Tg 2 11 sync (#215)
* first series of updates * datums * games folder * admin and atmosia stuffs * moar * mob updates borg riding * sprites and stuff * fixes for various things * oops. some missed fixes
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@@ -268,6 +268,11 @@
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/obj/item/clothing/suit/armor/reactive/tesla
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name = "reactive tesla armor"
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desc = "An experimental suit of armor with sensitive detectors hooked up to a huge capacitor grid, with emitters strutting out of it. Zap."
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siemens_coefficient = -1
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var/tesla_power = 25000
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var/tesla_range = 20
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var/tesla_boom = FALSE
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var/tesla_stun = FALSE
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/obj/item/clothing/suit/armor/reactive/tesla/hit_reaction(mob/living/carbon/human/owner, attack_text)
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if(!active)
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@@ -277,15 +282,10 @@
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var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
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sparks.set_up(1, 1, src)
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sparks.start()
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owner.visible_message("<span class='danger'>The tesla capacitors on [owner]'s reactive telsa armor are still recharging! The armor merely emits some sparks.</spawn>")
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owner.visible_message("<span class='danger'>The tesla capacitors on [owner]'s reactive tesla armor are still recharging! The armor merely emits some sparks.</spawn>")
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return
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owner.visible_message("<span class='danger'>The [src] blocks the [attack_text], sending out arcs of lightning!</span>")
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for(var/mob/living/M in view(6, owner))
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if(M == owner)
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continue
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owner.Beam(M,icon_state="lightning[rand(1, 12)]",time=5)
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M.adjustFireLoss(25)
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playsound(M, 'sound/machines/defib_zap.ogg', 50, 1, -1)
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tesla_zap(owner,tesla_range,tesla_power,tesla_boom, tesla_stun)
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reactivearmor_cooldown = world.time + reactivearmor_cooldown_duration
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return 1
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