Tg 2 11 sync (#215)

* first series of updates

* datums

* games folder

* admin and atmosia stuffs

* moar

* mob updates borg riding

* sprites and stuff

* fixes for various things

* oops. some missed fixes
This commit is contained in:
Poojawa
2017-02-12 03:56:14 -06:00
committed by GitHub
parent 30b3dff395
commit 6674f9fc15
153 changed files with 1651 additions and 1368 deletions
+20 -27
View File
@@ -522,43 +522,39 @@ var/global/list/RPD_recipes=list(
if(!user.IsAdvancedToolUser() || istype(A,/turf/open/space/transit))
return ..()
//make sure what we're clicking is valid for the current mode
var/is_paintable = (p_class == PAINT_MODE && istype(A, /obj/machinery/atmospherics/pipe))
var/is_consumable = (p_class == EATING_MODE && (istype(A, /obj/item/pipe) || istype(A, /obj/item/pipe_meter) || istype(A, /obj/structure/disposalconstruct)))
var/can_make_pipe = ((p_class == ATMOS_MODE || p_class == METER_MODE || p_class == DISPOSALS_MODE) && isturf(A))
if(!is_paintable && !is_consumable && !can_make_pipe)
return ..()
//So that changing the menu settings doesn't affect the pipes already being built.
var/queued_p_type = p_type
var/queued_p_dir = p_dir
var/queued_p_flipped = p_flipped
. = FALSE
switch(p_class)
if(PAINT_MODE) // Paint pipes
if(!istype(A,/obj/machinery/atmospherics/pipe))
// Avoid spewing errors about invalid mode -2 when clicking on stuff that aren't pipes.
user << "<span class='warning'>\The [src]'s error light flickers! Perhaps you need to only use it on pipes and pipe meters?</span>"
return
switch(p_class) //if we've gotten this var, the target is valid
if(PAINT_MODE) //Paint pipes
var/obj/machinery/atmospherics/pipe/P = A
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
P.add_atom_colour(paint_colors[paint_color], FIXED_COLOUR_PRIORITY)
P.pipe_color = paint_colors[paint_color]
user.visible_message("<span class='notice'>[user] paints \the [P] [paint_color].</span>","<span class='notice'>You paint \the [P] [paint_color].</span>")
//P.update_icon()
P.update_node_icon()
return
if(EATING_MODE) // Eating pipes
// Must click on an actual pipe or meter.
if(!(istype(A,/obj/item/pipe) || istype(A,/obj/item/pipe_meter) || istype(A,/obj/structure/disposalconstruct)))
// Avoid spewing errors about invalid mode -1 when clicking on stuff that aren't pipes.
user << "<span class='warning'>The [src]'s error light flickers! Perhaps you need to only use it on pipes and pipe meters?</span>"
return
user << "<span class='notice'>You start destroying pipe...</span>"
if(EATING_MODE) //Eating pipes
user << "<span class='notice'>You start destroying a pipe...</span>"
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 2, target = A))
activate()
qdel(A)
if(ATMOS_MODE)
if(!isturf(A))
user << "<span class='warning'>The [src]'s error light flickers!</span>"
return
user << "<span class='notice'>You start building pipes...</span>"
if(ATMOS_MODE) //Making pipes
user << "<span class='notice'>You start building a pipe...</span>"
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 2, target = A))
activate()
@@ -567,21 +563,18 @@ var/global/list/RPD_recipes=list(
P.update()
P.add_fingerprint(usr)
if(METER_MODE)
if(!isturf(A))
user << "<span class='warning'>The [src]'s error light flickers!</span>"
return 0
if(METER_MODE) //Making pipe meters
user << "<span class='notice'>You start building a meter...</span>"
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 2, target = A))
activate()
new /obj/item/pipe_meter(A)
if(DISPOSALS_MODE)
if(!isturf(A) || is_anchored_dense_turf(A))
user << "<span class='warning'>The [src]'s error light flickers!</span>"
if(DISPOSALS_MODE) //Making disposals pipes
if(!is_anchored_dense_turf(A))
user << "<span class='warning'>The [src]'s error light flickers; there's something in the way!</span>"
return
user << "<span class='notice'>You start building pipes...</span>"
user << "<span class='notice'>You start building a disposals pipe...</span>"
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 20, target = A))
var/obj/structure/disposalconstruct/C = new (A, queued_p_type ,queued_p_dir)