Merge pull request #13235 from timothyteakettle/bokken-update
buffs bokkens stamina damage by 2
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@@ -291,7 +291,8 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
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w_class = WEIGHT_CLASS_BULKY
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force = 9
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force = 7 //how much harm mode damage we do
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var/stamina_damage_increment = 4 //how much extra damage do we do when in non-harm mode
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throwforce = 10
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damtype = STAMINA
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attack_verb = list("whacked", "smacked", "struck")
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@@ -342,17 +343,19 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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/obj/item/melee/bokken/Initialize()
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. = ..()
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AddElement(/datum/element/sword_point)
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if(!harm) //if initialised in non-harm mode, setup force accordingly
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force = force + stamina_damage_increment
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/obj/item/melee/bokken/attack_self(mob/user)
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harm = !harm
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if(harm)
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force -= 2
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force -= stamina_damage_increment
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damtype = BRUTE
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attack_verb = list("bashed", "smashed", "attacked")
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bare_wound_bonus = 15 // having your leg smacked by a wooden stick is probably not great for it if it's naked
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wound_bonus = 0
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else
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force += 2
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force += stamina_damage_increment
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damtype = STAMINA
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attack_verb = list("whacked", "smacked", "struck")
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bare_wound_bonus = 0
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