Hey you know this is probably a smarter way to go about ruin spawning in station space.

This commit is contained in:
BlackMajor
2020-02-25 02:21:28 +13:00
parent ca6341aac4
commit 6624155e3d
4 changed files with 32567 additions and 32993 deletions
+1 -1
View File
@@ -99,7 +99,7 @@ SUBSYSTEM_DEF(mapping)
// Generate station space ruins
var/list/station_ruins = levels_by_trait(ZTRAIT_STATION)
if (station_ruins.len)
seedRuins(station_ruins, CONFIG_GET(number/station_space_budget), /area/space, station_ruins_templates)
seedRuins(station_ruins, CONFIG_GET(number/station_space_budget), /area/space/station_ruins, station_ruins_templates)
SSmapping.seedStation()
loading_ruins = FALSE
#endif