[MIRROR] Harvesters are more fun to play (#894)
* Harvesters are more fun to play * resolve .rej
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Poojawa
parent
593a784583
commit
6617f68604
@@ -158,8 +158,14 @@
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if(smooth)
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queue_smooth_neighbors(src)
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/turf/open/floor/carpet/narsie_act()
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return
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/turf/open/floor/carpet/narsie_act(force, ignore_mobs, probability = 20)
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. = (prob(probability) || force)
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for(var/I in src)
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var/atom/A = I
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if(ignore_mobs && ismob(A))
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continue
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if(ismob(A) || .)
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A.narsie_act()
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/turf/open/floor/carpet/break_tile()
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broken = 1
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@@ -250,9 +250,10 @@
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if(severity < 3 || target == src)
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ChangeTurf(src.baseturf)
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/turf/open/floor/vines/narsie_act()
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if(prob(20))
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ChangeTurf(src.baseturf) //nar sie eats this shit
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/turf/open/floor/vines/narsie_act(force, ignore_mobs, probability = 20)
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if(prob(probability) || force)
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ChangeTurf(baseturf) //nar sie eats this shit
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narsie_act(force, ignore_mobs, probability)
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/turf/open/floor/vines/singularity_pull(S, current_size)
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if(current_size >= STAGE_FIVE)
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@@ -125,9 +125,6 @@
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qdel(realappearence)
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realappearence = null
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/turf/open/floor/engine/cult/narsie_act()
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return
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/turf/open/floor/engine/cult/ratvar_act()
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. = ..()
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if(istype(src, /turf/open/floor/engine/cult)) //if we haven't changed type
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