/iron=200)
var/list/discovered = list() //hit a dna console to update the scanners database
var/list/buffer
var/ready = TRUE
var/cooldown = 200
/obj/item/sequence_scanner/attack(mob/living/M, mob/living/carbon/human/user)
add_fingerprint(user)
if (!HAS_TRAIT_NOT_FROM(M, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT)) //no scanning if its a husk or DNA-less Species
user.visible_message("<span class='notice'>[user] analyzes [M]'s genetic sequence.</span>", \
"<span class='notice'>You analyze [M]'s genetic sequence.</span>")
gene_scan(M, user)
else
user.visible_message("<span class='notice'>[user] failed to analyse [M]'s genetic sequence.</span>", "<span class='warning'>[M] has no readable genetic sequence!</span>")
/obj/item/sequence_scanner/attack_self(mob/user)
display_sequence(user)
/obj/item/sequence_scanner/attack_self_tk(mob/user)
return
/obj/item/sequence_scanner/afterattack(obj/O, mob/user, proximity)
. = ..()
if(!istype(O) || !proximity)
return
if(istype(O, /obj/machinery/computer/scan_consolenew))
var/obj/machinery/computer/scan_consolenew/C = O
if(C.stored_research)
to_chat(user, "<span class='notice'>[name] linked to central research database.</span>")
discovered = C.stored_research.discovered_mutations
else
to_chat(user,"<span class='warning'>No database to update from.</span>")
/obj/item/sequence_scanner/proc/gene_scan(mob/living/carbon/C, mob/living/user)
if(!iscarbon(C) || !C.has_dna())
return
buffer = C.dna.mutation_index
to_chat(user, "<span class='notice'>Subject [C.name]'s DNA sequence has been saved to buffer.</span>")
if(LAZYLEN(buffer))
for(var/A in buffer)
to_chat(user, "<span class='notice'>[get_display_name(A)]</span>")
/obj/item/sequence_scanner/proc/display_sequence(mob/living/user)
if(!LAZYLEN(buffer) || !ready)
return
var/list/options = list()
for(var/A in buffer)
options += get_display_name(A)
var/answer = input(user, "Analyze Potential", "Sequence Analyzer") as null|anything in sortList(options)
if(answer && ready && user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
var/sequence
for(var/A in buffer) //this physically hurts but i dont know what anything else short of an assoc list
if(get_display_name(A) == answer)
sequence = buffer[A]
break
if(sequence)
var/display
for(var/i in 0 to length_char(sequence) / DNA_MUTATION_BLOCKS-1)
if(i)
display += "-"
display += copytext_char(sequence, 1 + i*DNA_MUTATION_BLOCKS, DNA_MUTATION_BLOCKS*(1+i) + 1)
to_chat(user, "<span class='boldnotice'>[display]</span><br>")
ready = FALSE
icon_state = "[icon_state]_recharging"
addtimer(CALLBACK(src, .proc/recharge), cooldown, TIMER_UNIQUE)
/obj/item/sequence_scanner/proc/recharge()
icon_state = initial(icon_state)
ready = TRUE
/obj/item/sequence_scanner/proc/get_display_name(mutation)
var/datum/mutation/human/HM = GET_INITIALIZED_MUTATION(mutation)
if(!HM)
return "ERROR"
if(mutation in discovered)
return "[HM.name] ([HM.alias])"
else
return HM.alias
@@ -9,7 +9,7 @@
w_class = WEIGHT_CLASS_SMALL
flags_1 = HEAR_1
slot_flags = ITEM_SLOT_BELT
materials = list(MAT_METAL=60, MAT_GLASS=30)
custom_materials = list(/datum/material/iron=60, /datum/material/glass=30)
force = 2
throwforce = 0
var/recording = 0
@@ -83,7 +83,7 @@
eject(usr)
/obj/item/taperecorder/update_icon()
/obj/item/taperecorder/update_icon_state()
if(!mytape)
icon_state = "taperecorder_empty"
else if(recording)
@@ -243,7 +243,7 @@
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_METAL=20, MAT_GLASS=5)
custom_materials = list(/datum/material/iron=20, /datum/material/glass=5)
force = 1
throwforce = 0
var/max_capacity = 600
@@ -44,7 +44,7 @@ effective or pretty fucking useless.
for(var/mob/living/carbon/human/M in urange(10, user, 1))
if(prob(50))
M.Knockdown(rand(200,400))
M.DefaultCombatKnockdown(rand(200,400))
to_chat(M, "<span class='userdanger'>You feel a tremendous, paralyzing wave flood your mind.</span>")
else
@@ -69,7 +69,7 @@ effective or pretty fucking useless.
*/
/obj/item/healthanalyzer/rad_laser
materials = list(MAT_METAL=400)
custom_materials = list(/datum/material/iron=400)
var/irradiate = 1
var/intensity = 10 // how much damage the radiation does
var/wavelength = 10 // time it takes for the radiation to kick in, in seconds
@@ -251,3 +251,9 @@ effective or pretty fucking useless.
else
GLOB.active_jammers -= src
update_icon()
/obj/item/headsetupgrader
name = "headset upgrader"
desc = "A tool that can be used to upgrade a normal headset to be able to protect from flashbangs."
icon = 'icons/obj/device.dmi'
icon_state = "headset_upgrade"
@@ -63,10 +63,10 @@
if(attached_device)
attached_device.holder_movement()
/obj/item/transfer_valve/dropped()
/obj/item/transfer_valve/dropped(mob/user)
. = ..()
if(attached_device)
attached_device.dropped()
attached_device.dropped(user)
/obj/item/transfer_valve/on_found(mob/finder)
if(attached_device)
+13 -10
View File
@@ -134,8 +134,9 @@
w_class = WEIGHT_CLASS_SMALL
sides = 100
/obj/item/dice/d100/update_icon()
return
/obj/item/dice/d100/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_blocker)
/obj/item/dice/eightbd20
name = "strange d20"
@@ -144,8 +145,9 @@
sides = 20
special_faces = list("It is certain","It is decidedly so","Without a doubt","Yes, definitely","You may rely on it","As I see it, yes","Most likely","Outlook good","Yes","Signs point to yes","Reply hazy try again","Ask again later","Better not tell you now","Cannot predict now","Concentrate and ask again","Don't count on it","My reply is no","My sources say no","Outlook not so good","Very doubtful")
/obj/item/dice/eightbd20/update_icon()
return
/obj/item/dice/eightbd20/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_blocker)
/obj/item/dice/fourdd6
name = "4d d6"
@@ -154,13 +156,14 @@
sides = 48
special_faces = list("Cube-Side: 1-1","Cube-Side: 1-2","Cube-Side: 1-3","Cube-Side: 1-4","Cube-Side: 1-5","Cube-Side: 1-6","Cube-Side: 2-1","Cube-Side: 2-2","Cube-Side: 2-3","Cube-Side: 2-4","Cube-Side: 2-5","Cube-Side: 2-6","Cube-Side: 3-1","Cube-Side: 3-2","Cube-Side: 3-3","Cube-Side: 3-4","Cube-Side: 3-5","Cube-Side: 3-6","Cube-Side: 4-1","Cube-Side: 4-2","Cube-Side: 4-3","Cube-Side: 4-4","Cube-Side: 4-5","Cube-Side: 4-6","Cube-Side: 5-1","Cube-Side: 5-2","Cube-Side: 5-3","Cube-Side: 5-4","Cube-Side: 5-5","Cube-Side: 5-6","Cube-Side: 6-1","Cube-Side: 6-2","Cube-Side: 6-3","Cube-Side: 6-4","Cube-Side: 6-5","Cube-Side: 6-6","Cube-Side: 7-1","Cube-Side: 7-2","Cube-Side: 7-3","Cube-Side: 7-4","Cube-Side: 7-5","Cube-Side: 7-6","Cube-Side: 8-1","Cube-Side: 8-2","Cube-Side: 8-3","Cube-Side: 8-4","Cube-Side: 8-5","Cube-Side: 8-6")
/obj/item/dice/fourdd6/update_icon()
return
/obj/item/dice/fourdd6/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_blocker)
/obj/item/dice/attack_self(mob/user)
diceroll(user)
/obj/item/dice/throw_impact(atom/target)
/obj/item/dice/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
diceroll(thrownby)
. = ..()
@@ -187,9 +190,9 @@
else if(!src.throwing) //Dice was thrown and is coming to rest
visible_message("<span class='notice'>[src] rolls to a stop, landing on [result]. [comment]</span>")
/obj/item/dice/update_icon()
cut_overlays()
add_overlay("[src.icon_state]-[src.result]")
/obj/item/dice/update_overlays()
. = ..()
. += "[icon_state]-[result]"
/obj/item/dice/microwave_act(obj/machinery/microwave/M)
if(can_be_rigged)
+257 -76
View File
@@ -14,33 +14,25 @@
var/list/add_mutations = list()
var/list/remove_mutations = list()
var/list/add_mutations_static = list()
var/list/remove_mutations_static = list()
var/used = 0
/obj/item/dnainjector/attack_paw(mob/user)
return attack_hand(user)
/obj/item/dnainjector/proc/prepare()
for(var/mut_key in add_mutations_static)
add_mutations.Add(GLOB.mutations_list[mut_key])
for(var/mut_key in remove_mutations_static)
remove_mutations.Add(GLOB.mutations_list[mut_key])
/obj/item/dnainjector/proc/inject(mob/living/carbon/M, mob/user)
prepare()
if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M, TRAIT_NOCLONE))
if(M.has_dna() && !HAS_TRAIT_NOT_FROM(M, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT) && !HAS_TRAIT(M, TRAIT_NOCLONE))
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
for(var/datum/mutation/human/HM in remove_mutations)
HM.force_lose(M)
for(var/datum/mutation/human/HM in add_mutations)
if(HM.name == RACEMUT)
for(var/HM in remove_mutations)
M.dna.remove_mutation(HM)
for(var/HM in add_mutations)
if(HM == RACEMUT)
message_admins("[ADMIN_LOOKUPFLW(user)] injected [key_name_admin(M)] with the [name] <span class='danger'>(MONKEY)</span>")
log_msg += " (MONKEY)"
HM.force_give(M)
if(M.dna.mutation_in_sequence(HM))
M.dna.activate_mutation(HM)
else
M.dna.add_mutation(HM, MUT_EXTRA)
if(fields)
if(fields["name"] && fields["UE"] && fields["blood_type"])
M.real_name = fields["name"]
@@ -90,123 +82,123 @@
/obj/item/dnainjector/antihulk
name = "\improper DNA injector (Anti-Hulk)"
desc = "Cures green skin."
remove_mutations_static = list(HULK)
remove_mutations = list(HULK)
/obj/item/dnainjector/hulkmut
name = "\improper DNA injector (Hulk)"
desc = "This will make you big and strong, but give you a bad skin condition."
add_mutations_static = list(HULK)
add_mutations = list(HULK)
/obj/item/dnainjector/xraymut
name = "\improper DNA injector (X-ray)"
desc = "Finally you can see what the Captain does."
add_mutations_static = list(XRAY)
add_mutations = list(XRAY)
/obj/item/dnainjector/antixray
name = "\improper DNA injector (Anti-X-ray)"
desc = "It will make you see harder."
remove_mutations_static = list(XRAY)
remove_mutations = list(XRAY)
/////////////////////////////////////
/obj/item/dnainjector/antiglasses
name = "\improper DNA injector (Anti-Glasses)"
desc = "Toss away those glasses!"
remove_mutations_static = list(BADSIGHT)
remove_mutations = list(BADSIGHT)
/obj/item/dnainjector/glassesmut
name = "\improper DNA injector (Glasses)"
desc = "Will make you need dorkish glasses."
add_mutations_static = list(BADSIGHT)
add_mutations = list(BADSIGHT)
/obj/item/dnainjector/epimut
name = "\improper DNA injector (Epi.)"
desc = "Shake shake shake the room!"
add_mutations_static = list(EPILEPSY)
add_mutations = list(EPILEPSY)
/obj/item/dnainjector/antiepi
name = "\improper DNA injector (Anti-Epi.)"
desc = "Will fix you up from shaking the room."
remove_mutations_static = list(EPILEPSY)
remove_mutations = list(EPILEPSY)
////////////////////////////////////
/obj/item/dnainjector/anticough
name = "\improper DNA injector (Anti-Cough)"
desc = "Will stop that awful noise."
remove_mutations_static = list(COUGH)
remove_mutations = list(COUGH)
/obj/item/dnainjector/coughmut
name = "\improper DNA injector (Cough)"
desc = "Will bring forth a sound of horror from your throat."
add_mutations_static = list(COUGH)
add_mutations = list(COUGH)
/obj/item/dnainjector/antidwarf
name = "\improper DNA injector (Anti-Dwarfism)"
desc = "Helps you grow big and strong."
remove_mutations_static = list(DWARFISM)
remove_mutations = list(DWARFISM)
/obj/item/dnainjector/dwarf
name = "\improper DNA injector (Dwarfism)"
desc = "It's a small world after all."
add_mutations_static = list(DWARFISM)
add_mutations = list(DWARFISM)
/obj/item/dnainjector/clumsymut
name = "\improper DNA injector (Clumsy)"
desc = "Makes clown minions."
add_mutations_static = list(CLOWNMUT)
add_mutations = list(CLOWNMUT)
/obj/item/dnainjector/anticlumsy
name = "\improper DNA injector (Anti-Clumsy)"
desc = "Apply this for Security Clown."
remove_mutations_static = list(CLOWNMUT)
remove_mutations = list(CLOWNMUT)
/obj/item/dnainjector/antitour
name = "\improper DNA injector (Anti-Tour.)"
desc = "Will cure Tourette's."
remove_mutations_static = list(TOURETTES)
remove_mutations = list(TOURETTES)
/obj/item/dnainjector/tourmut
name = "\improper DNA injector (Tour.)"
desc = "Gives you a nasty case of Tourette's."
add_mutations_static = list(TOURETTES)
add_mutations = list(TOURETTES)
/obj/item/dnainjector/stuttmut
name = "\improper DNA injector (Stutt.)"
desc = "Makes you s-s-stuttterrr."
add_mutations_static = list(NERVOUS)
add_mutations = list(NERVOUS)
/obj/item/dnainjector/antistutt
name = "\improper DNA injector (Anti-Stutt.)"
desc = "Fixes that speaking impairment."
remove_mutations_static = list(NERVOUS)
remove_mutations = list(NERVOUS)
/obj/item/dnainjector/antifire
name = "\improper DNA injector (Anti-Fire)"
desc = "Cures fire."
remove_mutations_static = list(COLDRES)
remove_mutations = list(SPACEMUT)
/obj/item/dnainjector/firemut
name = "\improper DNA injector (Fire)"
desc = "Gives you fire."
add_mutations_static = list(COLDRES)
add_mutations = list(SPACEMUT)
/obj/item/dnainjector/blindmut
name = "\improper DNA injector (Blind)"
desc = "Makes you not see anything."
add_mutations_static = list(BLINDMUT)
add_mutations = list(BLINDMUT)
/obj/item/dnainjector/antiblind
name = "\improper DNA injector (Anti-Blind)"
desc = "IT'S A MIRACLE!!!"
remove_mutations_static = list(BLINDMUT)
remove_mutations = list(BLINDMUT)
/obj/item/dnainjector/antitele
name = "\improper DNA injector (Anti-Tele.)"
desc = "Will make you not able to control your mind."
remove_mutations_static = list(TK)
remove_mutations = list(TK)
/obj/item/dnainjector/telemut
name = "\improper DNA injector (Tele.)"
desc = "Super brain man!"
add_mutations_static = list(TK)
add_mutations = list(TK)
/obj/item/dnainjector/telemut/darkbundle
name = "\improper DNA injector"
@@ -215,100 +207,258 @@
/obj/item/dnainjector/deafmut
name = "\improper DNA injector (Deaf)"
desc = "Sorry, what did you say?"
add_mutations_static = list(DEAFMUT)
add_mutations = list(DEAFMUT)
/obj/item/dnainjector/antideaf
name = "\improper DNA injector (Anti-Deaf)"
desc = "Will make you hear once more."
remove_mutations_static = list(DEAFMUT)
remove_mutations = list(DEAFMUT)
/obj/item/dnainjector/h2m
name = "\improper DNA injector (Human > Monkey)"
desc = "Will make you a flea bag."
add_mutations_static = list(RACEMUT)
add_mutations = list(RACEMUT)
/obj/item/dnainjector/m2h
name = "\improper DNA injector (Monkey > Human)"
desc = "Will make you...less hairy."
remove_mutations_static = list(RACEMUT)
remove_mutations = list(RACEMUT)
/obj/item/dnainjector/antichameleon
name = "\improper DNA injector (Anti-Chameleon)"
remove_mutations_static = list(CHAMELEON)
remove_mutations = list(CHAMELEON)
/obj/item/dnainjector/chameleonmut
name = "\improper DNA injector (Chameleon)"
add_mutations_static = list(CHAMELEON)
add_mutations = list(CHAMELEON)
/obj/item/dnainjector/antiwacky
name = "\improper DNA injector (Anti-Wacky)"
remove_mutations_static = list(WACKY)
remove_mutations = list(WACKY)
/obj/item/dnainjector/wackymut
name = "\improper DNA injector (Wacky)"
add_mutations_static = list(WACKY)
add_mutations = list(WACKY)
/obj/item/dnainjector/antimute
name = "\improper DNA injector (Anti-Mute)"
remove_mutations_static = list(MUT_MUTE)
remove_mutations = list(MUT_MUTE)
/obj/item/dnainjector/mutemut
name = "\improper DNA injector (Mute)"
add_mutations_static = list(MUT_MUTE)
add_mutations = list(MUT_MUTE)
/obj/item/dnainjector/antismile
name = "\improper DNA injector (Anti-Smile)"
remove_mutations_static = list(SMILE)
remove_mutations = list(SMILE)
/obj/item/dnainjector/smilemut
name = "\improper DNA injector (Smile)"
add_mutations_static = list(SMILE)
add_mutations = list(SMILE)
/obj/item/dnainjector/unintelligiblemut
name = "\improper DNA injector (Unintelligible)"
add_mutations_static = list(UNINTELLIGIBLE)
add_mutations = list(UNINTELLIGIBLE)
/obj/item/dnainjector/antiunintelligible
name = "\improper DNA injector (Anti-Unintelligible)"
remove_mutations_static = list(UNINTELLIGIBLE)
remove_mutations = list(UNINTELLIGIBLE)
/obj/item/dnainjector/swedishmut
name = "\improper DNA injector (Swedish)"
add_mutations_static = list(SWEDISH)
add_mutations = list(SWEDISH)
/obj/item/dnainjector/antiswedish
name = "\improper DNA injector (Anti-Swedish)"
remove_mutations_static = list(SWEDISH)
remove_mutations = list(SWEDISH)
/obj/item/dnainjector/chavmut
name = "\improper DNA injector (Chav)"
add_mutations_static = list(CHAV)
add_mutations = list(CHAV)
/obj/item/dnainjector/antichav
name = "\improper DNA injector (Anti-Chav)"
remove_mutations_static = list(CHAV)
remove_mutations = list(CHAV)
/obj/item/dnainjector/elvismut
name = "\improper DNA injector (Elvis)"
add_mutations_static = list(ELVIS)
add_mutations = list(ELVIS)
/obj/item/dnainjector/antielvis
name = "\improper DNA injector (Anti-Elvis)"
remove_mutations_static = list(ELVIS)
remove_mutations = list(ELVIS)
/obj/item/dnainjector/lasereyesmut
name = "\improper DNA injector (Laser Eyes)"
add_mutations_static = list(LASEREYES)
add_mutations = list(LASEREYES)
/obj/item/dnainjector/antilasereyes
name = "\improper DNA injector (Anti-Laser Eyes)"
remove_mutations_static = list(LASEREYES)
remove_mutations = list(LASEREYES)
/obj/item/dnainjector/void
name = "\improper DNA injector (Void)"
add_mutations = list(VOID)
/obj/item/dnainjector/antivoid
name = "\improper DNA injector (Anti-Void)"
remove_mutations = list(VOID)
/obj/item/dnainjector/antenna
name = "\improper DNA injector (Antenna)"
add_mutations = list(ANTENNA)
/obj/item/dnainjector/antiantenna
name = "\improper DNA injector (Anti-Antenna)"
remove_mutations = list(ANTENNA)
/obj/item/dnainjector/paranoia
name = "\improper DNA injector (Paranoia)"
add_mutations = list(PARANOIA)
/obj/item/dnainjector/antiparanoia
name = "\improper DNA injector (Anti-Paranoia)"
remove_mutations = list(PARANOIA)
/obj/item/dnainjector/mindread
name = "\improper DNA injector (Mindread)"
add_mutations = list(MINDREAD)
/obj/item/dnainjector/antimindread
name = "\improper DNA injector (Anti-Mindread)"
remove_mutations = list(MINDREAD)
/obj/item/dnainjector/radioactive
name = "\improper DNA injector (Radioactive)"
add_mutations = list(RADIOACTIVE)
/obj/item/dnainjector/antiradioactive
name = "\improper DNA injector (Anti-Radioactive)"
remove_mutations = list(RADIOACTIVE)
/obj/item/dnainjector/olfaction
name = "\improper DNA injector (Olfaction)"
add_mutations = list(OLFACTION)
/obj/item/dnainjector/antiolfaction
name = "\improper DNA injector (Anti-Olfaction)"
remove_mutations = list(OLFACTION)
/obj/item/dnainjector/insulated
name = "\improper DNA injector (Insulated)"
add_mutations = list(INSULATED)
/obj/item/dnainjector/antiinsulated
name = "\improper DNA injector (Anti-Insulated)"
remove_mutations = list(INSULATED)
/obj/item/dnainjector/shock
name = "\improper DNA injector (Shock Touch)"
add_mutations = list(SHOCKTOUCH)
/obj/item/dnainjector/antishock
name = "\improper DNA injector (Anti-Shock Touch)"
remove_mutations = list(SHOCKTOUCH)
/obj/item/dnainjector/spacialinstability
name = "\improper DNA injector (Spacial Instability)"
add_mutations = list(BADBLINK)
/obj/item/dnainjector/antispacialinstability
name = "\improper DNA injector (Anti-Spacial Instability)"
remove_mutations = list(BADBLINK)
/obj/item/dnainjector/acidflesh
name = "\improper DNA injector (Acid Flesh)"
add_mutations = list(ACIDFLESH)
/obj/item/dnainjector/antiacidflesh
name = "\improper DNA injector (Acid Flesh)"
remove_mutations = list(ACIDFLESH)
/obj/item/dnainjector/gigantism
name = "\improper DNA injector (Gigantism)"
add_mutations = list(GIGANTISM)
/obj/item/dnainjector/antigigantism
name = "\improper DNA injector (Anti-Gigantism)"
remove_mutations = list(GIGANTISM)
/obj/item/dnainjector/spastic
name = "\improper DNA injector (Spastic)"
add_mutations = list(SPASTIC)
/obj/item/dnainjector/antispastic
name = "\improper DNA injector (Anti-Spastic)"
remove_mutations = list(SPASTIC)
/obj/item/dnainjector/geladikinesis
name = "\improper DNA injector (Geladikinesis)"
add_mutations = list(GELADIKINESIS)
/obj/item/dnainjector/antigeladikinesis
name = "\improper DNA injector (Anti-Geladikinesis)"
remove_mutations = list(GELADIKINESIS)
/obj/item/dnainjector/cryokinesis
name = "\improper DNA injector (Cryokinesis)"
add_mutations = list(CRYOKINESIS)
/obj/item/dnainjector/anticryokinesis
name = "\improper DNA injector (Anti-Cryokinesis)"
remove_mutations = list(CRYOKINESIS)
/obj/item/dnainjector/thermal
name = "\improper DNA injector (Thermal Vision)"
add_mutations = list(THERMAL)
/obj/item/dnainjector/antithermal
name = "\improper DNA injector (Anti-Thermal Vision)"
remove_mutations = list(THERMAL)
/obj/item/dnainjector/glow
name = "\improper DNA injector (Glowy)"
add_mutations = list(GLOWY)
/obj/item/dnainjector/removeglow
name = "\improper DNA injector (Anti-Glowy)"
remove_mutations = list(GLOWY)
/obj/item/dnainjector/antiglow
name = "\improper DNA injector (Antiglowy)"
add_mutations = list(ANTIGLOWY)
/obj/item/dnainjector/removeantiglow
name = "\improper DNA injector (Anti-Antiglowy)"
remove_mutations = list(ANTIGLOWY)
/obj/item/dnainjector/firebreath
name = "\improper DNA injector (Firebreath)"
add_mutations = list(FIREBREATH)
/obj/item/dnainjector/antifirebreath
name = "\improper DNA injector (Anti-Firebreath)"
remove_mutations = list(FIREBREATH)
/obj/item/dnainjector/tonguespike
name = "\improper DNA injector (Tongue Spike)"
add_mutations = list(TONGUESPIKE)
/obj/item/dnainjector/antitonguespike
name = "\improper DNA injector (Anti-Tongue Spike)"
remove_mutations = list(TONGUESPIKE)
/obj/item/dnainjector/spiderweb
name = "\improper DNA injector (Spider Web)"
add_mutations = list(SPIDER_WEB)
/obj/item/dnainjector/antispiderweb
name = "\improper DNA injector (Anti-Spider Web)"
remove_mutations = list(SPIDER_WEB)
/obj/item/dnainjector/timed
var/duration = 600
/obj/item/dnainjector/timed/inject(mob/living/carbon/M, mob/user)
prepare()
if(M.stat == DEAD) //prevents dead people from having their DNA changed
to_chat(user, "<span class='notice'>You can't modify [M]'s DNA while [M.p_theyre()] dead.</span>")
return FALSE
@@ -317,23 +467,22 @@
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
var/endtime = world.time+duration
for(var/datum/mutation/human/HM in remove_mutations)
if(HM.name == RACEMUT)
for(var/mutation in remove_mutations)
if(mutation == RACEMUT)
if(ishuman(M))
continue
M = HM.force_lose(M)
M = M.dna.remove_mutation(mutation)
else
HM.force_lose(M)
for(var/datum/mutation/human/HM in add_mutations)
if((HM in M.dna.mutations) && !(M.dna.temporary_mutations[HM.name]))
M.dna.remove_mutation(mutation)
for(var/mutation in add_mutations)
if(M.dna.get_mutation(mutation))
continue //Skip permanent mutations we already have.
if(HM.name == RACEMUT && ishuman(M))
if(mutation == RACEMUT && ishuman(M))
message_admins("[ADMIN_LOOKUPFLW(user)] injected [key_name_admin(M)] with the [name] <span class='danger'>(MONKEY)</span>")
log_msg += " (MONKEY)"
M = HM.force_give(M)
M = M.dna.add_mutation(mutation, MUT_OTHER, endtime)
else
HM.force_give(M)
M.dna.temporary_mutations[HM.name] = endtime
M.dna.add_mutation(mutation, MUT_OTHER, endtime)
if(fields)
if(fields["name"] && fields["UE"] && fields["blood_type"])
if(!M.dna.previous["name"])
@@ -361,9 +510,41 @@
/obj/item/dnainjector/timed/hulk
name = "\improper DNA injector (Hulk)"
desc = "This will make you big and strong, but give you a bad skin condition."
add_mutations_static = list(HULK)
add_mutations = list(HULK)
/obj/item/dnainjector/timed/h2m
name = "\improper DNA injector (Human > Monkey)"
desc = "Will make you a flea bag."
add_mutations_static = list(RACEMUT)
add_mutations = list(RACEMUT)
/obj/item/dnainjector/activator
name = "\improper DNA activator"
desc = "Activates the current mutation on injection, if the subject has it."
var/doitanyway = FALSE
var/research = FALSE //Set to true to get expended and filled injectors for chromosomes
var/filled = FALSE
/obj/item/dnainjector/activator/inject(mob/living/carbon/M, mob/user)
if(M.has_dna() && !HAS_TRAIT_NOT_FROM(M, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT) && !HAS_TRAIT(M,TRAIT_NOCLONE))
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
for(var/mutation in add_mutations)
var/datum/mutation/human/HM = mutation
if(istype(HM, /datum/mutation/human))
mutation = HM.type
if(!M.dna.activate_mutation(HM))
if(!doitanyway)
log_msg += "(FAILED)"
else
M.dna.add_mutation(HM, MUT_EXTRA)
name = "expended [name]"
else if(research && M.client)
filled = TRUE
name = "filled [name]"
else
name = "expended [name]"
log_msg += "([mutation])"
log_attack("[log_msg] [loc_name(user)]")
return TRUE
return FALSE
+66 -47
View File
@@ -54,7 +54,7 @@
to_chat(user, "<span class='warning'>[src] was shaken recently, it needs time to settle.</span>")
return
user.visible_message("<span class='notice'>[user] starts shaking [src].</span>", "<span class='notice'>You start shaking [src].</span>", "<span class='italics'>You hear shaking and sloshing.</span>")
user.visible_message("<span class='notice'>[user] starts shaking [src].</span>", "<span class='notice'>You start shaking [src].</span>", "<span class='hear'>You hear shaking and sloshing.</span>")
shaking = TRUE
@@ -95,16 +95,47 @@
// except it actually ASKS THE DEAD (wooooo)
/obj/item/toy/eightball/haunted
shake_time = 150
cooldown_time = 1800
shake_time = 30 SECONDS
cooldown_time = 3 MINUTES
flags_1 = HEAR_1
var/last_message
var/selected_message
var/list/votes
//these kind of store the same thing but one is easier to work with.
var/list/votes = list()
var/list/voted = list()
var/static/list/haunted_answers = list(
"yes" = list(
"It is certain",
"It is decidedly so",
"Without a doubt",
"Yes definitely",
"You may rely on it",
"As I see it, yes",
"Most likely",
"Outlook good",
"Yes",
"Signs point to yes"
),
"maybe" = list(
"Reply hazy try again",
"Ask again later",
"Better not tell you now",
"Cannot predict now",
"Concentrate and ask again"
),
"no" = list(
"Don't count on it",
"My reply is no",
"My sources say no",
"Outlook not so good",
"Very doubtful"
)
)
/obj/item/toy/eightball/haunted/Initialize(mapload)
. = ..()
votes = list()
for (var/answer in haunted_answers)
votes[answer] = 0
GLOB.poi_list |= src
/obj/item/toy/eightball/haunted/Destroy()
@@ -122,7 +153,7 @@
interact(user)
return ..()
/obj/item/toy/eightball/haunted/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
/obj/item/toy/eightball/haunted/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
. = ..()
last_message = raw_message
@@ -137,38 +168,31 @@
if(isobserver(usr))
interact(usr)
/obj/item/toy/eightball/haunted/proc/get_vote_tallies()
var/list/answers = list()
for(var/ckey in votes)
var/selected = votes[ckey]
if(selected in answers)
answers[selected]++
else
answers[selected] = 1
return answers
/obj/item/toy/eightball/haunted/get_answer()
if(!votes.len)
return pick(possible_answers)
var/top_amount = 0
var/top_vote
var/list/tallied_votes = get_vote_tallies()
for(var/vote in votes)
var/amount_of_votes = length(votes[vote])
if(amount_of_votes > top_amount)
top_vote = vote
top_amount = amount_of_votes
//If one option actually has votes and there's a tie, pick between them 50/50
else if(top_amount && amount_of_votes == top_amount && prob(50))
top_vote = vote
top_amount = amount_of_votes
// I miss python sorting, then I wouldn't have to muck about with
// all this
var/most_popular_answer
var/most_amount = 0
// yes, if there is a tie, there is an arbitary decision
// but we never said the spirit world was fair
for(var/A in tallied_votes)
var/amount = tallied_votes[A]
if(amount > most_amount)
most_popular_answer = A
if(isnull(top_vote))
top_vote = pick(votes)
return most_popular_answer
for(var/vote in votes)
votes[vote] = 0
/obj/item/toy/eightball/haunted/ui_interact(mob/user, ui_key="main", datum/tgui/ui=null, force_open=0, datum/tgui/master_ui=null, datum/ui_state/state = GLOB.observer_state)
voted.Cut()
return top_vote
/obj/item/toy/eightball/haunted/ui_interact(mob/user, ui_key="main", datum/tgui/ui=null, force_open=0, datum/tgui/master_ui=null, datum/ui_state/state = GLOB.always_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -179,21 +203,13 @@
var/list/data = list()
data["shaking"] = shaking
data["question"] = selected_message
var/list/tallied_votes = get_vote_tallies()
data["answers"] = list()
for(var/pa in possible_answers)
for(var/pa in haunted_answers)
var/list/L = list()
L["answer"] = pa
var/amount = 0
if(pa in tallied_votes)
amount = tallied_votes[pa]
L["amount"] = amount
var/selected = FALSE
if(votes[user.ckey] == pa)
selected = TRUE
L["selected"] = selected
L["amount"] = votes[pa]
L["selected"] = voted[user.ckey]
data["answers"] += list(L)
return data
@@ -206,8 +222,11 @@
switch(action)
if("vote")
var/selected_answer = params["answer"]
if(!(selected_answer in possible_answers))
if(!(selected_answer in haunted_answers))
return
if(user.ckey in voted)
return
else
votes[user.ckey] = selected_answer
. = TRUE
votes[selected_answer] += 1
voted[user.ckey] = selected_answer
. = TRUE
+2 -2
View File
@@ -11,7 +11,7 @@
throw_speed = 2
throw_range = 7
force = 10
materials = list(MAT_METAL = 90)
custom_materials = list(/datum/material/iron = 90)
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
dog_fashion = /datum/dog_fashion/back
resistance_flags = FIRE_PROOF
@@ -36,7 +36,7 @@
throwforce = 2
w_class = WEIGHT_CLASS_SMALL
force = 3
materials = list(MAT_METAL = 50, MAT_GLASS = 40)
custom_materials = list(/datum/material/iron = 50, /datum/material/glass = 40)
max_water = 30
sprite_name = "miniFE"
dog_fashion = null
+12 -13
View File
@@ -12,7 +12,7 @@
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=500)
custom_materials = list(/datum/material/iron=500)
resistance_flags = FIRE_PROOF
var/status = FALSE
var/lit = FALSE //on or off
@@ -27,6 +27,10 @@
var/igniter_type = /obj/item/assembly/igniter
trigger_guard = TRIGGER_GUARD_NORMAL
/obj/item/flamethrower/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
/obj/item/flamethrower/Destroy()
if(weldtool)
qdel(weldtool)
@@ -48,22 +52,17 @@
if(isturf(location)) //start a fire if possible
igniter.flamethrower_process(location)
/obj/item/flamethrower/update_icon_state()
item_state = "flamethrower_[lit]"
/obj/item/flamethrower/update_icon()
cut_overlays()
/obj/item/flamethrower/update_overlays()
. = ..()
if(igniter)
add_overlay("+igniter[status]")
. += "+igniter[status]"
if(ptank)
add_overlay("+ptank")
. += "+ptank"
if(lit)
add_overlay("+lit")
item_state = "flamethrower_1"
else
item_state = "flamethrower_0"
if(ismob(loc))
var/mob/M = loc
M.update_inv_hands()
return
. += "+lit"
/obj/item/flamethrower/afterattack(atom/target, mob/user, flag)
. = ..()
+13 -6
View File
@@ -11,7 +11,7 @@
/obj/item/book/granter/proc/turn_page(mob/user)
playsound(user, pick('sound/effects/pageturn1.ogg','sound/effects/pageturn2.ogg','sound/effects/pageturn3.ogg'), 30, 1)
if(do_after(user,50, user))
if(do_after(user,50, TRUE, user))
if(remarks.len)
to_chat(user, "<span class='notice'>[pick(remarks)]</span>")
else
@@ -53,7 +53,7 @@
on_reading_stopped()
reading = FALSE
return
if(do_after(user,50, user))
if(do_after(user,50, TRUE, user))
on_reading_finished(user)
reading = FALSE
return TRUE
@@ -294,7 +294,7 @@
/obj/item/book/granter/spell/knock/recoil(mob/living/user)
..()
to_chat(user,"<span class='warning'>You're knocked down!</span>")
user.Knockdown(40)
user.DefaultCombatKnockdown(40)
/obj/item/book/granter/spell/barnyard
spell = /obj/effect/proc_holder/spell/targeted/barnyardcurse
@@ -402,10 +402,11 @@
martialname = "sleeping carp"
desc = "A scroll filled with strange markings. It seems to be drawings of some sort of martial art."
greet = "<span class='sciradio'>You have learned the ancient martial art of the Sleeping Carp! Your hand-to-hand combat has become much more effective, and you are now able to deflect any projectiles \
directed toward you. However, you are also unable to use any ranged weaponry. You can learn more about your newfound art by using the Recall Teachings verb in the Sleeping Carp tab.</span>"
directed toward you while in Throw Mode. Your body is also honed to protect you from damage and punctures, and even briefly survive space. \
However, you are also unable to use any ranged weaponry, and some medical supplies will prove useless to you. You can learn more about your newfound art by using the Recall Teachings verb in the Sleeping Carp tab.</span>"
icon = 'icons/obj/wizard.dmi'
icon_state = "scroll2"
remarks = list("I must prove myself worthy to the masters of the sleeping carp...", "Stance means everything...", "Focus... And you'll be able to incapacitate any foe in seconds...", "I must pierce armor for maximum damage...", "I don't think this would combine with other martial arts...", "Grab them first so they don't retaliate...", "I must prove myself worthy of this power...")
remarks = list("Wait, a high protein diet is really all it takes to become bulletproof...?", "Overwhelming force, immovable object...", "Focus... And you'll be able to incapacitate any foe in seconds...", "I must pierce armor for maximum damage...", "I don't think this would combine with other martial arts...", "Become one with the carp...", "Glub...")
/obj/item/book/granter/martial/carp/onlearned(mob/living/carbon/user)
..()
@@ -490,7 +491,13 @@
oneuse = FALSE
remarks = list("Looks like these would sell much better in a plasma fire...", "Using glass bowls rather then cones?", "Mixing soda and ice-cream?", "Tall glasses with of liquids and solids...", "Just add a bit of icecream and cherry on top?")
//Later content when I have free time - Trilby Date:24-Aug-2019
/obj/item/book/granter/crafting_recipe/bone_bow //Bow crafting for non-ashwalkers
name = "bowyery sandstone slab" // this is an actual word
desc = "A sandstone slab with inscriptions describing the Ash Walkers of Lavaland's bowyery."
crafting_recipe_types = list(/datum/crafting_recipe/bone_arrow, /datum/crafting_recipe/bone_bow, /datum/crafting_recipe/ashen_arrow, /datum/crafting_recipe/quiver, /datum/crafting_recipe/bow_tablet)
icon_state = "stone_tablet"
oneuse = FALSE
remarks = list("Sticking burning arrows into the sand makes them stronger...", "Breaking the bone apart to get shards, not sharpening the bone...", "Sinew is just like rope...")
/obj/item/book/granter/crafting_recipe/under_the_oven //Illegal cook book
name = "Under The Oven"
@@ -117,7 +117,7 @@
if(!O.reagents)
continue
var/reagent_list = pretty_string_from_reagent_list(O.reagents)
user.log_message("removed [O] ([reagent_list]) from [src]")
user.log_message("removed [O] ([reagent_list]) from [src]", LOG_GAME)
beakers = list()
to_chat(user, "<span class='notice'>You open the [initial(name)] assembly and remove the payload.</span>")
return // First use of the wrench remove beakers, then use the wrench to remove the activation mechanism.
@@ -177,7 +177,7 @@
/obj/item/grenade/chem_grenade/prime()
if(stage != READY)
return
return FALSE
var/list/datum/reagents/reactants = list()
for(var/obj/item/reagent_containers/glass/G in beakers)
@@ -192,7 +192,7 @@
O.forceMove(drop_location())
beakers = list()
stage_change(EMPTY)
return
return FALSE
if(nadeassembly)
var/mob/M = get_mob_by_ckey(assemblyattacher)
@@ -205,6 +205,7 @@
update_mob()
qdel(src)
return TRUE
//Large chem grenades accept slime cores and use the appropriately.
/obj/item/grenade/chem_grenade/large
@@ -219,7 +220,7 @@
/obj/item/grenade/chem_grenade/large/prime()
if(stage != READY)
return
return FALSE
for(var/obj/item/slime_extract/S in beakers)
if(S.Uses)
@@ -237,7 +238,7 @@
else
S.forceMove(get_turf(src))
no_splash = TRUE
..()
return ..()
//I tried to just put it in the allowed_containers list but
//if you do that it must have reagents. If you're going to
@@ -288,7 +289,7 @@
/obj/item/grenade/chem_grenade/adv_release/prime()
if(stage != READY)
return
return FALSE
var/total_volume = 0
for(var/obj/item/reagent_containers/RC in beakers)
@@ -296,7 +297,7 @@
if(!total_volume)
qdel(src)
qdel(nadeassembly)
return
return FALSE
var/fraction = unit_spread/total_volume
var/datum/reagents/reactants = new(unit_spread)
reactants.my_atom = src
@@ -313,6 +314,7 @@
else
addtimer(CALLBACK(src, .proc/prime), det_time)
log_game("A grenade detonated at [AREACOORD(DT)]")
return TRUE
@@ -31,7 +31,7 @@
M.show_message("<span class='warning'>BANG</span>", MSG_AUDIBLE)
var/distance = get_dist(get_turf(M), source)
if(!distance || loc == M || loc == M.loc) //Stop allahu akbarring rooms with this.
M.Knockdown(200)
M.DefaultCombatKnockdown(200)
M.soundbang_act(1, 200, 10, 15)
else
M.soundbang_act(1, max(200/max(1,distance), 60), rand(0, 5))
@@ -41,4 +41,4 @@
return
var/distance = get_dist(get_turf(M), source)
if(M.flash_act(affect_silicon = 1))
M.Knockdown(max(200/max(1,distance), 60))
M.DefaultCombatKnockdown(max(200/max(1,distance), 60))
+5 -6
View File
@@ -34,12 +34,12 @@
/obj/item/grenade/proc/clown_check(mob/living/carbon/human/user)
var/clumsy = HAS_TRAIT(user, TRAIT_CLUMSY)
if(clumsy && (clumsy_check == GRENADE_CLUMSY_FUMBLE))
if(prob(50))
if(clumsy)
if(clumsy_check == GRENADE_CLUMSY_FUMBLE && prob(50))
to_chat(user, "<span class='warning'>Huh? How does this thing work?</span>")
preprime(user, 5, FALSE)
return FALSE
else if(!clumsy && (clumsy_check == GRENADE_NONCLUMSY_FUMBLE))
else if(clumsy_check == GRENADE_NONCLUMSY_FUMBLE && !(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY)))
to_chat(user, "<span class='warning'>You pull the pin on [src]. Attached to it is a pink ribbon that says, \"<span class='clown'>HONK</span>\"</span>")
preprime(user, 5, FALSE)
return FALSE
@@ -93,9 +93,8 @@
var/obj/item/I = loc
I.grenade_prime_react(src)
/obj/item/grenade/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/screwdriver))
/obj/item/grenade/tool_act(mob/living/user, obj/item/I, tool_behaviour)
if(tool_behaviour == TOOL_SCREWDRIVER)
switch(det_time)
if ("1")
det_time = 10
+1 -1
View File
@@ -158,7 +158,7 @@
user.gib(1, 1)
qdel(src)
/obj/item/grenade/plastic/update_icon()
/obj/item/grenade/plastic/update_icon_state()
if(nadeassembly)
icon_state = "[item_state]1"
else
+18 -9
View File
@@ -36,7 +36,7 @@
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 5
materials = list(MAT_METAL=500)
custom_materials = list(/datum/material/iron=500)
breakouttime = 600 //Deciseconds = 60s = 1 minute
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
var/cuffsound = 'sound/weapons/handcuffs.ogg'
@@ -117,7 +117,7 @@
color = "#ff0000"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
materials = list(MAT_METAL=150, MAT_GLASS=75)
custom_materials = list(/datum/material/iron=150, /datum/material/glass=75)
breakouttime = 300 //Deciseconds = 30s
cuffsound = 'sound/weapons/cablecuff.ogg'
@@ -128,9 +128,6 @@
item_color = param_color || item_color || pick(cable_colors)
if(cable_colors[item_color])
item_color = cable_colors[item_color]
update_icon()
/obj/item/restraints/handcuffs/cable/update_icon()
color = null
add_atom_colour(item_color, FIXED_COLOUR_PRIORITY)
@@ -202,7 +199,7 @@
item_state = "zipties"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
materials = list()
custom_materials = null
breakouttime = 450 //Deciseconds = 45s
trashtype = /obj/item/restraints/handcuffs/cable/zipties/used
item_color = "white"
@@ -286,6 +283,7 @@
if(!C.legcuffed && C.get_num_legs(FALSE) >= 2) //beartrap can't cuff your leg if there's already a beartrap or legcuffs, or you don't have two legs.
C.legcuffed = src
forceMove(C)
C.update_equipment_speed_mods()
C.update_inv_legcuffed()
SSblackbox.record_feedback("tally", "handcuffs", 1, type)
else if(isanimal(L))
@@ -310,6 +308,7 @@
trap_damage = 0
item_flags = DROPDEL
flags_1 = NONE
breakouttime = 50
/obj/item/restraints/legcuffs/beartrap/energy/New()
..()
@@ -340,18 +339,28 @@
return
playsound(src.loc,'sound/weapons/bolathrow.ogg', 75, 1)
/obj/item/restraints/legcuffs/bola/throw_impact(atom/hit_atom)
/obj/item/restraints/legcuffs/bola/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(..() || !iscarbon(hit_atom))//if it gets caught or the target can't be cuffed,
return//abort
var/mob/living/carbon/C = hit_atom
ensnare(hit_atom)
/**
* Attempts to legcuff someone with the bola
*
* Arguments:
* * C - the carbon that we will try to ensnare
*/
/obj/item/restraints/legcuffs/bola/proc/ensnare(mob/living/carbon/C)
if(!C.legcuffed && C.get_num_legs(FALSE) >= 2)
visible_message("<span class='danger'>\The [src] ensnares [C]!</span>")
C.legcuffed = src
forceMove(C)
C.update_equipment_speed_mods()
C.update_inv_legcuffed()
SSblackbox.record_feedback("tally", "handcuffs", 1, type)
to_chat(C, "<span class='userdanger'>\The [src] ensnares you!</span>")
C.Knockdown(knockdown)
playsound(src, 'sound/effects/snap.ogg', 50, TRUE)
/obj/item/restraints/legcuffs/bola/tactical//traitor variant
name = "reinforced bola"
@@ -368,7 +377,7 @@
w_class = WEIGHT_CLASS_SMALL
breakouttime = 60
/obj/item/restraints/legcuffs/bola/energy/throw_impact(atom/hit_atom)
/obj/item/restraints/legcuffs/bola/energy/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(iscarbon(hit_atom))
var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy/cyborg(get_turf(hit_atom))
B.Crossed(hit_atom)
+1 -1
View File
@@ -92,7 +92,7 @@
master.emote("scream")
master.remove_status_effect(STATUS_EFFECT_HISGRACE)
REMOVE_TRAIT(src, TRAIT_NODROP, HIS_GRACE_TRAIT)
master.Knockdown(60)
master.DefaultCombatKnockdown(60)
master.adjustBruteLoss(master.maxHealth)
playsound(master, 'sound/effects/splat.ogg', 100, 0)
else
@@ -92,6 +92,14 @@
creation_time = 0
max_signs = 3
/obj/item/holosign_creator/combifan
name = "ATMOS holo-combifan projector"
desc = "A holographic projector that creates holographic combi-fans that prevent changes in atmosphere and temperature conditions. Somehow."
icon_state = "signmaker_atmos"
holosign_type = /obj/structure/holosign/barrier/combifan
creation_time = 0
max_signs = 3
/obj/item/holosign_creator/medical
name = "\improper PENLITE barrier projector"
desc = "A holographic projector that creates PENLITE holobarriers. Useful during quarantines since they halt those with malicious diseases."
+39 -32
View File
@@ -51,42 +51,37 @@
item_state = "knight_hospitaller"
// CITADEL CHANGES ENDS HERE
/obj/item/holybeacon
/obj/item/choice_beacon/holy
name = "armaments beacon"
desc = "Contains a set of armaments for the chaplain."
icon = 'icons/obj/device.dmi'
icon_state = "gangtool-red"
item_state = "radio"
/obj/item/holybeacon/attack_self(mob/user)
if(user.mind && (user.mind.isholy) && !GLOB.holy_armor_type)
beacon_armor(user)
/obj/item/choice_beacon/holy/canUseBeacon(mob/living/user)
if(user.mind && user.mind.isholy)
return ..()
else
playsound(src, 'sound/machines/buzz-sigh.ogg', 40, 1)
return FALSE
/obj/item/holybeacon/proc/beacon_armor(mob/M)
var/list/holy_armor_list = typesof(/obj/item/storage/box/holy)
var/list/display_names = list()
for(var/V in holy_armor_list)
var/atom/A = V
display_names += list(initial(A.name) = A)
/obj/item/choice_beacon/holy/generate_display_names()
var/static/list/holy_item_list
if(!holy_item_list)
holy_item_list = list()
var/list/templist = typesof(/obj/item/storage/box/holy)
for(var/V in templist)
var/atom/A = V
holy_item_list[initial(A.name)] = A
return holy_item_list
var/choice = input(M,"What holy armor kit would you like to order?","Holy Armor Theme") as null|anything in display_names
if(QDELETED(src) || !choice || M.stat || !in_range(M, src) || M.restrained() || !M.canmove || GLOB.holy_armor_type)
/obj/item/choice_beacon/holy/spawn_option(obj/choice,mob/living/M)
if(!GLOB.holy_armor_type)
..()
playsound(src, 'sound/effects/pray_chaplain.ogg', 40, 1)
SSblackbox.record_feedback("tally", "chaplain_armor", 1, "[choice]")
GLOB.holy_armor_type = choice
else
to_chat(M, "<span class='warning'>A selection has already been made. Self-Destructing...</span>")
return
var/index = display_names.Find(choice)
var/A = holy_armor_list[index]
GLOB.holy_armor_type = A
var/holy_armor_box = new A
SSblackbox.record_feedback("tally", "chaplain_armor", 1, "[choice]")
if(holy_armor_box)
qdel(src)
M.put_in_active_hand(holy_armor_box)///YOU COMPILED
/obj/item/storage/box/holy
name = "Templar Kit"
@@ -243,7 +238,7 @@
if(user.mind && (user.mind.isholy) && !reskinned)
reskin_holy_weapon(user)
/obj/item/nullrod/proc/reskin_holy_weapon(mob/M)
/obj/item/nullrod/proc/reskin_holy_weapon(mob/living/L)
if(GLOB.holy_weapon_type)
return
var/obj/item/holy_weapon
@@ -254,8 +249,8 @@
if (initial(rodtype.chaplain_spawnable))
display_names[initial(rodtype.name)] = rodtype
var/choice = input(M,"What theme would you like for your holy weapon?","Holy Weapon Theme") as null|anything in display_names
if(QDELETED(src) || !choice || M.stat || !in_range(M, src) || M.restrained() || !M.canmove || reskinned)
var/choice = input(L, "What theme would you like for your holy weapon?","Holy Weapon Theme") as null|anything in display_names
if(QDELETED(src) || !choice || !in_range(L, src) || !CHECK_MOBILITY(L, MOBILITY_USE) || reskinned)
return
var/A = display_names[choice] // This needs to be on a separate var as list member access is not allowed for new
@@ -268,7 +263,7 @@
if(holy_weapon)
holy_weapon.reskinned = TRUE
qdel(src)
M.put_in_active_hand(holy_weapon)
L.put_in_active_hand(holy_weapon)
/obj/item/nullrod/proc/jedi_spin(mob/living/user)
for(var/i in list(NORTH,SOUTH,EAST,WEST,EAST,SOUTH,NORTH,SOUTH,EAST,WEST,EAST,SOUTH))
@@ -468,6 +463,16 @@
hitsound = 'sound/weapons/rapierhit.ogg'
var/possessed = FALSE
/obj/item/nullrod/scythe/talking/process()
for(var/mob/living/simple_animal/shade/S in contents)
if(S.mind)
return
else
qdel(S)
possessed = FALSE
visible_message("<span class='warning'>The blade makes a short sigh. The spirit within seems to have passed on...</span>")
return PROCESS_KILL
/obj/item/nullrod/scythe/talking/relaymove(mob/user)
return //stops buckled message spam for the ghost.
@@ -489,6 +494,8 @@
S.ckey = C.ckey
S.status_flags |= GODMODE
S.language_holder = user.language_holder.copy(S)
S.AddElement(/datum/element/ghost_role_eligibility,penalize_on_ghost = TRUE)
START_PROCESSING(SSprocessing,src)
var/input = stripped_input(S,"What are you named?", ,"", MAX_NAME_LEN)
if(src && input)
@@ -673,7 +680,7 @@
add_fingerprint(user)
if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
to_chat(user, "<span class ='warning'>You club yourself over the head with [src].</span>")
user.Knockdown(60)
user.DefaultCombatKnockdown(60)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.apply_damage(2*force, BRUTE, BODY_ZONE_HEAD)
+2 -3
View File
@@ -71,8 +71,7 @@
if(stimulant)
if(isliving(loc))
var/mob/living/L = loc
L.SetStun(0)
L.SetKnockdown(0)
L.SetAllImmobility(0)
L.SetSleeping(0)
L.SetUnconscious(0)
L.reagents.add_reagent(/datum/reagent/medicine/muscle_stimulant, CLAMP(5 - L.reagents.get_reagent_amount(/datum/reagent/medicine/muscle_stimulant), 0, 5)) //If you don't have legs or get bola'd, tough luck!
@@ -154,7 +153,7 @@
colorize(null)
active = FALSE
/obj/item/hot_potato/update_icon()
/obj/item/hot_potato/update_icon_state()
icon_state = active? icon_on : icon_off
/obj/item/hot_potato/syndicate
@@ -78,12 +78,13 @@
return
if(message && imp_in.stat == CONSCIOUS)
imp_in.visible_message("<span class='warning'>[imp_in] doubles over in pain!</span>")
imp_in.Knockdown(140)
imp_in.DefaultCombatKnockdown(140)
/obj/item/implant/explosive/proc/boom_goes_the_weasel()
explosion(get_turf(imp_in ? imp_in : src), heavy, medium, weak, weak, flame_range = weak)
imp_in?.gib(TRUE)
qdel(src)
if(!QDELETED(imp_in))
imp_in.gib(TRUE)
qdel(src)
/obj/item/implant/explosive/macro
name = "macrobomb implant"
@@ -0,0 +1,121 @@
#define HIJACK_APC_MAX_AMOUNT 5
/obj/item/implant/hijack
name = "hijack implant"
desc = "Allows you to control the machinery in a room by hacking into the APC."
actions_types = list(/datum/action/item_action/hands_free/activate, /datum/action/item_action/removeAPCs, /datum/action/item_action/accessAPCs, /datum/action/item_action/stealthmodetoggle)
activated = 1
var/toggled = FALSE
icon_state = "hijack"
var/eye_color
var/stealthmode = FALSE
var/stealthcooldown = 0
var/hijacking = FALSE
/obj/item/implant/hijack/activate()
. = ..()
toggled = !toggled
imp_in.click_intercept = toggled ? src : null
imp_in.siliconaccesstoggle = toggled ? TRUE : FALSE
to_chat(imp_in,"<span class='notice'>You turn [toggled ? "on" : "off"] [src]'s silicon interactions.</span>")
toggle_eyes()
/obj/item/implant/hijack/proc/toggle_eyes()
if (!ishuman(imp_in))
return
var/on = toggled && !stealthmode
var/mob/living/carbon/human/H = imp_in
H.eye_color = on ? "ff0" : eye_color
H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
H.update_body()
/obj/item/implant/hijack/implant(mob/living/target, mob/user, silent = FALSE)
if(..())
ADD_TRAIT(target, TRAIT_HIJACKER, "implant")
if (ishuman(target))
var/mob/living/carbon/human/H = target
eye_color = H.eye_color
return TRUE
/obj/item/implant/hijack/removed(mob/living/source, silent = FALSE, special = 0)
if(..())
REMOVE_TRAIT(source, TRAIT_HIJACKER, "implant")
for (var/area/area in source.siliconaccessareas)
source.toggleSiliconAccessArea(area)
var/obj/machinery/power/apc/apc = area.get_apc()
if (apc)
apc.hijacker = null
apc.set_hijacked_lighting()
apc.update_icon()
if (ishuman(source))
var/mob/living/carbon/human/H = source
H.eye_color = eye_color
return TRUE
/obj/item/implant/hijack/proc/InterceptClickOn(mob/living/user,params,atom/object)
if (isitem(object) || !toggled || user.incapacitated())
return
if (stealthmode == FALSE && istype(object,/obj/machinery/power/apc) && !user.CanReach(object))
if (hijack_remotely(object))
return
if (stealthmode && !user.CanReach(object))
return
if (!object.hasSiliconAccessInArea(imp_in))
return
var/list/modifiers = params2list(params)
imp_in.face_atom(object)
if (modifiers["shift"] && modifiers["ctrl"])
object.AICtrlShiftClick(imp_in)
return TRUE
if (modifiers["shift"])
object.AIShiftClick(imp_in)
return TRUE
if (modifiers["ctrl"])
object.AICtrlClick(imp_in)
return TRUE
if (modifiers["alt"])
object.AIAltClick(imp_in)
return TRUE
if (user.get_active_held_item())
return
if (user.CanReach(object))
object.attack_robot(imp_in)
else
object.attack_ai(imp_in)
return TRUE
/obj/item/implant/hijack/proc/hijack_remotely(obj/machinery/power/apc/apc)
if (apc.hijacker || hijacking)
return FALSE //can't remotely hijack an already hijacked APC
hijacking = TRUE
to_chat(imp_in, "<span class='notice'>Establishing remote connection with APC.</span>")
if (!do_after(imp_in, 4 SECONDS,target=apc))
to_chat(imp_in, "<span class='warning'>Aborting.</span>")
hijacking = FALSE
return TRUE
if (LAZYLEN(imp_in.siliconaccessareas) >= HIJACK_APC_MAX_AMOUNT)
to_chat(src,"<span class='warning'>You are connected to too many APCs! Too many more will fry your brain.</span>")
hijacking = FALSE
return TRUE
imp_in.light_power = 2
imp_in.light_range = 2
imp_in.light_color = COLOR_YELLOW
imp_in.update_light()
imp_in.visible_message("<span class='warning'>[imp_in] starts glowing a with a hollow yellow light!</span>")
to_chat(imp_in, "<span class='notice'>Beginning hijack of APC.</span>")
if (do_after(imp_in, 21 SECONDS,target=apc))
apc.hijacker = imp_in
stealthmode = FALSE
apc.set_hijacked_lighting()
imp_in.toggleSiliconAccessArea(apc.area)
apc.update_icon()
stealthcooldown = world.time + 1 MINUTES + 30 SECONDS
toggle_eyes()
else
to_chat(imp_in, "<span class='warning'>Aborting.</span>")
hijacking = FALSE
imp_in.light_power = 0
imp_in.light_range = 0
imp_in.light_color = COLOR_YELLOW
imp_in.update_light()
return TRUE
@@ -9,19 +9,15 @@
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_GLASS=500)
var/obj/item/implant/imp = null
custom_materials = list(/datum/material/glass=500)
var/obj/item/implant/imp
var/imp_type
/obj/item/implantcase/update_icon()
/obj/item/implantcase/update_icon_state()
if(imp)
icon_state = "implantcase-[imp.item_color]"
reagents = imp.reagents
else
icon_state = "implantcase-0"
reagents = null
/obj/item/implantcase/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/pen))
@@ -46,6 +42,7 @@
imp = I.imp
I.imp = null
update_icon()
reagents = imp.reagents
I.update_icon()
else
if(imp)
@@ -54,6 +51,7 @@
imp.forceMove(I)
I.imp = imp
imp = null
reagents = null
update_icon()
I.update_icon()
@@ -96,16 +96,17 @@
visible_message("<span class='warning'>[M] has been implanted by [src].</span>")
return TRUE
/obj/machinery/implantchair/update_icon()
/obj/machinery/implantchair/update_icon_state()
icon_state = initial(icon_state)
if(state_open)
icon_state += "_open"
if(occupant)
icon_state += "_occupied"
/obj/machinery/implantchair/update_overlays()
. = ..()
if(ready)
add_overlay("ready")
else
cut_overlays()
. += "ready"
/obj/machinery/implantchair/proc/replenish()
if(ready_implants < max_implants)
@@ -9,18 +9,17 @@
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=600, MAT_GLASS=200)
custom_materials = list(/datum/material/iron=600, /datum/material/glass=200)
var/obj/item/implant/imp = null
var/imp_type = null
/obj/item/implanter/update_icon()
/obj/item/implanter/update_icon_state()
if(imp)
icon_state = "implanter1"
else
icon_state = "implanter0"
/obj/item/implanter/attack(mob/living/M, mob/user)
if(!istype(M))
return
@@ -74,4 +73,8 @@
/obj/item/implanter/stealth
name = "implanter (stealth)"
imp_type = /obj/item/implant/stealth
imp_type = /obj/item/implant/stealth
/obj/item/implanter/hijack
name = "implanter (hijack)"
imp_type = /obj/item/implant/hijack
@@ -18,7 +18,7 @@
if(case)
. += "<span class='notice'>Alt-click [src] to remove the inserted implant case.</span>"
/obj/item/implantpad/update_icon()
/obj/item/implantpad/update_icon_state()
icon_state = "implantpad-[case ? TRUE : FALSE]"
/obj/item/implantpad/AltClick(mob/user)
+8 -7
View File
@@ -163,13 +163,14 @@
if(opened)
. += "<span class='notice'>Its battery compartment is open.</span>"
/obj/item/inducer/update_icon()
cut_overlays()
if(opened)
if(!cell)
add_overlay("inducer-nobat")
else
add_overlay("inducer-bat")
/obj/item/inducer/update_overlays()
. = ..()
if(!opened)
return
if(!cell)
. += "inducer-nobat"
else
. += "inducer-bat"
/obj/item/inducer/sci
icon_state = "inducer-sci"
+11 -5
View File
@@ -22,7 +22,7 @@
throwforce = 0
throw_speed = 3
throw_range = 5
materials = list(MAT_METAL=80)
custom_materials = list(/datum/material/iron=80)
flags_1 = CONDUCT_1
attack_verb = list("attacked", "stabbed", "poked")
hitsound = 'sound/weapons/bladeslice.ogg'
@@ -65,7 +65,7 @@
hitsound = 'sound/weapons/bladeslice.ogg'
throw_speed = 3
throw_range = 6
materials = list(MAT_METAL=12000)
custom_materials = list(/datum/material/iron=12000)
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
sharpness = IS_SHARP_ACCURATE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
@@ -104,7 +104,7 @@
flags_1 = CONDUCT_1
force = 15
throwforce = 10
materials = list(MAT_METAL=18000)
custom_materials = list(/datum/material/iron=18000)
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
w_class = WEIGHT_CLASS_NORMAL
@@ -136,7 +136,13 @@
desc = "A sharpened bone. The bare minimum in survival."
force = 15
throwforce = 15
materials = list()
custom_materials = null
/obj/item/kitchen/knife/combat/bone/plastic
name = "plastic knife"
desc = "A plastic knife. Rather harmless to anything."
force = 1
bayonet = FALSE
/obj/item/kitchen/knife/combat/cyborg
name = "cyborg knife"
@@ -153,7 +159,7 @@
desc = "Unlike other carrots, you should probably keep this far away from your eyes."
force = 8
throwforce = 12//fuck git
materials = list()
custom_materials = null
attack_verb = list("shanked", "shivved")
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
+4 -2
View File
@@ -40,8 +40,10 @@
if (prob(50))
qdel(src)
/obj/item/latexballon/bullet_act()
burst()
/obj/item/latexballon/bullet_act(obj/item/projectile/P)
if(!P.nodamage)
burst()
return ..()
/obj/item/latexballon/temperature_expose(datum/gas_mixture/air, temperature, volume)
if(temperature > T0C+100)
+10
View File
@@ -14,6 +14,7 @@
//book contents below
dat = {"<html>
<head>
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
<style>
h1 {font-size: 18px; margin: 15px 0px 5px;}
h2 {font-size: 15px; margin: 15px 0px 5px;}
@@ -49,6 +50,7 @@
title = "APLU \"Ripley\" Construction and Operation Manual"
dat = {"<html>
<head>
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
<style>
h1 {font-size: 18px; margin: 15px 0px 5px;}
h2 {font-size: 15px; margin: 15px 0px 5px;}
@@ -122,6 +124,7 @@
title = "Chef Recipes"
dat = {"<html>
<head>
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
<style>
h1 {font-size: 18px; margin: 15px 0px 5px;}
h2 {font-size: 15px; margin: 15px 0px 5px;}
@@ -202,6 +205,10 @@
author = "Syndicate"
title = "Fission Mailed: Nuclear Sabotage 101"
dat = {"<html>
<head>
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
</head>
<body>
Nuclear Explosives 101:<br>
Hello and thank you for choosing the Syndicate for your nuclear information needs.<br>
Today's crash course will deal with the operation of a Fusion Class Nanotrasen made Nuclear Device.<br>
@@ -229,6 +236,7 @@
<b>Disk, Code, Safety, Timer, Disk, RUN!</b><br>
Intelligence Analysts believe that normal Nanotrasen procedure is for the Captain to secure the nuclear authorisation disk.<br>
Good luck!
</body>
</html>"}
// Wiki books that are linked to the configured wiki link.
@@ -249,6 +257,7 @@
dat = {"
<html><head>
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
<style>
iframe {
display: none;
@@ -284,6 +293,7 @@
dat = {"
<html><head>
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
<style>
iframe {
display: none;
+15 -17
View File
@@ -7,7 +7,6 @@
var/brightness_on = 3
total_mass = 0.4 //Survival flashlights typically weigh around 5 ounces.
/obj/item/melee/transforming/energy/Initialize()
. = ..()
total_mass_on = (total_mass_on ? total_mass_on : (w_class_on * 0.75))
@@ -107,8 +106,12 @@
/obj/item/melee/transforming/energy/sword/transform_weapon(mob/living/user, supress_message_text)
. = ..()
if(. && active && item_color)
icon_state = "sword[item_color]"
if(active)
if(. && item_color)
icon_state = "sword[item_color]"
AddElement(/datum/element/sword_point)
else
RemoveElement(/datum/element/sword_point)
/obj/item/melee/transforming/energy/sword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(active)
@@ -259,13 +262,12 @@
light_color = "#37FFF7"
actions_types = list()
/obj/item/melee/transforming/energy/sword/cx/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
altafterattack(A, user, TRUE, params)
return TRUE
/obj/item/melee/transforming/energy/sword/cx/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
/obj/item/melee/transforming/energy/sword/cx/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes
if(istype(user))
user.visible_message("<span class='notice'>[user] points the tip of [src] at [target].</span>", "<span class='notice'>You point the tip of [src] at [target].</span>")
/obj/item/melee/transforming/energy/sword/cx/alt_pre_attack(atom/A, mob/living/user, params) //checks if it can do right click memes
altafterattack(A, user, TRUE, params)
return TRUE
/obj/item/melee/transforming/energy/sword/cx/transform_weapon(mob/living/user, supress_message_text)
@@ -301,7 +303,8 @@
if(!supress_message_text)
to_chat(user, "<span class='notice'>[src] [active ? "is now active":"can now be concealed"].</span>")
/obj/item/melee/transforming/energy/sword/cx/update_icon()
/obj/item/melee/transforming/energy/sword/cx/update_overlays()
. = ..()
var/mutable_appearance/blade_overlay = mutable_appearance(icon, "cxsword_blade")
var/mutable_appearance/gem_overlay = mutable_appearance(icon, "cxsword_gem")
@@ -309,15 +312,10 @@
blade_overlay.color = light_color
gem_overlay.color = light_color
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
add_overlay(gem_overlay)
. += gem_overlay
if(active)
add_overlay(blade_overlay)
if(ismob(loc))
var/mob/M = loc
M.update_inv_hands()
. += blade_overlay
/obj/item/melee/transforming/energy/sword/cx/AltClick(mob/living/user)
. = ..()
+205 -45
View File
@@ -24,7 +24,7 @@
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("flogged", "whipped", "lashed", "disciplined")
hitsound = 'sound/weapons/chainhit.ogg'
materials = list(MAT_METAL = 1000)
custom_materials = list(/datum/material/iron = 1000)
/obj/item/melee/chainofcommand/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -67,12 +67,13 @@
sharpness = IS_SHARP
attack_verb = list("slashed", "cut")
hitsound = 'sound/weapons/rapierhit.ogg'
materials = list(MAT_METAL = 1000)
custom_materials = list(/datum/material/iron = 1000)
total_mass = 3.4
/obj/item/melee/sabre/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 30, 95, 5) //fast and effective, but as a sword, it might damage the results.
AddElement(/datum/element/sword_point)
/obj/item/melee/sabre/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
@@ -142,33 +143,61 @@
/obj/item/melee/rapier
name = "plastitanium rapier"
desc = "A impossibly thin blade made of plastitanium with a tip made of diamond. It looks to be able to cut through any armor."
desc = "A thin blade made of plastitanium with a diamond tip. It appears to be coated in a persistent layer of an unknown substance."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "rapier"
item_state = "rapier"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
force = 25
throwforce = 35
block_chance = 0
armour_penetration = 100
force = 15
throwforce = 25
block_chance = 50
armour_penetration = 200 //Apparently this gives it the ability to pierce block
flags_1 = CONDUCT_1
obj_flags = UNIQUE_RENAME
w_class = WEIGHT_CLASS_BULKY
sharpness = IS_SHARP_ACCURATE //It cant be sharpend cook -_-
attack_verb = list("slashed", "cut", "pierces", "pokes")
total_mass = 3.4
attack_verb = list("stabs", "punctures", "pierces", "pokes")
hitsound = 'sound/weapons/rapierhit.ogg'
total_mass = 0.4
/obj/item/melee/rapier/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 20, 65, 0)
/obj/item/melee/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
final_block_chance = 0
return ..()
/obj/item/melee/rapier/on_exit_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/rapier/B = S.parent
if(istype(B))
playsound(B, 'sound/items/unsheath.ogg', 25, 1)
..()
/obj/item/melee/rapier/on_enter_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/rapier/B = S.parent
if(istype(B))
playsound(B, 'sound/items/sheath.ogg', 25, 1)
..()
/obj/item/melee/rapier/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "rapier")
/obj/item/melee/rapier/get_worn_belt_overlay(icon_file)
return mutable_appearance(icon_file, "-rapier")
/obj/item/melee/rapier/attack(mob/living/target, mob/living/user)
. = ..()
if(iscarbon(target))
var/mob/living/carbon/H = target
var/loss = H.getStaminaLoss()
H.Dizzy(10)
H.adjustStaminaLoss(30)
if((loss > 40) && prob(loss)) // if above 40, roll for sleep using 1% every 1 stamina damage
H.Sleeping(180)
/obj/item/melee/classic_baton
name = "police baton"
desc = "A wooden truncheon for beating criminal scum."
@@ -180,26 +209,73 @@
slot_flags = ITEM_SLOT_BELT
force = 12 //9 hit crit
w_class = WEIGHT_CLASS_NORMAL
var/cooldown = 13
var/on = TRUE
var/last_hit = 0
var/stun_stam_cost_coeff = 1.25
var/hardstun_ds = 1
var/hardstun_ds = TRUE
var/softstun_ds = 0
var/stam_dmg = 30
var/cooldown_check = 0 // Used internally, you don't want to modify
var/cooldown = 13 // Default wait time until can stun again.
var/stun_time_silicon = 60 // How long it stuns silicons for - 6 seconds.
var/affect_silicon = FALSE // Does it stun silicons.
var/on_sound // "On" sound, played when switching between able to stun or not.
var/on_stun_sound = "sound/effects/woodhit.ogg" // Default path to sound for when we stun.
var/stun_animation = TRUE // Do we animate the "hit" when stunning.
var/on = TRUE // Are we on or off
var/on_icon_state // What is our sprite when turned on
var/off_icon_state // What is our sprite when turned off
var/on_item_state // What is our in-hand sprite when turned on
var/force_on // Damage when on - not stunning
var/force_off // Damage when off - not stunning
var/weight_class_on // What is the new size class when turned on
/obj/item/melee/classic_baton/Initialize()
. = ..()
// Description for trying to stun when still on cooldown.
/obj/item/melee/classic_baton/proc/get_wait_description()
return
// Description for when turning their baton "on"
/obj/item/melee/classic_baton/proc/get_on_description()
. = list()
.["local_on"] = "<span class ='warning'>You extend the baton.</span>"
.["local_off"] = "<span class ='notice'>You collapse the baton.</span>"
return .
// Default message for stunning mob.
/obj/item/melee/classic_baton/proc/get_stun_description(mob/living/target, mob/living/user)
. = list()
.["visible"] = "<span class ='danger'>[user] has knocked down [target] with [src]!</span>"
.["local"] = "<span class ='danger'>[user] has knocked down [target] with [src]!</span>"
return .
// Default message for stunning a silicon.
/obj/item/melee/classic_baton/proc/get_silicon_stun_description(mob/living/target, mob/living/user)
. = list()
.["visible"] = "<span class='danger'>[user] pulses [target]'s sensors with the baton!</span>"
.["local"] = "<span class='danger'>You pulse [target]'s sensors with the baton!</span>"
return .
// Are we applying any special effects when we stun to carbon
/obj/item/melee/classic_baton/proc/additional_effects_carbon(mob/living/target, mob/living/user)
return
// Are we applying any special effects when we stun to silicon
/obj/item/melee/classic_baton/proc/additional_effects_silicon(mob/living/target, mob/living/user)
return
/obj/item/melee/classic_baton/attack(mob/living/target, mob/living/user)
if(!on)
return ..()
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes batons unusuable in stamina softcrit
if(IS_STAMCRIT(user))//CIT CHANGE - makes batons unusuable in stamina softcrit
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
return //CIT CHANGE - ditto
add_fingerprint(user)
if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
to_chat(user, "<span class ='danger'>You club yourself over the head.</span>")
user.Knockdown(60 * force)
user.DefaultCombatKnockdown(60 * force)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.apply_damage(2*force, BRUTE, BODY_ZONE_HEAD)
@@ -207,15 +283,28 @@
user.take_bodypart_damage(2*force)
return
if(iscyborg(target))
..()
if(user.a_intent != INTENT_HARM) // We don't stun if we're on harm.
if(affect_silicon)
var/list/desc = get_silicon_stun_description(target, user)
target.flash_act(affect_silicon = TRUE)
target.Stun(stun_time_silicon)
additional_effects_silicon(target, user)
user.visible_message(desc["visible"], desc["local"])
playsound(get_turf(src), on_stun_sound, 100, TRUE, -1)
if(stun_animation)
user.do_attack_animation(target)
else
..()
else
..()
return
if(!isliving(target))
return
if (user.a_intent == INTENT_HARM)
if(user.a_intent == INTENT_HARM)
if(!..() || !iscyborg(target))
return
else
if(last_hit < world.time)
if(cooldown_check < world.time)
if(target.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
return
@@ -223,18 +312,25 @@
var/mob/living/carbon/human/H = target
if(check_martial_counter(H, user))
return
playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)
target.Knockdown(softstun_ds, TRUE, FALSE, hardstun_ds, stam_dmg)
var/list/desc = get_stun_description(target, user)
if(stun_animation)
user.do_attack_animation(target)
playsound(get_turf(src), on_stun_sound, 75, 1, -1)
target.DefaultCombatKnockdown(softstun_ds, TRUE, FALSE, hardstun_ds, stam_dmg)
additional_effects_carbon(target, user)
log_combat(user, target, "stunned", src)
src.add_fingerprint(user)
target.visible_message("<span class ='danger'>[user] has knocked down [target] with [src]!</span>", \
"<span class ='userdanger'>[user] has knocked down [target] with [src]!</span>")
add_fingerprint(user)
target.visible_message(desc["visible"], desc["local"])
if(!iscarbon(user))
target.LAssailant = null
else
target.LAssailant = user
last_hit = world.time + cooldown
target.LAssailant = WEAKREF(user)
cooldown_check = world.time + cooldown
user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes swinging batons cost stamina
else
var/wait_desc = get_wait_description()
if(wait_desc)
to_chat(user, wait_desc)
/obj/item/melee/classic_baton/telescopic
name = "telescopic baton"
@@ -249,6 +345,13 @@
item_flags = NONE
force = 0
on = FALSE
on_sound = 'sound/weapons/batonextend.ogg'
on_icon_state = "telebaton_1"
off_icon_state = "telebaton_0"
on_item_state = "nullrod"
force_on = 10
force_off = 0
weight_class_on = WEIGHT_CLASS_BULKY
total_mass = TOTAL_MASS_NORMAL_ITEM
/obj/item/melee/classic_baton/telescopic/suicide_act(mob/user)
@@ -259,7 +362,7 @@
if(!on)
src.attack_self(user)
else
playsound(loc, 'sound/weapons/batonextend.ogg', 50, 1)
playsound(loc, on_sound, 50, 1)
add_fingerprint(user)
sleep(3)
if (H && !QDELETED(H))
@@ -271,25 +374,57 @@
/obj/item/melee/classic_baton/telescopic/attack_self(mob/user)
on = !on
var/list/desc = get_on_description()
if(on)
to_chat(user, "<span class ='warning'>You extend the baton.</span>")
icon_state = "telebaton_1"
item_state = "nullrod"
w_class = WEIGHT_CLASS_BULKY //doesnt fit in backpack when its on for balance
force = 10 //stunbaton damage
to_chat(user, desc["local_on"])
icon_state = on_icon_state
item_state = on_item_state
w_class = weight_class_on
force = force_on
attack_verb = list("smacked", "struck", "cracked", "beaten")
else
to_chat(user, "<span class ='notice'>You collapse the baton.</span>")
icon_state = "telebaton_0"
to_chat(user, desc["local_off"])
icon_state = off_icon_state
item_state = null //no sprite for concealment even when in hand
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
force = 0 //not so robust now
force = force_off
attack_verb = list("hit", "poked")
playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1)
playsound(src.loc, on_sound, 50, 1)
add_fingerprint(user)
/obj/item/melee/classic_baton/telescopic/contractor_baton
name = "contractor baton"
desc = "A compact, specialised baton assigned to Syndicate contractors. Applies light electrical shocks to targets."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "contractor_baton_0"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
item_state = null
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
item_flags = NONE
force = 5
cooldown = 20
stam_dmg = 45 //4 hit stamcrit
affect_silicon = TRUE
on_sound = 'sound/weapons/contractorbatonextend.ogg'
on_stun_sound = 'sound/effects/contractorbatonhit.ogg'
on_icon_state = "contractor_baton_1"
off_icon_state = "contractor_baton_0"
on_item_state = "contractor_baton"
force_on = 16
force_off = 5
weight_class_on = WEIGHT_CLASS_NORMAL
/obj/item/melee/classic_baton/telescopic/contractor_baton/get_wait_description()
return "<span class='danger'>The baton is still charging!</span>"
/obj/item/melee/classic_baton/telescopic/contractor_baton/additional_effects_carbon(mob/living/target, mob/living/user)
target.Jitter(20)
target.apply_effect(EFFECT_STUTTER, 20)
target.apply_status_effect(/datum/status_effect/electrostaff, 30) //knockdown, disarm, and slowdown, the unholy triumvirate of stam combat
/obj/item/melee/supermatter_sword
name = "supermatter sword"
desc = "In a station full of bad ideas, this might just be the worst."
@@ -333,13 +468,13 @@
if(proximity_flag)
consume_everything(target)
/obj/item/melee/supermatter_sword/throw_impact(target)
/obj/item/melee/supermatter_sword/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
if(ismob(target))
var/mob/M
if(ismob(hit_atom))
var/mob/M = hit_atom
if(src.loc == M)
M.dropItemToGround(src)
consume_everything(target)
consume_everything(hit_atom)
/obj/item/melee/supermatter_sword/pickup(user)
..()
@@ -358,7 +493,8 @@
/obj/item/melee/supermatter_sword/bullet_act(obj/item/projectile/P)
visible_message("<span class='danger'>[P] smacks into [src] and rapidly flashes to ash.</span>",\
"<span class='italics'>You hear a loud crack as you are washed with a wave of heat.</span>")
consume_everything()
consume_everything(P)
return BULLET_ACT_HIT
/obj/item/melee/supermatter_sword/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] touches [src]'s blade. It looks like [user.p_theyre()] tired of waiting for the radiation to kill [user.p_them()]!</span>")
@@ -452,12 +588,10 @@
held_sausage = null
update_icon()
/obj/item/melee/roastingstick/update_icon()
/obj/item/melee/roastingstick/update_overlays()
. = ..()
cut_overlays()
if (held_sausage)
var/mutable_appearance/sausage = mutable_appearance(icon, "roastingstick_sausage")
add_overlay(sausage)
. += mutable_appearance(icon, "roastingstick_sausage")
/obj/item/melee/roastingstick/proc/extend(user)
to_chat(user, "<span class ='warning'>You extend [src].</span>")
@@ -506,3 +640,29 @@
held_sausage.name = "[target.name]-roasted [held_sausage.name]"
held_sausage.desc = "[held_sausage.desc] It has been cooked to perfection on \a [target]."
update_icon()
/obj/item/melee/cleric_mace
name = "cleric mace"
desc = "The grandson of the club, yet the grandfather of the baseball bat. Most notably used by holy orders in days past."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "mace_greyscale"
item_state = "mace_greyscale"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Material type changes the prefix as well as the color.
custom_materials = list(/datum/material/iron = 12000) //Defaults to an Iron Mace.
slot_flags = ITEM_SLOT_BELT
force = 14
w_class = WEIGHT_CLASS_BULKY
throwforce = 8
block_chance = 10
armour_penetration = 50
attack_verb = list("smacked", "struck", "cracked", "beaten")
var/overlay_state = "mace_handle"
var/mutable_appearance/overlay
/obj/item/melee/cleric_mace/Initialize()
. = ..()
overlay = mutable_appearance(icon, overlay_state)
overlay.appearance_flags = RESET_COLOR
add_overlay(overlay)
+112
View File
@@ -12,6 +12,109 @@
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("warned", "cautioned", "smashed")
/obj/item/choice_beacon
name = "choice beacon"
desc = "Hey, why are you viewing this?!! Please let Centcom know about this odd occurance."
icon = 'icons/obj/device.dmi'
icon_state = "gangtool-blue"
item_state = "radio"
/obj/item/choice_beacon/attack_self(mob/user)
if(canUseBeacon(user))
generate_options(user)
/obj/item/choice_beacon/proc/generate_display_names() // return the list that will be used in the choice selection. entries should be in (type.name = type) fashion. see choice_beacon/hero for how this is done.
return list()
/obj/item/choice_beacon/proc/canUseBeacon(mob/living/user)
if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return TRUE
else
playsound(src, 'sound/machines/buzz-sigh.ogg', 40, 1)
return FALSE
/obj/item/choice_beacon/proc/generate_options(mob/living/M)
var/list/display_names = generate_display_names()
if(!display_names.len)
return
var/choice = input(M,"Which item would you like to order?","Select an Item") as null|anything in display_names
if(!choice || !M.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
spawn_option(display_names[choice],M)
qdel(src)
/obj/item/choice_beacon/proc/spawn_option(obj/choice,mob/living/M)
var/obj/new_item = new choice()
var/obj/structure/closet/supplypod/bluespacepod/pod = new()
pod.explosionSize = list(0,0,0,0)
new_item.forceMove(pod)
var/msg = "<span class='danger'>After making your selection, you notice a strange target on the ground. It might be best to step back!</span>"
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(istype(H.ears, /obj/item/radio/headset))
msg = "You hear something crackle in your ears for a moment before a voice speaks. \"Please stand by for a message from Central Command. Message as follows: <span class='bold'>Item request received. Your package is inbound, please stand back from the landing site.</span> Message ends.\""
to_chat(M, msg)
new /obj/effect/abstract/DPtarget(get_turf(src), pod)
/obj/item/choice_beacon/ingredients
name = "ingredient box delivery beacon"
desc = "Summon a box of ingredients from a wide selection!"
icon_state = "gangtool-red"
/obj/item/choice_beacon/ingredients/generate_display_names()
var/static/list/ingredientboxes
if(!ingredientboxes)
ingredientboxes = list()
var/list/templist = typesof(/obj/item/storage/box/ingredients)
for(var/V in templist)
var/obj/item/storage/box/ingredients/A = V
ingredientboxes[initial(A.theme_name)] = A
return ingredientboxes
/obj/item/choice_beacon/hero
name = "heroic beacon"
desc = "To summon heroes from the past to protect the future."
/obj/item/choice_beacon/hero/generate_display_names()
var/static/list/hero_item_list
if(!hero_item_list)
hero_item_list = list()
var/list/templist = typesof(/obj/item/storage/box/hero) //we have to convert type = name to name = type, how lovely!
for(var/V in templist)
var/atom/A = V
hero_item_list[initial(A.name)] = A
return hero_item_list
/obj/item/storage/box/hero
name = "Courageous Tomb Raider - 1940's."
/obj/item/storage/box/hero/PopulateContents()
new /obj/item/clothing/head/fedora/curator(src)
new /obj/item/clothing/suit/curator(src)
new /obj/item/clothing/under/rank/civilian/curator/treasure_hunter(src)
new /obj/item/clothing/shoes/workboots/mining(src)
new /obj/item/melee/curator_whip(src)
/obj/item/storage/box/hero/astronaut
name = "First Man on the Moon - 1960's."
/obj/item/storage/box/hero/astronaut/PopulateContents()
new /obj/item/clothing/suit/space/nasavoid(src)
new /obj/item/clothing/head/helmet/space/nasavoid(src)
new /obj/item/tank/internals/emergency_oxygen/double(src)
new /obj/item/gps(src)
/obj/item/storage/box/hero/scottish
name = "Braveheart, the Scottish rebel - 1300's."
/obj/item/storage/box/hero/scottish/PopulateContents()
new /obj/item/clothing/under/costume/kilt(src)
new /obj/item/claymore/weak/ceremonial(src)
new /obj/item/toy/crayon/spraycan(src)
new /obj/item/clothing/shoes/sandal(src)
/obj/item/skub
desc = "It's skub."
name = "skub"
@@ -19,3 +122,12 @@
icon_state = "skub"
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("skubbed")
/obj/item/supermatterspray
name = "supermatter spray"
desc = "A spray bottle containing some kind of magical spray to fix the SM. \"Do not inhale.\" is written on the side. Unless aimed at the supermatter, it does nothing."
icon = 'icons/obj/supermatter.dmi'
icon_state = "supermatterspray"
w_class = WEIGHT_CLASS_SMALL
var/usesleft = 2
+2 -2
View File
@@ -21,7 +21,7 @@
/obj/item/mop/New()
..()
create_reagents(mopcap)
create_reagents(mopcap, NONE, NO_REAGENTS_VALUE)
/obj/item/mop/proc/clean(turf/A)
@@ -42,7 +42,7 @@
var/mob/living/L = user
if(istype(L) && L.getStaminaLoss() >= STAMINA_SOFTCRIT)
if(istype(L) && IS_STAMCRIT(L))
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")
return
+7 -5
View File
@@ -15,7 +15,7 @@
w_class = WEIGHT_CLASS_BULKY
throw_speed = 2
throw_range = 3
materials = list(MAT_METAL = 7500, MAT_GLASS = 100)
custom_materials = list(/datum/material/iron = 7500, /datum/material/glass = 100)
var/open = TRUE
var/locked = FALSE
var/list/occupants = list()
@@ -143,14 +143,16 @@
update_icon()
remove_occupant(user)
/obj/item/pet_carrier/update_icon()
cut_overlay("unlocked")
cut_overlay("locked")
/obj/item/pet_carrier/update_icon_state()
if(open)
icon_state = initial(icon_state)
else
icon_state = "pet_carrier_[!occupants.len ? "closed" : "occupied"]"
add_overlay("[locked ? "" : "un"]locked")
/obj/item/pet_carrier/update_overlays()
. = ..()
if(!open)
. += "[locked ? "" : "un"]locked"
/obj/item/pet_carrier/MouseDrop(atom/over_atom)
if(isopenturf(over_atom) && usr.canUseTopic(src, BE_CLOSE, ismonkey(usr)) && usr.Adjacent(over_atom) && open && occupants.len)
+51 -12
View File
@@ -12,11 +12,12 @@
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL = 500, MAT_GLASS = 250)
custom_materials = list(/datum/material/iron = 500, /datum/material/glass = 250)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/active = FALSE
var/atom/movable/target //The thing we're searching for
var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination
var/ignore_suit_sensor_level = FALSE // Do we find people even if their suit sensors are turned off
var/alert = FALSE // TRUE to display things more seriously
/obj/item/pinpointer/Initialize()
@@ -26,6 +27,7 @@
/obj/item/pinpointer/Destroy()
STOP_PROCESSING(SSfastprocess, src)
GLOB.pinpointer_list -= src
target = null
return ..()
/obj/item/pinpointer/attack_self(mob/living/user)
@@ -48,34 +50,36 @@
/obj/item/pinpointer/proc/scan_for_target()
return
/obj/item/pinpointer/update_icon()
cut_overlays()
/obj/item/pinpointer/update_overlays()
. = ..()
if(!active)
return
if(!target)
add_overlay("pinon[alert ? "alert" : ""]null")
. += "pinon[alert ? "alert" : ""]null"
return
var/turf/here = get_turf(src)
var/turf/there = get_turf(target)
if(here.z != there.z)
add_overlay("pinon[alert ? "alert" : ""]null")
if(!here || !there || here.z != there.z)
. += "pinon[alert ? "alert" : ""]null"
return
if(get_dist_euclidian(here,there) <= minimum_range)
add_overlay("pinon[alert ? "alert" : ""]direct")
. += "pinon[alert ? "alert" : ""]direct"
else
setDir(get_dir(here, there))
switch(get_dist(here, there))
if(1 to 8)
add_overlay("pinon[alert ? "alert" : "close"]")
. += "pinon[alert ? "alert" : "close"]"
if(9 to 16)
add_overlay("pinon[alert ? "alert" : "medium"]")
. += "pinon[alert ? "alert" : "medium"]"
if(16 to INFINITY)
add_overlay("pinon[alert ? "alert" : "far"]")
. += "pinon[alert ? "alert" : "far"]"
/obj/item/pinpointer/crew // A replacement for the old crew monitoring consoles
name = "crew pinpointer"
desc = "A handheld tracking device that points to crew suit sensors."
icon_state = "pinpointer_crew"
var/has_owner = FALSE
var/pinpointer_owner = null
/obj/item/pinpointer/crew/proc/trackable(mob/living/carbon/human/H)
var/turf/here = get_turf(src)
@@ -83,7 +87,7 @@
var/obj/item/clothing/under/U = H.w_uniform
// Suit sensors must be on maximum.
if(!U.has_sensor || U.sensor_mode < SENSOR_COORDS)
if(!U.has_sensor || U.sensor_mode < SENSOR_COORDS && !ignore_suit_sensor_level)
return FALSE
var/turf/there = get_turf(H)
@@ -100,7 +104,11 @@
STOP_PROCESSING(SSfastprocess, src)
update_icon()
return
if (has_owner && !pinpointer_owner)
pinpointer_owner = user
if (pinpointer_owner && pinpointer_owner != user)
to_chat(user, "<span class='notice'>The pinpointer doesn't respond. It seems to only recognise its owner.</span>")
return
var/list/name_counts = list()
var/list/names = list()
@@ -143,3 +151,34 @@
target = null
if(!target) //target can be set to null from above code, or elsewhere
active = FALSE
/obj/item/pinpointer/pair
name = "pair pinpointer"
desc = "A handheld tracking device that locks onto its other half of the matching pair."
var/other_pair
/obj/item/pinpointer/pair/Destroy()
other_pair = null
. = ..()
/obj/item/pinpointer/pair/scan_for_target()
target = other_pair
/obj/item/pinpointer/pair/examine(mob/user)
. = ..()
if(!active || !target)
return
var/mob/mob_holder = get(target, /mob)
if(istype(mob_holder))
to_chat(user, "Its pair is being held by [mob_holder].")
return
/obj/item/storage/box/pinpointer_pairs
name = "pinpointer pair box"
/obj/item/storage/box/pinpointer_pairs/PopulateContents()
var/obj/item/pinpointer/pair/A = new(src)
var/obj/item/pinpointer/pair/B = new(src)
A.other_pair = B
B.other_pair = A
+110 -400
View File
@@ -31,7 +31,18 @@
var/normal_desc
//--end of love :'(--
/obj/item/toy/plush/Initialize()
var/snowflake_id //if we set from a config snowflake plushie.
var/can_random_spawn = TRUE //if this is FALSE, don't spawn this for random plushies.
/obj/item/toy/plush/random_snowflake/Initialize(mapload, set_snowflake_id)
. = ..()
var/list/configlist = CONFIG_GET(keyed_list/snowflake_plushies)
var/id = safepick(configlist)
if(!id)
return
set_snowflake_from_config(id)
/obj/item/toy/plush/Initialize(mapload, set_snowflake_id)
. = ..()
AddComponent(/datum/component/squeak, squeak_override)
@@ -50,6 +61,9 @@
normal_desc = desc
if(set_snowflake_id)
set_snowflake_from_config(set_snowflake_id)
/obj/item/toy/plush/Destroy()
QDEL_NULL(grenade)
@@ -97,6 +111,44 @@
return ..()
/obj/item/toy/plush/proc/set_snowflake_from_config(id)
var/list/configlist = CONFIG_GET(keyed_list/snowflake_plushies)
var/list/jsonlist = configlist[id]
ASSERT(jsonlist)
jsonlist = json_decode(jsonlist)
if(jsonlist["inherit_from"])
var/path = text2path(jsonlist["inherit_from"])
if(!ispath(path, /obj/item/toy/plush))
stack_trace("Invalid path for inheritance")
else
var/obj/item/toy/plush/P = new path //can't initial() lists
name = P.name
desc = P.desc
icon_state = P.icon_state
item_state = P.item_state
icon = P.icon
squeak_override = P.squeak_override
attack_verb = P.attack_verb
gender = P.gender
qdel(P)
if(jsonlist["name"])
name = jsonlist["name"]
if(jsonlist["desc"])
desc = jsonlist["desc"]
if(jsonlist["gender"])
gender = jsonlist["gender"]
if(jsonlist["icon_state"])
icon_state = jsonlist["icon_state"]
item_state = jsonlist["item_state"]
icon = 'config/plushies/sprites.dmi'
if(jsonlist["attack_verb"])
attack_verb = jsonlist["attack_verb"]
if(jsonlist["squeak_override"])
squeak_override = jsonlist["squeak_override"]
if(squeak_override)
var/datum/component/squeak/S = GetComponent(/datum/component/squeak)
S?.override_squeak_sounds = squeak_override
/obj/item/toy/plush/handle_atom_del(atom/A)
if(A == grenade)
grenade = null
@@ -367,13 +419,22 @@
if(mood_message)
desc += mood_message
GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
/proc/valid_plushie_paths()
. = list()
for(var/i in subtypesof(/obj/item/toy/plush))
var/obj/item/toy/plush/abstract = i
if(!initial(abstract.can_random_spawn))
continue
. += i
/obj/item/toy/plush/random
name = "Illegal plushie"
desc = "Something fucked up"
var/blacklisted_plushes = list(/obj/item/toy/plush/carpplushie/dehy_carp, /obj/item/toy/plush/awakenedplushie, /obj/item/toy/plush/random)
can_random_spawn = FALSE
/obj/item/toy/plush/random/Initialize()
var/newtype = pick(subtypesof(/obj/item/toy/plush) - typecacheof(blacklisted_plushes))
var/newtype = prob(CONFIG_GET(number/snowflake_plushie_prob))? /obj/item/toy/plush/random_snowflake : pick(GLOB.valid_plushie_paths)
new newtype(loc)
return INITIALIZE_HINT_QDEL
@@ -504,115 +565,12 @@
attack_verb = list("clawed", "hissed", "tail slapped")
squeak_override = list('sound/weapons/slash.ogg' = 1)
/obj/item/toy/plush/lizardplushie/durgit
icon_state = "durgit"
item_state = "durgit"
squeak_override = list('modular_citadel/sound/voice/weh.ogg' = 1) //Durgit's the origin of the sound
/obj/item/toy/plush/lizardplushie/rio
icon_state = "rio"
item_state = "rio"
/obj/item/toy/plush/lizardplushie/dan
icon_state = "dan"
item_state = "dan"
/obj/item/toy/plush/lizardplushie/urinsu
icon_state = "urinsu"
item_state = "urinsu"
/obj/item/toy/plush/lizardplushie/arfrehn
icon_state = "arfrehn"
item_state = "arfrehn"
/obj/item/toy/plush/lizardplushie/soars
icon_state = "soars"
item_state = "soars"
/obj/item/toy/plush/lizardplushie/ghostie
icon_state = "ghostie"
item_state = "ghostie"
/obj/item/toy/plush/lizardplushie/amber
icon_state = "amber"
item_state = "amber"
/obj/item/toy/plush/lizardplushie/cyan
icon_state = "cyan"
item_state = "cyan"
/obj/item/toy/plush/lizardplushie/meena
icon_state = "meena"
item_state = "meena"
/obj/item/toy/plush/lizardplushie/stalks
icon_state = "stalks"
item_state = "stalks"
/obj/item/toy/plush/lizardplushie/kobold
name = "kobold plushie"
desc = "An adorable stuffed toy that resembles a kobold."
icon_state = "kobold"
item_state = "kobold"
/obj/item/toy/plush/lizardplushie/gorgi
icon_state = "gorgi"
item_state = "gorgi"
/obj/item/toy/plush/lizardplushie/almaz
icon_state = "almaz"
item_state = "almaz"
squeak_override = list('modular_citadel/sound/voice/raptor_purr.ogg' = 1)
/obj/item/toy/plush/lizardplushie/garou
icon_state = "garou"
item_state = "garou"
/obj/item/toy/plush/lizardplushie/augments
icon_state = "augments"
item_state = "augments"
squeak_override = list('modular_citadel/sound/voice/weh.ogg' = 1) //I have no mouth and I must weh
attack_verb = list("hugged", "patted", "snugged", "booped")
/obj/item/toy/plush/lizardplushie/xekov
icon_state = "xekov"
item_state = "xekov"
/obj/item/toy/plush/lizardplushie/greg
icon_state = "greg"
item_state = "greg"
/obj/item/toy/plush/lizardplushie/sin
icon_state = "sin"
item_state = "sin"
desc = "An adorable stuffed toy that resembles a lizardperson.. It faintly smells of sulfur."
/obj/item/toy/plush/lizardplushie/ends
icon_state = "ends"
item_state = "ends"
/obj/item/toy/plush/lizardplushie/lyssa
icon_state = "lyssa"
item_state = "lyssa"
/obj/item/toy/plush/snakeplushie
name = "snake plushie"
desc = "An adorable stuffed toy that resembles a snake. Not to be mistaken for the real thing."
icon_state = "plushie_snake"
item_state = "plushie_snake"
attack_verb = list("bitten", "hissed", "tail slapped")
squeak_override = list('modular_citadel/sound/voice/hiss.ogg' = 1)
/obj/item/toy/plush/snakeplushie/sasha
icon_state = "sasha"
item_state = "sasha"
/obj/item/toy/plush/snakeplushie/shay
icon_state = "shay"
item_state = "shay"
/obj/item/toy/plush/snakeplushie/vulken
icon_state = "vulken"
item_state = "vulken"
/obj/item/toy/plush/nukeplushie
name = "operative plushie"
desc = "A stuffed toy that resembles a syndicate nuclear operative. The tag claims operatives to be purely fictitious."
@@ -630,29 +588,17 @@
squeak_override = list('sound/effects/blobattack.ogg' = 1)
gender = FEMALE //given all the jokes and drawings, I'm not sure the xenobiologists would make a slimeboy
/obj/item/toy/plush/slimeplushie/annie
desc = "An adorable stuffed toy that resembles a slimey crewmember."
icon_state = "annie"
item_state = "annie"
/obj/item/toy/plush/slimeplushie/paxton
desc = "An adorable stuffed toy that resembles a slimey crewmember."
icon_state = "paxton"
item_state = "paxton"
attack_verb = list("CQC'd", "jabroni'd", "powergamed", "robusted", "cakehatted")
gender = MALE
/obj/item/toy/plush/awakenedplushie
name = "awakened plushie"
desc = "An ancient plushie that has grown enlightened to the true nature of reality."
icon_state = "plushie_awake"
item_state = "plushie_awake"
can_random_spawn = FALSE
/obj/item/toy/plush/awakenedplushie/ComponentInitialize()
. = ..()
AddComponent(/datum/component/edit_complainer)
/obj/item/toy/plush/beeplushie
name = "bee plushie"
desc = "A cute toy that resembles an even cuter bee."
@@ -668,21 +614,7 @@
icon_state = "bumble"
item_state = "bumble"
squeak_override = list('modular_citadel/sound/voice/mothsqueak.ogg' = 1)
/obj/item/toy/plush/mothplushie/nameko
icon_state = "nameko"
item_state = "nameko"
/obj/item/toy/plush/mothplushie/suru
icon_state = "suru"
item_state = "suru"
/obj/item/toy/plush/xeno
name = "xenohybrid plushie"
desc = "An adorable stuffed toy that resmembles a xenomorphic crewmember."
icon_state = "seras"
item_state = "seras"
squeak_override = list('sound/voice/hiss2.ogg' = 1)
can_random_spawn = FALSE
/obj/item/toy/plush/lampplushie
name = "lamp plushie"
@@ -736,20 +668,6 @@
icon_state = "scrubpuppy"
item_state = "scrubpuppy"
/obj/item/toy/plush/borgplushie/seeking
icon_state = "seeking"
item_state = "seeking"
/obj/item/toy/plush/borgplushie/neeb
icon_state = "neeb"
item_state = "neeb"
/obj/item/toy/plush/borgplushie/bhijn
desc = "An adorable stuffed toy of a IPC."
icon_state = "bhijn"
item_state = "bhijn"
attack_verb = list("closed", "reworked", "merged")
/obj/item/toy/plush/aiplush
name = "AI plushie"
desc = "A little stuffed toy AI core... it appears to be malfunctioning."
@@ -758,246 +676,22 @@
attack_verb = list("hacked", "detonated", "overloaded")
squeak_override = list('sound/machines/beep.ogg' = 9, 'sound/machines/buzz-two.ogg' = 1)
/obj/item/toy/plush/bird
name = "bird plushie"
desc = "An adorable stuffed plushie that resembles an avian."
icon_state = "sylas"
item_state = "sylas"
attack_verb = list("peeped", "beeped", "poofed")
squeak_override = list('modular_citadel/sound/voice/peep.ogg' = 1)
/obj/item/toy/plush/bird/esela
icon_state = "esela"
item_state = "esela"
/obj/item/toy/plush/bird/jahonna
icon_state = "jahonna"
item_state = "jahonna"
/obj/item/toy/plush/bird/krick
icon_state = "krick"
item_state = "krick"
/obj/item/toy/plush/bird/birddi
icon_state = "birddi"
item_state = "birddi"
/obj/item/toy/plush/bird/jewel
icon_state = "jewel"
item_state = "jewel"
/obj/item/toy/plush/sergal
name = "sergal plushie"
desc = "An adorable stuffed plushie that resembles a sagaru."
icon_state = "faux"
item_state = "faux"
squeak_override = list('modular_citadel/sound/voice/merp.ogg' = 1)
/obj/item/toy/plush/sergal/gladwyn
icon_state = "gladwyn"
item_state = "gladwyn"
/obj/item/toy/plush/sergal/jermaine
icon_state = "jermaine"
item_state = "jermaine"
/obj/item/toy/plush/mammal
name = "mammal plushie"
desc = "An adorable stuffed toy resembling some sort of crew member."
icon_state = "dubious"
item_state = "dubious"
/obj/item/toy/plush/mammal/gavin
icon_state = "gavin"
item_state = "gavin"
/obj/item/toy/plush/mammal/blep
icon_state = "blep"
item_state = "blep"
/obj/item/toy/plush/mammal/circe
desc = "A luxuriously soft toy that resembles a nine-tailed kitsune."
icon_state = "circe"
item_state = "circe"
attack_verb = list("medicated", "tailhugged", "kissed")
/obj/item/toy/plush/mammal/robin
icon_state = "robin"
item_state = "robin"
/obj/item/toy/plush/mammal/pavel
icon_state = "pavel"
item_state = "pavel"
/obj/item/toy/plush/mammal/mason
icon_state = "mason"
item_state = "mason"
/obj/item/toy/plush/mammal/oten
icon_state = "oten"
item_state = "oten"
/obj/item/toy/plush/mammal/ray
icon_state = "ray"
item_state = "ray"
/obj/item/toy/plush/mammal/redtail
icon_state = "redtail"
item_state = "redtail"
/obj/item/toy/plush/mammal/dawud
icon_state = "dawud"
item_state = "dawud"
/obj/item/toy/plush/mammal/edgar
icon_state = "edgar"
item_state = "edgar"
attack_verb = list("collared", "tricked", "headpatted")
/obj/item/toy/plush/mammal/frank
icon_state = "frank"
item_state = "frank"
/obj/item/toy/plush/mammal/poojawa
icon_state = "poojawa"
item_state = "poojawa"
/obj/item/toy/plush/mammal/hazel
icon_state = "hazel"
item_state = "hazel"
/obj/item/toy/plush/mammal/joker
icon_state = "joker"
item_state = "joker"
/obj/item/toy/plush/mammal/gunther
icon_state = "gunther"
item_state = "gunther"
/obj/item/toy/plush/mammal/fox
icon_state = "fox"
item_state = "fox"
/obj/item/toy/plush/mammal/rae
desc = "An adorable stuffed toy of an artic fox."
icon_state = "rae"
item_state = "rae"
/obj/item/toy/plush/snakeplushie
name = "snake plushie"
desc = "An adorable stuffed toy that resembles a snake. Not to be mistaken for the real thing."
icon_state = "plushie_snake"
item_state = "plushie_snake"
attack_verb = list("bitten", "hissed", "tail slapped")
squeak_override = list('modular_citadel/sound/voice/hiss.ogg' = 1)
/obj/item/toy/plush/mammal/zed
desc = "A masked stuffed toy that resembles a fierce miner. He even comes with his own little crusher!"
icon_state = "zed"
item_state = "zed"
attack_verb = list("ENDED", "CRUSHED", "GNOMED")
/obj/item/toy/plush/mammal/justin
icon_state = "justin"
item_state = "justin"
attack_verb = list("buttslapped", "fixed")
/obj/item/toy/plush/mammal/reece
icon_state = "reece"
item_state = "reece"
attack_verb = list("healed", "cured", "demoted")
/obj/item/toy/plush/mammal/redwood
desc = "An adorable stuffed toy resembling a Nanotrasen Captain. That just happens to be a bunny."
icon_state = "redwood"
item_state = "redwood"
attack_verb = list("ordered", "bapped", "reprimanded")
/obj/item/toy/plush/mammal/marisol
desc = "An adorable stuffed toy resembling a demi-wolf security officer."
icon_state = "marisol"
item_state = "marisol"
attack_verb = list("arrested", "harmbattoned", "lasered")
/obj/item/toy/plush/mammal/minty
desc = "An adorable stuffed toy resembling some sort of crew member. It smells like mint.."
icon_state = "minty"
item_state = "minty"
attack_verb = list("freshened", "brushed")
/obj/item/toy/plush/mammal/dog
desc = "An adorable stuffed toy that resembles a canine."
icon_state = "katlin"
item_state = "katlin"
attack_verb = list("barked", "boofed", "borked")
squeak_override = list(
'modular_citadel/sound/voice/bark1.ogg' = 1,
'modular_citadel/sound/voice/bark2.ogg' = 1
)
/obj/item/toy/plush/mammal/dog/frost
icon_state = "frost"
item_state = "frost"
/obj/item/toy/plush/mammal/dog/atticus
icon_state = "atticus"
item_state = "atticus"
/obj/item/toy/plush/mammal/dog/fletch
icon_state = "fletch"
item_state = "fletch"
/obj/item/toy/plush/mammal/dog/vincent
icon_state = "vincent"
item_state = "vincent"
/obj/item/toy/plush/mammal/dog/zigfried
desc = "An adorable stuffed toy of a very good boy."
icon_state = "zigfried"
item_state = "zigfried"
/obj/item/toy/plush/mammal/dog/nikolai
icon_state = "nikolai"
item_state = "nikolai"
/obj/item/toy/plush/mammal/dog/flynn
icon_state = "flynn"
item_state = "flynn"
/obj/item/toy/plush/mammal/dog/fritz
icon_state = "fritz"
item_state = "fritz"
attack_verb = list("barked", "boofed", "shotgun'd")
obj_flags = UNIQUE_RENAME
unique_reskin = list("Goodboye" = "fritz", "Badboye" = "fritz_bad")
/obj/item/toy/plush/mammal/dog/jesse
desc = "An adorable wolf toy that resembles a cream-colored wolf. He has a little pride flag!"
icon_state = "jesse"
item_state = "jesse"
attack_verb = list("greeted", "merc'd", "howdy'd")
/obj/item/toy/plush/catgirl
name = "feline plushie"
desc = "An adorable stuffed toy that resembles a feline."
icon_state = "bailey"
item_state = "bailey"
attack_verb = list("headbutt", "scritched", "bit")
squeak_override = list('modular_citadel/sound/voice/nya.ogg' = 1)
/obj/item/toy/plush/catgirl/mikeel
desc = "An adorable stuffed toy of some tauric cat person."
icon_state = "mikeel"
item_state = "mikeel"
/obj/item/toy/plush/catgirl/skylar
desc = "An adorable stuffed toy that resembles a degenerate."
icon_state = "skylar2"
item_state = "skylar2"
attack_verb = list("powergamed", "merged", "tabled")
squeak_override = list('sound/effects/meow1.ogg' = 1)
/obj/item/toy/plush/catgirl/drew
icon_state = "drew"
item_state = "drew"
/obj/item/toy/plush/catgirl/trilby
desc = "A masked stuffed toy that resembles a feline scientist."
icon_state = "trilby"
item_state = "trilby"
attack_verb = list("PR'd", "coded", "remembered")
/obj/item/toy/plush/mammal
name = "mammal plushie"
desc = "An adorable stuffed toy resembling some sort of crew member."
can_random_spawn = FALSE
/obj/item/toy/plush/catgirl/fermis
name = "medcat plushie"
@@ -1007,20 +701,36 @@
attack_verb = list("cuddled", "petpatted", "wigglepurred")
squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1)
/obj/item/toy/plush/catgirl/mariaf
desc = "An adorable stuffed toy that resembles a very tall cat girl."
icon_state = "mariaf"
item_state = "mariaf"
attack_verb = list("hugged", "stabbed", "licked")
/obj/item/toy/plush/xeno
name = "xenohybrid plushie"
desc = "An adorable stuffed toy that resmembles a xenomorphic crewmember."
squeak_override = list('sound/voice/hiss2.ogg' = 1)
can_random_spawn = FALSE
/obj/item/toy/plush/catgirl/maya
desc = "An adorable stuffed toy that resembles an angry cat girl. She has her own tiny nuke disk!"
icon_state = "maya"
item_state = "maya"
attack_verb = list("nuked", "arrested", "harmbatonned")
/obj/item/toy/plush/bird
name = "bird plushie"
desc = "An adorable stuffed plushie that resembles an avian."
attack_verb = list("peeped", "beeped", "poofed")
squeak_override = list('modular_citadel/sound/voice/peep.ogg' = 1)
can_random_spawn = FALSE
/obj/item/toy/plush/catgirl/marisa
desc = "An adorable stuffed toy that resembles a crew member, or maybe a witch. Having it makes you feel you can win."
icon_state = "marisa"
item_state = "marisa"
attack_verb = list("blasted", "sparked", "dazzled")
/obj/item/toy/plush/sergal
name = "sergal plushie"
desc = "An adorable stuffed plushie that resembles a sagaru."
squeak_override = list('modular_citadel/sound/voice/merp.ogg' = 1)
can_random_spawn = FALSE
/obj/item/toy/plush/mammal/dog
desc = "An adorable stuffed toy that resembles a canine."
attack_verb = list("barked", "boofed", "borked")
squeak_override = list(
'modular_citadel/sound/voice/bark1.ogg' = 1,
'modular_citadel/sound/voice/bark2.ogg' = 1
)
/obj/item/toy/plush/catgirl
name = "feline plushie"
desc = "An adorable stuffed toy that resembles a feline."
attack_verb = list("headbutt", "scritched", "bit")
squeak_override = list('modular_citadel/sound/voice/nya.ogg' = 1)
can_random_spawn = FALSE
+4 -4
View File
@@ -168,7 +168,7 @@
if(pressureSetting >= 3 && iscarbon(user))
var/mob/living/carbon/C = user
C.visible_message("<span class='warning'>[C] is thrown down by the force of the cannon!</span>", "<span class='userdanger'>[src] slams into your shoulder, knocking you down!")
C.Knockdown(60)
C.DefaultCombatKnockdown(60)
/obj/item/pneumatic_cannon/proc/fire_items(turf/target, mob/user)
if(fire_mode == PCANNON_FIREALL)
@@ -241,11 +241,11 @@
tank = thetank
update_icon()
/obj/item/pneumatic_cannon/update_icon()
cut_overlays()
/obj/item/pneumatic_cannon/update_overlays()
. = ..()
if(!tank)
return
add_overlay(tank.icon_state)
. += tank.icon_state
/obj/item/pneumatic_cannon/proc/fill_with_type(type, amount)
if(!ispath(type, /obj) && !ispath(type, /mob))
+9 -4
View File
@@ -44,9 +44,9 @@
if(H.stat == DEAD || H == user)
continue
if(H.mind && (has_job_loyalties || has_role_loyalties))
if(has_job_loyalties && H.mind.assigned_role in job_loyalties)
if(has_job_loyalties && (H.mind.assigned_role in job_loyalties))
inspired += H
else if(has_role_loyalties && H.mind.special_role in role_loyalties)
else if(has_role_loyalties && (H.mind.special_role in role_loyalties))
inspired += H
else if(check_inspiration(H))
inspired += H
@@ -64,8 +64,7 @@
/obj/item/banner/proc/inspiration(mob/living/carbon/human/H)
H.adjustBruteLoss(-15)
H.adjustFireLoss(-15)
H.AdjustStun(-40)
H.AdjustKnockdown(-40)
H.AdjustAllImmobility(-40)
H.AdjustUnconscious(-40)
playsound(H, 'sound/magic/staff_healing.ogg', 25, FALSE)
@@ -315,3 +314,9 @@
desc = "This one is rusted."
force = 30
armour_penetration = 15
/obj/item/claymore/weak/ceremonial
desc = "A rusted claymore, once at the heart of a powerful scottish clan struck down and oppressed by tyrants, it has been passed down the ages as a symbol of defiance."
force = 15
block_chance = 30
armour_penetration = 5
+11 -18
View File
@@ -20,7 +20,7 @@
return
user.do_attack_animation(M)
M.Knockdown(100)
M.DefaultCombatKnockdown(100)
M.apply_effect(EFFECT_STUTTER, 5)
M.visible_message("<span class='danger'>[user] has prodded [M] with [src]!</span>", \
@@ -80,9 +80,8 @@
else
user.visible_message("<span class='notice'>[user] hugs [M] to make [M.p_them()] feel better!</span>", \
"<span class='notice'>You hug [M] to make [M.p_them()] feel better!</span>")
if(M.resting && !M.recoveringstam)
M.resting = FALSE
M.update_canmove()
if(M.resting && !(M.combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
M.set_resting(FALSE, TRUE)
else
user.visible_message("<span class='notice'>[user] pets [M]!</span>", \
"<span class='notice'>You pet [M]!</span>")
@@ -100,9 +99,8 @@
else
user.visible_message("<span class='warning'>[user] hugs [M] in a firm bear-hug! [M] looks uncomfortable...</span>", \
"<span class='warning'>You hug [M] firmly to make [M.p_them()] feel better! [M] looks uncomfortable...</span>")
if(M.resting && !M.recoveringstam)
M.resting = FALSE
M.update_canmove()
if(!CHECK_MOBILITY(M, MOBILITY_STAND) && !(M.combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
M.set_resting(FALSE, TRUE)
else
user.visible_message("<span class='warning'>[user] bops [M] on the head!</span>", \
"<span class='warning'>You bop [M] on the head!</span>")
@@ -111,10 +109,9 @@
if(scooldown < world.time)
if(M.health >= 0)
if(ishuman(M)||ismonkey(M))
M.electrocute_act(5, "[user]", safety = 1)
M.electrocute_act(5, "[user]", flags = SHOCK_NOGLOVES)
user.visible_message("<span class='userdanger'>[user] electrocutes [M] with [user.p_their()] touch!</span>", \
"<span class='danger'>You electrocute [M] with your touch!</span>")
M.update_canmove()
else
if(!iscyborg(M))
M.adjustFireLoss(10)
@@ -154,11 +151,7 @@
var/static/list/charge_machines = typecacheof(list(/obj/machinery/cell_charger, /obj/machinery/recharger, /obj/machinery/recharge_station, /obj/machinery/mech_bay_recharge_port))
var/static/list/charge_items = typecacheof(list(/obj/item/stock_parts/cell, /obj/item/gun/energy))
/obj/item/borg/charger/Initialize()
. = ..()
/obj/item/borg/charger/update_icon()
..()
/obj/item/borg/charger/update_icon_state()
icon_state = "charger_[mode]"
/obj/item/borg/charger/attack_self(mob/user)
@@ -330,7 +323,7 @@
C.stuttering += 10
C.Jitter(10)
if(2)
C.Knockdown(40)
C.DefaultCombatKnockdown(40)
C.confused += 10
C.stuttering += 15
C.Jitter(25)
@@ -364,7 +357,7 @@
/obj/item/borg/lollipop/equipped()
check_amount()
/obj/item/borg/lollipop/dropped()
/obj/item/borg/lollipop/dropped(mob/user)
check_amount()
/obj/item/borg/lollipop/proc/check_amount() //Doesn't even use processing ticks.
@@ -596,7 +589,7 @@
update_icon()
to_chat(user, "<span class='boldnotice'>You [active? "activate":"deactivate"] [src].</span>")
/obj/item/borg/projectile_dampen/update_icon()
/obj/item/borg/projectile_dampen/update_icon_state()
icon_state = "[initial(icon_state)][active]"
/obj/item/borg/projectile_dampen/proc/activate_field()
@@ -627,7 +620,7 @@
return host.loc
return null
/obj/item/borg/projectile_dampen/dropped()
/obj/item/borg/projectile_dampen/dropped(mob/user)
. = ..()
host = loc
+10 -12
View File
@@ -39,20 +39,20 @@
chest.cell = new /obj/item/stock_parts/cell/high/plus(chest)
..()
/obj/item/robot_suit/update_icon()
cut_overlays()
/obj/item/robot_suit/update_overlays()
. = ..()
if(l_arm)
add_overlay("[l_arm.icon_state]+o")
. += "[l_arm.icon_state]+o"
if(r_arm)
add_overlay("[r_arm.icon_state]+o")
. += "[r_arm.icon_state]+o"
if(chest)
add_overlay("[chest.icon_state]+o")
. += "[chest.icon_state]+o"
if(l_leg)
add_overlay("[l_leg.icon_state]+o")
. += "[l_leg.icon_state]+o"
if(r_leg)
add_overlay("[r_leg.icon_state]+o")
. += "[r_leg.icon_state]+o"
if(head)
add_overlay("[head.icon_state]+o")
. += "[head.icon_state]+o"
/obj/item/robot_suit/proc/check_completion()
if(src.l_arm && src.r_arm)
@@ -317,8 +317,7 @@
O.robot_suit = src
if(!locomotion)
O.lockcharge = 1
O.update_canmove()
O.SetLockdown(TRUE)
to_chat(O, "<span class='warning'>Error: Servo motors unresponsive.</span>")
else
@@ -356,8 +355,7 @@
forceMove(O)
O.robot_suit = src
if(!locomotion)
O.lockcharge = TRUE
O.update_canmove()
O.SetLockdown(TRUE)
else if(istype(W, /obj/item/pen))
to_chat(user, "<span class='warning'>You need to use a multitool to name [src]!</span>")
+18 -61
View File
@@ -173,37 +173,6 @@
R.module.basic_modules += S
R.module.add_module(S, FALSE, TRUE)
/obj/item/borg/upgrade/premiumka
name = "mining cyborg premium KA"
desc = "A premium kinetic accelerator replacement for the mining module's standard kinetic accelerator."
icon_state = "cyborg_upgrade3"
require_module = 1
module_type = list(/obj/item/robot_module/miner)
/obj/item/borg/upgrade/premiumka/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
for(var/obj/item/gun/energy/kinetic_accelerator/cyborg/KA in R.module)
for(var/obj/item/borg/upgrade/modkit/M in KA.modkits)
M.uninstall(src)
R.module.remove_module(KA, TRUE)
var/obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg/PKA = new /obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg(R.module)
R.module.basic_modules += PKA
R.module.add_module(PKA, FALSE, TRUE)
/obj/item/borg/upgrade/premiumka/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
for(var/obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg/PKA in R.module)
for(var/obj/item/borg/upgrade/modkit/M in PKA.modkits)
M.uninstall(src)
R.module.remove_module(PKA, TRUE)
var/obj/item/gun/energy/kinetic_accelerator/cyborg/KA = new (R.module)
R.module.basic_modules += KA
R.module.add_module(KA, FALSE, TRUE)
/obj/item/borg/upgrade/advcutter
name = "mining cyborg advanced plasma cutter"
@@ -335,7 +304,6 @@
var/msg_cooldown = 0
var/on = FALSE
var/powercost = 10
var/mob/living/silicon/robot/cyborg
var/datum/action/toggle_action
/obj/item/borg/upgrade/selfrepair/action(mob/living/silicon/robot/R, user = usr)
@@ -346,7 +314,6 @@
to_chat(user, "<span class='warning'>This unit is already equipped with a self-repair module.</span>")
return FALSE
cyborg = R
icon_state = "selfrepair_off"
toggle_action = new /datum/action/item_action/toggle(src)
toggle_action.Grant(R)
@@ -354,41 +321,29 @@
/obj/item/borg/upgrade/selfrepair/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
toggle_action.Remove(cyborg)
toggle_action.Remove(R)
QDEL_NULL(toggle_action)
cyborg = null
deactivate_sr()
/obj/item/borg/upgrade/selfrepair/dropped()
. = ..()
addtimer(CALLBACK(src, .proc/check_dropped), 1)
/obj/item/borg/upgrade/selfrepair/proc/check_dropped()
if(loc != cyborg)
toggle_action.Remove(cyborg)
QDEL_NULL(toggle_action)
cyborg = null
deactivate_sr()
/obj/item/borg/upgrade/selfrepair/ui_action_click()
on = !on
if(on)
to_chat(cyborg, "<span class='notice'>You activate the self-repair module.</span>")
START_PROCESSING(SSobj, src)
to_chat(toggle_action.owner, "<span class='notice'>You deactivate the self-repair module.</span>")
deactivate_sr()
else
to_chat(cyborg, "<span class='notice'>You deactivate the self-repair module.</span>")
STOP_PROCESSING(SSobj, src)
update_icon()
to_chat(toggle_action.owner, "<span class='notice'>You activate the self-repair module.</span>")
activate_sr()
/obj/item/borg/upgrade/selfrepair/update_icon()
if(cyborg)
/obj/item/borg/upgrade/selfrepair/update_icon_state()
if(toggle_action)
icon_state = "selfrepair_[on ? "on" : "off"]"
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
else
icon_state = "cyborg_upgrade5"
/obj/item/borg/upgrade/selfrepair/proc/activate_sr()
START_PROCESSING(SSobj, src)
on = TRUE
update_icon()
/obj/item/borg/upgrade/selfrepair/proc/deactivate_sr()
STOP_PROCESSING(SSobj, src)
on = FALSE
@@ -399,7 +354,9 @@
repair_tick = 1
return
if(cyborg && (cyborg.stat != DEAD) && on)
var/mob/living/silicon/robot/cyborg = toggle_action.owner
if(istype(cyborg) && (cyborg.stat != DEAD) && on)
if(!cyborg.cell)
to_chat(cyborg, "<span class='warning'>Self-repair module deactivated. Please, insert the power cell.</span>")
deactivate_sr()
@@ -474,7 +431,7 @@
desc = "An upgrade to the Medical module's hypospray, containing \
stronger versions of existing chemicals."
additional_reagents = list(/datum/reagent/medicine/oxandrolone, /datum/reagent/medicine/sal_acid,
/datum/reagent/medicine/rezadone, /datum/reagent/medicine/pen_acid)
/datum/reagent/medicine/rezadone, /datum/reagent/medicine/pen_acid, /datum/reagent/medicine/prussian_blue)
/obj/item/borg/upgrade/piercing_hypospray
name = "cyborg piercing hypospray"
@@ -589,7 +546,7 @@
return FALSE
R.notransform = TRUE
var/prev_lockcharge = R.lockcharge
var/prev_locked_down = R.locked_down
R.SetLockdown(1)
R.anchored = TRUE
var/datum/effect_system/smoke_spread/smoke = new
@@ -599,7 +556,7 @@
for(var/i in 1 to 4)
playsound(R, pick('sound/items/drill_use.ogg', 'sound/items/jaws_cut.ogg', 'sound/items/jaws_pry.ogg', 'sound/items/welder.ogg', 'sound/items/ratchet.ogg'), 80, 1, -1)
sleep(12)
if(!prev_lockcharge)
if(!prev_locked_down)
R.SetLockdown(0)
R.anchored = FALSE
R.notransform = FALSE
+87 -15
View File
@@ -1,12 +1,16 @@
/obj/item/shield
name = "shield"
icon = 'icons/obj/items_and_weapons.dmi'
block_chance = 50
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
var/transparent = FALSE // makes beam projectiles pass through the shield
/obj/item/shield/proc/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK)
return TRUE
/obj/item/shield/riot
name = "riot shield"
desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "riot"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
@@ -16,9 +20,22 @@
throw_speed = 2
throw_range = 3
w_class = WEIGHT_CLASS_BULKY
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
custom_materials = list(/datum/material/glass=7500, /datum/material/iron=1000)
attack_verb = list("shoved", "bashed")
var/cooldown = 0 //shield bash cooldown. based on world.time
transparent = TRUE
max_integrity = 75
/obj/item/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(transparent && (hitby.pass_flags & PASSGLASS))
return FALSE
if(attack_type == THROWN_PROJECTILE_ATTACK)
final_block_chance += 30
if(attack_type == LEAP_ATTACK)
final_block_chance = 100
. = ..()
if(.)
on_shield_block(owner, hitby, attack_text, damage, attack_type)
/obj/item/shield/riot/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/melee/baton))
@@ -26,14 +43,40 @@
user.visible_message("<span class='warning'>[user] bashes [src] with [W]!</span>")
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
cooldown = world.time
else if(istype(W, /obj/item/stack/sheet/mineral/titanium))
if(obj_integrity >= max_integrity)
to_chat(user, "<span class='warning'>[src] is already in perfect condition.</span>")
else
var/obj/item/stack/sheet/mineral/titanium/T = W
T.use(1)
obj_integrity = max_integrity
to_chat(user, "<span class='notice'>You repair [src] with [T].</span>")
else
return ..()
/obj/item/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == THROWN_PROJECTILE_ATTACK)
final_block_chance += 30
if(attack_type == LEAP_ATTACK)
final_block_chance = 100
/obj/item/shield/riot/examine(mob/user)
. = ..()
var/healthpercent = round((obj_integrity/max_integrity) * 100, 1)
switch(healthpercent)
if(50 to 99)
. += "<span class='info'>It looks slightly damaged.</span>"
if(25 to 50)
. += "<span class='info'>It appears heavily damaged.</span>"
if(0 to 25)
. += "<span class='warning'>It's falling apart!</span>"
/obj/item/shield/riot/proc/shatter(mob/living/carbon/human/owner)
playsound(owner, 'sound/effects/glassbr3.ogg', 100)
new /obj/item/shard((get_turf(src)))
/obj/item/shield/riot/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK)
if(obj_integrity <= damage)
var/turf/T = get_turf(owner)
T.visible_message("<span class='warning'>[hitby] destroys [src]!</span>")
shatter(owner)
qdel(src)
return FALSE
take_damage(damage)
return ..()
/obj/item/shield/riot/roman
@@ -43,11 +86,18 @@
item_state = "roman_shield"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
transparent = FALSE
max_integrity = 65
/obj/item/shield/riot/roman/fake
desc = "Bears an inscription on the inside: <i>\"Romanes venio domus\"</i>. It appears to be a bit flimsy."
block_chance = 0
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
max_integrity = 30
/obj/item/shield/riot/roman/shatter(mob/living/carbon/human/owner)
playsound(owner, 'sound/effects/grillehit.ogg', 100)
new /obj/item/stack/sheet/metal(get_turf(src))
/obj/item/shield/riot/buckler
name = "wooden buckler"
@@ -56,14 +106,20 @@
item_state = "buckler"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
materials = list()
custom_materials = null
resistance_flags = FLAMMABLE
block_chance = 30
transparent = FALSE
max_integrity = 55
/obj/item/shield/riot/buckler/shatter(mob/living/carbon/human/owner)
playsound(owner, 'sound/effects/bang.ogg', 50)
new /obj/item/stack/sheet/mineral/wood(get_turf(src))
/obj/item/shield/energy
name = "energy combat shield"
desc = "A shield that reflects almost all energy projectiles, but is useless against physical attacks. It can be retracted, expanded, and stored anywhere."
icon = 'icons/obj/items_and_weapons.dmi'
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
@@ -91,7 +147,7 @@
/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
to_chat(user, "<span class='warning'>You beat yourself in the head with [src].</span>")
to_chat(user, "<span class='userdanger'>You beat yourself in the head with [src]!</span>")
user.take_bodypart_damage(5)
active = !active
icon_state = "[base_icon_state][active]"
@@ -101,21 +157,20 @@
throwforce = on_throwforce
throw_speed = on_throw_speed
w_class = WEIGHT_CLASS_BULKY
playsound(user, 'sound/weapons/saberon.ogg', 35, 1)
playsound(user, 'sound/weapons/saberon.ogg', 35, TRUE)
to_chat(user, "<span class='notice'>[src] is now active.</span>")
else
force = initial(force)
throwforce = initial(throwforce)
throw_speed = initial(throw_speed)
w_class = WEIGHT_CLASS_TINY
playsound(user, 'sound/weapons/saberoff.ogg', 35, 1)
playsound(user, 'sound/weapons/saberoff.ogg', 35, TRUE)
to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
add_fingerprint(user)
/obj/item/shield/riot/tele
name = "telescopic shield"
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "teleriot0"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
@@ -135,7 +190,7 @@
/obj/item/shield/riot/tele/attack_self(mob/living/user)
active = !active
icon_state = "teleriot[active]"
playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1)
playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, TRUE)
if(active)
force = 8
@@ -162,7 +217,7 @@
icon = 'icons/obj/items_and_weapons.dmi'
item_state = "metal"
icon_state = "makeshift_shield"
materials = list(MAT_METAL = 18000)
custom_materials = list(/datum/material/iron = 18000)
slot_flags = null
block_chance = 35
force = 10
@@ -181,3 +236,20 @@
throwforce = 15 //Massive pice of metal
w_class = WEIGHT_CLASS_HUGE
item_flags = SLOWS_WHILE_IN_HAND
transparent = FALSE
/obj/item/shield/riot/implant
name = "riot tower shield"
desc = "A massive shield that can block a lot of attacks and can take a lot of abuse before breaking." //It cant break unless it is removed from the implant
item_state = "metal"
icon_state = "metal"
icon = 'icons/obj/items_and_weapons.dmi'
block_chance = 30 //May be big but hard to move around to block.
slowdown = 1
transparent = FALSE
item_flags = SLOWS_WHILE_IN_HAND
/obj/item/shield/riot/implant/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
final_block_chance = 60 //Massive shield
return ..()
+3 -3
View File
@@ -60,7 +60,7 @@
#define DECALTYPE_BULLET 2
/obj/item/target/clown/bullet_act(obj/item/projectile/P)
..()
. = ..()
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
/obj/item/target/bullet_act(obj/item/projectile/P)
@@ -89,8 +89,8 @@
else
bullet_hole.icon_state = "dent"
add_overlay(bullet_hole)
return
return -1
return BULLET_ACT_HIT
return BULLET_ACT_FORCE_PIERCE
#undef DECALTYPE_SCORCH
#undef DECALTYPE_BULLET
+5 -5
View File
@@ -31,7 +31,7 @@
charged++
return
/obj/item/twohanded/singularityhammer/update_icon() //Currently only here to fuck with the on-mob icons.
/obj/item/twohanded/singularityhammer/update_icon_state() //Currently only here to fuck with the on-mob icons.
icon_state = "mjollnir[wielded]"
return
@@ -105,11 +105,11 @@
playsound(src.loc, "sparks", 50, 1)
shock(M)
/obj/item/twohanded/mjollnir/throw_impact(atom/target)
/obj/item/twohanded/mjollnir/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
. = ..()
if(isliving(target))
shock(target)
if(isliving(hit_atom))
shock(hit_atom)
/obj/item/twohanded/mjollnir/update_icon() //Currently only here to fuck with the on-mob icons.
/obj/item/twohanded/mjollnir/update_icon_state() //Currently only here to fuck with the on-mob icons.
icon_state = "mjollnir[wielded]"
return
+4 -4
View File
@@ -6,7 +6,7 @@
icon_state = "bluespace_crystal"
singular_name = "bluespace crystal"
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT)
points = 50
var/blink_range = 8 // The teleport range when crushed/thrown at someone.
refined_type = /obj/item/stack/sheet/bluespace_crystal
@@ -35,7 +35,7 @@
/obj/item/stack/ore/bluespace_crystal/proc/blink_mob(mob/living/L)
do_teleport(L, get_turf(L), blink_range, asoundin = 'sound/effects/phasein.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
/obj/item/stack/ore/bluespace_crystal/throw_impact(atom/hit_atom)
/obj/item/stack/ore/bluespace_crystal/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!..()) // not caught in mid-air
visible_message("<span class='notice'>[src] fizzles and disappears upon impact!</span>")
var/turf/T = get_turf(hit_atom)
@@ -49,7 +49,7 @@
/obj/item/stack/ore/bluespace_crystal/artificial
name = "artificial bluespace crystal"
desc = "An artificially made bluespace crystal, it looks delicate."
materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT*0.5)
custom_materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT*0.5)
blink_range = 4 // Not as good as the organic stuff!
points = 0 //nice try
refined_type = null
@@ -63,7 +63,7 @@
item_state = "sheet-polycrystal"
singular_name = "bluespace polycrystal"
desc = "A stable polycrystal, made of fused-together bluespace crystals. You could probably break one off."
materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT)
attack_verb = list("bluespace polybashed", "bluespace polybattered", "bluespace polybludgeoned", "bluespace polythrashed", "bluespace polysmashed")
novariants = TRUE
grind_results = list(/datum/reagent/bluespace = 20)
+1 -1
View File
@@ -126,7 +126,7 @@
heal_brute = 0
/obj/item/stack/medical/gauze/cyborg
materials = list()
custom_materials = null
is_cyborg = 1
cost = 250
+13 -9
View File
@@ -16,7 +16,8 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
throwforce = 10
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=1000)
custom_materials = list(/datum/material/iron=1000)
mats_per_stack = 1000
max_amount = 50
attack_verb = list("hit", "bludgeoned", "whacked")
hitsound = 'sound/weapons/grenadelaunch.ogg'
@@ -25,16 +26,18 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
/obj/item/stack/rods/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins to stuff \the [src] down [user.p_their()] throat! It looks like [user.p_theyre()] trying to commit suicide!</span>")//it looks like theyre ur mum
return BRUTELOSS
/obj/item/stack/rods/Initialize(mapload, new_amount, merge = TRUE)
. = ..()
recipes = GLOB.rod_recipes
update_icon()
/obj/item/stack/rods/update_icon()
/obj/item/stack/rods/get_main_recipes()
. = ..()
. += GLOB.rod_recipes
/obj/item/stack/rods/update_icon_state()
var/amount = get_amount()
if((amount <= 5) && (amount > 0))
if(amount <= 5)
icon_state = "rods-[amount]"
else
icon_state = "rods"
@@ -70,12 +73,13 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
return ..()
/obj/item/stack/rods/cyborg
materials = list()
custom_materials = null
is_cyborg = 1
cost = 250
/obj/item/stack/rods/cyborg/update_icon()
return
/obj/item/stack/rods/cyborg/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_blocker)
/obj/item/stack/rods/ten
amount = 10
+77 -31
View File
@@ -1,7 +1,11 @@
/* Glass stack types
* Contains:
* Glass sheets
* Plasma glass
* Reinforced glass sheets
* Reinforced plasma glass
* Titanium glass
* Plastitanium glass
* Glass shards - TODO: Move this into code/game/object/item/weapons
*/
@@ -10,7 +14,15 @@
*/
GLOBAL_LIST_INIT(glass_recipes, list ( \
new/datum/stack_recipe("directional window", /obj/structure/window/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
new/datum/stack_recipe("fulltile window", /obj/structure/window/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE) \
new/datum/stack_recipe("fulltile window", /obj/structure/window/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
null, \
new/datum/stack_recipe_list("glass working bases", list( \
new/datum/stack_recipe("chem dish", /obj/item/glasswork/glass_base/dish, 10), \
new/datum/stack_recipe("lens", /obj/item/glasswork/glass_base/glass_lens, 15), \
new/datum/stack_recipe("spout flask", /obj/item/glasswork/glass_base/spouty, 20), \
new/datum/stack_recipe("small bulb flask", /obj/item/glasswork/glass_base/flask_small, 5), \
new/datum/stack_recipe("large bottle flask", /obj/item/glasswork/glass_base/flask_large, 15), \
)), \
))
/obj/item/stack/sheet/glass
@@ -19,20 +31,22 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
singular_name = "glass sheet"
icon_state = "sheet-glass"
item_state = "sheet-glass"
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/glass
grind_results = list(/datum/reagent/silicon = 20)
material_type = /datum/material/glass
point_value = 1
tableVariant = /obj/structure/table/glass
shard_type = /obj/item/shard
/obj/item/stack/sheet/glass/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins to slice [user.p_their()] neck with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return BRUTELOSS
/obj/item/stack/sheet/glass/cyborg
materials = list()
custom_materials = null
is_cyborg = 1
cost = 500
@@ -42,9 +56,9 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
/obj/item/stack/sheet/glass/five
amount = 5
/obj/item/stack/sheet/glass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.glass_recipes
return ..()
/obj/item/stack/sheet/glass/get_main_recipes()
. = ..()
. += GLOB.glass_recipes
/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
@@ -87,19 +101,21 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
singular_name = "plasma glass sheet"
icon_state = "sheet-pglass"
item_state = "sheet-pglass"
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plasmaglass
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10)
tableVariant = /obj/structure/table/plasmaglass
material_flags = MATERIAL_NO_EFFECTS
shard_type = /obj/item/shard/plasma
/obj/item/stack/sheet/plasmaglass/fifty
amount = 50
/obj/item/stack/sheet/plasmaglass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.pglass_recipes
return ..()
/obj/item/stack/sheet/plasmaglass/get_main_recipes()
. = ..()
. += GLOB.pglass_recipes
/obj/item/stack/sheet/plasmaglass/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
@@ -120,7 +136,9 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
else
return ..()
/obj/item/stack/sheet/plasmaglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 1.2
S.efficiency *= 1.2
/*
* Reinforced glass sheets
@@ -139,19 +157,23 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
singular_name = "reinforced glass sheet"
icon_state = "sheet-rglass"
item_state = "sheet-rglass"
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/rglass
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/iron = 10)
point_value = 4
shard_type = /obj/item/shard
/obj/item/stack/sheet/rglass/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
..()
/obj/item/stack/sheet/rglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 2
/obj/item/stack/sheet/rglass/cyborg
materials = list()
custom_materials = null
var/datum/robot_energy_storage/glasource
var/metcost = 250
var/glacost = 500
@@ -167,9 +189,9 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
source.add_charge(amount * metcost)
glasource.add_charge(amount * glacost)
/obj/item/stack/sheet/rglass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.reinforced_glass_recipes
return ..()
/obj/item/stack/sheet/rglass/get_main_recipes()
. = ..()
. += GLOB.reinforced_glass_recipes
GLOBAL_LIST_INIT(prglass_recipes, list ( \
new/datum/stack_recipe("directional reinforced window", /obj/structure/window/plasma/reinforced/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
@@ -182,16 +204,22 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
singular_name = "reinforced plasma glass sheet"
icon_state = "sheet-prglass"
item_state = "sheet-prglass"
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT, MAT_METAL=MINERAL_MATERIAL_AMOUNT * 0.5,)
custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT, /datum/material/iron=MINERAL_MATERIAL_AMOUNT * 0.5,)
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
resistance_flags = ACID_PROOF
material_flags = MATERIAL_NO_EFFECTS
merge_type = /obj/item/stack/sheet/plasmarglass
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10, /datum/reagent/iron = 10)
point_value = 23
shard_type = /obj/item/shard/plasma
/obj/item/stack/sheet/plasmarglass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.prglass_recipes
return ..()
/obj/item/stack/sheet/plasmarglass/get_main_recipes()
. = ..()
. += GLOB.prglass_recipes
/obj/item/stack/sheet/plasmarglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 2.2
S.efficiency *= 1.2
GLOBAL_LIST_INIT(titaniumglass_recipes, list(
new/datum/stack_recipe("shuttle window", /obj/structure/window/shuttle/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE)
@@ -203,14 +231,19 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
singular_name = "titanium glass sheet"
icon_state = "sheet-titaniumglass"
item_state = "sheet-titaniumglass"
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/titaniumglass
shard_type = /obj/item/shard
/obj/item/stack/sheet/titaniumglass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.titaniumglass_recipes
return ..()
/obj/item/stack/sheet/titaniumglass/get_main_recipes()
. = ..()
. += GLOB.titaniumglass_recipes
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 2.5
S.efficiency *= 1.5
GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
new/datum/stack_recipe("plastitanium window", /obj/structure/window/plastitanium/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE)
@@ -222,14 +255,23 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
singular_name = "plastitanium glass sheet"
icon_state = "sheet-plastitaniumglass"
item_state = "sheet-plastitaniumglass"
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
material_flags = MATERIAL_NO_EFFECTS
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plastitaniumglass
shard_type = /obj/item/shard
/obj/item/stack/sheet/plastitaniumglass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.plastitaniumglass_recipes
return ..()
/obj/item/stack/sheet/plastitaniumglass/fifty
amount = 50
/obj/item/stack/sheet/plastitaniumglass/get_main_recipes()
. = ..()
. += GLOB.plastitaniumglass_recipes
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 2
S.efficiency *= 2
/obj/item/shard
name = "shard"
@@ -242,7 +284,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
item_state = "shard-glass"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
attack_verb = list("stabbed", "slashed", "sliced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
resistance_flags = ACID_PROOF
@@ -341,5 +383,9 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
force = 6
throwforce = 11
icon_state = "plasmalarge"
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
icon_prefix = "plasma"
custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
icon_prefix = "plasma"
/obj/item/shard/plasma/alien
name = "alien shard"
desc = "A nasty looking shard of advanced alloy glass."
@@ -15,9 +15,9 @@ GLOBAL_LIST_INIT(human_recipes, list( \
new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/hooded/bloated_human, 5), \
))
/obj/item/stack/sheet/animalhide/human/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.human_recipes
return ..()
/obj/item/stack/sheet/animalhide/human/get_main_recipes()
. = ..()
. += GLOB.human_recipes
/obj/item/stack/sheet/animalhide/generic
name = "skin"
@@ -35,7 +35,7 @@ GLOBAL_LIST_INIT(human_recipes, list( \
GLOBAL_LIST_INIT(gondola_recipes, list ( \
new/datum/stack_recipe("gondola mask", /obj/item/clothing/mask/gondola, 1), \
new/datum/stack_recipe("gondola suit", /obj/item/clothing/under/gondola, 2), \
new/datum/stack_recipe("gondola suit", /obj/item/clothing/under/costume/gondola, 2), \
new/datum/stack_recipe("gondola bedsheet", /obj/item/bedsheet/gondola, 1), \
))
@@ -46,17 +46,17 @@ GLOBAL_LIST_INIT(gondola_recipes, list ( \
icon_state = "sheet-gondola"
item_state = "sheet-gondola"
/obj/item/stack/sheet/animalhide/gondola/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.gondola_recipes
return ..()
/obj/item/stack/sheet/animalhide/gondola/get_main_recipes()
. = ..()
. += GLOB.gondola_recipes
GLOBAL_LIST_INIT(corgi_recipes, list ( \
new/datum/stack_recipe("corgi costume", /obj/item/clothing/suit/hooded/ian_costume, 3), \
))
/obj/item/stack/sheet/animalhide/corgi/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.corgi_recipes
return ..()
/obj/item/stack/sheet/animalhide/corgi/get_main_recipes()
. = ..()
. += GLOB.corgi_recipes
/obj/item/stack/sheet/animalhide/cat
name = "cat hide"
@@ -77,9 +77,9 @@ GLOBAL_LIST_INIT(monkey_recipes, list ( \
new/datum/stack_recipe("monkey suit", /obj/item/clothing/suit/monkeysuit, 2), \
))
/obj/item/stack/sheet/animalhide/monkey/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.monkey_recipes
return ..()
/obj/item/stack/sheet/animalhide/monkey/get_main_recipes()
. = ..()
. += GLOB.monkey_recipes
/obj/item/stack/sheet/animalhide/lizard
name = "lizard skin"
@@ -100,9 +100,9 @@ GLOBAL_LIST_INIT(xeno_recipes, list ( \
new/datum/stack_recipe("alien suit", /obj/item/clothing/suit/xenos, 2), \
))
/obj/item/stack/sheet/animalhide/xeno/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.xeno_recipes
return ..()
/obj/item/stack/sheet/animalhide/xeno/get_main_recipes()
. = ..()
. += GLOB.xeno_recipes
//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
/obj/item/stack/sheet/xenochitin
@@ -163,9 +163,9 @@ GLOBAL_LIST_INIT(leather_recipes, list ( \
new/datum/stack_recipe("leather overcoat", /obj/item/clothing/suit/jacket/leather/overcoat, 10), \
))
/obj/item/stack/sheet/leather/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.leather_recipes
return ..()
/obj/item/stack/sheet/leather/get_main_recipes()
. = ..()
. += GLOB.leather_recipes
/*
* Sinew
@@ -183,9 +183,9 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
new/datum/stack_recipe("sinew restraints", /obj/item/restraints/handcuffs/sinew, 1), \
))
/obj/item/stack/sheet/sinew/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.sinew_recipes
return ..()
/obj/item/stack/sheet/sinew/get_main_recipes()
. = ..()
. += GLOB.sinew_recipes
/*
* Plates
@@ -19,11 +19,6 @@ Mineral Sheets
- Coal
*/
/obj/item/stack/sheet/mineral/Initialize(mapload)
pixel_x = rand(-4, 4)
pixel_y = rand(-4, 4)
. = ..()
/*
* Sandstone
*/
@@ -44,13 +39,13 @@ GLOBAL_LIST_INIT(sandstone_recipes, list ( \
item_state = "sheet-sandstone"
throw_speed = 3
throw_range = 5
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
sheettype = "sandstone"
merge_type = /obj/item/stack/sheet/mineral/sandstone
/obj/item/stack/sheet/mineral/sandstone/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.sandstone_recipes
/obj/item/stack/sheet/mineral/sandstone/get_main_recipes()
. = ..()
. += GLOB.sandstone_recipes
/obj/item/stack/sheet/mineral/sandstone/thirty
amount = 30
@@ -74,9 +69,9 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
new/datum/stack_recipe("sandbags", /obj/structure/barricade/sandbags, 1, time = 25, one_per_turf = 1, on_floor = 1), \
))
/obj/item/stack/sheet/mineral/sandbags/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.sandbag_recipes
/obj/item/stack/sheet/mineral/sandbags/get_main_recipes()
. = ..()
. += GLOB.sandbag_recipes
/obj/item/emptysandbag
name = "empty sandbag"
@@ -106,11 +101,12 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
item_state = "sheet-diamond"
singular_name = "diamond"
sheettype = "diamond"
materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/diamond=MINERAL_MATERIAL_AMOUNT)
novariants = TRUE
grind_results = list(/datum/reagent/carbon = 20)
point_value = 25
merge_type = /obj/item/stack/sheet/mineral/diamond
material_type = /datum/material/diamond
GLOBAL_LIST_INIT(diamond_recipes, list ( \
new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \
@@ -120,9 +116,9 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \
new/datum/stack_recipe("AI Core Statue", /obj/structure/statue/diamond/ai2, 5, one_per_turf = 1, on_floor = 1), \
))
/obj/item/stack/sheet/mineral/diamond/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.diamond_recipes
/obj/item/stack/sheet/mineral/diamond/get_main_recipes()
. = ..()
. += GLOB.diamond_recipes
/*
* Uranium
@@ -133,11 +129,12 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \
item_state = "sheet-uranium"
singular_name = "uranium sheet"
sheettype = "uranium"
materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/uranium=MINERAL_MATERIAL_AMOUNT)
novariants = TRUE
grind_results = list(/datum/reagent/uranium = 20)
point_value = 20
merge_type = /obj/item/stack/sheet/mineral/uranium
material_type = /datum/material/uranium
GLOBAL_LIST_INIT(uranium_recipes, list ( \
new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
@@ -146,9 +143,9 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \
new/datum/stack_recipe("Engineer Statue", /obj/structure/statue/uranium/eng, 5, one_per_turf = 1, on_floor = 1), \
))
/obj/item/stack/sheet/mineral/uranium/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.uranium_recipes
/obj/item/stack/sheet/mineral/uranium/get_main_recipes()
. = ..()
. += GLOB.uranium_recipes
/*
* Plasma
@@ -161,10 +158,11 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \
sheettype = "plasma"
resistance_flags = FLAMMABLE
max_integrity = 100
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT)
grind_results = list(/datum/reagent/toxin/plasma = 20)
point_value = 20
merge_type = /obj/item/stack/sheet/mineral/plasma
material_type = /datum/material/plasma
/obj/item/stack/sheet/mineral/plasma/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins licking \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -176,9 +174,9 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \
new/datum/stack_recipe("Scientist Statue", /obj/structure/statue/plasma/scientist, 5, one_per_turf = 1, on_floor = 1), \
))
/obj/item/stack/sheet/mineral/plasma/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.plasma_recipes
/obj/item/stack/sheet/mineral/plasma/get_main_recipes()
. = ..()
. += GLOB.plasma_recipes
/obj/item/stack/sheet/mineral/plasma/attackby(obj/item/W as obj, mob/user as mob, params)
if(W.get_temperature() > 300)//If the temperature of the object is over 300, then ignite
@@ -202,10 +200,11 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \
item_state = "sheet-gold"
singular_name = "gold bar"
sheettype = "gold"
materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/gold=MINERAL_MATERIAL_AMOUNT)
grind_results = list(/datum/reagent/gold = 20)
point_value = 20
merge_type = /obj/item/stack/sheet/mineral/gold
material_type = /datum/material/gold
GLOBAL_LIST_INIT(gold_recipes, list ( \
new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \
@@ -218,9 +217,9 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
new/datum/stack_recipe("CMO Statue", /obj/structure/statue/gold/cmo, 5, one_per_turf = 1, on_floor = 1), \
))
/obj/item/stack/sheet/mineral/gold/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.gold_recipes
/obj/item/stack/sheet/mineral/gold/get_main_recipes()
. = ..()
. += GLOB.gold_recipes
/*
* Silver
@@ -231,10 +230,11 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
item_state = "sheet-silver"
singular_name = "silver bar"
sheettype = "silver"
materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/silver=MINERAL_MATERIAL_AMOUNT)
grind_results = list(/datum/reagent/silver = 20)
point_value = 20
merge_type = /obj/item/stack/sheet/mineral/silver
material_type = /datum/material/silver
tableVariant = /obj/structure/table/optable
GLOBAL_LIST_INIT(silver_recipes, list ( \
@@ -247,9 +247,9 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
new/datum/stack_recipe("Med Borg Statue", /obj/structure/statue/silver/medborg, 5, one_per_turf = 1, on_floor = 1), \
))
/obj/item/stack/sheet/mineral/silver/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.silver_recipes
/obj/item/stack/sheet/mineral/silver/get_main_recipes()
. = ..()
. += GLOB.silver_recipes
/*
* Clown
@@ -260,20 +260,21 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
item_state = "sheet-bananium"
singular_name = "bananium sheet"
sheettype = "bananium"
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/bananium=MINERAL_MATERIAL_AMOUNT)
novariants = TRUE
grind_results = list(/datum/reagent/consumable/banana = 20)
point_value = 50
merge_type = /obj/item/stack/sheet/mineral/bananium
material_type = /datum/material/bananium
GLOBAL_LIST_INIT(bananium_recipes, list ( \
new/datum/stack_recipe("bananium tile", /obj/item/stack/tile/mineral/bananium, 1, 4, 20), \
new/datum/stack_recipe("Clown Statue", /obj/structure/statue/bananium/clown, 5, one_per_turf = 1, on_floor = 1), \
))
/obj/item/stack/sheet/mineral/bananium/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.bananium_recipes
/obj/item/stack/sheet/mineral/bananium/get_main_recipes()
. = ..()
. += GLOB.bananium_recipes
/*
* Titanium
@@ -289,17 +290,18 @@ GLOBAL_LIST_INIT(bananium_recipes, list ( \
throw_speed = 1
throw_range = 3
sheettype = "titanium"
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT)
point_value = 20
merge_type = /obj/item/stack/sheet/mineral/titanium
material_type = /datum/material/titanium
GLOBAL_LIST_INIT(titanium_recipes, list ( \
new/datum/stack_recipe("titanium tile", /obj/item/stack/tile/mineral/titanium, 1, 4, 20), \
))
/obj/item/stack/sheet/mineral/titanium/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.titanium_recipes
/obj/item/stack/sheet/mineral/titanium/get_main_recipes()
. = ..()
. += GLOB.titanium_recipes
/obj/item/stack/sheet/mineral/titanium/fifty
amount = 50
@@ -319,17 +321,21 @@ GLOBAL_LIST_INIT(titanium_recipes, list ( \
throw_speed = 1
throw_range = 3
sheettype = "plastitanium"
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT)
point_value = 45
merge_type = /obj/item/stack/sheet/mineral/plastitanium
material_flags = MATERIAL_NO_EFFECTS
/obj/item/stack/sheet/mineral/plastitanium/fifty
amount = 50
GLOBAL_LIST_INIT(plastitanium_recipes, list ( \
new/datum/stack_recipe("plastitanium tile", /obj/item/stack/tile/mineral/plastitanium, 1, 4, 20), \
))
/obj/item/stack/sheet/mineral/plastitanium/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.plastitanium_recipes
/obj/item/stack/sheet/mineral/plastitanium/get_main_recipes()
. = ..()
. += GLOB.plastitanium_recipes
/****************************** Others ****************************/
@@ -345,11 +351,26 @@ GLOBAL_LIST_INIT(adamantine_recipes, list(
icon_state = "sheet-adamantine"
item_state = "sheet-adamantine"
singular_name = "adamantine sheet"
custom_materials = list(/datum/material/adamantine=MINERAL_MATERIAL_AMOUNT)
merge_type = /obj/item/stack/sheet/mineral/adamantine
/obj/item/stack/sheet/mineral/adamantine/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.adamantine_recipes
/obj/item/stack/sheet/mineral/adamantine/get_main_recipes()
. = ..()
. += GLOB.adamantine_recipes
/*
* Runite
*/
/obj/item/stack/sheet/mineral/runite
name = "Runite"
desc = "Rare material found in distant lands."
singular_name = "runite bar"
icon_state = "sheet-runite"
item_state = "sheet-runite"
custom_materials = list(/datum/material/runite=MINERAL_MATERIAL_AMOUNT)
merge_type = /obj/item/stack/sheet/mineral/runite
material_type = /datum/material/runite
/*
* Mythril
@@ -360,6 +381,7 @@ GLOBAL_LIST_INIT(adamantine_recipes, list(
item_state = "sheet-mythril"
singular_name = "mythril sheet"
novariants = TRUE
custom_materials = list(/datum/material/mythril=MINERAL_MATERIAL_AMOUNT)
merge_type = /obj/item/stack/sheet/mineral/mythril
/*
@@ -381,9 +403,9 @@ GLOBAL_LIST_INIT(snow_recipes, list ( \
new/datum/stack_recipe("Snowball", /obj/item/toy/snowball, 1), \
))
/obj/item/stack/sheet/mineral/snow/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.snow_recipes
/obj/item/stack/sheet/mineral/snow/get_main_recipes()
. = ..()
. += GLOB.snow_recipes
/*
* Alien Alloy
@@ -401,14 +423,16 @@ GLOBAL_LIST_INIT(abductor_recipes, list ( \
new/datum/stack_recipe("alien bed", /obj/structure/bed/abductor, 2, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("alien locker", /obj/structure/closet/abductor, 2, time = 15, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("alien table frame", /obj/structure/table_frame/abductor, 1, time = 15, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("alien bar stool", /obj/item/chair/stool/bar/alien, 1, time = 20, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("alien stool", /obj/item/chair/stool/alien, 1, time = 20, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("alien airlock assembly", /obj/structure/door_assembly/door_assembly_abductor, 4, time = 20, one_per_turf = 1, on_floor = 1), \
null, \
new/datum/stack_recipe("alien floor tile", /obj/item/stack/tile/mineral/abductor, 1, 4, 20), \
))
/obj/item/stack/sheet/mineral/abductor/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.abductor_recipes
/obj/item/stack/sheet/mineral/abductor/get_main_recipes()
. = ..()
. += GLOB.abductor_recipes
/*
* Coal
@@ -24,7 +24,6 @@
GLOBAL_LIST_INIT(metal_recipes, list ( \
new/datum/stack_recipe("stool", /obj/structure/chair/stool, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("bar stool", /obj/structure/chair/stool/bar, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("chair", /obj/structure/chair, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("bed", /obj/structure/bed, 2, one_per_turf = TRUE, on_floor = TRUE), \
//CIT CHANGE - adds sofas to metal recipe list
new/datum/stack_recipe_list("sofas", list( \
@@ -34,6 +33,12 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
new /datum/stack_recipe("sofa (corner)", /obj/structure/chair/sofa/corner, one_per_turf = TRUE, on_floor = TRUE), \
)), \
//END OF CIT CHANGES
new/datum/stack_recipe_list("fancy sofas", list( \
new /datum/stack_recipe("sofa (middle)", /obj/structure/chair/sofa/corp, one_per_turf = TRUE, on_floor = TRUE), \
new /datum/stack_recipe("sofa (left)", /obj/structure/chair/sofa/corp/left, one_per_turf = TRUE, on_floor = TRUE), \
new /datum/stack_recipe("sofa (right)", /obj/structure/chair/sofa/corp/right, one_per_turf = TRUE, on_floor = TRUE), \
new /datum/stack_recipe("sofa (corner)", /obj/structure/chair/sofa/corp/corner, one_per_turf = TRUE, on_floor = TRUE), \
)), \
null, \
new/datum/stack_recipe_list("office chairs", list( \
new/datum/stack_recipe("dark office chair", /obj/structure/chair/office/dark, 5, one_per_turf = TRUE, on_floor = TRUE), \
@@ -43,14 +48,17 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
new/datum/stack_recipe("beige comfy chair", /obj/structure/chair/comfy/beige, 2, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("black comfy chair", /obj/structure/chair/comfy/black, 2, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("brown comfy chair", /obj/structure/chair/comfy/brown, 2, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("green comfy chair", /obj/structure/chair/comfy/green, 2, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("lime comfy chair", /obj/structure/chair/comfy/lime, 2, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("teal comfy chair", /obj/structure/chair/comfy/teal, 2, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("purple comfy chair", /obj/structure/chair/comfy/purple, 2, one_per_turf = TRUE, on_floor = TRUE), \
)), \
null, \
new/datum/stack_recipe("rack parts", /obj/item/rack_parts), \
new/datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
null, \
new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("trash bin", /obj/structure/closet/crate/bin, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE),\
null, \
new/datum/stack_recipe("floor tile", /obj/item/stack/tile/plasteel, 1, 4, 20), \
new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60), \
@@ -96,7 +104,23 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
new/datum/stack_recipe("extinguisher cabinet frame", /obj/item/wallframe/extinguisher_cabinet, 2), \
new/datum/stack_recipe("button frame", /obj/item/wallframe/button, 1), \
null, \
new /datum/stack_recipe_list("chess pieces", list( \
new /datum/stack_recipe("White Pawn", /obj/structure/chess/whitepawn, 2, time = 10, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("White Rook", /obj/structure/chess/whiterook, 2, time = 10, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("White Knight", /obj/structure/chess/whiteknight, 2, time = 10, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("White Bishop", /obj/structure/chess/whitebishop, 2, time = 10, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("White Queen", /obj/structure/chess/whitequeen, 2, time = 10, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("White King", /obj/structure/chess/whiteking, 2, time = 10, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("Black Pawn", /obj/structure/chess/blackpawn, 2, time = 10, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("Black Rook", /obj/structure/chess/blackrook, 2, time = 10, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("Black Knight", /obj/structure/chess/blackknight, 2, time = 10, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("Black Bishop", /obj/structure/chess/blackbishop, 2, time = 10, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("Black Queen", /obj/structure/chess/blackqueen, 2, time = 10, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("Black King", /obj/structure/chess/blackking, 2, time = 10, one_per_turf = 1, on_floor = 1), \
)), \
null, \
new/datum/stack_recipe("iron door", /obj/structure/mineral_door/iron, 20, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("pestle", /obj/item/pestle, 1, time = 50), \
new/datum/stack_recipe("floodlight frame", /obj/structure/floodlight_frame, 5, one_per_turf = TRUE, on_floor = TRUE), \
))
@@ -106,7 +130,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
singular_name = "metal sheet"
icon_state = "sheet-metal"
item_state = "sheet-metal"
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT)
throwforce = 10
flags_1 = CONDUCT_1
resistance_flags = FIRE_PROOF
@@ -114,6 +138,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
grind_results = list(/datum/reagent/iron = 20)
point_value = 2
tableVariant = /obj/structure/table
material_type = /datum/material/iron
/obj/item/stack/sheet/metal/ratvar_act()
new /obj/item/stack/tile/brass(loc, amount)
@@ -136,13 +161,13 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
amount = 5
/obj/item/stack/sheet/metal/cyborg
materials = list()
custom_materials = null
is_cyborg = 1
cost = 500
/obj/item/stack/sheet/metal/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.metal_recipes
return ..()
/obj/item/stack/sheet/metal/get_main_recipes()
. = ..()
. += GLOB.metal_recipes
/obj/item/stack/sheet/metal/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins whacking [user.p_them()]self over the head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -154,10 +179,11 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
GLOBAL_LIST_INIT(plasteel_recipes, list ( \
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = TRUE), \
new/datum/stack_recipe("bomb assembly", /obj/machinery/syndicatebomb/empty, 10, time = 50), \
new/datum/stack_recipe("crate", /obj/structure/closet/crate, 5, time = 90, one_per_turf = TRUE), \
null, \
new /datum/stack_recipe_list("airlock assemblies", list( \
new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 6, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("vault door assembly", /obj/structure/door_assembly/door_assembly_vault, 8, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 4, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("vault door assembly", /obj/structure/door_assembly/door_assembly_vault, 6, time = 50, one_per_turf = 1, on_floor = 1), \
)), \
))
@@ -167,7 +193,7 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
desc = "This sheet is an alloy of iron and plasma."
icon_state = "sheet-plasteel"
item_state = "sheet-metal"
materials = list(MAT_METAL=2000, MAT_PLASMA=2000)
custom_materials = list(/datum/material/iron=2000, /datum/material/plasma=2000)
throwforce = 10
flags_1 = CONDUCT_1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 80)
@@ -176,10 +202,11 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
grind_results = list(/datum/reagent/iron = 20, /datum/reagent/toxin/plasma = 20)
point_value = 23
tableVariant = /obj/structure/table/reinforced
material_flags = MATERIAL_NO_EFFECTS
/obj/item/stack/sheet/plasteel/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.plasteel_recipes
return ..()
/obj/item/stack/sheet/plasteel/get_main_recipes()
. = ..()
. += GLOB.plasteel_recipes
/obj/item/stack/sheet/plasteel/twenty
amount = 20
@@ -204,6 +231,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
null, \
new/datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 40), \
new/datum/stack_recipe("rolling pin", /obj/item/kitchen/rollingpin, 2, time = 30), \
new/datum/stack_recipe("wooden bucket", /obj/item/reagent_containers/glass/bucket/wood, 2, time = 30), \
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
new/datum/stack_recipe("baseball bat", /obj/item/melee/baseball_bat, 5, time = 15),\
null, \
@@ -228,6 +256,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),\
null, \
new/datum/stack_recipe("picture frame", /obj/item/wallframe/picture, 1, time = 10),\
new/datum/stack_recipe("mortar", /obj/item/reagent_containers/glass/mortar, 3), \
new/datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10),\
))
@@ -273,9 +302,12 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
else
. = ..()
/obj/item/stack/sheet/mineral/wood/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.wood_recipes
return ..()
/obj/item/stack/sheet/mineral/wood/get_main_recipes()
. = ..()
. += GLOB.wood_recipes
/obj/item/stack/sheet/mineral/wood/twenty
amount = 20
/obj/item/stack/sheet/mineral/wood/fifty
amount = 50
@@ -302,9 +334,18 @@ GLOBAL_LIST_INIT(bamboo_recipes, list ( \
merge_type = /obj/item/stack/sheet/mineral/bamboo
grind_results = list(/datum/reagent/carbon = 5)
/obj/item/stack/sheet/mineral/bamboo/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.bamboo_recipes
return ..()
/obj/item/stack/sheet/mineral/bamboo/get_main_recipes()
. = ..()
. += GLOB.bamboo_recipes
/obj/item/stack/sheet/mineral/bamboo/ten
amount = 10
/obj/item/stack/sheet/mineral/bamboo/twenty
amount = 20
/obj/item/stack/sheet/mineral/bamboo/fifty
amount = 50
/*
* Cloth
@@ -333,6 +374,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
new/datum/stack_recipe("black gloves", /obj/item/clothing/gloves/color/black, 3), \
null, \
new/datum/stack_recipe("blindfold", /obj/item/clothing/glasses/sunglasses/blindfold, 2), \
null, \
))
/obj/item/stack/sheet/cloth
@@ -349,9 +391,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
loom_result = /obj/item/stack/sheet/silk
merge_type = /obj/item/stack/sheet/cloth
/obj/item/stack/sheet/cloth/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.cloth_recipes
return ..()
/obj/item/stack/sheet/cloth/get_main_recipes()
. = ..()
. += GLOB.cloth_recipes
/obj/item/stack/sheet/cloth/ten
amount = 10
@@ -362,24 +404,32 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
/*
* Silk
*/
GLOBAL_LIST_INIT(silk_recipes, list ( \
new/datum/stack_recipe("white jumpsuit", /obj/item/clothing/under/color/white, 4, time = 40), \
new/datum/stack_recipe("white gloves", /obj/item/clothing/gloves/color/white, 2, time = 40), \
null, \
new/datum/stack_recipe("silk string", /obj/item/weaponcrafting/silkstring, 1, time = 40), \
))
/obj/item/stack/sheet/silk
name = "silk"
desc = "A long soft material. This one is just made out of cotton rather then any spiders or wyrms"
desc = "A long, soft material. Made out of refined cotton, instead of relying on the habits of spiders or silkworms."
singular_name = "silk sheet"
icon_state = "sheet-silk"
item_state = "sheet-cloth"
novariants = TRUE
merge_type = /obj/item/stack/sheet/silk
//obj/item/stack/sheet/silk/Initialize(mapload, new_amount, merge = TRUE)
// recipes = GLOB.silk_recipes
// return ..()
/obj/item/stack/sheet/silk/get_main_recipes()
. = ..()
. += GLOB.silk_recipes
/*
* Durathread
*/
GLOBAL_LIST_INIT(durathread_recipes, list ( \
new/datum/stack_recipe("durathread jumpsuit", /obj/item/clothing/under/durathread, 4, time = 40),
GLOBAL_LIST_INIT(durathread_recipes, list ( \
new/datum/stack_recipe("durathread jumpsuit", /obj/item/clothing/under/misc/durathread, 4, time = 40),
new/datum/stack_recipe("durathread beret", /obj/item/clothing/head/beret/durathread, 2, time = 40), \
new/datum/stack_recipe("durathread beanie", /obj/item/clothing/head/beanie/durathread, 2, time = 40), \
new/datum/stack_recipe("durathread bandana", /obj/item/clothing/mask/bandana/durathread, 1, time = 25), \
@@ -396,9 +446,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
throwforce = 0
merge_type = /obj/item/stack/sheet/durathread
/obj/item/stack/sheet/durathread/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.durathread_recipes
return ..()
/obj/item/stack/sheet/durathread/get_main_recipes()
. = ..()
. += GLOB.durathread_recipes
/*
* Cardboard
@@ -417,6 +467,7 @@ GLOBAL_LIST_INIT(cardboard_recipes, list ( \
new /datum/stack_recipe("egg box", /obj/item/storage/fancy/egg_box), \
new /datum/stack_recipe("donk-pockets box", /obj/item/storage/box/donkpockets), \
new /datum/stack_recipe("monkey cube box", /obj/item/storage/box/monkeycubes), \
new /datum/stack_recipe("nugget box", /obj/item/storage/fancy/nugget_box), \
new /datum/stack_recipe("box (internals)", /obj/item/storage/box/otwo), \
null, \
new /datum/stack_recipe("security-styled box", /obj/item/storage/box/seclooking), \
@@ -475,9 +526,9 @@ GLOBAL_LIST_INIT(cardboard_recipes, list ( \
merge_type = /obj/item/stack/sheet/cardboard
novariants = TRUE
/obj/item/stack/sheet/cardboard/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.cardboard_recipes
return ..()
/obj/item/stack/sheet/cardboard/get_main_recipes()
. = ..()
. += GLOB.cardboard_recipes
/obj/item/stack/sheet/cardboard/fifty
amount = 50
@@ -533,9 +584,9 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
return FALSE
return ..()
/obj/item/stack/sheet/runed_metal/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.runed_metal_recipes
return ..()
/obj/item/stack/sheet/runed_metal/get_main_recipes()
. = ..()
. += GLOB.runed_metal_recipes
/obj/item/stack/sheet/runed_metal/fifty
amount = 50
@@ -605,11 +656,9 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
return
..()
/obj/item/stack/tile/brass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.brass_recipes
/obj/item/stack/tile/brass/get_main_recipes()
. = ..()
pixel_x = 0
pixel_y = 0
. += GLOB.brass_recipes
/obj/item/stack/tile/brass/fifty
amount = 50
@@ -653,11 +702,9 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
to_chat(user, "<span class='danger'>Wha... what is this cheap imitation crap? This isn't brass at all!</span>")
..()
/obj/item/stack/tile/bronze/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.bronze_recipes
/obj/item/stack/tile/bronze/get_main_recipes()
. = ..()
pixel_x = 0
pixel_y = 0
. += GLOB.bronze_recipes
/obj/item/stack/tile/bronze/thirty
amount = 30
@@ -685,6 +732,12 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
/*
* Bones
*/
GLOBAL_LIST_INIT(bone_recipes, list(
new /datum/stack_recipe("Bone Dagger", /obj/item/kitchen/knife/combat/bone, 2, time = 20), \
new /datum/stack_recipe("Skull Helmet", /obj/item/clothing/head/helmet/skull, 4, time = 30), \
new /datum/stack_recipe("Bone Armor", /obj/item/clothing/suit/armor/bone, 6, time = 30)))
/obj/item/stack/sheet/bone
name = "bones"
icon = 'icons/obj/mining.dmi'
@@ -701,12 +754,20 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
grind_results = list(/datum/reagent/carbon = 10)
merge_type = /obj/item/stack/sheet/bone
/obj/item/stack/sheet/bone/get_main_recipes()
. = ..()
. += GLOB.bone_recipes
/*
* Plastic
*/
GLOBAL_LIST_INIT(plastic_recipes, list(
new /datum/stack_recipe("see-through plastic flaps", /obj/structure/plasticflaps, 5, one_per_turf = TRUE, on_floor = TRUE, time = 40), \
new /datum/stack_recipe("opaque plastic flaps", /obj/structure/plasticflaps/opaque, 5, one_per_turf = TRUE, on_floor = TRUE, time = 40), \
new /datum/stack_recipe("water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/empty), \
new /datum/stack_recipe("large water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/large/empty,3), \
new /datum/stack_recipe("large trash cart", /obj/structure/closet/crate/bin,50),\
new /datum/stack_recipe("shower curtain", /obj/structure/curtain, 10, time = 10, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("wet floor sign", /obj/item/caution, 2)))
/obj/item/stack/sheet/plastic
@@ -715,7 +776,7 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
singular_name = "plastic sheet"
icon_state = "sheet-plastic"
item_state = "sheet-plastic"
materials = list(MAT_PLASTIC=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/plastic=MINERAL_MATERIAL_AMOUNT)
throwforce = 7
grind_results = list(/datum/reagent/glitter/white = 60)
merge_type = /obj/item/stack/sheet/plastic
@@ -726,9 +787,9 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
/obj/item/stack/sheet/plastic/five
amount = 5
/obj/item/stack/sheet/plastic/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.plastic_recipes
/obj/item/stack/sheet/plastic/get_main_recipes()
. = ..()
. += GLOB.plastic_recipes
GLOBAL_LIST_INIT(paperframe_recipes, list(
new /datum/stack_recipe("paper frame separator", /obj/structure/window/paperframe, 2, one_per_turf = TRUE, on_floor = TRUE, time = 10), \
@@ -744,9 +805,10 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
resistance_flags = FLAMMABLE
merge_type = /obj/item/stack/sheet/paperframes
/obj/item/stack/sheet/paperframes/Initialize()
recipes = GLOB.paperframe_recipes
/obj/item/stack/sheet/paperframes/get_main_recipes()
. = ..()
. += GLOB.paperframe_recipes
/obj/item/stack/sheet/paperframes/five
amount = 5
/obj/item/stack/sheet/paperframes/twenty
@@ -758,6 +820,7 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
/obj/item/stack/sheet/cotton
name = "raw cotton bundle"
desc = "A bundle of raw cotton ready to be spun on the loom."
max_amount = 80
singular_name = "raw cotton ball"
icon_state = "sheet-cotton"
is_fabric = TRUE
@@ -782,3 +845,4 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
merge_type = /obj/item/stack/sheet/cotton/durathread
pull_effort = 70
loom_result = /obj/item/stack/sheet/durathread
@@ -10,9 +10,25 @@
throw_range = 3
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
novariants = FALSE
var/perunit = MINERAL_MATERIAL_AMOUNT
mats_per_stack = MINERAL_MATERIAL_AMOUNT
var/sheettype = null //this is used for girders in the creation of walls/false walls
var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity
var/is_fabric = FALSE //is this a valid material for the loom?
var/loom_result //result from pulling on the loom
var/pull_effort = 0 //amount of delay when pulling on the loom
var/pull_effort = 0 //amount of delay when pulling on the loom
var/shard_type // the shard debris typepath left over by solar panels and windows etc.
/obj/item/stack/sheet/Initialize(mapload, new_amount, merge)
. = ..()
pixel_x = rand(-4, 4)
pixel_y = rand(-4, 4)
/**
* Called on the glass sheet upon solar construction (duh):
* Different glass sheets can modify different stas/vars, such as obj_integrity or efficiency
* and possibly extra effects if you wish to code them.
* Keep in mind the solars' max_integrity is set equal to the obj_integrity later,
* so you won't have to do so here.
*/
/obj/item/stack/sheet/proc/on_solar_construction(/obj/machinery/power/solar/S)
return
+48 -11
View File
@@ -11,6 +11,7 @@
/obj/item/stack
icon = 'icons/obj/stack_objects.dmi'
gender = PLURAL
material_modifier = 0.01
var/list/datum/stack_recipe/recipes
var/singular_name
var/amount = 1
@@ -21,6 +22,9 @@
var/merge_type = null // This path and its children should merge with this stack, defaults to src.type
var/full_w_class = WEIGHT_CLASS_NORMAL //The weight class the stack should have at amount > 2/3rds max_amount
var/novariants = TRUE //Determines whether the item should update it's sprites based on amount.
var/mats_per_stack = 0
///Datum material type that this stack is made of
var/material_type
//NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind()
var/obj/structure/table/tableVariant // we tables now (stores table variant to be built from this stack)
@@ -35,7 +39,6 @@
return TRUE
/obj/item/stack/Initialize(mapload, new_amount, merge = TRUE)
. = ..()
if(new_amount != null)
amount = new_amount
while(amount > max_amount)
@@ -43,13 +46,29 @@
new type(loc, max_amount, FALSE)
if(!merge_type)
merge_type = type
if(custom_materials && custom_materials.len)
for(var/i in custom_materials)
custom_materials[SSmaterials.GetMaterialRef(i)] = mats_per_stack * amount
. = ..()
if(merge)
for(var/obj/item/stack/S in loc)
if(S.merge_type == merge_type)
merge(S)
var/list/temp_recipes = get_main_recipes()
recipes = temp_recipes.Copy()
if(material_type)
var/datum/material/M = SSmaterials.GetMaterialRef(material_type) //First/main material
for(var/i in M.categories)
switch(i)
if(MAT_CATEGORY_RIGID)
var/list/temp = SSmaterials.rigid_stack_recipes.Copy()
recipes += temp
update_weight()
update_icon()
/obj/item/stack/proc/get_main_recipes()
return list()//empty list
/obj/item/stack/proc/update_weight()
if(amount <= (max_amount * (1/3)))
w_class = CLAMP(full_w_class-2, WEIGHT_CLASS_TINY, full_w_class)
@@ -58,16 +77,15 @@
else
w_class = full_w_class
/obj/item/stack/update_icon()
/obj/item/stack/update_icon_state()
if(novariants)
return ..()
return
if(amount <= (max_amount * (1/3)))
icon_state = initial(icon_state)
else if (amount <= (max_amount * (2/3)))
icon_state = "[initial(icon_state)]_2"
else
icon_state = "[initial(icon_state)]_3"
..()
/obj/item/stack/Destroy()
@@ -201,8 +219,16 @@
O = new R.result_type(usr.drop_location())
if(O)
O.setDir(usr.dir)
log_craft("[O] crafted by [usr] at [loc_name(O.loc)]")
use(R.req_amount * multiplier)
if(R.applies_mats && custom_materials && custom_materials.len)
var/list/used_materials = list()
for(var/i in custom_materials)
used_materials[SSmaterials.GetMaterialRef(i)] = R.req_amount / R.res_amount * (MINERAL_MATERIAL_AMOUNT / custom_materials.len)
O.set_custom_materials(used_materials)
//START: oh fuck i'm so sorry
if(istype(O, /obj/structure/windoor_assembly))
var/obj/structure/windoor_assembly/W = O
@@ -287,6 +313,8 @@
amount -= used
if(check)
zero_amount()
for(var/i in custom_materials)
custom_materials[i] = amount * mats_per_stack
update_icon()
update_weight()
return TRUE
@@ -318,6 +346,10 @@
source.add_charge(amount * cost)
else
src.amount += amount
if(custom_materials && custom_materials.len)
for(var/i in custom_materials)
custom_materials[SSmaterials.GetMaterialRef(i)] = MINERAL_MATERIAL_AMOUNT * src.amount
set_custom_materials() //Refresh
update_icon()
update_weight()
@@ -341,7 +373,7 @@
merge(o)
. = ..()
/obj/item/stack/hitby(atom/movable/AM, skip, hitpush)
/obj/item/stack/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
if(istype(AM, merge_type))
merge(AM)
. = ..()
@@ -398,11 +430,14 @@
. = ..()
/obj/item/stack/proc/copy_evidences(obj/item/stack/from)
blood_DNA = from.blood_DNA
fingerprints = from.fingerprints
fingerprintshidden = from.fingerprintshidden
fingerprintslast = from.fingerprintslast
//TODO bloody overlay
if(from.blood_DNA)
blood_DNA = from.blood_DNA.Copy()
if(from.fingerprints)
fingerprints = from.fingerprints.Copy()
if(from.fingerprintshidden)
fingerprintshidden = from.fingerprintshidden.Copy()
if(from.fingerprintslast)
fingerprintslast = from.fingerprintslast
/obj/item/stack/microwave_act(obj/machinery/microwave/M)
if(istype(M) && M.dirty < 100)
@@ -422,8 +457,9 @@
var/on_floor = FALSE
var/window_checks = FALSE
var/placement_checks = FALSE
var/applies_mats = FALSE
/datum/stack_recipe/New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1,time = 0, one_per_turf = FALSE, on_floor = FALSE, window_checks = FALSE, placement_checks = FALSE )
/datum/stack_recipe/New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1,time = 0, one_per_turf = FALSE, on_floor = FALSE, window_checks = FALSE, placement_checks = FALSE, applies_mats = FALSE)
src.title = title
@@ -436,6 +472,7 @@
src.on_floor = on_floor
src.window_checks = window_checks
src.placement_checks = placement_checks
src.applies_mats = applies_mats
/*
* Recipe list datum
*/

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