Tg 2 11 sync (#215)
* first series of updates * datums * games folder * admin and atmosia stuffs * moar * mob updates borg riding * sprites and stuff * fixes for various things * oops. some missed fixes
This commit is contained in:
@@ -91,20 +91,29 @@
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/throw_impact(atom/hit_atom)
|
||||
/mob/living/carbon/throw_impact(atom/hit_atom, throwingdatum)
|
||||
. = ..()
|
||||
var/hurt = TRUE
|
||||
if(istype(throwingdatum, /datum/thrownthing))
|
||||
var/datum/thrownthing/D = throwingdatum
|
||||
if(iscyborg(D.thrower))
|
||||
var/mob/living/silicon/robot/R = D.thrower
|
||||
if(!R.emagged)
|
||||
hurt = FALSE
|
||||
if(hit_atom.density && isturf(hit_atom))
|
||||
Weaken(1)
|
||||
take_bodypart_damage(10)
|
||||
if(hurt)
|
||||
Weaken(1)
|
||||
take_bodypart_damage(10)
|
||||
if(iscarbon(hit_atom) && hit_atom != src)
|
||||
var/mob/living/carbon/victim = hit_atom
|
||||
if(victim.movement_type & FLYING)
|
||||
return
|
||||
victim.Weaken(1)
|
||||
Weaken(1)
|
||||
victim.take_bodypart_damage(10)
|
||||
take_bodypart_damage(10)
|
||||
visible_message("<span class='danger'>[src] crashes into [victim], knocking them both over!</span>", "<span class='userdanger'>You violently crash into [victim]!</span>")
|
||||
if(hurt)
|
||||
victim.take_bodypart_damage(10)
|
||||
take_bodypart_damage(10)
|
||||
victim.Weaken(1)
|
||||
Weaken(1)
|
||||
visible_message("<span class='danger'>[src] crashes into [victim], knocking them both over!</span>", "<span class='userdanger'>You violently crash into [victim]!</span>")
|
||||
playsound(src,'sound/weapons/punch1.ogg',50,1)
|
||||
|
||||
|
||||
@@ -231,23 +240,6 @@
|
||||
/mob/living/carbon/is_muzzled()
|
||||
return(istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
|
||||
/mob/living/carbon/proc/spin(spintime, speed)
|
||||
set waitfor = 0
|
||||
var/D = dir
|
||||
while(spintime >= speed)
|
||||
sleep(speed)
|
||||
switch(D)
|
||||
if(NORTH)
|
||||
D = EAST
|
||||
if(SOUTH)
|
||||
D = WEST
|
||||
if(EAST)
|
||||
D = SOUTH
|
||||
if(WEST)
|
||||
D = NORTH
|
||||
setDir(D)
|
||||
spintime -= speed
|
||||
|
||||
/mob/living/carbon/resist_buckle()
|
||||
if(restrained())
|
||||
changeNext_move(CLICK_CD_BREAKOUT)
|
||||
|
||||
@@ -168,7 +168,7 @@
|
||||
O.emp_act(severity)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, override = 0, tesla_shock = 0, illusion = 0)
|
||||
/mob/living/carbon/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, override = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
|
||||
if(tesla_shock && tesla_ignore)
|
||||
return FALSE
|
||||
shock_damage *= siemens_coeff
|
||||
@@ -190,11 +190,11 @@
|
||||
jitteriness += 1000 //High numbers for violent convulsions
|
||||
do_jitter_animation(jitteriness)
|
||||
stuttering += 2
|
||||
if(!tesla_shock || (tesla_shock && siemens_coeff > 0.5))
|
||||
if((!tesla_shock || (tesla_shock && siemens_coeff > 0.5)) && stun)
|
||||
Stun(2)
|
||||
spawn(20)
|
||||
jitteriness = max(jitteriness - 990, 10) //Still jittery, but vastly less
|
||||
if(!tesla_shock || (tesla_shock && siemens_coeff > 0.5))
|
||||
if((!tesla_shock || (tesla_shock && siemens_coeff > 0.5)) && stun)
|
||||
Stun(3)
|
||||
Weaken(3)
|
||||
if(override)
|
||||
|
||||
@@ -436,7 +436,7 @@
|
||||
|
||||
|
||||
//Added a safety check in case you want to shock a human mob directly through electrocute_act.
|
||||
/mob/living/carbon/human/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, override = 0, tesla_shock = 0, illusion = 0)
|
||||
/mob/living/carbon/human/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, override = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
|
||||
if(tesla_shock)
|
||||
var/total_coeff = 1
|
||||
if(gloves)
|
||||
@@ -447,6 +447,8 @@
|
||||
var/obj/item/clothing/suit/S = wear_suit
|
||||
if(S.siemens_coefficient <= 0)
|
||||
total_coeff -= 0.95
|
||||
else if(S.siemens_coefficient == (-1))
|
||||
total_coeff -= 1
|
||||
siemens_coeff = total_coeff
|
||||
if(tesla_ignore)
|
||||
siemens_coeff = 0
|
||||
@@ -461,7 +463,7 @@
|
||||
heart_attack = 0
|
||||
if(stat == CONSCIOUS)
|
||||
src << "<span class='notice'>You feel your heart beating again!</span>"
|
||||
. = ..(shock_damage,source,siemens_coeff,safety,override,tesla_shock, illusion)
|
||||
. = ..(shock_damage,source,siemens_coeff,safety,override,tesla_shock, illusion, stun)
|
||||
if(.)
|
||||
electrocution_animation(40)
|
||||
|
||||
@@ -754,4 +756,4 @@
|
||||
torn_items += leg_clothes
|
||||
|
||||
for(var/obj/item/I in torn_items)
|
||||
I.take_damage(damage_amount, damage_type, damage_flag, 0)
|
||||
I.take_damage(damage_amount, damage_type, damage_flag, 0)
|
||||
|
||||
@@ -1015,7 +1015,7 @@
|
||||
var/obj/item/organ/cyberimp/chest/thrusters/T = H.getorganslot("thrusters")
|
||||
if(!istype(J) && istype(C))
|
||||
J = C.jetpack
|
||||
if(istype(J) && J.allow_thrust(0.01, H)) //Prevents stacking
|
||||
if(istype(J) && J.full_speed && J.allow_thrust(0.01, H)) //Prevents stacking
|
||||
. -= 2
|
||||
else if(istype(T) && T.allow_thrust(0.01, H))
|
||||
. -= 2
|
||||
|
||||
@@ -150,4 +150,14 @@
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/monkey/can_use_guns(var/obj/item/weapon/gun/G)
|
||||
return 1
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/monkey/angry
|
||||
aggressive = TRUE
|
||||
|
||||
/mob/living/carbon/monkey/angry/Initialize()
|
||||
..()
|
||||
if(prob(10))
|
||||
var/obj/item/clothing/head/helmet/justice/escape/helmet = new(src)
|
||||
equip_to_slot_or_del(helmet,slot_head)
|
||||
helmet.attack_self(src) // todo encapsulate toggle
|
||||
Reference in New Issue
Block a user