[MIRROR] Harvesters are more fun to play (#894)
* Harvesters are more fun to play * resolve .rej
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committed by
Poojawa
parent
593a784583
commit
6617f68604
@@ -52,7 +52,7 @@
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update_icon()
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/obj/machinery/computer/narsie_act()
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if(clockwork && clockwork != initial(clockwork) && prob(20)) //if it's clockwork but isn't normally clockwork
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if(clockwork && clockwork != initial(clockwork)) //if it's clockwork but isn't normally clockwork
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clockwork = FALSE
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icon_screen = initial(icon_screen)
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icon_keyboard = initial(icon_keyboard)
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@@ -179,18 +179,17 @@
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/obj/machinery/door/airlock/narsie_act()
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var/turf/T = get_turf(src)
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var/runed = prob(20)
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if(prob(20))
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if(glass)
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if(runed)
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new/obj/machinery/door/airlock/cult/glass(T)
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else
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new/obj/machinery/door/airlock/cult/unruned/glass(T)
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if(glass)
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if(runed)
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new/obj/machinery/door/airlock/cult/glass(T)
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else
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if(runed)
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new/obj/machinery/door/airlock/cult(T)
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else
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new/obj/machinery/door/airlock/cult/unruned(T)
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qdel(src)
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new/obj/machinery/door/airlock/cult/unruned/glass(T)
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else
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if(runed)
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new/obj/machinery/door/airlock/cult(T)
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else
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new/obj/machinery/door/airlock/cult/unruned(T)
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qdel(src)
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/obj/machinery/door/airlock/ratvar_act() //Airlocks become pinion airlocks that only allow servants
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if(glass)
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