diff --git a/code/game/objects/effects/glowshroom.dm b/code/game/objects/effects/glowshroom.dm index 42d0f097d9..13497dfb8a 100644 --- a/code/game/objects/effects/glowshroom.dm +++ b/code/game/objects/effects/glowshroom.dm @@ -9,7 +9,7 @@ icon = 'icons/obj/lighting.dmi' icon_state = "glowshroom" //replaced in New layer = ABOVE_NORMAL_TURF_LAYER - max_integrity = 30 + max_integrity = 5 var/delay = 1200 var/floor = 0 var/generation = 1 @@ -56,8 +56,8 @@ myseed.adjust_production(rand(-3,6)) myseed.adjust_endurance(rand(-3,6)) delay = delay - myseed.production * 100 //So the delay goes DOWN with better stats instead of up. :I - obj_integrity = myseed.endurance - max_integrity = myseed.endurance + obj_integrity = myseed.endurance / 7 + max_integrity = myseed.endurance / 7 var/datum/plant_gene/trait/glow/G = myseed.get_gene(/datum/plant_gene/trait/glow) if(ispath(G)) // Seeds were ported to initialize so their genes are still typepaths here, luckily their initializer is smart enough to handle us doing this myseed.genes -= G