Tg 2 11 sync (#215)

* first series of updates

* datums

* games folder

* admin and atmosia stuffs

* moar

* mob updates borg riding

* sprites and stuff

* fixes for various things

* oops. some missed fixes
This commit is contained in:
Poojawa
2017-02-12 03:56:14 -06:00
committed by GitHub
parent 30b3dff395
commit 6674f9fc15
153 changed files with 1651 additions and 1368 deletions
+15 -5
View File
@@ -29,6 +29,18 @@
var/list/stamped
var/rigged = 0
var/spam_flag = 0
var/contact_poison // Reagent ID to transfer on contact
var/contact_poison_volume = 0
/obj/item/weapon/paper/pickup(user)
if(contact_poison && ishuman(user))
var/mob/living/carbon/human/H = user
var/obj/item/clothing/gloves/G = H.gloves
if(!istype(G) || G.transfer_prints)
H.reagents.add_reagent(contact_poison,contact_poison_volume)
contact_poison = null
..()
/obj/item/weapon/paper/New()
@@ -166,7 +178,7 @@
/obj/item/weapon/paper/proc/clearpaper()
info = null
stamps = null
stamped = list()
LAZYCLEARLIST(stamped)
cut_overlays()
updateinfolinks()
update_icon()
@@ -289,7 +301,7 @@
else
info += t // Oh, he wants to edit to the end of the file, let him.
updateinfolinks()
i.on_write(src,usr)
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links]<HR>[stamps]</BODY></HTML>", "window=[name]") // Update the window
update_icon()
@@ -326,9 +338,7 @@
stampoverlay.icon_state = "paper_[P.icon_state]"
if(!stamped)
stamped = new
stamped += P.icon_state
LAZYADD(stamped, P.icon_state)
add_overlay(stampoverlay)
user << "<span class='notice'>You stamp the paper with your rubber stamp.</span>"
+15 -19
View File
@@ -12,7 +12,6 @@
max_integrity = 50
var/obj/item/weapon/paper/internalPaper
var/list/stamped = list()
/obj/item/weapon/paperplane/New(loc, obj/item/weapon/paper/newPaper)
..()
@@ -20,13 +19,18 @@
pixel_x = rand(-9, 9)
if(newPaper)
internalPaper = newPaper
src.flags = newPaper.flags
stamped = internalPaper.stamped
flags = newPaper.flags
newPaper.forceMove(src)
else
internalPaper = new /obj/item/weapon/paper(src)
update_icon()
/obj/item/weapon/paperplane/Destroy()
if(internalPaper)
qdel(internalPaper)
internalPaper = null
return ..()
/obj/item/weapon/paperplane/suicide_act(mob/user)
user.Stun(10)
user.visible_message("<span class='suicide'>[user] jams the [src] in [user.p_their()] nose. It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -37,18 +41,18 @@
/obj/item/weapon/paperplane/update_icon()
cut_overlays()
if(!stamped)
stamped = new
else if(stamped)
var/list/stamped = internalPaper.stamped
if(stamped)
for(var/S in stamped)
var/obj/item/weapon/stamp/stamp = S
var/image/stampoverlay = image('icons/obj/bureaucracy.dmi', "paperplane_[initial(stamp.icon_state)]")
var/image/stampoverlay = image('icons/obj/bureaucracy.dmi', "paperplane_[stamped]")
add_overlay(stampoverlay)
/obj/item/weapon/paperplane/attack_self(mob/user)
user << "<span class='notice'>You unfold [src].</span>"
var/internal_paper_tmp = internalPaper
internalPaper = null
qdel(src)
user.put_in_hands(internalPaper)
user.put_in_hands(internal_paper_tmp)
/obj/item/weapon/paperplane/attackby(obj/item/weapon/P, mob/living/carbon/human/user, params)
..()
@@ -57,15 +61,7 @@
return
else if(istype(P, /obj/item/weapon/stamp)) //we don't randomize stamps on a paperplane
if (!stamped)
stamped = new
stamped += P.type
internalPaper.stamps += "<img src=large_[P.icon_state].png>" //stamps the paper inside!
internalPaper.stamped = stamped
internalPaper.attackby(P) //spoofed attack to update internal paper.
user << "<span class='notice'>You stamp [src] with your rubber stamp.</span>"
internalPaper.attackby(P, user) //spoofed attack to update internal paper.
update_icon()
else if(P.is_hot())
@@ -108,7 +104,7 @@
return
user << "<span class='notice'>You fold [src] into the shape of a plane!</span>"
user.temporarilyRemoveItemFromInventory(src)
I = new /obj/item/weapon/paperplane(loc, src)
I = new /obj/item/weapon/paperplane(user, src)
user.put_in_hands(I)
else
user << "<span class='notice'> You lack the dexterity to fold \the [src]. </span>"
+9
View File
@@ -162,3 +162,12 @@
else
icon_state = initial(icon_state) //looks like a normal pen when off.
item_state = initial(item_state)
//Crayons path disambiguity sigh.
/obj/item/proc/on_write(obj/item/weapon/paper/P, mob/user)
return
/obj/item/weapon/pen/poison/on_write(obj/item/weapon/paper/P, mob/user)
P.contact_poison = "delayed_toxin"
P.contact_poison_volume = 10
add_logs(user,P,"used poison pen on")