Tg 2 11 sync (#215)

* first series of updates

* datums

* games folder

* admin and atmosia stuffs

* moar

* mob updates borg riding

* sprites and stuff

* fixes for various things

* oops. some missed fixes
This commit is contained in:
Poojawa
2017-02-12 03:56:14 -06:00
committed by GitHub
parent 30b3dff395
commit 6674f9fc15
153 changed files with 1651 additions and 1368 deletions
+2 -2
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@@ -87,9 +87,9 @@ var/global/list/all_scripture = list() //a list containing scripture instances;
#define CLOCKCULT_ESCAPE "escape"
#define CLOCKCULT_SILICONS "silicons"
//misc clockcult stuff
#define MARAUDER_EMERGE_THRESHOLD 65 //marauders cannot emerge unless host is at this% or less health
#define SIGIL_ACCESS_RANGE 2 //range at which transmission sigils can access power
#define PROSELYTIZER_REPAIR_PER_TICK 4 //how much a proselytizer repairs each tick, and also how many deciseconds each tick is
+1 -1
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@@ -408,4 +408,4 @@ var/global/list/ghost_others_options = list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
#define TURF_DECAL_PAINT "paint"
#define TURF_DECAL_DAMAGE "damage"
#define TURF_DECAL_DIRT "dirt"
#define TURF_DECAL_DIRT "dirt"
+1 -1
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@@ -35,4 +35,4 @@
#define MONKEY_HUNT_FRUSTRATION_LIMIT 8 // Chase after an enemy before giving up
#define MONKEY_DISPOSE_FRUSTRATION_LIMIT 16 // Dispose of a body before giving up
#define MONKEY_AGGRESSIVE_MVM_PROB 1 // If you mass edit monkies to be aggressive. there is a small chance of in-fighting
#define MONKEY_AGGRESSIVE_MVM_PROB 0 // If you mass edit monkies to be aggressive. there is a small chance of in-fighting