Hey you know this is probably a smarter way to go about ruin spawning in station space.
This commit is contained in:
@@ -99,7 +99,7 @@ SUBSYSTEM_DEF(mapping)
|
||||
// Generate station space ruins
|
||||
var/list/station_ruins = levels_by_trait(ZTRAIT_STATION)
|
||||
if (station_ruins.len)
|
||||
seedRuins(station_ruins, CONFIG_GET(number/station_space_budget), /area/space, station_ruins_templates)
|
||||
seedRuins(station_ruins, CONFIG_GET(number/station_space_budget), /area/space/station_ruins, station_ruins_templates)
|
||||
SSmapping.seedStation()
|
||||
loading_ruins = FALSE
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user