Merge remote-tracking branch 'Citadel-Station-13/master' into skateboards_cool_again
This commit is contained in:
@@ -133,14 +133,14 @@
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return FALSE
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||||
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/datum/ntnet/proc/log_data_transfer(datum/netdata/data)
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logs += "[STATION_TIME_TIMESTAMP("hh:mm:ss")] - [data.generate_netlog()]"
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logs += "[STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)] - [data.generate_netlog()]"
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if(logs.len > setting_maxlogcount)
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logs = logs.Copy(logs.len - setting_maxlogcount, 0)
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return
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// Simplified logging: Adds a log. log_string is mandatory parameter, source is optional.
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/datum/ntnet/proc/add_log(log_string, obj/item/computer_hardware/network_card/source = null)
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var/log_text = "[STATION_TIME_TIMESTAMP("hh:mm:ss")] - "
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var/log_text = "[STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)] - "
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if(source)
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log_text += "[source.get_network_tag()] - "
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else
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@@ -202,6 +202,11 @@
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if(filename == P.filename)
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return P
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/datum/ntnet/proc/get_chat_channel_by_id(id)
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for(var/datum/ntnet_conversation/chan in chat_channels)
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if(chan.id == id)
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return chan
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// Resets the IDS alarm
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/datum/ntnet/proc/resetIDS()
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intrusion_detection_alarm = FALSE
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@@ -9,6 +9,9 @@
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icon_state = "bus"
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density = TRUE
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circuit = /obj/item/circuitboard/machine/ntnet_relay
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ui_x = 400
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ui_y = 300
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var/datum/ntnet/NTNet = null // This is mostly for backwards reference and to allow varedit modifications from ingame.
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var/enabled = 1 // Set to 0 if the relay was turned off
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var/dos_failure = 0 // Set to 1 if the relay failed due to (D)DoS attack
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@@ -32,7 +35,7 @@
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return FALSE
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return TRUE
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/obj/machinery/ntnet_relay/update_icon()
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/obj/machinery/ntnet_relay/update_icon_state()
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if(is_operational())
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icon_state = "bus"
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else
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@@ -66,7 +69,7 @@
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "ntnet_relay", "NTNet Quantum Relay", 500, 300, master_ui, state)
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ui = new(user, src, ui_key, "ntnet_relay", "NTNet Quantum Relay", ui_x, ui_y, master_ui, state)
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ui.open()
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@@ -88,10 +91,12 @@
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dos_failure = 0
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update_icon()
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SSnetworks.station_network.add_log("Quantum relay manually restarted from overload recovery mode to normal operation mode.")
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return TRUE
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if("toggle")
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enabled = !enabled
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SSnetworks.station_network.add_log("Quantum relay manually [enabled ? "enabled" : "disabled"].")
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update_icon()
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return TRUE
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/obj/machinery/ntnet_relay/Initialize()
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uid = gl_uid++
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@@ -113,4 +118,4 @@
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D.target = null
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D.error = "Connection to quantum relay severed"
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return ..()
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return ..()
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@@ -63,7 +63,7 @@
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addtimer(CALLBACK(src, .proc/emagNotify), 150)
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return TRUE
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/obj/machinery/vr_sleeper/update_icon()
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/obj/machinery/vr_sleeper/update_icon_state()
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icon_state = "[initial(icon_state)][state_open ? "-open" : ""]"
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/obj/machinery/vr_sleeper/open_machine()
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@@ -222,18 +222,23 @@
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/obj/effect/vr_clean_master/Initialize()
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. = ..()
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vr_area = get_area(src)
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addtimer(CALLBACK(src, .proc/clean_up), 3 MINUTES)
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vr_area = get_base_area(src)
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if(!vr_area)
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return INITIALIZE_HINT_QDEL
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addtimer(CALLBACK(src, .proc/clean_up), 3 MINUTES, TIMER_LOOP)
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/obj/effect/vr_clean_master/proc/clean_up()
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if (vr_area)
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for (var/obj/item/ammo_casing/casing in vr_area)
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qdel(casing)
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for(var/obj/effect/decal/cleanable/C in vr_area)
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qdel(C)
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for (var/A in corpse_party)
|
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var/mob/M = A
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if(M && M.stat == DEAD && get_area(M) == vr_area)
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qdel(M)
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corpse_party -= M
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addtimer(CALLBACK(src, .proc/clean_up), 3 MINUTES)
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if (!vr_area)
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qdel(src)
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return
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var/list/contents = get_sub_areas_contents(vr_area)
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for (var/obj/item/ammo_casing/casing in contents)
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qdel(casing)
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for(var/obj/effect/decal/cleanable/C in contents)
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qdel(C)
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for (var/A in corpse_party)
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var/mob/M = A
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if(!QDELETED(M) && (M in contents) && M.stat == DEAD)
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qdel(M)
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corpse_party -= M
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addtimer(CALLBACK(src, .proc/clean_up), 3 MINUTES)
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@@ -9,9 +9,9 @@
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/world/IsBanned(key,address,computer_id,type,real_bans_only=FALSE)
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var/static/key_cache = list()
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if(!real_bans_only)
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if(key_cache[key])
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if(key_cache[key] >= REALTIMEOFDAY)
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return list("reason"="concurrent connection attempts", "desc"="You are attempting to connect too fast. Try again.")
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key_cache[key] = 1
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key_cache[key] = REALTIMEOFDAY+10 //this shouldn't runtime, but if it does, expiry attempts will cover it to ensure genuine connection attemps wont get trapped in limbo
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if (!key || !address || !computer_id)
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if(real_bans_only)
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+47
-17
@@ -25,7 +25,7 @@
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to_chat(usr, "You seem to be selecting a mob that doesn't exist anymore.")
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return
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var/body = "<html><head><title>Options for [M.key]</title></head>"
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var/body = "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Options for [M.key]</title></head>"
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body += "<body>Options panel for <b>[M]</b>"
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if(M.client)
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body += " played by <b>[M.client]</b> "
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@@ -185,7 +185,6 @@
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body += "<A href='?_src_=holder;[HrefToken()];simplemake=shade;mob=[REF(M)]'>Shade</A>"
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body += "<br>"
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if (M.client)
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body += "<br><br>"
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body += "<b>Other actions:</b>"
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body += "<br>"
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@@ -194,9 +193,9 @@
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body += "<A href='?_src_=holder;[HrefToken()];tdome2=[REF(M)]'>Thunderdome 2</A> | "
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body += "<A href='?_src_=holder;[HrefToken()];tdomeadmin=[REF(M)]'>Thunderdome Admin</A> | "
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body += "<A href='?_src_=holder;[HrefToken()];tdomeobserve=[REF(M)]'>Thunderdome Observer</A> | "
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body += usr.client.citaPPoptions(M) // CITADEL
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body += "<A href='?_src_=holder;[HrefToken()];makementor=[M.ckey]'>Make mentor</A> | "
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body += "<A href='?_src_=holder;[HrefToken()];removementor=[M.ckey]'>Remove mentor</A> | "
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body += "<A href='?_src_=holder;[HrefToken()];makeeligible=[REF(M)]'>Allow reentering round</A>"
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body += "<br>"
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body += "</body></html>"
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@@ -241,7 +240,7 @@
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if( isemptylist(GLOB.news_network.network_channels) )
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dat+="<I>No active channels found...</I>"
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else
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for(var/datum/newscaster/feed_channel/CHANNEL in GLOB.news_network.network_channels)
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for(var/datum/news/feed_channel/CHANNEL in GLOB.news_network.network_channels)
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if(CHANNEL.is_admin_channel)
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dat+="<B><FONT style='BACKGROUND-COLOR: LightGreen'><A href='?src=[REF(src)];ac_show_channel=[REF(CHANNEL)]'>[CHANNEL.channel_name]</A></FONT></B><BR>"
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else
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@@ -278,7 +277,7 @@
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if(src.admincaster_feed_channel.channel_name =="" || src.admincaster_feed_channel.channel_name == "\[REDACTED\]")
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dat+="<FONT COLOR='maroon'>Invalid channel name.</FONT><BR>"
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var/check = 0
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for(var/datum/newscaster/feed_channel/FC in GLOB.news_network.network_channels)
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for(var/datum/news/feed_channel/FC in GLOB.news_network.network_channels)
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if(FC.channel_name == src.admincaster_feed_channel.channel_name)
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check = 1
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break
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@@ -295,7 +294,7 @@
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||||
dat+="<I>No feed messages found in channel...</I><BR>"
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else
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var/i = 0
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for(var/datum/newscaster/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
|
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for(var/datum/news/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
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i++
|
||||
dat+="-[MESSAGE.returnBody(-1)] <BR>"
|
||||
if(MESSAGE.img)
|
||||
@@ -303,7 +302,7 @@
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||||
dat+="<img src='tmp_photo[i].png' width = '180'><BR><BR>"
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dat+="<FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.returnAuthor(-1)]</FONT>\]</FONT><BR>"
|
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dat+="[MESSAGE.comments.len] comment[MESSAGE.comments.len > 1 ? "s" : ""]:<br>"
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for(var/datum/newscaster/feed_comment/comment in MESSAGE.comments)
|
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for(var/datum/news/feed_comment/comment in MESSAGE.comments)
|
||||
dat+="[comment.body]<br><font size=1>[comment.author] [comment.time_stamp]</font><br>"
|
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dat+="<br>"
|
||||
dat+="<BR><HR><A href='?src=[REF(src)];[HrefToken()];ac_refresh=1'>Refresh</A>"
|
||||
@@ -316,7 +315,7 @@
|
||||
if(isemptylist(GLOB.news_network.network_channels))
|
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dat+="<I>No feed channels found active...</I><BR>"
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||||
else
|
||||
for(var/datum/newscaster/feed_channel/CHANNEL in GLOB.news_network.network_channels)
|
||||
for(var/datum/news/feed_channel/CHANNEL in GLOB.news_network.network_channels)
|
||||
dat+="<A href='?src=[REF(src)];[HrefToken()];ac_pick_censor_channel=[REF(CHANNEL)]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ""]<BR>"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[0]'>Cancel</A>"
|
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if(11)
|
||||
@@ -327,7 +326,7 @@
|
||||
if(isemptylist(GLOB.news_network.network_channels))
|
||||
dat+="<I>No feed channels found active...</I><BR>"
|
||||
else
|
||||
for(var/datum/newscaster/feed_channel/CHANNEL in GLOB.news_network.network_channels)
|
||||
for(var/datum/news/feed_channel/CHANNEL in GLOB.news_network.network_channels)
|
||||
dat+="<A href='?src=[REF(src)];[HrefToken()];ac_pick_d_notice=[REF(CHANNEL)]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ""]<BR>"
|
||||
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[0]'>Back</A>"
|
||||
@@ -338,11 +337,11 @@
|
||||
if( isemptylist(src.admincaster_feed_channel.messages) )
|
||||
dat+="<I>No feed messages found in channel...</I><BR>"
|
||||
else
|
||||
for(var/datum/newscaster/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
|
||||
for(var/datum/news/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
|
||||
dat+="-[MESSAGE.returnBody(-1)] <BR><FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.returnAuthor(-1)]</FONT>\]</FONT><BR>"
|
||||
dat+="<FONT SIZE=2><A href='?src=[REF(src)];[HrefToken()];ac_censor_channel_story_body=[REF(MESSAGE)]'>[(MESSAGE.bodyCensor) ? ("Undo story censorship") : ("Censor story")]</A> - <A href='?src=[REF(src)];[HrefToken()];ac_censor_channel_story_author=[REF(MESSAGE)]'>[(MESSAGE.authorCensor) ? ("Undo Author Censorship") : ("Censor message Author")]</A></FONT><BR>"
|
||||
dat+="[MESSAGE.comments.len] comment[MESSAGE.comments.len > 1 ? "s" : ""]: <a href='?src=[REF(src)];[HrefToken()];ac_lock_comment=[REF(MESSAGE)]'>[MESSAGE.locked ? "Unlock" : "Lock"]</a><br>"
|
||||
for(var/datum/newscaster/feed_comment/comment in MESSAGE.comments)
|
||||
for(var/datum/news/feed_comment/comment in MESSAGE.comments)
|
||||
dat+="[comment.body] <a href='?src=[REF(src)];[HrefToken()];ac_del_comment=[REF(comment)];ac_del_comment_msg=[REF(MESSAGE)]'>X</a><br><font size=1>[comment.author] [comment.time_stamp]</font><br>"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[10]'>Back</A>"
|
||||
if(13)
|
||||
@@ -355,7 +354,7 @@
|
||||
if( isemptylist(src.admincaster_feed_channel.messages) )
|
||||
dat+="<I>No feed messages found in channel...</I><BR>"
|
||||
else
|
||||
for(var/datum/newscaster/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
|
||||
for(var/datum/news/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
|
||||
dat+="-[MESSAGE.returnBody(-1)] <BR><FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.returnAuthor(-1)]</FONT>\]</FONT><BR>"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[11]'>Back</A>"
|
||||
if(14)
|
||||
@@ -640,15 +639,13 @@
|
||||
var/almcam = CONFIG_GET(flag/allow_ai_multicam)
|
||||
CONFIG_SET(flag/allow_ai_multicam, !almcam)
|
||||
if (almcam)
|
||||
to_chat(world, "<B>The AI no longer has multicam.</B>")
|
||||
for(var/i in GLOB.ai_list)
|
||||
var/mob/living/silicon/ai/aiPlayer = i
|
||||
if(aiPlayer.multicam_on)
|
||||
aiPlayer.end_multicam()
|
||||
else
|
||||
to_chat(world, "<B>The AI now has multicam.</B>")
|
||||
log_admin("[key_name(usr)] toggled AI multicam.")
|
||||
world.update_status()
|
||||
to_chat(GLOB.ai_list | GLOB.admins, "<B>The AI [almcam ? "no longer" : "now"] has multicam.</B>")
|
||||
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Multicam", "[!almcam ? "Disabled" : "Enabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/datum/admins/proc/toggleaban()
|
||||
@@ -1009,3 +1006,36 @@
|
||||
"Admin login: [key_name(src)]")
|
||||
if(string)
|
||||
message_admins("[string]")
|
||||
|
||||
/client/proc/cmd_admin_man_up(mob/M in GLOB.mob_list)
|
||||
set category = "Special Verbs"
|
||||
set name = "Man Up"
|
||||
|
||||
if(!M)
|
||||
return
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
to_chat(M, "<span class='warning bold reallybig'>Man up, and deal with it.</span><br><span class='warning big'>Move on.</span>")
|
||||
M.playsound_local(M, 'sound/voice/manup.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
|
||||
log_admin("Man up: [key_name(usr)] told [key_name(M)] to man up")
|
||||
var/message = "<span class='adminnotice'>[key_name_admin(usr)] told [key_name_admin(M)] to man up.</span>"
|
||||
message_admins(message)
|
||||
admin_ticket_log(M, message)
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Man Up")
|
||||
|
||||
/client/proc/cmd_admin_man_up_global()
|
||||
set category = "Special Verbs"
|
||||
set name = "Man Up Global"
|
||||
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
to_chat(world, "<span class='warning bold reallybig'>Man up, and deal with it.</span><br><span class='warning big'>Move on.</span>")
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
M.playsound_local(M, 'sound/voice/manup.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
|
||||
log_admin("Man up global: [key_name(usr)] told everybody to man up")
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] told everybody to man up.</span>")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Man Up Global")
|
||||
|
||||
@@ -23,8 +23,7 @@ GLOBAL_PROTECT(protected_ranks)
|
||||
name = init_name
|
||||
if(!name)
|
||||
qdel(src)
|
||||
throw EXCEPTION("Admin rank created without name.")
|
||||
return
|
||||
CRASH("Admin rank created without name.")
|
||||
if(init_rights)
|
||||
rights = init_rights
|
||||
include_rights = rights
|
||||
@@ -135,7 +134,7 @@ GLOBAL_PROTECT(protected_ranks)
|
||||
var/previous_rights = 0
|
||||
//load text from file and process each line separately
|
||||
for(var/line in world.file2list("[global.config.directory]/admin_ranks.txt"))
|
||||
if(!line || findtextEx(line,"#",1,2))
|
||||
if(!line || findtextEx_char(line,"#",1,2))
|
||||
continue
|
||||
var/next = findtext(line, "=")
|
||||
var/datum/admin_rank/R = new(ckeyEx(copytext(line, 1, next)))
|
||||
@@ -145,7 +144,7 @@ GLOBAL_PROTECT(protected_ranks)
|
||||
GLOB.protected_ranks += R
|
||||
var/prev = findchar(line, "+-*", next, 0)
|
||||
while(prev)
|
||||
next = findchar(line, "+-*", prev + 1, 0)
|
||||
next = findchar(line, "+-*", prev + length(line[prev]), 0)
|
||||
R.process_keyword(copytext(line, prev, next), previous_rights)
|
||||
prev = next
|
||||
previous_rights = R.rights
|
||||
|
||||
@@ -343,12 +343,12 @@ GLOBAL_PROTECT(admin_verbs_hideable)
|
||||
set category = "Admin"
|
||||
set name = "Aghost"
|
||||
if(!holder)
|
||||
return
|
||||
return FALSE
|
||||
if(isobserver(mob))
|
||||
//re-enter
|
||||
var/mob/dead/observer/ghost = mob
|
||||
if(!ghost.mind || !ghost.mind.current) //won't do anything if there is no body
|
||||
return
|
||||
return FALSE
|
||||
if(!ghost.can_reenter_corpse)
|
||||
log_admin("[key_name(usr)] re-entered corpse")
|
||||
message_admins("[key_name_admin(usr)] re-entered corpse")
|
||||
@@ -357,6 +357,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Admin Reenter") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
else if(isnewplayer(mob))
|
||||
to_chat(src, "<font color='red'>Error: Aghost: Can't admin-ghost whilst in the lobby. Join or Observe first.</font>")
|
||||
return FALSE
|
||||
else
|
||||
//ghostize
|
||||
log_admin("[key_name(usr)] admin ghosted.")
|
||||
@@ -366,7 +367,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
|
||||
if(body && !body.key)
|
||||
body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Admin Ghost") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
return TRUE
|
||||
|
||||
/client/proc/invisimin()
|
||||
set name = "Invisimin"
|
||||
@@ -448,11 +449,9 @@ GLOBAL_PROTECT(admin_verbs_hideable)
|
||||
mob.name = initial(mob.name)
|
||||
mob.mouse_opacity = initial(mob.mouse_opacity)
|
||||
else
|
||||
var/new_key = ckeyEx(input("Enter your desired display name.", "Fake Key", key) as text|null)
|
||||
var/new_key = ckeyEx(stripped_input(usr, "Enter your desired display name.", "Fake Key", key, 26))
|
||||
if(!new_key)
|
||||
return
|
||||
if(length(new_key) >= 26)
|
||||
new_key = copytext(new_key, 1, 26)
|
||||
holder.fakekey = new_key
|
||||
createStealthKey()
|
||||
if(isobserver(mob))
|
||||
@@ -559,9 +558,9 @@ GLOBAL_PROTECT(admin_verbs_hideable)
|
||||
set desc = "Gives a spell to a mob."
|
||||
|
||||
var/list/spell_list = list()
|
||||
var/type_length = length("/obj/effect/proc_holder/spell") + 2
|
||||
var/type_length = length_char("/obj/effect/proc_holder/spell") + 2
|
||||
for(var/A in GLOB.spells)
|
||||
spell_list[copytext("[A]", type_length)] = A
|
||||
spell_list[copytext_char("[A]", type_length)] = A
|
||||
var/obj/effect/proc_holder/spell/S = input("Choose the spell to give to that guy", "ABRAKADABRA") as null|anything in spell_list
|
||||
if(!S)
|
||||
return
|
||||
@@ -715,7 +714,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
|
||||
|
||||
AI_Interact = !AI_Interact
|
||||
if(mob && IsAdminGhost(mob))
|
||||
mob.has_unlimited_silicon_privilege = AI_Interact
|
||||
mob.silicon_privileges = AI_Interact ? ALL : NONE
|
||||
|
||||
log_admin("[key_name(usr)] has [AI_Interact ? "activated" : "deactivated"] Admin AI Interact")
|
||||
message_admins("[key_name_admin(usr)] has [AI_Interact ? "activated" : "deactivated"] their AI interaction")
|
||||
|
||||
@@ -214,4 +214,4 @@ GLOBAL_VAR(antag_prototypes)
|
||||
var/datum/browser/panel = new(usr, "traitorpanel", "", 600, 600)
|
||||
panel.set_content(out)
|
||||
panel.open()
|
||||
return
|
||||
return
|
||||
|
||||
@@ -137,7 +137,8 @@ GLOBAL_LIST(round_end_notifiees)
|
||||
return "The Database is not enabled!"
|
||||
|
||||
GLOB.bunker_passthrough |= ckey(params)
|
||||
|
||||
GLOB.bunker_passthrough[ckey(params)] = world.realtime
|
||||
SSpersistence.SavePanicBunker() //we can do this every time, it's okay
|
||||
log_admin("[sender.friendly_name] has added [params] to the current round's bunker bypass list.")
|
||||
message_admins("[sender.friendly_name] has added [params] to the current round's bunker bypass list.")
|
||||
return "[params] has been added to the current round's bunker bypass list."
|
||||
|
||||
@@ -136,7 +136,7 @@
|
||||
if(!SSticker.HasRoundStarted())
|
||||
alert("The game hasn't started yet!")
|
||||
return
|
||||
var/list/dat = list("<html><head><title>Round Status</title></head><body><h1><B>Round Status</B></h1>")
|
||||
var/list/dat = list("<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Round Status</title></head><body><h1><B>Round Status</B></h1>")
|
||||
if(SSticker.mode.replacementmode)
|
||||
dat += "Former Game Mode: <B>[SSticker.mode.name]</B><BR>"
|
||||
dat += "Replacement Game Mode: <B>[SSticker.mode.replacementmode.name]</B><BR>"
|
||||
@@ -149,10 +149,10 @@
|
||||
else
|
||||
var/timeleft = SSshuttle.emergency.timeLeft()
|
||||
if(SSshuttle.emergency.mode == SHUTTLE_CALL)
|
||||
dat += "ETA: <a href='?_src_=holder;[HrefToken()];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
|
||||
dat += "ETA: <a href='?_src_=holder;[HrefToken()];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_leading(num2text(timeleft % 60), 2, "0")]</a><BR>"
|
||||
dat += "<a href='?_src_=holder;[HrefToken()];call_shuttle=2'>Send Back</a><br>"
|
||||
else
|
||||
dat += "ETA: <a href='?_src_=holder;[HrefToken()];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
|
||||
dat += "ETA: <a href='?_src_=holder;[HrefToken()];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_leading(num2text(timeleft % 60), 2, "0")]</a><BR>"
|
||||
dat += "<B>Continuous Round Status</B><BR>"
|
||||
dat += "<a href='?_src_=holder;[HrefToken()];toggle_continuous=1'>[CONFIG_GET(keyed_list/continuous)[SSticker.mode.config_tag] ? "Continue if antagonists die" : "End on antagonist death"]</a>"
|
||||
if(CONFIG_GET(keyed_list/continuous)[SSticker.mode.config_tag])
|
||||
|
||||
@@ -40,7 +40,11 @@
|
||||
H.dna.features["insect_wings"] = pick(GLOB.insect_wings_list)
|
||||
H.dna.features["deco_wings"] = pick(GLOB.deco_wings_list)
|
||||
H.dna.features["insect_fluff"] = pick(GLOB.insect_fluffs_list)
|
||||
H.dna.features["flavor_text"] = "" //Oh no.
|
||||
H.dna.features["body_model"] = H.gender
|
||||
|
||||
H.update_body()
|
||||
SEND_SIGNAL(H, COMSIG_HUMAN_ON_RANDOMIZE)
|
||||
|
||||
H.update_body(TRUE)
|
||||
H.update_hair()
|
||||
H.update_body_parts()
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
var/question = "Would you like to be [group_name]?"
|
||||
var/list/candidates = pollCandidatesForMobs(question, ROLE_PAI, null, FALSE, 100, bodies)
|
||||
while(LAZYLEN(candidates) && LAZYLEN(bodies))
|
||||
var/mob/dead/observer/C = pick_n_take(candidates)
|
||||
var/mob/C = pick_n_take(candidates)
|
||||
var/mob/living/body = pick_n_take(bodies)
|
||||
|
||||
to_chat(body, "Your mob has been taken over by a ghost!")
|
||||
|
||||
@@ -19,9 +19,9 @@ GLOBAL_PROTECT(href_token)
|
||||
var/spamcooldown = 0
|
||||
|
||||
var/admincaster_screen = 0 //TODO: remove all these 5 variables, they are completly unacceptable
|
||||
var/datum/newscaster/feed_message/admincaster_feed_message = new /datum/newscaster/feed_message
|
||||
var/datum/newscaster/wanted_message/admincaster_wanted_message = new /datum/newscaster/wanted_message
|
||||
var/datum/newscaster/feed_channel/admincaster_feed_channel = new /datum/newscaster/feed_channel
|
||||
var/datum/news/feed_message/admincaster_feed_message = new /datum/news/feed_message
|
||||
var/datum/news/wanted_message/admincaster_wanted_message = new /datum/news/wanted_message
|
||||
var/datum/news/feed_channel/admincaster_feed_channel = new /datum/news/feed_channel
|
||||
var/admin_signature
|
||||
|
||||
var/href_token
|
||||
@@ -39,12 +39,10 @@ GLOBAL_PROTECT(href_token)
|
||||
return
|
||||
if(!ckey)
|
||||
QDEL_IN(src, 0)
|
||||
throw EXCEPTION("Admin datum created without a ckey")
|
||||
return
|
||||
CRASH("Admin datum created without a ckey")
|
||||
if(!istype(R))
|
||||
QDEL_IN(src, 0)
|
||||
throw EXCEPTION("Admin datum created without a rank")
|
||||
return
|
||||
CRASH("Admin datum created without a rank")
|
||||
target = ckey
|
||||
name = "[ckey]'s admin datum ([R])"
|
||||
rank = R
|
||||
|
||||
@@ -83,7 +83,9 @@
|
||||
<hr style='background:#000000; border:0; height:1px'>"}
|
||||
qdel(query_check_unused_rank)
|
||||
else if(!action)
|
||||
output += {"<head>
|
||||
output += {"
|
||||
<head>
|
||||
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
|
||||
<title>Permissions Panel</title>
|
||||
<script type='text/javascript' src='search.js'></script>
|
||||
</head>
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
if(!check_rights())
|
||||
return
|
||||
log_admin("[key_name(usr)] checked the player panel.")
|
||||
var/dat = "<html><head><title>Player Panel</title></head>"
|
||||
var/dat = "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Player Panel</title></head>"
|
||||
|
||||
//javascript, the part that does most of the work~
|
||||
dat += {"
|
||||
|
||||
@@ -345,7 +345,7 @@
|
||||
if(!SSticker.HasRoundStarted())
|
||||
alert("The game hasn't started yet!")
|
||||
return
|
||||
var/objective = copytext(sanitize(input("Enter an objective")),1,MAX_MESSAGE_LEN)
|
||||
var/objective = stripped_input(usr, "Enter an objective")
|
||||
if(!objective)
|
||||
return
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Traitor All", "[objective]"))
|
||||
@@ -408,15 +408,15 @@
|
||||
var/obj/item/organ/tail/cat/tail = new
|
||||
ears.Insert(H, drop_if_replaced=FALSE)
|
||||
tail.Insert(H, drop_if_replaced=FALSE)
|
||||
var/list/honorifics = list("[MALE]" = list("kun"), "[FEMALE]" = list("chan","tan"), "[NEUTER]" = list("san")) //John Robust -> Robust-kun
|
||||
var/list/honorifics = list("[MALE]" = list("kun"), "[FEMALE]" = list("chan","tan"), "[NEUTER]" = list("san"), "[PLURAL]" = list("san")) //John Robust -> Robust-kun
|
||||
var/list/names = splittext(H.real_name," ")
|
||||
var/forename = names.len > 1 ? names[2] : names[1]
|
||||
var/newname = "[forename]-[pick(honorifics["[H.gender]"])]"
|
||||
H.fully_replace_character_name(H.real_name,newname)
|
||||
H.update_mutant_bodyparts()
|
||||
if(animetype == "Yes")
|
||||
var/seifuku = pick(typesof(/obj/item/clothing/under/schoolgirl))
|
||||
var/obj/item/clothing/under/schoolgirl/I = new seifuku
|
||||
var/seifuku = pick(typesof(/obj/item/clothing/under/costume/schoolgirl))
|
||||
var/obj/item/clothing/under/costume/schoolgirl/I = new seifuku
|
||||
var/olduniform = H.w_uniform
|
||||
H.temporarilyRemoveItemFromInventory(H.w_uniform, TRUE, FALSE)
|
||||
H.equip_to_slot_or_del(I, SLOT_W_UNIFORM)
|
||||
|
||||
+103
-34
@@ -22,7 +22,10 @@
|
||||
if(!CheckAdminHref(href, href_list))
|
||||
return
|
||||
|
||||
citaTopic(href, href_list) //CITADEL EDIT, MENTORS
|
||||
if(href_list["makementor"])
|
||||
makeMentor(href_list["makementor"])
|
||||
else if(href_list["removementor"])
|
||||
removeMentor(href_list["removementor"])
|
||||
|
||||
if(href_list["ahelp"])
|
||||
if(!check_rights(R_ADMIN, TRUE))
|
||||
@@ -842,7 +845,11 @@
|
||||
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_LAVALAND];jobban4=[REF(M)]'><font color=red>Lavaland</font></a></td>"
|
||||
else
|
||||
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_LAVALAND];jobban4=[REF(M)]'>Lavaland</a></td>"
|
||||
|
||||
// Ghost cafe
|
||||
if(jobban_isbanned(M,ROLE_GHOSTCAFE))
|
||||
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_GHOSTCAFE];jobban4=[REF(M)]'><font color=red>Lavaland</font></a></td>"
|
||||
else
|
||||
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_GHOSTCAFE];jobban4=[REF(M)]'>Lavaland</a></td>"
|
||||
dat += "</tr></table>"
|
||||
|
||||
//Antagonist (Orange)
|
||||
@@ -907,12 +914,16 @@
|
||||
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=alien;jobban4=[REF(M)]'><font color=red>Alien</font></a></td>"
|
||||
else
|
||||
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=alien;jobban4=[REF(M)]'>Alien</a></td>"
|
||||
|
||||
//Gang
|
||||
if(jobban_isbanned(M, ROLE_GANG) || isbanned_dept)
|
||||
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=gang;jobban4=[REF(M)]'><font color=red>Gang</font></a></td>"
|
||||
else
|
||||
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=gang;jobban4=[REF(M)]'>Gang</a></td>"
|
||||
//Bloodsucker
|
||||
if(jobban_isbanned(M, ROLE_BLOODSUCKER) || isbanned_dept)
|
||||
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=bloodsucker;jobban4=[REF(M)]'><font color=red>Bloodsucker</font></a></td>"
|
||||
else
|
||||
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=bloodsucker;jobban4=[REF(M)]'>Bloodsucker</a></td>"
|
||||
|
||||
|
||||
//Other Roles (black)
|
||||
@@ -1715,6 +1726,16 @@
|
||||
log_admin("[key_name(usr)] forced [key_name(M)] to say: [speech]")
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] forced [key_name_admin(M)] to say: [speech]</span>")
|
||||
|
||||
else if(href_list["makeeligible"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/mob/M = locate(href_list["makeeligible"])
|
||||
if(!ismob(M))
|
||||
to_chat(usr, "this can only be used on instances of type /mob.")
|
||||
var/datum/element/ghost_role_eligibility/eli = SSdcs.GetElement(list(/datum/element/ghost_role_eligibility))
|
||||
if(M.ckey in eli.timeouts)
|
||||
eli.timeouts -= M.ckey
|
||||
|
||||
else if(href_list["sendtoprison"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
@@ -1859,7 +1880,7 @@
|
||||
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/observer = L
|
||||
observer.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(observer), SLOT_W_UNIFORM)
|
||||
observer.equip_to_slot_or_del(new /obj/item/clothing/under/suit/black(observer), SLOT_W_UNIFORM)
|
||||
observer.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(observer), SLOT_SHOES)
|
||||
L.Unconscious(100)
|
||||
sleep(5)
|
||||
@@ -1962,8 +1983,8 @@
|
||||
var/atom/movable/AM = locate(href_list["adminplayerobservefollow"])
|
||||
|
||||
var/client/C = usr.client
|
||||
if(!isobserver(usr))
|
||||
C.admin_ghost()
|
||||
if(!isobserver(usr) && !C.admin_ghost())
|
||||
return
|
||||
var/mob/dead/observer/A = C.mob
|
||||
A.ManualFollow(AM)
|
||||
|
||||
@@ -1985,8 +2006,8 @@
|
||||
var/z = text2num(href_list["Z"])
|
||||
|
||||
var/client/C = usr.client
|
||||
if(!isobserver(usr))
|
||||
C.admin_ghost()
|
||||
if(!isobserver(usr) && !C.admin_ghost())
|
||||
return
|
||||
sleep(2)
|
||||
C.jumptocoord(x,y,z)
|
||||
|
||||
@@ -2448,8 +2469,6 @@
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
src.admincaster_feed_channel.channel_name = stripped_input(usr, "Provide a Feed Channel Name.", "Network Channel Handler", "")
|
||||
while (findtext(src.admincaster_feed_channel.channel_name," ") == 1)
|
||||
src.admincaster_feed_channel.channel_name = copytext(src.admincaster_feed_channel.channel_name,2,length(src.admincaster_feed_channel.channel_name)+1)
|
||||
src.access_news_network()
|
||||
|
||||
else if(href_list["ac_set_channel_lock"])
|
||||
@@ -2462,7 +2481,7 @@
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/check = 0
|
||||
for(var/datum/newscaster/feed_channel/FC in GLOB.news_network.network_channels)
|
||||
for(var/datum/news/feed_channel/FC in GLOB.news_network.network_channels)
|
||||
if(FC.channel_name == src.admincaster_feed_channel.channel_name)
|
||||
check = 1
|
||||
break
|
||||
@@ -2481,7 +2500,7 @@
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/list/available_channels = list()
|
||||
for(var/datum/newscaster/feed_channel/F in GLOB.news_network.network_channels)
|
||||
for(var/datum/news/feed_channel/F in GLOB.news_network.network_channels)
|
||||
available_channels += F.channel_name
|
||||
src.admincaster_feed_channel.channel_name = adminscrub(input(usr, "Choose receiving Feed Channel.", "Network Channel Handler") in available_channels )
|
||||
src.access_news_network()
|
||||
@@ -2489,9 +2508,7 @@
|
||||
else if(href_list["ac_set_new_message"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
src.admincaster_feed_message.body = adminscrub(input(usr, "Write your Feed story.", "Network Channel Handler", ""))
|
||||
while (findtext(src.admincaster_feed_message.returnBody(-1)," ") == 1)
|
||||
src.admincaster_feed_message.body = copytext(src.admincaster_feed_message.returnBody(-1),2,length(src.admincaster_feed_message.returnBody(-1))+1)
|
||||
src.admincaster_feed_message.body = adminscrub(stripped_input(usr, "Write your Feed story.", "Network Channel Handler", ""))
|
||||
src.access_news_network()
|
||||
|
||||
else if(href_list["ac_submit_new_message"])
|
||||
@@ -2550,17 +2567,13 @@
|
||||
else if(href_list["ac_set_wanted_name"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
src.admincaster_wanted_message.criminal = adminscrub(input(usr, "Provide the name of the Wanted person.", "Network Security Handler", ""))
|
||||
while(findtext(src.admincaster_wanted_message.criminal," ") == 1)
|
||||
src.admincaster_wanted_message.criminal = copytext(admincaster_wanted_message.criminal,2,length(admincaster_wanted_message.criminal)+1)
|
||||
src.admincaster_wanted_message.criminal = adminscrub(stripped_input(usr, "Provide the name of the Wanted person.", "Network Security Handler", ""))
|
||||
src.access_news_network()
|
||||
|
||||
else if(href_list["ac_set_wanted_desc"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
src.admincaster_wanted_message.body = adminscrub(input(usr, "Provide the a description of the Wanted person and any other details you deem important.", "Network Security Handler", ""))
|
||||
while (findtext(src.admincaster_wanted_message.body," ") == 1)
|
||||
src.admincaster_wanted_message.body = copytext(src.admincaster_wanted_message.body,2,length(src.admincaster_wanted_message.body)+1)
|
||||
src.admincaster_wanted_message.body = adminscrub(stripped_input(usr, "Provide the a description of the Wanted person and any other details you deem important.", "Network Security Handler", ""))
|
||||
src.access_news_network()
|
||||
|
||||
else if(href_list["ac_submit_wanted"])
|
||||
@@ -2593,28 +2606,28 @@
|
||||
else if(href_list["ac_censor_channel_author"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/datum/newscaster/feed_channel/FC = locate(href_list["ac_censor_channel_author"])
|
||||
var/datum/news/feed_channel/FC = locate(href_list["ac_censor_channel_author"])
|
||||
FC.toggleCensorAuthor()
|
||||
src.access_news_network()
|
||||
|
||||
else if(href_list["ac_censor_channel_story_author"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/datum/newscaster/feed_message/MSG = locate(href_list["ac_censor_channel_story_author"])
|
||||
var/datum/news/feed_message/MSG = locate(href_list["ac_censor_channel_story_author"])
|
||||
MSG.toggleCensorAuthor()
|
||||
src.access_news_network()
|
||||
|
||||
else if(href_list["ac_censor_channel_story_body"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/datum/newscaster/feed_message/MSG = locate(href_list["ac_censor_channel_story_body"])
|
||||
var/datum/news/feed_message/MSG = locate(href_list["ac_censor_channel_story_body"])
|
||||
MSG.toggleCensorBody()
|
||||
src.access_news_network()
|
||||
|
||||
else if(href_list["ac_pick_d_notice"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/datum/newscaster/feed_channel/FC = locate(href_list["ac_pick_d_notice"])
|
||||
var/datum/news/feed_channel/FC = locate(href_list["ac_pick_d_notice"])
|
||||
src.admincaster_feed_channel = FC
|
||||
src.admincaster_screen=13
|
||||
src.access_news_network()
|
||||
@@ -2622,7 +2635,7 @@
|
||||
else if(href_list["ac_toggle_d_notice"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/datum/newscaster/feed_channel/FC = locate(href_list["ac_toggle_d_notice"])
|
||||
var/datum/news/feed_channel/FC = locate(href_list["ac_toggle_d_notice"])
|
||||
FC.toggleCensorDclass()
|
||||
src.access_news_network()
|
||||
|
||||
@@ -2638,17 +2651,17 @@
|
||||
src.admincaster_screen = text2num(href_list["ac_setScreen"])
|
||||
if (src.admincaster_screen == 0)
|
||||
if(src.admincaster_feed_channel)
|
||||
src.admincaster_feed_channel = new /datum/newscaster/feed_channel
|
||||
src.admincaster_feed_channel = new /datum/news/feed_channel
|
||||
if(src.admincaster_feed_message)
|
||||
src.admincaster_feed_message = new /datum/newscaster/feed_message
|
||||
src.admincaster_feed_message = new /datum/news/feed_message
|
||||
if(admincaster_wanted_message)
|
||||
admincaster_wanted_message = new /datum/newscaster/wanted_message
|
||||
admincaster_wanted_message = new /datum/news/wanted_message
|
||||
src.access_news_network()
|
||||
|
||||
else if(href_list["ac_show_channel"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/datum/newscaster/feed_channel/FC = locate(href_list["ac_show_channel"])
|
||||
var/datum/news/feed_channel/FC = locate(href_list["ac_show_channel"])
|
||||
src.admincaster_feed_channel = FC
|
||||
src.admincaster_screen = 9
|
||||
src.access_news_network()
|
||||
@@ -2656,7 +2669,7 @@
|
||||
else if(href_list["ac_pick_censor_channel"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/datum/newscaster/feed_channel/FC = locate(href_list["ac_pick_censor_channel"])
|
||||
var/datum/news/feed_channel/FC = locate(href_list["ac_pick_censor_channel"])
|
||||
src.admincaster_feed_channel = FC
|
||||
src.admincaster_screen = 12
|
||||
src.access_news_network()
|
||||
@@ -2675,8 +2688,8 @@
|
||||
else if(href_list["ac_del_comment"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/datum/newscaster/feed_comment/FC = locate(href_list["ac_del_comment"])
|
||||
var/datum/newscaster/feed_message/FM = locate(href_list["ac_del_comment_msg"])
|
||||
var/datum/news/feed_comment/FC = locate(href_list["ac_del_comment"])
|
||||
var/datum/news/feed_message/FM = locate(href_list["ac_del_comment_msg"])
|
||||
FM.comments -= FC
|
||||
qdel(FC)
|
||||
src.access_news_network()
|
||||
@@ -2684,7 +2697,7 @@
|
||||
else if(href_list["ac_lock_comment"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/datum/newscaster/feed_message/FM = locate(href_list["ac_lock_comment"])
|
||||
var/datum/news/feed_message/FM = locate(href_list["ac_lock_comment"])
|
||||
FM.locked ^= 1
|
||||
src.access_news_network()
|
||||
|
||||
@@ -2846,3 +2859,59 @@
|
||||
dat += {"<A href='?src=[REF(src)];[HrefToken()];f_secret2=secret'>Random (default)</A><br>"}
|
||||
dat += {"Now: [GLOB.secret_force_mode]"}
|
||||
usr << browse(dat, "window=f_secret")
|
||||
|
||||
/datum/admins/proc/makeMentor(ckey)
|
||||
if(!usr.client)
|
||||
return
|
||||
if (!check_rights(0))
|
||||
return
|
||||
if(!ckey)
|
||||
return
|
||||
var/client/C = GLOB.directory[ckey]
|
||||
if(C)
|
||||
if(check_rights_for(C, R_ADMIN,0))
|
||||
to_chat(usr, "<span class='danger'>The client chosen is an admin! Cannot mentorize.</span>")
|
||||
return
|
||||
if(SSdbcore.Connect())
|
||||
var/datum/DBQuery/query_get_mentor = SSdbcore.NewQuery("SELECT id FROM [format_table_name("mentor")] WHERE ckey = '[ckey]'")
|
||||
if(!query_get_mentor.warn_execute())
|
||||
return
|
||||
if(query_get_mentor.NextRow())
|
||||
to_chat(usr, "<span class='danger'>[ckey] is already a mentor.</span>")
|
||||
return
|
||||
var/datum/DBQuery/query_add_mentor = SSdbcore.NewQuery("INSERT INTO `[format_table_name("mentor")]` (`id`, `ckey`) VALUES (null, '[ckey]')")
|
||||
if(!query_add_mentor.warn_execute())
|
||||
return
|
||||
var/datum/DBQuery/query_add_admin_log = SSdbcore.NewQuery("INSERT INTO `[format_table_name("admin_log")]` (`id` ,`datetime` ,`adminckey` ,`adminip` ,`log` ) VALUES (NULL , NOW( ) , '[usr.ckey]', '[usr.client.address]', 'Added new mentor [ckey]');")
|
||||
if(!query_add_admin_log.warn_execute())
|
||||
return
|
||||
else
|
||||
to_chat(usr, "<span class='danger'>Failed to establish database connection. The changes will last only for the current round.</span>")
|
||||
new /datum/mentors(ckey)
|
||||
to_chat(usr, "<span class='adminnotice'>New mentor added.</span>")
|
||||
|
||||
/datum/admins/proc/removeMentor(ckey)
|
||||
if(!usr.client)
|
||||
return
|
||||
if (!check_rights(0))
|
||||
return
|
||||
if(!ckey)
|
||||
return
|
||||
var/client/C = GLOB.directory[ckey]
|
||||
if(C)
|
||||
if(check_rights_for(C, R_ADMIN,0))
|
||||
to_chat(usr, "<span class='danger'>The client chosen is an admin, not a mentor! Cannot de-mentorize.</span>")
|
||||
return
|
||||
C.remove_mentor_verbs()
|
||||
C.mentor_datum = null
|
||||
GLOB.mentors -= C
|
||||
if(SSdbcore.Connect())
|
||||
var/datum/DBQuery/query_remove_mentor = SSdbcore.NewQuery("DELETE FROM [format_table_name("mentor")] WHERE ckey = '[ckey]'")
|
||||
if(!query_remove_mentor.warn_execute())
|
||||
return
|
||||
var/datum/DBQuery/query_add_admin_log = SSdbcore.NewQuery("INSERT INTO `[format_table_name("admin_log")]` (`id` ,`datetime` ,`adminckey` ,`adminip` ,`log` ) VALUES (NULL , NOW( ) , '[usr.ckey]', '[usr.client.address]', 'Removed mentor [ckey]');")
|
||||
if(!query_add_admin_log.warn_execute())
|
||||
return
|
||||
else
|
||||
to_chat(usr, "<span class='danger'>Failed to establish database connection. The changes will last only for the current round.</span>")
|
||||
to_chat(usr, "<span class='adminnotice'>Mentor removed.</span>")
|
||||
|
||||
@@ -303,7 +303,7 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
|
||||
//These three are weird. For best performance, they are only a number when they're not being changed by the SDQL searching/execution code. They only become numbers when they finish changing.
|
||||
var/list/obj_count_all
|
||||
var/list/obj_count_eligible
|
||||
var/list/obj_count_finished
|
||||
var/obj_count_finished
|
||||
|
||||
//Statclick
|
||||
var/obj/effect/statclick/SDQL2_delete/delete_click
|
||||
@@ -682,7 +682,7 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
|
||||
SDQL2_TICK_CHECK
|
||||
SDQL2_HALT_CHECK
|
||||
if(islist(obj_count_finished))
|
||||
obj_count_finished = obj_count_finished.len
|
||||
obj_count_finished = length(obj_count_finished)
|
||||
state = SDQL2_STATE_SWITCHING
|
||||
|
||||
/datum/SDQL2_query/proc/SDQL_print(object, list/text_list, print_nulls = TRUE)
|
||||
@@ -869,8 +869,8 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
|
||||
else if(ispath(expression[i]))
|
||||
val = expression[i]
|
||||
|
||||
else if(copytext(expression[i], 1, 2) in list("'", "\""))
|
||||
val = copytext(expression[i], 2, length(expression[i]))
|
||||
else if(expression[i][1] in list("'", "\""))
|
||||
val = copytext_char(expression[i], 2, -1)
|
||||
|
||||
else if(expression[i] == "\[")
|
||||
var/list/expressions_list = expression[++i]
|
||||
@@ -961,11 +961,11 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
|
||||
if(is_proper_datum(object))
|
||||
D = object
|
||||
|
||||
if (object == world && (!long || expression[start + 1] == ".") && !(expression[start] in exclude))
|
||||
if (object == world && (!long || expression[start + 1] == ".") && !(expression[start] in exclude)) //3 == length("SS") + 1
|
||||
to_chat(usr, "<span class='danger'>World variables are not allowed to be accessed. Use global.</span>")
|
||||
return null
|
||||
|
||||
else if(expression [start] == "{" && long)
|
||||
else if(expression [start] == "{" && long) //3 == length("0x") + 1
|
||||
if(lowertext(copytext(expression[start + 1], 1, 3)) != "0x")
|
||||
to_chat(usr, "<span class='danger'>Invalid pointer syntax: [expression[start + 1]]</span>")
|
||||
return null
|
||||
@@ -1070,9 +1070,10 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
|
||||
var/word = ""
|
||||
var/list/query_list = list()
|
||||
var/len = length(query_text)
|
||||
var/char = ""
|
||||
|
||||
for(var/i = 1, i <= len, i++)
|
||||
var/char = copytext(query_text, i, i + 1)
|
||||
for(var/i = 1, i <= len, i += length(char))
|
||||
char = query_text[i]
|
||||
|
||||
if(char in whitespace)
|
||||
if(word != "")
|
||||
@@ -1091,7 +1092,7 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
|
||||
query_list += word
|
||||
word = ""
|
||||
|
||||
var/char2 = copytext(query_text, i + 1, i + 2)
|
||||
var/char2 = query_text[i + length(char)]
|
||||
|
||||
if(char2 in multi[char])
|
||||
query_list += "[char][char2]"
|
||||
@@ -1107,13 +1108,13 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
|
||||
|
||||
word = "'"
|
||||
|
||||
for(i++, i <= len, i++)
|
||||
char = copytext(query_text, i, i + 1)
|
||||
for(i += length(char), i <= len, i += length(char))
|
||||
char = query_text[i]
|
||||
|
||||
if(char == "'")
|
||||
if(copytext(query_text, i + 1, i + 2) == "'")
|
||||
if(query_text[i + length(char)] == "'")
|
||||
word += "'"
|
||||
i++
|
||||
i += length(query_text[i + length(char)])
|
||||
|
||||
else
|
||||
break
|
||||
@@ -1135,13 +1136,13 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
|
||||
|
||||
word = "\""
|
||||
|
||||
for(i++, i <= len, i++)
|
||||
char = copytext(query_text, i, i + 1)
|
||||
for(i += length(char), i <= len, i += length(char))
|
||||
char = query_text[i]
|
||||
|
||||
if(char == "\"")
|
||||
if(copytext(query_text, i + 1, i + 2) == "'")
|
||||
if(query_text[i + length(char)] == "'")
|
||||
word += "\""
|
||||
i++
|
||||
i += length(query_text[i + length(char)])
|
||||
|
||||
else
|
||||
break
|
||||
|
||||
@@ -256,7 +256,7 @@
|
||||
node += "*"
|
||||
i++
|
||||
|
||||
else if (copytext(token(i), 1, 2) == "/")
|
||||
else if(token(i)[1] == "/")
|
||||
i = object_type(i, node)
|
||||
|
||||
else
|
||||
@@ -377,7 +377,7 @@
|
||||
//object_type: <type path>
|
||||
/datum/SDQL_parser/proc/object_type(i, list/node)
|
||||
|
||||
if (copytext(token(i), 1, 2) != "/")
|
||||
if(token(i)[1] != "/")
|
||||
return parse_error("Expected type, but it didn't begin with /")
|
||||
|
||||
var/path = text2path(token(i))
|
||||
@@ -416,7 +416,7 @@
|
||||
//string: ''' <some text> ''' | '"' <some text > '"'
|
||||
/datum/SDQL_parser/proc/string(i, list/node)
|
||||
|
||||
if(copytext(token(i), 1, 2) in list("'", "\""))
|
||||
if(token(i)[1] in list("'", "\""))
|
||||
node += token(i)
|
||||
|
||||
else
|
||||
@@ -427,7 +427,7 @@
|
||||
//array: '[' expression, expression, ... ']'
|
||||
/datum/SDQL_parser/proc/array(var/i, var/list/node)
|
||||
// Arrays get turned into this: list("[", list(exp_1a = exp_1b, ...), ...), "[" is to mark the next node as an array.
|
||||
if(copytext(token(i), 1, 2) != "\[")
|
||||
if(token(i)[1] != "\[")
|
||||
parse_error("Expected an array but found '[token(i)]'")
|
||||
return i + 1
|
||||
|
||||
@@ -613,7 +613,7 @@
|
||||
node += "null"
|
||||
i++
|
||||
|
||||
else if(lowertext(copytext(token(i), 1, 3)) == "0x" && isnum(hex2num(copytext(token(i), 3))))
|
||||
else if(lowertext(copytext(token(i), 1, 3)) == "0x" && isnum(hex2num(copytext(token(i), 3))))//3 == length("0x") + 1
|
||||
node += hex2num(copytext(token(i), 3))
|
||||
i++
|
||||
|
||||
@@ -621,12 +621,12 @@
|
||||
node += text2num(token(i))
|
||||
i++
|
||||
|
||||
else if(copytext(token(i), 1, 2) in list("'", "\""))
|
||||
else if(token(i)[1] in list("'", "\""))
|
||||
i = string(i, node)
|
||||
|
||||
else if(copytext(token(i), 1, 2) == "\[") // Start a list.
|
||||
else if(token(i)[1] == "\[") // Start a list.
|
||||
i = array(i, node)
|
||||
else if(copytext(token(i), 1, 2) == "/")
|
||||
else if(token(i)[1] == "/")
|
||||
i = object_type(i, node)
|
||||
else
|
||||
i = variable(i, node)
|
||||
|
||||
@@ -220,4 +220,17 @@
|
||||
/proc/_instantiate_at(thing, location)
|
||||
new thing(location)
|
||||
|
||||
/// Locating turfs
|
||||
/proc/_turf_in_offset(s = usr, x = 0, y = 0, z = 0)
|
||||
var/turf/T = get_turf(s)
|
||||
return locate(clamp(T.x + x, 1, world.maxx), clamp(T.y + y, 1, world.maxy), clamp(T.z + z, 1, world.maxz))
|
||||
|
||||
/proc/_random_turf_in_range(s = usr, r = 7)
|
||||
return _turf_in_offset(s, rand(-r, r), rand(-r, r))
|
||||
|
||||
/proc/_random_turf_in_view(s = usr, r = 7)
|
||||
var/list/v = view(s, r)
|
||||
. = list()
|
||||
for(var/turf/T in v)
|
||||
. += T
|
||||
return pick(.)
|
||||
|
||||
@@ -79,7 +79,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
|
||||
title = "Resolved Tickets"
|
||||
if(!l2b)
|
||||
return
|
||||
var/list/dat = list("<html><head><title>[title]</title></head>")
|
||||
var/list/dat = list("<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>[title]</title></head>")
|
||||
dat += "<A href='?_src_=holder;[HrefToken()];ahelp_tickets=[state]'>Refresh</A><br><br>"
|
||||
for(var/I in l2b)
|
||||
var/datum/admin_help/AH = I
|
||||
@@ -165,7 +165,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
|
||||
//is_bwoink is TRUE if this ticket was started by an admin PM
|
||||
/datum/admin_help/New(msg, client/C, is_bwoink)
|
||||
//clean the input msg
|
||||
msg = sanitize(copytext(msg,1,MAX_MESSAGE_LEN))
|
||||
msg = sanitize(copytext_char(msg,1,MAX_MESSAGE_LEN))
|
||||
if(!msg || !C || !C.mob)
|
||||
qdel(src)
|
||||
return
|
||||
@@ -401,7 +401,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
|
||||
|
||||
//Show the ticket panel
|
||||
/datum/admin_help/proc/TicketPanel()
|
||||
var/list/dat = list("<html><head><title>Ticket #[id]</title></head>")
|
||||
var/list/dat = list("<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Ticket #[id]</title></head>")
|
||||
var/ref_src = "[REF(src)]"
|
||||
dat += "<h4>Admin Help Ticket #[id]: [LinkedReplyName(ref_src)]</h4>"
|
||||
dat += "<b>State: "
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
return
|
||||
var/client/C
|
||||
if(istext(whom))
|
||||
if(cmptext(copytext(whom,1,2),"@"))
|
||||
if(whom[1] == "@")
|
||||
whom = findStealthKey(whom)
|
||||
C = GLOB.directory[whom]
|
||||
else if(istype(whom, /client))
|
||||
@@ -76,7 +76,7 @@
|
||||
var/client/recipient
|
||||
var/irc = 0
|
||||
if(istext(whom))
|
||||
if(cmptext(copytext(whom,1,2),"@"))
|
||||
if(whom[1] == "@")
|
||||
whom = findStealthKey(whom)
|
||||
if(whom == "IRCKEY")
|
||||
irc = 1
|
||||
@@ -133,7 +133,7 @@
|
||||
|
||||
//clean the message if it's not sent by a high-rank admin
|
||||
if(!check_rights(R_SERVER|R_DEBUG,0)||irc)//no sending html to the poor bots
|
||||
msg = trim(sanitize(copytext(msg,1,MAX_MESSAGE_LEN)))
|
||||
msg = trim(sanitize(msg), MAX_MESSAGE_LEN)
|
||||
if(!msg)
|
||||
return
|
||||
|
||||
@@ -287,7 +287,7 @@
|
||||
if(!stealthkey)
|
||||
stealthkey = GenIrcStealthKey()
|
||||
|
||||
msg = sanitize(copytext(msg,1,MAX_MESSAGE_LEN))
|
||||
msg = sanitize(copytext_char(msg, 1, MAX_MESSAGE_LEN))
|
||||
if(!msg)
|
||||
return "Error: No message"
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
if(!check_rights(0))
|
||||
return
|
||||
|
||||
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
|
||||
msg = copytext_char(sanitize(msg), 1, MAX_MESSAGE_LEN)
|
||||
if(!msg)
|
||||
return
|
||||
msg = emoji_parse(msg)
|
||||
|
||||
@@ -21,6 +21,6 @@
|
||||
target.gib(1, 1)
|
||||
else
|
||||
target.adjustBruteLoss(min(99,(target.health - 1)))
|
||||
target.Knockdown(400)
|
||||
target.DefaultCombatKnockdown(400)
|
||||
target.stuttering = 20
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
"emagged" = borg.emagged,
|
||||
"active_module" = "[borg.module.type]",
|
||||
"lawupdate" = borg.lawupdate,
|
||||
"lockdown" = borg.lockcharge,
|
||||
"lockdown" = borg.locked_down,
|
||||
"scrambledcodes" = borg.scrambledcodes
|
||||
)
|
||||
.["upgrades"] = list()
|
||||
@@ -122,8 +122,8 @@
|
||||
message_admins("[key_name_admin(user)] disabled lawsync on [ADMIN_LOOKUPFLW(borg)].")
|
||||
log_admin("[key_name(user)] disabled lawsync on [key_name(borg)].")
|
||||
if ("toggle_lockdown")
|
||||
borg.SetLockdown(!borg.lockcharge)
|
||||
if (borg.lockcharge)
|
||||
borg.SetLockdown(!borg.locked_down)
|
||||
if (borg.locked_down)
|
||||
message_admins("[key_name_admin(user)] locked down [ADMIN_LOOKUPFLW(borg)].")
|
||||
log_admin("[key_name(user)] locked down [key_name(borg)].")
|
||||
else
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
if (src.handle_spam_prevention(msg,MUTE_DEADCHAT))
|
||||
return
|
||||
|
||||
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
|
||||
msg = copytext_char(sanitize(msg), 1, MAX_MESSAGE_LEN)
|
||||
mob.log_talk(msg, LOG_DSAY)
|
||||
|
||||
if (!msg)
|
||||
|
||||
@@ -487,7 +487,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
|
||||
if(alert("This mob is being controlled by [M.key]. Are you sure you wish to assume control of it? [M.key] will be made a ghost.",,"Yes","No") != "Yes")
|
||||
return
|
||||
else
|
||||
var/mob/dead/observer/ghost = new/mob/dead/observer(M,1)
|
||||
var/mob/dead/observer/ghost = new/mob/dead/observer(get_turf(M), M)
|
||||
ghost.ckey = M.ckey
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] assumed direct control of [M].</span>")
|
||||
log_admin("[key_name(usr)] assumed direct control of [M].")
|
||||
@@ -541,7 +541,9 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
|
||||
var/list/areas_all = list()
|
||||
var/list/areas_with_APC = list()
|
||||
var/list/areas_with_multiple_APCs = list()
|
||||
var/list/sub_areas_APC = list()
|
||||
var/list/areas_with_air_alarm = list()
|
||||
var/list/sub_areas_air_alarm = list()
|
||||
var/list/areas_with_RC = list()
|
||||
var/list/areas_with_light = list()
|
||||
var/list/areas_with_LS = list()
|
||||
@@ -578,6 +580,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
|
||||
if(!A)
|
||||
dat += "Skipped over [APC] in invalid location, [APC.loc]."
|
||||
continue
|
||||
LAZYSET(sub_areas_APC, A.type, get_sub_areas(A, FALSE))
|
||||
if(!(A.type in areas_with_APC))
|
||||
areas_with_APC.Add(A.type)
|
||||
else if(A.type in areas_all)
|
||||
@@ -585,10 +588,11 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
|
||||
CHECK_TICK
|
||||
|
||||
for(var/obj/machinery/airalarm/AA in GLOB.machines)
|
||||
var/area/A = get_area(AA)
|
||||
var/area/A = get_base_area(AA)
|
||||
if(!A) //Make sure the target isn't inside an object, which results in runtimes.
|
||||
dat += "Skipped over [AA] in invalid location, [AA.loc].<br>"
|
||||
continue
|
||||
LAZYSET(sub_areas_air_alarm, A.type, get_sub_areas(A, FALSE))
|
||||
if(!(A.type in areas_with_air_alarm))
|
||||
areas_with_air_alarm.Add(A.type)
|
||||
CHECK_TICK
|
||||
@@ -638,8 +642,8 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
|
||||
areas_with_camera.Add(A.type)
|
||||
CHECK_TICK
|
||||
|
||||
var/list/areas_without_APC = areas_all - areas_with_APC
|
||||
var/list/areas_without_air_alarm = areas_all - areas_with_air_alarm
|
||||
var/list/areas_without_APC = areas_all - (areas_with_APC + flatten_list(sub_areas_APC))
|
||||
var/list/areas_without_air_alarm = areas_all - (areas_with_air_alarm + flatten_list(sub_areas_air_alarm))
|
||||
var/list/areas_without_RC = areas_all - areas_with_RC
|
||||
var/list/areas_without_light = areas_all - areas_with_light
|
||||
var/list/areas_without_LS = areas_all - areas_with_LS
|
||||
@@ -656,12 +660,18 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
|
||||
dat += "<h1>AREAS WITH MULTIPLE APCS:</h1>"
|
||||
for(var/areatype in areas_with_multiple_APCs)
|
||||
dat += "[areatype]<br>"
|
||||
if(sub_areas_APC[areatype])
|
||||
dat += " SUB-AREAS:<br> "
|
||||
dat += jointext(sub_areas_APC[areatype], "<br> ")
|
||||
CHECK_TICK
|
||||
|
||||
if(areas_without_air_alarm.len)
|
||||
dat += "<h1>AREAS WITHOUT AN AIR ALARM:</h1>"
|
||||
for(var/areatype in areas_without_air_alarm)
|
||||
dat += "[areatype]<br>"
|
||||
if(sub_areas_air_alarm[areatype])
|
||||
dat += " SUB-AREAS:<br> "
|
||||
dat += jointext(sub_areas_air_alarm[areatype], "<br> ")
|
||||
CHECK_TICK
|
||||
|
||||
if(areas_without_RC.len)
|
||||
@@ -1048,7 +1058,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
|
||||
set name = "Start Line Profiling"
|
||||
set desc = "Starts tracking line by line profiling for code lines that support it"
|
||||
|
||||
PROFILE_START
|
||||
LINE_PROFILE_START
|
||||
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(src)] started line by line profiling.</span>")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Start Line Profiling")
|
||||
@@ -1059,7 +1069,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
|
||||
set name = "Stops Line Profiling"
|
||||
set desc = "Stops tracking line by line profiling for code lines that support it"
|
||||
|
||||
PROFILE_STOP
|
||||
LINE_PROFILE_STOP
|
||||
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(src)] stopped line by line profiling.</span>")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Stop Line Profiling")
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
|
||||
if(isorgan(organ))
|
||||
O = organ
|
||||
O.Remove(C)
|
||||
O.Remove()
|
||||
else
|
||||
I = organ
|
||||
I.removed(C)
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
var/map = input(src, "Choose a Map Template to upload to template storage","Upload Map Template") as null|file
|
||||
if(!map)
|
||||
return
|
||||
if(copytext("[map]",-4) != ".dmm")
|
||||
if(copytext("[map]", -4) != ".dmm")//4 == length(".dmm")
|
||||
to_chat(src, "<span class='warning'>Filename must end in '.dmm': [map]</span>")
|
||||
return
|
||||
var/datum/map_template/M
|
||||
|
||||
@@ -135,7 +135,7 @@ GLOBAL_LIST_EMPTY(dirty_vars)
|
||||
if(!(locate(/obj/structure/grille) in T))
|
||||
var/window_check = 0
|
||||
for(var/obj/structure/window/W in T)
|
||||
if (W.dir == turn(C1.dir,180) || W.dir in list(5,6,9,10) )
|
||||
if(W.dir == turn(C1.dir,180) || (W.dir in list(5,6,9,10)))
|
||||
window_check = 1
|
||||
break
|
||||
if(!window_check)
|
||||
|
||||
@@ -307,9 +307,9 @@ GLOBAL_PROTECT(VVpixelmovement)
|
||||
// the type with the base type removed from the begaining
|
||||
var/fancytype = types[D.type]
|
||||
if (findtext(fancytype, types[type]))
|
||||
fancytype = copytext(fancytype, length(types[type])+1)
|
||||
var/shorttype = copytext("[D.type]", length("[type]")+1)
|
||||
if (length(shorttype) > length(fancytype))
|
||||
fancytype = copytext(fancytype, length(types[type]) + 1)
|
||||
var/shorttype = copytext("[D.type]", length("[type]") + 1)
|
||||
if (length_char(shorttype) > length_char(fancytype))
|
||||
shorttype = fancytype
|
||||
if (!length(shorttype))
|
||||
shorttype = "/"
|
||||
|
||||
@@ -24,6 +24,8 @@
|
||||
return
|
||||
|
||||
GLOB.bunker_passthrough |= ckey(ckeytobypass)
|
||||
GLOB.bunker_passthrough[ckey(ckeytobypass)] = world.realtime
|
||||
SSpersistence.SavePanicBunker() //we can do this every time, it's okay
|
||||
log_admin("[key_name(usr)] has added [ckeytobypass] to the current round's bunker bypass list.")
|
||||
message_admins("[key_name_admin(usr)] has added [ckeytobypass] to the current round's bunker bypass list.")
|
||||
send2irc("Panic Bunker", "[key_name(usr)] has added [ckeytobypass] to the current round's bunker bypass list.")
|
||||
@@ -37,6 +39,7 @@
|
||||
return
|
||||
|
||||
GLOB.bunker_passthrough -= ckey(ckeytobypass)
|
||||
SSpersistence.SavePanicBunker()
|
||||
log_admin("[key_name(usr)] has removed [ckeytobypass] from the current round's bunker bypass list.")
|
||||
message_admins("[key_name_admin(usr)] has removed [ckeytobypass] from the current round's bunker bypass list.")
|
||||
send2irc("Panic Bunker", "[key_name(usr)] has removed [ckeytobypass] from the current round's bunker bypass list.")
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
|
||||
return
|
||||
|
||||
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
|
||||
msg = copytext_char(sanitize(msg), 1, MAX_MESSAGE_LEN)
|
||||
if(!msg)
|
||||
return
|
||||
log_prayer("[src.key]/([src.name]): [msg]")
|
||||
@@ -54,21 +54,21 @@
|
||||
//log_admin("HELP: [key_name(src)]: [msg]")
|
||||
|
||||
/proc/CentCom_announce(text , mob/Sender)
|
||||
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
|
||||
var/msg = copytext_char(sanitize(text), 1, MAX_MESSAGE_LEN)
|
||||
msg = "<span class='adminnotice'><b><font color=orange>CENTCOM:</font>[ADMIN_FULLMONTY(Sender)] [ADMIN_CENTCOM_REPLY(Sender)]:</b> [msg]</span>"
|
||||
to_chat(GLOB.admins, msg)
|
||||
for(var/obj/machinery/computer/communications/C in GLOB.machines)
|
||||
C.overrideCooldown()
|
||||
|
||||
/proc/Syndicate_announce(text , mob/Sender)
|
||||
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
|
||||
var/msg = copytext_char(sanitize(text), 1, MAX_MESSAGE_LEN)
|
||||
msg = "<span class='adminnotice'><b><font color=crimson>SYNDICATE:</font>[ADMIN_FULLMONTY(Sender)] [ADMIN_SYNDICATE_REPLY(Sender)]:</b> [msg]</span>"
|
||||
to_chat(GLOB.admins, msg)
|
||||
for(var/obj/machinery/computer/communications/C in GLOB.machines)
|
||||
C.overrideCooldown()
|
||||
|
||||
/proc/Nuke_request(text , mob/Sender)
|
||||
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
|
||||
var/msg = copytext_char(sanitize(text), 1, MAX_MESSAGE_LEN)
|
||||
msg = "<span class='adminnotice'><b><font color=orange>NUKE CODE REQUEST:</font>[ADMIN_FULLMONTY(Sender)] [ADMIN_CENTCOM_REPLY(Sender)] [ADMIN_SET_SD_CODE]:</b> [msg]</span>"
|
||||
to_chat(GLOB.admins, msg)
|
||||
for(var/obj/machinery/computer/communications/C in GLOB.machines)
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
message_admins("[key_name_admin(src)] decided not to answer [key_name_admin(H)]'s [sender] request.")
|
||||
return
|
||||
|
||||
log_directed_talk(src, H, input, LOG_ADMIN, "reply")
|
||||
log_directed_talk(mob, H, input, LOG_ADMIN, "reply")
|
||||
message_admins("[key_name_admin(src)] replied to [key_name_admin(H)]'s [sender] message with: \"[input]\"")
|
||||
to_chat(H, "You hear something crackle in your ears for a moment before a voice speaks. \"Please stand by for a message from [sender == "Syndicate" ? "your benefactor" : "Central Command"]. Message as follows[sender == "Syndicate" ? ", agent." : ":"] <span class='bold'>[input].</span> Message ends.\"")
|
||||
|
||||
@@ -419,7 +419,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
|
||||
if(record_found)//If they have a record we can determine a few things.
|
||||
new_character.real_name = record_found.fields["name"]
|
||||
new_character.gender = record_found.fields["sex"]
|
||||
new_character.gender = record_found.fields["gender"]
|
||||
new_character.age = record_found.fields["age"]
|
||||
new_character.hardset_dna(record_found.fields["identity"], record_found.fields["enzymes"], record_found.fields["name"], record_found.fields["blood_type"], new record_found.fields["species"], record_found.fields["features"])
|
||||
else
|
||||
@@ -934,7 +934,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
id_select += "</select>"
|
||||
|
||||
var/dat = {"
|
||||
<html><head><title>Create Outfit</title></head><body>
|
||||
<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Create Outfit</title></head><body>
|
||||
<form name="outfit" action="byond://?src=[REF(src)];[HrefToken()]" method="get">
|
||||
<input type="hidden" name="src" value="[REF(src)]">
|
||||
[HrefTokenFormField()]
|
||||
@@ -1249,7 +1249,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
if(!check_rights(R_ADMIN) || !check_rights(R_FUN))
|
||||
return
|
||||
|
||||
var/list/punishment_list = list(ADMIN_PUNISHMENT_PIE, ADMIN_PUNISHMENT_FIREBALL, ADMIN_PUNISHMENT_LIGHTNING, ADMIN_PUNISHMENT_BRAINDAMAGE, ADMIN_PUNISHMENT_BSA, ADMIN_PUNISHMENT_GIB, ADMIN_PUNISHMENT_SUPPLYPOD_QUICK, ADMIN_PUNISHMENT_SUPPLYPOD, ADMIN_PUNISHMENT_MAZING, ADMIN_PUNISHMENT_ROD)
|
||||
var/list/punishment_list = list(ADMIN_PUNISHMENT_PIE, ADMIN_PUNISHMENT_CUSTOM_PIE, ADMIN_PUNISHMENT_FIREBALL, ADMIN_PUNISHMENT_LIGHTNING, ADMIN_PUNISHMENT_BRAINDAMAGE, ADMIN_PUNISHMENT_BSA, ADMIN_PUNISHMENT_GIB, ADMIN_PUNISHMENT_SUPPLYPOD_QUICK, ADMIN_PUNISHMENT_SUPPLYPOD, ADMIN_PUNISHMENT_MAZING, ADMIN_PUNISHMENT_ROD)
|
||||
|
||||
var/punishment = input("Choose a punishment", "DIVINE SMITING") as null|anything in punishment_list
|
||||
|
||||
@@ -1314,6 +1314,19 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
if(ADMIN_PUNISHMENT_PIE)
|
||||
var/obj/item/reagent_containers/food/snacks/pie/cream/nostun/creamy = new(get_turf(target))
|
||||
creamy.splat(target)
|
||||
if (ADMIN_PUNISHMENT_CUSTOM_PIE)
|
||||
var/obj/item/reagent_containers/food/snacks/pie/cream/nostun/A = new()
|
||||
if(!A.reagents)
|
||||
var/amount = input(usr, "Specify the reagent size of [A]", "Set Reagent Size", 50) as num|null
|
||||
if(amount)
|
||||
A.create_reagents(amount)
|
||||
if(A.reagents)
|
||||
var/chosen_id = choose_reagent_id(usr)
|
||||
if(chosen_id)
|
||||
var/amount = input(usr, "Choose the amount to add.", "Choose the amount.", A.reagents.maximum_volume) as num|null
|
||||
if(amount)
|
||||
A.reagents.add_reagent(chosen_id, amount)
|
||||
A.splat(target)
|
||||
|
||||
punish_log(target, punishment)
|
||||
|
||||
@@ -1347,7 +1360,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
return
|
||||
|
||||
var/list/msg = list()
|
||||
msg += "<html><head><title>Playtime Report</title></head><body>Playtime:<BR><UL>"
|
||||
msg += "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Playtime Report</title></head><body>Playtime:<BR><UL>"
|
||||
for(var/client/C in GLOB.clients)
|
||||
msg += "<LI> - [key_name_admin(C)]: <A href='?_src_=holder;[HrefToken()];getplaytimewindow=[REF(C.mob)]'>" + C.get_exp_living() + "</a></LI>"
|
||||
msg += "</UL></BODY></HTML>"
|
||||
@@ -1364,7 +1377,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
return
|
||||
|
||||
var/list/body = list()
|
||||
body += "<html><head><title>Playtime for [C.key]</title></head><BODY><BR>Playtime:"
|
||||
body += "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Playtime for [C.key]</title></head><BODY><BR>Playtime:"
|
||||
body += C.get_exp_report()
|
||||
body += "<A href='?_src_=holder;[HrefToken()];toggleexempt=[REF(C)]'>Toggle Exempt status</a>"
|
||||
body += "</BODY></HTML>"
|
||||
|
||||
@@ -14,12 +14,15 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
var/list/objectives = list()
|
||||
var/antag_memory = ""//These will be removed with antag datum
|
||||
var/antag_moodlet //typepath of moodlet that the mob will gain with their status
|
||||
var/can_hijack = HIJACK_NEUTRAL //If these antags are alone on shuttle hijack happens.
|
||||
/// If above 0, this is the multiplier for the speed at which we hijack the shuttle. Do not directly read, use hijack_speed().
|
||||
var/hijack_speed = 0
|
||||
|
||||
//Antag panel properties
|
||||
var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
|
||||
var/antagpanel_category = "Uncategorized" //Antagpanel will display these together, REQUIRED
|
||||
var/show_name_in_check_antagonists = FALSE //Will append antagonist name in admin listings - use for categories that share more than one antag type
|
||||
var/list/blacklisted_quirks = list(/datum/quirk/nonviolent,/datum/quirk/mute) // Quirks that will be removed upon gaining this antag. Pacifist and mute are default.
|
||||
var/threat = 0 // Amount of threat this antag poses, for dynamic mode
|
||||
|
||||
/datum/antagonist/New()
|
||||
GLOB.antagonists += src
|
||||
@@ -70,8 +73,10 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
greet()
|
||||
apply_innate_effects()
|
||||
give_antag_moodies()
|
||||
remove_blacklisted_quirks()
|
||||
if(is_banned(owner.current) && replace_banned)
|
||||
replace_banned_player()
|
||||
SEND_SIGNAL(owner.current, COMSIG_MOB_ANTAG_ON_GAIN, src)
|
||||
|
||||
/datum/antagonist/proc/is_banned(mob/M)
|
||||
if(!M)
|
||||
@@ -81,9 +86,9 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
/datum/antagonist/proc/replace_banned_player()
|
||||
set waitfor = FALSE
|
||||
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [name]?", "[name]", null, job_rank, 50, owner.current)
|
||||
var/list/mob/candidates = pollCandidatesForMob("Do you want to play as a [name]?", "[name]", null, job_rank, 50, owner.current)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
var/mob/C = pick(candidates)
|
||||
to_chat(owner, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
|
||||
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(owner.current)]) to replace a jobbaned player.")
|
||||
owner.current.ghostize(0)
|
||||
@@ -117,6 +122,18 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
return
|
||||
SEND_SIGNAL(owner.current, COMSIG_CLEAR_MOOD_EVENT, "antag_moodlet")
|
||||
|
||||
/datum/antagonist/proc/remove_blacklisted_quirks()
|
||||
var/mob/living/L = owner.current
|
||||
if(istype(L))
|
||||
var/list/my_quirks = L.client?.prefs.all_quirks.Copy()
|
||||
SSquirks.filter_quirks(my_quirks,blacklisted_quirks)
|
||||
for(var/q in L.roundstart_quirks)
|
||||
var/datum/quirk/Q = q
|
||||
if(!(SSquirks.quirk_name_by_path(Q.type) in my_quirks))
|
||||
if(initial(Q.antag_removal_text))
|
||||
to_chat(L, "<span class='boldannounce'>[initial(Q.antag_removal_text)]</span>")
|
||||
L.remove_quirk(Q.type)
|
||||
|
||||
//Returns the team antagonist belongs to if any.
|
||||
/datum/antagonist/proc/get_team()
|
||||
return
|
||||
@@ -134,7 +151,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
if(objectives.len)
|
||||
report += printobjectives(objectives)
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(!objective.check_completion())
|
||||
if(objective.completable && !objective.check_completion())
|
||||
objectives_complete = FALSE
|
||||
break
|
||||
|
||||
@@ -210,11 +227,25 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
return
|
||||
|
||||
/datum/antagonist/proc/edit_memory(mob/user)
|
||||
var/new_memo = copytext(trim(input(user,"Write new memory", "Memory", antag_memory) as null|message),1,MAX_MESSAGE_LEN)
|
||||
var/new_memo = stripped_multiline_input(user, "Write new memory", "Memory", antag_memory, MAX_MESSAGE_LEN)
|
||||
if (isnull(new_memo))
|
||||
return
|
||||
antag_memory = new_memo
|
||||
|
||||
/// Gets how fast we can hijack the shuttle, return 0 for can not hijack. Defaults to hijack_speed var, override for custom stuff like buffing hijack speed for hijack objectives or something.
|
||||
/datum/antagonist/proc/hijack_speed()
|
||||
var/datum/objective/hijack/H = locate() in objectives
|
||||
if(!isnull(H?.hijack_speed_override))
|
||||
return H.hijack_speed_override
|
||||
return hijack_speed
|
||||
|
||||
/// Gets our threat level. Defaults to threat var, override for custom stuff like different traitor goals having different threats.
|
||||
/datum/antagonist/proc/threat()
|
||||
. = CONFIG_GET(keyed_list/antag_threat)[lowertext(name)]
|
||||
if(. == null)
|
||||
return threat
|
||||
return threat
|
||||
|
||||
//This one is created by admin tools for custom objectives
|
||||
/datum/antagonist/custom
|
||||
antagpanel_category = "Custom"
|
||||
|
||||
@@ -248,7 +248,7 @@
|
||||
if(used || QDELETED(src))
|
||||
return
|
||||
used = TRUE
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
var/mob/C = pick(candidates)
|
||||
spawn_antag(C.client, get_turf(src), initial(demon_type.name),user.mind)
|
||||
to_chat(user, shatter_msg)
|
||||
to_chat(user, veil_msg)
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
var/name = "team"
|
||||
var/member_name = "member"
|
||||
var/list/objectives = list() //common objectives, these won't be added or removed automatically, subtypes handle this, this is here for bookkeeping purposes.
|
||||
var/show_roundend_report = TRUE
|
||||
|
||||
/datum/team/New(starting_members)
|
||||
. = ..()
|
||||
@@ -25,6 +26,8 @@
|
||||
|
||||
//Display members/victory/failure/objectives for the team
|
||||
/datum/team/proc/roundend_report()
|
||||
if(!show_roundend_report)
|
||||
return
|
||||
var/list/report = list()
|
||||
|
||||
report += "<span class='header'>[name]:</span>"
|
||||
@@ -36,11 +39,17 @@
|
||||
var/win = TRUE
|
||||
var/objective_count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
if(objective.completable)
|
||||
var/completion = objective.check_completion()
|
||||
if(completion >= 1)
|
||||
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
else if(completion <= 0)
|
||||
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
win = FALSE
|
||||
else
|
||||
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
|
||||
else
|
||||
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
win = FALSE
|
||||
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text]"
|
||||
objective_count++
|
||||
if(win)
|
||||
report += "<span class='greentext'>The [name] was successful!</span>"
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
/datum/antagonist/abductee
|
||||
name = "Abductee"
|
||||
roundend_category = "abductees"
|
||||
antagpanel_category = "Abductee"
|
||||
var/datum/brain_trauma/abductee/brain_trauma
|
||||
|
||||
/datum/antagonist/abductee/on_gain()
|
||||
give_objective()
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/abductee/greet()
|
||||
to_chat(owner, "<span class='warning'><b>Your mind snaps!</b></span>")
|
||||
to_chat(owner, "<big><span class='warning'><b>You can't remember how you got here...</b></span></big>")
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/abductee/proc/give_objective()
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(istype(H))
|
||||
H.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_LOBOTOMY)
|
||||
var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random))
|
||||
var/datum/objective/abductee/O = new objtype()
|
||||
objectives += O
|
||||
|
||||
/datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override)
|
||||
update_abductor_icons_added(mob_override ? mob_override.mind : owner,"abductee")
|
||||
var/mob/living/carbon/C = mob_override || owner?.current
|
||||
if(istype(C))
|
||||
if(brain_trauma)
|
||||
qdel(brain_trauma) //make sure there's no lingering trauma
|
||||
brain_trauma = C.gain_trauma(/datum/brain_trauma/abductee, TRAUMA_RESILIENCE_SURGERY)
|
||||
|
||||
/datum/antagonist/abductee/remove_innate_effects(mob/living/mob_override)
|
||||
update_abductor_icons_removed(mob_override ? mob_override.mind : owner)
|
||||
qdel(brain_trauma)
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
/datum/objective/abductee/paint/New()
|
||||
var/color = pick(list("red", "blue", "green", "yellow", "orange", "purple", "black", "in rainbows", "in blood"))
|
||||
explanation_text+= " [color]!"
|
||||
explanation_text = " [color]!"
|
||||
|
||||
/datum/objective/abductee/speech
|
||||
explanation_text = "Your brain is broken... you can only communicate in"
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
/datum/brain_trauma/abductee
|
||||
name = "abductee mindsnapped"
|
||||
desc = "The patient's brain has been scrambled by experimental procedures."
|
||||
scan_desc = "brain scrambling"
|
||||
gain_text = "<span class='danger'>Your mind snaps.. you feel fragmented.</span>"
|
||||
lose_text = "<span class='boldnotice'>Your mind heals itself and you feel whole again.</span>"
|
||||
random_gain = FALSE
|
||||
clonable = TRUE
|
||||
|
||||
/datum/brain_trauma/abductee/on_gain()
|
||||
. = ..()
|
||||
if(owner.mind)
|
||||
if(!owner.mind.has_antag_datum(/datum/antagonist/abductee))
|
||||
owner.mind.add_antag_datum(/datum/antagonist/abductee)
|
||||
|
||||
/datum/brain_trauma/abductee/on_lose()
|
||||
. = ..()
|
||||
owner.mind?.remove_antag_datum(/datum/antagonist/abductee)
|
||||
@@ -6,6 +6,7 @@
|
||||
antagpanel_category = "Abductor"
|
||||
job_rank = ROLE_ABDUCTOR
|
||||
show_in_antagpanel = FALSE //should only show subtypes
|
||||
threat = 5
|
||||
var/datum/team/abductor_team/team
|
||||
var/sub_role
|
||||
var/outfit
|
||||
@@ -159,35 +160,6 @@
|
||||
|
||||
return "<div class='panel redborder'>[result.Join("<br>")]</div>"
|
||||
|
||||
/datum/antagonist/abductee
|
||||
name = "Abductee"
|
||||
roundend_category = "abductees"
|
||||
antagpanel_category = "Abductee"
|
||||
|
||||
/datum/antagonist/abductee/on_gain()
|
||||
give_objective()
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/abductee/greet()
|
||||
to_chat(owner, "<span class='warning'><b>Your mind snaps!</b></span>")
|
||||
to_chat(owner, "<big><span class='warning'><b>You can't remember how you got here...</b></span></big>")
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/abductee/proc/give_objective()
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(istype(H))
|
||||
H.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_LOBOTOMY)
|
||||
var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random))
|
||||
var/datum/objective/abductee/O = new objtype()
|
||||
objectives += O
|
||||
|
||||
/datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override)
|
||||
update_abductor_icons_added(mob_override ? mob_override.mind : owner,"abductee")
|
||||
|
||||
/datum/antagonist/abductee/remove_innate_effects(mob/living/mob_override)
|
||||
update_abductor_icons_removed(mob_override ? mob_override.mind : owner)
|
||||
|
||||
|
||||
// LANDMARKS
|
||||
/obj/effect/landmark/abductor
|
||||
var/team_number = 1
|
||||
|
||||
@@ -29,6 +29,11 @@
|
||||
var/stealth_armor = list("melee" = 15, "bullet" = 15, "laser" = 15, "energy" = 15, "bomb" = 15, "bio" = 15, "rad" = 15, "fire" = 70, "acid" = 70)
|
||||
var/combat_armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 50, "rad" = 50, "fire" = 90, "acid" = 90)
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/Initialize()
|
||||
. = ..()
|
||||
stealth_armor = getArmor(arglist(stealth_armor))
|
||||
combat_armor = getArmor(arglist(combat_armor))
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/proc/toggle_nodrop()
|
||||
if(HAS_TRAIT_FROM(src, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT))
|
||||
REMOVE_TRAIT(src, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT)
|
||||
@@ -111,14 +116,13 @@
|
||||
var/mob/living/carbon/human/M = loc
|
||||
M.adjustStaminaLoss(-75)
|
||||
M.SetUnconscious(0)
|
||||
M.SetStun(0)
|
||||
M.SetKnockdown(0)
|
||||
M.SetAllImmobility(0)
|
||||
combat_cooldown = 0
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/process()
|
||||
combat_cooldown++
|
||||
if(combat_cooldown==initial(combat_cooldown))
|
||||
if(combat_cooldown == initial(combat_cooldown))
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/Destroy()
|
||||
@@ -415,8 +419,9 @@
|
||||
<br>
|
||||
Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
|
||||
/obj/item/paper/guides/antag/abductor/update_icon()
|
||||
return
|
||||
/obj/item/paper/guides/antag/abductor/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_blocker)
|
||||
|
||||
/obj/item/paper/guides/antag/abductor/AltClick()
|
||||
return //otherwise it would fold into a paperplane.
|
||||
@@ -438,6 +443,10 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
actions_types = list(/datum/action/item_action/toggle_mode)
|
||||
|
||||
/obj/item/abductor/baton/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_updates_onmob)
|
||||
|
||||
/obj/item/abductor/baton/proc/toggle(mob/living/user=usr)
|
||||
mode = (mode+1)%BATON_MODES
|
||||
var/txt
|
||||
@@ -454,7 +463,7 @@
|
||||
to_chat(usr, "<span class='notice'>You switch the baton to [txt] mode.</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/abductor/baton/update_icon()
|
||||
/obj/item/abductor/baton/update_icon_state()
|
||||
switch(mode)
|
||||
if(BATON_STUN)
|
||||
icon_state = "wonderprodStun"
|
||||
@@ -507,7 +516,7 @@
|
||||
L.lastattackerckey = user.ckey
|
||||
|
||||
L.adjustStaminaLoss(35) //because previously it took 5-6 hits to actually "incapacitate" someone for the purposes of the sleep inducement
|
||||
L.Knockdown(140)
|
||||
L.DefaultCombatKnockdown(140)
|
||||
L.apply_effect(EFFECT_STUTTER, 7)
|
||||
SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
|
||||
|
||||
@@ -629,15 +638,12 @@
|
||||
icon_state = "abductor_headset"
|
||||
item_state = "abductor_headset"
|
||||
keyslot2 = new /obj/item/encryptionkey/heads/captain
|
||||
bowman = TRUE
|
||||
|
||||
/obj/item/radio/headset/abductor/Initialize(mapload)
|
||||
. = ..()
|
||||
make_syndie()
|
||||
|
||||
/obj/item/radio/headset/abductor/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
|
||||
/obj/item/radio/headset/abductor/attackby(obj/item/W, mob/user, params)
|
||||
if(W.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
return // Stops humans from disassembling abductor headsets.
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
if(IC)
|
||||
user.visible_message("[user] pulls [IC] out of [target]'s [target_zone]!", "<span class='notice'>You pull [IC] out of [target]'s [target_zone].</span>")
|
||||
user.put_in_hands(IC)
|
||||
IC.Remove(target)
|
||||
IC.Remove()
|
||||
return 1
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You don't find anything in [target]'s [target_zone]!</span>")
|
||||
|
||||
@@ -73,13 +73,14 @@
|
||||
active_mind_control = FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/organ/heart/gland/Remove(mob/living/carbon/M, special = 0)
|
||||
/obj/item/organ/heart/gland/Remove(special = FALSE)
|
||||
active = 0
|
||||
if(initial(uses) == 1)
|
||||
uses = initial(uses)
|
||||
var/datum/atom_hud/abductor/hud = GLOB.huds[DATA_HUD_ABDUCTOR]
|
||||
hud.remove_from_hud(owner)
|
||||
clear_mind_control()
|
||||
if(!QDELETED(owner))
|
||||
var/datum/atom_hud/abductor/hud = GLOB.huds[DATA_HUD_ABDUCTOR]
|
||||
hud.remove_from_hud(owner)
|
||||
clear_mind_control()
|
||||
..()
|
||||
|
||||
/obj/item/organ/heart/gland/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
/obj/item/organ/heart/gland/access/proc/free_access(datum/source, obj/O)
|
||||
return TRUE
|
||||
|
||||
/obj/item/organ/heart/gland/access/Remove(mob/living/carbon/M, special = 0)
|
||||
UnregisterSignal(owner, COMSIG_MOB_ALLOWED)
|
||||
..()
|
||||
/obj/item/organ/heart/gland/access/Remove(special = FALSE)
|
||||
if(!QDELETED(owner))
|
||||
UnregisterSignal(owner, COMSIG_MOB_ALLOWED)
|
||||
return ..()
|
||||
@@ -11,9 +11,10 @@
|
||||
..()
|
||||
ADD_TRAIT(owner, TRAIT_SHOCKIMMUNE, "abductor_gland")
|
||||
|
||||
/obj/item/organ/heart/gland/electric/Remove(mob/living/carbon/M, special = 0)
|
||||
REMOVE_TRAIT(owner, TRAIT_SHOCKIMMUNE, "abductor_gland")
|
||||
..()
|
||||
/obj/item/organ/heart/gland/electric/Remove(special = FALSE)
|
||||
if(!QDELETED(owner))
|
||||
REMOVE_TRAIT(owner, TRAIT_SHOCKIMMUNE, "abductor_gland")
|
||||
return ..()
|
||||
|
||||
/obj/item/organ/heart/gland/electric/activate()
|
||||
owner.visible_message("<span class='danger'>[owner]'s skin starts emitting electric arcs!</span>",\
|
||||
|
||||
@@ -65,14 +65,14 @@
|
||||
/obj/item/organ/heart/gland/heal/proc/reject_implant(obj/item/organ/cyberimp/implant)
|
||||
owner.visible_message("<span class='warning'>[owner] vomits up his [implant.name]!</span>", "<span class='userdanger'>You suddenly vomit up your [implant.name]!</span>")
|
||||
owner.vomit(0, TRUE, TRUE, 1, FALSE, FALSE, FALSE, TRUE)
|
||||
implant.Remove(owner)
|
||||
implant.Remove()
|
||||
implant.forceMove(owner.drop_location())
|
||||
|
||||
/obj/item/organ/heart/gland/heal/proc/replace_liver(obj/item/organ/liver/liver)
|
||||
if(liver)
|
||||
owner.visible_message("<span class='warning'>[owner] vomits up his [liver.name]!</span>", "<span class='userdanger'>You suddenly vomit up your [liver.name]!</span>")
|
||||
owner.vomit(0, TRUE, TRUE, 1, FALSE, FALSE, FALSE, TRUE)
|
||||
liver.Remove(owner)
|
||||
liver.Remove()
|
||||
liver.forceMove(owner.drop_location())
|
||||
else
|
||||
to_chat(owner, "<span class='warning'>You feel a weird rumble in your bowels...</span>")
|
||||
@@ -87,7 +87,7 @@
|
||||
if(lungs)
|
||||
owner.visible_message("<span class='warning'>[owner] vomits up his [lungs.name]!</span>", "<span class='userdanger'>You suddenly vomit up your [lungs.name]!</span>")
|
||||
owner.vomit(0, TRUE, TRUE, 1, FALSE, FALSE, FALSE, TRUE)
|
||||
lungs.Remove(owner)
|
||||
lungs.Remove()
|
||||
lungs.forceMove(owner.drop_location())
|
||||
else
|
||||
to_chat(owner, "<span class='warning'>You feel a weird rumble inside your chest...</span>")
|
||||
@@ -102,7 +102,7 @@
|
||||
if(eyes)
|
||||
owner.visible_message("<span class='warning'>[owner]'s [eyes.name] fall out of their sockets!</span>", "<span class='userdanger'>Your [eyes.name] fall out of their sockets!</span>")
|
||||
playsound(owner, 'sound/effects/splat.ogg', 50, TRUE)
|
||||
eyes.Remove(owner)
|
||||
eyes.Remove()
|
||||
eyes.forceMove(owner.drop_location())
|
||||
else
|
||||
to_chat(owner, "<span class='warning'>You feel a weird rumble behind your eye sockets...</span>")
|
||||
|
||||
@@ -46,7 +46,6 @@
|
||||
dat += "<a href='?src=[REF(src)];dispense=baton'>Advanced Baton (2 Credits)</A><br>"
|
||||
dat += "<a href='?src=[REF(src)];dispense=mind_device'>Mental Interface Device (2 Credits)</A><br>"
|
||||
dat += "<a href='?src=[REF(src)];dispense=chem_dispenser'>Reagent Synthesizer (2 Credits)</A><br>"
|
||||
dat += "<a href='?src=[REF(src)];dispense=shrink_ray'>Shrink Ray Blaster (2 Credits)</a><br>"
|
||||
dat += "<a href='?src=[REF(src)];dispense=helmet'>Agent Helmet (1 Credit)</A><br>"
|
||||
dat += "<a href='?src=[REF(src)];dispense=vest'>Agent Vest (1 Credit)</A><br>"
|
||||
dat += "<a href='?src=[REF(src)];dispense=silencer'>Radio Silencer (1 Credit)</A><br>"
|
||||
@@ -119,8 +118,6 @@
|
||||
Dispense(/obj/item/abductor_machine_beacon/chem_dispenser,cost=2)
|
||||
if("tongue")
|
||||
Dispense(/obj/item/organ/tongue/abductor)
|
||||
if("shrink_ray")
|
||||
Dispense(/obj/item/gun/energy/shrink_ray,cost=2)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/abductor/console/proc/TeleporterRetrieve()
|
||||
@@ -245,4 +242,4 @@
|
||||
new item(drop_location)
|
||||
|
||||
else
|
||||
say("Insufficent data!")
|
||||
say("Insufficent data!")
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
|
||||
/obj/machinery/abductor/experiment/proc/dissection_icon(mob/living/carbon/human/H)
|
||||
var/icon/photo = null
|
||||
var/g = (H.gender == FEMALE) ? "f" : "m"
|
||||
var/g = (H.dna.features["body_model"] == FEMALE) ? "f" : "m"
|
||||
if(H.dna.species.use_skintones)
|
||||
photo = icon("icon" = 'icons/mob/human.dmi', "icon_state" = "[H.skin_tone]_[g]")
|
||||
else
|
||||
@@ -174,7 +174,7 @@
|
||||
if(!GlandTest)
|
||||
say("Experimental dissection not detected!")
|
||||
return "<span class='bad'>No glands detected!</span>"
|
||||
if(H.mind != null && H.ckey != null)
|
||||
if(H.mind != null && (H.voluntary_ghosted || (H.ckey != null)))
|
||||
LAZYINITLIST(abductee_minds)
|
||||
LAZYADD(history, H)
|
||||
LAZYADD(abductee_minds, H.mind)
|
||||
@@ -223,7 +223,7 @@
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/abductor/experiment/update_icon()
|
||||
/obj/machinery/abductor/experiment/update_icon_state()
|
||||
if(state_open)
|
||||
icon_state = "experiment-open"
|
||||
else
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
roundend_category = "blobs"
|
||||
antagpanel_category = "Blob"
|
||||
job_rank = ROLE_BLOB
|
||||
|
||||
threat = 20
|
||||
var/datum/action/innate/blobpop/pop_action
|
||||
var/starting_points_human_blob = 60
|
||||
var/point_rate_human_blob = 2
|
||||
@@ -63,4 +63,4 @@
|
||||
if(owner && owner.current)
|
||||
var/mob/camera/blob/B = owner.current
|
||||
if(istype(B))
|
||||
. += "(Progress: [B.blobs_legit.len]/[B.blobwincount])"
|
||||
. += "(Progress: [B.blobs_legit.len]/[B.blobwincount])"
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/update_icons()
|
||||
if(overmind)
|
||||
add_atom_colour(overmind.blob_reagent_datum.color, FIXED_COLOUR_PRIORITY)
|
||||
add_atom_colour(overmind.blobstrain.color, FIXED_COLOUR_PRIORITY)
|
||||
else
|
||||
remove_atom_colour(FIXED_COLOUR_PRIORITY)
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
for(var/i in 1 to 2)
|
||||
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(src)) //hello yes you are being healed
|
||||
if(overmind)
|
||||
H.color = overmind.blob_reagent_datum.complementary_color
|
||||
H.color = overmind.blobstrain.complementary_color
|
||||
else
|
||||
H.color = "#000000"
|
||||
adjustHealth(-maxHealth*0.0125)
|
||||
@@ -75,6 +75,7 @@
|
||||
desc = "A floating, fragile spore."
|
||||
icon_state = "blobpod"
|
||||
icon_living = "blobpod"
|
||||
threat = 0.2
|
||||
health = 30
|
||||
maxHealth = 30
|
||||
verb_say = "psychically pulses"
|
||||
@@ -142,8 +143,10 @@
|
||||
// Create the reagents to put into the air
|
||||
create_reagents(10)
|
||||
|
||||
if(overmind && overmind.blob_reagent_datum)
|
||||
reagents.add_reagent(overmind.blob_reagent_datum.type, 10)
|
||||
|
||||
|
||||
if(overmind && overmind.blobstrain)
|
||||
overmind.blobstrain.on_sporedeath(src)
|
||||
else
|
||||
reagents.add_reagent(/datum/reagent/toxin/spore, 10)
|
||||
|
||||
@@ -167,14 +170,14 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/blobspore/update_icons()
|
||||
if(overmind)
|
||||
add_atom_colour(overmind.blob_reagent_datum.complementary_color, FIXED_COLOUR_PRIORITY)
|
||||
add_atom_colour(overmind.blobstrain.complementary_color, FIXED_COLOUR_PRIORITY)
|
||||
else
|
||||
remove_atom_colour(FIXED_COLOUR_PRIORITY)
|
||||
if(is_zombie)
|
||||
copy_overlays(oldguy, TRUE)
|
||||
var/mutable_appearance/blob_head_overlay = mutable_appearance('icons/mob/blob.dmi', "blob_head")
|
||||
if(overmind)
|
||||
blob_head_overlay.color = overmind.blob_reagent_datum.complementary_color
|
||||
blob_head_overlay.color = overmind.blobstrain.complementary_color
|
||||
color = initial(color)//looks better.
|
||||
add_overlay(blob_head_overlay)
|
||||
|
||||
@@ -218,11 +221,16 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/blobbernaut/Initialize()
|
||||
. = ..()
|
||||
if(!independent) //no pulling people deep into the blob
|
||||
verbs -= /mob/living/verb/pulled
|
||||
else
|
||||
if(independent)
|
||||
pass_flags &= ~PASSBLOB
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/blobbernaut/start_pulling(atom/movable/AM, state, force = pull_force, supress_message = FALSE)
|
||||
if(!independent && ismob(AM))
|
||||
if(!supress_message)
|
||||
to_chat(src, "<span class='warning'>You are unable to grasp people in this form.</span>")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/blobbernaut/Life()
|
||||
if(..())
|
||||
var/list/blobs_in_area = range(2, src)
|
||||
@@ -238,14 +246,14 @@
|
||||
adjustHealth(-maxHealth*0.1)
|
||||
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(src)) //hello yes you are being healed
|
||||
if(overmind)
|
||||
H.color = overmind.blob_reagent_datum.complementary_color
|
||||
H.color = overmind.blobstrain.complementary_color
|
||||
else
|
||||
H.color = "#000000"
|
||||
if(locate(/obj/structure/blob/node) in blobs_in_area)
|
||||
adjustHealth(-maxHealth*0.05)
|
||||
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(src))
|
||||
if(overmind)
|
||||
H.color = overmind.blob_reagent_datum.complementary_color
|
||||
H.color = overmind.blobstrain.complementary_color
|
||||
else
|
||||
H.color = "#000000"
|
||||
if(damagesources)
|
||||
@@ -254,7 +262,7 @@
|
||||
var/image/I = new('icons/mob/blob.dmi', src, "nautdamage", MOB_LAYER+0.01)
|
||||
I.appearance_flags = RESET_COLOR
|
||||
if(overmind)
|
||||
I.color = overmind.blob_reagent_datum.complementary_color
|
||||
I.color = overmind.blobstrain.complementary_color
|
||||
flick_overlay_view(I, src, 8)
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/blobbernaut/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
@@ -269,16 +277,14 @@
|
||||
/mob/living/simple_animal/hostile/blob/blobbernaut/AttackingTarget()
|
||||
. = ..()
|
||||
if(. && isliving(target) && overmind)
|
||||
var/mob/living/L = target
|
||||
var/mob_protection = L.get_permeability_protection()
|
||||
overmind.blob_reagent_datum.reaction_mob(L, VAPOR, 20, 0, mob_protection, overmind)//this will do between 10 and 20 damage(reduced by mob protection), depending on chemical, plus 4 from base brute damage.
|
||||
overmind.blobstrain.blobbernaut_attack(target)
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/blobbernaut/update_icons()
|
||||
..()
|
||||
if(overmind) //if we have an overmind, we're doing chemical reactions instead of pure damage
|
||||
melee_damage_lower = 4
|
||||
melee_damage_upper = 4
|
||||
attacktext = overmind.blob_reagent_datum.blobbernaut_message
|
||||
attacktext = overmind.blobstrain.blobbernaut_message
|
||||
else
|
||||
melee_damage_lower = initial(melee_damage_lower)
|
||||
melee_damage_upper = initial(melee_damage_upper)
|
||||
|
||||
@@ -8,12 +8,8 @@
|
||||
explosion_block = 6
|
||||
point_return = -1
|
||||
health_regen = 0 //we regen in Life() instead of when pulsed
|
||||
var/core_regen = 2
|
||||
var/resource_delay = 0
|
||||
var/point_rate = 2
|
||||
|
||||
|
||||
/obj/structure/blob/core/Initialize(mapload, client/new_overmind = null, new_rate = 2, placed = 0)
|
||||
/obj/structure/blob/core/Initialize(mapload, client/new_overmind = null, placed = 0)
|
||||
GLOB.blob_cores += src
|
||||
START_PROCESSING(SSobj, src)
|
||||
GLOB.poi_list |= src
|
||||
@@ -22,7 +18,6 @@
|
||||
return INITIALIZE_HINT_QDEL
|
||||
if(overmind)
|
||||
update_icon()
|
||||
point_rate = new_rate
|
||||
addtimer(CALLBACK(src, .proc/generate_announcement), 1800)
|
||||
. = ..()
|
||||
|
||||
@@ -37,7 +32,7 @@
|
||||
color = null
|
||||
var/mutable_appearance/blob_overlay = mutable_appearance('icons/mob/blob.dmi', "blob")
|
||||
if(overmind)
|
||||
blob_overlay.color = overmind.blob_reagent_datum.color
|
||||
blob_overlay.color = overmind.blobstrain.color
|
||||
add_overlay(blob_overlay)
|
||||
add_overlay(mutable_appearance('icons/mob/blob.dmi', "blob_core_overlay"))
|
||||
|
||||
@@ -60,17 +55,13 @@
|
||||
if(overmind) //we should have an overmind, but...
|
||||
overmind.update_health_hud()
|
||||
|
||||
/obj/structure/blob/core/Life()
|
||||
/obj/structure/blob/core/process()
|
||||
if(QDELETED(src))
|
||||
return
|
||||
if(!overmind)
|
||||
qdel(src)
|
||||
else
|
||||
if(resource_delay <= world.time)
|
||||
resource_delay = world.time + 10 // 1 second
|
||||
overmind.add_points(point_rate)
|
||||
obj_integrity = min(max_integrity, obj_integrity+core_regen)
|
||||
if(overmind)
|
||||
overmind.blobstrain.core_process()
|
||||
overmind.update_health_hud()
|
||||
Pulse_Area(overmind, 12, 4, 3)
|
||||
for(var/obj/structure/blob/normal/B in range(1, src))
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
color = null
|
||||
var/mutable_appearance/blob_overlay = mutable_appearance('icons/mob/blob.dmi', "blob")
|
||||
if(overmind)
|
||||
blob_overlay.color = overmind.blob_reagent_datum.color
|
||||
blob_overlay.color = overmind.blobstrain.color
|
||||
add_overlay(blob_overlay)
|
||||
add_overlay(mutable_appearance('icons/mob/blob.dmi', "blob_node_overlay"))
|
||||
|
||||
@@ -31,6 +31,6 @@
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/structure/blob/node/Life()
|
||||
/obj/structure/blob/node/process()
|
||||
if(overmind)
|
||||
Pulse_Area(overmind, 10, 3, 2)
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
icon_state = "blob_glow"
|
||||
flags_1 = CHECK_RICOCHET_1
|
||||
point_return = 8
|
||||
max_integrity = 50
|
||||
max_integrity = 100
|
||||
brute_resist = 1
|
||||
explosion_block = 2
|
||||
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
GLOBAL_LIST_INIT(valid_blobstrains, subtypesof(/datum/blobstrain) - list(/datum/blobstrain/reagent, /datum/blobstrain/multiplex))
|
||||
|
||||
/datum/blobstrain
|
||||
var/name
|
||||
var/description
|
||||
var/color = "#000000"
|
||||
var/complementary_color = "#000000" //a color that's complementary to the normal blob color
|
||||
var/shortdesc = null //just damage and on_mob effects, doesn't include special, blob-tile only effects
|
||||
var/effectdesc = null //any long, blob-tile specific effects
|
||||
var/analyzerdescdamage = "Unknown. Report this bug to a coder, or just adminhelp."
|
||||
var/analyzerdesceffect = "N/A"
|
||||
var/blobbernaut_message = "slams" //blobbernaut attack verb
|
||||
var/message = "The blob strikes you" //message sent to any mob hit by the blob
|
||||
var/message_living = null //extension to first mob sent to only living mobs i.e. silicons have no skin to be burnt
|
||||
var/core_regen = 2
|
||||
var/resource_delay = 0
|
||||
var/point_rate = 2
|
||||
var/mob/camera/blob/overmind
|
||||
|
||||
/datum/blobstrain/New(mob/camera/blob/new_overmind)
|
||||
if (!istype(new_overmind))
|
||||
stack_trace("blobstrain created without overmind")
|
||||
overmind = new_overmind
|
||||
|
||||
/datum/blobstrain/proc/on_gain()
|
||||
overmind.color = complementary_color
|
||||
for(var/BL in GLOB.blobs)
|
||||
var/obj/structure/blob/B = BL
|
||||
B.update_icon()
|
||||
for(var/BLO in overmind.blob_mobs)
|
||||
var/mob/living/simple_animal/hostile/blob/BM = BLO
|
||||
BM.update_icons() //If it's getting a new strain, tell it what it does!
|
||||
to_chat(BM, "Your overmind's blob strain is now: <b><font color=\"[color]\">[name]</b></font>!")
|
||||
to_chat(BM, "The <b><font color=\"[color]\">[name]</b></font> strain [shortdesc ? "[shortdesc]" : "[description]"]")
|
||||
|
||||
/datum/blobstrain/proc/on_lose()
|
||||
|
||||
/datum/blobstrain/proc/on_sporedeath(mob/living/spore)
|
||||
|
||||
/datum/blobstrain/proc/send_message(mob/living/M)
|
||||
var/totalmessage = message
|
||||
if(message_living && !issilicon(M))
|
||||
totalmessage += message_living
|
||||
totalmessage += "!"
|
||||
to_chat(M, "<span class='userdanger'>[totalmessage]</span>")
|
||||
|
||||
/datum/blobstrain/proc/core_process()
|
||||
if(resource_delay <= world.time)
|
||||
resource_delay = world.time + 10 // 1 second
|
||||
overmind.add_points(point_rate)
|
||||
overmind.blob_core.obj_integrity = min(overmind.blob_core.max_integrity, overmind.blob_core.obj_integrity+core_regen)
|
||||
|
||||
/datum/blobstrain/proc/attack_living(var/mob/living/L) // When the blob attacks people
|
||||
send_message(L)
|
||||
|
||||
/datum/blobstrain/proc/blobbernaut_attack(mob/living/L) // When this blob's blobbernaut attacks people
|
||||
|
||||
/datum/blobstrain/proc/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag, coefficient = 1) //when the blob takes damage, do this
|
||||
return coefficient*damage
|
||||
|
||||
/datum/blobstrain/proc/death_reaction(obj/structure/blob/B, damage_flag, coefficient = 1) //when a blob dies, do this
|
||||
return
|
||||
|
||||
/datum/blobstrain/proc/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O, coefficient = 1) //when the blob expands, do this
|
||||
return
|
||||
|
||||
/datum/blobstrain/proc/tesla_reaction(obj/structure/blob/B, power, coefficient = 1) //when the blob is hit by a tesla bolt, do this
|
||||
return 1 //return 0 to ignore damage
|
||||
|
||||
/datum/blobstrain/proc/extinguish_reaction(obj/structure/blob/B, coefficient = 1) //when the blob is hit with water, do this
|
||||
return
|
||||
|
||||
/datum/blobstrain/proc/emp_reaction(obj/structure/blob/B, severity, coefficient = 1) //when the blob is hit with an emp, do this
|
||||
return
|
||||
@@ -0,0 +1,33 @@
|
||||
/datum/blobstrain/reagent // Blobs that mess with reagents, all "legacy" ones
|
||||
var/datum/reagent/reagent
|
||||
|
||||
/datum/blobstrain/reagent/New(mob/camera/blob/new_overmind)
|
||||
. = ..()
|
||||
reagent = new reagent()
|
||||
|
||||
|
||||
/datum/blobstrain/reagent/attack_living(var/mob/living/L)
|
||||
var/mob_protection = L.get_permeability_protection()
|
||||
reagent.reaction_mob(L, VAPOR, 25, 1, mob_protection, overmind)
|
||||
send_message(L)
|
||||
|
||||
/datum/blobstrain/reagent/blobbernaut_attack(mob/living/L)
|
||||
var/mob_protection = L.get_permeability_protection()
|
||||
reagent.reaction_mob(L, VAPOR, 20, 0, mob_protection, overmind)//this will do between 10 and 20 damage(reduced by mob protection), depending on chemical, plus 4 from base brute damage.
|
||||
|
||||
/datum/blobstrain/reagent/on_sporedeath(mob/living/spore)
|
||||
spore.reagents.add_reagent(reagent.type, 10)
|
||||
|
||||
// These can only be applied by blobs. They are what (reagent) blobs are made out of.
|
||||
/datum/reagent/blob
|
||||
name = "Unknown"
|
||||
description = "shouldn't exist and you should adminhelp immediately."
|
||||
color = "#FFFFFF"
|
||||
taste_description = "bad code and slime"
|
||||
can_synth = FALSE
|
||||
|
||||
|
||||
/datum/reagent/blob/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
if(M.stat == DEAD || istype(M, /mob/living/simple_animal/hostile/blob))
|
||||
return 0 //the dead, and blob mobs, don't cause reactions
|
||||
return round(reac_volume * min(1.5 - touch_protection, 1), 0.1) //full touch protection means 50% volume, any prot below 0.5 means 100% volume.
|
||||
@@ -0,0 +1,41 @@
|
||||
|
||||
//sets you on fire, does burn damage, explodes into flame when burnt, weak to water
|
||||
/datum/blobstrain/reagent/blazing_oil
|
||||
name = "Blazing Oil"
|
||||
description = "will do medium burn damage and set targets on fire."
|
||||
effectdesc = "will also release bursts of flame when burnt, but takes damage from water."
|
||||
analyzerdescdamage = "Does medium burn damage and sets targets on fire."
|
||||
analyzerdesceffect = "Releases fire when burnt, but takes damage from water and other extinguishing liquids."
|
||||
color = "#B68D00"
|
||||
complementary_color = "#BE5532"
|
||||
blobbernaut_message = "splashes"
|
||||
message = "The blob splashes you with burning oil"
|
||||
message_living = ", and you feel your skin char and melt"
|
||||
reagent = /datum/reagent/blob/blazing_oil
|
||||
|
||||
/datum/blobstrain/reagent/blazing_oil/extinguish_reaction(obj/structure/blob/B)
|
||||
B.take_damage(1.5, BURN, "energy")
|
||||
|
||||
/datum/blobstrain/reagent/blazing_oil/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
|
||||
if(damage_type == BURN && damage_flag != "energy")
|
||||
for(var/turf/open/T in range(1, B))
|
||||
var/obj/structure/blob/C = locate() in T
|
||||
if(!(C && C.overmind && C.overmind.blobstrain.type == B.overmind.blobstrain.type) && prob(80))
|
||||
new /obj/effect/hotspot(T)
|
||||
if(damage_flag == "fire")
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/datum/reagent/blob/blazing_oil
|
||||
name = "Blazing Oil"
|
||||
taste_description = "burning oil"
|
||||
color = "#B68D00"
|
||||
|
||||
/datum/reagent/blob/blazing_oil/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
reac_volume = ..()
|
||||
M.adjust_fire_stacks(round(reac_volume/10))
|
||||
M.IgniteMob()
|
||||
if(M)
|
||||
M.apply_damage(0.8*reac_volume, BURN)
|
||||
if(iscarbon(M))
|
||||
M.emote("scream")
|
||||
@@ -0,0 +1,32 @@
|
||||
//does brute, burn, and toxin damage, and cools targets down
|
||||
/datum/blobstrain/reagent/cryogenic_poison
|
||||
name = "Cryogenic Poison"
|
||||
description = "will inject targets with a freezing poison that does high damage over time."
|
||||
analyzerdescdamage = "Injects targets with a freezing poison that will gradually solidify the target's internal organs."
|
||||
color = "#8BA6E9"
|
||||
complementary_color = "#7D6EB4"
|
||||
blobbernaut_message = "injects"
|
||||
message = "The blob stabs you"
|
||||
message_living = ", and you feel like your insides are solidifying"
|
||||
reagent = /datum/reagent/blob/cryogenic_poison
|
||||
|
||||
/datum/reagent/blob/cryogenic_poison
|
||||
name = "Cryogenic Poison"
|
||||
description = "will inject targets with a freezing poison that does high damage over time."
|
||||
color = "#8BA6E9"
|
||||
taste_description = "brain freeze"
|
||||
|
||||
/datum/reagent/blob/cryogenic_poison/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
reac_volume = ..()
|
||||
if(M.reagents)
|
||||
M.reagents.add_reagent("frostoil", 0.3*reac_volume)
|
||||
M.reagents.add_reagent("ice", 0.3*reac_volume)
|
||||
M.reagents.add_reagent("cryogenic_poison", 0.3*reac_volume)
|
||||
M.apply_damage(0.2*reac_volume, BRUTE)
|
||||
|
||||
/datum/reagent/blob/cryogenic_poison/on_mob_life(mob/living/carbon/M)
|
||||
M.adjustBruteLoss(0.3*REAGENTS_EFFECT_MULTIPLIER, 0)
|
||||
M.adjustFireLoss(0.3*REAGENTS_EFFECT_MULTIPLIER, 0)
|
||||
M.adjustToxLoss(0.3*REAGENTS_EFFECT_MULTIPLIER, 0)
|
||||
. = 1
|
||||
..()
|
||||
@@ -0,0 +1,33 @@
|
||||
//does burn damage and EMPs, slightly fragile
|
||||
/datum/blobstrain/reagent/electromagnetic_web
|
||||
name = "Electromagnetic Web"
|
||||
color = "#83ECEC"
|
||||
complementary_color = "#EC8383"
|
||||
reagent = /datum/reagent/blob/electromagnetic_web
|
||||
|
||||
/datum/blobstrain/reagent/electromagnetic_web/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
|
||||
if(damage_type == BRUTE) //take full brute
|
||||
switch(B.brute_resist)
|
||||
if(0.5)
|
||||
return damage * 2
|
||||
if(0.25)
|
||||
return damage * 4
|
||||
if(0.1)
|
||||
return damage * 10
|
||||
return damage * 1.25 //a laser will do 25 damage, which will kill any normal blob
|
||||
|
||||
/datum/blobstrain/reagent/electromagnetic_web/death_reaction(obj/structure/blob/B, damage_flag)
|
||||
if(damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser")
|
||||
empulse(B.loc, 1, 3) //less than screen range, so you can stand out of range to avoid it
|
||||
|
||||
/datum/reagent/blob/electromagnetic_web
|
||||
name = "Electromagnetic Web"
|
||||
taste_description = "pop rocks"
|
||||
color = "#83ECEC"
|
||||
|
||||
/datum/reagent/blob/electromagnetic_web/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
reac_volume = ..()
|
||||
if(prob(reac_volume*2))
|
||||
M.emp_act(EMP_LIGHT)
|
||||
if(M)
|
||||
M.apply_damage(reac_volume, BURN)
|
||||
@@ -0,0 +1,34 @@
|
||||
//does tons of oxygen damage and a little stamina, immune to tesla bolts, weak to EMP
|
||||
/datum/blobstrain/reagent/energized_jelly
|
||||
name = "Energized Jelly"
|
||||
description = "will cause low stamina and high oxygen damage, and cause targets to be unable to breathe."
|
||||
effectdesc = "will also conduct electricity, but takes damage from EMPs."
|
||||
analyzerdescdamage = "Does low stamina damage, high oxygen damage, and prevents targets from breathing."
|
||||
analyzerdesceffect = "Is immune to electricity and will easily conduct it, but is weak to EMPs."
|
||||
color = "#EFD65A"
|
||||
complementary_color = "#00E5B1"
|
||||
reagent = /datum/reagent/blob/energized_jelly
|
||||
|
||||
/datum/blobstrain/reagent/energized_jelly/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
|
||||
if((damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") && B.obj_integrity - damage <= 0 && prob(10))
|
||||
do_sparks(rand(2, 4), FALSE, B)
|
||||
return ..()
|
||||
|
||||
/datum/blobstrain/reagent/energized_jelly/tesla_reaction(obj/structure/blob/B, power)
|
||||
return 0
|
||||
|
||||
/datum/blobstrain/reagent/energized_jelly/emp_reaction(obj/structure/blob/B, severity)
|
||||
var/damage = rand(30, 50) - severity * rand(10, 15)
|
||||
B.take_damage(damage, BURN, "energy")
|
||||
|
||||
/datum/reagent/blob/energized_jelly
|
||||
name = "Energized Jelly"
|
||||
taste_description = "gelatin"
|
||||
color = "#EFD65A"
|
||||
|
||||
/datum/reagent/blob/energized_jelly/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
reac_volume = ..()
|
||||
M.losebreath += round(0.2*reac_volume)
|
||||
M.adjustStaminaLoss(0.4*reac_volume)
|
||||
if(M)
|
||||
M.apply_damage(0.6*reac_volume, OXY)
|
||||
@@ -0,0 +1,40 @@
|
||||
//does aoe brute damage when hitting targets, is immune to explosions
|
||||
/datum/blobstrain/reagent/explosive_lattice
|
||||
name = "Explosive Lattice"
|
||||
description = "will do brute damage in an area around targets."
|
||||
effectdesc = "will also resist explosions, but takes increased damage from fire and other energy sources."
|
||||
analyzerdescdamage = "Does medium brute damage and causes damage to everyone near its targets."
|
||||
analyzerdesceffect = "Is highly resistant to explosions, but takes increased damage from fire and other energy sources."
|
||||
color = "#8B2500"
|
||||
complementary_color = "#00668B"
|
||||
blobbernaut_message = "blasts"
|
||||
message = "The blob blasts you"
|
||||
reagent = /datum/reagent/blob/explosive_lattice
|
||||
|
||||
/datum/blobstrain/reagent/explosive_lattice/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
|
||||
if(damage_flag == "bomb")
|
||||
return 0
|
||||
else if(damage_flag != "melee" && damage_flag != "bullet" && damage_flag != "laser")
|
||||
return damage * 1.5
|
||||
return ..()
|
||||
|
||||
/datum/reagent/blob/explosive_lattice
|
||||
name = "Explosive Lattice"
|
||||
taste_description = "the bomb"
|
||||
color = "#8B2500"
|
||||
|
||||
/datum/reagent/blob/explosive_lattice/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
var/initial_volume = reac_volume
|
||||
reac_volume = ..()
|
||||
if(reac_volume >= 10) //if it's not a spore cloud, bad time incoming
|
||||
var/obj/effect/temp_visual/explosion/fast/E = new /obj/effect/temp_visual/explosion/fast(get_turf(M))
|
||||
E.alpha = 150
|
||||
for(var/mob/living/L in orange(get_turf(M), 1))
|
||||
if(ROLE_BLOB in L.faction) //no friendly fire
|
||||
continue
|
||||
var/aoe_volume = ..(L, TOUCH, initial_volume, 0, L.get_permeability_protection(), O)
|
||||
L.apply_damage(0.4*aoe_volume, BRUTE)
|
||||
if(M)
|
||||
M.apply_damage(0.6*reac_volume, BRUTE)
|
||||
else
|
||||
M.apply_damage(0.6*reac_volume, BRUTE)
|
||||
@@ -0,0 +1,40 @@
|
||||
/datum/blobstrain/multiplex
|
||||
var/list/blobstrains
|
||||
var/typeshare
|
||||
|
||||
/datum/blobstrain/multiplex/New(mob/camera/blob/new_overmind, list/blobstrains)
|
||||
. = ..()
|
||||
for (var/bt in blobstrains)
|
||||
if (ispath(bt, /datum/blobstrain))
|
||||
src.blobstrains += new bt(overmind)
|
||||
else if (istype(bt, /datum/blobstrain))
|
||||
var/datum/blobstrain/bts = bt
|
||||
bts.overmind = overmind
|
||||
src.blobstrains += bt
|
||||
typeshare = (0.8 * length(src.blobstrains)) - (length(src.blobstrains)-1) // 1 is 80%, 2 are 60% etc
|
||||
|
||||
/datum/blobstrain/multiplex/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag, coefficient = 1) //when the blob takes damage, do this
|
||||
for (var/datum/blobstrain/bt in blobstrains)
|
||||
. += bt.damage_reaction(B, damage, damage_type, damage_flag, coefficient*typeshare)
|
||||
|
||||
/datum/blobstrain/multiplex/death_reaction(obj/structure/blob/B, damage_flag, coefficient = 1) //when a blob dies, do this
|
||||
for (var/datum/blobstrain/bt in blobstrains)
|
||||
. += bt.death_reaction(B, damage_flag, coefficient*typeshare)
|
||||
|
||||
/datum/blobstrain/multiplex/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O, coefficient = 1) //when the blob expands, do this
|
||||
for (var/datum/blobstrain/bt in blobstrains)
|
||||
. += bt.expand_reaction(B, newB, T, O, coefficient*typeshare)
|
||||
|
||||
/datum/blobstrain/multiplex/tesla_reaction(obj/structure/blob/B, power, coefficient = 1) //when the blob is hit by a tesla bolt, do this
|
||||
for (var/datum/blobstrain/bt in blobstrains)
|
||||
. += bt.tesla_reaction(B, power, coefficient*typeshare)
|
||||
if (prob(. / length(blobstrains) * 100))
|
||||
return 1
|
||||
|
||||
/datum/blobstrain/multiplex/extinguish_reaction(obj/structure/blob/B, coefficient = 1) //when the blob is hit with water, do this
|
||||
for (var/datum/blobstrain/bt in blobstrains)
|
||||
. += bt.extinguish_reaction(B, coefficient*typeshare)
|
||||
|
||||
/datum/blobstrain/multiplex/emp_reaction(obj/structure/blob/B, severity, coefficient = 1) //when the blob is hit with an emp, do this
|
||||
for (var/datum/blobstrain/bt in blobstrains)
|
||||
. += bt.emp_reaction(B, severity, coefficient*typeshare)
|
||||
@@ -0,0 +1,38 @@
|
||||
//does massive brute and burn damage, but can only expand manually
|
||||
/datum/blobstrain/reagent/networked_fibers
|
||||
name = "Networked Fibers"
|
||||
description = "will do high brute and burn damage and will generate resources quicker, but can only expand manually."
|
||||
shortdesc = "will do high brute and burn damage."
|
||||
effectdesc = "will move your core when manually expanding near it."
|
||||
analyzerdescdamage = "Does high brute and burn damage."
|
||||
analyzerdesceffect = "Is highly mobile and generates resources rapidly."
|
||||
color = "#CDC0B0"
|
||||
complementary_color = "#FFF68F"
|
||||
reagent = /datum/reagent/blob/networked_fibers
|
||||
|
||||
/datum/blobstrain/reagent/networked_fibers/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O)
|
||||
if(!O && newB.overmind)
|
||||
if(!istype(B, /obj/structure/blob/node))
|
||||
newB.overmind.add_points(1)
|
||||
qdel(newB)
|
||||
else
|
||||
var/area/A = get_area(T)
|
||||
if(!isspaceturf(T) && !istype(A, /area/shuttle))
|
||||
for(var/obj/structure/blob/core/C in range(1, newB))
|
||||
if(C.overmind == O)
|
||||
newB.forceMove(get_turf(C))
|
||||
C.forceMove(T)
|
||||
C.setDir(get_dir(newB, C))
|
||||
O.add_points(1)
|
||||
|
||||
//does massive brute and burn damage, but can only expand manually
|
||||
/datum/reagent/blob/networked_fibers
|
||||
name = "Networked Fibers"
|
||||
taste_description = "efficiency"
|
||||
color = "#CDC0B0"
|
||||
|
||||
/datum/reagent/blob/networked_fibers/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
reac_volume = ..()
|
||||
M.apply_damage(0.6*reac_volume, BRUTE)
|
||||
if(M)
|
||||
M.apply_damage(0.6*reac_volume, BURN)
|
||||
@@ -0,0 +1,51 @@
|
||||
//does low brute damage, oxygen damage, and stamina damage and wets tiles when damaged
|
||||
/datum/blobstrain/reagent/pressurized_slime
|
||||
name = "Pressurized Slime"
|
||||
description = "will do low brute, oxygen, and stamina damage, and wet tiles under targets."
|
||||
effectdesc = "will also wet tiles near blobs that are attacked or killed."
|
||||
analyzerdescdamage = "Does low brute damage, low oxygen damage, drains stamina, and wets tiles under targets, extinguishing them."
|
||||
analyzerdesceffect = "When attacked or killed, lubricates nearby tiles, extinguishing anything on them."
|
||||
color = "#AAAABB"
|
||||
complementary_color = "#BBBBAA"
|
||||
blobbernaut_message = "emits slime at"
|
||||
message = "The blob splashes into you"
|
||||
message_living = ", and you gasp for breath"
|
||||
reagent = /datum/reagent/blob/pressurized_slime
|
||||
|
||||
/datum/blobstrain/reagent/pressurized_slime/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
|
||||
if((damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") || damage_type != BURN)
|
||||
extinguisharea(B, damage)
|
||||
return ..()
|
||||
|
||||
/datum/blobstrain/reagent/pressurized_slime/death_reaction(obj/structure/blob/B, damage_flag)
|
||||
if(damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser")
|
||||
B.visible_message("<span class='boldwarning'>The blob ruptures, spraying the area with liquid!</span>")
|
||||
extinguisharea(B, 50)
|
||||
|
||||
/datum/blobstrain/reagent/pressurized_slime/proc/extinguisharea(obj/structure/blob/B, probchance)
|
||||
for(var/turf/open/T in range(1, B))
|
||||
if(prob(probchance))
|
||||
T.MakeSlippery(TURF_WET_LUBE, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
|
||||
for(var/obj/O in T)
|
||||
O.extinguish()
|
||||
for(var/mob/living/L in T)
|
||||
L.adjust_fire_stacks(-2.5)
|
||||
L.ExtinguishMob()
|
||||
|
||||
/datum/reagent/blob/pressurized_slime
|
||||
name = "Pressurized Slime"
|
||||
taste_description = "a sponge"
|
||||
color = "#AAAABB"
|
||||
|
||||
/datum/reagent/blob/pressurized_slime/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
reac_volume = ..()
|
||||
var/turf/open/T = get_turf(M)
|
||||
if(istype(T) && prob(reac_volume))
|
||||
T.MakeSlippery(TURF_WET_LUBE, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
|
||||
M.adjust_fire_stacks(-(reac_volume / 10))
|
||||
M.ExtinguishMob()
|
||||
M.apply_damage(0.4*reac_volume, BRUTE)
|
||||
if(M)
|
||||
M.apply_damage(0.4*reac_volume, OXY)
|
||||
if(M)
|
||||
M.adjustStaminaLoss(0.2*reac_volume)
|
||||
@@ -0,0 +1,30 @@
|
||||
//does brute damage through armor and bio resistance
|
||||
/datum/blobstrain/reagent/reactive_spines
|
||||
name = "Reactive Spines"
|
||||
description = "will do medium brute damage through armor and bio resistance."
|
||||
effectdesc = "will also react when attacked with brute damage, attacking all near the attacked blob."
|
||||
analyzerdescdamage = "Does medium brute damage, ignoring armor and bio resistance."
|
||||
analyzerdesceffect = "When attacked with brute damage, will lash out, attacking everything near it."
|
||||
color = "#9ACD32"
|
||||
complementary_color = "#FFA500"
|
||||
blobbernaut_message = "stabs"
|
||||
message = "The blob stabs you"
|
||||
reagent = /datum/reagent/blob/reactive_spines
|
||||
|
||||
/datum/blobstrain/reagent/reactive_spines/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
|
||||
if(damage && damage_type == BRUTE && B.obj_integrity - damage > 0) //is there any damage, is it brute, and will we be alive
|
||||
if(damage_flag == "melee")
|
||||
B.visible_message("<span class='boldwarning'>The blob retaliates, lashing out!</span>")
|
||||
for(var/atom/A in range(1, B))
|
||||
A.blob_act(B)
|
||||
return ..()
|
||||
|
||||
/datum/reagent/blob/reactive_spines
|
||||
name = "Reactive Spines"
|
||||
taste_description = "rock"
|
||||
color = "#9ACD32"
|
||||
|
||||
/datum/reagent/blob/reactive_spines/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
if(M.stat == DEAD || istype(M, /mob/living/simple_animal/hostile/blob))
|
||||
return 0 //the dead, and blob mobs, don't cause reactions
|
||||
M.adjustBruteLoss(0.8*reac_volume)
|
||||
@@ -0,0 +1,33 @@
|
||||
//does toxin damage, hallucination, targets think they're not hurt at all
|
||||
/datum/blobstrain/reagent/regenerative_materia
|
||||
name = "Regenerative Materia"
|
||||
description = "will do toxin damage and cause targets to believe they are fully healed."
|
||||
analyzerdescdamage = "Does toxin damage and injects a toxin that causes the target to believe they are fully healed."
|
||||
color = "#C8A5DC"
|
||||
complementary_color = "#CD7794"
|
||||
message_living = ", and you feel <i>alive</i>"
|
||||
reagent = /datum/reagent/blob/regenerative_materia
|
||||
|
||||
/datum/reagent/blob/regenerative_materia
|
||||
name = "Regenerative Materia"
|
||||
taste_description = "heaven"
|
||||
color = "#C8A5DC"
|
||||
|
||||
/datum/reagent/blob/regenerative_materia/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
reac_volume = ..()
|
||||
M.adjust_drugginess(reac_volume)
|
||||
if(M.reagents)
|
||||
M.reagents.add_reagent("regenerative_materia", 0.2*reac_volume)
|
||||
M.reagents.add_reagent("spore", 0.2*reac_volume)
|
||||
M.apply_damage(0.7*reac_volume, TOX)
|
||||
|
||||
/datum/reagent/blob/regenerative_materia/on_mob_life(mob/living/carbon/C)
|
||||
C.adjustToxLoss(1*REAGENTS_EFFECT_MULTIPLIER)
|
||||
C.hal_screwyhud = SCREWYHUD_HEALTHY //fully healed, honest
|
||||
..()
|
||||
|
||||
/datum/reagent/blob/regenerative_materia/on_mob_delete(mob/living/M)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/N = M
|
||||
N.hal_screwyhud = 0
|
||||
..()
|
||||
@@ -0,0 +1,34 @@
|
||||
/datum/blobstrain/reagent/replicating_foam
|
||||
description = "will do medium brute damage and occasionally expand again when expanding."
|
||||
shortdesc = "will do medium brute damage."
|
||||
effectdesc = "will also expand when attacked with burn damage, but takes more brute damage."
|
||||
color = "#7B5A57"
|
||||
complementary_color = "#57787B"
|
||||
analyzerdescdamage = "Does medium brute damage."
|
||||
analyzerdesceffect = "Expands when attacked with burn damage, will occasionally expand again when expanding, and is fragile to brute damage."
|
||||
reagent = /datum/reagent/blob/replicating_foam
|
||||
|
||||
|
||||
/datum/blobstrain/reagent/replicating_foam/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
|
||||
if(damage_type == BRUTE)
|
||||
damage = damage * 2
|
||||
else if(damage_type == BURN && damage > 0 && B.obj_integrity - damage > 0 && prob(60))
|
||||
var/obj/structure/blob/newB = B.expand(null, null, 0)
|
||||
if(newB)
|
||||
newB.obj_integrity = B.obj_integrity - damage
|
||||
newB.update_icon()
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/blobstrain/reagent/replicating_foam/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O)
|
||||
if(prob(30))
|
||||
newB.expand(null, null, 0) //do it again!
|
||||
|
||||
/datum/reagent/blob/replicating_foam
|
||||
name = "Replicating Foam"
|
||||
taste_description = "duplication"
|
||||
color = "#7B5A57"
|
||||
|
||||
/datum/reagent/blob/replicating_foam/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
reac_volume = ..()
|
||||
M.apply_damage(0.7*reac_volume, BRUTE)
|
||||
@@ -0,0 +1,35 @@
|
||||
//does brute damage, shifts away when damaged
|
||||
/datum/blobstrain/reagent/shifting_fragments
|
||||
description = "will do medium brute damage."
|
||||
effectdesc = "will also cause blob parts to shift away when attacked."
|
||||
analyzerdescdamage = "Does medium brute damage."
|
||||
analyzerdesceffect = "When attacked, may shift away from the attacker."
|
||||
color = "#C8963C"
|
||||
complementary_color = "#3C6EC8"
|
||||
reagent = /datum/reagent/blob/shifting_fragments
|
||||
|
||||
/datum/blobstrain/reagent/shifting_fragments/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O)
|
||||
if(istype(B, /obj/structure/blob/normal) || (istype(B, /obj/structure/blob/shield) && prob(25)))
|
||||
newB.forceMove(get_turf(B))
|
||||
B.forceMove(T)
|
||||
|
||||
/datum/blobstrain/reagent/shifting_fragments/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
|
||||
if((damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") && damage > 0 && B.obj_integrity - damage > 0 && prob(60-damage))
|
||||
var/list/blobstopick = list()
|
||||
for(var/obj/structure/blob/OB in orange(1, B))
|
||||
if((istype(OB, /obj/structure/blob/normal) || (istype(OB, /obj/structure/blob/shield) && prob(25))) && OB.overmind && OB.overmind.blobstrain.type == B.overmind.blobstrain.type)
|
||||
blobstopick += OB //as long as the blob picked is valid; ie, a normal or shield blob that has the same chemical as we do, we can swap with it
|
||||
if(blobstopick.len)
|
||||
var/obj/structure/blob/targeted = pick(blobstopick) //randomize the blob chosen, because otherwise it'd tend to the lower left
|
||||
var/turf/T = get_turf(targeted)
|
||||
targeted.forceMove(get_turf(B))
|
||||
B.forceMove(T) //swap the blobs
|
||||
return ..()
|
||||
|
||||
/datum/reagent/blob/shifting_fragments
|
||||
name = "Shifting Fragments"
|
||||
color = "#C8963C"
|
||||
|
||||
/datum/reagent/blob/shifting_fragments/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
reac_volume = ..()
|
||||
M.apply_damage(0.7*reac_volume, BRUTE)
|
||||
@@ -0,0 +1,38 @@
|
||||
//does brute damage, bonus damage for each nearby blob, and spreads damage out
|
||||
/datum/blobstrain/reagent/synchronous_mesh
|
||||
name = "Synchronous Mesh"
|
||||
description = "will do massively increased brute damage for each blob near the target."
|
||||
effectdesc = "will also spread damage between each blob near the attacked blob."
|
||||
analyzerdescdamage = "Does brute damage, increasing for each blob near the target."
|
||||
analyzerdesceffect = "When attacked, spreads damage between all blobs near the attacked blob."
|
||||
color = "#65ADA2"
|
||||
complementary_color = "#AD6570"
|
||||
blobbernaut_message = "synchronously strikes"
|
||||
message = "The blobs strike you"
|
||||
|
||||
/datum/blobstrain/reagent/synchronous_mesh/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
|
||||
if(damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") //the cause isn't fire or bombs, so split the damage
|
||||
var/damagesplit = 1 //maximum split is 9, reducing the damage each blob takes to 11% but doing that damage to 9 blobs
|
||||
for(var/obj/structure/blob/C in orange(1, B))
|
||||
if(!istype(C, /obj/structure/blob/core) && !istype(C, /obj/structure/blob/node) && C.overmind && C.overmind.blobstrain.type == B.overmind.blobstrain.type) //if it doesn't have the same chemical or is a core or node, don't split damage to it
|
||||
damagesplit += 1
|
||||
for(var/obj/structure/blob/C in orange(1, B))
|
||||
if(!istype(C, /obj/structure/blob/core) && !istype(C, /obj/structure/blob/node) && C.overmind && C.overmind.blobstrain.type == B.overmind.blobstrain.type) //only hurt blobs that have the same overmind chemical and aren't cores or nodes
|
||||
C.take_damage(damage/damagesplit, CLONE, 0, 0)
|
||||
return damage / damagesplit
|
||||
else
|
||||
return damage * 1.25
|
||||
|
||||
/datum/reagent/blob/synchronous_mesh
|
||||
name = "Synchronous Mesh"
|
||||
taste_description = "toxic mold"
|
||||
color = "#65ADA2"
|
||||
|
||||
/datum/reagent/blob/synchronous_mesh/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
reac_volume = ..()
|
||||
M.apply_damage(0.2*reac_volume, BRUTE)
|
||||
if(M && reac_volume)
|
||||
for(var/obj/structure/blob/B in range(1, M)) //if the target is completely surrounded, this is 2.4*reac_volume bonus damage, total of 2.6*reac_volume
|
||||
if(M)
|
||||
B.blob_attack_animation(M) //show them they're getting a bad time
|
||||
M.apply_damage(0.3*reac_volume, BRUTE)
|
||||
@@ -0,0 +1,46 @@
|
||||
//kills sleeping targets and turns them into blob zombies, produces fragile spores when killed or on expanding
|
||||
/datum/blobstrain/reagent/zombifying_pods
|
||||
name = "Zombifying Pods"
|
||||
description = "will do very low toxin damage and harvest sleeping targets for additional resources and a blob zombie."
|
||||
effectdesc = "will also produce fragile spores when killed and on expanding."
|
||||
shortdesc = "will do very low toxin damage and harvest sleeping targets for additional resources(for your overmind) and a blob zombie."
|
||||
analyzerdescdamage = "Does very low toxin damage and kills unconscious humans, turning them into blob zombies."
|
||||
analyzerdesceffect = "Produces spores when expanding and when killed."
|
||||
color = "#E88D5D"
|
||||
complementary_color = "#823ABB"
|
||||
message_living = ", and you feel tired"
|
||||
reagent = /datum/reagent/blob/zombifying_pods
|
||||
|
||||
/datum/blobstrain/reagent/zombifying_pods/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
|
||||
if((damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") && damage <= 20 && B.obj_integrity - damage <= 0 && prob(30)) //if the cause isn't fire or a bomb, the damage is less than 21, we're going to die from that damage, 20% chance of a shitty spore.
|
||||
B.visible_message("<span class='warning'><b>A spore floats free of the blob!</b></span>")
|
||||
var/mob/living/simple_animal/hostile/blob/blobspore/weak/BS = new/mob/living/simple_animal/hostile/blob/blobspore/weak(B.loc)
|
||||
BS.overmind = B.overmind
|
||||
BS.update_icons()
|
||||
B.overmind.blob_mobs.Add(BS)
|
||||
return ..()
|
||||
|
||||
/datum/blobstrain/reagent/zombifying_pods/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O)
|
||||
if(prob(10))
|
||||
var/mob/living/simple_animal/hostile/blob/blobspore/weak/BS = new/mob/living/simple_animal/hostile/blob/blobspore/weak(T)
|
||||
BS.overmind = B.overmind
|
||||
BS.update_icons()
|
||||
newB.overmind.blob_mobs.Add(BS)
|
||||
|
||||
/datum/reagent/blob/zombifying_pods
|
||||
name = "Zombifying Pods"
|
||||
color = "#E88D5D"
|
||||
|
||||
/datum/reagent/blob/zombifying_pods/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
reac_volume = ..()
|
||||
M.apply_damage(0.6*reac_volume, TOX)
|
||||
if(O && ishuman(M) && M.stat == UNCONSCIOUS)
|
||||
M.death() //sleeping in a fight? bad plan.
|
||||
var/points = rand(5, 10)
|
||||
var/mob/living/simple_animal/hostile/blob/blobspore/BS = new/mob/living/simple_animal/hostile/blob/blobspore/weak(get_turf(M))
|
||||
BS.overmind = O
|
||||
BS.update_icons()
|
||||
O.blob_mobs.Add(BS)
|
||||
BS.Zombify(M)
|
||||
O.add_points(points)
|
||||
to_chat(O, "<span class='notice'>Gained [points] resources from the zombification of [M].</span>")
|
||||
@@ -20,25 +20,25 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
pass_flags = PASSBLOB
|
||||
faction = list(ROLE_BLOB)
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
call_life = TRUE
|
||||
hud_type = /datum/hud/blob_overmind
|
||||
var/obj/structure/blob/core/blob_core = null // The blob overmind's core
|
||||
var/blob_points = 0
|
||||
var/max_blob_points = 100
|
||||
var/max_blob_points = 250
|
||||
var/last_attack = 0
|
||||
var/datum/reagent/blob/blob_reagent_datum = new/datum/reagent/blob()
|
||||
var/datum/blobstrain/blobstrain
|
||||
var/list/blob_mobs = list()
|
||||
var/list/resource_blobs = list()
|
||||
var/free_chem_rerolls = 1 //one free chemical reroll
|
||||
var/free_strain_rerolls = 1 //one free strain reroll
|
||||
var/last_reroll_time = 0 //time since we last rerolled, used to give free rerolls
|
||||
var/nodes_required = 1 //if the blob needs nodes to place resource and factory blobs
|
||||
var/placed = 0
|
||||
var/base_point_rate = 2 //for blob core placement
|
||||
var/manualplace_min_time = 600 //in deciseconds //a minute, to get bearings
|
||||
var/autoplace_max_time = 3600 //six minutes, as long as should be needed
|
||||
var/list/blobs_legit = list()
|
||||
var/max_count = 0 //The biggest it got before death
|
||||
var/blobwincount = 400
|
||||
var/victory_in_progress = FALSE
|
||||
var/rerolling = FALSE
|
||||
|
||||
/mob/camera/blob/Initialize(mapload, starting_points = 60)
|
||||
validate_location()
|
||||
@@ -50,13 +50,14 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
name = new_name
|
||||
real_name = new_name
|
||||
last_attack = world.time
|
||||
var/datum/reagent/blob/BC = pick((subtypesof(/datum/reagent/blob)))
|
||||
blob_reagent_datum = new BC
|
||||
color = blob_reagent_datum.complementary_color
|
||||
var/datum/blobstrain/BS = pick(GLOB.valid_blobstrains)
|
||||
set_strain(BS)
|
||||
color = blobstrain.complementary_color
|
||||
if(blob_core)
|
||||
blob_core.update_icon()
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
.= ..()
|
||||
. = ..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/mob/camera/blob/proc/validate_location()
|
||||
var/turf/T = get_turf(src)
|
||||
@@ -70,13 +71,28 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
CRASH("No blobspawnpoints and blob spawned in nullspace.")
|
||||
forceMove(T)
|
||||
|
||||
/mob/camera/blob/proc/set_strain(datum/blobstrain/new_strain)
|
||||
if (ispath(new_strain))
|
||||
var/hadstrain = FALSE
|
||||
if (istype(blobstrain))
|
||||
blobstrain.on_lose()
|
||||
qdel(blobstrain)
|
||||
hadstrain = TRUE
|
||||
blobstrain = new new_strain(src)
|
||||
blobstrain.on_gain()
|
||||
if (hadstrain)
|
||||
to_chat(src, "Your strain is now: <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font>!")
|
||||
to_chat(src, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> strain [blobstrain.description]")
|
||||
if(blobstrain.effectdesc)
|
||||
to_chat(src, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> strain [blobstrain.effectdesc]")
|
||||
|
||||
/mob/camera/blob/proc/is_valid_turf(turf/T)
|
||||
var/area/A = get_area(T)
|
||||
if((A && !A.blob_allowed) || !T || !is_station_level(T.z) || isspaceturf(T))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/mob/camera/blob/Life()
|
||||
/mob/camera/blob/process()
|
||||
if(!blob_core)
|
||||
if(!placed)
|
||||
if(manualplace_min_time && world.time >= manualplace_min_time)
|
||||
@@ -84,7 +100,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
to_chat(src, "<span class='big'><font color=\"#EE4000\">You will automatically place your blob core in [DisplayTimeText(autoplace_max_time - world.time)].</font></span>")
|
||||
manualplace_min_time = 0
|
||||
if(autoplace_max_time && world.time >= autoplace_max_time)
|
||||
place_blob_core(base_point_rate, 1)
|
||||
place_blob_core(1)
|
||||
else
|
||||
qdel(src)
|
||||
else if(!victory_in_progress && (blobs_legit.len >= blobwincount))
|
||||
@@ -94,11 +110,12 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
max_blob_points = INFINITY
|
||||
blob_points = INFINITY
|
||||
addtimer(CALLBACK(src, .proc/victory), 450)
|
||||
else if(!free_strain_rerolls && (last_reroll_time + BLOB_REROLL_TIME<world.time))
|
||||
to_chat(src, "<b><span class='big'><font color=\"#EE4000\">You have gained another free strain re-roll.</font></span></b>")
|
||||
free_strain_rerolls = 1
|
||||
|
||||
if(!victory_in_progress && max_count < blobs_legit.len)
|
||||
max_count = blobs_legit.len
|
||||
..()
|
||||
|
||||
|
||||
/mob/camera/blob/proc/victory()
|
||||
sound_to_playing_players('sound/machines/alarm.ogg')
|
||||
@@ -129,7 +146,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
continue
|
||||
if(!A.blob_allowed)
|
||||
continue
|
||||
A.color = blob_reagent_datum.color
|
||||
A.color = blobstrain.color
|
||||
A.name = "blob"
|
||||
A.icon = 'icons/mob/blob.dmi'
|
||||
A.icon_state = "blob_shield"
|
||||
@@ -157,8 +174,12 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
BM.overmind = null
|
||||
BM.update_icons()
|
||||
GLOB.overminds -= src
|
||||
blob_mobs = null
|
||||
resource_blobs = null
|
||||
blobs_legit = null
|
||||
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
return ..()
|
||||
|
||||
@@ -170,9 +191,9 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
add_points(0)
|
||||
|
||||
/mob/camera/blob/examine(mob/user)
|
||||
. = ..()
|
||||
if(blob_reagent_datum)
|
||||
. += "Its chemical is <font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</font>."
|
||||
..()
|
||||
if(blobstrain)
|
||||
to_chat(user, "Its strain is <font color=\"[blobstrain.color]\">[blobstrain.name]</font>.")
|
||||
|
||||
/mob/camera/blob/update_health_hud()
|
||||
if(blob_core)
|
||||
@@ -203,7 +224,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
|
||||
/mob/camera/blob/proc/blob_talk(message)
|
||||
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
|
||||
if (!message)
|
||||
return
|
||||
@@ -211,7 +232,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
src.log_talk(message, LOG_SAY)
|
||||
|
||||
var/message_a = say_quote(message)
|
||||
var/rendered = "<span class='big'><font color=\"#EE4000\"><b>\[Blob Telepathy\] [name](<font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</font>)</b> [message_a]</font></span>"
|
||||
var/rendered = "<span class='big'><font color=\"#EE4000\"><b>\[Blob Telepathy\] [name](<font color=\"[blobstrain.color]\">[blobstrain.name]</font>)</b> [message_a]</font></span>"
|
||||
|
||||
for(var/mob/M in GLOB.mob_list)
|
||||
if(isovermind(M) || istype(M, /mob/living/simple_animal/hostile/blob))
|
||||
@@ -230,8 +251,8 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
stat(null, "Core Health: [blob_core.obj_integrity]")
|
||||
stat(null, "Power Stored: [blob_points]/[max_blob_points]")
|
||||
stat(null, "Blobs to Win: [blobs_legit.len]/[blobwincount]")
|
||||
if(free_chem_rerolls)
|
||||
stat(null, "You have [free_chem_rerolls] Free Chemical Reroll\s Remaining")
|
||||
if(free_strain_rerolls)
|
||||
stat(null, "You have [free_strain_rerolls] Free Strain Reroll\s Remaining")
|
||||
if(!placed)
|
||||
if(manualplace_min_time)
|
||||
stat(null, "Time Before Manual Placement: [max(round((manualplace_min_time - world.time)*0.1, 0.1), 0)]")
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
// Power verbs
|
||||
|
||||
/mob/camera/blob/proc/place_blob_core(point_rate, placement_override , pop_override = FALSE)
|
||||
/mob/camera/blob/proc/place_blob_core(placement_override, pop_override = FALSE)
|
||||
if(placed && placement_override != -1)
|
||||
return 1
|
||||
if(!placement_override)
|
||||
@@ -47,7 +47,7 @@
|
||||
if(placed && blob_core)
|
||||
blob_core.forceMove(loc)
|
||||
else
|
||||
var/obj/structure/blob/core/core = new(get_turf(src), src, point_rate, 1)
|
||||
var/obj/structure/blob/core/core = new(get_turf(src), src, 1)
|
||||
core.overmind = src
|
||||
blobs_legit += src
|
||||
blob_core = core
|
||||
@@ -71,13 +71,13 @@
|
||||
var/list/nodes = list()
|
||||
for(var/i in 1 to GLOB.blob_nodes.len)
|
||||
var/obj/structure/blob/node/B = GLOB.blob_nodes[i]
|
||||
nodes["Blob Node #[i] ([B.overmind ? "[B.overmind.blob_reagent_datum.name]":"No Chemical"])"] = B
|
||||
nodes["Blob Node #[i] ([get_area_name(B)])"] = B
|
||||
var/node_name = input(src, "Choose a node to jump to.", "Node Jump") in nodes
|
||||
var/obj/structure/blob/node/chosen_node = nodes[node_name]
|
||||
if(chosen_node)
|
||||
forceMove(chosen_node.loc)
|
||||
|
||||
/mob/camera/blob/proc/createSpecial(price, blobType, nearEquals, needsNode, turf/T)
|
||||
/mob/camera/blob/proc/createSpecial(price, blobstrain, nearEquals, needsNode, turf/T)
|
||||
if(!T)
|
||||
T = get_turf(src)
|
||||
var/obj/structure/blob/B = (locate(/obj/structure/blob) in T)
|
||||
@@ -93,12 +93,12 @@
|
||||
return //handholdotron 2000
|
||||
if(nearEquals)
|
||||
for(var/obj/structure/blob/L in orange(nearEquals, T))
|
||||
if(L.type == blobType)
|
||||
if(L.type == blobstrain)
|
||||
to_chat(src, "<span class='warning'>There is a similar blob nearby, move more than [nearEquals] tiles away from it!</span>")
|
||||
return
|
||||
if(!can_buy(price))
|
||||
return
|
||||
var/obj/structure/blob/N = B.change_to(blobType, src)
|
||||
var/obj/structure/blob/N = B.change_to(blobstrain, src)
|
||||
return N
|
||||
|
||||
/mob/camera/blob/verb/toggle_node_req()
|
||||
@@ -120,12 +120,13 @@
|
||||
/mob/camera/blob/proc/create_shield(turf/T)
|
||||
var/obj/structure/blob/shield/S = locate(/obj/structure/blob/shield) in T
|
||||
if(S)
|
||||
if(!can_buy(15))
|
||||
if(!can_buy(BLOB_REFLECTOR_COST))
|
||||
return
|
||||
if(S.obj_integrity < S.max_integrity * 0.5)
|
||||
add_points(BLOB_REFLECTOR_COST)
|
||||
to_chat(src, "<span class='warning'>This shield blob is too damaged to be modified properly!</span>")
|
||||
return
|
||||
to_chat(src, "<span class='warning'>You secrete a reflective ooze over the shield blob, allowing it to reflect projectiles at the cost of reduced intregrity.</span>")
|
||||
to_chat(src, "<span class='warning'>You secrete a reflective ooze over the shield blob, allowing it to reflect projectiles at the cost of reduced integrity.</span>")
|
||||
S.change_to(/obj/structure/blob/shield/reflective, src)
|
||||
else
|
||||
createSpecial(15, /obj/structure/blob/shield, 0, 0, T)
|
||||
@@ -166,7 +167,9 @@
|
||||
if(!can_buy(40))
|
||||
return
|
||||
|
||||
var/list/mob/candidates = pollGhostCandidates("Do you want to play as a [blob_reagent_datum.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50) //players must answer rapidly
|
||||
B.naut = TRUE //temporary placeholder to prevent creation of more than one per factory.
|
||||
to_chat(src, "<span class='notice'>You attempt to produce a blobbernaut.</span>")
|
||||
var/list/mob/candidates = pollGhostCandidates("Do you want to play as a [blobstrain.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50) //players must answer rapidly
|
||||
if(LAZYLEN(candidates)) //if we got at least one candidate, they're a blobbernaut now.
|
||||
B.max_integrity = initial(B.max_integrity) * 0.25 //factories that produced a blobbernaut have much lower health
|
||||
B.obj_integrity = min(B.obj_integrity, B.max_integrity)
|
||||
@@ -188,8 +191,8 @@
|
||||
to_chat(blobber, "<b>You are a blobbernaut!</b>")
|
||||
to_chat(blobber, "You are powerful, hard to kill, and slowly regenerate near nodes and cores, <span class='cultlarge'>but will slowly die if not near the blob</span> or if the factory that made you is killed.")
|
||||
to_chat(blobber, "You can communicate with other blobbernauts and overminds via <b>:b</b>")
|
||||
to_chat(blobber, "Your overmind's blob reagent is: <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font>!")
|
||||
to_chat(blobber, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.shortdesc ? "[blob_reagent_datum.shortdesc]" : "[blob_reagent_datum.description]"]")
|
||||
to_chat(blobber, "Your overmind's blob reagent is: <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font>!")
|
||||
to_chat(blobber, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> reagent [blobstrain.shortdesc ? "[blobstrain.shortdesc]" : "[blobstrain.description]"]")
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You could not conjure a sentience for your blobbernaut. Your points have been refunded. Try again later.</span>")
|
||||
add_points(40)
|
||||
@@ -244,8 +247,8 @@
|
||||
|
||||
/mob/camera/blob/verb/expand_blob_power()
|
||||
set category = "Blob"
|
||||
set name = "Expand/Attack Blob (4)"
|
||||
set desc = "Attempts to create a new blob in this tile. If the tile isn't clear, instead attacks it, damaging mobs and objects."
|
||||
set name = "Expand/Attack Blob ([BLOB_SPREAD_COST])"
|
||||
set desc = "Attempts to create a new blob in this tile. If the tile isn't clear, instead attacks it, damaging mobs and objects and refunding [BLOB_ATTACK_REFUND] points."
|
||||
var/turf/T = get_turf(src)
|
||||
expand_blob(T)
|
||||
|
||||
@@ -258,23 +261,21 @@
|
||||
if(!possibleblobs.len)
|
||||
to_chat(src, "<span class='warning'>There is no blob adjacent to the target tile!</span>")
|
||||
return
|
||||
if(can_buy(4))
|
||||
if(can_buy(BLOB_SPREAD_COST))
|
||||
var/attacksuccess = FALSE
|
||||
for(var/mob/living/L in T)
|
||||
if(ROLE_BLOB in L.faction) //no friendly/dead fire
|
||||
continue
|
||||
if(L.stat != DEAD)
|
||||
attacksuccess = TRUE
|
||||
var/mob_protection = L.get_permeability_protection()
|
||||
blob_reagent_datum.reaction_mob(L, VAPOR, 25, 1, mob_protection, src)
|
||||
blob_reagent_datum.send_message(L)
|
||||
blobstrain.attack_living(L)
|
||||
var/obj/structure/blob/B = locate() in T
|
||||
if(B)
|
||||
if(attacksuccess) //if we successfully attacked a turf with a blob on it, don't refund shit
|
||||
if(attacksuccess) //if we successfully attacked a turf with a blob on it, only give an attack refund
|
||||
B.blob_attack_animation(T, src)
|
||||
else
|
||||
to_chat(src, "<span class='warning'>There is a blob there!</span>")
|
||||
add_points(4) //otherwise, refund all of the cost
|
||||
add_points(BLOB_SPREAD_COST) //otherwise, refund all of the cost
|
||||
else
|
||||
var/list/cardinalblobs = list()
|
||||
var/list/diagonalblobs = list()
|
||||
@@ -287,14 +288,15 @@
|
||||
var/obj/structure/blob/OB
|
||||
if(cardinalblobs.len)
|
||||
OB = pick(cardinalblobs)
|
||||
OB.expand(T, src)
|
||||
if(!OB.expand(T, src))
|
||||
add_points(BLOB_ATTACK_REFUND) //assume it's attacked SOMETHING, possibly a structure
|
||||
else
|
||||
OB = pick(diagonalblobs)
|
||||
if(attacksuccess)
|
||||
OB.blob_attack_animation(T, src)
|
||||
playsound(OB, 'sound/effects/splat.ogg', 50, 1)
|
||||
else
|
||||
add_points(4) //if we're attacking diagonally and didn't hit anything, refund
|
||||
add_points(BLOB_SPREAD_COST) //if we're attacking diagonally and didn't hit anything, refund
|
||||
if(attacksuccess)
|
||||
last_attack = world.time + CLICK_CD_MELEE
|
||||
else
|
||||
@@ -321,7 +323,7 @@
|
||||
set category = "Blob"
|
||||
set name = "Blob Broadcast"
|
||||
set desc = "Speak with your blob spores and blobbernauts as your mouthpieces."
|
||||
var/speak_text = input(src, "What would you like to say with your minions?", "Blob Broadcast", null) as text
|
||||
var/speak_text = stripped_input(src, "What would you like to say with your minions?", "Blob Broadcast", null)
|
||||
if(!speak_text)
|
||||
return
|
||||
else
|
||||
@@ -331,41 +333,38 @@
|
||||
if(BM.stat == CONSCIOUS)
|
||||
BM.say(speak_text)
|
||||
|
||||
/mob/camera/blob/verb/chemical_reroll()
|
||||
/mob/camera/blob/verb/strain_reroll()
|
||||
set category = "Blob"
|
||||
set name = "Reactive Chemical Adaptation (40)"
|
||||
set desc = "Replaces your chemical with a random, different one."
|
||||
if(free_chem_rerolls || can_buy(40))
|
||||
set_chemical()
|
||||
if(free_chem_rerolls)
|
||||
free_chem_rerolls--
|
||||
set name = "Reactive Strain Adaptation (40)"
|
||||
set desc = "Replaces your strain with a random, different one."
|
||||
if(!rerolling && (free_strain_rerolls || can_buy(40)))
|
||||
rerolling = TRUE
|
||||
reroll_strain()
|
||||
rerolling = FALSE
|
||||
if(free_strain_rerolls)
|
||||
free_strain_rerolls--
|
||||
last_reroll_time = world.time
|
||||
|
||||
/mob/camera/blob/proc/set_chemical()
|
||||
var/datum/reagent/blob/BC = pick((subtypesof(/datum/reagent/blob) - blob_reagent_datum.type))
|
||||
blob_reagent_datum = new BC
|
||||
color = blob_reagent_datum.complementary_color
|
||||
for(var/BL in GLOB.blobs)
|
||||
var/obj/structure/blob/B = BL
|
||||
B.update_icon()
|
||||
for(var/BLO in blob_mobs)
|
||||
var/mob/living/simple_animal/hostile/blob/BM = BLO
|
||||
BM.update_icons() //If it's getting a new chemical, tell it what it does!
|
||||
to_chat(BM, "Your overmind's blob reagent is now: <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font>!")
|
||||
to_chat(BM, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.shortdesc ? "[blob_reagent_datum.shortdesc]" : "[blob_reagent_datum.description]"]")
|
||||
to_chat(src, "Your reagent is now: <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font>!")
|
||||
to_chat(src, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.description]")
|
||||
if(blob_reagent_datum.effectdesc)
|
||||
to_chat(src, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.effectdesc]")
|
||||
/mob/camera/blob/proc/reroll_strain()
|
||||
var/list/choices = list()
|
||||
while (length(choices) < 4)
|
||||
var/datum/blobstrain/bs = pick((GLOB.valid_blobstrains))
|
||||
choices[initial(bs.name)] = bs
|
||||
|
||||
var/choice = input(usr, "Please choose a new strain","Strain") as anything in choices
|
||||
if (choice && choices[choice] && !QDELETED(src))
|
||||
var/datum/blobstrain/bs = choices[choice]
|
||||
set_strain(bs)
|
||||
|
||||
/mob/camera/blob/verb/blob_help()
|
||||
set category = "Blob"
|
||||
set name = "*Blob Help*"
|
||||
set desc = "Help on how to blob."
|
||||
to_chat(src, "<b>As the overmind, you can control the blob!</b>")
|
||||
to_chat(src, "Your blob reagent is: <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font>!")
|
||||
to_chat(src, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.description]")
|
||||
if(blob_reagent_datum.effectdesc)
|
||||
to_chat(src, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.effectdesc]")
|
||||
to_chat(src, "Your blob reagent is: <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font>!")
|
||||
to_chat(src, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> reagent [blobstrain.description]")
|
||||
if(blobstrain.effectdesc)
|
||||
to_chat(src, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> reagent [blobstrain.effectdesc]")
|
||||
to_chat(src, "<b>You can expand, which will attack people, damage objects, or place a Normal Blob if the tile is clear.</b>")
|
||||
to_chat(src, "<i>Normal Blobs</i> will expand your reach and can be upgraded into special blobs that perform certain functions.")
|
||||
to_chat(src, "<b>You can upgrade normal blobs into the following types of blob:</b>")
|
||||
|
||||
@@ -83,16 +83,10 @@
|
||||
|
||||
/obj/structure/blob/update_icon() //Updates color based on overmind color if we have an overmind.
|
||||
if(overmind)
|
||||
add_atom_colour(overmind.blob_reagent_datum.color, FIXED_COLOUR_PRIORITY)
|
||||
add_atom_colour(overmind.blobstrain.color, FIXED_COLOUR_PRIORITY)
|
||||
else
|
||||
remove_atom_colour(FIXED_COLOUR_PRIORITY)
|
||||
|
||||
/obj/structure/blob/process()
|
||||
Life()
|
||||
|
||||
/obj/structure/blob/proc/Life()
|
||||
return
|
||||
|
||||
/obj/structure/blob/proc/Pulse_Area(mob/camera/blob/pulsing_overmind, claim_range = 10, pulse_range = 3, expand_range = 2)
|
||||
if(QDELETED(pulsing_overmind))
|
||||
pulsing_overmind = overmind
|
||||
@@ -148,10 +142,10 @@
|
||||
O.setDir(dir)
|
||||
if(controller)
|
||||
var/mob/camera/blob/BO = controller
|
||||
O.color = BO.blob_reagent_datum.color
|
||||
O.color = BO.blobstrain.color
|
||||
O.alpha = 200
|
||||
else if(overmind)
|
||||
O.color = overmind.blob_reagent_datum.color
|
||||
O.color = overmind.blobstrain.color
|
||||
if(A)
|
||||
O.do_attack_animation(A) //visually attack the whatever
|
||||
return O //just in case you want to do something to the animation.
|
||||
@@ -192,7 +186,7 @@
|
||||
B.forceMove(T)
|
||||
B.update_icon()
|
||||
if(B.overmind && expand_reaction)
|
||||
B.overmind.blob_reagent_datum.expand_reaction(src, B, T, controller)
|
||||
B.overmind.blobstrain.expand_reaction(src, B, T, controller)
|
||||
return B
|
||||
else
|
||||
blob_attack_animation(T, controller)
|
||||
@@ -209,14 +203,14 @@
|
||||
return
|
||||
if(severity > 0)
|
||||
if(overmind)
|
||||
overmind.blob_reagent_datum.emp_reaction(src, severity)
|
||||
overmind.blobstrain.emp_reaction(src, severity)
|
||||
if(prob(100 - severity * 30))
|
||||
new /obj/effect/temp_visual/emp(get_turf(src))
|
||||
|
||||
/obj/structure/blob/tesla_act(power)
|
||||
..()
|
||||
if(overmind)
|
||||
if(overmind.blob_reagent_datum.tesla_reaction(src, power))
|
||||
if(overmind.blobstrain.tesla_reaction(src, power))
|
||||
take_damage(power/400, BURN, "energy")
|
||||
else
|
||||
take_damage(power/400, BURN, "energy")
|
||||
@@ -224,7 +218,7 @@
|
||||
/obj/structure/blob/extinguish()
|
||||
..()
|
||||
if(overmind)
|
||||
overmind.blob_reagent_datum.extinguish_reaction(src)
|
||||
overmind.blobstrain.extinguish_reaction(src)
|
||||
|
||||
/obj/structure/blob/hulk_damage()
|
||||
return 15
|
||||
@@ -243,13 +237,13 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/blob/proc/chemeffectreport()
|
||||
/obj/structure/blob/proc/chemeffectreport(mob/user)
|
||||
RETURN_TYPE(/list)
|
||||
. = list()
|
||||
if(overmind)
|
||||
. += "<b>Material: <font color=\"[overmind.blob_reagent_datum.color]\">[overmind.blob_reagent_datum.name]</font><span class='notice'>.</span></b>"
|
||||
. += "<b>Material Effects:</b> <span class='notice'>[overmind.blob_reagent_datum.analyzerdescdamage]</span>"
|
||||
. += "<b>Material Properties:</b> <span class='notice'>[overmind.blob_reagent_datum.analyzerdesceffect]</span><br>"
|
||||
to_chat(user, "<b>Material: <font color=\"[overmind.blobstrain.color]\">[overmind.blobstrain.name]</font><span class='notice'>.</span></b>")
|
||||
to_chat(user, "<b>Material Effects:</b> <span class='notice'>[overmind.blobstrain.analyzerdescdamage]</span>")
|
||||
to_chat(user, "<b>Material Properties:</b> <span class='notice'>[overmind.blobstrain.analyzerdesceffect]</span><br>")
|
||||
else
|
||||
. += "<b>No Material Detected!</b><br>"
|
||||
|
||||
@@ -288,7 +282,7 @@
|
||||
armor_protection = armor.getRating(damage_flag)
|
||||
damage_amount = round(damage_amount * (100 - armor_protection)*0.01, 0.1)
|
||||
if(overmind && damage_flag)
|
||||
damage_amount = overmind.blob_reagent_datum.damage_reaction(src, damage_amount, damage_type, damage_flag)
|
||||
damage_amount = overmind.blobstrain.damage_reaction(src, damage_amount, damage_type, damage_flag)
|
||||
return damage_amount
|
||||
|
||||
/obj/structure/blob/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
|
||||
@@ -298,13 +292,12 @@
|
||||
|
||||
/obj/structure/blob/obj_destruction(damage_flag)
|
||||
if(overmind)
|
||||
overmind.blob_reagent_datum.death_reaction(src, damage_flag)
|
||||
overmind.blobstrain.death_reaction(src, damage_flag)
|
||||
..()
|
||||
|
||||
/obj/structure/blob/proc/change_to(type, controller)
|
||||
if(!ispath(type))
|
||||
throw EXCEPTION("change_to(): invalid type for blob")
|
||||
return
|
||||
CRASH("change_to(): invalid type for blob")
|
||||
var/obj/structure/blob/B = new type(src.loc, controller)
|
||||
B.creation_action()
|
||||
B.update_icon()
|
||||
@@ -333,8 +326,8 @@
|
||||
|
||||
/obj/structure/blob/proc/get_chem_name()
|
||||
if(overmind)
|
||||
return overmind.blob_reagent_datum.name
|
||||
return "an unknown variant"
|
||||
return overmind.blobstrain.name
|
||||
return "some kind of organic tissue"
|
||||
|
||||
/obj/structure/blob/normal
|
||||
name = "normal blob"
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, H) //could use moving out from the mine
|
||||
|
||||
for(var/mob/living/carbon/human/P in GLOB.player_list)
|
||||
if(P == H)
|
||||
if(P == H || HAS_TRAIT(P, TRAIT_NO_MIDROUND_ANTAG))
|
||||
continue
|
||||
to_chat(P, "<span class='userdanger'>You have an overwhelming desire to kill [H]. [H.p_theyve(TRUE)] been marked red! Whoever [H.p_they()] [H.p_were()], friend or foe, go kill [H.p_them()]!</span>")
|
||||
P.put_in_hands(new /obj/item/kitchen/knife/butcher(P), TRUE)
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
//It is called from your coffin on close (by you only)
|
||||
if(poweron_masquerade == TRUE || owner.current.AmStaked())
|
||||
return FALSE
|
||||
owner.current.adjustStaminaLoss(-2 + (regenRate * -8) * mult, 0) // Humans lose stamina damage really quickly. Vamps should heal more.
|
||||
owner.current.adjustStaminaLoss(-1.5 + (regenRate * -7) * mult, 0) // Humans lose stamina damage really quickly. Vamps should heal more.
|
||||
owner.current.adjustCloneLoss(-0.1 * (regenRate * 2) * mult, 0)
|
||||
owner.current.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1 * (regenRate * 4) * mult) //adjustBrainLoss(-1 * (regenRate * 4) * mult, 0)
|
||||
// No Bleeding
|
||||
@@ -125,7 +125,7 @@
|
||||
C.adjustFireLoss(-fireheal * mult, forced = TRUE)
|
||||
C.adjustToxLoss(-toxinheal * mult * 2, forced = TRUE) //Toxin healing because vamps arent immune
|
||||
//C.heal_overall_damage(bruteheal * mult, fireheal * mult) // REMOVED: We need to FORCE this, because otherwise, vamps won't heal EVER. Swapped to above.
|
||||
AddBloodVolume((bruteheal * -0.5 + fireheal * -1) / mult * costMult) // Costs blood to heal
|
||||
AddBloodVolume((bruteheal * -0.5 + fireheal * -1 + toxinheal * -0.2) / mult * costMult) // Costs blood to heal
|
||||
return TRUE // Healed! Done for this tick.
|
||||
if(amInCoffinWhileTorpor) // Limbs? (And I have no other healing)
|
||||
var/list/missing = owner.current.get_missing_limbs() // Heal Missing
|
||||
@@ -189,7 +189,7 @@
|
||||
/datum/antagonist/bloodsucker/proc/HandleDeath()
|
||||
// FINAL DEATH
|
||||
// Fire Damage? (above double health)
|
||||
if(owner.current.getFireLoss_nonProsthetic() >= owner.current.getMaxHealth() * 1.5)
|
||||
if(owner.current.getFireLoss_nonProsthetic() >= owner.current.maxHealth * 2.5)
|
||||
FinalDeath()
|
||||
return
|
||||
// Staked while "Temp Death" or Asleep
|
||||
@@ -315,7 +315,7 @@
|
||||
bloodsuckerdatum.handle_eat_human_food(food_nutrition)
|
||||
|
||||
|
||||
/datum/antagonist/bloodsucker/proc/handle_eat_human_food(var/food_nutrition) // Called from snacks.dm and drinks.dm
|
||||
/datum/antagonist/bloodsucker/proc/handle_eat_human_food(food_nutrition, puke_blood = TRUE, masquerade_override) // Called from snacks.dm and drinks.dm
|
||||
set waitfor = FALSE
|
||||
if(!owner.current || !iscarbon(owner.current))
|
||||
return
|
||||
@@ -324,14 +324,14 @@
|
||||
C.nutrition -= food_nutrition
|
||||
foodInGut += food_nutrition
|
||||
// Already ate some bad clams? Then we can back out, because we're already sick from it.
|
||||
if (foodInGut != food_nutrition)
|
||||
if(foodInGut != food_nutrition)
|
||||
return
|
||||
// Haven't eaten, but I'm in a Human Disguise.
|
||||
else if (poweron_masquerade)
|
||||
else if(poweron_masquerade && !masquerade_override)
|
||||
to_chat(C, "<span class='notice'>Your stomach turns, but your \"human disguise\" keeps the food down...for now.</span>")
|
||||
// Keep looping until we purge. If we have activated our Human Disguise, we ignore the food. But it'll come up eventually...
|
||||
var/sickphase = 0
|
||||
while (foodInGut)
|
||||
while(foodInGut)
|
||||
sleep(50)
|
||||
C.adjust_disgust(10 * sickphase)
|
||||
// Wait an interval...
|
||||
@@ -340,24 +340,29 @@
|
||||
if(C.stat == DEAD)
|
||||
return
|
||||
// Put up disguise? Then hold off the vomit.
|
||||
if(poweron_masquerade)
|
||||
if(poweron_masquerade && !masquerade_override)
|
||||
if(sickphase > 0)
|
||||
to_chat(C, "<span class='notice'>Your stomach settles temporarily. You regain your composure...for now.</span>")
|
||||
sickphase = 0
|
||||
continue
|
||||
switch(sickphase)
|
||||
if (1)
|
||||
if(1)
|
||||
to_chat(C, "<span class='warning'>You feel unwell. You can taste ash on your tongue.</span>")
|
||||
C.Stun(10)
|
||||
if (2)
|
||||
if(2)
|
||||
to_chat(C, "<span class='warning'>Your stomach turns. Whatever you ate tastes of grave dirt and brimstone.</span>")
|
||||
C.Dizzy(15)
|
||||
C.Stun(13)
|
||||
if (3)
|
||||
if(3)
|
||||
to_chat(C, "<span class='warning'>You purge the food of the living from your viscera! You've never felt worse.</span>")
|
||||
C.vomit(foodInGut * 4, foodInGut * 2, 0) // (var/lost_nutrition = 10, var/blood = 0, var/stun = 1, var/distance = 0, var/message = 1, var/toxic = 0)
|
||||
C.blood_volume = max(0, C.blood_volume - foodInGut * 2)
|
||||
//Puke blood only if puke_blood is true, and loose some blood, else just puke normally.
|
||||
if(puke_blood)
|
||||
C.blood_volume = max(0, C.blood_volume - foodInGut * 2)
|
||||
C.vomit(foodInGut * 4, foodInGut * 2, 0)
|
||||
else
|
||||
C.vomit(foodInGut * 4, FALSE, 0)
|
||||
C.Stun(30)
|
||||
//C.Dizzy(50)
|
||||
foodInGut = 0
|
||||
SEND_SIGNAL(C, COMSIG_ADD_MOOD_EVENT, "vampdisgust", /datum/mood_event/bloodsucker_disgust)
|
||||
sickphase ++
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
|
||||
// EXPLANATION
|
||||
/datum/objective/bloodsucker/lair/update_explanation_text()
|
||||
explanation_text = "Create a lair by claiming a coffin, and protect it until the end of the shift"// Make sure to keep it safe!"
|
||||
explanation_text = "Create a lair by claiming a coffin, and protect it until the end of the shift."// Make sure to keep it safe!"
|
||||
|
||||
// WIN CONDITIONS?
|
||||
/datum/objective/bloodsucker/lair/check_completion()
|
||||
@@ -208,7 +208,7 @@
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/*
|
||||
// Destroy the Solar Arrays
|
||||
/datum/objective/bloodsucker/solars
|
||||
|
||||
@@ -228,7 +228,7 @@
|
||||
if (SC && SC.lastgen > 0 && SC.connected_panels.len > 0 && SC.connected_tracker)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
*/
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -250,15 +250,15 @@
|
||||
// WIN CONDITIONS?
|
||||
/datum/objective/bloodsucker/heartthief/check_completion()
|
||||
// -Must have a body.
|
||||
if (!owner.current)
|
||||
if(!owner.current)
|
||||
return FALSE
|
||||
// Taken from /steal in objective.dm
|
||||
var/list/all_items = owner.current.GetAllContents() // Includes items inside other items.
|
||||
var/itemcount = FALSE
|
||||
for(var/obj/I in all_items) //Check for items
|
||||
if(I == /obj/item/organ/heart)
|
||||
itemcount ++
|
||||
if (itemcount >= target_amount) // Got the right amount?
|
||||
if(istype(I, /obj/item/organ/heart/))
|
||||
itemcount++
|
||||
if(itemcount >= target_amount) // Got the right amount?
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
|
||||
@@ -32,11 +32,11 @@
|
||||
//var/not_bloodsucker = FALSE // This goes to Vassals or Hunters, but NOT bloodsuckers.
|
||||
|
||||
/datum/action/bloodsucker/New()
|
||||
if (bloodcost > 0)
|
||||
if(bloodcost > 0)
|
||||
desc += "<br><br><b>COST:</b> [bloodcost] Blood" // Modify description to add cost.
|
||||
if (warn_constant_cost)
|
||||
if(warn_constant_cost)
|
||||
desc += "<br><br><i>Your over-time blood consumption increases while [name] is active.</i>"
|
||||
if (amSingleUse)
|
||||
if(amSingleUse)
|
||||
desc += "<br><br><i>Useable once per night.</i>"
|
||||
..()
|
||||
|
||||
@@ -47,35 +47,35 @@
|
||||
|
||||
/datum/action/bloodsucker/Trigger()
|
||||
// Active? DEACTIVATE AND END!
|
||||
if (active && CheckCanDeactivate(TRUE))
|
||||
if(active && CheckCanDeactivate(TRUE))
|
||||
DeactivatePower()
|
||||
return
|
||||
if (!CheckCanPayCost(TRUE) || !CheckCanUse(TRUE))
|
||||
if(!CheckCanPayCost(TRUE) || !CheckCanUse(TRUE))
|
||||
return
|
||||
PayCost()
|
||||
if (amToggle)
|
||||
if(amToggle)
|
||||
active = !active
|
||||
UpdateButtonIcon()
|
||||
if (!amToggle || !active)
|
||||
if(!amToggle || !active)
|
||||
StartCooldown() // Must come AFTER UpdateButton(), otherwise icon will revert.
|
||||
ActivatePower() // NOTE: ActivatePower() freezes this power in place until it ends.
|
||||
if (active) // Did we not manually disable? Handle it here.
|
||||
if(active) // Did we not manually disable? Handle it here.
|
||||
DeactivatePower()
|
||||
if (amSingleUse)
|
||||
if(amSingleUse)
|
||||
RemoveAfterUse()
|
||||
|
||||
/datum/action/bloodsucker/proc/CheckCanPayCost(display_error)
|
||||
if(!owner || !owner.mind)
|
||||
return FALSE
|
||||
// Cooldown?
|
||||
if (cooldownUntil > world.time)
|
||||
if (display_error)
|
||||
if(cooldownUntil > world.time)
|
||||
if(display_error)
|
||||
to_chat(owner, "[src] is unavailable. Wait [(cooldownUntil - world.time) / 10] seconds.")
|
||||
return FALSE
|
||||
// Have enough blood?
|
||||
var/mob/living/L = owner
|
||||
if (L.blood_volume < bloodcost)
|
||||
if (display_error)
|
||||
if(L.blood_volume < bloodcost)
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>You need at least [bloodcost] blood to activate [name]</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
@@ -96,7 +96,7 @@
|
||||
// Incap?
|
||||
if(must_be_capacitated)
|
||||
var/mob/living/L = owner
|
||||
if (L.incapacitated(TRUE, TRUE) || L.resting && !can_be_immobilized)
|
||||
if (L.incapacitated(TRUE, TRUE) || !CHECK_MOBILITY(L, MOBILITY_STAND) && !can_be_immobilized)
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>Not while you're incapacitated!</span>")
|
||||
return FALSE
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#define TIME_BLOODSUCKER_NIGHT 900 // 15 minutes
|
||||
#define TIME_BLOODSUCKER_DAY_WARN 90 // 1.5 minutes
|
||||
#define TIME_BLOODSUCKER_DAY_FINAL_WARN 25 // 25 sec
|
||||
#define TIME_BLOODSUCKER_DAY 60 // 1.5 minutes // 10 is a second, 600 is a minute.
|
||||
@@ -11,6 +10,7 @@
|
||||
var/cancel_me = FALSE
|
||||
var/amDay = FALSE
|
||||
var/time_til_cycle = 0
|
||||
var/nightime_duration = 900 //15 Minutes
|
||||
|
||||
/obj/effect/sunlight/Initialize()
|
||||
countdown()
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
while(!cancel_me)
|
||||
|
||||
time_til_cycle = TIME_BLOODSUCKER_NIGHT
|
||||
time_til_cycle = nightime_duration
|
||||
|
||||
// Part 1: Night (all is well)
|
||||
while(time_til_cycle > TIME_BLOODSUCKER_DAY_WARN)
|
||||
@@ -81,7 +81,9 @@
|
||||
"<span class = 'announce'>The solar flare has ended, and the daylight danger has passed...for now.</span>")
|
||||
amDay = FALSE
|
||||
day_end() // Remove VANISHING ACT power from all vamps who have it! Clear Warnings (sunlight, locker protection)
|
||||
message_admins("BLOODSUCKER NOTICE: Daylight Ended. Resetting to Night (Lasts for [TIME_BLOODSUCKER_NIGHT / 60] minutes.)")
|
||||
nightime_duration += 100 //Each day makes the night a minute longer.
|
||||
message_admins("BLOODSUCKER NOTICE: Daylight Ended. Resetting to Night (Lasts for [nightime_duration / 60] minutes.)")
|
||||
|
||||
|
||||
|
||||
/obj/effect/sunlight/proc/hud_tick()
|
||||
@@ -97,7 +99,7 @@
|
||||
sleep(10)
|
||||
time_til_cycle --
|
||||
|
||||
/obj/effect/sunlight/proc/warn_daylight(danger_level=0, vampwarn = "", vassalwarn = "")
|
||||
/obj/effect/sunlight/proc/warn_daylight(danger_level =0, vampwarn = "", vassalwarn = "")
|
||||
for(var/datum/mind/M in SSticker.mode.bloodsuckers)
|
||||
if(!istype(M))
|
||||
continue
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
roundend_category = "bloodsuckers"
|
||||
antagpanel_category = "Bloodsucker"
|
||||
job_rank = ROLE_BLOODSUCKER
|
||||
|
||||
threat = 5
|
||||
// NAME
|
||||
var/vampname // My Dracula name
|
||||
var/vamptitle // My Dracula title
|
||||
@@ -22,7 +22,7 @@
|
||||
// STATS
|
||||
var/vamplevel = 0
|
||||
var/vamplevel_unspent = 1
|
||||
var/regenRate = 0.3 // How many points of Brute do I heal per tick?
|
||||
var/regenRate = 0.4 // How many points of Brute do I heal per tick?
|
||||
var/feedAmount = 15 // Amount of blood drawn from a target per tick.
|
||||
var/maxBloodVolume = 600 // Maximum blood a Vamp can hold via feeding. // BLOOD_VOLUME_NORMAL 550 // BLOOD_VOLUME_SAFE 475 //BLOOD_VOLUME_OKAY 336 //BLOOD_VOLUME_BAD 224 // BLOOD_VOLUME_SURVIVE 122
|
||||
// OBJECTIVES
|
||||
@@ -34,6 +34,7 @@
|
||||
var/warn_sun_locker = FALSE // So we only get the locker burn message once per day.
|
||||
var/warn_sun_burn = FALSE // So we only get the sun burn message once per day.
|
||||
var/had_toxlover = FALSE
|
||||
var/level_bloodcost
|
||||
// LISTS
|
||||
var/static/list/defaultTraits = list (TRAIT_STABLEHEART, TRAIT_NOBREATH, TRAIT_SLEEPIMMUNE, TRAIT_NOCRITDAMAGE, TRAIT_RESISTCOLD, TRAIT_RADIMMUNE, TRAIT_NIGHT_VISION, \
|
||||
TRAIT_NOSOFTCRIT, TRAIT_NOHARDCRIT, TRAIT_AGEUSIA, TRAIT_COLDBLOODED, TRAIT_NONATURALHEAL, TRAIT_NOMARROW, TRAIT_NOPULSE, TRAIT_VIRUSIMMUNE)
|
||||
@@ -90,15 +91,13 @@
|
||||
// Refill with Blood
|
||||
owner.current.blood_volume = max(owner.current.blood_volume,BLOOD_VOLUME_SAFE)
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/datum/antagonist/bloodsucker/threat()
|
||||
return ..()+3*vamplevel
|
||||
|
||||
|
||||
/datum/antagonist/bloodsucker/proc/SelectFirstName()
|
||||
// Names (EVERYONE gets one))
|
||||
if (owner.current.gender == MALE)
|
||||
if(owner.current.gender == MALE)
|
||||
vampname = pick("Desmond","Rudolph","Dracul","Vlad","Pyotr","Gregor","Cristian","Christoff","Marcu","Andrei","Constantin","Gheorghe","Grigore","Ilie","Iacob","Luca","Mihail","Pavel","Vasile","Octavian","Sorin", \
|
||||
"Sveyn","Aurel","Alexe","Iustin","Theodor","Dimitrie","Octav","Damien","Magnus","Caine","Abel", // Romanian/Ancient
|
||||
"Lucius","Gaius","Otho","Balbinus","Arcadius","Romanos","Alexios","Vitellius", // Latin
|
||||
@@ -119,7 +118,7 @@
|
||||
return
|
||||
// Titles [Master]
|
||||
if (!am_fledgling)
|
||||
if (owner.current.gender == MALE)
|
||||
if(owner.current.gender == MALE)
|
||||
vamptitle = pick ("Count","Baron","Viscount","Prince","Duke","Tzar","Dreadlord","Lord","Master")
|
||||
else
|
||||
vamptitle = pick ("Countess","Baroness","Viscountess","Princess","Duchess","Tzarina","Dreadlady","Lady","Mistress")
|
||||
@@ -130,18 +129,18 @@
|
||||
|
||||
/datum/antagonist/bloodsucker/proc/SelectReputation(am_fledgling = 0, forced=FALSE)
|
||||
// Already have Reputation
|
||||
if (!forced && vampreputation != null)
|
||||
if(!forced && vampreputation != null)
|
||||
return
|
||||
// Reputations [Master]
|
||||
if (!am_fledgling)
|
||||
if(!am_fledgling)
|
||||
vampreputation = pick("Butcher","Blood Fiend","Crimson","Red","Black","Terror","Nightman","Feared","Ravenous","Fiend","Malevolent","Wicked","Ancient","Plaguebringer","Sinister","Forgotten","Wretched","Baleful", \
|
||||
"Inqisitor","Harvester","Reviled","Robust","Betrayer","Destructor","Damned","Accursed","Terrible","Vicious","Profane","Vile","Depraved","Foul","Slayer","Manslayer","Sovereign","Slaughterer", \
|
||||
"Forsaken","Mad","Dragon","Savage","Villainous","Nefarious","Inquisitor","Marauder","Horrible","Immortal","Undying","Overlord","Corrupt","Hellspawn","Tyrant","Sanguineous")
|
||||
if (owner.current.gender == MALE)
|
||||
if (prob(10)) // Gender override
|
||||
if(owner.current.gender == MALE)
|
||||
if(prob(10)) // Gender override
|
||||
vampreputation = pick("King of the Damned", "Blood King", "Emperor of Blades", "Sinlord", "God-King")
|
||||
else
|
||||
if (prob(10)) // Gender override
|
||||
if(prob(10)) // Gender override
|
||||
vampreputation = pick("Queen of the Damned", "Blood Queen", "Empress of Blades", "Sinlady", "God-Queen")
|
||||
|
||||
to_chat(owner, "<span class='announce'>You have earned a reputation! You are now known as <i>[ReturnFullName(TRUE)]</i>!</span>")
|
||||
@@ -184,10 +183,10 @@
|
||||
BuyPower(new /datum/action/bloodsucker/veil)
|
||||
// Traits
|
||||
for(var/T in defaultTraits)
|
||||
ADD_TRAIT(owner.current, T, "bloodsucker")
|
||||
ADD_TRAIT(owner.current, T, BLOODSUCKER_TRAIT)
|
||||
if(HAS_TRAIT(owner.current, TRAIT_TOXINLOVER)) //No slime bonuses here, no thank you
|
||||
had_toxlover = TRUE
|
||||
REMOVE_TRAIT(owner.current, TRAIT_TOXINLOVER, "species")
|
||||
REMOVE_TRAIT(owner.current, TRAIT_TOXINLOVER, SPECIES_TRAIT)
|
||||
// Traits: Species
|
||||
if(ishuman(owner.current))
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
@@ -202,7 +201,7 @@
|
||||
// Make Changes
|
||||
H.physiology.brute_mod *= 0.8 // <-------------------- Start small, but burn mod increases based on rank!
|
||||
H.physiology.cold_mod = 0
|
||||
H.physiology.stun_mod *= 0.35
|
||||
H.physiology.stun_mod *= 0.5
|
||||
H.physiology.siemens_coeff *= 0.75 //base electrocution coefficient 1
|
||||
//S.heatmod += 0.5 // Heat shouldn't affect. Only Fire.
|
||||
//S.punchstunthreshold = 8 //damage at which punches from this race will stun 9
|
||||
@@ -234,9 +233,9 @@
|
||||
// owner.RemoveSpell(power)
|
||||
// Traits
|
||||
for(var/T in defaultTraits)
|
||||
REMOVE_TRAIT(owner.current, T, "bloodsucker")
|
||||
REMOVE_TRAIT(owner.current, T, BLOODSUCKER_TRAIT)
|
||||
if(had_toxlover == TRUE)
|
||||
ADD_TRAIT(owner.current, TRAIT_TOXINLOVER, "species")
|
||||
ADD_TRAIT(owner.current, TRAIT_TOXINLOVER, SPECIES_TRAIT)
|
||||
|
||||
// Traits: Species
|
||||
if(ishuman(owner.current))
|
||||
@@ -261,7 +260,7 @@
|
||||
owner.hasSoul = TRUE
|
||||
//owner.current.hellbound = FALSE
|
||||
|
||||
datum/antagonist/bloodsucker/proc/RankUp()
|
||||
/datum/antagonist/bloodsucker/proc/RankUp()
|
||||
set waitfor = FALSE
|
||||
if(!owner || !owner.current)
|
||||
return
|
||||
@@ -272,21 +271,23 @@ datum/antagonist/bloodsucker/proc/RankUp()
|
||||
else
|
||||
to_chat(owner, "<EM><span class='notice'>You have grown more ancient! Sleep in a coffin that you have claimed to thicken your blood and become more powerful.</span></EM>")
|
||||
if(vamplevel_unspent >= 2)
|
||||
to_chat(owner, "<span class='announce'>Bloodsucker Tip: If you cannot find or steal a coffin to use, they can be built from wooden planks.</span><br>")
|
||||
to_chat(owner, "<span class='announce'>Bloodsucker Tip: If you cannot find or steal a coffin to use, you can build one from wooden planks.</span><br>")
|
||||
|
||||
datum/antagonist/bloodsucker/proc/LevelUpPowers()
|
||||
/datum/antagonist/bloodsucker/proc/LevelUpPowers()
|
||||
for(var/datum/action/bloodsucker/power in powers)
|
||||
power.level_current ++
|
||||
|
||||
datum/antagonist/bloodsucker/proc/SpendRank()
|
||||
/datum/antagonist/bloodsucker/proc/SpendRank()
|
||||
set waitfor = FALSE
|
||||
if (vamplevel_unspent <= 0 || !owner || !owner.current || !owner.current.client)
|
||||
if(vamplevel_unspent <= 0 || !owner || !owner.current || !owner.current.client || !isliving(owner.current))
|
||||
return
|
||||
/////////
|
||||
// Powers
|
||||
//TODO: Make this into a radial
|
||||
var/mob/living/L = owner.current
|
||||
level_bloodcost = maxBloodVolume * 0.2
|
||||
//If the blood volume of the bloodsucker is lower than the cost to level up, return and inform the bloodsucker
|
||||
|
||||
//TODO: Make this into a radial, or perhaps a tgui next UI
|
||||
// Purchase Power Prompt
|
||||
var/list/options = list() // Taken from gasmask.dm, for Clown Masks.
|
||||
var/list/options = list()
|
||||
for(var/pickedpower in typesof(/datum/action/bloodsucker))
|
||||
var/datum/action/bloodsucker/power = pickedpower
|
||||
// If I don't own it, and I'm allowed to buy it.
|
||||
@@ -295,7 +296,7 @@ datum/antagonist/bloodsucker/proc/SpendRank()
|
||||
options["\[ Not Now \]"] = null
|
||||
// Abort?
|
||||
if(options.len > 1)
|
||||
var/choice = input(owner.current, "You have the opportunity to grow more ancient. Select a power to advance your Rank.", "Your Blood Thickens...") in options
|
||||
var/choice = input(owner.current, "You have the opportunity to grow more ancient at the cost of [level_bloodcost] units of blood. Select a power to advance your Rank.", "Your Blood Thickens...") in options
|
||||
// Cheat-Safety: Can't keep opening/closing coffin to spam levels
|
||||
if(vamplevel_unspent <= 0) // Already spent all your points, and tried opening/closing your coffin, pal.
|
||||
return
|
||||
@@ -305,10 +306,14 @@ datum/antagonist/bloodsucker/proc/SpendRank()
|
||||
if(!choice || !options[choice] || (locate(options[choice]) in powers)) // ADDED: Check to see if you already have this power, due to window stacking.
|
||||
to_chat(owner.current, "<span class='notice'>You prevent your blood from thickening just yet, but you may try again later.</span>")
|
||||
return
|
||||
if(L.blood_volume < level_bloodcost)
|
||||
to_chat(owner.current, "<span class='warning'>You dont have enough blood to thicken your blood, you need [level_bloodcost - L.blood_volume] units more!</span>")
|
||||
return
|
||||
// Buy New Powers
|
||||
var/datum/action/bloodsucker/P = options[choice]
|
||||
AddBloodVolume(-level_bloodcost)
|
||||
BuyPower(new P)
|
||||
to_chat(owner.current, "<span class='notice'>You have learned [initial(P.name)]!</span>")
|
||||
to_chat(owner.current, "<span class='notice'>You have used [level_bloodcost] units of blood and learned [initial(P.name)]!</span>")
|
||||
else
|
||||
to_chat(owner.current, "<span class='notice'>You grow more ancient by the night!</span>")
|
||||
/////////
|
||||
@@ -326,7 +331,7 @@ datum/antagonist/bloodsucker/proc/SpendRank()
|
||||
// Vamp Stats
|
||||
regenRate += 0.05 // Points of brute healed (starts at 0.3)
|
||||
feedAmount += 2 // Increase how quickly I munch down vics (15)
|
||||
maxBloodVolume += 50 // Increase my max blood (600)
|
||||
maxBloodVolume += 100 // Increase my max blood (600)
|
||||
/////////
|
||||
vamplevel ++
|
||||
vamplevel_unspent --
|
||||
@@ -372,20 +377,21 @@ datum/antagonist/bloodsucker/proc/SpendRank()
|
||||
protege_objective.generate_objective()
|
||||
add_objective(protege_objective)
|
||||
|
||||
if (rand(0,1) == 0)
|
||||
//if (rand(0,1) == 0)
|
||||
// Heart Thief Objective
|
||||
var/datum/objective/bloodsucker/heartthief/heartthief_objective = new
|
||||
heartthief_objective.owner = owner
|
||||
heartthief_objective.generate_objective()
|
||||
add_objective(heartthief_objective)
|
||||
|
||||
var/datum/objective/bloodsucker/heartthief/heartthief_objective = new
|
||||
heartthief_objective.owner = owner
|
||||
heartthief_objective.generate_objective()
|
||||
add_objective(heartthief_objective)
|
||||
/*
|
||||
else
|
||||
// Solars Objective
|
||||
|
||||
// Solars Objective, doesnt work due to TG updates.
|
||||
var/datum/objective/bloodsucker/solars/solars_objective = new
|
||||
solars_objective.owner = owner
|
||||
solars_objective.generate_objective()
|
||||
add_objective(solars_objective)
|
||||
|
||||
*/
|
||||
// Survive Objective
|
||||
var/datum/objective/bloodsucker/survive/survive_objective = new
|
||||
survive_objective.owner = owner
|
||||
|
||||
@@ -13,7 +13,10 @@
|
||||
var/list/datum/objective/objectives_given = list() // For removal if needed.
|
||||
var/datum/martial_art/my_kungfu // Hunters know a lil kung fu.
|
||||
var/bad_dude = FALSE // Every first hunter spawned is a SHIT LORD.
|
||||
threat = -3
|
||||
|
||||
/datum/antagonist/vamphunter/threat()
|
||||
return bad_dude ? -(..()) : ..()
|
||||
|
||||
/datum/antagonist/vamphunter/on_gain()
|
||||
|
||||
@@ -283,8 +286,8 @@
|
||||
streak = ""
|
||||
restraining = 0
|
||||
streak = streak+element
|
||||
if(length(streak) > max_streak_length)
|
||||
streak = copytext(streak,2)
|
||||
if(length_char(streak) > max_streak_length)
|
||||
streak = streak[1]
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
return SSticker.mode.make_vassal(C,owner)
|
||||
|
||||
/datum/antagonist/bloodsucker/proc/FreeAllVassals()
|
||||
for (var/datum/antagonist/vassal/V in vassals)
|
||||
for(var/datum/antagonist/vassal/V in vassals)
|
||||
SSticker.mode.remove_vassal(V.owner)
|
||||
|
||||
/datum/antagonist/vassal
|
||||
@@ -19,10 +19,11 @@
|
||||
var/datum/antagonist/bloodsucker/master // Who made me?
|
||||
var/list/datum/action/powers = list()// Purchased powers
|
||||
var/list/datum/objective/objectives_given = list() // For removal if needed.
|
||||
threat = 1
|
||||
|
||||
/datum/antagonist/vassal/can_be_owned(datum/mind/new_owner)
|
||||
// If we weren't created by a bloodsucker, then we cannot be a vassal (assigned from antag panel)
|
||||
if (!master)
|
||||
if(!master)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -63,9 +64,9 @@
|
||||
/datum/antagonist/vassal/on_removal()
|
||||
SSticker.mode.vassals -= owner // Add if not already in here (and you might be, if you were picked at round start)
|
||||
// Mindslave Remove
|
||||
if (master && master.owner)
|
||||
if(master && master.owner)
|
||||
master.vassals -= src
|
||||
if (owner.enslaved_to == master.owner.current)
|
||||
if(owner.enslaved_to == master.owner.current)
|
||||
owner.enslaved_to = null
|
||||
// Master Pinpointer
|
||||
owner.current.remove_status_effect(/datum/status_effect/agent_pinpointer/vassal_edition)
|
||||
|
||||
@@ -1,9 +1,5 @@
|
||||
|
||||
|
||||
// organ_internal.dm -- /obj/item/organ
|
||||
|
||||
|
||||
|
||||
// Do I have a stake in my heart?
|
||||
/mob/living/AmStaked()
|
||||
var/obj/item/bodypart/BP = get_bodypart("chest")
|
||||
@@ -13,16 +9,14 @@
|
||||
if (istype(I,/obj/item/stake/))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/proc/AmStaked()
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/living/proc/StakeCanKillMe()
|
||||
return IsSleeping() || stat >= UNCONSCIOUS || blood_volume <= 0 || HAS_TRAIT(src, TRAIT_DEATHCOMA) // NOTE: You can't go to sleep in a coffin with a stake in you.
|
||||
|
||||
|
||||
///obj/item/weapon/melee/stake
|
||||
/obj/item/stake/
|
||||
/obj/item/stake
|
||||
name = "wooden stake"
|
||||
desc = "A simple wooden stake carved to a sharp point."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
@@ -96,6 +90,7 @@
|
||||
user.dropItemToGround(src, TRUE) //user.drop_item() // "drop item" doesn't seem to exist anymore. New proc is user.dropItemToGround() but it doesn't seem like it's needed now?
|
||||
var/obj/item/bodypart/B = C.get_bodypart("chest") // This was all taken from hitby() in human_defense.dm
|
||||
B.embedded_objects |= src
|
||||
embedded()
|
||||
add_mob_blood(target)//Place blood on the stake
|
||||
loc = C // Put INSIDE the character
|
||||
B.receive_damage(w_class * embedding.embedded_impact_pain_multiplier)
|
||||
@@ -112,8 +107,7 @@
|
||||
|
||||
// Can this target be staked? If someone stands up before this is complete, it fails. Best used on someone stationary.
|
||||
/mob/living/carbon/proc/can_be_staked()
|
||||
//return resting || IsKnockdown() || IsUnconscious() || (stat && (stat != SOFT_CRIT || pulledby)) || (has_trait(TRAIT_FAKEDEATH)) || resting || IsStun() || IsFrozen() || (pulledby && pulledby.grab_state >= GRAB_NECK)
|
||||
return (resting || lying || IsUnconscious() || pulledby && pulledby.grab_state >= GRAB_NECK)
|
||||
return !CHECK_MOBILITY(src, MOBILITY_STAND)
|
||||
// ABOVE: Taken from update_mobility() in living.dm
|
||||
|
||||
/obj/item/stake/hardened
|
||||
|
||||
@@ -42,32 +42,25 @@
|
||||
/obj/structure/closet/crate
|
||||
var/mob/living/resident // This lets bloodsuckers claim any "closet" as a Coffin, so long as they could get into it and close it. This locks it in place, too.
|
||||
|
||||
/obj/structure/closet/crate/coffin
|
||||
var/pryLidTimer = 250
|
||||
can_weld_shut = FALSE
|
||||
breakout_time = 200
|
||||
|
||||
|
||||
/obj/structure/closet/crate/coffin/blackcoffin
|
||||
name = "black coffin"
|
||||
desc = "For those departed who are not so dear."
|
||||
icon_state = "coffin"
|
||||
icon = 'icons/obj/vamp_obj.dmi'
|
||||
can_weld_shut = FALSE
|
||||
resistance_flags = 0 // Start off with no bonuses.
|
||||
open_sound = 'sound/bloodsucker/coffin_open.ogg'
|
||||
close_sound = 'sound/bloodsucker/coffin_close.ogg'
|
||||
breakout_time = 600
|
||||
pryLidTimer = 400
|
||||
resistance_flags = NONE
|
||||
max_integrity = 100
|
||||
integrity_failure = 0.5
|
||||
armor = list("melee" = 50, "bullet" = 20, "laser" = 30, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60)
|
||||
|
||||
/obj/structure/closet/crate/coffin/meatcoffin
|
||||
name = "meat coffin"
|
||||
desc = "When you're ready to meat your maker, the steaks can never be too high."
|
||||
icon_state = "meatcoffin"
|
||||
icon = 'icons/obj/vamp_obj.dmi'
|
||||
can_weld_shut = FALSE
|
||||
resistance_flags = 0 // Start off with no bonuses.
|
||||
open_sound = 'sound/effects/footstep/slime1.ogg'
|
||||
close_sound = 'sound/effects/footstep/slime1.ogg'
|
||||
breakout_time = 200
|
||||
@@ -75,21 +68,24 @@
|
||||
resistance_flags = NONE
|
||||
material_drop = /obj/item/reagent_containers/food/snacks/meat/slab
|
||||
material_drop_amount = 3
|
||||
integrity_failure = 0.57
|
||||
armor = list("melee" = 70, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
|
||||
|
||||
/obj/structure/closet/crate/coffin/metalcoffin
|
||||
name = "metal coffin"
|
||||
desc = "A big metal sardine can inside of another big metal sardine can, in space."
|
||||
icon_state = "metalcoffin"
|
||||
icon = 'icons/obj/vamp_obj.dmi'
|
||||
can_weld_shut = FALSE
|
||||
resistance_flags = FIRE_PROOF | LAVA_PROOF
|
||||
open_sound = 'sound/effects/pressureplate.ogg'
|
||||
close_sound = 'sound/effects/pressureplate.ogg'
|
||||
breakout_time = 300
|
||||
pryLidTimer = 200
|
||||
resistance_flags = NONE
|
||||
material_drop = /obj/item/stack/sheet/metal
|
||||
material_drop_amount = 5
|
||||
max_integrity = 200
|
||||
integrity_failure = 0.25
|
||||
armor = list("melee" = 40, "bullet" = 15, "laser" = 50, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60)
|
||||
|
||||
//////////////////////////////////////////////
|
||||
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
var/convert_progress = 3 // Resets on each new character to be added to the chair. Some effects should lower it...
|
||||
var/disloyalty_confirm = FALSE // Command & Antags need to CONFIRM they are willing to lose their role (and will only do it if the Vassal'ing succeeds)
|
||||
var/disloyalty_offered = FALSE // Has the popup been issued? Don't spam them.
|
||||
var/convert_cost = 100
|
||||
|
||||
|
||||
/obj/structure/bloodsucker/vassalrack/deconstruct(disassembled = TRUE)
|
||||
new /obj/item/stack/sheet/metal(src.loc, 4)
|
||||
@@ -116,10 +116,10 @@
|
||||
|
||||
/obj/structure/bloodsucker/vassalrack/examine(mob/user)
|
||||
. = ..()
|
||||
if((user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)) || isobserver(user))
|
||||
if(isvamp(user) || isobserver(user))
|
||||
. += {"<span class='cult'>This is the vassal rack, which allows you to thrall crewmembers into loyal minions in your service.</span>"}
|
||||
. += {"<span class='cult'>You need to first secure the vassal rack by clicking on it while it is in your lair.</span>"}
|
||||
. += {"<span class='cult'>Simply click and hold on a victim, and then drag their sprite on the vassal rack.</span>"}
|
||||
. += {"<span class='cult'>Simply click and hold on a victim, and then drag their sprite on the vassal rack. Alt click on the vassal rack to unbuckle them.</span>"}
|
||||
. += {"<span class='cult'>Make sure that the victim is handcuffed, or else they can simply run away or resist, as the process is not instant.</span>"}
|
||||
. += {"<span class='cult'>To convert the victim, simply click on the vassal rack itself. Sharp weapons work faster than other tools.</span>"}
|
||||
/* if(user.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
|
||||
@@ -177,7 +177,7 @@
|
||||
M.pixel_y = -2 //M.get_standard_pixel_y_offset(120)//180)
|
||||
update_icon()
|
||||
// Torture Stuff
|
||||
convert_progress = 2 // Goes down unless you start over.
|
||||
convert_progress = 4 // Goes down unless you start over.
|
||||
disloyalty_confirm = FALSE // New guy gets the chance to say NO if he's special.
|
||||
disloyalty_offered = FALSE // Prevents spamming torture window.
|
||||
|
||||
@@ -190,7 +190,7 @@
|
||||
else
|
||||
M.visible_message("<span class='danger'>[user] tries to pull [M] rack!</span>",\
|
||||
"<span class='danger'>[user] attempts to release you from the rack!</span>") // For sound if not seen --> "<span class='italics'>You hear a squishy wet noise.</span>")
|
||||
if(!do_mob(user, M, 100))
|
||||
if(!do_mob(user, M, 200))
|
||||
return
|
||||
// Did the time. Now try to do it.
|
||||
..()
|
||||
@@ -205,7 +205,7 @@
|
||||
buckled_mob.pixel_y = buckled_mob.get_standard_pixel_y_offset(180)
|
||||
src.visible_message(text("<span class='danger'>[buckled_mob][buckled_mob.stat==DEAD?"'s corpse":""] slides off of the rack.</span>"))
|
||||
density = FALSE
|
||||
buckled_mob.AdjustKnockdown(30)
|
||||
buckled_mob.DefaultCombatKnockdown(30)
|
||||
update_icon()
|
||||
useLock = FALSE // Failsafe
|
||||
|
||||
@@ -248,7 +248,7 @@
|
||||
// Bloodsucker Owner! Let the boy go.
|
||||
if(C.mind)
|
||||
var/datum/antagonist/vassal/vassaldatum = C.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
|
||||
if (istype(vassaldatum) && vassaldatum.master == bloodsuckerdatum || C.stat >= DEAD)
|
||||
if(istype(vassaldatum) && vassaldatum.master == bloodsuckerdatum || C.stat >= DEAD)
|
||||
unbuckle_mob(C)
|
||||
useLock = FALSE // Failsafe
|
||||
return
|
||||
@@ -256,7 +256,9 @@
|
||||
torture_victim(user, C)
|
||||
|
||||
/obj/structure/bloodsucker/vassalrack/proc/torture_victim(mob/living/user, mob/living/target)
|
||||
var/datum/antagonist/bloodsucker/bloodsuckerdatum = user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
// Check Bloodmob/living/M, force = FALSE, check_loc = TRUE
|
||||
var/convert_cost = 200 + 200 * bloodsuckerdatum.vassals
|
||||
if(user.blood_volume < convert_cost + 5)
|
||||
to_chat(user, "<span class='notice'>You don't have enough blood to initiate the Dark Communion with [target].</span>")
|
||||
return
|
||||
@@ -275,7 +277,7 @@
|
||||
// All done!
|
||||
if(convert_progress <= 0)
|
||||
// FAIL: Can't be Vassal
|
||||
if(!SSticker.mode.can_make_vassal(target, user, display_warning=FALSE) || HAS_TRAIT(target, TRAIT_MINDSHIELD)) // If I'm an unconvertable Antag ONLY
|
||||
if(!SSticker.mode.can_make_vassal(target, user, display_warning = FALSE) || HAS_TRAIT(target, TRAIT_MINDSHIELD)) // If I'm an unconvertable Antag ONLY
|
||||
to_chat(user, "<span class='danger'>[target] doesn't respond to your persuasion. It doesn't appear they can be converted to follow you, they either have a mindshield or their external loyalties are too difficult for you to break.<i>\[ALT+click to release\]</span>")
|
||||
convert_progress ++ // Pop it back up some. Avoids wasting Blood on a lost cause.
|
||||
// SUCCESS: All done!
|
||||
@@ -301,10 +303,9 @@
|
||||
return
|
||||
// Check: Blood
|
||||
if(user.blood_volume < convert_cost)
|
||||
to_chat(user, "<span class='notice'>You don't have enough blood to initiate the Dark Communion with [target].</span>")
|
||||
to_chat(user, "<span class='notice'>You don't have enough blood to initiate the Dark Communion with [target], you need [convert_cost - user.blood_volume] units more!</span>")
|
||||
useLock = FALSE
|
||||
return
|
||||
var/datum/antagonist/bloodsucker/bloodsuckerdatum = user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
bloodsuckerdatum.AddBloodVolume(-convert_cost)
|
||||
target.add_mob_blood(user)
|
||||
user.visible_message("<span class='notice'>[user] marks a bloody smear on [target]'s forehead and puts a wrist up to [target.p_their()] mouth!</span>", \
|
||||
@@ -448,7 +449,7 @@
|
||||
/obj/structure/bloodsucker/candelabrum/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/structure/bloodsucker/candelabrum/update_icon()
|
||||
/obj/structure/bloodsucker/candelabrum/update_icon_state()
|
||||
icon_state = "candelabrum[lit ? "_lit" : ""]"
|
||||
|
||||
/obj/structure/bloodsucker/candelabrum/examine(mob/user)
|
||||
|
||||
+4
-7
@@ -5,7 +5,7 @@
|
||||
desc = "Snap restraints with ease, or deal terrible damage with your bare hands."
|
||||
button_icon_state = "power_strength"
|
||||
bloodcost = 10
|
||||
cooldown = 130
|
||||
cooldown = 90
|
||||
target_range = 1
|
||||
power_activates_immediately = TRUE
|
||||
message_Trigger = ""//"Whom will you subvert to your will?"
|
||||
@@ -66,16 +66,13 @@
|
||||
// Target Type: Mob
|
||||
if(isliving(target))
|
||||
var/mob/living/carbon/user_C = user
|
||||
var/hitStrength = user_C.dna.species.punchdamagehigh * 1.3 + 5
|
||||
var/hitStrength = user_C.dna.species.punchdamagehigh * 1.4 + 15
|
||||
// Knockdown!
|
||||
var/powerlevel = min(5, 1 + level_current)
|
||||
if(rand(5 + powerlevel) >= 5)
|
||||
target.visible_message("<span class='danger'>[user] lands a vicious punch, sending [target] away!</span>", \
|
||||
"<span class='userdanger'>[user] has landed a horrifying punch on you, sending you flying!!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
target.Knockdown(min(5, rand(10, 10 * powerlevel)) )
|
||||
// Chance of KO
|
||||
if(rand(6 + powerlevel) >= 6 && target.stat <= UNCONSCIOUS)
|
||||
target.Unconscious(40)
|
||||
target.DefaultCombatKnockdown(min(5, rand(10, 10 * powerlevel)) )
|
||||
// Attack!
|
||||
playsound(get_turf(target), 'sound/weapons/punch4.ogg', 60, 1, -1)
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_SMASH)
|
||||
@@ -147,7 +144,7 @@
|
||||
// Knock Down (if Living)
|
||||
if (isliving(M))
|
||||
var/mob/living/L = M
|
||||
L.Knockdown(pull_power * 10 + 20)
|
||||
L.DefaultCombatKnockdown(pull_power * 10 + 20)
|
||||
// Knock Back (before Knockdown, which probably cancels pull)
|
||||
var/send_dir = get_dir(owner, M)
|
||||
var/turf/T = get_ranged_target_turf(M, send_dir, pull_power)
|
||||
@@ -1,58 +0,0 @@
|
||||
|
||||
|
||||
/datum/action/bloodsucker/cloak
|
||||
name = "Cloak of Darkness"
|
||||
desc = "Blend into the shadows and become invisible to the untrained eye."
|
||||
button_icon_state = "power_cloak"
|
||||
bloodcost = 5
|
||||
cooldown = 50
|
||||
bloodsucker_can_buy = TRUE
|
||||
amToggle = TRUE
|
||||
warn_constant_cost = TRUE
|
||||
var/was_running
|
||||
|
||||
var/light_min = 0.2 // If lum is above this, no good.
|
||||
|
||||
/datum/action/bloodsucker/cloak/CheckCanUse(display_error)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
// Must be Dark
|
||||
var/turf/T = owner.loc
|
||||
if(istype(T) && T.get_lumcount() > light_min)
|
||||
to_chat(owner, "<span class='warning'>This area is not dark enough to blend in</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/action/bloodsucker/cloak/ActivatePower()
|
||||
var/datum/antagonist/bloodsucker/bloodsuckerdatum = owner.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
var/mob/living/user = owner
|
||||
was_running = (user.m_intent == MOVE_INTENT_RUN)
|
||||
if(was_running)
|
||||
user.toggle_move_intent()
|
||||
ADD_TRAIT(user, TRAIT_NORUNNING, "cloak of darkness")
|
||||
while(bloodsuckerdatum && ContinueActive(user) || user.m_intent == MOVE_INTENT_RUN)
|
||||
// Pay Blood Toll (if awake)
|
||||
owner.alpha = max(20, owner.alpha - min(75, 10 + 5 * level_current))
|
||||
bloodsuckerdatum.AddBloodVolume(-0.2)
|
||||
sleep(5) // Check every few ticks that we haven't disabled this power
|
||||
// Return to Running (if you were before)
|
||||
|
||||
/datum/action/bloodsucker/cloak/ContinueActive(mob/living/user, mob/living/target)
|
||||
if (!..())
|
||||
return FALSE
|
||||
if(user.stat == !CONSCIOUS) // Must be CONSCIOUS
|
||||
to_chat(owner, "<span class='warning'>Your cloak failed due to you falling unconcious! </span>")
|
||||
return FALSE
|
||||
var/turf/T = owner.loc // Must be DARK
|
||||
if(istype(T) && T.get_lumcount() > light_min)
|
||||
to_chat(owner, "<span class='warning'>Your cloak failed due to there being too much light!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/action/bloodsucker/cloak/DeactivatePower(mob/living/user = owner, mob/living/target)
|
||||
..()
|
||||
REMOVE_TRAIT(user, TRAIT_NORUNNING, "cloak of darkness")
|
||||
user.alpha = 255
|
||||
if(was_running && user.m_intent != MOVE_INTENT_RUN)
|
||||
user.toggle_move_intent()
|
||||
@@ -0,0 +1,75 @@
|
||||
|
||||
|
||||
/datum/action/bloodsucker/cloak
|
||||
name = "Cloak of Darkness"
|
||||
desc = "Blend into the shadows and become invisible to the untrained eye. Movement is slowed in brightly lit areas."
|
||||
button_icon_state = "power_cloak"
|
||||
bloodcost = 5
|
||||
cooldown = 50
|
||||
bloodsucker_can_buy = TRUE
|
||||
amToggle = TRUE
|
||||
warn_constant_cost = TRUE
|
||||
var/moveintent_was_run
|
||||
var/runintent
|
||||
var/walk_threshold = 0.4 // arbitrary number, to be changed. edit in last commit: this is fine after testing on box station for a bit
|
||||
var/lum
|
||||
|
||||
/datum/action/bloodsucker/cloak/CheckCanUse(display_error)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
|
||||
// must have nobody around to see the cloak
|
||||
var/watchers = viewers(9,get_turf(owner))
|
||||
for(var/mob/living/M in watchers)
|
||||
if(M != owner)
|
||||
to_chat(owner, "<span class='warning'>You may only vanish into the shadows unseen.</span>")
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/action/bloodsucker/cloak/ActivatePower()
|
||||
var/datum/antagonist/bloodsucker/bloodsuckerdatum = owner.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
var/mob/living/user = owner
|
||||
|
||||
moveintent_was_run = (user.m_intent == MOVE_INTENT_RUN)
|
||||
|
||||
while(bloodsuckerdatum && ContinueActive(user))
|
||||
// Pay Blood Toll (if awake)
|
||||
owner.alpha = max(35, owner.alpha - min(75, 10 + 5 * level_current))
|
||||
bloodsuckerdatum.AddBloodVolume(-0.2)
|
||||
|
||||
runintent = (user.m_intent == MOVE_INTENT_RUN)
|
||||
var/turf/T = get_turf(user)
|
||||
lum = T.get_lumcount()
|
||||
|
||||
if(istype(owner.loc))
|
||||
if(lum > walk_threshold)
|
||||
if(runintent)
|
||||
user.toggle_move_intent()
|
||||
ADD_TRAIT(user, TRAIT_NORUNNING, "cloak of darkness")
|
||||
|
||||
if(lum < walk_threshold)
|
||||
if(!runintent)
|
||||
user.toggle_move_intent()
|
||||
REMOVE_TRAIT(user, TRAIT_NORUNNING, "cloak of darkness")
|
||||
|
||||
sleep(5) // Check every few ticks
|
||||
|
||||
/datum/action/bloodsucker/cloak/ContinueActive(mob/living/user, mob/living/target)
|
||||
if (!..())
|
||||
return FALSE
|
||||
if(user.stat == !CONSCIOUS) // Must be CONSCIOUS
|
||||
to_chat(owner, "<span class='warning'>Your cloak failed due to you falling unconcious! </span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/action/bloodsucker/cloak/DeactivatePower(mob/living/user = owner, mob/living/target)
|
||||
..()
|
||||
REMOVE_TRAIT(user, TRAIT_NORUNNING, "cloak of darkness")
|
||||
user.alpha = 255
|
||||
|
||||
runintent = (user.m_intent == MOVE_INTENT_RUN)
|
||||
|
||||
if(!runintent && moveintent_was_run)
|
||||
user.toggle_move_intent()
|
||||
+62
-62
@@ -22,12 +22,12 @@
|
||||
return
|
||||
// Wearing mask
|
||||
var/mob/living/L = owner
|
||||
if (L.is_mouth_covered())
|
||||
if (display_error)
|
||||
if(L.is_mouth_covered())
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>You cannot feed with your mouth covered! Remove your mask.</span>")
|
||||
return FALSE
|
||||
// Find my Target!
|
||||
if (!FindMyTarget(display_error)) // Sets feed_target within after Validating
|
||||
if(!FindMyTarget(display_error)) // Sets feed_target within after Validating
|
||||
return FALSE
|
||||
// Not in correct state
|
||||
// DONE!
|
||||
@@ -35,36 +35,36 @@
|
||||
|
||||
/datum/action/bloodsucker/feed/proc/ValidateTarget(mob/living/target, display_error) // Called twice: validating a subtle victim, or validating your grapple victim.
|
||||
// Bloodsuckers + Animals MUST be grabbed aggressively!
|
||||
if (!owner.pulling || target == owner.pulling && owner.grab_state < GRAB_AGGRESSIVE)
|
||||
if(!owner.pulling || target == owner.pulling && owner.grab_state < GRAB_AGGRESSIVE)
|
||||
// NOTE: It's OKAY that we are checking if(!target) below, AFTER animals here. We want passive check vs animal to warn you first, THEN the standard warning.
|
||||
// Animals:
|
||||
if (isliving(target) && !iscarbon(target))
|
||||
if (display_error)
|
||||
if(isliving(target) && !iscarbon(target))
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>Lesser beings require a tighter grip.</span>")
|
||||
return FALSE
|
||||
// Bloodsuckers:
|
||||
else if (iscarbon(target) && target.mind && target.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
if (display_error)
|
||||
else if(iscarbon(target) && target.mind && target.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>Other Bloodsuckers will not fall for your subtle approach.</span>")
|
||||
return FALSE
|
||||
// Must have Target
|
||||
if (!target) // || !ismob(target)
|
||||
if (display_error)
|
||||
if(!target) // || !ismob(target)
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>You must be next to or grabbing a victim to feed from them.</span>")
|
||||
return FALSE
|
||||
// Not even living!
|
||||
if (!isliving(target) || issilicon(target))
|
||||
if (display_error)
|
||||
if(!isliving(target) || issilicon(target))
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>You may only feed from living beings.</span>")
|
||||
return FALSE
|
||||
if (target.blood_volume <= 0)
|
||||
if (display_error)
|
||||
if(target.blood_volume <= 0)
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>Your victim has no blood to take.</span>")
|
||||
return FALSE
|
||||
if (ishuman(target))
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(NOBLOOD in H.dna.species.species_traits)// || owner.get_blood_id() != target.get_blood_id())
|
||||
if (display_error)
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>Your victim's blood is not suitable for you to take.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
@@ -75,9 +75,9 @@
|
||||
feed_target = null
|
||||
target_grappled = FALSE
|
||||
// If you are pulling a mob, that's your target. If you don't like it, then release them.
|
||||
if (owner.pulling && ismob(owner.pulling))
|
||||
if(owner.pulling && ismob(owner.pulling))
|
||||
// Check grapple target Valid
|
||||
if (!ValidateTarget(owner.pulling, display_error)) // Grabbed targets display error.
|
||||
if(!ValidateTarget(owner.pulling, display_error)) // Grabbed targets display error.
|
||||
return FALSE
|
||||
target_grappled = TRUE
|
||||
feed_target = owner.pulling
|
||||
@@ -86,11 +86,11 @@
|
||||
var/list/mob/living/seen_targets = view(1, owner)
|
||||
var/list/mob/living/seen_mobs = list()
|
||||
for(var/mob/living/M in seen_targets)
|
||||
if (isliving(M) && M != owner)
|
||||
if(isliving(M) && M != owner)
|
||||
seen_mobs += M
|
||||
// None Seen!
|
||||
if (seen_mobs.len == 0)
|
||||
if (display_error)
|
||||
if(seen_mobs.len == 0)
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>You must be next to or grabbing a victim to feed from them.</span>")
|
||||
return FALSE
|
||||
// Check Valids...
|
||||
@@ -98,19 +98,19 @@
|
||||
var/list/targets_dead = list()
|
||||
for(var/mob/living/M in seen_mobs)
|
||||
// Check adjecent Valid target
|
||||
if (M != owner && ValidateTarget(M, display_error = FALSE)) // Do NOT display errors. We'll be doing this again in CheckCanUse(), which will rule out grabbed targets.
|
||||
if(M != owner && ValidateTarget(M, display_error = FALSE)) // Do NOT display errors. We'll be doing this again in CheckCanUse(), which will rule out grabbed targets.
|
||||
// Prioritize living, but remember dead as backup
|
||||
if (M.stat < DEAD)
|
||||
if(M.stat < DEAD)
|
||||
targets_valid += M
|
||||
else
|
||||
targets_dead += M
|
||||
// No Living? Try dead.
|
||||
if (targets_valid.len == 0 && targets_dead.len > 0)
|
||||
if(targets_valid.len == 0 && targets_dead.len > 0)
|
||||
targets_valid = targets_dead
|
||||
// No Targets
|
||||
if (targets_valid.len == 0)
|
||||
if(targets_valid.len == 0)
|
||||
// Did I see targets? Then display at least one error
|
||||
if (seen_mobs.len > 1)
|
||||
if(seen_mobs.len > 1)
|
||||
if (display_error)
|
||||
to_chat(owner, "<span class='warning'>None of these are valid targets to feed from subtly.</span>")
|
||||
else
|
||||
@@ -136,28 +136,28 @@
|
||||
// Initial Wait
|
||||
var/feed_time = (amSilent ? 45 : 25) - (2.5 * level_current)
|
||||
feed_time = max(15, feed_time)
|
||||
if (amSilent)
|
||||
if(amSilent)
|
||||
to_chat(user, "<span class='notice'>You lean quietly toward [target] and secretly draw out your fangs...</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You pull [target] close to you and draw out your fangs...</span>")
|
||||
if (!do_mob(user, target, feed_time,0,1,extra_checks=CALLBACK(src, .proc/ContinueActive, user, target)))//sleep(10)
|
||||
if(!do_mob(user, target, feed_time,0,1,extra_checks=CALLBACK(src, .proc/ContinueActive, user, target)))//sleep(10)
|
||||
to_chat(user, "<span class='warning'>Your feeding was interrupted.</span>")
|
||||
//DeactivatePower(user,target)
|
||||
return
|
||||
// Put target to Sleep (Bloodsuckers are immune to their own bite's sleep effect)
|
||||
if (!amSilent)
|
||||
if(!amSilent)
|
||||
ApplyVictimEffects(target) // Sleep, paralysis, immobile, unconscious, and mute
|
||||
if(target.stat <= UNCONSCIOUS)
|
||||
sleep(1)
|
||||
// Wait, then Cancel if Invalid
|
||||
if (!ContinueActive(user,target)) // Cancel. They're gone.
|
||||
if(!ContinueActive(user,target)) // Cancel. They're gone.
|
||||
//DeactivatePower(user,target)
|
||||
return
|
||||
// Pull Target Close
|
||||
if (!target.density) // Pull target to you if they don't take up space.
|
||||
if(!target.density) // Pull target to you if they don't take up space.
|
||||
target.Move(user.loc)
|
||||
// Broadcast Message
|
||||
if (amSilent)
|
||||
if(amSilent)
|
||||
//if (!iscarbon(target))
|
||||
// user.visible_message("<span class='notice'>[user] shifts [target] closer to [user.p_their()] mouth.</span>", \
|
||||
// "<span class='notice'>You secretly slip your fangs into [target]'s flesh.</span>", \
|
||||
@@ -170,10 +170,10 @@
|
||||
// Warn Feeder about Witnesses...
|
||||
var/was_unnoticed = TRUE
|
||||
for(var/mob/living/M in viewers(notice_range, owner))
|
||||
if(M != owner && M != target && iscarbon(M) && M.mind && !M.has_unlimited_silicon_privilege && !M.eye_blind && !M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
if(M != owner && M != target && iscarbon(M) && M.mind && !M.silicon_privileges && !M.eye_blind && !M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
was_unnoticed = FALSE
|
||||
break
|
||||
if (was_unnoticed)
|
||||
if(was_unnoticed)
|
||||
to_chat(user, "<span class='notice'>You think no one saw you...</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Someone may have noticed...</span>")
|
||||
@@ -197,16 +197,16 @@
|
||||
|
||||
// FEEEEEEEEED!!! //
|
||||
bloodsuckerdatum.poweron_feed = TRUE
|
||||
while (bloodsuckerdatum && target && active)
|
||||
while(bloodsuckerdatum && target && active)
|
||||
//user.mobility_flags &= ~MOBILITY_MOVE // user.canmove = 0 // Prevents spilling blood accidentally.
|
||||
|
||||
// Abort? A bloody mistake.
|
||||
if (!do_mob(user, target, 20, 0, 0, extra_checks=CALLBACK(src, .proc/ContinueActive, user, target)))
|
||||
if(!do_mob(user, target, 20, 0, 0, extra_checks=CALLBACK(src, .proc/ContinueActive, user, target)))
|
||||
// May have disabled Feed during do_mob
|
||||
if (!active || !ContinueActive(user, target))
|
||||
if(!active || !ContinueActive(user, target))
|
||||
break
|
||||
|
||||
if (amSilent)
|
||||
if(amSilent)
|
||||
to_chat(user, "<span class='warning'>Your feeding has been interrupted...but [target.p_they()] didn't seem to notice you.<span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Your feeding has been interrupted!</span>")
|
||||
@@ -214,11 +214,11 @@
|
||||
"<span class='userdanger'>Your teeth are ripped from [target]'s throat. [target.p_their(TRUE)] blood sprays everywhere!</span>")
|
||||
|
||||
// Deal Damage to Target (should have been more careful!)
|
||||
if (iscarbon(target))
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
C.bleed(15)
|
||||
playsound(get_turf(target), 'sound/effects/splat.ogg', 40, 1)
|
||||
if (ishuman(target))
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
H.bleed_rate += 5
|
||||
target.add_splatter_floor(get_turf(target))
|
||||
@@ -228,7 +228,7 @@
|
||||
target.emote("scream")
|
||||
|
||||
// Killed Target?
|
||||
if (was_alive)
|
||||
if(was_alive)
|
||||
CheckKilledTarget(user,target)
|
||||
|
||||
return
|
||||
@@ -237,40 +237,40 @@
|
||||
// Handle Feeding! User & Victim Effects (per tick)
|
||||
bloodsuckerdatum.HandleFeeding(target, blood_take_mult)
|
||||
amount_taken += amSilent ? 0.3 : 1
|
||||
if (!amSilent)
|
||||
if(!amSilent)
|
||||
ApplyVictimEffects(target) // Sleep, paralysis, immobile, unconscious, and mute
|
||||
if (amount_taken > 5 && target.stat < DEAD && ishuman(target))
|
||||
if(amount_taken > 5 && target.stat < DEAD && ishuman(target))
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "drankblood", /datum/mood_event/drankblood) // GOOD // in bloodsucker_life.dm
|
||||
|
||||
///////////////////////////////////////////////////////////
|
||||
// Not Human?
|
||||
if (!ishuman(target))
|
||||
if(!ishuman(target))
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "drankblood", /datum/mood_event/drankblood_bad) // BAD // in bloodsucker_life.dm
|
||||
if (!warning_target_inhuman)
|
||||
if(!warning_target_inhuman)
|
||||
to_chat(user, "<span class='notice'>You recoil at the taste of a lesser lifeform.</span>")
|
||||
warning_target_inhuman = TRUE
|
||||
// Dead Blood?
|
||||
if (target.stat >= DEAD)
|
||||
if (ishuman(target))
|
||||
if(target.stat >= DEAD)
|
||||
if(ishuman(target))
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "drankblood", /datum/mood_event/drankblood_dead) // BAD // in bloodsucker_life.dm
|
||||
if (!warning_target_dead)
|
||||
if(!warning_target_dead)
|
||||
to_chat(user, "<span class='notice'>Your victim is dead. [target.p_their(TRUE)] blood barely nourishes you.</span>")
|
||||
warning_target_dead = TRUE
|
||||
// Full?
|
||||
if (!warning_full && user.blood_volume >= bloodsuckerdatum.maxBloodVolume)
|
||||
if(!warning_full && user.blood_volume >= bloodsuckerdatum.maxBloodVolume)
|
||||
to_chat(user, "<span class='notice'>You are full. Further blood will be wasted.</span>")
|
||||
warning_full = TRUE
|
||||
// Blood Remaining? (Carbons/Humans only)
|
||||
if (iscarbon(target) && !target.AmBloodsucker(1))
|
||||
if (target.blood_volume <= BLOOD_VOLUME_BAD && warning_target_bloodvol > BLOOD_VOLUME_BAD)
|
||||
if(iscarbon(target) && !target.AmBloodsucker(1))
|
||||
if(target.blood_volume <= BLOOD_VOLUME_BAD && warning_target_bloodvol > BLOOD_VOLUME_BAD)
|
||||
to_chat(user, "<span class='warning'>Your victim's blood volume is fatally low!</span>")
|
||||
else if (target.blood_volume <= BLOOD_VOLUME_OKAY && warning_target_bloodvol > BLOOD_VOLUME_OKAY)
|
||||
else if(target.blood_volume <= BLOOD_VOLUME_OKAY && warning_target_bloodvol > BLOOD_VOLUME_OKAY)
|
||||
to_chat(user, "<span class='warning'>Your victim's blood volume is dangerously low.</span>")
|
||||
else if (target.blood_volume <= BLOOD_VOLUME_SAFE && warning_target_bloodvol > BLOOD_VOLUME_SAFE)
|
||||
else if(target.blood_volume <= BLOOD_VOLUME_SAFE && warning_target_bloodvol > BLOOD_VOLUME_SAFE)
|
||||
to_chat(user, "<span class='notice'>Your victim's blood is at an unsafe level.</span>")
|
||||
warning_target_bloodvol = target.blood_volume // If we had a warning to give, it's been given by now.
|
||||
// Done?
|
||||
if (target.blood_volume <= 0)
|
||||
if(target.blood_volume <= 0)
|
||||
to_chat(user, "<span class='notice'>You have bled your victim dry.</span>")
|
||||
break
|
||||
|
||||
@@ -279,7 +279,7 @@
|
||||
|
||||
// DONE!
|
||||
//DeactivatePower(user,target)
|
||||
if (amSilent)
|
||||
if(amSilent)
|
||||
to_chat(user, "<span class='notice'>You slowly release [target]'s wrist." + (target.stat == 0 ? " [target.p_their(TRUE)] face lacks expression, like you've already been forgotten.</span>" : ""))
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] unclenches their teeth from [target]'s neck.</span>", \
|
||||
@@ -289,13 +289,13 @@
|
||||
log_combat(owner, target, "fed on blood", addition="(and took [amount_taken] blood)")
|
||||
|
||||
// Killed Target?
|
||||
if (was_alive)
|
||||
if(was_alive)
|
||||
CheckKilledTarget(user,target)
|
||||
|
||||
|
||||
/datum/action/bloodsucker/feed/proc/CheckKilledTarget(mob/living/user, mob/living/target)
|
||||
// Bad Vampire. You shouldn't do that.
|
||||
if (target && target.stat >= DEAD && ishuman(target))
|
||||
if(target && target.stat >= DEAD && ishuman(target))
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "drankkilled", /datum/mood_event/drankkilled) // BAD // in bloodsucker_life.dm
|
||||
|
||||
/datum/action/bloodsucker/feed/ContinueActive(mob/living/user, mob/living/target)
|
||||
@@ -304,21 +304,21 @@
|
||||
|
||||
/datum/action/bloodsucker/feed/proc/ApplyVictimEffects(mob/living/target)
|
||||
// Bloodsuckers not affected by "the Kiss" of another vampire
|
||||
if (!target.mind || !target.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
if(!target.mind || !target.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
target.Unconscious(50,0)
|
||||
target.Knockdown(40 + 5 * level_current,1)
|
||||
target.DefaultCombatKnockdown(40 + 5 * level_current,1)
|
||||
// NOTE: THis is based on level of power!
|
||||
if (ishuman(target))
|
||||
if(ishuman(target))
|
||||
target.adjustStaminaLoss(5, forced = TRUE)// Base Stamina Damage
|
||||
|
||||
/datum/action/bloodsucker/feed/DeactivatePower(mob/living/user = owner, mob/living/target)
|
||||
..() // activate = FALSE
|
||||
var/datum/antagonist/bloodsucker/bloodsuckerdatum = user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
// No longer Feeding
|
||||
if (bloodsuckerdatum)
|
||||
if(bloodsuckerdatum)
|
||||
bloodsuckerdatum.poweron_feed = FALSE
|
||||
feed_target = null
|
||||
// My mouth is no longer full
|
||||
REMOVE_TRAIT(owner, TRAIT_MUTE, "bloodsucker_feed")
|
||||
// Let me move immediately
|
||||
user.update_canmove()
|
||||
user.update_mobility()
|
||||
+4
-4
@@ -6,7 +6,7 @@
|
||||
name = "Fortitude"//"Cellular Emporium"
|
||||
desc = "Withstand egregious physical wounds and walk away from attacks that would stun, pierce, and dismember lesser beings. You cannot run while active."
|
||||
button_icon_state = "power_fortitude"
|
||||
bloodcost = 5
|
||||
bloodcost = 30
|
||||
cooldown = 80
|
||||
bloodsucker_can_buy = TRUE
|
||||
amToggle = TRUE
|
||||
@@ -23,7 +23,7 @@
|
||||
ADD_TRAIT(user, TRAIT_NODISMEMBER, "fortitude")
|
||||
ADD_TRAIT(user, TRAIT_STUNIMMUNE, "fortitude")
|
||||
ADD_TRAIT(user, TRAIT_NORUNNING, "fortitude")
|
||||
if (ishuman(owner))
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
this_resist = max(0.3, 0.7 - level_current * 0.1)
|
||||
H.physiology.brute_mod *= this_resist//0.5
|
||||
@@ -34,7 +34,7 @@
|
||||
user.toggle_move_intent()
|
||||
while(bloodsuckerdatum && ContinueActive(user) || user.m_intent == MOVE_INTENT_RUN)
|
||||
// Pay Blood Toll (if awake)
|
||||
if (user.stat == CONSCIOUS)
|
||||
if(user.stat == CONSCIOUS)
|
||||
bloodsuckerdatum.AddBloodVolume(-0.5) // Used to be 0.3 blood per 2 seconds, but we're making it more expensive to keep on.
|
||||
sleep(20) // Check every few ticks that we haven't disabled this power
|
||||
// Return to Running (if you were before)
|
||||
@@ -48,7 +48,7 @@
|
||||
REMOVE_TRAIT(user, TRAIT_NODISMEMBER, "fortitude")
|
||||
REMOVE_TRAIT(user, TRAIT_STUNIMMUNE, "fortitude")
|
||||
REMOVE_TRAIT(user, TRAIT_NORUNNING, "fortitude")
|
||||
if (ishuman(owner))
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.physiology.brute_mod /= this_resist//0.5
|
||||
H.physiology.burn_mod /= this_resist//0.5
|
||||
+28
-28
@@ -7,7 +7,7 @@
|
||||
background_icon_state_on = "vamp_power_off_oneshot" // Even though this never goes off.
|
||||
background_icon_state_off = "vamp_power_off_oneshot"
|
||||
|
||||
bloodcost = 25
|
||||
bloodcost = 100
|
||||
cooldown = 99999 // It'll never come back.
|
||||
amToggle = FALSE
|
||||
amSingleUse = TRUE
|
||||
@@ -23,47 +23,49 @@
|
||||
return
|
||||
// Have No Lair (NOTE: You only got this power if you had a lair, so this means it's destroyed)
|
||||
var/datum/antagonist/bloodsucker/bloodsuckerdatum = owner.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
if (!istype(bloodsuckerdatum) || !bloodsuckerdatum.coffin)
|
||||
if (display_error)
|
||||
if(!istype(bloodsuckerdatum) || !bloodsuckerdatum.coffin)
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>Your coffin has been destroyed!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/action/bloodsucker/gohome/proc/flicker_lights(var/flicker_range, var/beat_volume)
|
||||
for(var/obj/machinery/light/L in view(flicker_range, get_turf(owner)))
|
||||
playsound(get_turf(owner), 'sound/effects/singlebeat.ogg', beat_volume, 1)
|
||||
|
||||
|
||||
/datum/action/bloodsucker/gohome/ActivatePower()
|
||||
var/mob/living/carbon/user = owner
|
||||
var/datum/antagonist/bloodsucker/bloodsuckerdatum = owner.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
// IMPORTANT: Check for lair at every step! It might get destroyed.
|
||||
to_chat(user, "<span class='notice'>You focus on separating your consciousness from your physical form...</span>")
|
||||
// STEP ONE: Flicker Lights
|
||||
for(var/obj/machinery/light/L in view(3, get_turf(owner))) // /obj/machinery/light/proc/flicker(var/amount = rand(10, 20))
|
||||
L.flicker(5)
|
||||
playsound(get_turf(owner), 'sound/effects/singlebeat.ogg', 20, 1)
|
||||
flicker_lights(3, 20)
|
||||
sleep(50)
|
||||
for(var/obj/machinery/light/L in view(3, get_turf(owner))) // /obj/machinery/light/proc/flicker(var/amount = rand(10, 20))
|
||||
L.flicker(5)
|
||||
playsound(get_turf(owner), 'sound/effects/singlebeat.ogg', 40, 1)
|
||||
flicker_lights(4, 40)
|
||||
sleep(50)
|
||||
for(var/obj/machinery/light/L in view(6, get_turf(owner))) // /obj/machinery/light/proc/flicker(var/amount = rand(10, 20))
|
||||
flicker_lights(4, 60)
|
||||
for(var/obj/machinery/light/L in view(6, get_turf(owner)))
|
||||
L.flicker(5)
|
||||
playsound(get_turf(owner), 'sound/effects/singlebeat.ogg', 60, 1)
|
||||
// ( STEP TWO: Lights OFF? )
|
||||
// CHECK: Still have Coffin?
|
||||
if (!istype(bloodsuckerdatum) || !bloodsuckerdatum.coffin)
|
||||
if(!istype(bloodsuckerdatum) || !bloodsuckerdatum.coffin)
|
||||
to_chat(user, "<span class='warning'>Your coffin has been destroyed! You no longer have a destination.</span>")
|
||||
return FALSE
|
||||
if (!owner)
|
||||
if(!owner)
|
||||
return
|
||||
// SEEN?: (effects ONLY if there are witnesses! Otherwise you just POOF)
|
||||
// NOTE: Stolen directly from statue.dm, thanks guys!
|
||||
|
||||
var/am_seen = FALSE // Do Effects (seen by anyone)
|
||||
var/drop_item = FALSE // Drop Stuff (seen by non-vamp)
|
||||
if (isturf(owner.loc)) // Only check if I'm not in a Locker or something.
|
||||
if(isturf(owner.loc)) // Only check if I'm not in a Locker or something.
|
||||
// A) Check for Darkness (we can just leave)
|
||||
var/turf/T = get_turf(user)
|
||||
if(T && T.lighting_object && T.get_lumcount()>= 0.1)
|
||||
// B) Check for Viewers
|
||||
for(var/mob/living/M in viewers(owner))
|
||||
if(M != owner && isliving(M) && M.mind && !M.has_unlimited_silicon_privilege && !M.eye_blind) // M.client <--- add this in after testing!
|
||||
for(var/mob/living/M in viewers(get_turf(owner)))
|
||||
if(M != owner && isliving(M) && M.mind && !M.silicon_privileges && !M.eye_blind) // M.client <--- add this in after testing!
|
||||
am_seen = TRUE
|
||||
if (!M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
drop_item = TRUE
|
||||
@@ -76,7 +78,7 @@
|
||||
var/obj/O = user.legcuffed
|
||||
user.dropItemToGround(O)
|
||||
// SEEN!
|
||||
if (drop_item)
|
||||
if(drop_item)
|
||||
// DROP: Clothes, held items, and cuffs etc
|
||||
// NOTE: Taken from unequip_everything() in inventory.dm. We need to
|
||||
// *force* all items to drop, so we had to just gut the code out of it.
|
||||
@@ -86,30 +88,28 @@
|
||||
user.dropItemToGround(I,TRUE)
|
||||
for(var/obj/item/I in owner.held_items) // drop_all_held_items()
|
||||
user.dropItemToGround(I, TRUE)
|
||||
if (am_seen)
|
||||
if(am_seen)
|
||||
// POOF EFFECTS
|
||||
playsound(get_turf(owner), 'sound/magic/summon_karp.ogg', 60, 1)
|
||||
var/datum/effect_system/steam_spread/puff = new /datum/effect_system/steam_spread/()
|
||||
puff.effect_type = /obj/effect/particle_effect/smoke/vampsmoke
|
||||
puff.set_up(3, 0, get_turf(owner))
|
||||
puff.start()
|
||||
|
||||
//STEP FIVE: Create animal at prev location
|
||||
var/mob/living/simple_animal/SA = pick(/mob/living/simple_animal/mouse,/mob/living/simple_animal/mouse,/mob/living/simple_animal/mouse, /mob/living/simple_animal/hostile/retaliate/bat) //prob(300) /mob/living/simple_animal/mouse,
|
||||
new SA (owner.loc)
|
||||
// TELEPORT: Move to Coffin & Close it!
|
||||
do_teleport(owner, bloodsuckerdatum.coffin, no_effects = TRUE, forced = TRUE, channel = TELEPORT_CHANNEL_QUANTUM) // in teleport.dm?
|
||||
// SLEEP
|
||||
user.resting = TRUE
|
||||
//user.Unconscious(30,0)
|
||||
user.set_resting(TRUE, TRUE, FALSE)
|
||||
do_teleport(owner, bloodsuckerdatum.coffin, no_effects = TRUE, forced = TRUE, channel = TELEPORT_CHANNEL_QUANTUM)
|
||||
user.Stun(30,1)
|
||||
// CLOSE LID: If fail, force me in.
|
||||
if (!bloodsuckerdatum.coffin.close(owner))
|
||||
if(!bloodsuckerdatum.coffin.close(owner))
|
||||
bloodsuckerdatum.coffin.insert(owner) // Puts me inside.
|
||||
// The following was taken from close() proc in closets.dm
|
||||
// (but we had to do it this way because there is no way to force entry)
|
||||
playsound(bloodsuckerdatum.coffin.loc, bloodsuckerdatum.coffin.close_sound, 15, 1, -3)
|
||||
bloodsuckerdatum.coffin.opened = FALSE
|
||||
bloodsuckerdatum.coffin.density = TRUE
|
||||
bloodsuckerdatum.coffin.update_icon()
|
||||
// Lock Coffin
|
||||
bloodsuckerdatum.coffin.LockMe(owner)
|
||||
// ( STEP FIVE: Create animal at prev location? )
|
||||
//var/mob/living/simple_animal/SA = /mob/living/simple_animal/hostile/retaliate/bat // pick(/mob/living/simple_animal/mouse,/mob/living/simple_animal/mouse,/mob/living/simple_animal/mouse, /mob/living/simple_animal/hostile/retaliate/bat) //prob(300) /mob/living/simple_animal/mouse,
|
||||
//new SA (owner.loc)
|
||||
|
||||
+40
-33
@@ -8,12 +8,15 @@
|
||||
desc = "Dash somewhere with supernatural speed. Those nearby may be knocked away, stunned, or left empty-handed."
|
||||
button_icon_state = "power_speed"
|
||||
bloodcost = 6
|
||||
cooldown = 30
|
||||
cooldown = 50
|
||||
target_range = 15
|
||||
power_activates_immediately = TRUE
|
||||
message_Trigger = ""//"Whom will you subvert to your will?"
|
||||
bloodsucker_can_buy = TRUE
|
||||
must_be_capacitated = TRUE
|
||||
var/list/hit //current hit, set while power is in use as we can't pass the list as an extra calling argument in registersignal.
|
||||
/// If set, uses this speed in deciseconds instead of world.tick_lag
|
||||
var/speed_override
|
||||
|
||||
/datum/action/bloodsucker/targeted/haste/CheckCanUse(display_error)
|
||||
. = ..()
|
||||
@@ -43,43 +46,47 @@
|
||||
return TRUE
|
||||
|
||||
/datum/action/bloodsucker/targeted/haste/FireTargetedPower(atom/A)
|
||||
// set waitfor = FALSE <---- DONT DO THIS!We WANT this power to hold up ClickWithPower(), so that we can unlock the power when it's done.
|
||||
// This is a non-async proc to make sure the power is "locked" until this finishes.
|
||||
hit = list()
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_MOVED, .proc/on_move)
|
||||
var/mob/living/user = owner
|
||||
var/turf/T = isturf(A) ? A : get_turf(A)
|
||||
// Pulled? Not anymore.
|
||||
owner.pulledby = null
|
||||
// Step One: Heatseek toward Target's Turf
|
||||
walk_to(owner, T, 0, 0.01, 20) // NOTE: this runs in the background! to cancel it, you need to use walk(owner.current,0), or give them a new path.
|
||||
user.pulledby?.stop_pulling()
|
||||
// Go to target turf
|
||||
// DO NOT USE WALK TO.
|
||||
playsound(get_turf(owner), 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
var/safety = 20
|
||||
while(get_turf(owner) != T && safety > 0 && !(isliving(target) && target.Adjacent(owner)))
|
||||
user.canmove = FALSE //Dont move while doing the thing, or itll break
|
||||
safety --
|
||||
// Did I get knocked down?
|
||||
if(owner && owner.incapacitated(ignore_restraints=TRUE, ignore_grab=TRUE))// owner.incapacitated())
|
||||
// We're gonna cancel. But am I on the ground? Spin me!
|
||||
if(user.resting)
|
||||
var/send_dir = get_dir(owner, T)
|
||||
new /datum/forced_movement(owner, get_ranged_target_turf(owner, send_dir, 1), 1, FALSE)
|
||||
owner.spin(10)
|
||||
var/safety = get_dist(user, T) * 3 + 1
|
||||
var/consequetive_failures = 0
|
||||
var/speed = isnull(speed_override)? world.tick_lag : speed_override
|
||||
while(--safety && (get_turf(user) != T))
|
||||
var/success = step_towards(user, T) //This does not try to go around obstacles.
|
||||
if(!success)
|
||||
success = step_to(user, T) //this does
|
||||
if(!success)
|
||||
if(++consequetive_failures >= 3) //if 3 steps don't work
|
||||
break //just stop
|
||||
else
|
||||
consequetive_failures = 0
|
||||
if(user.resting)
|
||||
user.setDir(turn(user.dir, 90)) //down? spin2win :^)
|
||||
if(user.incapacitated(ignore_restraints = TRUE, ignore_grab = TRUE)) //actually down? stop.
|
||||
break
|
||||
// Spin/Stun people we pass.
|
||||
//var/mob/living/newtarget = locate(/mob/living) in oview(1, owner)
|
||||
var/list/mob/living/foundtargets = list()
|
||||
for(var/mob/living/newtarget in oview(1, owner))
|
||||
if (newtarget && newtarget != target && !(newtarget in foundtargets))//!newtarget.IsKnockdown())
|
||||
if (rand(0, 5) < level_current)
|
||||
playsound(get_turf(newtarget), "sound/weapons/punch[rand(1,4)].ogg", 15, 1, -1)
|
||||
newtarget.Knockdown(10 + level_current * 5)
|
||||
if(newtarget.IsStun())
|
||||
newtarget.spin(10,1)
|
||||
if (rand(0,4))
|
||||
newtarget.drop_all_held_items()
|
||||
foundtargets += newtarget
|
||||
sleep(1)
|
||||
if(user)
|
||||
user.update_canmove() //Let the poor guy move again
|
||||
if(success) //don't sleep if we failed to move.
|
||||
sleep(speed)
|
||||
UnregisterSignal(owner, COMSIG_MOVABLE_MOVED)
|
||||
hit = null
|
||||
user.update_mobility()
|
||||
|
||||
/datum/action/bloodsucker/targeted/haste/DeactivatePower(mob/living/user = owner, mob/living/target)
|
||||
..() // activate = FALSE
|
||||
user.update_canmove()
|
||||
user.update_mobility()
|
||||
|
||||
/datum/action/bloodsucker/targeted/haste/proc/on_move()
|
||||
for(var/mob/living/L in dview(1, get_turf(owner)))
|
||||
if(!hit[L] && (L != owner))
|
||||
hit[L] = TRUE
|
||||
playsound(L, "sound/weapons/punch[rand(1,4)].ogg", 15, 1, -1)
|
||||
L.DefaultCombatKnockdown(10 + level_current * 5)
|
||||
L.Paralyze(0.1)
|
||||
L.spin(10, 1)
|
||||
+28
-23
@@ -6,10 +6,10 @@
|
||||
desc = "Spring at your target and aggressively grapple them without warning. Attacks from concealment or the rear may even knock them down."
|
||||
button_icon_state = "power_lunge"
|
||||
bloodcost = 10
|
||||
cooldown = 100
|
||||
cooldown = 120
|
||||
target_range = 3
|
||||
power_activates_immediately = TRUE
|
||||
message_Trigger = ""//"Whom will you subvert to your will?"
|
||||
message_Trigger = "Whom will you ensnare within your grasp?"
|
||||
must_be_capacitated = TRUE
|
||||
bloodsucker_can_buy = TRUE
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
return TRUE
|
||||
|
||||
/datum/action/bloodsucker/targeted/lunge/CheckValidTarget(atom/A)
|
||||
return isliving(A)
|
||||
return iscarbon(A)
|
||||
|
||||
/datum/action/bloodsucker/targeted/lunge/CheckCanTarget(atom/A, display_error)
|
||||
// Check: Self
|
||||
@@ -52,32 +52,37 @@
|
||||
// set waitfor = FALSE <---- DONT DO THIS!We WANT this power to hold up ClickWithPower(), so that we can unlock the power when it's done.
|
||||
var/mob/living/carbon/target = A
|
||||
var/turf/T = get_turf(target)
|
||||
var/mob/living/L = owner
|
||||
// Clear Vars
|
||||
owner.pulling = null
|
||||
// Will we Knock them Down?
|
||||
var/do_knockdown = !is_A_facing_B(target,owner) || owner.alpha <= 0 || istype(owner.loc, /obj/structure/closet)
|
||||
// CAUSES: Target has their back to me, I'm invisible, or I'm in a Closet
|
||||
// Step One: Heatseek toward Target's Turf
|
||||
|
||||
walk_towards(owner, T, 0.1, 10) // NOTE: this runs in the background! to cancel it, you need to use walk(owner.current,0), or give them a new path.
|
||||
addtimer(CALLBACK(owner, .proc/_walk, 0), 2 SECONDS)
|
||||
if(get_turf(owner) != T && !(isliving(target) && target.Adjacent(owner)) && owner.incapacitated() && owner.resting)
|
||||
var/send_dir = get_dir(owner, T)
|
||||
new /datum/forced_movement(owner, get_ranged_target_turf(owner, send_dir, 1), 1, FALSE)
|
||||
owner.spin(10)
|
||||
// Step Two: Check if I'm at/adjectent to Target's CURRENT turf (not original...that was just a destination)
|
||||
sleep(1)
|
||||
if(target.Adjacent(owner))
|
||||
// LEVEL 2: If behind target, mute or unconscious!
|
||||
if(do_knockdown) // && level_current >= 1)
|
||||
target.Knockdown(15 + 10 * level_current,1)
|
||||
target.adjustStaminaLoss(40 + 10 * level_current)
|
||||
// Cancel Walk (we were close enough to contact them)
|
||||
walk(owner, 0)
|
||||
target.Stun(10,1) //Without this the victim can just walk away
|
||||
target.grabbedby(owner) // Taken from mutations.dm under changelings
|
||||
target.grippedby(owner, instant = TRUE) //instant aggro grab
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/_walk, owner, 0), 2 SECONDS)
|
||||
target.playsound_local(get_turf(owner), 'sound/bloodsucker/lunge_warn.ogg', 60, FALSE, pressure_affected = FALSE) // target-only telegraphing
|
||||
owner.playsound_local(owner, 'sound/bloodsucker/lunge_warn.ogg', 60, FALSE, pressure_affected = FALSE) // audio feedback to the user
|
||||
if(do_mob(owner, owner, 7, TRUE, TRUE))
|
||||
walk_towards(owner, T, 0.1, 10) // yes i know i shouldn't use this but i don't know how to work in anything better
|
||||
if(get_turf(owner) != T && !(isliving(target) && target.Adjacent(owner)) && owner.incapacitated() && !CHECK_MOBILITY(L, MOBILITY_STAND))
|
||||
var/send_dir = get_dir(owner, T)
|
||||
new /datum/forced_movement(owner, get_ranged_target_turf(owner, send_dir, 1), 1, FALSE)
|
||||
owner.spin(10)
|
||||
// Step Two: Check if I'm at/adjectent to Target's CURRENT turf (not original...that was just a destination)
|
||||
for(var/i in 1 to 6)
|
||||
if (target.Adjacent(owner))
|
||||
// LEVEL 2: If behind target, mute or unconscious!
|
||||
if(do_knockdown) // && level_current >= 1)
|
||||
target.Knockdown(15 + 10 * level_current,1)
|
||||
target.adjustStaminaLoss(40 + 10 * level_current)
|
||||
// Cancel Walk (we were close enough to contact them)
|
||||
walk(owner, 0)
|
||||
target.Stun(10,1) //Without this the victim can just walk away
|
||||
target.grabbedby(owner) // Taken from mutations.dm under changelings
|
||||
target.grippedby(owner, instant = TRUE) //instant aggro grab
|
||||
break
|
||||
sleep(3)
|
||||
|
||||
/datum/action/bloodsucker/targeted/lunge/DeactivatePower(mob/living/user = owner, mob/living/target)
|
||||
..() // activate = FALSE
|
||||
user.update_canmove()
|
||||
user.update_mobility()
|
||||
+2
-2
@@ -54,8 +54,8 @@
|
||||
REMOVE_TRAIT(user, TRAIT_VIRUSIMMUNE, "bloodsucker")
|
||||
var/obj/item/organ/heart/vampheart/H = user.getorganslot(ORGAN_SLOT_HEART)
|
||||
var/obj/item/organ/eyes/vassal/bloodsucker/E = user.getorganslot(ORGAN_SLOT_EYES)
|
||||
E.flash_protect = 0
|
||||
|
||||
E.flash_protect = 0
|
||||
|
||||
// WE ARE ALIVE! //
|
||||
bloodsuckerdatum.poweron_masquerade = TRUE
|
||||
while(bloodsuckerdatum && ContinueActive(user))
|
||||
+59
-33
@@ -10,25 +10,26 @@
|
||||
desc = "Dominate the mind of a mortal who can see your eyes."
|
||||
button_icon_state = "power_mez"
|
||||
bloodcost = 30
|
||||
cooldown = 200
|
||||
target_range = 1
|
||||
power_activates_immediately = FALSE
|
||||
cooldown = 300
|
||||
target_range = 2
|
||||
power_activates_immediately = TRUE
|
||||
message_Trigger = "Whom will you subvert to your will?"
|
||||
must_be_capacitated = TRUE
|
||||
bloodsucker_can_buy = TRUE
|
||||
var/success
|
||||
|
||||
/datum/action/bloodsucker/targeted/mesmerize/CheckCanUse(display_error)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if (!owner.getorganslot(ORGAN_SLOT_EYES))
|
||||
if(!owner.getorganslot(ORGAN_SLOT_EYES))
|
||||
if (display_error)
|
||||
to_chat(owner, "<span class='warning'>You have no eyes with which to mesmerize.</span>")
|
||||
return FALSE
|
||||
// Check: Eyes covered?
|
||||
var/mob/living/L = owner
|
||||
if (istype(L) && L.is_eyes_covered() || !isturf(owner.loc))
|
||||
if (display_error)
|
||||
if(istype(L) && L.is_eyes_covered() || !isturf(owner.loc))
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>Your eyes are concealed from sight.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
@@ -38,74 +39,99 @@
|
||||
|
||||
/datum/action/bloodsucker/targeted/mesmerize/CheckCanTarget(atom/A,display_error)
|
||||
// Check: Self
|
||||
if (A == owner)
|
||||
if(A == owner)
|
||||
return FALSE
|
||||
var/mob/living/carbon/target = A // We already know it's carbon due to CheckValidTarget()
|
||||
|
||||
// Bloodsucker
|
||||
if (target.mind && target.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
if(target.mind && target.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
if (display_error)
|
||||
to_chat(owner, "<span class='warning'>Bloodsuckers are immune to [src].</span>")
|
||||
return FALSE
|
||||
// Dead/Unconscious
|
||||
if (target.stat > CONSCIOUS)
|
||||
if(target.stat > CONSCIOUS)
|
||||
if (display_error)
|
||||
to_chat(owner, "<span class='warning'>Your victim is not [(target.stat == DEAD || HAS_TRAIT(target, TRAIT_FAKEDEATH))?"alive":"conscious"].</span>")
|
||||
return FALSE
|
||||
// Check: Target has eyes?
|
||||
if (!target.getorganslot(ORGAN_SLOT_EYES))
|
||||
if(!target.getorganslot(ORGAN_SLOT_EYES))
|
||||
if (display_error)
|
||||
to_chat(owner, "<span class='warning'>They have no eyes!</span>")
|
||||
return FALSE
|
||||
// Check: Target blind?
|
||||
if (target.eye_blind > 0)
|
||||
if(target.eye_blind > 0)
|
||||
if (display_error)
|
||||
to_chat(owner, "<span class='warning'>Your victim's eyes are glazed over. They cannot perceive you.</span>")
|
||||
return FALSE
|
||||
// Check: Target See Me? (behind wall)
|
||||
if (!(owner in view(target_range, get_turf(target))))
|
||||
if(!(target in view(target_range, get_turf(owner))))
|
||||
// Sub-Check: GET CLOSER
|
||||
//if (!(owner in range(target_range, get_turf(target)))
|
||||
// if (display_error)
|
||||
// to_chat(owner, "<span class='warning'>You're too far from your victim.</span>")
|
||||
if (display_error)
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>You're too far outside your victim's view.</span>")
|
||||
return FALSE
|
||||
|
||||
if(target.has_status_effect(STATUS_EFFECT_MESMERIZE)) // ignores facing once the windup has started
|
||||
return TRUE
|
||||
|
||||
// Check: Facing target?
|
||||
if (!is_A_facing_B(owner,target)) // in unsorted.dm
|
||||
if(!is_A_facing_B(owner,target)) // in unsorted.dm
|
||||
if (display_error)
|
||||
to_chat(owner, "<span class='warning'>You must be facing your victim.</span>")
|
||||
return FALSE
|
||||
// Check: Target facing me?
|
||||
if (!target.resting && !is_A_facing_B(target,owner))
|
||||
if (display_error)
|
||||
if (CHECK_MOBILITY(target, MOBILITY_STAND) && !is_A_facing_B(target,owner))
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>Your victim must be facing you to see into your eyes.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/action/bloodsucker/targeted/mesmerize/proc/ContinueTarget(atom/A)
|
||||
var/mob/living/carbon/target = A
|
||||
var/mob/living/user = owner
|
||||
|
||||
var/cancontinue=CheckCanTarget(target)
|
||||
if(!cancontinue)
|
||||
success = FALSE
|
||||
target.remove_status_effect(STATUS_EFFECT_MESMERIZE)
|
||||
user.remove_status_effect(STATUS_EFFECT_MESMERIZE)
|
||||
DeactivatePower()
|
||||
DeactivateRangedAbility()
|
||||
StartCooldown()
|
||||
to_chat(user, "<span class='warning'>[target] has escaped your gaze!</span>")
|
||||
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
|
||||
|
||||
/datum/action/bloodsucker/targeted/mesmerize/FireTargetedPower(atom/A)
|
||||
// set waitfor = FALSE <---- DONT DO THIS!We WANT this power to hold up ClickWithPower(), so that we can unlock the power when it's done.
|
||||
var/mob/living/carbon/target = A
|
||||
var/mob/living/user = owner
|
||||
|
||||
if(istype(target))
|
||||
target.Stun(40) //Utterly useless without this, its okay since there are so many checks to go through
|
||||
target.apply_status_effect(STATUS_EFFECT_MESMERIZE, 45) //So you cant rotate with combat mode, plus fancy status alert
|
||||
|
||||
if(do_mob(user, target, 40, 0, TRUE, extra_checks = CALLBACK(src, .proc/ContinueActive, user, target)))
|
||||
PowerActivatedSuccessfully() // PAY COST! BEGIN COOLDOWN!
|
||||
var/power_time = 90 + level_current * 12
|
||||
target.apply_status_effect(STATUS_EFFECT_MESMERIZE, power_time + 80)
|
||||
to_chat(user, "<span class='notice'>[target] is fixed in place by your hypnotic gaze.</span>")
|
||||
target.Stun(power_time)
|
||||
target.next_move = world.time + power_time // <--- Use direct change instead. We want an unmodified delay to their next move // target.changeNext_move(power_time) // check click.dm
|
||||
target.notransform = TRUE // <--- Fuck it. We tried using next_move, but they could STILL resist. We're just doing a hard freeze.
|
||||
spawn(power_time)
|
||||
if(istype(target))
|
||||
target.notransform = FALSE
|
||||
// They Woke Up! (Notice if within view)
|
||||
if(istype(user) && target.stat == CONSCIOUS && (target in view(10, get_turf(user))) )
|
||||
to_chat(user, "<span class='warning'>[target] has snapped out of their trance.</span>")
|
||||
success = TRUE
|
||||
var/power_time = 138 + level_current * 12
|
||||
target.apply_status_effect(STATUS_EFFECT_MESMERIZE, 30)
|
||||
user.apply_status_effect(STATUS_EFFECT_MESMERIZE, 30)
|
||||
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/ContinueTarget)
|
||||
|
||||
// 3 second windup
|
||||
sleep(30)
|
||||
if(success)
|
||||
PowerActivatedSuccessfully() // blood & cooldown only altered if power activated successfully - less "fuck you"-y
|
||||
target.face_atom(user)
|
||||
target.apply_status_effect(STATUS_EFFECT_MESMERIZE, power_time) // pretty much purely cosmetic
|
||||
target.Stun(power_time)
|
||||
to_chat(user, "<span class='notice'>[target] is fixed in place by your hypnotic gaze.</span>")
|
||||
target.next_move = world.time + power_time // <--- Use direct change instead. We want an unmodified delay to their next move // target.changeNext_move(power_time) // check click.dm
|
||||
target.notransform = TRUE // <--- Fuck it. We tried using next_move, but they could STILL resist. We're just doing a hard freeze.
|
||||
spawn(power_time)
|
||||
if(istype(target) && success)
|
||||
target.notransform = FALSE
|
||||
// They Woke Up! (Notice if within view)
|
||||
if(istype(user) && target.stat == CONSCIOUS && (target in view(10, get_turf(user))) )
|
||||
to_chat(user, "<span class='warning'>[target] has snapped out of their trance.</span>")
|
||||
|
||||
/datum/action/bloodsucker/targeted/mesmerize/ContinueActive(mob/living/user, mob/living/target)
|
||||
return ..() && CheckCanUse() && CheckCanTarget(target)
|
||||
+1
-1
@@ -6,7 +6,7 @@
|
||||
button_icon_state = "power_tres"
|
||||
|
||||
bloodcost = 10
|
||||
cooldown = 60
|
||||
cooldown = 80
|
||||
amToggle = FALSE
|
||||
//target_range = 2
|
||||
|
||||
+3
-3
@@ -92,10 +92,10 @@
|
||||
H.socks = random_socks(H.gender)
|
||||
//H.eye_color = random_eye_color()
|
||||
REMOVE_TRAIT(H, TRAIT_DISFIGURED, null) //
|
||||
H.dna.features = random_features()
|
||||
H.dna.features = random_features(H.dna.species?.id)
|
||||
|
||||
// Apply Appearance
|
||||
H.update_body() // Outfit and underware, also body.
|
||||
H.update_body(TRUE) // Outfit and underwear, also body and privates.
|
||||
//H.update_mutant_bodyparts() // Lizard tails etc
|
||||
H.update_hair()
|
||||
H.update_body_parts()
|
||||
@@ -140,7 +140,7 @@
|
||||
ADD_TRAIT(H, TRAIT_DISFIGURED, "husk") // NOTE: We are ASSUMING husk. // H.status_flags |= DISFIGURED // Restore "Unknown" disfigurement
|
||||
H.dna.features = prev_features
|
||||
// Apply Appearance
|
||||
H.update_body() // Outfit and underware, also body.
|
||||
H.update_body(TRUE) // Outfit and underwear, also body and privates.
|
||||
H.update_hair()
|
||||
H.update_body_parts() // Body itself, maybe skin color?
|
||||
cast_effect() // POOF
|
||||
@@ -5,7 +5,7 @@
|
||||
var/special_role = ROLE_BROTHER
|
||||
var/datum/team/brother_team/team
|
||||
antag_moodlet = /datum/mood_event/focused
|
||||
can_hijack = HIJACK_HIJACKER
|
||||
threat = 3
|
||||
|
||||
/datum/antagonist/brother/create_team(datum/team/brother_team/new_team)
|
||||
if(!new_team)
|
||||
@@ -108,11 +108,17 @@
|
||||
var/win = TRUE
|
||||
var/objective_count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
if(objective.completable)
|
||||
var/completion = objective.check_completion()
|
||||
if(completion >= 1)
|
||||
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
else if(completion <= 0)
|
||||
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
win = FALSE
|
||||
else
|
||||
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
|
||||
else
|
||||
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
win = FALSE
|
||||
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text]"
|
||||
objective_count++
|
||||
if(win)
|
||||
parts += "<span class='greentext'>The blood brothers were successful!</span>"
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
if(istype(our_target, /datum/cellular_emporium))
|
||||
cellular_emporium = our_target
|
||||
else
|
||||
throw EXCEPTION("cellular_emporium action created with non emporium")
|
||||
CRASH("cellular_emporium action created with non emporium")
|
||||
|
||||
/datum/action/innate/cellular_emporium/Activate()
|
||||
cellular_emporium.ui_interact(owner)
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
antagpanel_category = "Changeling"
|
||||
job_rank = ROLE_CHANGELING
|
||||
antag_moodlet = /datum/mood_event/focused
|
||||
threat = 10
|
||||
|
||||
var/you_are_greet = TRUE
|
||||
var/give_objectives = TRUE
|
||||
@@ -54,8 +55,10 @@
|
||||
var/honorific
|
||||
if(owner.current.gender == FEMALE)
|
||||
honorific = "Ms."
|
||||
else
|
||||
else if(owner.current.gender == MALE)
|
||||
honorific = "Mr."
|
||||
else
|
||||
honorific = "Mx."
|
||||
if(GLOB.possible_changeling_IDs.len)
|
||||
changelingID = pick(GLOB.possible_changeling_IDs)
|
||||
GLOB.possible_changeling_IDs -= changelingID
|
||||
@@ -552,11 +555,17 @@
|
||||
if(objectives.len)
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</b></span>"
|
||||
if(objective.completable)
|
||||
var/completion = objective.check_completion()
|
||||
if(completion >= 1)
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
else if(completion <= 0)
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
changelingwin = FALSE
|
||||
else
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
|
||||
else
|
||||
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
changelingwin = 0
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text]"
|
||||
count++
|
||||
|
||||
if(changelingwin)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user