[MIRROR] Harvesters are more fun to play (#894)

* Harvesters are more fun to play

* resolve .rej
This commit is contained in:
CitadelStationBot
2017-05-18 07:12:29 -05:00
committed by Poojawa
parent 593a784583
commit 6617f68604
27 changed files with 211 additions and 164 deletions
+3 -2
View File
@@ -188,8 +188,9 @@
else if(prob(50))
ReplaceWithLattice()
/turf/open/floor/narsie_act()
if(prob(20))
/turf/open/floor/narsie_act(force, ignore_mobs, probability = 20)
. = ..()
if(.)
ChangeTurf(/turf/open/floor/engine/cult)
/turf/open/floor/ratvar_act(force, ignore_mobs)
@@ -158,8 +158,14 @@
if(smooth)
queue_smooth_neighbors(src)
/turf/open/floor/carpet/narsie_act()
return
/turf/open/floor/carpet/narsie_act(force, ignore_mobs, probability = 20)
. = (prob(probability) || force)
for(var/I in src)
var/atom/A = I
if(ignore_mobs && ismob(A))
continue
if(ismob(A) || .)
A.narsie_act()
/turf/open/floor/carpet/break_tile()
broken = 1
@@ -250,9 +250,10 @@
if(severity < 3 || target == src)
ChangeTurf(src.baseturf)
/turf/open/floor/vines/narsie_act()
if(prob(20))
ChangeTurf(src.baseturf) //nar sie eats this shit
/turf/open/floor/vines/narsie_act(force, ignore_mobs, probability = 20)
if(prob(probability) || force)
ChangeTurf(baseturf) //nar sie eats this shit
narsie_act(force, ignore_mobs, probability)
/turf/open/floor/vines/singularity_pull(S, current_size)
if(current_size >= STAGE_FIVE)
@@ -125,9 +125,6 @@
qdel(realappearence)
realappearence = null
/turf/open/floor/engine/cult/narsie_act()
return
/turf/open/floor/engine/cult/ratvar_act()
. = ..()
if(istype(src, /turf/open/floor/engine/cult)) //if we haven't changed type
+11 -3
View File
@@ -4,19 +4,27 @@
icon = 'icons/turf/walls/cult_wall.dmi'
icon_state = "cult"
canSmoothWith = null
smooth = SMOOTH_MORE
sheet_type = /obj/item/stack/sheet/runed_metal
sheet_amount = 1
girder_type = /obj/structure/girder/cult
/turf/closed/wall/mineral/cult/Initialize()
new /obj/effect/overlay/temp/cult/turf(src)
..()
. = ..()
/turf/closed/wall/mineral/cult/devastate_wall()
new sheet_type(get_turf(src), sheet_amount)
/turf/closed/wall/mineral/cult/narsie_act()
return
/turf/closed/wall/mineral/cult/Exited(atom/movable/AM, atom/newloc)
. = ..()
if(istype(AM, /mob/living/simple_animal/hostile/construct/harvester)) //harvesters can go through cult walls, dragging something with
var/mob/living/simple_animal/hostile/construct/harvester/H = AM
var/atom/movable/stored_pulling = H.pulling
if(stored_pulling)
stored_pulling.setDir(get_dir(stored_pulling.loc, newloc))
stored_pulling.forceMove(src)
H.start_pulling(stored_pulling, TRUE)
/turf/closed/wall/mineral/cult/ratvar_act()
. = ..()
+3 -2
View File
@@ -238,8 +238,9 @@
if(prob(30))
dismantle_wall()
/turf/closed/wall/narsie_act()
if(prob(20))
/turf/closed/wall/narsie_act(force, ignore_mobs, probability = 20)
. = ..()
if(.)
ChangeTurf(/turf/closed/wall/mineral/cult)
/turf/closed/wall/ratvar_act(force, ignore_mobs)