Tg 2 11 sync (#215)
* first series of updates * datums * games folder * admin and atmosia stuffs * moar * mob updates borg riding * sprites and stuff * fixes for various things * oops. some missed fixes
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@@ -87,9 +87,9 @@ var/global/list/all_scripture = list() //a list containing scripture instances;
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#define CLOCKCULT_ESCAPE "escape"
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#define CLOCKCULT_SILICONS "silicons"
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//misc clockcult stuff
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#define MARAUDER_EMERGE_THRESHOLD 65 //marauders cannot emerge unless host is at this% or less health
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#define SIGIL_ACCESS_RANGE 2 //range at which transmission sigils can access power
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#define PROSELYTIZER_REPAIR_PER_TICK 4 //how much a proselytizer repairs each tick, and also how many deciseconds each tick is
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@@ -408,4 +408,4 @@ var/global/list/ghost_others_options = list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
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#define TURF_DECAL_PAINT "paint"
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#define TURF_DECAL_DAMAGE "damage"
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#define TURF_DECAL_DIRT "dirt"
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#define TURF_DECAL_DIRT "dirt"
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@@ -35,4 +35,4 @@
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#define MONKEY_HUNT_FRUSTRATION_LIMIT 8 // Chase after an enemy before giving up
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#define MONKEY_DISPOSE_FRUSTRATION_LIMIT 16 // Dispose of a body before giving up
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#define MONKEY_AGGRESSIVE_MVM_PROB 1 // If you mass edit monkies to be aggressive. there is a small chance of in-fighting
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#define MONKEY_AGGRESSIVE_MVM_PROB 0 // If you mass edit monkies to be aggressive. there is a small chance of in-fighting
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