Tg 2 11 sync (#215)
* first series of updates * datums * games folder * admin and atmosia stuffs * moar * mob updates borg riding * sprites and stuff * fixes for various things * oops. some missed fixes
This commit is contained in:
@@ -91,20 +91,29 @@
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return 1
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return ..()
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/mob/living/carbon/throw_impact(atom/hit_atom)
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/mob/living/carbon/throw_impact(atom/hit_atom, throwingdatum)
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. = ..()
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var/hurt = TRUE
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if(istype(throwingdatum, /datum/thrownthing))
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var/datum/thrownthing/D = throwingdatum
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if(iscyborg(D.thrower))
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var/mob/living/silicon/robot/R = D.thrower
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if(!R.emagged)
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hurt = FALSE
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if(hit_atom.density && isturf(hit_atom))
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Weaken(1)
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take_bodypart_damage(10)
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if(hurt)
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Weaken(1)
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take_bodypart_damage(10)
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if(iscarbon(hit_atom) && hit_atom != src)
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var/mob/living/carbon/victim = hit_atom
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if(victim.movement_type & FLYING)
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return
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victim.Weaken(1)
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Weaken(1)
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victim.take_bodypart_damage(10)
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take_bodypart_damage(10)
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visible_message("<span class='danger'>[src] crashes into [victim], knocking them both over!</span>", "<span class='userdanger'>You violently crash into [victim]!</span>")
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if(hurt)
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victim.take_bodypart_damage(10)
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take_bodypart_damage(10)
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victim.Weaken(1)
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Weaken(1)
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visible_message("<span class='danger'>[src] crashes into [victim], knocking them both over!</span>", "<span class='userdanger'>You violently crash into [victim]!</span>")
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playsound(src,'sound/weapons/punch1.ogg',50,1)
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@@ -231,23 +240,6 @@
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/mob/living/carbon/is_muzzled()
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return(istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
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/mob/living/carbon/proc/spin(spintime, speed)
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set waitfor = 0
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var/D = dir
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while(spintime >= speed)
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sleep(speed)
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switch(D)
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if(NORTH)
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D = EAST
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if(SOUTH)
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D = WEST
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if(EAST)
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D = SOUTH
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if(WEST)
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D = NORTH
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setDir(D)
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spintime -= speed
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/mob/living/carbon/resist_buckle()
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if(restrained())
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changeNext_move(CLICK_CD_BREAKOUT)
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@@ -168,7 +168,7 @@
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O.emp_act(severity)
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..()
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/mob/living/carbon/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, override = 0, tesla_shock = 0, illusion = 0)
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/mob/living/carbon/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, override = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
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if(tesla_shock && tesla_ignore)
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return FALSE
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shock_damage *= siemens_coeff
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@@ -190,11 +190,11 @@
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jitteriness += 1000 //High numbers for violent convulsions
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do_jitter_animation(jitteriness)
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stuttering += 2
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if(!tesla_shock || (tesla_shock && siemens_coeff > 0.5))
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if((!tesla_shock || (tesla_shock && siemens_coeff > 0.5)) && stun)
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Stun(2)
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spawn(20)
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jitteriness = max(jitteriness - 990, 10) //Still jittery, but vastly less
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if(!tesla_shock || (tesla_shock && siemens_coeff > 0.5))
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if((!tesla_shock || (tesla_shock && siemens_coeff > 0.5)) && stun)
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Stun(3)
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Weaken(3)
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if(override)
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@@ -436,7 +436,7 @@
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//Added a safety check in case you want to shock a human mob directly through electrocute_act.
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/mob/living/carbon/human/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, override = 0, tesla_shock = 0, illusion = 0)
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/mob/living/carbon/human/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, override = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
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if(tesla_shock)
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var/total_coeff = 1
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if(gloves)
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@@ -447,6 +447,8 @@
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var/obj/item/clothing/suit/S = wear_suit
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if(S.siemens_coefficient <= 0)
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total_coeff -= 0.95
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else if(S.siemens_coefficient == (-1))
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total_coeff -= 1
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siemens_coeff = total_coeff
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if(tesla_ignore)
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siemens_coeff = 0
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@@ -461,7 +463,7 @@
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heart_attack = 0
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if(stat == CONSCIOUS)
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src << "<span class='notice'>You feel your heart beating again!</span>"
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. = ..(shock_damage,source,siemens_coeff,safety,override,tesla_shock, illusion)
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. = ..(shock_damage,source,siemens_coeff,safety,override,tesla_shock, illusion, stun)
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if(.)
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electrocution_animation(40)
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@@ -754,4 +756,4 @@
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torn_items += leg_clothes
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for(var/obj/item/I in torn_items)
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I.take_damage(damage_amount, damage_type, damage_flag, 0)
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I.take_damage(damage_amount, damage_type, damage_flag, 0)
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@@ -1015,7 +1015,7 @@
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var/obj/item/organ/cyberimp/chest/thrusters/T = H.getorganslot("thrusters")
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if(!istype(J) && istype(C))
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J = C.jetpack
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if(istype(J) && J.allow_thrust(0.01, H)) //Prevents stacking
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if(istype(J) && J.full_speed && J.allow_thrust(0.01, H)) //Prevents stacking
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. -= 2
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else if(istype(T) && T.allow_thrust(0.01, H))
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. -= 2
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@@ -150,4 +150,14 @@
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return 1
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/mob/living/carbon/monkey/can_use_guns(var/obj/item/weapon/gun/G)
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return 1
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return 1
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/mob/living/carbon/monkey/angry
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aggressive = TRUE
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/mob/living/carbon/monkey/angry/Initialize()
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..()
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if(prob(10))
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var/obj/item/clothing/head/helmet/justice/escape/helmet = new(src)
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equip_to_slot_or_del(helmet,slot_head)
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helmet.attack_self(src) // todo encapsulate toggle
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@@ -93,6 +93,7 @@
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if(istype(S) && S.deathmessage)
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message_simple = S.deathmessage
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. = ..()
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message_simple = initial(message_simple)
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if(. && isalienadult(user))
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playsound(user.loc, 'sound/voice/hiss6.ogg', 80, 1, 1)
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@@ -451,3 +452,15 @@
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message = "beeps."
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message_param = "beeps at %t."
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sound = 'sound/machines/twobeep.ogg'
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/datum/emote/living/spin
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key = "spin"
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key_third_person = "spins"
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message = "spins around dizzily!"
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/datum/emote/living/spin/run_emote(mob/user)
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user.spin(20, 1)
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if(istype(user, /mob/living/silicon/robot))
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var/mob/living/silicon/robot/R = user
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R.riding_datum.force_dismount()
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..()
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@@ -274,8 +274,7 @@
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take_bodypart_damage(acidpwr * min(1, acid_volume * 0.1))
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return 1
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/mob/living/proc/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0)
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/mob/living/proc/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
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if(tesla_shock && tesla_ignore)
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return FALSE
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if(shock_damage > 0)
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@@ -325,13 +324,16 @@
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/mob/living/ratvar_act()
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if(stat != DEAD && !is_servant_of_ratvar(src) && !add_servant_of_ratvar(src))
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src << "<span class='userdanger'>A blinding light boils you alive! <i>Run!</i></span>"
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adjustFireLoss(35)
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if(src)
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adjust_fire_stacks(1)
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IgniteMob()
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return FALSE
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if(stat != DEAD && !is_servant_of_ratvar(src))
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for(var/obj/item/weapon/implant/mindshield/M in implants)
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qdel(M)
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if(!add_servant_of_ratvar(src))
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src << "<span class='userdanger'>A blinding light boils you alive! <i>Run!</i></span>"
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adjustFireLoss(35)
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if(src)
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adjust_fire_stacks(1)
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IgniteMob()
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return FALSE
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return TRUE
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@@ -57,11 +57,11 @@
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var/chassis = "repairbot"
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var/list/possible_chassis = list("cat", "mouse", "monkey", "corgi", "fox", "repairbot", "rabbit")
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var/emitterhealth = 50
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var/emittermaxhealth = 50
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var/emitterregen = 0.5
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var/emittercd = 20
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var/emitteroverloadcd = 50
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var/emitterhealth = 20
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var/emittermaxhealth = 20
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var/emitterregen = 0.25
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var/emittercd = 50
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var/emitteroverloadcd = 100
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var/emittersemicd = FALSE
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var/overload_ventcrawl = 0
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@@ -235,4 +235,4 @@
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/mob/living/silicon/pai/process()
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emitterhealth = Clamp((emitterhealth + emitterregen), -50, emittermaxhealth)
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hit_slowdown = Clamp((hit_slowdown - 1), 0, 100)
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hit_slowdown = Clamp((hit_slowdown - 1), 0, 100)
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@@ -30,4 +30,6 @@
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update_icons()
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sql_report_death(src)
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unbuckle_all_mobs(TRUE)
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sql_report_death(src)
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@@ -69,4 +69,4 @@
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"You announce you are operating in low power mode.")
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playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0)
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else
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src << "<span class='warning'>You can only use this emote when you're out of charge.</span>"
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src << "<span class='warning'>You can only use this emote when you're out of charge.</span>"
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@@ -89,7 +89,9 @@
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/obj/item/clothing/head/sombrero,
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/obj/item/clothing/head/witchunter_hat)
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can_buckle = TRUE
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buckle_lying = FALSE
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var/datum/riding/cyborg/riding_datum = null
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/mob/living/silicon/robot/New(loc)
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spark_system = new /datum/effect_system/spark_spread()
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@@ -995,3 +997,90 @@
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hat = new_hat
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new_hat.forceMove(src)
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update_icons()
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/mob/living/silicon/robot/MouseDrop_T(mob/living/M, mob/living/user)
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. = ..()
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if(!(M in buckled_mobs))
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buckle_mob(M)
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/mob/living/silicon/robot/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
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if(!riding_datum)
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riding_datum = new /datum/riding/cyborg
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riding_datum.ridden = src
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if(buckled_mobs)
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if(buckled_mobs.len >= max_buckled_mobs)
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return
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if(M in buckled_mobs)
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return
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if(stat)
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return
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if(incapacitated())
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return
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if(M.restrained())
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return
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if(iscyborg(M))
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M.visible_message("<span class='warning'>[M] really can't seem to mount the [src]...</span>")
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return
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if(isbot(M))
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M.visible_message("<span class='boldwarning'>No. Just... no.</span>")
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return
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if(module)
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if(!module.allow_riding)
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M.visible_message("<span class='boldwarning'>Unfortunately, [M] just can't seem to hold onto [src]!</span>")
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return
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if(iscarbon(M))
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if(!equip_buckle_inhands(M)) //MAKE SURE THIS IS LAST!
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M.visible_message("<span class='boldwarning'>[M] can't climb onto [src] because his hands are full!</span>")
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return
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. = ..(M, force, check_loc)
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riding_datum.handle_vehicle_offsets()
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/mob/living/silicon/robot/unbuckle_mob(mob/user)
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if(iscarbon(user))
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unequip_buckle_inhands(user)
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. = ..(user)
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riding_datum.restore_position(user)
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/mob/living/silicon/robot/proc/unequip_buckle_inhands(mob/living/carbon/user)
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for(var/obj/item/cyborgride_offhand/O in user.contents)
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if(O.ridden != src)
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CRASH("RIDING OFFHAND ON WRONG MOB")
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continue
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if(O.selfdeleting)
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continue
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else
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qdel(O)
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return TRUE
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/mob/living/silicon/robot/proc/equip_buckle_inhands(mob/living/carbon/user)
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var/obj/item/cyborgride_offhand/inhand = new /obj/item/cyborgride_offhand(user)
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inhand.rider = user
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inhand.ridden = src
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return user.put_in_hands(inhand, TRUE)
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/obj/item/cyborgride_offhand
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name = "offhand"
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icon = 'icons/obj/weapons.dmi'
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icon_state = "offhand"
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w_class = WEIGHT_CLASS_HUGE
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flags = ABSTRACT | DROPDEL | NOBLUDGEON
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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var/mob/living/carbon/rider
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var/mob/living/silicon/robot/ridden
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var/selfdeleting = FALSE
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/obj/item/cyborgride_offhand/dropped()
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selfdeleting = TRUE
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. = ..()
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/obj/item/cyborgride_offhand/equipped()
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if(loc != rider)
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selfdeleting = TRUE
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qdel(src)
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. = ..()
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/obj/item/cyborgride_offhand/Destroy()
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if(selfdeleting)
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if(rider in ridden.buckled_mobs)
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ridden.unbuckle_mob(rider)
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. = ..()
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@@ -26,6 +26,11 @@
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var/hat_offset = -3
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var/list/ride_offset_x = list("north" = 0, "south" = 0, "east" = -6, "west" = 6)
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var/list/ride_offset_y = list("north" = 4, "south" = 4, "east" = 3, "west" = 3)
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var/ride_allow_incapacitated = FALSE
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var/allow_riding = TRUE
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/obj/item/weapon/robot_module/New()
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..()
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for(var/i in basic_modules)
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@@ -17,3 +17,8 @@
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/mob/living/silicon/robot/experience_pressure_difference(pressure_difference, direction)
|
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if(!magpulse)
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return ..()
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/mob/living/silicon/robot/Moved()
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. = ..()
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if(riding_datum)
|
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riding_datum.on_vehicle_move()
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@@ -26,6 +26,11 @@
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/mob/living/silicon/attack_animal(mob/living/simple_animal/M)
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if(..())
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
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if(prob(damage))
|
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for(var/mob/living/N in buckled_mobs)
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N.Weaken(1)
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unbuckle_mob(N)
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N.visible_message("<span class='boldwarning'>[N] is knocked off of [src] by [M]!</span>")
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switch(M.melee_damage_type)
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if(BRUTE)
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adjustBruteLoss(damage)
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@@ -73,6 +78,10 @@
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return 0
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/mob/living/silicon/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0)
|
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if(buckled_mobs)
|
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for(var/mob/living/M in buckled_mobs)
|
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unbuckle_mob(M)
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M.electrocute_act(shock_damage/100, source, siemens_coeff, safety, tesla_shock, illusion) //Hard metal shell conducts!
|
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return 0 //So borgs they don't die trying to fix wiring
|
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|
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/mob/living/silicon/emp_act(severity)
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@@ -83,12 +92,26 @@
|
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src.take_bodypart_damage(10)
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src << "<span class='userdanger'>*BZZZT*</span>"
|
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src << "<span class='danger'>Warning: Electromagnetic pulse detected.</span>"
|
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for(var/mob/living/M in buckled_mobs)
|
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if(prob(severity*50))
|
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unbuckle_mob(M)
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M.Weaken(2)
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M.visible_message("<span class='boldwarning'>[M] is thrown off of [src]!</span>")
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flash_act(affect_silicon = 1)
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..()
|
||||
|
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/mob/living/silicon/bullet_act(obj/item/projectile/Proj)
|
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if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
|
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adjustBruteLoss(Proj.damage)
|
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if(prob(Proj.damage*1.5))
|
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for(var/mob/living/M in buckled_mobs)
|
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M.visible_message("<span class='boldwarning'>[M] is knocked off of [src]!</span>")
|
||||
unbuckle_mob(M)
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M.Weaken(2)
|
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if(Proj.stun || Proj.weaken)
|
||||
for(var/mob/living/M in buckled_mobs)
|
||||
unbuckle_mob(M)
|
||||
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src] by the [Proj]!</span>")
|
||||
Proj.on_hit(src)
|
||||
return 2
|
||||
|
||||
|
||||
@@ -145,8 +145,9 @@ Auto Patrol: []"},
|
||||
mode = BOT_HUNT
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/attack_hand(mob/living/carbon/human/H)
|
||||
if(H.a_intent == INTENT_HARM)
|
||||
if((H.a_intent == INTENT_HARM) || (H.a_intent == INTENT_DISARM))
|
||||
retaliate(H)
|
||||
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/attackby(obj/item/weapon/W, mob/user, params)
|
||||
@@ -409,4 +410,4 @@ Auto Patrol: []"},
|
||||
..()
|
||||
|
||||
/obj/machinery/bot_core/secbot
|
||||
req_access = list(access_security)
|
||||
req_access = list(access_security)
|
||||
@@ -98,7 +98,7 @@ Difficulty: Hard
|
||||
INVOKE_ASYNC(src, .proc/charge)
|
||||
else
|
||||
if(prob(70) || warped)
|
||||
INVOKE_ASYNC(src, .proc/triple_charge)
|
||||
INVOKE_ASYNC(src, .proc/charge, 2)
|
||||
else
|
||||
INVOKE_ASYNC(src, .proc/warp_charge)
|
||||
|
||||
@@ -141,12 +141,7 @@ Difficulty: Hard
|
||||
blood_warp()
|
||||
charge()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/triple_charge()
|
||||
charge()
|
||||
charge()
|
||||
charge()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/charge()
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/charge(bonus_charges)
|
||||
var/turf/T = get_turf(target)
|
||||
if(!T || T == loc)
|
||||
return
|
||||
@@ -156,14 +151,18 @@ Difficulty: Hard
|
||||
walk(src, 0)
|
||||
setDir(get_dir(src, T))
|
||||
var/obj/effect/overlay/temp/decoy/D = new /obj/effect/overlay/temp/decoy(loc,src)
|
||||
animate(D, alpha = 0, color = "#FF0000", transform = matrix()*2, time = 5)
|
||||
sleep(5)
|
||||
throw_at(T, get_dist(src, T), 1, src, 0, callback = CALLBACK(src, .charge_end))
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/charge_end()
|
||||
animate(D, alpha = 0, color = "#FF0000", transform = matrix()*2, time = 3)
|
||||
sleep(3)
|
||||
throw_at(T, get_dist(src, T), 0.5, src, 0, callback = CALLBACK(src, .charge_end, bonus_charges))
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/charge_end(bonus_charges)
|
||||
charging = 0
|
||||
try_bloodattack()
|
||||
if(target)
|
||||
Goto(target, move_to_delay, minimum_distance)
|
||||
if(bonus_charges)
|
||||
charge(bonus_charges--)
|
||||
else
|
||||
Goto(target, move_to_delay, minimum_distance)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/Bump(atom/A)
|
||||
@@ -312,8 +311,8 @@ Difficulty: Hard
|
||||
DA.color = "#FF0000"
|
||||
var/oldtransform = DA.transform
|
||||
DA.transform = matrix()*2
|
||||
animate(DA, alpha = 255, color = initial(DA.color), transform = oldtransform, time = 5)
|
||||
sleep(5)
|
||||
animate(DA, alpha = 255, color = initial(DA.color), transform = oldtransform, time = 3)
|
||||
sleep(3)
|
||||
qdel(DA)
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/found_bloodpool
|
||||
|
||||
@@ -299,21 +299,20 @@
|
||||
if(!gibbed)
|
||||
if(death_sound)
|
||||
playsound(get_turf(src),death_sound, 200, 1)
|
||||
if(deathmessage && !del_on_death)
|
||||
if(deathmessage || !del_on_death)
|
||||
emote("deathgasp")
|
||||
if(del_on_death)
|
||||
ghostize()
|
||||
..()
|
||||
//Prevent infinite loops if the mob Destroy() is overriden in such
|
||||
//a manner as to cause a call to death() again
|
||||
del_on_death = FALSE
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
health = 0
|
||||
icon_state = icon_dead
|
||||
density = 0
|
||||
lying = 1
|
||||
..()
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/proc/CanAttack(atom/the_target)
|
||||
if(see_invisible < the_target.invisibility)
|
||||
@@ -551,4 +550,4 @@
|
||||
|
||||
/mob/living/simple_animal/buckle_mob(mob/living/buckled_mob, force = 0, check_loc = 1)
|
||||
. = ..()
|
||||
riding_datum = new/datum/riding/animal
|
||||
riding_datum = new/datum/riding/animal
|
||||
Reference in New Issue
Block a user