Merge branch 'master' into revenant_TK
This commit is contained in:
+31
-35
@@ -22,49 +22,45 @@
|
||||
#define START_PROCESSING(Processor, Datum) if (!(Datum.datum_flags & DF_ISPROCESSING)) {Datum.datum_flags |= DF_ISPROCESSING;Processor.processing += Datum}
|
||||
#define STOP_PROCESSING(Processor, Datum) Datum.datum_flags &= ~DF_ISPROCESSING;Processor.processing -= Datum;Processor.currentrun -= Datum
|
||||
|
||||
//SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier)
|
||||
//! SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier)
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||||
|
||||
//subsystem does not initialize.
|
||||
#define SS_NO_INIT (1<<0)
|
||||
/// subsystem does not initialize.
|
||||
#define SS_NO_INIT 1
|
||||
|
||||
//subsystem does not fire.
|
||||
// (like can_fire = 0, but keeps it from getting added to the processing subsystems list)
|
||||
// (Requires a MC restart to change)
|
||||
#define SS_NO_FIRE (1<<1)
|
||||
/** subsystem does not fire. */
|
||||
/// (like can_fire = 0, but keeps it from getting added to the processing subsystems list)
|
||||
/// (Requires a MC restart to change)
|
||||
#define SS_NO_FIRE 2
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|
||||
//subsystem only runs on spare cpu (after all non-background subsystems have ran that tick)
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||||
// SS_BACKGROUND has its own priority bracket
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||||
#define SS_BACKGROUND (1<<2)
|
||||
/** Subsystem only runs on spare cpu (after all non-background subsystems have ran that tick) */
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/// SS_BACKGROUND has its own priority bracket, this overrides SS_TICKER's priority bump
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||||
#define SS_BACKGROUND 4
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||||
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||||
//subsystem does not tick check, and should not run unless there is enough time (or its running behind (unless background))
|
||||
#define SS_NO_TICK_CHECK (1<<3)
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||||
/// subsystem does not tick check, and should not run unless there is enough time (or its running behind (unless background))
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#define SS_NO_TICK_CHECK 8
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||||
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||||
//Treat wait as a tick count, not DS, run every wait ticks.
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||||
// (also forces it to run first in the tick, above even SS_NO_TICK_CHECK subsystems)
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||||
// (implies all runlevels because of how it works)
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||||
// (overrides SS_BACKGROUND)
|
||||
// This is designed for basically anything that works as a mini-mc (like SStimer)
|
||||
#define SS_TICKER (1<<4)
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||||
/** Treat wait as a tick count, not DS, run every wait ticks. */
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||||
/// (also forces it to run first in the tick (unless SS_BACKGROUND))
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/// (implies all runlevels because of how it works)
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||||
/// This is designed for basically anything that works as a mini-mc (like SStimer)
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#define SS_TICKER 16
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||||
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||||
//keep the subsystem's timing on point by firing early if it fired late last fire because of lag
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||||
// ie: if a 20ds subsystem fires say 5 ds late due to lag or what not, its next fire would be in 15ds, not 20ds.
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#define SS_KEEP_TIMING (1<<5)
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||||
/** keep the subsystem's timing on point by firing early if it fired late last fire because of lag */
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||||
/// ie: if a 20ds subsystem fires say 5 ds late due to lag or what not, its next fire would be in 15ds, not 20ds.
|
||||
#define SS_KEEP_TIMING 32
|
||||
|
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//Calculate its next fire after its fired.
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// (IE: if a 5ds wait SS takes 2ds to run, its next fire should be 5ds away, not 3ds like it normally would be)
|
||||
// This flag overrides SS_KEEP_TIMING
|
||||
#define SS_POST_FIRE_TIMING (1<<6)
|
||||
/** Calculate its next fire after its fired. */
|
||||
/// (IE: if a 5ds wait SS takes 2ds to run, its next fire should be 5ds away, not 3ds like it normally would be)
|
||||
/// This flag overrides SS_KEEP_TIMING
|
||||
#define SS_POST_FIRE_TIMING 64
|
||||
|
||||
/// Show in stat() by default even if SS_NO_FIRE
|
||||
#define SS_ALWAYS_SHOW_STAT (1<<7)
|
||||
|
||||
//SUBSYSTEM STATES
|
||||
#define SS_IDLE 0 //aint doing shit.
|
||||
#define SS_QUEUED 1 //queued to run
|
||||
#define SS_RUNNING 2 //actively running
|
||||
#define SS_PAUSED 3 //paused by mc_tick_check
|
||||
#define SS_SLEEPING 4 //fire() slept.
|
||||
#define SS_PAUSING 5 //in the middle of pausing
|
||||
//! SUBSYSTEM STATES
|
||||
#define SS_IDLE 0 /// ain't doing shit.
|
||||
#define SS_QUEUED 1 /// queued to run
|
||||
#define SS_RUNNING 2 /// actively running
|
||||
#define SS_PAUSED 3 /// paused by mc_tick_check
|
||||
#define SS_SLEEPING 4 /// fire() slept.
|
||||
#define SS_PAUSING 5 /// in the middle of pausing
|
||||
|
||||
#define SUBSYSTEM_DEF(X) GLOBAL_REAL(SS##X, /datum/controller/subsystem/##X);\
|
||||
/datum/controller/subsystem/##X/New(){\
|
||||
|
||||
@@ -1 +1,38 @@
|
||||
#define EXTOOLS (world.system_type == MS_WINDOWS ? "byond-extools.dll" : "libbyond-extools.so")
|
||||
// _extools_api.dm - DM API for extools extension library
|
||||
// (blatently stolen from rust_g)
|
||||
//
|
||||
// To configure, create a `extools.config.dm` and set what you care about from
|
||||
// the following options:
|
||||
//
|
||||
// #define EXTOOLS "path/to/extools"
|
||||
// Override the .dll/.so detection logic with a fixed path or with detection
|
||||
// logic of your own.
|
||||
|
||||
#ifndef EXTOOLS
|
||||
// Default automatic EXTOOLS detection.
|
||||
// On Windows, looks in the standard places for `byond-extools.dll`.
|
||||
// On Linux, looks in the standard places for`libbyond-extools.so`.
|
||||
|
||||
/* This comment bypasses grep checks */ /var/__extools
|
||||
|
||||
/proc/__detect_extools()
|
||||
if (world.system_type == UNIX)
|
||||
if (fexists("./libbyond-extools.so"))
|
||||
// No need for LD_LIBRARY_PATH badness.
|
||||
return __extools = "./libbyond-extools.so"
|
||||
else
|
||||
// It's not in the current directory, so try others
|
||||
return __extools = "libbyond-extools.so"
|
||||
else
|
||||
return __extools = "byond-extools.dll"
|
||||
|
||||
#define EXTOOLS (__extools || __detect_extools())
|
||||
#endif
|
||||
|
||||
#ifndef UNIT_TESTS // use default logging as extools is broken on travis
|
||||
#define EXTOOLS_LOGGING // rust_g is used as a fallback if this is undefined
|
||||
#endif
|
||||
|
||||
/proc/extools_log_write()
|
||||
|
||||
/proc/extools_finalize_logging()
|
||||
|
||||
@@ -163,5 +163,19 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
|
||||
else if(!HAS_TRAIT(x, TRAIT_KEEP_TOGETHER))\
|
||||
x.appearance_flags &= ~KEEP_TOGETHER
|
||||
|
||||
//dir macros
|
||||
///Returns true if the dir is diagonal, false otherwise
|
||||
#define ISDIAGONALDIR(d) (d&(d-1))
|
||||
///True if the dir is north or south, false therwise
|
||||
#define NSCOMPONENT(d) (d&(NORTH|SOUTH))
|
||||
///True if the dir is east/west, false otherwise
|
||||
#define EWCOMPONENT(d) (d&(EAST|WEST))
|
||||
///Flips the dir for north/south directions
|
||||
#define NSDIRFLIP(d) (d^(NORTH|SOUTH))
|
||||
///Flips the dir for east/west directions
|
||||
#define EWDIRFLIP(d) (d^(EAST|WEST))
|
||||
///Turns the dir by 180 degrees
|
||||
#define DIRFLIP(d) turn(d, 180)
|
||||
|
||||
/// 33554431 (2^24 - 1) is the maximum value our bitflags can reach.
|
||||
#define MAX_BITFLAG_DIGITS 8
|
||||
|
||||
@@ -91,3 +91,6 @@
|
||||
|
||||
#define SPAM_TRIGGER_WARNING 5 //Number of identical messages required before the spam-prevention will warn you to stfu
|
||||
#define SPAM_TRIGGER_AUTOMUTE 10 //Number of identical messages required before the spam-prevention will automute you
|
||||
|
||||
#define STICKYBAN_DB_CACHE_TIME 10 SECONDS
|
||||
#define STICKYBAN_ROGUE_CHECK_TIME 5
|
||||
|
||||
@@ -6,9 +6,16 @@
|
||||
|
||||
#define SEND_GLOBAL_SIGNAL(sigtype, arguments...) ( SEND_SIGNAL(SSdcs, sigtype, ##arguments) )
|
||||
|
||||
/// Signifies that this proc is used to handle signals.
|
||||
/// Every proc you pass to RegisterSignal must have this.
|
||||
#define SIGNAL_HANDLER SHOULD_NOT_SLEEP(TRUE)
|
||||
|
||||
/// Signifies that this proc is used to handle signals, but also sleeps.
|
||||
/// Do not use this for new work.
|
||||
#define SIGNAL_HANDLER_DOES_SLEEP
|
||||
|
||||
/// A wrapper for _AddElement that allows us to pretend we're using normal named arguments
|
||||
#define AddElement(arguments...) _AddElement(list(##arguments))
|
||||
|
||||
/// A wrapper for _RemoveElement that allows us to pretend we're using normal named arguments
|
||||
#define RemoveElement(arguments...) _RemoveElement(list(##arguments))
|
||||
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
#define BODYPART_NANITES 4
|
||||
|
||||
#define HYBRID_BODYPART_DAMAGE_THRESHHOLD 25 //How much damage has to be suffered until the damage threshhold counts as passed
|
||||
#define HYBRID_BODYPART_THESHHOLD_MINDAMAGE 15 //Which damage value this limb cannot be healed out of via easy nonsurgical means if the threshhold has been passed, state resets if damage value goes below mindamage.
|
||||
#define HYBRID_BODYPART_THESHHOLD_MINDAMAGE 10 //Which damage value this limb cannot be healed out of via easy nonsurgical means if the threshhold has been passed, state resets if damage value goes below mindamage.
|
||||
|
||||
#define BODYPART_NOT_DISABLED 0
|
||||
#define BODYPART_DISABLED_DAMAGE 1
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
/// The minimum for glide_size to be clamped to.
|
||||
#define MIN_GLIDE_SIZE 1
|
||||
/// The maximum for glide_size to be clamped to.
|
||||
/// This shouldn't be higher than the icon size, and generally you shouldn't be changing this, but it's here just in case.
|
||||
#define MAX_GLIDE_SIZE 32
|
||||
|
||||
/// Compensating for time dialation
|
||||
GLOBAL_VAR_INIT(glide_size_multiplier, 1.0)
|
||||
|
||||
///Broken down, here's what this does:
|
||||
/// divides the world icon_size (32) by delay divided by ticklag to get the number of pixels something should be moving each tick.
|
||||
/// The division result is given a min value of 1 to prevent obscenely slow glide sizes from being set
|
||||
/// Then that's multiplied by the global glide size multiplier. 1.25 by default feels pretty close to spot on. This is just to try to get byond to behave.
|
||||
/// The whole result is then clamped to within the range above.
|
||||
/// Not very readable but it works
|
||||
#define DELAY_TO_GLIDE_SIZE(delay) (clamp(((32 / max((delay) / world.tick_lag, 1)) * GLOB.glide_size_multiplier), MIN_GLIDE_SIZE, MAX_GLIDE_SIZE))
|
||||
|
||||
/// Enables smooth movement
|
||||
// #define SMOOTH_MOVEMENT
|
||||
|
||||
/// Set appearance flags in vars
|
||||
#ifdef SMOOTH_MOVEMENT
|
||||
#define SET_APPEARANCE_FLAGS(_flags) appearance_flags = (_flags | LONG_GLIDE)
|
||||
#else
|
||||
#define SET_APPEARANCE_FLAGS(_flags) appearance_flags = _flags
|
||||
#endif
|
||||
@@ -1,19 +1,76 @@
|
||||
// rust_g.dm - DM API for rust_g extension library
|
||||
#define RUST_G "rust_g"
|
||||
//
|
||||
// To configure, create a `rust_g.config.dm` and set what you care about from
|
||||
// the following options:
|
||||
//
|
||||
// #define RUST_G "path/to/rust_g"
|
||||
// Override the .dll/.so detection logic with a fixed path or with detection
|
||||
// logic of your own.
|
||||
//
|
||||
// #define RUSTG_OVERRIDE_BUILTINS
|
||||
// Enable replacement rust-g functions for certain builtins. Off by default.
|
||||
|
||||
#define RUSTG_JOB_NO_RESULTS_YET "NO RESULTS YET"
|
||||
#define RUSTG_JOB_NO_SUCH_JOB "NO SUCH JOB"
|
||||
#define RUSTG_JOB_ERROR "JOB PANICKED"
|
||||
#ifndef RUST_G
|
||||
// Default automatic RUST_G detection.
|
||||
// On Windows, looks in the standard places for `rust_g.dll`.
|
||||
// On Linux, looks in `.`, `$LD_LIBRARY_PATH`, and `~/.byond/bin` for either of
|
||||
// `librust_g.so` (preferred) or `rust_g` (old).
|
||||
|
||||
/* This comment bypasses grep checks */ /var/__rust_g
|
||||
|
||||
/proc/__detect_rust_g()
|
||||
if (world.system_type == UNIX)
|
||||
if (fexists("./librust_g.so"))
|
||||
// No need for LD_LIBRARY_PATH badness.
|
||||
return __rust_g = "./librust_g.so"
|
||||
else if (fexists("./rust_g"))
|
||||
// Old dumb filename.
|
||||
return __rust_g = "./rust_g"
|
||||
else if (fexists("[world.GetConfig("env", "HOME")]/.byond/bin/rust_g"))
|
||||
// Old dumb filename in `~/.byond/bin`.
|
||||
return __rust_g = "rust_g"
|
||||
else
|
||||
// It's not in the current directory, so try others
|
||||
return __rust_g = "librust_g.so"
|
||||
else
|
||||
return __rust_g = "rust_g"
|
||||
|
||||
#define RUST_G (__rust_g || __detect_rust_g())
|
||||
#endif
|
||||
|
||||
/**
|
||||
* This proc generates a cellular automata noise grid which can be used in procedural generation methods.
|
||||
*
|
||||
* Returns a single string that goes row by row, with values of 1 representing an alive cell, and a value of 0 representing a dead cell.
|
||||
*
|
||||
* Arguments:
|
||||
* * percentage: The chance of a turf starting closed
|
||||
* * smoothing_iterations: The amount of iterations the cellular automata simulates before returning the results
|
||||
* * birth_limit: If the number of neighboring cells is higher than this amount, a cell is born
|
||||
* * death_limit: If the number of neighboring cells is lower than this amount, a cell dies
|
||||
* * width: The width of the grid.
|
||||
* * height: The height of the grid.
|
||||
*/
|
||||
#define rustg_cnoise_generate(percentage, smoothing_iterations, birth_limit, death_limit, width, height) \
|
||||
call(RUST_G, "cnoise_generate")(percentage, smoothing_iterations, birth_limit, death_limit, width, height)
|
||||
|
||||
#define rustg_dmi_strip_metadata(fname) call(RUST_G, "dmi_strip_metadata")(fname)
|
||||
#define rustg_dmi_create_png(path, width, height, data) call(RUST_G, "dmi_create_png")(path, width, height, data)
|
||||
#define rustg_dmi_resize_png(path, width, height, resizetype) call(RUST_G, "dmi_resize_png")(path, width, height, resizetype)
|
||||
|
||||
#define rustg_file_read(fname) call(RUST_G, "file_read")(fname)
|
||||
#define rustg_file_exists(fname) call(RUST_G, "file_exists")(fname)
|
||||
#define rustg_file_write(text, fname) call(RUST_G, "file_write")(text, fname)
|
||||
#define rustg_file_append(text, fname) call(RUST_G, "file_append")(text, fname)
|
||||
|
||||
#ifdef RUSTG_OVERRIDE_BUILTINS
|
||||
#define file2text(fname) rustg_file_read("[fname]")
|
||||
#define text2file(text, fname) rustg_file_append(text, "[fname]")
|
||||
#endif
|
||||
|
||||
#define rustg_git_revparse(rev) call(RUST_G, "rg_git_revparse")(rev)
|
||||
#define rustg_git_commit_date(rev) call(RUST_G, "rg_git_commit_date")(rev)
|
||||
|
||||
#define rustg_log_write(fname, text, format) call(RUST_G, "log_write")(fname, text, format)
|
||||
/proc/rustg_log_close_all() return call(RUST_G, "log_close_all")()
|
||||
|
||||
#define RUSTG_HTTP_METHOD_GET "get"
|
||||
#define RUSTG_HTTP_METHOD_PUT "put"
|
||||
#define RUSTG_HTTP_METHOD_DELETE "delete"
|
||||
@@ -23,3 +80,22 @@
|
||||
#define rustg_http_request_blocking(method, url, body, headers) call(RUST_G, "http_request_blocking")(method, url, body, headers)
|
||||
#define rustg_http_request_async(method, url, body, headers) call(RUST_G, "http_request_async")(method, url, body, headers)
|
||||
#define rustg_http_check_request(req_id) call(RUST_G, "http_check_request")(req_id)
|
||||
|
||||
#define RUSTG_JOB_NO_RESULTS_YET "NO RESULTS YET"
|
||||
#define RUSTG_JOB_NO_SUCH_JOB "NO SUCH JOB"
|
||||
#define RUSTG_JOB_ERROR "JOB PANICKED"
|
||||
|
||||
#define rustg_json_is_valid(text) (call(RUST_G, "json_is_valid")(text) == "true")
|
||||
|
||||
#define rustg_log_write(fname, text, format) call(RUST_G, "log_write")(fname, text, format)
|
||||
/proc/rustg_log_close_all() return call(RUST_G, "log_close_all")()
|
||||
|
||||
#define rustg_noise_get_at_coordinates(seed, x, y) call(RUST_G, "noise_get_at_coordinates")(seed, x, y)
|
||||
|
||||
#define rustg_sql_connect_pool(options) call(RUST_G, "sql_connect_pool")(options)
|
||||
#define rustg_sql_query_async(handle, query, params) call(RUST_G, "sql_query_async")(handle, query, params)
|
||||
#define rustg_sql_query_blocking(handle, query, params) call(RUST_G, "sql_query_blocking")(handle, query, params)
|
||||
#define rustg_sql_connected(handle) call(RUST_G, "sql_connected")(handle)
|
||||
#define rustg_sql_disconnect_pool(handle) call(RUST_G, "sql_disconnect_pool")(handle)
|
||||
#define rustg_sql_check_query(job_id) call(RUST_G, "sql_check_query")("[job_id]")
|
||||
|
||||
|
||||
+67
-1
@@ -3,6 +3,7 @@
|
||||
#define CHANNEL_ADMIN 1023
|
||||
#define CHANNEL_VOX 1022
|
||||
#define CHANNEL_JUKEBOX 1021
|
||||
|
||||
#define CHANNEL_JUKEBOX_START 1016 //The gap between this and CHANNEL_JUKEBOX determines the amount of free jukebox channels. This currently allows 6 jukebox channels to exist.
|
||||
#define CHANNEL_JUSTICAR_ARK 1015
|
||||
#define CHANNEL_HEARTBEAT 1014 //sound channel for heartbeats
|
||||
@@ -15,6 +16,17 @@
|
||||
#define CHANNEL_DIGEST 1009
|
||||
#define CHANNEL_PREYLOOP 1008
|
||||
|
||||
///Default range of a sound.
|
||||
#define SOUND_RANGE 17
|
||||
///default extra range for sounds considered to be quieter
|
||||
#define SHORT_RANGE_SOUND_EXTRARANGE -9
|
||||
///The range deducted from sound range for things that are considered silent / sneaky
|
||||
#define SILENCED_SOUND_EXTRARANGE -11
|
||||
///Percentage of sound's range where no falloff is applied
|
||||
#define SOUND_DEFAULT_FALLOFF_DISTANCE 1 //For a normal sound this would be 1 tile of no falloff
|
||||
///The default exponent of sound falloff
|
||||
#define SOUND_FALLOFF_EXPONENT 6
|
||||
|
||||
//THIS SHOULD ALWAYS BE THE LOWEST ONE!
|
||||
//KEEP IT UPDATED
|
||||
|
||||
@@ -23,6 +35,7 @@
|
||||
#define MAX_INSTRUMENT_CHANNELS (128 * 6)
|
||||
|
||||
#define SOUND_MINIMUM_PRESSURE 10
|
||||
/// remove
|
||||
#define FALLOFF_SOUNDS 1
|
||||
|
||||
|
||||
@@ -53,7 +66,8 @@
|
||||
#define MINING list('sound/ambience/ambimine.ogg', 'sound/ambience/ambicave.ogg', 'sound/ambience/ambiruin.ogg',\
|
||||
'sound/ambience/ambiruin2.ogg', 'sound/ambience/ambiruin3.ogg', 'sound/ambience/ambiruin4.ogg',\
|
||||
'sound/ambience/ambiruin5.ogg', 'sound/ambience/ambiruin6.ogg', 'sound/ambience/ambiruin7.ogg',\
|
||||
'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambimaint1.ogg', 'sound/ambience/ambilava.ogg')
|
||||
'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambimaint1.ogg',\
|
||||
'sound/ambience/ambilava.ogg')
|
||||
|
||||
#define MEDICAL list('sound/ambience/ambinice.ogg')
|
||||
|
||||
@@ -80,3 +94,55 @@
|
||||
'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\
|
||||
'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
|
||||
'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg')
|
||||
|
||||
|
||||
#define INTERACTION_SOUND_RANGE_MODIFIER -3
|
||||
#define EQUIP_SOUND_VOLUME 30
|
||||
#define PICKUP_SOUND_VOLUME 15
|
||||
#define DROP_SOUND_VOLUME 20
|
||||
#define YEET_SOUND_VOLUME 90
|
||||
|
||||
|
||||
//default byond sound environments
|
||||
#define SOUND_ENVIRONMENT_NONE -1
|
||||
#define SOUND_ENVIRONMENT_GENERIC 0
|
||||
#define SOUND_ENVIRONMENT_PADDED_CELL 1
|
||||
#define SOUND_ENVIRONMENT_ROOM 2
|
||||
#define SOUND_ENVIRONMENT_BATHROOM 3
|
||||
#define SOUND_ENVIRONMENT_LIVINGROOM 4
|
||||
#define SOUND_ENVIRONMENT_STONEROOM 5
|
||||
#define SOUND_ENVIRONMENT_AUDITORIUM 6
|
||||
#define SOUND_ENVIRONMENT_CONCERT_HALL 7
|
||||
#define SOUND_ENVIRONMENT_CAVE 8
|
||||
#define SOUND_ENVIRONMENT_ARENA 9
|
||||
#define SOUND_ENVIRONMENT_HANGAR 10
|
||||
#define SOUND_ENVIRONMENT_CARPETED_HALLWAY 11
|
||||
#define SOUND_ENVIRONMENT_HALLWAY 12
|
||||
#define SOUND_ENVIRONMENT_STONE_CORRIDOR 13
|
||||
#define SOUND_ENVIRONMENT_ALLEY 14
|
||||
#define SOUND_ENVIRONMENT_FOREST 15
|
||||
#define SOUND_ENVIRONMENT_CITY 16
|
||||
#define SOUND_ENVIRONMENT_MOUNTAINS 17
|
||||
#define SOUND_ENVIRONMENT_QUARRY 18
|
||||
#define SOUND_ENVIRONMENT_PLAIN 19
|
||||
#define SOUND_ENVIRONMENT_PARKING_LOT 20
|
||||
#define SOUND_ENVIRONMENT_SEWER_PIPE 21
|
||||
#define SOUND_ENVIRONMENT_UNDERWATER 22
|
||||
#define SOUND_ENVIRONMENT_DRUGGED 23
|
||||
#define SOUND_ENVIRONMENT_DIZZY 24
|
||||
#define SOUND_ENVIRONMENT_PSYCHOTIC 25
|
||||
//If we ever make custom ones add them here
|
||||
|
||||
//"sound areas": easy way of keeping different types of areas consistent.
|
||||
#define SOUND_AREA_STANDARD_STATION SOUND_ENVIRONMENT_PARKING_LOT
|
||||
#define SOUND_AREA_LARGE_ENCLOSED SOUND_ENVIRONMENT_QUARRY
|
||||
#define SOUND_AREA_SMALL_ENCLOSED SOUND_ENVIRONMENT_BATHROOM
|
||||
#define SOUND_AREA_TUNNEL_ENCLOSED SOUND_ENVIRONMENT_STONEROOM
|
||||
#define SOUND_AREA_LARGE_SOFTFLOOR SOUND_ENVIRONMENT_CARPETED_HALLWAY
|
||||
#define SOUND_AREA_MEDIUM_SOFTFLOOR SOUND_ENVIRONMENT_LIVINGROOM
|
||||
#define SOUND_AREA_SMALL_SOFTFLOOR SOUND_ENVIRONMENT_ROOM
|
||||
#define SOUND_AREA_ASTEROID SOUND_ENVIRONMENT_CAVE
|
||||
#define SOUND_AREA_SPACE SOUND_ENVIRONMENT_UNDERWATER
|
||||
#define SOUND_AREA_LAVALAND SOUND_ENVIRONMENT_MOUNTAINS
|
||||
#define SOUND_AREA_ICEMOON SOUND_ENVIRONMENT_CAVE
|
||||
#define SOUND_AREA_WOODFLOOR SOUND_ENVIRONMENT_CITY
|
||||
|
||||
@@ -29,5 +29,5 @@
|
||||
#endif
|
||||
|
||||
/world/proc/enable_debugger()
|
||||
if (fexists(EXTOOLS))
|
||||
call(EXTOOLS, "debug_initialize")()
|
||||
if (fexists(EXTOOLS))
|
||||
call(EXTOOLS, "debug_initialize")()
|
||||
|
||||
@@ -40,6 +40,9 @@
|
||||
|
||||
#define STATUS_EFFECT_DETERMINED /datum/status_effect/determined //currently in a combat high from being seriously wounded
|
||||
|
||||
#define STATUS_EFFECT_MANTRA /datum/status_effect/mantra // a toggled self buff that makes you stronger and more resilient, but drains stamina over time
|
||||
#define STATUS_EFFECT_ASURA /datum/status_effect/asura // like a weaker version of mantra, drains HP instead of stamina and has no armor
|
||||
|
||||
/////////////
|
||||
// DEBUFFS //
|
||||
/////////////
|
||||
|
||||
+128
-54
@@ -1,40 +1,90 @@
|
||||
//Update this whenever the db schema changes
|
||||
//make sure you add an update to the schema_version stable in the db changelog
|
||||
//! Defines for subsystems and overlays
|
||||
//!
|
||||
//! Lots of important stuff in here, make sure you have your brain switched on
|
||||
//! when editing this file
|
||||
|
||||
//! ## DB defines
|
||||
/**
|
||||
* DB major schema version
|
||||
*
|
||||
* Update this whenever the db schema changes
|
||||
*
|
||||
* make sure you add an update to the schema_version stable in the db changelog
|
||||
*/
|
||||
#define DB_MAJOR_VERSION 4
|
||||
|
||||
/**
|
||||
* DB minor schema version
|
||||
*
|
||||
* Update this whenever the db schema changes
|
||||
*
|
||||
* make sure you add an update to the schema_version stable in the db changelog
|
||||
*/
|
||||
#define DB_MINOR_VERSION 7
|
||||
|
||||
//Timing subsystem
|
||||
//Don't run if there is an identical unique timer active
|
||||
//if the arguments to addtimer are the same as an existing timer, it doesn't create a new timer, and returns the id of the existing timer
|
||||
//! ## Timing subsystem
|
||||
/**
|
||||
* Don't run if there is an identical unique timer active
|
||||
*
|
||||
* if the arguments to addtimer are the same as an existing timer, it doesn't create a new timer,
|
||||
* and returns the id of the existing timer
|
||||
*/
|
||||
#define TIMER_UNIQUE (1<<0)
|
||||
//For unique timers: Replace the old timer rather then not start this one
|
||||
|
||||
///For unique timers: Replace the old timer rather then not start this one
|
||||
#define TIMER_OVERRIDE (1<<1)
|
||||
//Timing should be based on how timing progresses on clients, not the sever.
|
||||
// tracking this is more expensive,
|
||||
// should only be used in conjuction with things that have to progress client side, such as animate() or sound()
|
||||
|
||||
/**
|
||||
* Timing should be based on how timing progresses on clients, not the server.
|
||||
*
|
||||
* Tracking this is more expensive,
|
||||
* should only be used in conjuction with things that have to progress client side, such as
|
||||
* animate() or sound()
|
||||
*/
|
||||
#define TIMER_CLIENT_TIME (1<<2)
|
||||
//Timer can be stopped using deltimer()
|
||||
|
||||
///Timer can be stopped using deltimer()
|
||||
#define TIMER_STOPPABLE (1<<3)
|
||||
//To be used with TIMER_UNIQUE
|
||||
//prevents distinguishing identical timers with the wait variable
|
||||
|
||||
///prevents distinguishing identical timers with the wait variable
|
||||
///
|
||||
///To be used with TIMER_UNIQUE
|
||||
#define TIMER_NO_HASH_WAIT (1<<4)
|
||||
//Loops the timer repeatedly until qdeleted
|
||||
//In most cases you want a subsystem instead
|
||||
|
||||
///Loops the timer repeatedly until qdeleted
|
||||
///
|
||||
///In most cases you want a subsystem instead, so don't use this unless you have a good reason
|
||||
#define TIMER_LOOP (1<<5)
|
||||
|
||||
#define TIMER_NO_INVOKE_WARNING 600 //number of byond ticks that are allowed to pass before the timer subsystem thinks it hung on something
|
||||
|
||||
///Empty ID define
|
||||
#define TIMER_ID_NULL -1
|
||||
|
||||
#define INITIALIZATION_INSSATOMS 0 //New should not call Initialize
|
||||
#define INITIALIZATION_INNEW_MAPLOAD 2 //New should call Initialize(TRUE)
|
||||
#define INITIALIZATION_INNEW_REGULAR 1 //New should call Initialize(FALSE)
|
||||
//! ## Initialization subsystem
|
||||
|
||||
#define INITIALIZE_HINT_NORMAL 0 //Nothing happens
|
||||
#define INITIALIZE_HINT_LATELOAD 1 //Call LateInitialize
|
||||
#define INITIALIZE_HINT_QDEL 2 //Call qdel on the atom
|
||||
///New should not call Initialize
|
||||
#define INITIALIZATION_INSSATOMS 0
|
||||
///New should call Initialize(TRUE)
|
||||
#define INITIALIZATION_INNEW_MAPLOAD 2
|
||||
///New should call Initialize(FALSE)
|
||||
#define INITIALIZATION_INNEW_REGULAR 1
|
||||
|
||||
//type and all subtypes should always call Initialize in New()
|
||||
//! ### Initialization hints
|
||||
|
||||
///Nothing happens
|
||||
#define INITIALIZE_HINT_NORMAL 0
|
||||
/**
|
||||
* call LateInitialize at the end of all atom Initalization
|
||||
*
|
||||
* The item will be added to the late_loaders list, this is iterated over after
|
||||
* initalization of subsystems is complete and calls LateInitalize on the atom
|
||||
* see [this file for the LateIntialize proc](atom.html#proc/LateInitialize)
|
||||
*/
|
||||
#define INITIALIZE_HINT_LATELOAD 1
|
||||
|
||||
///Call qdel on the atom after intialization
|
||||
#define INITIALIZE_HINT_QDEL 2
|
||||
|
||||
///type and all subtypes should always immediately call Initialize in New()
|
||||
#define INITIALIZE_IMMEDIATE(X) ##X/New(loc, ...){\
|
||||
..();\
|
||||
if(!(flags_1 & INITIALIZED_1)) {\
|
||||
@@ -47,35 +97,40 @@
|
||||
// Subsystems shutdown in the reverse of the order they initialize in
|
||||
// The numbers just define the ordering, they are meaningless otherwise.
|
||||
|
||||
#define INIT_ORDER_PROFILER 100
|
||||
#define INIT_ORDER_FAIL2TOPIC 99
|
||||
#define INIT_ORDER_TITLE 98
|
||||
#define INIT_ORDER_GARBAGE 95
|
||||
#define INIT_ORDER_DBCORE 94
|
||||
#define INIT_ORDER_STATPANELS 93
|
||||
#define INIT_ORDER_BLACKBOX 92
|
||||
#define INIT_ORDER_SERVER_MAINT 91
|
||||
#define INIT_ORDER_INPUT 90
|
||||
#define INIT_ORDER_SOUNDS 85
|
||||
#define INIT_ORDER_PROFILER 102
|
||||
#define INIT_ORDER_FAIL2TOPIC 101
|
||||
#define INIT_ORDER_TITLE 100
|
||||
#define INIT_ORDER_GARBAGE 99
|
||||
#define INIT_ORDER_DBCORE 95
|
||||
#define INIT_ORDER_BLACKBOX 94
|
||||
#define INIT_ORDER_SERVER_MAINT 93
|
||||
#define INIT_ORDER_INPUT 85
|
||||
#define INIT_ORDER_SOUNDS 83
|
||||
#define INIT_ORDER_INSTRUMENTS 82
|
||||
#define INIT_ORDER_VIS 80
|
||||
// #define INIT_ORDER_ACHIEVEMENTS 77
|
||||
#define INIT_ORDER_RESEARCH 75
|
||||
#define INIT_ORDER_EVENTS 70
|
||||
#define INIT_ORDER_JOBS 65
|
||||
#define INIT_ORDER_QUIRKS 60
|
||||
#define INIT_ORDER_TICKER 55
|
||||
#define INIT_ORDER_INSTRUMENTS 53
|
||||
// #define INIT_ORDER_TCG 55
|
||||
#define INIT_ORDER_MAPPING 50
|
||||
#define INIT_ORDER_ECONOMY 45
|
||||
#define INIT_ORDER_NETWORKS 40
|
||||
#define INIT_ORDER_TIMETRACK 47
|
||||
#define INIT_ORDER_NETWORKS 45
|
||||
#define INIT_ORDER_ECONOMY 40
|
||||
#define INIT_ORDER_HOLODECK 35
|
||||
// #define INIT_ORDER_OUTPUTS 35
|
||||
#define INIT_ORDER_ATOMS 30
|
||||
#define INIT_ORDER_LANGUAGE 25
|
||||
#define INIT_ORDER_MACHINES 20
|
||||
#define INIT_ORDER_CIRCUIT 15
|
||||
// #define INIT_ORDER_SKILLS 15
|
||||
#define INIT_ORDER_TIMER 1
|
||||
#define INIT_ORDER_DEFAULT 0
|
||||
#define INIT_ORDER_AIR -1
|
||||
#define INIT_ORDER_AIR_TURFS -2
|
||||
#define INIT_ORDER_PERSISTENCE -2 //before assets because some assets take data from SSPersistence
|
||||
#define INIT_ORDER_MINIMAP -3
|
||||
#define INIT_ORDER_ASSETS -4
|
||||
#define INIT_ORDER_ICON_SMOOTHING -5
|
||||
@@ -86,7 +141,9 @@
|
||||
#define INIT_ORDER_SHUTTLE -21
|
||||
#define INIT_ORDER_MINOR_MAPPING -40
|
||||
#define INIT_ORDER_PATH -50
|
||||
#define INIT_ORDER_PERSISTENCE -95
|
||||
// #define INIT_ORDER_DISCORD -60
|
||||
// #define INIT_ORDER_EXPLOSIONS -69
|
||||
#define INIT_ORDER_STATPANELS -98
|
||||
#define INIT_ORDER_DEMO -99 // o avoid a bunch of changes related to initialization being written, do this last
|
||||
#define INIT_ORDER_CHAT -100 //Should be last to ensure chat remains smooth during init.
|
||||
|
||||
@@ -102,6 +159,7 @@
|
||||
#define FIRE_PRIORITY_GARBAGE 15
|
||||
#define FIRE_PRIORITY_WET_FLOORS 20
|
||||
#define FIRE_PRIORITY_AIR 20
|
||||
#define FIRE_PRIORITY_NPC 20
|
||||
#define FIRE_PRIORITY_PROCESS 25
|
||||
#define FIRE_PRIORITY_THROWING 25
|
||||
#define FIRE_PRIORITY_SPACEDRIFT 30
|
||||
@@ -116,7 +174,6 @@
|
||||
#define FIRE_PRIORITY_AIR_TURFS 40
|
||||
#define FIRE_PRIORITY_DEFAULT 50
|
||||
#define FIRE_PRIORITY_PARALLAX 65
|
||||
#define FIRE_PRIORITY_NPC 80
|
||||
#define FIRE_PRIORITY_MOBS 100
|
||||
#define FIRE_PRIORITY_TGUI 110
|
||||
#define FIRE_PRIORITY_PROJECTILES 200
|
||||
@@ -126,6 +183,8 @@
|
||||
#define FIRE_PRIORITY_CHAT 400
|
||||
#define FIRE_PRIORITY_RUNECHAT 410
|
||||
#define FIRE_PRIORITY_OVERLAYS 500
|
||||
// #define FIRE_PRIORITY_EXPLOSIONS 666
|
||||
#define FIRE_PRIORITY_TIMER 700
|
||||
#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost.
|
||||
|
||||
// SS runlevels
|
||||
@@ -138,6 +197,37 @@
|
||||
|
||||
#define RUNLEVELS_DEFAULT (RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME)
|
||||
|
||||
|
||||
|
||||
//! ## Overlays subsystem
|
||||
|
||||
///Compile all the overlays for an atom from the cache lists
|
||||
// |= on overlays is not actually guaranteed to not add same appearances but we're optimistically using it anyway.
|
||||
#define COMPILE_OVERLAYS(A)\
|
||||
if (TRUE) {\
|
||||
var/list/ad = A.add_overlays;\
|
||||
var/list/rm = A.remove_overlays;\
|
||||
if(LAZYLEN(rm)){\
|
||||
A.overlays -= rm;\
|
||||
rm.Cut();\
|
||||
}\
|
||||
if(LAZYLEN(ad)){\
|
||||
A.overlays |= ad;\
|
||||
ad.Cut();\
|
||||
}\
|
||||
A.flags_1 &= ~OVERLAY_QUEUED_1;\
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
Create a new timer and add it to the queue.
|
||||
* Arguments:
|
||||
* * callback the callback to call on timer finish
|
||||
* * wait deciseconds to run the timer for
|
||||
* * flags flags for this timer, see: code\__DEFINES\subsystems.dm
|
||||
*/
|
||||
#define addtimer(args...) _addtimer(args, file = __FILE__, line = __LINE__)
|
||||
|
||||
// SSair run section
|
||||
#define SSAIR_PIPENETS 1
|
||||
#define SSAIR_ATMOSMACHINERY 2
|
||||
@@ -148,19 +238,3 @@
|
||||
#define SSAIR_REBUILD_PIPENETS 7
|
||||
#define SSAIR_EQUALIZE 8
|
||||
#define SSAIR_ACTIVETURFS 9
|
||||
|
||||
// |= on overlays is not actually guaranteed to not add same appearances but we're optimistically using it anyway.
|
||||
#define COMPILE_OVERLAYS(A)\
|
||||
if (TRUE) {\
|
||||
var/list/ad = A.add_overlays;\
|
||||
var/list/rm = A.remove_overlays;\
|
||||
if(LAZYLEN(rm)){\
|
||||
A.overlays -= rm;\
|
||||
A.remove_overlays = null;\
|
||||
}\
|
||||
if(LAZYLEN(ad)){\
|
||||
A.overlays |= ad;\
|
||||
A.add_overlays = null;\
|
||||
}\
|
||||
A.flags_1 &= ~OVERLAY_QUEUED_1;\
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define APPROVAL_VOTING "APPROVAL"
|
||||
#define SCHULZE_VOTING "SCHULZE"
|
||||
#define SCORE_VOTING "SCORE"
|
||||
#define MAJORITY_JUDGEMENT_VOTING "MAJORITY_JUDGEMENT"
|
||||
#define HIGHEST_MEDIAN_VOTING "HIGHEST_MEDIAN"
|
||||
#define INSTANT_RUNOFF_VOTING "IRV"
|
||||
|
||||
#define SHOW_RESULTS (1<<0)
|
||||
@@ -18,7 +18,7 @@ GLOBAL_LIST_INIT(vote_type_names,list(\
|
||||
"IRV (single winner ranked choice)" = INSTANT_RUNOFF_VOTING,\
|
||||
"Schulze (ranked choice, higher result=better)" = SCHULZE_VOTING,\
|
||||
"Raw Score (returns results from 0 to 1, winner is 1)" = SCORE_VOTING,\
|
||||
"Majority Judgement (single-winner score voting)" = MAJORITY_JUDGEMENT_VOTING,\
|
||||
"Highest Median (single-winner score voting)" = HIGHEST_MEDIAN_VOTING,\
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(display_vote_settings, list(\
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
#define EXTOOLS_LOGGING // rust_g is used as a fallback if this is undefined
|
||||
|
||||
/proc/extools_log_write()
|
||||
|
||||
/proc/extools_finalize_logging()
|
||||
@@ -37,7 +37,7 @@
|
||||
* TYPECONT: The typepath of the contents of the list
|
||||
* COMPARE: The object to compare against, usualy the same as INPUT
|
||||
* COMPARISON: The variable on the objects to compare
|
||||
* COMPTYPE: How the current bin item to compare against COMPARE is fetched. By key or value.
|
||||
* COMPTYPE: How should the values be compared? Either COMPARE_KEY or COMPARE_VALUE.
|
||||
*/
|
||||
#define BINARY_INSERT(INPUT, LIST, TYPECONT, COMPARE, COMPARISON, COMPTYPE) \
|
||||
do {\
|
||||
@@ -49,7 +49,7 @@
|
||||
var/__BIN_LEFT = 1;\
|
||||
var/__BIN_RIGHT = __BIN_CTTL;\
|
||||
var/__BIN_MID = (__BIN_LEFT + __BIN_RIGHT) >> 1;\
|
||||
var/##TYPECONT/__BIN_ITEM;\
|
||||
var ##TYPECONT/__BIN_ITEM;\
|
||||
while(__BIN_LEFT < __BIN_RIGHT) {\
|
||||
__BIN_ITEM = COMPTYPE;\
|
||||
if(__BIN_ITEM.##COMPARISON <= COMPARE.##COMPARISON) {\
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
#define testing(msg)
|
||||
#endif
|
||||
|
||||
#ifdef UNIT_TESTS
|
||||
#if defined(UNIT_TESTS) || defined(SPACEMAN_DMM)
|
||||
/proc/log_test(text)
|
||||
WRITE_LOG(GLOB.test_log, text)
|
||||
SEND_TEXT(world.log, text)
|
||||
@@ -191,6 +191,10 @@
|
||||
/proc/log_mapping(text)
|
||||
WRITE_LOG(GLOB.world_map_error_log, text)
|
||||
|
||||
/proc/log_perf(list/perf_info)
|
||||
. = "[perf_info.Join(",")]\n"
|
||||
WRITE_LOG_NO_FORMAT(GLOB.perf_log, .)
|
||||
|
||||
/proc/log_reagent(text)
|
||||
WRITE_LOG(GLOB.reagent_log, text)
|
||||
|
||||
|
||||
@@ -271,7 +271,7 @@ Turf and target are separate in case you want to teleport some distance from a t
|
||||
if(skip_mindless && (!M.mind && !M.ckey))
|
||||
if(!isbot(M) && !iscameramob(M) && !ismegafauna(M))
|
||||
continue
|
||||
if(M.client && M.client.holder && M.client.holder.fakekey) //stealthmins
|
||||
if(M.client?.holder?.fakekey && isobserver(M))
|
||||
continue
|
||||
var/name = avoid_assoc_duplicate_keys(M.name, namecounts)
|
||||
|
||||
@@ -1202,7 +1202,7 @@ GLOBAL_REAL_VAR(list/stack_trace_storage)
|
||||
GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
|
||||
|
||||
//Version of view() which ignores darkness, because BYOND doesn't have it (I actually suggested it but it was tagged redundant, BUT HEARERS IS A T- /rant).
|
||||
/proc/dview(var/range = world.view, var/center, var/invis_flags = 0)
|
||||
/proc/dview(range = world.view, center, invis_flags = 0)
|
||||
if(!center)
|
||||
return
|
||||
|
||||
@@ -1222,6 +1222,10 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
|
||||
var/ready_to_die = FALSE
|
||||
|
||||
/mob/dview/Initialize() //Properly prevents this mob from gaining huds or joining any global lists
|
||||
SHOULD_CALL_PARENT(FALSE)
|
||||
if(flags_1 & INITIALIZED_1)
|
||||
stack_trace("Warning: [src]([type]) initialized multiple times!")
|
||||
flags_1 |= INITIALIZED_1
|
||||
return INITIALIZE_HINT_NORMAL
|
||||
|
||||
/mob/dview/Destroy(force = FALSE)
|
||||
|
||||
@@ -46,11 +46,11 @@
|
||||
|
||||
//Update this whenever you need to take advantage of more recent byond features
|
||||
#define MIN_COMPILER_VERSION 513
|
||||
#define MIN_COMPILER_BUILD 1508
|
||||
#define MIN_COMPILER_BUILD 1514
|
||||
#if DM_VERSION < MIN_COMPILER_VERSION || DM_BUILD < MIN_COMPILER_BUILD
|
||||
//Don't forget to update this part
|
||||
#error Your version of BYOND is too out-of-date to compile this project. Go to https://secure.byond.com/download and update.
|
||||
#error You need version 513.1508 or higher
|
||||
#error You need version 513.1514 or higher
|
||||
#endif
|
||||
|
||||
//Additional code for the above flags.
|
||||
@@ -62,10 +62,14 @@
|
||||
#define FIND_REF_NO_CHECK_TICK
|
||||
#endif
|
||||
|
||||
#ifdef TRAVISBUILDING
|
||||
#ifdef CIBUILDING
|
||||
#define UNIT_TESTS
|
||||
#endif
|
||||
|
||||
#ifdef TRAVISTESTING
|
||||
#ifdef CITESTING
|
||||
#define TESTING
|
||||
#endif
|
||||
|
||||
// A reasonable number of maximum overlays an object needs
|
||||
// If you think you need more, rethink it
|
||||
#define MAX_ATOM_OVERLAYS 100
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
GLOBAL_LIST_EMPTY(stickybanadminexemptions) //stores a list of ckeys exempted from a stickyban (workaround for a bug)
|
||||
GLOBAL_LIST_EMPTY(stickybanadmintexts) //stores the entire stickyban list temporarily
|
||||
GLOBAL_VAR(stickbanadminexemptiontimerid) //stores the timerid of the callback that restores all stickybans after an admin joins
|
||||
|
||||
// /proc/init_smites() //todo: add on the second wave
|
||||
// var/list/smites = list()
|
||||
// for (var/_smite_path in subtypesof(/datum/smite))
|
||||
// var/datum/smite/smite_path = _smite_path
|
||||
// smites[initial(smite_path.name)] = smite_path
|
||||
// return smites
|
||||
|
||||
// GLOBAL_LIST_INIT_TYPED(smites, /datum/smite, init_smites())
|
||||
@@ -89,7 +89,7 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
|
||||
/obj/effect/spawner/lootdrop/welder_tools = 3,
|
||||
/obj/effect/spawner/lootdrop/low_tools = 5,
|
||||
/obj/item/relic = 3,
|
||||
/obj/item/weaponcrafting/improvised_parts/shotgun_receiver = 2,
|
||||
/obj/item/weaponcrafting/receiver = 2,
|
||||
/obj/item/clothing/head/cone = 2,
|
||||
/obj/item/grenade/smokebomb = 2,
|
||||
/obj/item/geiger_counter = 3,
|
||||
|
||||
+27
-12
@@ -8,6 +8,8 @@ GLOBAL_VAR(world_qdel_log)
|
||||
GLOBAL_PROTECT(world_qdel_log)
|
||||
GLOBAL_VAR(world_attack_log)
|
||||
GLOBAL_PROTECT(world_attack_log)
|
||||
// GLOBAL_VAR(world_econ_log)
|
||||
// GLOBAL_PROTECT(world_econ_log)
|
||||
GLOBAL_VAR(world_href_log)
|
||||
GLOBAL_PROTECT(world_href_log)
|
||||
GLOBAL_VAR(round_id)
|
||||
@@ -26,22 +28,28 @@ GLOBAL_VAR(query_debug_log)
|
||||
GLOBAL_PROTECT(query_debug_log)
|
||||
GLOBAL_VAR(world_job_debug_log)
|
||||
GLOBAL_PROTECT(world_job_debug_log)
|
||||
// GLOBAL_VAR(world_mecha_log)
|
||||
// GLOBAL_PROTECT(world_mecha_log)
|
||||
GLOBAL_VAR(world_virus_log)
|
||||
GLOBAL_PROTECT(world_virus_log)
|
||||
GLOBAL_VAR(world_asset_log)
|
||||
GLOBAL_PROTECT(world_asset_log)
|
||||
// GLOBAL_VAR(world_cloning_log)
|
||||
// GLOBAL_PROTECT(world_cloning_log)
|
||||
GLOBAL_VAR(world_map_error_log)
|
||||
GLOBAL_PROTECT(world_map_error_log)
|
||||
GLOBAL_VAR(world_paper_log)
|
||||
GLOBAL_PROTECT(world_paper_log)
|
||||
GLOBAL_VAR(subsystem_log)
|
||||
GLOBAL_PROTECT(subsystem_log)
|
||||
GLOBAL_VAR(reagent_log)
|
||||
GLOBAL_PROTECT(reagent_log)
|
||||
GLOBAL_VAR(world_crafting_log)
|
||||
GLOBAL_PROTECT(world_crafting_log)
|
||||
GLOBAL_VAR(click_log)
|
||||
GLOBAL_PROTECT(click_log)
|
||||
GLOBAL_VAR(tgui_log)
|
||||
GLOBAL_PROTECT(tgui_log)
|
||||
GLOBAL_VAR(world_shuttle_log)
|
||||
GLOBAL_PROTECT(world_shuttle_log)
|
||||
|
||||
GLOBAL_VAR(perf_log)
|
||||
GLOBAL_PROTECT(perf_log)
|
||||
|
||||
// GLOBAL_VAR(demo_log)
|
||||
// GLOBAL_PROTECT(demo_log)
|
||||
|
||||
GLOBAL_LIST_EMPTY(bombers)
|
||||
GLOBAL_PROTECT(bombers)
|
||||
@@ -51,10 +59,7 @@ GLOBAL_LIST_EMPTY(lastsignalers) //keeps last 100 signals here in format: "[src]
|
||||
GLOBAL_PROTECT(lastsignalers)
|
||||
GLOBAL_LIST_EMPTY(lawchanges) //Stores who uploaded laws to which silicon-based lifeform, and what the law was
|
||||
GLOBAL_PROTECT(lawchanges)
|
||||
GLOBAL_VAR(tgui_log)
|
||||
GLOBAL_PROTECT(tgui_log)
|
||||
GLOBAL_VAR(world_shuttle_log)
|
||||
GLOBAL_PROTECT(world_shuttle_log)
|
||||
|
||||
GLOBAL_LIST_EMPTY(combatlog)
|
||||
GLOBAL_PROTECT(combatlog)
|
||||
GLOBAL_LIST_EMPTY(IClog)
|
||||
@@ -75,3 +80,13 @@ GLOBAL_PROTECT(picture_logging_id)
|
||||
GLOBAL_VAR(picture_logging_prefix)
|
||||
GLOBAL_PROTECT(picture_logging_prefix)
|
||||
/////
|
||||
|
||||
//// cit logging
|
||||
GLOBAL_VAR(subsystem_log)
|
||||
GLOBAL_PROTECT(subsystem_log)
|
||||
GLOBAL_VAR(reagent_log)
|
||||
GLOBAL_PROTECT(reagent_log)
|
||||
GLOBAL_VAR(world_crafting_log)
|
||||
GLOBAL_PROTECT(world_crafting_log)
|
||||
GLOBAL_VAR(click_log)
|
||||
GLOBAL_PROTECT(click_log)
|
||||
|
||||
@@ -149,6 +149,15 @@
|
||||
/obj/screen/fullscreen/color_vision/blue
|
||||
color = "#0000ff"
|
||||
|
||||
/obj/screen/fullscreen/cinematic_backdrop
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
icon_state = "flash"
|
||||
plane = SPLASHSCREEN_PLANE
|
||||
layer = SPLASHSCREEN_LAYER - 1
|
||||
color = "#000000"
|
||||
show_when_dead = TRUE
|
||||
|
||||
/obj/screen/fullscreen/lighting_backdrop
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "flash"
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_1(null, C.view)
|
||||
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_2(null, C.view)
|
||||
C.parallax_layers_cached += new /obj/screen/parallax_layer/planet(null, C.view)
|
||||
if(SSparallax.random_layer)
|
||||
C.parallax_layers_cached += new SSparallax.random_layer
|
||||
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_3(null, C.view)
|
||||
|
||||
C.parallax_layers = C.parallax_layers_cached.Copy()
|
||||
@@ -52,12 +54,12 @@
|
||||
switch(C.prefs.parallax)
|
||||
if (PARALLAX_INSANE)
|
||||
C.parallax_throttle = FALSE
|
||||
C.parallax_layers_max = 4
|
||||
C.parallax_layers_max = 5
|
||||
return TRUE
|
||||
|
||||
if (PARALLAX_MED)
|
||||
C.parallax_throttle = PARALLAX_DELAY_MED
|
||||
C.parallax_layers_max = 2
|
||||
C.parallax_layers_max = 3
|
||||
return TRUE
|
||||
|
||||
if (PARALLAX_LOW)
|
||||
@@ -68,8 +70,9 @@
|
||||
if (PARALLAX_DISABLE)
|
||||
return FALSE
|
||||
|
||||
//This is high parallax.
|
||||
C.parallax_throttle = PARALLAX_DELAY_DEFAULT
|
||||
C.parallax_layers_max = 3
|
||||
C.parallax_layers_max = 4
|
||||
return TRUE
|
||||
|
||||
/datum/hud/proc/update_parallax_pref(mob/viewmob)
|
||||
@@ -219,15 +222,14 @@
|
||||
L.screen_loc = "CENTER-7:[round(L.offset_x,1)],CENTER-7:[round(L.offset_y,1)]"
|
||||
|
||||
/atom/movable/proc/update_parallax_contents()
|
||||
set waitfor = FALSE
|
||||
if(length(client_mobs_in_contents))
|
||||
for(var/thing in client_mobs_in_contents)
|
||||
var/mob/M = thing
|
||||
if(M && M.client && M.hud_used && length(M.client.parallax_layers))
|
||||
if(M?.client && M.hud_used && length(M.client.parallax_layers))
|
||||
M.hud_used.update_parallax()
|
||||
|
||||
/mob/proc/update_parallax_teleport() //used for arrivals shuttle
|
||||
if(client && client.eye && hud_used && length(client.parallax_layers))
|
||||
if(client?.eye && hud_used && length(client.parallax_layers))
|
||||
var/area/areaobj = get_area(client.eye)
|
||||
hud_used.set_parallax_movedir(areaobj.parallax_movedir, TRUE)
|
||||
|
||||
@@ -287,6 +289,21 @@
|
||||
speed = 1.4
|
||||
layer = 3
|
||||
|
||||
/obj/screen/parallax_layer/random
|
||||
blend_mode = BLEND_OVERLAY
|
||||
speed = 3
|
||||
layer = 3
|
||||
|
||||
/obj/screen/parallax_layer/random/space_gas
|
||||
icon_state = "space_gas"
|
||||
|
||||
/obj/screen/parallax_layer/random/space_gas/Initialize(mapload, view)
|
||||
. = ..()
|
||||
src.add_atom_colour(SSparallax.random_parallax_color, ADMIN_COLOUR_PRIORITY)
|
||||
|
||||
/obj/screen/parallax_layer/random/asteroids
|
||||
icon_state = "asteroids"
|
||||
|
||||
/obj/screen/parallax_layer/planet
|
||||
icon_state = "planet"
|
||||
blend_mode = BLEND_OVERLAY
|
||||
@@ -295,11 +312,11 @@
|
||||
layer = 30
|
||||
|
||||
/obj/screen/parallax_layer/planet/update_status(mob/M)
|
||||
var/turf/T = get_turf(M)
|
||||
if(is_station_level(T.z))
|
||||
invisibility = 0
|
||||
else
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
var/client/C = M.client
|
||||
var/turf/posobj = get_turf(C.eye)
|
||||
if(!posobj)
|
||||
return
|
||||
invisibility = is_station_level(posobj.z) ? 0 : INVISIBILITY_ABSTRACT
|
||||
|
||||
/obj/screen/parallax_layer/planet/update_o()
|
||||
return //Shit wont move
|
||||
return //Shit won't move
|
||||
|
||||
@@ -28,8 +28,6 @@
|
||||
. = ..()
|
||||
filters += filter(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE)
|
||||
|
||||
/obj/screen/plane_master/openspace/backdrop(mob/mymob)
|
||||
filters = list()
|
||||
filters += filter(type = "drop_shadow", color = "#04080FAA", size = -10)
|
||||
filters += filter(type = "drop_shadow", color = "#04080FAA", size = -15)
|
||||
filters += filter(type = "drop_shadow", color = "#04080FAA", size = -20)
|
||||
@@ -93,13 +91,6 @@
|
||||
else
|
||||
remove_filter("ambient_occlusion")
|
||||
|
||||
//Reserved to chat messages, so they are still displayed above the field of vision masking.
|
||||
/obj/screen/plane_master/chat_messages
|
||||
name = "chat messages plane master"
|
||||
plane = CHAT_PLANE
|
||||
appearance_flags = PLANE_MASTER
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
///Contains all shadow cone masks, whose image overrides are displayed only to their respective owners.
|
||||
/obj/screen/plane_master/field_of_vision
|
||||
name = "field of vision mask plane master"
|
||||
@@ -135,10 +126,14 @@
|
||||
blend_mode = BLEND_MULTIPLY
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/screen/plane_master/lighting/backdrop(mob/mymob)
|
||||
mymob.overlay_fullscreen("lighting_backdrop_lit", /obj/screen/fullscreen/lighting_backdrop/lit)
|
||||
mymob.overlay_fullscreen("lighting_backdrop_unlit", /obj/screen/fullscreen/lighting_backdrop/unlit)
|
||||
|
||||
/obj/screen/plane_master/lighting/Initialize()
|
||||
. = ..()
|
||||
filters += filter(type="alpha", render_source=EMISSIVE_RENDER_TARGET, flags=MASK_INVERSE)
|
||||
filters += filter(type="alpha", render_source=EMISSIVE_UNBLOCKABLE_RENDER_TARGET, flags=MASK_INVERSE)
|
||||
filters += filter(type="alpha", render_source = EMISSIVE_RENDER_TARGET, flags = MASK_INVERSE)
|
||||
filters += filter(type="alpha", render_source = EMISSIVE_UNBLOCKABLE_RENDER_TARGET, flags = MASK_INVERSE)
|
||||
|
||||
/**
|
||||
* Things placed on this mask the lighting plane. Doesn't render directly.
|
||||
@@ -186,7 +181,6 @@
|
||||
render_target = EMISSIVE_BLOCKER_RENDER_TARGET
|
||||
|
||||
///Contains space parallax
|
||||
|
||||
/obj/screen/plane_master/parallax
|
||||
name = "parallax plane master"
|
||||
plane = PLANE_SPACE_PARALLAX
|
||||
@@ -197,12 +191,16 @@
|
||||
name = "parallax whitifier plane master"
|
||||
plane = PLANE_SPACE
|
||||
|
||||
/obj/screen/plane_master/lighting/backdrop(mob/mymob)
|
||||
mymob.overlay_fullscreen("lighting_backdrop_lit", /obj/screen/fullscreen/lighting_backdrop/lit)
|
||||
mymob.overlay_fullscreen("lighting_backdrop_unlit", /obj/screen/fullscreen/lighting_backdrop/unlit)
|
||||
|
||||
/obj/screen/plane_master/camera_static
|
||||
name = "camera static plane master"
|
||||
plane = CAMERA_STATIC_PLANE
|
||||
appearance_flags = PLANE_MASTER
|
||||
blend_mode = BLEND_OVERLAY
|
||||
|
||||
|
||||
//Reserved to chat messages, so they are still displayed above the field of vision masking.
|
||||
/obj/screen/plane_master/chat_messages
|
||||
name = "runechat plane master"
|
||||
plane = CHAT_PLANE
|
||||
appearance_flags = PLANE_MASTER
|
||||
blend_mode = BLEND_OVERLAY
|
||||
|
||||
@@ -12,9 +12,14 @@
|
||||
layer = HUD_LAYER
|
||||
plane = HUD_PLANE
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
animate_movement = SLIDE_STEPS
|
||||
speech_span = SPAN_ROBOT
|
||||
vis_flags = VIS_INHERIT_PLANE
|
||||
appearance_flags = APPEARANCE_UI
|
||||
var/obj/master = null //A reference to the object in the slot. Grabs or items, generally.
|
||||
var/datum/hud/hud = null // A reference to the owner HUD, if any.
|
||||
/// A reference to the object in the slot. Grabs or items, generally.
|
||||
var/obj/master = null
|
||||
/// A reference to the owner HUD, if any.
|
||||
var/datum/hud/hud = null
|
||||
/**
|
||||
* Map name assigned to this object.
|
||||
* Automatically set by /client/proc/add_obj_to_map.
|
||||
@@ -60,7 +65,17 @@
|
||||
name = "swap hand"
|
||||
|
||||
/obj/screen/swap_hand/Click()
|
||||
usr.swap_hand()
|
||||
// At this point in client Click() code we have passed the 1/10 sec check and little else
|
||||
// We don't even know if it's a middle click
|
||||
// if(world.time <= usr.next_move)
|
||||
// return 1
|
||||
|
||||
if(usr.incapacitated())
|
||||
return 1
|
||||
|
||||
if(ismob(usr))
|
||||
var/mob/M = usr
|
||||
M.swap_hand()
|
||||
return 1
|
||||
|
||||
/obj/screen/craft
|
||||
@@ -96,17 +111,27 @@
|
||||
H.open_language_menu(usr)
|
||||
|
||||
/obj/screen/inventory
|
||||
var/slot_id // The indentifier for the slot. It has nothing to do with ID cards.
|
||||
var/icon_empty // Icon when empty. For now used only by humans.
|
||||
var/icon_full // Icon when contains an item. For now used only by humans.
|
||||
/// The identifier for the slot. It has nothing to do with ID cards.
|
||||
var/slot_id
|
||||
/// Icon when empty. For now used only by humans.
|
||||
var/icon_empty
|
||||
/// Icon when contains an item. For now used only by humans.
|
||||
var/icon_full
|
||||
/// The overlay when hovering over with an item in your hand
|
||||
var/list/object_overlays = list()
|
||||
layer = HUD_LAYER
|
||||
plane = HUD_PLANE
|
||||
|
||||
/obj/screen/inventory/Click(location, control, params)
|
||||
if(hud?.mymob && (hud.mymob != usr))
|
||||
return
|
||||
// just redirect clicks
|
||||
// At this point in client Click() code we have passed the 1/10 sec check and little else
|
||||
// We don't even know if it's a middle click
|
||||
// if(world.time <= usr.next_move)
|
||||
// return TRUE
|
||||
|
||||
if(usr.incapacitated()) // ignore_stasis = TRUE
|
||||
return TRUE
|
||||
if(ismecha(usr.loc)) // stops inventory actions in a mech
|
||||
return TRUE
|
||||
|
||||
if(hud?.mymob && slot_id)
|
||||
var/obj/item/inv_item = hud.mymob.get_item_by_slot(slot_id)
|
||||
@@ -150,12 +175,13 @@
|
||||
var/image/item_overlay = image(holding)
|
||||
item_overlay.alpha = 92
|
||||
|
||||
if(!user.can_equip(holding, slot_id, TRUE, TRUE, TRUE))
|
||||
if(!user.can_equip(holding, slot_id, TRUE))
|
||||
item_overlay.color = "#FF0000"
|
||||
else
|
||||
item_overlay.color = "#00ff00"
|
||||
|
||||
object_overlays += item_overlay
|
||||
cut_overlay(object_overlays)
|
||||
// object_overlay = item_overlay
|
||||
add_overlay(object_overlays)
|
||||
|
||||
/obj/screen/inventory/hand
|
||||
@@ -187,10 +213,17 @@
|
||||
|
||||
|
||||
/obj/screen/inventory/hand/Click(location, control, params)
|
||||
if(hud?.mymob && (hud.mymob != usr))
|
||||
return
|
||||
var/mob/user = hud.mymob
|
||||
// just redirect clicks
|
||||
// At this point in client Click() code we have passed the 1/10 sec check and little else
|
||||
// We don't even know if it's a middle click
|
||||
var/mob/user = hud?.mymob
|
||||
if(usr != user)
|
||||
return TRUE
|
||||
// if(world.time <= user.next_move)
|
||||
// return TRUE
|
||||
if(user.incapacitated())
|
||||
return TRUE
|
||||
if (ismecha(user.loc)) // stops inventory actions in a mech
|
||||
return TRUE
|
||||
|
||||
if(user.active_hand_index == held_index)
|
||||
var/obj/item/I = user.get_active_held_item()
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
if(force && damtype != STAMINA && HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
|
||||
return
|
||||
|
||||
|
||||
if(!UseStaminaBufferStandard(user, STAM_COST_ATTACK_MOB_MULT, null, TRUE))
|
||||
return DISCARD_LAST_ACTION
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "Initializing..."
|
||||
var/target
|
||||
|
||||
INITIALIZE_IMMEDIATE(/obj/effect/statclick) //it's new, but rebranded.
|
||||
INITIALIZE_IMMEDIATE(/obj/effect/statclick)
|
||||
|
||||
/obj/effect/statclick/Initialize(mapload, text, target) //Don't port this to Initialize it's too critical
|
||||
. = ..()
|
||||
@@ -33,14 +33,6 @@ INITIALIZE_IMMEDIATE(/obj/effect/statclick) //it's new, but rebranded.
|
||||
usr.client.debug_variables(target)
|
||||
message_admins("Admin [key_name_admin(usr)] is debugging the [target] [class].")
|
||||
|
||||
/obj/effect/statclick/misc_subsystems/Click()
|
||||
if(!usr.client.holder)
|
||||
return
|
||||
var/subsystem = input(usr, "Debug which subsystem?", "Debug nonprocessing subsystem") as null|anything in (Master.subsystems - Master.statworthy_subsystems)
|
||||
if(!subsystem)
|
||||
return
|
||||
usr.client.debug_variables(subsystem)
|
||||
message_admins("Admin [key_name_admin(usr)] is debugging the [subsystem] subsystem.")
|
||||
|
||||
// Debug verbs.
|
||||
/client/proc/restart_controller(controller in list("Master", "Failsafe"))
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/**
|
||||
* Failsafe
|
||||
*
|
||||
* Pretty much pokes the MC to make sure it's still alive.
|
||||
* Failsafe
|
||||
*
|
||||
* Pretty much pokes the MC to make sure it's still alive.
|
||||
**/
|
||||
|
||||
GLOBAL_REAL(Failsafe, /datum/controller/failsafe)
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
/**
|
||||
* StonedMC
|
||||
*
|
||||
* Designed to properly split up a given tick among subsystems
|
||||
* Note: if you read parts of this code and think "why is it doing it that way"
|
||||
* Odds are, there is a reason
|
||||
*
|
||||
/**
|
||||
* StonedMC
|
||||
*
|
||||
* Designed to properly split up a given tick among subsystems
|
||||
* Note: if you read parts of this code and think "why is it doing it that way"
|
||||
* Odds are, there is a reason
|
||||
*
|
||||
**/
|
||||
|
||||
//This is the ABSOLUTE ONLY THING that should init globally like this
|
||||
@@ -28,8 +28,6 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
|
||||
|
||||
// List of subsystems to process().
|
||||
var/list/subsystems
|
||||
/// List of subsystems to include in the MC stat panel.
|
||||
var/list/statworthy_subsystems
|
||||
|
||||
// Vars for keeping track of tick drift.
|
||||
var/init_timeofday
|
||||
@@ -41,7 +39,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
|
||||
///Only run ticker subsystems for the next n ticks.
|
||||
var/skip_ticks = 0
|
||||
|
||||
var/make_runtime = 0
|
||||
var/make_runtime = FALSE
|
||||
|
||||
var/initializations_finished_with_no_players_logged_in //I wonder what this could be?
|
||||
|
||||
@@ -67,9 +65,6 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
|
||||
//used by CHECK_TICK as well so that the procs subsystems call can obey that SS's tick limits
|
||||
var/static/current_ticklimit = TICK_LIMIT_RUNNING
|
||||
|
||||
/// Statclick for misc subsystems
|
||||
var/obj/effect/statclick/misc_subsystems/misc_statclick
|
||||
|
||||
/datum/controller/master/New()
|
||||
if(!config)
|
||||
config = new
|
||||
@@ -96,11 +91,6 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
|
||||
_subsystems += new I
|
||||
Master = src
|
||||
|
||||
// We want to see all subsystems during init.
|
||||
statworthy_subsystems = subsystems.Copy()
|
||||
|
||||
misc_statclick = new(null, "Debug")
|
||||
|
||||
if(!GLOB)
|
||||
new /datum/controller/global_vars
|
||||
|
||||
@@ -217,7 +207,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
|
||||
// Sort subsystems by display setting for easy access.
|
||||
sortTim(subsystems, /proc/cmp_subsystem_display)
|
||||
// Set world options.
|
||||
world.fps = CONFIG_GET(number/fps)
|
||||
world.change_fps(CONFIG_GET(number/fps))
|
||||
var/initialized_tod = REALTIMEOFDAY
|
||||
|
||||
if(tgs_prime)
|
||||
@@ -271,14 +261,10 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
|
||||
var/list/tickersubsystems = list()
|
||||
var/list/runlevel_sorted_subsystems = list(list()) //ensure we always have at least one runlevel
|
||||
var/timer = world.time
|
||||
statworthy_subsystems = list()
|
||||
for (var/thing in subsystems)
|
||||
var/datum/controller/subsystem/SS = thing
|
||||
if (SS.flags & SS_NO_FIRE)
|
||||
if(SS.flags & SS_ALWAYS_SHOW_STAT)
|
||||
statworthy_subsystems += SS
|
||||
continue
|
||||
statworthy_subsystems += SS
|
||||
SS.queued_time = 0
|
||||
SS.queue_next = null
|
||||
SS.queue_prev = null
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
var/priority = FIRE_PRIORITY_DEFAULT
|
||||
|
||||
/// [Subsystem Flags][SS_NO_INIT] to control binary behavior. Flags must be set at compile time or before preinit finishes to take full effect. (You can also restart the mc to force them to process again)
|
||||
var/flags = 0
|
||||
var/flags = NONE
|
||||
|
||||
/// This var is set to TRUE after the subsystem has been initialized.
|
||||
var/initialized = FALSE
|
||||
@@ -114,7 +114,7 @@
|
||||
//previously, this would have been named 'process()' but that name is used everywhere for different things!
|
||||
//fire() seems more suitable. This is the procedure that gets called every 'wait' deciseconds.
|
||||
//Sleeping in here prevents future fires until returned.
|
||||
/datum/controller/subsystem/proc/fire(resumed = 0)
|
||||
/datum/controller/subsystem/proc/fire(resumed = FALSE)
|
||||
flags |= SS_NO_FIRE
|
||||
CRASH("Subsystem [src]([type]) does not fire() but did not set the SS_NO_FIRE flag. Please add the SS_NO_FIRE flag to any subsystem that doesn't fire so it doesn't get added to the processing list and waste cpu.")
|
||||
|
||||
|
||||
@@ -241,7 +241,8 @@ SUBSYSTEM_DEF(air)
|
||||
return
|
||||
|
||||
/datum/controller/subsystem/air/proc/process_turf_equalize(resumed = 0)
|
||||
return process_turf_equalize_extools(resumed, (Master.current_ticklimit - TICK_USAGE) * 0.01 * world.tick_lag)
|
||||
if(process_turf_equalize_extools(resumed, (Master.current_ticklimit - TICK_USAGE) * 0.01 * world.tick_lag))
|
||||
pause()
|
||||
/*
|
||||
//cache for sanic speed
|
||||
var/fire_count = times_fired
|
||||
@@ -260,7 +261,8 @@ SUBSYSTEM_DEF(air)
|
||||
*/
|
||||
|
||||
/datum/controller/subsystem/air/proc/process_active_turfs(resumed = 0)
|
||||
return process_active_turfs_extools(resumed, (Master.current_ticklimit - TICK_USAGE) * 0.01 * world.tick_lag)
|
||||
if(process_active_turfs_extools(resumed, (Master.current_ticklimit - TICK_USAGE) * 0.01 * world.tick_lag))
|
||||
pause()
|
||||
/*
|
||||
//cache for sanic speed
|
||||
var/fire_count = times_fired
|
||||
@@ -278,7 +280,8 @@ SUBSYSTEM_DEF(air)
|
||||
*/
|
||||
|
||||
/datum/controller/subsystem/air/proc/process_excited_groups(resumed = 0)
|
||||
return process_excited_groups_extools(resumed, (Master.current_ticklimit - TICK_USAGE) * 0.01 * world.tick_lag)
|
||||
if(process_excited_groups_extools(resumed, (Master.current_ticklimit - TICK_USAGE) * 0.01 * world.tick_lag))
|
||||
pause()
|
||||
/*
|
||||
if (!resumed)
|
||||
src.currentrun = excited_groups.Copy()
|
||||
|
||||
@@ -11,7 +11,7 @@ SUBSYSTEM_DEF(assets)
|
||||
switch (CONFIG_GET(string/asset_transport))
|
||||
if ("webroot")
|
||||
newtransporttype = /datum/asset_transport/webroot
|
||||
|
||||
|
||||
if (newtransporttype == transport.type)
|
||||
return
|
||||
|
||||
|
||||
@@ -10,33 +10,37 @@ SUBSYSTEM_DEF(atoms)
|
||||
|
||||
var/old_initialized
|
||||
|
||||
var/list/late_loaders
|
||||
var/list/late_loaders = list()
|
||||
|
||||
var/list/BadInitializeCalls = list()
|
||||
|
||||
initialized = INITIALIZATION_INSSATOMS
|
||||
|
||||
/datum/controller/subsystem/atoms/Initialize(timeofday)
|
||||
GLOB.fire_overlay.appearance_flags = RESET_COLOR
|
||||
setupGenetics()
|
||||
setupGenetics() //to set the mutations' sequence
|
||||
|
||||
initialized = INITIALIZATION_INNEW_MAPLOAD
|
||||
InitializeAtoms()
|
||||
initialized = INITIALIZATION_INNEW_REGULAR
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/atoms/proc/InitializeAtoms(list/atoms)
|
||||
if(initialized == INITIALIZATION_INSSATOMS)
|
||||
return
|
||||
|
||||
old_initialized = initialized
|
||||
initialized = INITIALIZATION_INNEW_MAPLOAD
|
||||
|
||||
LAZYINITLIST(late_loaders)
|
||||
|
||||
var/count
|
||||
var/list/mapload_arg = list(TRUE)
|
||||
|
||||
if(atoms)
|
||||
count = atoms.len
|
||||
for(var/I in atoms)
|
||||
var/atom/A = I
|
||||
for(var/I in 1 to count)
|
||||
var/atom/A = atoms[I]
|
||||
if(!(A.flags_1 & INITIALIZED_1))
|
||||
InitAtom(I, mapload_arg)
|
||||
InitAtom(A, mapload_arg)
|
||||
CHECK_TICK
|
||||
else
|
||||
count = 0
|
||||
@@ -49,15 +53,16 @@ SUBSYSTEM_DEF(atoms)
|
||||
testing("Initialized [count] atoms")
|
||||
pass(count)
|
||||
|
||||
initialized = INITIALIZATION_INNEW_REGULAR
|
||||
initialized = old_initialized
|
||||
|
||||
if(late_loaders.len)
|
||||
for(var/I in late_loaders)
|
||||
var/atom/A = I
|
||||
for(var/I in 1 to late_loaders.len)
|
||||
var/atom/A = late_loaders[I]
|
||||
A.LateInitialize()
|
||||
testing("Late initialized [late_loaders.len] atoms")
|
||||
late_loaders.Cut()
|
||||
|
||||
/// Init this specific atom
|
||||
/datum/controller/subsystem/atoms/proc/InitAtom(atom/A, list/arguments)
|
||||
var/the_type = A.type
|
||||
if(QDELING(A))
|
||||
@@ -150,8 +155,3 @@ SUBSYSTEM_DEF(atoms)
|
||||
var/initlog = InitLog()
|
||||
if(initlog)
|
||||
text2file(initlog, "[GLOB.log_directory]/initialize.log")
|
||||
|
||||
#undef BAD_INIT_QDEL_BEFORE
|
||||
#undef BAD_INIT_DIDNT_INIT
|
||||
#undef BAD_INIT_SLEPT
|
||||
#undef BAD_INIT_NO_HINT
|
||||
|
||||
@@ -14,12 +14,14 @@ SUBSYSTEM_DEF(blackbox)
|
||||
"explosion" = 2,
|
||||
"time_dilation_current" = 3,
|
||||
"science_techweb_unlock" = 2,
|
||||
"round_end_stats" = 2) //associative list of any feedback variables that have had their format changed since creation and their current version, remember to update this
|
||||
"round_end_stats" = 2,
|
||||
"testmerged_prs" = 2) //associative list of any feedback variables that have had their format changed since creation and their current version, remember to update this
|
||||
|
||||
/datum/controller/subsystem/blackbox/Initialize()
|
||||
triggertime = world.time
|
||||
record_feedback("amount", "random_seed", Master.random_seed)
|
||||
record_feedback("amount", "dm_version", DM_VERSION)
|
||||
record_feedback("amount", "dm_build", DM_BUILD)
|
||||
record_feedback("amount", "byond_version", world.byond_version)
|
||||
record_feedback("amount", "byond_build", world.byond_build)
|
||||
. = ..()
|
||||
@@ -39,10 +41,7 @@ SUBSYSTEM_DEF(blackbox)
|
||||
|
||||
if(!SSdbcore.Connect())
|
||||
return
|
||||
var/playercount = 0
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(M.client)
|
||||
playercount += 1
|
||||
var/playercount = LAZYLEN(GLOB.player_list)
|
||||
var/admincount = GLOB.admins.len
|
||||
var/datum/DBQuery/query_record_playercount = SSdbcore.NewQuery("INSERT INTO [format_table_name("legacy_population")] (playercount, admincount, time, server_ip, server_port, round_id) VALUES ([playercount], [admincount], '[SQLtime()]', INET_ATON(IF('[world.internet_address]' LIKE '', '0', '[world.internet_address]')), '[world.port]', '[GLOB.round_id]')")
|
||||
query_record_playercount.Execute()
|
||||
@@ -88,18 +87,24 @@ SUBSYSTEM_DEF(blackbox)
|
||||
if (!SSdbcore.Connect())
|
||||
return
|
||||
|
||||
// var/list/special_columns = list(
|
||||
// "datetime" = "NOW()"
|
||||
// )
|
||||
var/list/sqlrowlist = list()
|
||||
|
||||
for (var/datum/feedback_variable/FV in feedback)
|
||||
var/sqlversion = 1
|
||||
if(FV.key in versions)
|
||||
sqlversion = versions[FV.key]
|
||||
sqlrowlist += list(list("datetime" = "Now()", "round_id" = GLOB.round_id, "key_name" = "'[sanitizeSQL(FV.key)]'", "key_type" = "'[FV.key_type]'", "version" = "[sqlversion]", "json" = "'[sanitizeSQL(json_encode(FV.json))]'"))
|
||||
sqlrowlist += list(list(
|
||||
"datetime" = "Now()", //legacy
|
||||
"round_id" = GLOB.round_id,
|
||||
"key_name" = sanitizeSQL(FV.key),
|
||||
"key_type" = FV.key_type,
|
||||
"version" = versions[FV.key] || 1,
|
||||
"json" = sanitizeSQL(json_encode(FV.json))
|
||||
))
|
||||
|
||||
if (!length(sqlrowlist))
|
||||
return
|
||||
|
||||
SSdbcore.MassInsert(format_table_name("feedback"), sqlrowlist, ignore_errors = TRUE, delayed = TRUE)
|
||||
SSdbcore.MassInsert(format_table_name("feedback"), sqlrowlist, ignore_errors = TRUE, delayed = TRUE)//, special_columns = special_columns)
|
||||
|
||||
/datum/controller/subsystem/blackbox/proc/Seal()
|
||||
if(sealed)
|
||||
@@ -169,7 +174,7 @@ feedback data can be recorded in 5 formats:
|
||||
"tally"
|
||||
used to track the number of occurances of multiple related values i.e. how many times each type of gun is fired
|
||||
further calls to the same key will:
|
||||
add or subtract from the saved value of the data key if it already exists
|
||||
add or subtract from the saved value of the data key if it already exists
|
||||
append the key and it's value if it doesn't exist
|
||||
calls: SSblackbox.record_feedback("tally", "example", 1, "sample data")
|
||||
SSblackbox.record_feedback("tally", "example", 4, "sample data")
|
||||
@@ -181,7 +186,7 @@ feedback data can be recorded in 5 formats:
|
||||
the final element in the data list is used as the tracking key, all prior elements are used for nesting
|
||||
all data list elements must be strings
|
||||
further calls to the same key will:
|
||||
add or subtract from the saved value of the data key if it already exists in the same multi-dimensional position
|
||||
add or subtract from the saved value of the data key if it already exists in the same multi-dimensional position
|
||||
append the key and it's value if it doesn't exist
|
||||
calls: SSblackbox.record_feedback("nested tally", "example", 1, list("fruit", "orange", "apricot"))
|
||||
SSblackbox.record_feedback("nested tally", "example", 2, list("fruit", "orange", "orange"))
|
||||
@@ -270,6 +275,18 @@ Versioning
|
||||
/datum/feedback_variable/New(new_key, new_key_type)
|
||||
key = new_key
|
||||
key_type = new_key_type
|
||||
/*
|
||||
/datum/controller/subsystem/blackbox/proc/LogAhelp(ticket, action, message, recipient, sender)
|
||||
if(!SSdbcore.Connect())
|
||||
return
|
||||
|
||||
var/datum/db_query/query_log_ahelp = SSdbcore.NewQuery({"
|
||||
INSERT INTO [format_table_name("ticket")] (ticket, action, message, recipient, sender, server_ip, server_port, round_id, timestamp)
|
||||
VALUES (:ticket, :action, :message, :recipient, :sender, INET_ATON(:server_ip), :server_port, :round_id, :time)
|
||||
"}, list("ticket" = ticket, "action" = action, "message" = message, "recipient" = recipient, "sender" = sender, "server_ip" = world.internet_address || "0", "server_port" = world.port, "round_id" = GLOB.round_id, "time" = SQLtime()))
|
||||
query_log_ahelp.Execute()
|
||||
qdel(query_log_ahelp)
|
||||
*/
|
||||
|
||||
/datum/controller/subsystem/blackbox/proc/ReportDeath(mob/living/L)
|
||||
set waitfor = FALSE
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/**
|
||||
/*!
|
||||
* Copyright (c) 2020 Aleksej Komarov
|
||||
* SPDX-License-Identifier: MIT
|
||||
*/
|
||||
|
||||
@@ -177,6 +177,25 @@ SUBSYSTEM_DEF(dbcore)
|
||||
return FALSE
|
||||
return new /datum/DBQuery(sql_query, connection)
|
||||
|
||||
/datum/controller/subsystem/dbcore/proc/QuerySelect(list/querys, warn = FALSE, qdel = FALSE)
|
||||
if (!islist(querys))
|
||||
if (!istype(querys, /datum/DBQuery))
|
||||
CRASH("Invalid query passed to QuerySelect: [querys]")
|
||||
querys = list(querys)
|
||||
|
||||
for (var/thing in querys)
|
||||
var/datum/DBQuery/query = thing
|
||||
if (warn)
|
||||
INVOKE_ASYNC(query, /datum/DBQuery.proc/warn_execute)
|
||||
else
|
||||
INVOKE_ASYNC(query, /datum/DBQuery.proc/Execute)
|
||||
|
||||
for (var/thing in querys)
|
||||
var/datum/DBQuery/query = thing
|
||||
UNTIL(!query.in_progress)
|
||||
if (qdel)
|
||||
qdel(query)
|
||||
|
||||
/*
|
||||
Takes a list of rows (each row being an associated list of column => value) and inserts them via a single mass query.
|
||||
Rows missing columns present in other rows will resolve to SQL NULL
|
||||
@@ -361,5 +380,5 @@ Delayed insert mode was removed in mysql 7 and only works with MyISAM type table
|
||||
//strip sensitive stuff
|
||||
if(findtext(message, ": CreateConnection("))
|
||||
message = "CreateConnection CENSORED"
|
||||
|
||||
|
||||
log_sql("BSQL_DEBUG: [message]")
|
||||
|
||||
@@ -25,7 +25,7 @@ SUBSYSTEM_DEF(events)
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/controller/subsystem/events/fire(resumed = 0)
|
||||
/datum/controller/subsystem/events/fire(resumed = FALSE)
|
||||
if(!resumed)
|
||||
checkEvent() //only check these if we aren't resuming a paused fire
|
||||
src.currentrun = running.Copy()
|
||||
@@ -37,7 +37,7 @@ SUBSYSTEM_DEF(events)
|
||||
var/datum/thing = currentrun[currentrun.len]
|
||||
currentrun.len--
|
||||
if(thing)
|
||||
thing.process()
|
||||
thing.process(wait * 0.1)
|
||||
else
|
||||
running.Remove(thing)
|
||||
if (MC_TICK_CHECK)
|
||||
@@ -91,13 +91,13 @@ SUBSYSTEM_DEF(events)
|
||||
if(. == EVENT_CANT_RUN)//we couldn't run this event for some reason, set its max_occurrences to 0
|
||||
E.max_occurrences = 0
|
||||
else if(. == EVENT_READY)
|
||||
E.random = TRUE
|
||||
E.runEvent(TRUE)
|
||||
E.runEvent(random = TRUE)
|
||||
|
||||
//allows a client to trigger an event
|
||||
//aka Badmin Central
|
||||
// > Not in modules/admin
|
||||
// REEEEEEEEE
|
||||
// Why the heck is this here! Took me so damn long to find!
|
||||
/client/proc/forceEvent()
|
||||
set name = "Trigger Event"
|
||||
set category = "Admin.Events"
|
||||
|
||||
@@ -18,6 +18,7 @@ SUBSYSTEM_DEF(fire_burning)
|
||||
|
||||
//cache for sanic speed (lists are references anyways)
|
||||
var/list/currentrun = src.currentrun
|
||||
var/delta_time = wait * 0.1
|
||||
|
||||
while(currentrun.len)
|
||||
var/obj/O = currentrun[currentrun.len]
|
||||
@@ -28,10 +29,12 @@ SUBSYSTEM_DEF(fire_burning)
|
||||
return
|
||||
continue
|
||||
|
||||
if(O.resistance_flags & ON_FIRE)
|
||||
O.take_damage(20, BURN, "fire", 0)
|
||||
else
|
||||
processing -= O
|
||||
|
||||
if(O.resistance_flags & ON_FIRE) //in case an object is extinguished while still in currentrun
|
||||
if(!(O.resistance_flags & FIRE_PROOF))
|
||||
O.take_damage(10 * delta_time, BURN, "fire", 0)
|
||||
else
|
||||
O.extinguish()
|
||||
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
@@ -1,3 +1,26 @@
|
||||
/*!
|
||||
## Debugging GC issues
|
||||
|
||||
In order to debug `qdel()` failures, there are several tools available.
|
||||
To enable these tools, define `TESTING` in [_compile_options.dm](https://github.com/tgstation/-tg-station/blob/master/code/_compile_options.dm).
|
||||
|
||||
First is a verb called "Find References", which lists **every** refererence to an object in the world. This allows you to track down any indirect or obfuscated references that you might have missed.
|
||||
|
||||
Complementing this is another verb, "qdel() then Find References".
|
||||
This does exactly what you'd expect; it calls `qdel()` on the object and then it finds all references remaining.
|
||||
This is great, because it means that `Destroy()` will have been called before it starts to find references,
|
||||
so the only references you'll find will be the ones preventing the object from `qdel()`ing gracefully.
|
||||
|
||||
If you have a datum or something you are not destroying directly (say via the singulo),
|
||||
the next tool is `QDEL_HINT_FINDREFERENCE`. You can return this in `Destroy()` (where you would normally `return ..()`),
|
||||
to print a list of references once it enters the GC queue.
|
||||
|
||||
Finally is a verb, "Show qdel() Log", which shows the deletion log that the garbage subsystem keeps. This is helpful if you are having race conditions or need to review the order of deletions.
|
||||
|
||||
Note that for any of these tools to work `TESTING` must be defined.
|
||||
By using these methods of finding references, you can make your life far, far easier when dealing with `qdel()` failures.
|
||||
*/
|
||||
|
||||
SUBSYSTEM_DEF(garbage)
|
||||
name = "Garbage"
|
||||
priority = FIRE_PRIORITY_GARBAGE
|
||||
@@ -6,7 +29,7 @@ SUBSYSTEM_DEF(garbage)
|
||||
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
|
||||
init_order = INIT_ORDER_GARBAGE
|
||||
|
||||
var/list/collection_timeout = list(15 SECONDS, 30 SECONDS) // deciseconds to wait before moving something up in the queue to the next level
|
||||
var/list/collection_timeout = list(2 MINUTES, 10 SECONDS) // deciseconds to wait before moving something up in the queue to the next level
|
||||
|
||||
//Stat tracking
|
||||
var/delslasttick = 0 // number of del()'s we've done this tick
|
||||
@@ -24,10 +47,8 @@ SUBSYSTEM_DEF(garbage)
|
||||
|
||||
//Queue
|
||||
var/list/queues
|
||||
|
||||
#ifdef LEGACY_REFERENCE_TRACKING
|
||||
var/list/reference_find_on_fail = list()
|
||||
var/list/reference_find_on_fail_types = list()
|
||||
#endif
|
||||
|
||||
|
||||
@@ -99,6 +120,9 @@ SUBSYSTEM_DEF(garbage)
|
||||
state = SS_RUNNING
|
||||
break
|
||||
|
||||
|
||||
|
||||
|
||||
/datum/controller/subsystem/garbage/proc/HandleQueue(level = GC_QUEUE_CHECK)
|
||||
if (level == GC_QUEUE_CHECK)
|
||||
delslasttick = 0
|
||||
@@ -139,7 +163,7 @@ SUBSYSTEM_DEF(garbage)
|
||||
++totalgcs
|
||||
pass_counts[level]++
|
||||
#ifdef LEGACY_REFERENCE_TRACKING
|
||||
reference_find_on_fail -= refID //It's deleted we don't care anymore.
|
||||
reference_find_on_fail -= refID //It's deleted we don't care anymore.
|
||||
#endif
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
@@ -153,10 +177,10 @@ SUBSYSTEM_DEF(garbage)
|
||||
D.find_references()
|
||||
#elif defined(LEGACY_REFERENCE_TRACKING)
|
||||
if(reference_find_on_fail[refID])
|
||||
D.find_references()
|
||||
D.find_references_legacy()
|
||||
#ifdef GC_FAILURE_HARD_LOOKUP
|
||||
else
|
||||
D.find_references()
|
||||
D.find_references_legacy()
|
||||
#endif
|
||||
reference_find_on_fail -= refID
|
||||
#endif
|
||||
@@ -190,24 +214,6 @@ SUBSYSTEM_DEF(garbage)
|
||||
queue.Cut(1,count+1)
|
||||
count = 0
|
||||
|
||||
/datum/controller/subsystem/garbage/proc/Queue(datum/D, level = GC_QUEUE_CHECK)
|
||||
if (isnull(D))
|
||||
return
|
||||
if (level > GC_QUEUE_COUNT)
|
||||
HardDelete(D)
|
||||
return
|
||||
var/gctime = world.time
|
||||
var/refid = "\ref[D]"
|
||||
|
||||
#ifdef LEGACY_REFERENCE_TRACKING
|
||||
if(reference_find_on_fail_types[D.type])
|
||||
reference_find_on_fail["\ref[D]"] = TRUE
|
||||
#endif
|
||||
|
||||
D.gc_destroyed = gctime
|
||||
var/list/queue = queues[level]
|
||||
queue[++queue.len] = list(gctime, refid) // not += for byond reasons
|
||||
|
||||
#ifdef LEGACY_REFERENCE_TRACKING
|
||||
/datum/controller/subsystem/garbage/proc/add_type_to_findref(type)
|
||||
if(!ispath(type))
|
||||
@@ -223,6 +229,24 @@ SUBSYSTEM_DEF(garbage)
|
||||
reference_find_on_fail_types = list()
|
||||
#endif
|
||||
|
||||
/datum/controller/subsystem/garbage/proc/Queue(datum/D, level = GC_QUEUE_CHECK)
|
||||
if (isnull(D))
|
||||
return
|
||||
if (level > GC_QUEUE_COUNT)
|
||||
HardDelete(D)
|
||||
return
|
||||
var/gctime = world.time
|
||||
var/refid = "\ref[D]"
|
||||
|
||||
#ifdef LEGACY_REFERENCE_TRACKING
|
||||
if(reference_find_on_fail_types[D.type])
|
||||
SSgarbage.reference_find_on_fail[REF(D)] = TRUE
|
||||
#endif
|
||||
|
||||
D.gc_destroyed = gctime
|
||||
var/list/queue = queues[level]
|
||||
queue[++queue.len] = list(gctime, refid) // not += for byond reasons
|
||||
|
||||
//this is mainly to separate things profile wise.
|
||||
/datum/controller/subsystem/garbage/proc/HardDelete(datum/D)
|
||||
var/time = world.timeofday
|
||||
@@ -275,8 +299,10 @@ SUBSYSTEM_DEF(garbage)
|
||||
/datum/qdel_item/New(mytype)
|
||||
name = "[mytype]"
|
||||
|
||||
// Should be treated as a replacement for the 'del' keyword.
|
||||
// Datums passed to this will be given a chance to clean up references to allow the GC to collect them.
|
||||
|
||||
/// Should be treated as a replacement for the 'del' keyword.
|
||||
///
|
||||
/// Datums passed to this will be given a chance to clean up references to allow the GC to collect them.
|
||||
/proc/qdel(datum/D, force=FALSE, ...)
|
||||
if(!istype(D))
|
||||
del(D)
|
||||
@@ -331,9 +357,10 @@ SUBSYSTEM_DEF(garbage)
|
||||
#ifdef LEGACY_REFERENCE_TRACKING
|
||||
if (QDEL_HINT_FINDREFERENCE) //qdel will, if LEGACY_REFERENCE_TRACKING is enabled, display all references to this object, then queue the object for deletion.
|
||||
SSgarbage.Queue(D)
|
||||
D.find_references_legacy()
|
||||
if (QDEL_HINT_IFFAIL_FINDREFERENCE)
|
||||
SSgarbage.Queue(D)
|
||||
SSgarbage.reference_find_on_fail["\ref[D]"] = TRUE
|
||||
SSgarbage.reference_find_on_fail[REF(D)] = TRUE
|
||||
#endif
|
||||
else
|
||||
#ifdef TESTING
|
||||
|
||||
@@ -33,8 +33,9 @@ SUBSYSTEM_DEF(idlenpcpool)
|
||||
while(currentrun.len)
|
||||
var/mob/living/simple_animal/SA = currentrun[currentrun.len]
|
||||
--currentrun.len
|
||||
if (!SA)
|
||||
if (QDELETED(SA))
|
||||
GLOB.simple_animals[AI_IDLE] -= SA
|
||||
log_world("Found a null in simple_animals list!")
|
||||
continue
|
||||
|
||||
if(!SA.ckey)
|
||||
|
||||
@@ -2,13 +2,13 @@ SUBSYSTEM_DEF(ipintel)
|
||||
name = "XKeyScore"
|
||||
init_order = INIT_ORDER_XKEYSCORE
|
||||
flags = SS_NO_FIRE
|
||||
var/enabled = 0 //disable at round start to avoid checking reconnects
|
||||
var/enabled = FALSE //disable at round start to avoid checking reconnects
|
||||
var/throttle = 0
|
||||
var/errors = 0
|
||||
|
||||
var/list/cache = list()
|
||||
|
||||
/datum/controller/subsystem/ipintel/Initialize(timeofday, zlevel)
|
||||
enabled = 1
|
||||
enabled = TRUE
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -94,8 +94,8 @@ SUBSYSTEM_DEF(jukeboxes)
|
||||
stack_trace("Nonexistant or invalid object associated with jukebox.")
|
||||
continue
|
||||
var/sound/song_played = sound(juketrack.song_path)
|
||||
var/area/currentarea = get_area(jukebox)
|
||||
var/turf/currentturf = get_turf(jukebox)
|
||||
var/area/currentarea = get_area(jukebox)
|
||||
var/list/hearerscache = hearers(7, jukebox)
|
||||
|
||||
song_played.falloff = jukeinfo[4]
|
||||
@@ -116,7 +116,6 @@ SUBSYSTEM_DEF(jukeboxes)
|
||||
inrange = TRUE
|
||||
else
|
||||
song_played.status = SOUND_MUTE | SOUND_UPDATE //Setting volume = 0 doesn't let the sound properties update at all, which is lame.
|
||||
|
||||
M.playsound_local(currentturf, null, 100, channel = jukeinfo[2], S = song_played, envwet = (inrange ? -250 : 0), envdry = (inrange ? 0 : -10000))
|
||||
CHECK_TICK
|
||||
return
|
||||
|
||||
@@ -6,6 +6,7 @@ SUBSYSTEM_DEF(lighting)
|
||||
name = "Lighting"
|
||||
wait = 2
|
||||
init_order = INIT_ORDER_LIGHTING
|
||||
flags = SS_TICKER
|
||||
|
||||
/datum/controller/subsystem/lighting/stat_entry(msg)
|
||||
msg = "L:[length(GLOB.lighting_update_lights)]|C:[length(GLOB.lighting_update_corners)]|O:[length(GLOB.lighting_update_objects)]"
|
||||
|
||||
@@ -2,6 +2,7 @@ SUBSYSTEM_DEF(machines)
|
||||
name = "Machines"
|
||||
init_order = INIT_ORDER_MACHINES
|
||||
flags = SS_KEEP_TIMING
|
||||
wait = 2 SECONDS
|
||||
var/list/processing = list()
|
||||
var/list/currentrun = list()
|
||||
var/list/powernets = list()
|
||||
@@ -27,7 +28,7 @@ SUBSYSTEM_DEF(machines)
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/controller/subsystem/machines/fire(resumed = 0)
|
||||
/datum/controller/subsystem/machines/fire(resumed = FALSE)
|
||||
if (!resumed)
|
||||
for(var/datum/powernet/Powernet in powernets)
|
||||
Powernet.reset() //reset the power state.
|
||||
@@ -36,11 +37,10 @@ SUBSYSTEM_DEF(machines)
|
||||
//cache for sanic speed (lists are references anyways)
|
||||
var/list/currentrun = src.currentrun
|
||||
|
||||
var/seconds = wait * 0.1
|
||||
while(currentrun.len)
|
||||
var/obj/machinery/thing = currentrun[currentrun.len]
|
||||
currentrun.len--
|
||||
if(!QDELETED(thing) && thing.process(seconds) != PROCESS_KILL)
|
||||
if(!QDELETED(thing) && thing.process(wait * 0.1) != PROCESS_KILL)
|
||||
if(thing.use_power)
|
||||
thing.auto_use_power() //add back the power state
|
||||
else
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
SUBSYSTEM_DEF(min_spawns)
|
||||
name = "Minimum Spawns" /// this hot steaming pile of garbage makes sure theres a minimum of tendrils scattered around
|
||||
init_order = INIT_ORDER_DEFAULT
|
||||
flags = SS_BACKGROUND | SS_NO_FIRE | SS_ALWAYS_SHOW_STAT
|
||||
flags = SS_BACKGROUND | SS_NO_FIRE
|
||||
wait = 2
|
||||
var/where_we_droppin_boys_iterations = 0
|
||||
var/snaxi_snowflake_check = FALSE
|
||||
@@ -71,7 +71,7 @@ GLOBAL_LIST_INIT(minimum_snow_under_spawns, list(
|
||||
continue
|
||||
if(typesof(/turf/open/lava) in orange(9, TT))
|
||||
continue
|
||||
valid_mining_turfs_2.Add(TT)
|
||||
valid_mining_turfs_2.Add(TT)
|
||||
else
|
||||
for(var/z_level in SSmapping.levels_by_trait(ZTRAIT_LAVA_RUINS))
|
||||
for(var/turf/TT in Z_TURFS(z_level))
|
||||
@@ -103,14 +103,14 @@ GLOBAL_LIST_INIT(minimum_snow_under_spawns, list(
|
||||
for(var/mob/living/simple_animal/hostile/megafauna/H in urange(70,RT)) //prevents mob clumps
|
||||
if((istype(MS_tospawn, /mob/living/simple_animal/hostile/megafauna)) && get_dist(RT, H) <= 70)
|
||||
active_spawns.Add(MS_tospawn)
|
||||
continue //let's try not to dump megas too close to each other?
|
||||
continue //let's try not to dump megas too close to each other?
|
||||
if((istype(MS_tospawn, /obj/structure/spawner)) && get_dist(RT, H) <= 40)
|
||||
active_spawns.Add(MS_tospawn)
|
||||
continue //let's at least /try/ to space these out?
|
||||
for(var/obj/structure/spawner/LT in urange(70,RT)) //prevents tendril/mega clumps
|
||||
if((istype(MS_tospawn, /mob/living/simple_animal/hostile/megafauna)) && get_dist(RT, LT) <= 70)
|
||||
active_spawns.Add(MS_tospawn)
|
||||
continue //let's try not to dump megas too close to each other?
|
||||
continue //let's try not to dump megas too close to each other?
|
||||
if((istype(MS_tospawn, /obj/structure/spawner)) && get_dist(RT, LT) <= 40)
|
||||
active_spawns.Add(MS_tospawn)
|
||||
continue //let's at least /try/ to space these out?
|
||||
@@ -127,7 +127,7 @@ GLOBAL_LIST_INIT(minimum_snow_under_spawns, list(
|
||||
for(var/mob/living/simple_animal/hostile/H in urange(70,RT2)) //prevents mob clumps
|
||||
if((istype(MS2_tospawn, /mob/living/simple_animal/hostile/megafauna) || ismegafauna(H)) && get_dist(RT2, H) <= 70)
|
||||
active_spawns_2.Add(MS2_tospawn)
|
||||
continue //let's try not to dump megas too close to each other?
|
||||
continue //let's try not to dump megas too close to each other?
|
||||
if((istype(MS2_tospawn, /obj/structure/spawner)) && get_dist(RT2, H) <= 40)
|
||||
active_spawns_2.Add(MS2_tospawn)
|
||||
continue //let's at least /try/ to space these out?
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#define PROB_MOUSE_SPAWN 98
|
||||
|
||||
SUBSYSTEM_DEF(minor_mapping)
|
||||
name = "Minor Mapping"
|
||||
init_order = INIT_ORDER_MINOR_MAPPING
|
||||
@@ -5,29 +7,43 @@ SUBSYSTEM_DEF(minor_mapping)
|
||||
|
||||
/datum/controller/subsystem/minor_mapping/Initialize(timeofday)
|
||||
trigger_migration(CONFIG_GET(number/mice_roundstart))
|
||||
// place_satchels()
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/minor_mapping/proc/trigger_migration(num_mice=10)
|
||||
var/list/exposed_wires = find_exposed_wires()
|
||||
|
||||
var/mob/living/simple_animal/mouse/M
|
||||
var/mob/living/simple_animal/mouse/mouse
|
||||
var/turf/proposed_turf
|
||||
|
||||
while((num_mice > 0) && exposed_wires.len)
|
||||
proposed_turf = pick_n_take(exposed_wires)
|
||||
if(!M)
|
||||
M = new(proposed_turf)
|
||||
else
|
||||
M.forceMove(proposed_turf)
|
||||
if(M.environment_is_safe())
|
||||
num_mice -= 1
|
||||
M = null
|
||||
if(prob(PROB_MOUSE_SPAWN))
|
||||
if(!mouse)
|
||||
mouse = new(proposed_turf)
|
||||
else
|
||||
mouse.forceMove(proposed_turf)
|
||||
// else
|
||||
// mouse = new /mob/living/simple_animal/hostile/regalrat/controlled(proposed_turf)
|
||||
if(mouse.environment_is_safe())
|
||||
num_mice -= 1
|
||||
mouse = null
|
||||
|
||||
// /datum/controller/subsystem/minor_mapping/proc/place_satchels(amount=10)
|
||||
// var/list/turfs = find_satchel_suitable_turfs()
|
||||
|
||||
// while(turfs.len && amount > 0)
|
||||
// var/turf/T = pick_n_take(turfs)
|
||||
// var/obj/item/storage/backpack/satchel/flat/F = new(T)
|
||||
|
||||
// SEND_SIGNAL(F, COMSIG_OBJ_HIDE, T.intact)
|
||||
// amount--
|
||||
|
||||
/proc/find_exposed_wires()
|
||||
var/list/exposed_wires = list()
|
||||
exposed_wires.Cut()
|
||||
|
||||
var/list/all_turfs
|
||||
for (var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
|
||||
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
|
||||
all_turfs += block(locate(1,1,z), locate(world.maxx,world.maxy,z))
|
||||
for(var/turf/open/floor/plating/T in all_turfs)
|
||||
if(is_blocked_turf(T))
|
||||
@@ -36,3 +52,15 @@ SUBSYSTEM_DEF(minor_mapping)
|
||||
exposed_wires += T
|
||||
|
||||
return shuffle(exposed_wires)
|
||||
|
||||
// /proc/find_satchel_suitable_turfs()
|
||||
// var/list/suitable = list()
|
||||
|
||||
// for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
|
||||
// for(var/t in block(locate(1,1,z), locate(world.maxx,world.maxy,z)))
|
||||
// if(isfloorturf(t) && !isplatingturf(t))
|
||||
// suitable += t
|
||||
|
||||
// return shuffle(suitable)
|
||||
|
||||
#undef PROB_MOUSE_SPAWN
|
||||
|
||||
@@ -48,9 +48,16 @@ SUBSYSTEM_DEF(overlays)
|
||||
for (var/thing in queue)
|
||||
count++
|
||||
if(thing)
|
||||
STAT_START_STOPWATCH
|
||||
var/atom/A = thing
|
||||
if(A.overlays.len >= MAX_ATOM_OVERLAYS)
|
||||
//Break it real GOOD
|
||||
stack_trace("Too many overlays on [A.type] - [A.overlays.len], refusing to update and cutting")
|
||||
A.overlays.Cut()
|
||||
continue
|
||||
STAT_START_STOPWATCH
|
||||
COMPILE_OVERLAYS(A)
|
||||
UNSETEMPTY(A.add_overlays)
|
||||
UNSETEMPTY(A.remove_overlays)
|
||||
STAT_STOP_STOPWATCH
|
||||
STAT_LOG_ENTRY(stats, A.type)
|
||||
if(mc_check)
|
||||
@@ -117,9 +124,8 @@ SUBSYSTEM_DEF(overlays)
|
||||
#define QUEUE_FOR_COMPILE flags_1 |= OVERLAY_QUEUED_1; SSoverlays.queue += src;
|
||||
/atom/proc/cut_overlays()
|
||||
LAZYINITLIST(remove_overlays)
|
||||
LAZYINITLIST(add_overlays)
|
||||
remove_overlays = overlays.Copy()
|
||||
add_overlays.Cut()
|
||||
add_overlays = null
|
||||
|
||||
//If not already queued for work and there are overlays to remove
|
||||
if(NOT_QUEUED_ALREADY && remove_overlays.len)
|
||||
@@ -129,7 +135,7 @@ SUBSYSTEM_DEF(overlays)
|
||||
if(!overlays)
|
||||
return
|
||||
overlays = build_appearance_list(overlays)
|
||||
LAZYINITLIST(add_overlays) //always initialized after this point
|
||||
LAZYINITLIST(add_overlays)
|
||||
LAZYINITLIST(remove_overlays)
|
||||
var/a_len = add_overlays.len
|
||||
var/r_len = remove_overlays.len
|
||||
@@ -140,8 +146,9 @@ SUBSYSTEM_DEF(overlays)
|
||||
var/fr_len = remove_overlays.len
|
||||
|
||||
//If not already queued and there is work to be done
|
||||
if(NOT_QUEUED_ALREADY && (fa_len != a_len || fr_len != r_len))
|
||||
if(NOT_QUEUED_ALREADY && (fa_len != a_len || fr_len != r_len ))
|
||||
QUEUE_FOR_COMPILE
|
||||
UNSETEMPTY(add_overlays)
|
||||
|
||||
/atom/proc/add_overlay(list/overlays)
|
||||
if(!overlays)
|
||||
|
||||
@@ -7,13 +7,21 @@ SUBSYSTEM_DEF(parallax)
|
||||
var/list/currentrun
|
||||
var/planet_x_offset = 128
|
||||
var/planet_y_offset = 128
|
||||
var/random_layer
|
||||
var/random_parallax_color
|
||||
|
||||
/datum/controller/subsystem/parallax/Initialize(timeofday)
|
||||
|
||||
//These are cached per client so needs to be done asap so people joining at roundstart do not miss these.
|
||||
/datum/controller/subsystem/parallax/PreInit()
|
||||
. = ..()
|
||||
if(prob(70)) //70% chance to pick a special extra layer
|
||||
random_layer = pick(/obj/screen/parallax_layer/random/space_gas, /obj/screen/parallax_layer/random/asteroids)
|
||||
random_parallax_color = pick(COLOR_TEAL, COLOR_GREEN, COLOR_YELLOW, COLOR_CYAN, COLOR_ORANGE, COLOR_PURPLE)//Special color for random_layer1. Has to be done here so everyone sees the same color. [COLOR_SILVER]
|
||||
planet_y_offset = rand(100, 160)
|
||||
planet_x_offset = rand(100, 160)
|
||||
|
||||
/datum/controller/subsystem/parallax/fire(resumed = 0)
|
||||
|
||||
/datum/controller/subsystem/parallax/fire(resumed = FALSE)
|
||||
if (!resumed)
|
||||
src.currentrun = GLOB.clients.Copy()
|
||||
|
||||
@@ -21,24 +29,27 @@ SUBSYSTEM_DEF(parallax)
|
||||
var/list/currentrun = src.currentrun
|
||||
|
||||
while(length(currentrun))
|
||||
var/client/C = currentrun[currentrun.len]
|
||||
var/client/processing_client = currentrun[currentrun.len]
|
||||
currentrun.len--
|
||||
if (!C || !C.eye)
|
||||
if (QDELETED(processing_client) || !processing_client.eye)
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
continue
|
||||
var/atom/movable/A = C.eye
|
||||
if(!istype(A))
|
||||
continue
|
||||
for (A; isloc(A.loc) && !isturf(A.loc); A = A.loc);
|
||||
|
||||
if(A != C.movingmob)
|
||||
if(C.movingmob != null)
|
||||
C.movingmob.client_mobs_in_contents -= C.mob
|
||||
UNSETEMPTY(C.movingmob.client_mobs_in_contents)
|
||||
LAZYINITLIST(A.client_mobs_in_contents)
|
||||
A.client_mobs_in_contents += C.mob
|
||||
C.movingmob = A
|
||||
var/atom/movable/movable_eye = processing_client.eye
|
||||
if(!istype(movable_eye))
|
||||
continue
|
||||
|
||||
for (movable_eye; isloc(movable_eye.loc) && !isturf(movable_eye.loc); movable_eye = movable_eye.loc);
|
||||
|
||||
if(movable_eye == processing_client.movingmob)
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
continue
|
||||
if(!isnull(processing_client.movingmob))
|
||||
LAZYREMOVE(processing_client.movingmob.client_mobs_in_contents, processing_client.mob)
|
||||
LAZYADD(movable_eye.client_mobs_in_contents, processing_client.mob)
|
||||
processing_client.movingmob = movable_eye
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
currentrun = null
|
||||
|
||||
@@ -18,7 +18,7 @@ SUBSYSTEM_DEF(pathfinder)
|
||||
var/free
|
||||
var/list/flow
|
||||
|
||||
/datum/flowcache/New(var/n)
|
||||
/datum/flowcache/New(n)
|
||||
. = ..()
|
||||
lcount = n
|
||||
run = 0
|
||||
|
||||
@@ -58,6 +58,7 @@ SUBSYSTEM_DEF(persistence)
|
||||
if(CONFIG_GET(flag/use_antag_rep))
|
||||
LoadAntagReputation()
|
||||
LoadRandomizedRecipes()
|
||||
LoadPaintings()
|
||||
|
||||
/**
|
||||
* Saves persistent data relevant to the server: Configurations, past gamemodes, votes, antag rep, etc
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
//Fires five times every second.
|
||||
|
||||
PROCESSING_SUBSYSTEM_DEF(fastprocess)
|
||||
name = "Fast Processing"
|
||||
wait = 2
|
||||
wait = 0.2 SECONDS
|
||||
stat_tag = "FP"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
PROCESSING_SUBSYSTEM_DEF(nanites)
|
||||
name = "Nanites"
|
||||
flags = SS_BACKGROUND|SS_POST_FIRE_TIMING|SS_NO_INIT
|
||||
wait = 10
|
||||
wait = 1 SECONDS
|
||||
|
||||
var/list/datum/nanite_cloud_backup/cloud_backups = list()
|
||||
var/list/mob/living/nanite_monitored_mobs = list()
|
||||
|
||||
@@ -2,4 +2,4 @@ PROCESSING_SUBSYSTEM_DEF(obj)
|
||||
name = "Objects"
|
||||
priority = FIRE_PRIORITY_OBJ
|
||||
flags = SS_NO_INIT
|
||||
wait = 20
|
||||
wait = 2 SECONDS
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
//Used to process objects. Fires once every second.
|
||||
//Used to process objects.
|
||||
|
||||
SUBSYSTEM_DEF(processing)
|
||||
name = "Processing"
|
||||
priority = FIRE_PRIORITY_PROCESS
|
||||
flags = SS_BACKGROUND|SS_POST_FIRE_TIMING|SS_NO_INIT
|
||||
wait = 10
|
||||
wait = 1 SECONDS
|
||||
|
||||
var/stat_tag = "P" //Used for logging
|
||||
var/list/processing = list()
|
||||
@@ -14,9 +14,10 @@ SUBSYSTEM_DEF(processing)
|
||||
msg = "[stat_tag]:[length(processing)]"
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/processing/fire(resumed = 0)
|
||||
/datum/controller/subsystem/processing/fire(resumed = FALSE)
|
||||
if (!resumed)
|
||||
currentrun = processing.Copy()
|
||||
var/delta_time = (flags & SS_TICKER)? (wait * world.tick_lag * 0.1) : (wait * 0.1)
|
||||
//cache for sanic speed (lists are references anyways)
|
||||
var/list/current_run = currentrun
|
||||
|
||||
@@ -25,12 +26,26 @@ SUBSYSTEM_DEF(processing)
|
||||
current_run.len--
|
||||
if(QDELETED(thing))
|
||||
processing -= thing
|
||||
else if(thing.process(wait) == PROCESS_KILL)
|
||||
else if(thing.process(delta_time) == PROCESS_KILL)
|
||||
// fully stop so that a future START_PROCESSING will work
|
||||
STOP_PROCESSING(src, thing)
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
/datum/proc/process()
|
||||
set waitfor = 0
|
||||
|
||||
/**
|
||||
* This proc is called on a datum on every "cycle" if it is being processed by a subsystem. The time between each cycle is determined by the subsystem's "wait" setting.
|
||||
* You can start and stop processing a datum using the START_PROCESSING and STOP_PROCESSING defines.
|
||||
*
|
||||
* Since the wait setting of a subsystem can be changed at any time, it is important that any rate-of-change that you implement in this proc is multiplied by the delta_time that is sent as a parameter,
|
||||
* Additionally, any "prob" you use in this proc should instead use the DT_PROB define to make sure that the final probability per second stays the same even if the subsystem's wait is altered.
|
||||
* Examples where this must be considered:
|
||||
* - Implementing a cooldown timer, use `mytimer -= delta_time`, not `mytimer -= 1`. This way, `mytimer` will always have the unit of seconds
|
||||
* - Damaging a mob, do `L.adjustFireLoss(20 * delta_time)`, not `L.adjustFireLoss(20)`. This way, the damage per second stays constant even if the wait of the subsystem is changed
|
||||
* - Probability of something happening, do `if(DT_PROB(25, delta_time))`, not `if(prob(25))`. This way, if the subsystem wait is e.g. lowered, there won't be a higher chance of this event happening per second
|
||||
*
|
||||
* If you override this do not call parent, as it will return PROCESS_KILL. This is done to prevent objects that dont override process() from staying in the processing list
|
||||
*/
|
||||
/datum/proc/process(delta_time)
|
||||
set waitfor = FALSE
|
||||
return PROCESS_KILL
|
||||
|
||||
@@ -5,8 +5,8 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
|
||||
name = "Quirks"
|
||||
init_order = INIT_ORDER_QUIRKS
|
||||
flags = SS_BACKGROUND
|
||||
wait = 10
|
||||
runlevels = RUNLEVEL_GAME
|
||||
wait = 1 SECONDS
|
||||
|
||||
var/list/quirks = list() //Assoc. list of all roundstart quirk datum types; "name" = /path/
|
||||
var/list/quirk_names_by_path = list()
|
||||
|
||||
@@ -18,7 +18,7 @@ SUBSYSTEM_DEF(profiler)
|
||||
if(CONFIG_GET(flag/auto_profile))
|
||||
StartProfiling()
|
||||
else
|
||||
StopProfiling() //Stop the early start from world/New
|
||||
StopProfiling() //Stop the early start profiler
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/profiler/fire()
|
||||
@@ -31,12 +31,23 @@ SUBSYSTEM_DEF(profiler)
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/profiler/proc/StartProfiling()
|
||||
#if DM_BUILD < 1506
|
||||
stack_trace("Auto profiling unsupported on this byond version")
|
||||
CONFIG_SET(flag/auto_profile, FALSE)
|
||||
#else
|
||||
world.Profile(PROFILE_START)
|
||||
#endif
|
||||
|
||||
/datum/controller/subsystem/profiler/proc/StopProfiling()
|
||||
#if DM_BUILD >= 1506
|
||||
world.Profile(PROFILE_STOP)
|
||||
#endif
|
||||
|
||||
/datum/controller/subsystem/profiler/proc/DumpFile()
|
||||
#if DM_BUILD < 1506
|
||||
stack_trace("Auto profiling unsupported on this byond version")
|
||||
CONFIG_SET(flag/auto_profile, FALSE)
|
||||
#else
|
||||
var/timer = TICK_USAGE_REAL
|
||||
var/current_profile_data = world.Profile(PROFILE_REFRESH,format="json")
|
||||
fetch_cost = MC_AVERAGE(fetch_cost, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
|
||||
@@ -49,3 +60,4 @@ SUBSYSTEM_DEF(profiler)
|
||||
timer = TICK_USAGE_REAL
|
||||
WRITE_FILE(json_file, current_profile_data)
|
||||
write_cost = MC_AVERAGE(write_cost, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
|
||||
#endif
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
PROCESSING_SUBSYSTEM_DEF(radiation)
|
||||
name = "Radiation"
|
||||
flags = SS_NO_INIT | SS_BACKGROUND
|
||||
wait = 1 SECONDS
|
||||
|
||||
var/list/warned_atoms = list()
|
||||
|
||||
@@ -13,5 +14,5 @@ PROCESSING_SUBSYSTEM_DEF(radiation)
|
||||
warned_atoms[ref] = TRUE
|
||||
var/atom/master = contamination.parent
|
||||
SSblackbox.record_feedback("tally", "contaminated", 1, master.type)
|
||||
var/msg = "has become contamintaed with enough radiation to contaminate other objects. || Source: [contamination.source] || Strength: [contamination.strength]"
|
||||
var/msg = "has become contaminated with enough radiation to contaminate other objects. || Source: [contamination.source] || Strength: [contamination.strength]"
|
||||
master.investigate_log(msg, INVESTIGATE_RADIATION)
|
||||
|
||||
@@ -6,15 +6,15 @@
|
||||
#define BUCKET_LIMIT (world.time + TICKS2DS(min(BUCKET_LEN - (SSrunechat.practical_offset - DS2TICKS(world.time - SSrunechat.head_offset)) - 1, BUCKET_LEN - 1)))
|
||||
|
||||
/**
|
||||
* # Runechat Subsystem
|
||||
*
|
||||
* Maintains a timer-like system to handle destruction of runechat messages. Much of this code is modeled
|
||||
* after or adapted from the timer subsystem.
|
||||
*
|
||||
* Note that this has the same structure for storing and queueing messages as the timer subsystem does
|
||||
* for handling timers: the bucket_list is a list of chatmessage datums, each of which are the head
|
||||
* of a circularly linked list. Any given index in bucket_list could be null, representing an empty bucket.
|
||||
*/
|
||||
* # Runechat Subsystem
|
||||
*
|
||||
* Maintains a timer-like system to handle destruction of runechat messages. Much of this code is modeled
|
||||
* after or adapted from the timer subsystem.
|
||||
*
|
||||
* Note that this has the same structure for storing and queueing messages as the timer subsystem does
|
||||
* for handling timers: the bucket_list is a list of chatmessage datums, each of which are the head
|
||||
* of a circularly linked list. Any given index in bucket_list could be null, representing an empty bucket.
|
||||
*/
|
||||
SUBSYSTEM_DEF(runechat)
|
||||
name = "Runechat"
|
||||
flags = SS_TICKER | SS_NO_INIT
|
||||
@@ -131,14 +131,14 @@ SUBSYSTEM_DEF(runechat)
|
||||
bucket_resolution = world.tick_lag
|
||||
|
||||
/**
|
||||
* Enters the runechat subsystem with this chatmessage, inserting it into the end-of-life queue
|
||||
*
|
||||
* This will also account for a chatmessage already being registered, and in which case
|
||||
* the position will be updated to remove it from the previous location if necessary
|
||||
*
|
||||
* Arguments:
|
||||
* * new_sched_destruction Optional, when provided is used to update an existing message with the new specified time
|
||||
*/
|
||||
* Enters the runechat subsystem with this chatmessage, inserting it into the end-of-life queue
|
||||
*
|
||||
* This will also account for a chatmessage already being registered, and in which case
|
||||
* the position will be updated to remove it from the previous location if necessary
|
||||
*
|
||||
* Arguments:
|
||||
* * new_sched_destruction Optional, when provided is used to update an existing message with the new specified time
|
||||
*/
|
||||
/datum/chatmessage/proc/enter_subsystem(new_sched_destruction = 0)
|
||||
// Get local references from subsystem as they are faster to access than the datum references
|
||||
var/list/bucket_list = SSrunechat.bucket_list
|
||||
@@ -169,7 +169,7 @@ SUBSYSTEM_DEF(runechat)
|
||||
|
||||
// Handle insertion into the secondary queue if the required time is outside our tracked amounts
|
||||
if (scheduled_destruction >= BUCKET_LIMIT)
|
||||
BINARY_INSERT(src, SSrunechat.second_queue, datum/chatmessage, src, scheduled_destruction, COMPARE_KEY)
|
||||
BINARY_INSERT(src, SSrunechat.second_queue, /datum/chatmessage, src, scheduled_destruction, COMPARE_KEY)
|
||||
return
|
||||
|
||||
// Get bucket position and a local reference to the datum var, it's faster to access this way
|
||||
@@ -194,8 +194,8 @@ SUBSYSTEM_DEF(runechat)
|
||||
|
||||
|
||||
/**
|
||||
* Removes this chatmessage datum from the runechat subsystem
|
||||
*/
|
||||
* Removes this chatmessage datum from the runechat subsystem
|
||||
*/
|
||||
/datum/chatmessage/proc/leave_subsystem()
|
||||
// Attempt to find the bucket that contains this chat message
|
||||
var/bucket_pos = BUCKET_POS(scheduled_destruction)
|
||||
|
||||
@@ -56,12 +56,13 @@ SUBSYSTEM_DEF(server_maint)
|
||||
for(var/I in currentrun)
|
||||
var/client/C = I
|
||||
//handle kicking inactive players
|
||||
if(round_started && kick_inactive && C.is_afk(afk_period))
|
||||
if(round_started && kick_inactive && !C.holder && C.is_afk(afk_period))
|
||||
var/cmob = C.mob
|
||||
if(!(isobserver(cmob) || (isdead(cmob) && C.holder)))
|
||||
if (!isnewplayer(cmob) || !SSticker.queued_players.Find(cmob))
|
||||
log_access("AFK: [key_name(C)]")
|
||||
to_chat(C, "<span class='danger'>You have been inactive for more than [DisplayTimeText(afk_period)] and have been disconnected.</span>")
|
||||
qdel(C)
|
||||
to_chat(C, "<span class='userdanger'>You have been inactive for more than [DisplayTimeText(afk_period)] and have been disconnected.</span><br><span class='danger'>You may reconnect via the button in the file menu or by <b><u><a href='byond://winset?command=.reconnect'>clicking here to reconnect</a></u></b>.</span>")
|
||||
QDEL_IN(C, 1) //to ensure they get our message before getting disconnected
|
||||
continue
|
||||
|
||||
if (!(!C || world.time - C.connection_time < PING_BUFFER_TIME || C.inactivity >= (wait-1)))
|
||||
winset(C, null, "command=.update_ping+[world.time+world.tick_lag*TICK_USAGE_REAL/100]")
|
||||
@@ -83,4 +84,15 @@ SUBSYSTEM_DEF(server_maint)
|
||||
if(tgsversion)
|
||||
SSblackbox.record_feedback("text", "server_tools", 1, tgsversion.raw_parameter)
|
||||
|
||||
|
||||
/datum/controller/subsystem/server_maint/proc/UpdateHubStatus()
|
||||
// if(!CONFIG_GET(flag/hub) || !CONFIG_GET(number/max_hub_pop))
|
||||
// return FALSE //no point, hub / auto hub controls are disabled
|
||||
|
||||
// var/max_pop = CONFIG_GET(number/max_hub_pop)
|
||||
|
||||
// if(GLOB.clients.len > max_pop)
|
||||
// world.update_hub_visibility(FALSE)
|
||||
// else
|
||||
// world.update_hub_visibility(TRUE)
|
||||
#undef PING_BUFFER_TIME
|
||||
|
||||
@@ -5,34 +5,48 @@ SUBSYSTEM_DEF(sounds)
|
||||
flags = SS_NO_FIRE
|
||||
init_order = INIT_ORDER_SOUNDS
|
||||
var/static/using_channels_max = CHANNEL_HIGHEST_AVAILABLE //BYOND max channels
|
||||
/// Amount of channels to reserve for random usage rather than reservations being allowed to reserve all channels. Also a nice safeguard for when someone screws up.
|
||||
var/static/random_channels_min = 50
|
||||
|
||||
// Hey uh these two needs to be initialized fast because the whole "things get deleted before init" thing.
|
||||
/// Assoc list, "[channel]" = either the datum using it or TRUE for an unsafe-reserved (datumless reservation) channel
|
||||
var/list/using_channels = list()
|
||||
/// Assoc list, `"[channel]" =` either the datum using it or TRUE for an unsafe-reserved (datumless reservation) channel
|
||||
var/list/using_channels
|
||||
/// Assoc list datum = list(channel1, channel2, ...) for what channels something reserved.
|
||||
var/list/using_channels_by_datum = list()
|
||||
/// List of all available channels with associations set to TRUE for fast lookups/allocation.
|
||||
var/list/available_channels
|
||||
var/list/using_channels_by_datum
|
||||
// Special datastructure for fast channel management
|
||||
/// List of all channels as numbers
|
||||
var/list/channel_list
|
||||
/// Associative list of all reserved channels associated to their position. `"[channel_number]" =` index as number
|
||||
var/list/reserved_channels
|
||||
/// lower iteration position - Incremented and looped to get "random" sound channels for normal sounds. The channel at this index is returned when asking for a random channel.
|
||||
var/channel_random_low
|
||||
/// higher reserve position - decremented and incremented to reserve sound channels, anything above this is reserved. The channel at this index is the highest unreserved channel.
|
||||
var/channel_reserve_high
|
||||
|
||||
/datum/controller/subsystem/sounds/Initialize()
|
||||
setup_available_channels()
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/sounds/proc/setup_available_channels()
|
||||
available_channels = list()
|
||||
channel_list = list()
|
||||
reserved_channels = list()
|
||||
using_channels = list()
|
||||
using_channels_by_datum = list()
|
||||
for(var/i in 1 to using_channels_max)
|
||||
available_channels[num2text(i)] = TRUE
|
||||
channel_list += i
|
||||
channel_random_low = 1
|
||||
channel_reserve_high = length(channel_list)
|
||||
|
||||
/// Removes a channel from using list.
|
||||
/datum/controller/subsystem/sounds/proc/free_sound_channel(channel)
|
||||
channel = num2text(channel)
|
||||
var/using = using_channels[channel]
|
||||
using_channels -= channel
|
||||
if(using)
|
||||
var/text_channel = num2text(channel)
|
||||
var/using = using_channels[text_channel]
|
||||
using_channels -= text_channel
|
||||
if(using != TRUE) // datum channel
|
||||
using_channels_by_datum[using] -= channel
|
||||
if(!length(using_channels_by_datum[using]))
|
||||
using_channels_by_datum -= using
|
||||
available_channels[channel] = TRUE
|
||||
free_channel(channel)
|
||||
|
||||
/// Frees all the channels a datum is using.
|
||||
/datum/controller/subsystem/sounds/proc/free_datum_channels(datum/D)
|
||||
@@ -40,8 +54,8 @@ SUBSYSTEM_DEF(sounds)
|
||||
if(!L)
|
||||
return
|
||||
for(var/channel in L)
|
||||
using_channels -= channel
|
||||
available_channels[channel] = TRUE
|
||||
using_channels -= num2text(channel)
|
||||
free_channel(channel)
|
||||
using_channels_by_datum -= D
|
||||
|
||||
/// Frees all datumless channels
|
||||
@@ -50,42 +64,72 @@ SUBSYSTEM_DEF(sounds)
|
||||
|
||||
/// NO AUTOMATIC CLEANUP - If you use this, you better manually free it later! Returns an integer for channel.
|
||||
/datum/controller/subsystem/sounds/proc/reserve_sound_channel_datumless()
|
||||
var/channel = random_available_channel_text()
|
||||
if(!channel) //oh no..
|
||||
. = reserve_channel()
|
||||
if(!.) //oh no..
|
||||
return FALSE
|
||||
available_channels -= channel
|
||||
using_channels[channel] = DATUMLESS
|
||||
var/text_channel = num2text(.)
|
||||
using_channels[text_channel] = DATUMLESS
|
||||
LAZYINITLIST(using_channels_by_datum[DATUMLESS])
|
||||
using_channels_by_datum[DATUMLESS] += channel
|
||||
return text2num(channel)
|
||||
using_channels_by_datum[DATUMLESS] += .
|
||||
|
||||
/// Reserves a channel for a datum. Automatic cleanup only when the datum is deleted. Returns an integer for channel.
|
||||
/datum/controller/subsystem/sounds/proc/reserve_sound_channel(datum/D)
|
||||
if(!D) //i don't like typechecks but someone will fuck it up
|
||||
CRASH("Attempted to reserve sound channel without datum using the managed proc.")
|
||||
var/channel = random_available_channel_text()
|
||||
if(!channel)
|
||||
.= reserve_channel()
|
||||
if(!.)
|
||||
return FALSE
|
||||
available_channels -= channel
|
||||
using_channels[channel] = D
|
||||
var/text_channel = num2text(.)
|
||||
using_channels[text_channel] = D
|
||||
LAZYINITLIST(using_channels_by_datum[D])
|
||||
using_channels_by_datum[D] += channel
|
||||
return text2num(channel)
|
||||
using_channels_by_datum[D] += .
|
||||
|
||||
/**
|
||||
* Reserves a channel and updates the datastructure. Private proc.
|
||||
*/
|
||||
/datum/controller/subsystem/sounds/proc/reserve_channel()
|
||||
PRIVATE_PROC(TRUE)
|
||||
if(channel_reserve_high <= random_channels_min) // out of channels
|
||||
return
|
||||
var/channel = channel_list[channel_reserve_high]
|
||||
reserved_channels[num2text(channel)] = channel_reserve_high--
|
||||
return channel
|
||||
|
||||
/**
|
||||
* Frees a channel and updates the datastructure. Private proc.
|
||||
*/
|
||||
/datum/controller/subsystem/sounds/proc/free_channel(number)
|
||||
PRIVATE_PROC(TRUE)
|
||||
var/text_channel = num2text(number)
|
||||
var/index = reserved_channels[text_channel]
|
||||
if(!index)
|
||||
CRASH("Attempted to (internally) free a channel that wasn't reserved.")
|
||||
reserved_channels -= text_channel
|
||||
// push reserve index up, which makes it now on a channel that is reserved
|
||||
channel_reserve_high++
|
||||
// swap the reserved channel wtih the unreserved channel so the reserve index is now on an unoccupied channel and the freed channel is next to be used.
|
||||
channel_list.Swap(channel_reserve_high, index)
|
||||
// now, an existing reserved channel will likely (exception: unreserving last reserved channel) be at index
|
||||
// get it, and update position.
|
||||
var/text_reserved = num2text(channel_list[index])
|
||||
if(!reserved_channels[text_reserved]) //if it isn't already reserved make sure we don't accidently mistakenly put it on reserved list!
|
||||
return
|
||||
reserved_channels[text_reserved] = index
|
||||
|
||||
/// Random available channel, returns text.
|
||||
/datum/controller/subsystem/sounds/proc/random_available_channel_text()
|
||||
return pick(available_channels)
|
||||
if(channel_random_low > channel_reserve_high)
|
||||
channel_random_low = 1
|
||||
. = "[channel_list[channel_random_low++]]"
|
||||
|
||||
/// Random available channel, returns number
|
||||
/datum/controller/subsystem/sounds/proc/random_available_channel()
|
||||
return text2num(pick(available_channels))
|
||||
|
||||
/// If a channel is available
|
||||
/datum/controller/subsystem/sounds/proc/is_channel_available(channel)
|
||||
return available_channels[num2text(channel)]
|
||||
if(channel_random_low > channel_reserve_high)
|
||||
channel_random_low = 1
|
||||
. = channel_list[channel_random_low++]
|
||||
|
||||
/// How many channels we have left.
|
||||
/datum/controller/subsystem/sounds/proc/available_channels_left()
|
||||
return length(available_channels)
|
||||
return length(channel_list) - random_channels_min
|
||||
|
||||
#undef DATUMLESS
|
||||
|
||||
@@ -13,7 +13,7 @@ SUBSYSTEM_DEF(spacedrift)
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/controller/subsystem/spacedrift/fire(resumed = 0)
|
||||
/datum/controller/subsystem/spacedrift/fire(resumed = FALSE)
|
||||
if (!resumed)
|
||||
src.currentrun = processing.Copy()
|
||||
|
||||
@@ -47,6 +47,7 @@ SUBSYSTEM_DEF(spacedrift)
|
||||
var/old_dir = AM.dir
|
||||
var/old_loc = AM.loc
|
||||
AM.inertia_moving = TRUE
|
||||
AM.set_glide_size(DELAY_TO_GLIDE_SIZE(AM.inertia_move_delay), FALSE)
|
||||
step(AM, AM.inertia_dir)
|
||||
AM.inertia_moving = FALSE
|
||||
AM.inertia_next_move = world.time + AM.inertia_move_delay
|
||||
|
||||
@@ -203,3 +203,4 @@ SUBSYSTEM_DEF(statpanels)
|
||||
set hidden = TRUE
|
||||
|
||||
statbrowser_ready = TRUE
|
||||
init_verbs()
|
||||
|
||||
@@ -1,34 +1,231 @@
|
||||
SUBSYSTEM_DEF(stickyban)
|
||||
name = "Sticky Ban"
|
||||
name = "PRISM"
|
||||
init_order = INIT_ORDER_STICKY_BAN
|
||||
flags = SS_NO_FIRE
|
||||
|
||||
var/list/cache = list()
|
||||
var/list/dbcache = list()
|
||||
var/list/confirmed_exempt = list()
|
||||
var/dbcacheexpire = 0
|
||||
|
||||
|
||||
/datum/controller/subsystem/stickyban/Initialize(timeofday)
|
||||
var/list/bannedkeys = world.GetConfig("ban")
|
||||
if (length(GLOB.stickybanadminexemptions))
|
||||
restore_stickybans()
|
||||
var/list/bannedkeys = sticky_banned_ckeys()
|
||||
//sanitize the sticky ban list
|
||||
|
||||
//delete db bans that no longer exist in the database and add new legacy bans to the database
|
||||
if (SSdbcore.Connect() || length(SSstickyban.dbcache))
|
||||
if (length(GLOB.stickybanadminexemptions))
|
||||
restore_stickybans()
|
||||
for (var/oldban in (world.GetConfig("ban") - bannedkeys))
|
||||
var/ckey = ckey(oldban)
|
||||
if (ckey != oldban && (ckey in bannedkeys))
|
||||
continue
|
||||
|
||||
var/list/ban = params2list(world.GetConfig("ban", oldban))
|
||||
if (ban && !ban["fromdb"])
|
||||
if (!import_raw_stickyban_to_db(ckey, ban))
|
||||
log_world("Could not import stickyban on [oldban] into the database. Ignoring")
|
||||
continue
|
||||
dbcacheexpire = 0
|
||||
bannedkeys += ckey
|
||||
world.SetConfig("ban", oldban, null)
|
||||
|
||||
if (length(GLOB.stickybanadminexemptions)) //the previous loop can sleep
|
||||
restore_stickybans()
|
||||
|
||||
for (var/bannedkey in bannedkeys)
|
||||
var/ckey = ckey(bannedkey)
|
||||
var/list/ban = stickyban2list(world.GetConfig("ban", bannedkey))
|
||||
var/list/ban = get_stickyban_from_ckey(bannedkey)
|
||||
|
||||
//byond stores sticky bans by key, that can end up confusing things
|
||||
//i also remove it here so that if any stickybans cause a runtime, they just stop existing
|
||||
world.SetConfig("ban", bannedkey, null)
|
||||
//byond stores sticky bans by key, that's lame
|
||||
if (ckey != bannedkey)
|
||||
world.SetConfig("ban", bannedkey, null)
|
||||
|
||||
if (!ban["ckey"])
|
||||
ban["ckey"] = ckey
|
||||
|
||||
//storing these can break things and isn't needed for sticky ban tracking
|
||||
ban -= "IP"
|
||||
ban -= "computer_id"
|
||||
|
||||
ban["matches_this_round"] = list()
|
||||
ban["existing_user_matches_this_round"] = list()
|
||||
ban["admin_matches_this_round"] = list()
|
||||
ban["pending_matches_this_round"] = list()
|
||||
|
||||
cache[ckey] = ban
|
||||
|
||||
for (var/bannedckey in cache)
|
||||
world.SetConfig("ban", bannedckey, list2stickyban(cache[bannedckey]))
|
||||
world.SetConfig("ban", ckey, list2stickyban(ban))
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/stickyban/proc/Populatedbcache()
|
||||
var/newdbcache = list() //so if we runtime or the db connection dies we don't kill the existing cache
|
||||
|
||||
// var/datum/db_query/query_stickybans = SSdbcore.NewQuery("SELECT ckey, reason, banning_admin, datetime FROM [format_table_name("stickyban")] ORDER BY ckey")
|
||||
// var/datum/db_query/query_ckey_matches = SSdbcore.NewQuery("SELECT stickyban, matched_ckey, first_matched, last_matched, exempt FROM [format_table_name("stickyban_matched_ckey")] ORDER BY first_matched")
|
||||
// var/datum/db_query/query_cid_matches = SSdbcore.NewQuery("SELECT stickyban, matched_cid, first_matched, last_matched FROM [format_table_name("stickyban_matched_cid")] ORDER BY first_matched")
|
||||
// var/datum/db_query/query_ip_matches = SSdbcore.NewQuery("SELECT stickyban, INET_NTOA(matched_ip), first_matched, last_matched FROM [format_table_name("stickyban_matched_ip")] ORDER BY first_matched")
|
||||
|
||||
var/datum/DBQuery/query_stickybans = SSdbcore.NewQuery("SELECT ckey, reason, banning_admin, datetime FROM [format_table_name("stickyban")] ORDER BY ckey")
|
||||
var/datum/DBQuery/query_ckey_matches = SSdbcore.NewQuery("SELECT stickyban, matched_ckey, first_matched, last_matched, exempt FROM [format_table_name("stickyban_matched_ckey")] ORDER BY first_matched")
|
||||
var/datum/DBQuery/query_cid_matches = SSdbcore.NewQuery("SELECT stickyban, matched_cid, first_matched, last_matched FROM [format_table_name("stickyban_matched_cid")] ORDER BY first_matched")
|
||||
var/datum/DBQuery/query_ip_matches = SSdbcore.NewQuery("SELECT stickyban, INET_NTOA(matched_ip), first_matched, last_matched FROM [format_table_name("stickyban_matched_ip")] ORDER BY first_matched")
|
||||
|
||||
SSdbcore.QuerySelect(list(query_stickybans, query_ckey_matches, query_cid_matches, query_ip_matches))
|
||||
|
||||
if (query_stickybans.last_error)
|
||||
qdel(query_stickybans)
|
||||
qdel(query_ckey_matches)
|
||||
qdel(query_cid_matches)
|
||||
qdel(query_ip_matches)
|
||||
return
|
||||
|
||||
while (query_stickybans.NextRow())
|
||||
var/list/ban = list()
|
||||
|
||||
ban["ckey"] = query_stickybans.item[1]
|
||||
ban["message"] = query_stickybans.item[2]
|
||||
ban["reason"] = "(InGameBan)([query_stickybans.item[3]])"
|
||||
ban["admin"] = query_stickybans.item[3]
|
||||
ban["datetime"] = query_stickybans.item[4]
|
||||
ban["type"] = list("sticky")
|
||||
|
||||
newdbcache["[query_stickybans.item[1]]"] = ban
|
||||
|
||||
|
||||
if (!query_ckey_matches.last_error)
|
||||
while (query_ckey_matches.NextRow())
|
||||
var/list/match = list()
|
||||
|
||||
match["stickyban"] = query_ckey_matches.item[1]
|
||||
match["matched_ckey"] = query_ckey_matches.item[2]
|
||||
match["first_matched"] = query_ckey_matches.item[3]
|
||||
match["last_matched"] = query_ckey_matches.item[4]
|
||||
match["exempt"] = text2num(query_ckey_matches.item[5])
|
||||
|
||||
var/ban = newdbcache[query_ckey_matches.item[1]]
|
||||
if (!ban)
|
||||
continue
|
||||
var/keys = ban[text2num(query_ckey_matches.item[5]) ? "whitelist" : "keys"]
|
||||
if (!keys)
|
||||
keys = ban[text2num(query_ckey_matches.item[5]) ? "whitelist" : "keys"] = list()
|
||||
keys[query_ckey_matches.item[2]] = match
|
||||
|
||||
if (!query_cid_matches.last_error)
|
||||
while (query_cid_matches.NextRow())
|
||||
var/list/match = list()
|
||||
|
||||
match["stickyban"] = query_cid_matches.item[1]
|
||||
match["matched_cid"] = query_cid_matches.item[2]
|
||||
match["first_matched"] = query_cid_matches.item[3]
|
||||
match["last_matched"] = query_cid_matches.item[4]
|
||||
|
||||
var/ban = newdbcache[query_cid_matches.item[1]]
|
||||
if (!ban)
|
||||
continue
|
||||
var/computer_ids = ban["computer_id"]
|
||||
if (!computer_ids)
|
||||
computer_ids = ban["computer_id"] = list()
|
||||
computer_ids[query_cid_matches.item[2]] = match
|
||||
|
||||
|
||||
if (!query_ip_matches.last_error)
|
||||
while (query_ip_matches.NextRow())
|
||||
var/list/match = list()
|
||||
|
||||
match["stickyban"] = query_ip_matches.item[1]
|
||||
match["matched_ip"] = query_ip_matches.item[2]
|
||||
match["first_matched"] = query_ip_matches.item[3]
|
||||
match["last_matched"] = query_ip_matches.item[4]
|
||||
|
||||
var/ban = newdbcache[query_ip_matches.item[1]]
|
||||
if (!ban)
|
||||
continue
|
||||
var/IPs = ban["IP"]
|
||||
if (!IPs)
|
||||
IPs = ban["IP"] = list()
|
||||
IPs[query_ip_matches.item[2]] = match
|
||||
|
||||
dbcache = newdbcache
|
||||
dbcacheexpire = world.time+STICKYBAN_DB_CACHE_TIME
|
||||
|
||||
qdel(query_stickybans)
|
||||
qdel(query_ckey_matches)
|
||||
qdel(query_cid_matches)
|
||||
qdel(query_ip_matches)
|
||||
|
||||
|
||||
/datum/controller/subsystem/stickyban/proc/import_raw_stickyban_to_db(ckey, list/ban)
|
||||
. = FALSE
|
||||
if (!ban["admin"])
|
||||
ban["admin"] = "LEGACY"
|
||||
if (!ban["message"])
|
||||
ban["message"] = "Evasion"
|
||||
|
||||
// TODO: USE NEW DB IMPLEMENTATION
|
||||
var/datum/DBQuery/query_create_stickyban = SSdbcore.NewQuery(
|
||||
"INSERT IGNORE INTO [format_table_name("stickyban")] (ckey, reason, banning_admin) VALUES ([ckey], [ban["message"]], ban["admin"]))"
|
||||
)
|
||||
|
||||
if (query_create_stickyban.warn_execute())
|
||||
qdel(query_create_stickyban)
|
||||
return
|
||||
qdel(query_create_stickyban)
|
||||
|
||||
// var/datum/db_query/query_create_stickyban = SSdbcore.NewQuery(
|
||||
// "INSERT IGNORE INTO [format_table_name("stickyban")] (ckey, reason, banning_admin) VALUES (:ckey, :message, :admin)",
|
||||
// list("ckey" = ckey, "message" = ban["message"], "admin" = ban["admin"])
|
||||
// )
|
||||
// if (!query_create_stickyban.warn_execute())
|
||||
// qdel(query_create_stickyban)
|
||||
// return
|
||||
// qdel(query_create_stickyban)
|
||||
|
||||
var/list/sqlckeys = list()
|
||||
var/list/sqlcids = list()
|
||||
var/list/sqlips = list()
|
||||
|
||||
if (ban["keys"])
|
||||
var/list/keys = splittext(ban["keys"], ",")
|
||||
for (var/key in keys)
|
||||
var/list/sqlckey = list()
|
||||
sqlckey["stickyban"] = ckey
|
||||
sqlckey["matched_ckey"] = ckey(key)
|
||||
sqlckey["exempt"] = FALSE
|
||||
sqlckeys[++sqlckeys.len] = sqlckey
|
||||
|
||||
if (ban["whitelist"])
|
||||
var/list/keys = splittext(ban["whitelist"], ",")
|
||||
for (var/key in keys)
|
||||
var/list/sqlckey = list()
|
||||
sqlckey["stickyban"] = ckey
|
||||
sqlckey["matched_ckey"] = ckey(key)
|
||||
sqlckey["exempt"] = TRUE
|
||||
sqlckeys[++sqlckeys.len] = sqlckey
|
||||
|
||||
if (ban["computer_id"])
|
||||
var/list/cids = splittext(ban["computer_id"], ",")
|
||||
for (var/cid in cids)
|
||||
var/list/sqlcid = list()
|
||||
sqlcid["stickyban"] = ckey
|
||||
sqlcid["matched_cid"] = cid
|
||||
sqlcids[++sqlcids.len] = sqlcid
|
||||
|
||||
if (ban["IP"])
|
||||
var/list/ips = splittext(ban["IP"], ",")
|
||||
for (var/ip in ips)
|
||||
var/list/sqlip = list()
|
||||
sqlip["stickyban"] = ckey
|
||||
sqlip["matched_ip"] = ip
|
||||
sqlips[++sqlips.len] = sqlip
|
||||
|
||||
if (length(sqlckeys))
|
||||
SSdbcore.MassInsert(format_table_name("stickyban_matched_ckey"), sqlckeys, ignore_errors = TRUE)
|
||||
|
||||
if (length(sqlcids))
|
||||
SSdbcore.MassInsert(format_table_name("stickyban_matched_cid"), sqlcids, ignore_errors = TRUE)
|
||||
|
||||
if (length(sqlips))
|
||||
SSdbcore.MassInsert(format_table_name("stickyban_matched_ip"), sqlips, ignore_errors = TRUE)
|
||||
|
||||
|
||||
return TRUE
|
||||
|
||||
@@ -57,6 +57,7 @@ SUBSYSTEM_DEF(throwing)
|
||||
var/dx
|
||||
var/dy
|
||||
var/force = MOVE_FORCE_DEFAULT
|
||||
var/gentle = FALSE
|
||||
var/pure_diagonal
|
||||
var/diagonal_error
|
||||
var/datum/callback/callback
|
||||
@@ -64,6 +65,24 @@ SUBSYSTEM_DEF(throwing)
|
||||
var/delayed_time = 0
|
||||
var/last_move = 0
|
||||
|
||||
|
||||
/datum/thrownthing/New(thrownthing, target, target_turf, init_dir, maxrange, speed, thrower, diagonals_first, force, gentle, callback, target_zone)
|
||||
. = ..()
|
||||
src.thrownthing = thrownthing
|
||||
RegisterSignal(thrownthing, COMSIG_PARENT_QDELETING, .proc/on_thrownthing_qdel)
|
||||
src.target = target
|
||||
src.target_turf = target_turf
|
||||
src.init_dir = init_dir
|
||||
src.maxrange = maxrange
|
||||
src.speed = speed
|
||||
src.thrower = thrower
|
||||
src.diagonals_first = diagonals_first
|
||||
src.force = force
|
||||
src.gentle = gentle
|
||||
src.callback = callback
|
||||
src.target_zone = target_zone
|
||||
|
||||
|
||||
/datum/thrownthing/Destroy()
|
||||
if(HAS_TRAIT_FROM(thrownthing, TRAIT_SPOOKY_THROW, "revenant"))
|
||||
REMOVE_TRAIT(thrownthing, TRAIT_SPOOKY_THROW, "revenant")
|
||||
@@ -72,9 +91,18 @@ SUBSYSTEM_DEF(throwing)
|
||||
thrownthing = null
|
||||
target = null
|
||||
thrower = null
|
||||
callback = null
|
||||
if(callback)
|
||||
QDEL_NULL(callback) //It stores a reference to the thrownthing, its source. Let's clean that.
|
||||
return ..()
|
||||
|
||||
|
||||
///Defines the datum behavior on the thrownthing's qdeletion event.
|
||||
/datum/thrownthing/proc/on_thrownthing_qdel(atom/movable/source, force)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
qdel(src)
|
||||
|
||||
|
||||
/datum/thrownthing/proc/tick()
|
||||
var/atom/movable/AM = thrownthing
|
||||
if (!isturf(AM.loc) || !AM.throwing)
|
||||
@@ -114,7 +142,7 @@ SUBSYSTEM_DEF(throwing)
|
||||
finalize()
|
||||
return
|
||||
|
||||
AM.Move(step, get_dir(AM, step))
|
||||
AM.Move(step, get_dir(AM, step), DELAY_TO_GLIDE_SIZE(1 / speed))
|
||||
|
||||
if (!AM.throwing) // we hit something during our move
|
||||
finalize(hit = TRUE)
|
||||
@@ -138,15 +166,21 @@ SUBSYSTEM_DEF(throwing)
|
||||
if (A == target)
|
||||
hit = TRUE
|
||||
thrownthing.throw_impact(A, src)
|
||||
if(QDELETED(thrownthing)) //throw_impact can delete things, such as glasses smashing
|
||||
return //deletion should already be handled by on_thrownthing_qdel()
|
||||
break
|
||||
if (!hit)
|
||||
thrownthing.throw_impact(get_turf(thrownthing), src) // we haven't hit something yet and we still must, let's hit the ground.
|
||||
if(QDELETED(thrownthing)) //throw_impact can delete things, such as glasses smashing
|
||||
return //deletion should already be handled by on_thrownthing_qdel()
|
||||
thrownthing.newtonian_move(init_dir)
|
||||
else
|
||||
thrownthing.newtonian_move(init_dir)
|
||||
|
||||
if(target)
|
||||
thrownthing.throw_impact(target, src)
|
||||
if(QDELETED(thrownthing)) //throw_impact can delete things, such as glasses smashing
|
||||
return //deletion should already be handled by on_thrownthing_qdel()
|
||||
|
||||
if (callback)
|
||||
callback.Invoke()
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
SUBSYSTEM_DEF(time_track)
|
||||
name = "Time Tracking"
|
||||
wait = 1 SECONDS
|
||||
flags = SS_NO_INIT|SS_NO_TICK_CHECK
|
||||
wait = 10
|
||||
flags = SS_NO_TICK_CHECK
|
||||
init_order = INIT_ORDER_TIMETRACK
|
||||
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
|
||||
|
||||
var/time_dilation_current = 0
|
||||
@@ -16,33 +17,81 @@ SUBSYSTEM_DEF(time_track)
|
||||
var/last_tick_byond_time = 0
|
||||
var/last_tick_tickcount = 0
|
||||
|
||||
var/last_measurement = 0
|
||||
var/measurement_delay = 60
|
||||
|
||||
var/stat_time_text
|
||||
var/time_dilation_text
|
||||
/datum/controller/subsystem/time_track/Initialize(start_timeofday)
|
||||
. = ..()
|
||||
GLOB.perf_log = "[GLOB.log_directory]/perf-[GLOB.round_id ? GLOB.round_id : "NULL"]-[SSmapping.config?.map_name].csv"
|
||||
log_perf(
|
||||
list(
|
||||
"time",
|
||||
"players",
|
||||
"tidi",
|
||||
"tidi_fastavg",
|
||||
"tidi_avg",
|
||||
"tidi_slowavg",
|
||||
"maptick",
|
||||
"num_timers",
|
||||
"air_turf_cost",
|
||||
"air_eg_cost",
|
||||
"air_highpressure_cost",
|
||||
"air_hotspots_cost",
|
||||
"air_superconductivity_cost",
|
||||
"air_pipenets_cost",
|
||||
"air_rebuilds_cost",
|
||||
"air_turf_count",
|
||||
"air_eg_count",
|
||||
"air_hotspot_count",
|
||||
"air_network_count",
|
||||
"air_delta_count",
|
||||
"air_superconductive_count"
|
||||
)
|
||||
)
|
||||
|
||||
/datum/controller/subsystem/time_track/fire()
|
||||
stat_time_text = "Server Time: [time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss")]\n\nRound Time: [DisplayTimeText(world.time - SSticker.round_start_time, 1)] \n\nStation Time: [STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)]\n\n[time_dilation_text]"
|
||||
|
||||
if(++last_measurement == measurement_delay)
|
||||
last_measurement = 0
|
||||
var/current_realtime = REALTIMEOFDAY
|
||||
var/current_byondtime = world.time
|
||||
var/current_tickcount = world.time/world.tick_lag
|
||||
var/current_realtime = REALTIMEOFDAY
|
||||
var/current_byondtime = world.time
|
||||
var/current_tickcount = world.time/world.tick_lag
|
||||
GLOB.glide_size_multiplier = (current_byondtime - last_tick_byond_time) / (current_realtime - last_tick_realtime)
|
||||
|
||||
if (!first_run)
|
||||
var/tick_drift = max(0, (((current_realtime - last_tick_realtime) - (current_byondtime - last_tick_byond_time)) / world.tick_lag))
|
||||
if(times_fired % 10) // everything else is once every 10 seconds
|
||||
return
|
||||
|
||||
time_dilation_current = tick_drift / (current_tickcount - last_tick_tickcount) * 100
|
||||
if (!first_run)
|
||||
var/tick_drift = max(0, (((current_realtime - last_tick_realtime) - (current_byondtime - last_tick_byond_time)) / world.tick_lag))
|
||||
|
||||
time_dilation_avg_fast = MC_AVERAGE_FAST(time_dilation_avg_fast, time_dilation_current)
|
||||
time_dilation_avg = MC_AVERAGE(time_dilation_avg, time_dilation_avg_fast)
|
||||
time_dilation_avg_slow = MC_AVERAGE_SLOW(time_dilation_avg_slow, time_dilation_avg)
|
||||
else
|
||||
first_run = FALSE
|
||||
last_tick_realtime = current_realtime
|
||||
last_tick_byond_time = current_byondtime
|
||||
last_tick_tickcount = current_tickcount
|
||||
SSblackbox.record_feedback("associative", "time_dilation_current", 1, list("[SQLtime()]" = list("current" = "[time_dilation_current]", "avg_fast" = "[time_dilation_avg_fast]", "avg" = "[time_dilation_avg]", "avg_slow" = "[time_dilation_avg_slow]")))
|
||||
time_dilation_text = "Time Dilation: [round(time_dilation_current,1)]% AVG:([round(time_dilation_avg_fast,1)]%, [round(time_dilation_avg,1)]%, [round(time_dilation_avg_slow,1)]%)"
|
||||
time_dilation_current = tick_drift / (current_tickcount - last_tick_tickcount) * 100
|
||||
|
||||
time_dilation_avg_fast = MC_AVERAGE_FAST(time_dilation_avg_fast, time_dilation_current)
|
||||
time_dilation_avg = MC_AVERAGE(time_dilation_avg, time_dilation_avg_fast)
|
||||
time_dilation_avg_slow = MC_AVERAGE_SLOW(time_dilation_avg_slow, time_dilation_avg)
|
||||
else
|
||||
first_run = FALSE
|
||||
last_tick_realtime = current_realtime
|
||||
last_tick_byond_time = current_byondtime
|
||||
last_tick_tickcount = current_tickcount
|
||||
SSblackbox.record_feedback("associative", "time_dilation_current", 1, list("[SQLtime()]" = list("current" = "[time_dilation_current]", "avg_fast" = "[time_dilation_avg_fast]", "avg" = "[time_dilation_avg]", "avg_slow" = "[time_dilation_avg_slow]")))
|
||||
log_perf(
|
||||
list(
|
||||
world.time,
|
||||
length(GLOB.clients),
|
||||
time_dilation_current,
|
||||
time_dilation_avg_fast,
|
||||
time_dilation_avg,
|
||||
time_dilation_avg_slow,
|
||||
MAPTICK_LAST_INTERNAL_TICK_USAGE,
|
||||
length(SStimer.timer_id_dict),
|
||||
SSair.cost_turfs,
|
||||
SSair.cost_groups,
|
||||
SSair.cost_highpressure,
|
||||
SSair.cost_hotspots,
|
||||
SSair.cost_superconductivity,
|
||||
SSair.cost_pipenets,
|
||||
SSair.cost_rebuilds,
|
||||
SSair.get_active_turfs(), //does not return a list, which is what we want
|
||||
SSair.get_amt_excited_groups(),
|
||||
length(SSair.hotspots),
|
||||
length(SSair.networks),
|
||||
length(SSair.high_pressure_delta),
|
||||
length(SSair.active_super_conductivity)
|
||||
)
|
||||
)
|
||||
|
||||
+255
-199
@@ -1,31 +1,51 @@
|
||||
#define BUCKET_LEN (world.fps*1*60) //how many ticks should we keep in the bucket. (1 minutes worth)
|
||||
/// Controls how many buckets should be kept, each representing a tick. (1 minutes worth)
|
||||
#define BUCKET_LEN (world.fps*1*60)
|
||||
/// Helper for getting the correct bucket for a given timer
|
||||
#define BUCKET_POS(timer) (((round((timer.timeToRun - SStimer.head_offset) / world.tick_lag)+1) % BUCKET_LEN)||BUCKET_LEN)
|
||||
/// Gets the maximum time at which timers will be invoked from buckets, used for deferring to secondary queue
|
||||
#define TIMER_MAX (world.time + TICKS2DS(min(BUCKET_LEN-(SStimer.practical_offset-DS2TICKS(world.time - SStimer.head_offset))-1, BUCKET_LEN-1)))
|
||||
#define TIMER_ID_MAX (2**24) //max float with integer precision
|
||||
/// Max float with integer precision
|
||||
#define TIMER_ID_MAX (2**24)
|
||||
|
||||
/**
|
||||
* # Timer Subsystem
|
||||
*
|
||||
* Handles creation, callbacks, and destruction of timed events.
|
||||
*
|
||||
* It is important to understand the buckets used in the timer subsystem are just a series of circular doubly-linked
|
||||
* lists. The object at a given index in bucket_list is a /datum/timedevent, the head of a circular list, which has prev
|
||||
* and next references for the respective elements in that bucket's circular list.
|
||||
*/
|
||||
SUBSYSTEM_DEF(timer)
|
||||
name = "Timer"
|
||||
wait = 1 //SS_TICKER subsystem, so wait is in ticks
|
||||
wait = 1 // SS_TICKER subsystem, so wait is in ticks
|
||||
init_order = INIT_ORDER_TIMER
|
||||
|
||||
priority = FIRE_PRIORITY_TIMER
|
||||
flags = SS_TICKER|SS_NO_INIT
|
||||
|
||||
var/list/datum/timedevent/second_queue = list() //awe, yes, you've had first queue, but what about second queue?
|
||||
/// Queue used for storing timers that do not fit into the current buckets
|
||||
var/list/datum/timedevent/second_queue = list()
|
||||
/// A hashlist dictionary used for storing unique timers
|
||||
var/list/hashes = list()
|
||||
|
||||
var/head_offset = 0 //world.time of the first entry in the the bucket.
|
||||
var/practical_offset = 1 //index of the first non-empty item in the bucket.
|
||||
var/bucket_resolution = 0 //world.tick_lag the bucket was designed for
|
||||
var/bucket_count = 0 //how many timers are in the buckets
|
||||
|
||||
var/list/bucket_list = list() //list of buckets, each bucket holds every timer that has to run that byond tick.
|
||||
|
||||
var/list/timer_id_dict = list() //list of all active timers assoicated to their timer id (for easy lookup)
|
||||
|
||||
var/list/clienttime_timers = list() //special snowflake timers that run on fancy pansy "client time"
|
||||
|
||||
/// world.time of the first entry in the bucket list, effectively the 'start time' of the current buckets
|
||||
var/head_offset = 0
|
||||
/// Index of the wrap around pivot for buckets. buckets before this are later running buckets wrapped around from the end of the bucket list.
|
||||
var/practical_offset = 1
|
||||
/// world.tick_lag the bucket was designed for
|
||||
var/bucket_resolution = 0
|
||||
/// How many timers are in the buckets
|
||||
var/bucket_count = 0
|
||||
/// List of buckets, each bucket holds every timer that has to run that byond tick
|
||||
var/list/bucket_list = list()
|
||||
/// List of all active timers associated to their timer ID (for easy lookup)
|
||||
var/list/timer_id_dict = list()
|
||||
/// Special timers that run in real-time, not BYOND time; these are more expensive to run and maintain
|
||||
var/list/clienttime_timers = list()
|
||||
/// Contains the last time that a timer's callback was invoked, or the last tick the SS fired if no timers are being processed
|
||||
var/last_invoke_tick = 0
|
||||
/// Contains the last time that a warning was issued for not invoking callbacks
|
||||
var/static/last_invoke_warning = 0
|
||||
/// Boolean operator controlling if the timer SS will automatically reset buckets if it fails to invoke callbacks for an extended period of time
|
||||
var/static/bucket_auto_reset = TRUE
|
||||
|
||||
/datum/controller/subsystem/timer/PreInit()
|
||||
@@ -38,44 +58,53 @@ SUBSYSTEM_DEF(timer)
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/timer/fire(resumed = FALSE)
|
||||
// Store local references to datum vars as it is faster to access them
|
||||
var/lit = last_invoke_tick
|
||||
var/last_check = world.time - TICKS2DS(BUCKET_LEN*1.5)
|
||||
var/list/bucket_list = src.bucket_list
|
||||
var/last_check = world.time - TICKS2DS(BUCKET_LEN * 1.5)
|
||||
|
||||
// If there are no timers being tracked, then consider now to be the last invoked time
|
||||
if(!bucket_count)
|
||||
last_invoke_tick = world.time
|
||||
|
||||
// Check that we have invoked a callback in the last 1.5 minutes of BYOND time,
|
||||
// and throw a warning and reset buckets if this is true
|
||||
if(lit && lit < last_check && head_offset < last_check && last_invoke_warning < last_check)
|
||||
last_invoke_warning = world.time
|
||||
var/msg = "No regular timers processed in the last [BUCKET_LEN*1.5] ticks[bucket_auto_reset ? ", resetting buckets" : ""]!"
|
||||
var/msg = "No regular timers processed in the last [BUCKET_LEN * 1.5] ticks[bucket_auto_reset ? ", resetting buckets" : ""]!"
|
||||
message_admins(msg)
|
||||
WARNING(msg)
|
||||
if(bucket_auto_reset)
|
||||
bucket_resolution = 0
|
||||
|
||||
log_world("Timer bucket reset. world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
|
||||
var/list/to_log = list("Timer bucket reset. world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
|
||||
for (var/i in 1 to length(bucket_list))
|
||||
var/datum/timedevent/bucket_head = bucket_list[i]
|
||||
if (!bucket_head)
|
||||
continue
|
||||
|
||||
log_world("Active timers at index [i]:")
|
||||
|
||||
to_log += "Active timers at index [i]:"
|
||||
var/datum/timedevent/bucket_node = bucket_head
|
||||
var/anti_loop_check = 1000
|
||||
do
|
||||
log_world(get_timer_debug_string(bucket_node))
|
||||
to_log += get_timer_debug_string(bucket_node)
|
||||
bucket_node = bucket_node.next
|
||||
anti_loop_check--
|
||||
while(bucket_node && bucket_node != bucket_head && anti_loop_check)
|
||||
log_world("Active timers in the second_queue queue:")
|
||||
|
||||
to_log += "Active timers in the second_queue queue:"
|
||||
for(var/I in second_queue)
|
||||
log_world(get_timer_debug_string(I))
|
||||
to_log += get_timer_debug_string(I)
|
||||
|
||||
var/next_clienttime_timer_index = 0
|
||||
var/len = length(clienttime_timers)
|
||||
// Dump all the logged data to the world log
|
||||
log_world(to_log.Join("\n"))
|
||||
|
||||
for (next_clienttime_timer_index in 1 to len)
|
||||
// Process client-time timers
|
||||
var/static/next_clienttime_timer_index = 0
|
||||
if (next_clienttime_timer_index)
|
||||
clienttime_timers.Cut(1, next_clienttime_timer_index+1)
|
||||
next_clienttime_timer_index = 0
|
||||
for (next_clienttime_timer_index in 1 to length(clienttime_timers))
|
||||
if (MC_TICK_CHECK)
|
||||
next_clienttime_timer_index--
|
||||
break
|
||||
@@ -86,8 +115,8 @@ SUBSYSTEM_DEF(timer)
|
||||
|
||||
var/datum/callback/callBack = ctime_timer.callBack
|
||||
if (!callBack)
|
||||
clienttime_timers.Cut(next_clienttime_timer_index,next_clienttime_timer_index+1)
|
||||
CRASH("Invalid timer: [get_timer_debug_string(ctime_timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset], REALTIMEOFDAY: [REALTIMEOFDAY]")
|
||||
CRASH("Invalid timer: [get_timer_debug_string(ctime_timer)] world.time: [world.time], \
|
||||
head_offset: [head_offset], practical_offset: [practical_offset], REALTIMEOFDAY: [REALTIMEOFDAY]")
|
||||
|
||||
ctime_timer.spent = REALTIMEOFDAY
|
||||
callBack.InvokeAsync()
|
||||
@@ -95,135 +124,93 @@ SUBSYSTEM_DEF(timer)
|
||||
if(ctime_timer.flags & TIMER_LOOP)
|
||||
ctime_timer.spent = 0
|
||||
ctime_timer.timeToRun = REALTIMEOFDAY + ctime_timer.wait
|
||||
BINARY_INSERT(ctime_timer, clienttime_timers, datum/timedevent, ctime_timer, timeToRun, COMPARE_KEY)
|
||||
BINARY_INSERT(ctime_timer, clienttime_timers, /datum/timedevent, ctime_timer, timeToRun, COMPARE_KEY)
|
||||
else
|
||||
qdel(ctime_timer)
|
||||
|
||||
|
||||
// Remove invoked client-time timers
|
||||
if (next_clienttime_timer_index)
|
||||
clienttime_timers.Cut(1, next_clienttime_timer_index+1)
|
||||
next_clienttime_timer_index = 0
|
||||
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
var/static/list/spent = list()
|
||||
var/static/datum/timedevent/timer
|
||||
// Check for when we need to loop the buckets, this occurs when
|
||||
// the head_offset is approaching BUCKET_LEN ticks in the past
|
||||
if (practical_offset > BUCKET_LEN)
|
||||
head_offset += TICKS2DS(BUCKET_LEN)
|
||||
practical_offset = 1
|
||||
resumed = FALSE
|
||||
|
||||
// Check for when we have to reset buckets, typically from auto-reset
|
||||
if ((length(bucket_list) != BUCKET_LEN) || (world.tick_lag != bucket_resolution))
|
||||
reset_buckets()
|
||||
bucket_list = src.bucket_list
|
||||
resumed = FALSE
|
||||
|
||||
|
||||
if (!resumed)
|
||||
timer = null
|
||||
|
||||
while (practical_offset <= BUCKET_LEN && head_offset + ((practical_offset-1)*world.tick_lag) <= world.time)
|
||||
var/datum/timedevent/head = bucket_list[practical_offset]
|
||||
if (!timer || !head || timer == head)
|
||||
head = bucket_list[practical_offset]
|
||||
timer = head
|
||||
while (timer)
|
||||
// Iterate through each bucket starting from the practical offset
|
||||
while (practical_offset <= BUCKET_LEN && head_offset + ((practical_offset - 1) * world.tick_lag) <= world.time)
|
||||
var/datum/timedevent/timer
|
||||
while ((timer = bucket_list[practical_offset]))
|
||||
var/datum/callback/callBack = timer.callBack
|
||||
if (!callBack)
|
||||
bucket_resolution = null //force bucket recreation
|
||||
CRASH("Invalid timer: [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
|
||||
bucket_resolution = null // force bucket recreation
|
||||
CRASH("Invalid timer: [get_timer_debug_string(timer)] world.time: [world.time], \
|
||||
head_offset: [head_offset], practical_offset: [practical_offset]")
|
||||
|
||||
timer.bucketEject() //pop the timer off of the bucket list.
|
||||
|
||||
// Invoke callback if possible
|
||||
if (!timer.spent)
|
||||
spent += timer
|
||||
timer.spent = world.time
|
||||
callBack.InvokeAsync()
|
||||
last_invoke_tick = world.time
|
||||
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
timer = timer.next
|
||||
if (timer == head)
|
||||
break
|
||||
|
||||
|
||||
bucket_list[practical_offset++] = null
|
||||
|
||||
//we freed up a bucket, lets see if anything in second_queue needs to be shifted to that bucket.
|
||||
var/i = 0
|
||||
var/L = length(second_queue)
|
||||
for (i in 1 to L)
|
||||
timer = second_queue[i]
|
||||
if (timer.timeToRun >= TIMER_MAX)
|
||||
i--
|
||||
break
|
||||
|
||||
if (timer.timeToRun < head_offset)
|
||||
bucket_resolution = null //force bucket recreation
|
||||
stack_trace("[i] Invalid timer state: Timer in long run queue with a time to run less then head_offset. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
|
||||
|
||||
if (timer.callBack && !timer.spent)
|
||||
timer.callBack.InvokeAsync()
|
||||
spent += timer
|
||||
bucket_count++
|
||||
else if(!QDELETED(timer))
|
||||
qdel(timer)
|
||||
continue
|
||||
|
||||
if (timer.timeToRun < head_offset + TICKS2DS(practical_offset-1))
|
||||
bucket_resolution = null //force bucket recreation
|
||||
stack_trace("[i] Invalid timer state: Timer in long run queue that would require a backtrack to transfer to short run queue. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
|
||||
if (timer.callBack && !timer.spent)
|
||||
timer.callBack.InvokeAsync()
|
||||
spent += timer
|
||||
bucket_count++
|
||||
else if(!QDELETED(timer))
|
||||
qdel(timer)
|
||||
continue
|
||||
|
||||
bucket_count++
|
||||
var/bucket_pos = max(1, BUCKET_POS(timer))
|
||||
|
||||
var/datum/timedevent/bucket_head = bucket_list[bucket_pos]
|
||||
if (!bucket_head)
|
||||
bucket_list[bucket_pos] = timer
|
||||
timer.next = null
|
||||
timer.prev = null
|
||||
continue
|
||||
|
||||
if (!bucket_head.prev)
|
||||
bucket_head.prev = bucket_head
|
||||
timer.next = bucket_head
|
||||
timer.prev = bucket_head.prev
|
||||
timer.next.prev = timer
|
||||
timer.prev.next = timer
|
||||
if (i)
|
||||
second_queue.Cut(1, i+1)
|
||||
|
||||
timer = null
|
||||
|
||||
bucket_count -= length(spent)
|
||||
|
||||
for (var/i in spent)
|
||||
var/datum/timedevent/qtimer = i
|
||||
if(QDELETED(qtimer))
|
||||
bucket_count++
|
||||
continue
|
||||
if(!(qtimer.flags & TIMER_LOOP))
|
||||
qdel(qtimer)
|
||||
else
|
||||
bucket_count++
|
||||
qtimer.spent = 0
|
||||
qtimer.bucketEject()
|
||||
if(qtimer.flags & TIMER_CLIENT_TIME)
|
||||
qtimer.timeToRun = REALTIMEOFDAY + qtimer.wait
|
||||
if (timer.flags & TIMER_LOOP) // Prepare looping timers to re-enter the queue
|
||||
timer.spent = 0
|
||||
timer.timeToRun = world.time + timer.wait
|
||||
timer.bucketJoin()
|
||||
else
|
||||
qtimer.timeToRun = world.time + qtimer.wait
|
||||
qtimer.bucketJoin()
|
||||
qdel(timer)
|
||||
|
||||
spent.len = 0
|
||||
if (MC_TICK_CHECK)
|
||||
break
|
||||
|
||||
//formated this way to be runtime resistant
|
||||
if (!bucket_list[practical_offset])
|
||||
// Empty the bucket, check if anything in the secondary queue should be shifted to this bucket
|
||||
bucket_list[practical_offset++] = null
|
||||
var/i = 0
|
||||
for (i in 1 to length(second_queue))
|
||||
timer = second_queue[i]
|
||||
if (timer.timeToRun >= TIMER_MAX)
|
||||
i--
|
||||
break
|
||||
|
||||
// Check for timers that are scheduled to run in the past
|
||||
if (timer.timeToRun < head_offset)
|
||||
bucket_resolution = null // force bucket recreation
|
||||
stack_trace("[i] Invalid timer state: Timer in long run queue with a time to run less then head_offset. \
|
||||
[get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
|
||||
break
|
||||
|
||||
// Check for timers that are not capable of being scheduled to run without rebuilding buckets
|
||||
if (timer.timeToRun < head_offset + TICKS2DS(practical_offset - 1))
|
||||
bucket_resolution = null // force bucket recreation
|
||||
stack_trace("[i] Invalid timer state: Timer in long run queue that would require a backtrack to transfer to \
|
||||
short run queue. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
|
||||
break
|
||||
|
||||
timer.bucketJoin()
|
||||
if (i)
|
||||
second_queue.Cut(1, i+1)
|
||||
if (MC_TICK_CHECK)
|
||||
break
|
||||
|
||||
/**
|
||||
* Generates a string with details about the timed event for debugging purposes
|
||||
*/
|
||||
/datum/controller/subsystem/timer/proc/get_timer_debug_string(datum/timedevent/TE)
|
||||
. = "Timer: [TE]"
|
||||
. += "Prev: [TE.prev ? TE.prev : "NULL"], Next: [TE.next ? TE.next : "NULL"]"
|
||||
@@ -234,12 +221,16 @@ SUBSYSTEM_DEF(timer)
|
||||
if(!TE.callBack)
|
||||
. += ", NO CALLBACK"
|
||||
|
||||
/**
|
||||
* Destroys the existing buckets and creates new buckets from the existing timed events
|
||||
*/
|
||||
/datum/controller/subsystem/timer/proc/reset_buckets()
|
||||
var/list/bucket_list = src.bucket_list
|
||||
var/list/bucket_list = src.bucket_list // Store local reference to datum var, this is faster
|
||||
var/list/alltimers = list()
|
||||
//collect the timers currently in the bucket
|
||||
|
||||
// Get all timers currently in the buckets
|
||||
for (var/bucket_head in bucket_list)
|
||||
if (!bucket_head)
|
||||
if (!bucket_head) // if bucket is empty for this tick
|
||||
continue
|
||||
var/datum/timedevent/bucket_node = bucket_head
|
||||
do
|
||||
@@ -247,25 +238,38 @@ SUBSYSTEM_DEF(timer)
|
||||
bucket_node = bucket_node.next
|
||||
while(bucket_node && bucket_node != bucket_head)
|
||||
|
||||
// Empty the list by zeroing and re-assigning the length
|
||||
bucket_list.len = 0
|
||||
bucket_list.len = BUCKET_LEN
|
||||
|
||||
// Reset values for the subsystem to their initial values
|
||||
practical_offset = 1
|
||||
bucket_count = 0
|
||||
head_offset = world.time
|
||||
bucket_resolution = world.tick_lag
|
||||
|
||||
// Add all timed events from the secondary queue as well
|
||||
alltimers += second_queue
|
||||
|
||||
// If there are no timers being tracked by the subsystem,
|
||||
// there is no need to do any further rebuilding
|
||||
if (!length(alltimers))
|
||||
return
|
||||
|
||||
// Sort all timers by time to run
|
||||
sortTim(alltimers, .proc/cmp_timer)
|
||||
|
||||
// Get the earliest timer, and if the TTR is earlier than the current world.time,
|
||||
// then set the head offset appropriately to be the earliest time tracked by the
|
||||
// current set of buckets
|
||||
var/datum/timedevent/head = alltimers[1]
|
||||
|
||||
if (head.timeToRun < head_offset)
|
||||
head_offset = head.timeToRun
|
||||
|
||||
// Iterate through each timed event and insert it into an appropriate bucket,
|
||||
// up unto the point that we can no longer insert into buckets as the TTR
|
||||
// is outside the range we are tracking, then insert the remainder into the
|
||||
// secondary queue
|
||||
var/new_bucket_count
|
||||
var/i = 1
|
||||
for (i in 1 to length(alltimers))
|
||||
@@ -273,34 +277,38 @@ SUBSYSTEM_DEF(timer)
|
||||
if (!timer)
|
||||
continue
|
||||
|
||||
var/bucket_pos = BUCKET_POS(timer)
|
||||
// Check that the TTR is within the range covered by buckets, when exceeded we've finished
|
||||
if (timer.timeToRun >= TIMER_MAX)
|
||||
i--
|
||||
break
|
||||
|
||||
|
||||
// Check that timer has a valid callback and hasn't been invoked
|
||||
if (!timer.callBack || timer.spent)
|
||||
WARNING("Invalid timer: [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
|
||||
WARNING("Invalid timer: [get_timer_debug_string(timer)] world.time: [world.time], \
|
||||
head_offset: [head_offset], practical_offset: [practical_offset]")
|
||||
if (timer.callBack)
|
||||
qdel(timer)
|
||||
continue
|
||||
|
||||
// Insert the timer into the bucket, and perform necessary circular doubly-linked list operations
|
||||
new_bucket_count++
|
||||
var/bucket_pos = BUCKET_POS(timer)
|
||||
var/datum/timedevent/bucket_head = bucket_list[bucket_pos]
|
||||
if (!bucket_head)
|
||||
bucket_list[bucket_pos] = timer
|
||||
timer.next = null
|
||||
timer.prev = null
|
||||
continue
|
||||
|
||||
if (!bucket_head.prev)
|
||||
bucket_head.prev = bucket_head
|
||||
timer.next = bucket_head
|
||||
timer.prev = bucket_head.prev
|
||||
timer.next.prev = timer
|
||||
timer.prev.next = timer
|
||||
|
||||
// Cut the timers that are tracked by the buckets from the secondary queue
|
||||
if (i)
|
||||
alltimers.Cut(1, i+1)
|
||||
alltimers.Cut(1, i + 1)
|
||||
second_queue = alltimers
|
||||
bucket_count = new_bucket_count
|
||||
|
||||
@@ -311,45 +319,64 @@ SUBSYSTEM_DEF(timer)
|
||||
timer_id_dict |= SStimer.timer_id_dict
|
||||
bucket_list |= SStimer.bucket_list
|
||||
|
||||
/**
|
||||
* # Timed Event
|
||||
*
|
||||
* This is the actual timer, it contains the callback and necessary data to maintain
|
||||
* the timer.
|
||||
*
|
||||
* See the documentation for the timer subsystem for an explanation of the buckets referenced
|
||||
* below in next and prev
|
||||
*/
|
||||
/datum/timedevent
|
||||
/// ID used for timers when the TIMER_STOPPABLE flag is present
|
||||
var/id
|
||||
/// The callback to invoke after the timer completes
|
||||
var/datum/callback/callBack
|
||||
/// The time at which the callback should be invoked at
|
||||
var/timeToRun
|
||||
/// The length of the timer
|
||||
var/wait
|
||||
/// Unique hash generated when TIMER_UNIQUE flag is present
|
||||
var/hash
|
||||
/// The source of the timedevent, whatever called addtimer
|
||||
var/source
|
||||
/// Flags associated with the timer, see _DEFINES/subsystems.dm
|
||||
var/list/flags
|
||||
var/spent = 0 //time we ran the timer.
|
||||
var/name //for easy debugging.
|
||||
//cicular doublely linked list
|
||||
/// Time at which the timer was invoked or destroyed
|
||||
var/spent = 0
|
||||
/// An informative name generated for the timer as its representation in strings, useful for debugging
|
||||
var/name
|
||||
/// Next timed event in the bucket
|
||||
var/datum/timedevent/next
|
||||
/// Previous timed event in the bucket
|
||||
var/datum/timedevent/prev
|
||||
|
||||
/datum/timedevent/New(datum/callback/callBack, wait, flags, hash)
|
||||
/datum/timedevent/New(datum/callback/callBack, wait, flags, hash, source)
|
||||
var/static/nextid = 1
|
||||
id = TIMER_ID_NULL
|
||||
src.callBack = callBack
|
||||
src.wait = wait
|
||||
src.flags = flags
|
||||
src.hash = hash
|
||||
src.source = source
|
||||
|
||||
if (flags & TIMER_CLIENT_TIME)
|
||||
timeToRun = REALTIMEOFDAY + wait
|
||||
else
|
||||
timeToRun = world.time + wait
|
||||
// Determine time at which the timer's callback should be invoked
|
||||
timeToRun = (flags & TIMER_CLIENT_TIME ? REALTIMEOFDAY : world.time) + wait
|
||||
|
||||
// Include the timer in the hash table if the timer is unique
|
||||
if (flags & TIMER_UNIQUE)
|
||||
SStimer.hashes[hash] = src
|
||||
|
||||
// Generate ID for the timer if the timer is stoppable, include in the timer id dictionary
|
||||
if (flags & TIMER_STOPPABLE)
|
||||
id = num2text(nextid, 100)
|
||||
if (nextid >= SHORT_REAL_LIMIT)
|
||||
nextid += min(1, 2**round(nextid/SHORT_REAL_LIMIT))
|
||||
nextid += min(1, 2 ** round(nextid / SHORT_REAL_LIMIT))
|
||||
else
|
||||
nextid++
|
||||
SStimer.timer_id_dict[id] = src
|
||||
|
||||
name = "Timer: [id] (\ref[src]), TTR: [timeToRun], Flags: [jointext(bitfield2list(flags, list("TIMER_UNIQUE", "TIMER_OVERRIDE", "TIMER_CLIENT_TIME", "TIMER_STOPPABLE", "TIMER_NO_HASH_WAIT", "TIMER_LOOP")), ", ")], callBack: \ref[callBack], callBack.object: [callBack.object]\ref[callBack.object]([getcallingtype()]), callBack.delegate:[callBack.delegate]([callBack.arguments ? callBack.arguments.Join(", ") : ""])"
|
||||
|
||||
if ((timeToRun < world.time || timeToRun < SStimer.head_offset) && !(flags & TIMER_CLIENT_TIME))
|
||||
CRASH("Invalid timer state: Timer created that would require a backtrack to run (addtimer would never let this happen): [SStimer.get_timer_debug_string(src)]")
|
||||
|
||||
@@ -390,23 +417,39 @@ SUBSYSTEM_DEF(timer)
|
||||
prev = null
|
||||
return QDEL_HINT_IWILLGC
|
||||
|
||||
/**
|
||||
* Removes this timed event from any relevant buckets, or the secondary queue
|
||||
*/
|
||||
/datum/timedevent/proc/bucketEject()
|
||||
// Attempt to find bucket that contains this timed event
|
||||
var/bucketpos = BUCKET_POS(src)
|
||||
|
||||
// Store local references for the bucket list and secondary queue
|
||||
// This is faster than referencing them from the datum itself
|
||||
var/list/bucket_list = SStimer.bucket_list
|
||||
var/list/second_queue = SStimer.second_queue
|
||||
|
||||
// Attempt to get the head of the bucket
|
||||
var/datum/timedevent/buckethead
|
||||
if(bucketpos > 0)
|
||||
buckethead = bucket_list[bucketpos]
|
||||
|
||||
// Decrement the number of timers in buckets if the timed event is
|
||||
// the head of the bucket, or has a TTR less than TIMER_MAX implying it fits
|
||||
// into an existing bucket, or is otherwise not present in the secondary queue
|
||||
if(buckethead == src)
|
||||
bucket_list[bucketpos] = next
|
||||
SStimer.bucket_count--
|
||||
else if(timeToRun < TIMER_MAX || next || prev)
|
||||
else if(timeToRun < TIMER_MAX)
|
||||
SStimer.bucket_count--
|
||||
else
|
||||
var/l = length(second_queue)
|
||||
second_queue -= src
|
||||
if(l == length(second_queue))
|
||||
SStimer.bucket_count--
|
||||
|
||||
// Remove the timed event from the bucket, ensuring to maintain
|
||||
// the integrity of the bucket's list if relevant
|
||||
if(prev != next)
|
||||
prev.next = next
|
||||
next.prev = prev
|
||||
@@ -415,32 +458,47 @@ SUBSYSTEM_DEF(timer)
|
||||
next?.prev = null
|
||||
prev = next = null
|
||||
|
||||
/**
|
||||
* Attempts to add this timed event to a bucket, will enter the secondary queue
|
||||
* if there are no appropriate buckets at this time.
|
||||
*
|
||||
* Secondary queueing of timed events will occur when the timespan covered by the existing
|
||||
* buckets is exceeded by the time at which this timed event is scheduled to be invoked.
|
||||
* If the timed event is tracking client time, it will be added to a special bucket.
|
||||
*/
|
||||
/datum/timedevent/proc/bucketJoin()
|
||||
var/list/L
|
||||
// Generate debug-friendly name for timer
|
||||
var/static/list/bitfield_flags = list("TIMER_UNIQUE", "TIMER_OVERRIDE", "TIMER_CLIENT_TIME", "TIMER_STOPPABLE", "TIMER_NO_HASH_WAIT", "TIMER_LOOP")
|
||||
name = "Timer: [id] (\ref[src]), TTR: [timeToRun], wait:[wait] Flags: [jointext(bitfield2list(flags, bitfield_flags), ", ")], \
|
||||
callBack: \ref[callBack], callBack.object: [callBack.object]\ref[callBack.object]([getcallingtype()]), \
|
||||
callBack.delegate:[callBack.delegate]([callBack.arguments ? callBack.arguments.Join(", ") : ""]), source: [source]"
|
||||
|
||||
// Check if this timed event should be diverted to the client time bucket, or the secondary queue
|
||||
var/list/L
|
||||
if (flags & TIMER_CLIENT_TIME)
|
||||
L = SStimer.clienttime_timers
|
||||
else if (timeToRun >= TIMER_MAX)
|
||||
L = SStimer.second_queue
|
||||
|
||||
if(L)
|
||||
BINARY_INSERT(src, L, datum/timedevent, src, timeToRun, COMPARE_KEY)
|
||||
BINARY_INSERT(src, L, /datum/timedevent, src, timeToRun, COMPARE_KEY)
|
||||
return
|
||||
|
||||
//get the list of buckets
|
||||
// Get a local reference to the bucket list, this is faster than referencing the datum
|
||||
var/list/bucket_list = SStimer.bucket_list
|
||||
|
||||
//calculate our place in the bucket list
|
||||
// Find the correct bucket for this timed event
|
||||
var/bucket_pos = BUCKET_POS(src)
|
||||
|
||||
//get the bucket for our tick
|
||||
var/datum/timedevent/bucket_head = bucket_list[bucket_pos]
|
||||
SStimer.bucket_count++
|
||||
//empty bucket, we will just add ourselves
|
||||
|
||||
// If there is no timed event at this position, then the bucket is 'empty'
|
||||
// and we can just set this event to that position
|
||||
if (!bucket_head)
|
||||
bucket_list[bucket_pos] = src
|
||||
return
|
||||
//other wise, lets do a simplified linked list add.
|
||||
|
||||
// Otherwise, we merely add this timed event into the bucket, which is a
|
||||
// circularly doubly-linked list
|
||||
if (!bucket_head.prev)
|
||||
bucket_head.prev = bucket_head
|
||||
next = bucket_head
|
||||
@@ -448,7 +506,9 @@ SUBSYSTEM_DEF(timer)
|
||||
next.prev = src
|
||||
prev.next = src
|
||||
|
||||
///Returns a string of the type of the callback for this timer
|
||||
/**
|
||||
* Returns a string of the type of the callback for this timer
|
||||
*/
|
||||
/datum/timedevent/proc/getcallingtype()
|
||||
. = "ERROR"
|
||||
if (callBack.object == GLOBAL_PROC)
|
||||
@@ -457,14 +517,15 @@ SUBSYSTEM_DEF(timer)
|
||||
. = "[callBack.object.type]"
|
||||
|
||||
/**
|
||||
* Create a new timer and insert it in the queue
|
||||
*
|
||||
* Arguments:
|
||||
* * callback the callback to call on timer finish
|
||||
* * wait deciseconds to run the timer for
|
||||
* * flags flags for this timer, see: code\__DEFINES\subsystems.dm
|
||||
*/
|
||||
/proc/addtimer(datum/callback/callback, wait = 0, flags = 0)
|
||||
* Create a new timer and insert it in the queue.
|
||||
* You should not call this directly, and should instead use the addtimer macro, which includes source information.
|
||||
*
|
||||
* Arguments:
|
||||
* * callback the callback to call on timer finish
|
||||
* * wait deciseconds to run the timer for
|
||||
* * flags flags for this timer, see: code\__DEFINES\subsystems.dm
|
||||
*/
|
||||
/proc/_addtimer(datum/callback/callback, wait = 0, flags = 0, file, line)
|
||||
if (!callback)
|
||||
CRASH("addtimer called without a callback")
|
||||
|
||||
@@ -472,31 +533,30 @@ SUBSYSTEM_DEF(timer)
|
||||
stack_trace("addtimer called with a negative wait. Converting to [world.tick_lag]")
|
||||
|
||||
if (callback.object != GLOBAL_PROC && QDELETED(callback.object) && !QDESTROYING(callback.object))
|
||||
stack_trace("addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait")
|
||||
stack_trace("addtimer called with a callback assigned to a qdeleted object. In the future such timers will not \
|
||||
be supported and may refuse to run or run with a 0 wait")
|
||||
|
||||
wait = max(CEILING(wait, world.tick_lag), world.tick_lag)
|
||||
|
||||
if(wait >= INFINITY)
|
||||
CRASH("Attempted to create timer with INFINITY delay")
|
||||
|
||||
// Generate hash if relevant for timed events with the TIMER_UNIQUE flag
|
||||
var/hash
|
||||
|
||||
if (flags & TIMER_UNIQUE)
|
||||
var/list/hashlist
|
||||
if(flags & TIMER_NO_HASH_WAIT)
|
||||
hashlist = list(callback.object, "([REF(callback.object)])", callback.delegate, flags & TIMER_CLIENT_TIME)
|
||||
else
|
||||
hashlist = list(callback.object, "([REF(callback.object)])", callback.delegate, wait, flags & TIMER_CLIENT_TIME)
|
||||
var/list/hashlist = list(callback.object, "([REF(callback.object)])", callback.delegate, flags & TIMER_CLIENT_TIME)
|
||||
if(!(flags & TIMER_NO_HASH_WAIT))
|
||||
hashlist += wait
|
||||
hashlist += callback.arguments
|
||||
hash = hashlist.Join("|||||||")
|
||||
|
||||
var/datum/timedevent/hash_timer = SStimer.hashes[hash]
|
||||
if(hash_timer)
|
||||
if (hash_timer.spent) //it's pending deletion, pretend it doesn't exist.
|
||||
hash_timer.hash = null //but keep it from accidentally deleting us
|
||||
if (hash_timer.spent) // it's pending deletion, pretend it doesn't exist.
|
||||
hash_timer.hash = null // but keep it from accidentally deleting us
|
||||
else
|
||||
if (flags & TIMER_OVERRIDE)
|
||||
hash_timer.hash = null //no need having it delete it's hash if we are going to replace it
|
||||
hash_timer.hash = null // no need having it delete it's hash if we are going to replace it
|
||||
qdel(hash_timer)
|
||||
else
|
||||
if (hash_timer.flags & TIMER_STOPPABLE)
|
||||
@@ -505,24 +565,23 @@ SUBSYSTEM_DEF(timer)
|
||||
else if(flags & TIMER_OVERRIDE)
|
||||
stack_trace("TIMER_OVERRIDE used without TIMER_UNIQUE")
|
||||
|
||||
var/datum/timedevent/timer = new(callback, wait, flags, hash)
|
||||
var/datum/timedevent/timer = new(callback, wait, flags, hash, file && "[file]:[line]")
|
||||
return timer.id
|
||||
|
||||
/**
|
||||
* Delete a timer
|
||||
*
|
||||
* Arguments:
|
||||
* * id a timerid or a /datum/timedevent
|
||||
*/
|
||||
* Delete a timer
|
||||
*
|
||||
* Arguments:
|
||||
* * id a timerid or a /datum/timedevent
|
||||
*/
|
||||
/proc/deltimer(id)
|
||||
if (!id)
|
||||
return FALSE
|
||||
if (id == TIMER_ID_NULL)
|
||||
CRASH("Tried to delete a null timerid. Use TIMER_STOPPABLE flag")
|
||||
if (!istext(id))
|
||||
if (istype(id, /datum/timedevent))
|
||||
qdel(id)
|
||||
return TRUE
|
||||
if (istype(id, /datum/timedevent))
|
||||
qdel(id)
|
||||
return TRUE
|
||||
//id is string
|
||||
var/datum/timedevent/timer = SStimer.timer_id_dict[id]
|
||||
if (timer && !timer.spent)
|
||||
@@ -531,25 +590,22 @@ SUBSYSTEM_DEF(timer)
|
||||
return FALSE
|
||||
|
||||
/**
|
||||
* Get the remaining deciseconds on a timer
|
||||
*
|
||||
* Arguments:
|
||||
* * id a timerid or a /datum/timedevent
|
||||
*/
|
||||
* Get the remaining deciseconds on a timer
|
||||
*
|
||||
* Arguments:
|
||||
* * id a timerid or a /datum/timedevent
|
||||
*/
|
||||
/proc/timeleft(id)
|
||||
if (!id)
|
||||
return null
|
||||
if (id == TIMER_ID_NULL)
|
||||
CRASH("Tried to get timeleft of a null timerid. Use TIMER_STOPPABLE flag")
|
||||
if (!istext(id))
|
||||
if (istype(id, /datum/timedevent))
|
||||
var/datum/timedevent/timer = id
|
||||
return timer.timeToRun - world.time
|
||||
if (istype(id, /datum/timedevent))
|
||||
var/datum/timedevent/timer = id
|
||||
return timer.timeToRun - world.time
|
||||
//id is string
|
||||
var/datum/timedevent/timer = SStimer.timer_id_dict[id]
|
||||
if (timer && !timer.spent)
|
||||
return timer.timeToRun - world.time
|
||||
return null
|
||||
return (timer && !timer.spent) ? timer.timeToRun - world.time : null
|
||||
|
||||
#undef BUCKET_LEN
|
||||
#undef BUCKET_POS
|
||||
|
||||
@@ -25,12 +25,12 @@ SUBSYSTEM_DEF(title)
|
||||
SSmapping.HACK_LoadMapConfig()
|
||||
for(var/S in provisional_title_screens)
|
||||
var/list/L = splittext(S,"+")
|
||||
if((L.len == 1 && L[1] != "blank.png")|| (L.len > 1 && ((use_rare_screens && lowertext(L[1]) == "rare") || (lowertext(L[1]) == lowertext(SSmapping.config.map_name)))))
|
||||
if((L.len == 1 && (L[1] != "exclude" && L[1] != "blank.png"))|| (L.len > 1 && ((use_rare_screens && lowertext(L[1]) == "rare") || (lowertext(L[1]) == lowertext(SSmapping.config.map_name)))))
|
||||
title_screens += S
|
||||
|
||||
if(length(title_screens))
|
||||
file_path = "[global.config.directory]/title_screens/images/[pick(title_screens)]"
|
||||
|
||||
|
||||
if(!file_path)
|
||||
file_path = "icons/default_title.dmi"
|
||||
|
||||
|
||||
@@ -5,10 +5,12 @@ SUBSYSTEM_DEF(vis_overlays)
|
||||
init_order = INIT_ORDER_VIS
|
||||
|
||||
var/list/vis_overlay_cache
|
||||
var/list/unique_vis_overlays
|
||||
var/list/currentrun
|
||||
|
||||
/datum/controller/subsystem/vis_overlays/Initialize()
|
||||
vis_overlay_cache = list()
|
||||
unique_vis_overlays = list()
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/vis_overlays/fire(resumed = FALSE)
|
||||
@@ -29,31 +31,45 @@ SUBSYSTEM_DEF(vis_overlays)
|
||||
return
|
||||
|
||||
//the "thing" var can be anything with vis_contents which includes images
|
||||
/datum/controller/subsystem/vis_overlays/proc/add_vis_overlay(atom/movable/thing, icon, iconstate, layer, plane, dir, alpha = 255, add_appearance_flags = NONE)
|
||||
. = "[icon]|[iconstate]|[layer]|[plane]|[dir]|[alpha]|[add_appearance_flags]"
|
||||
var/obj/effect/overlay/vis/overlay = vis_overlay_cache[.]
|
||||
if(!overlay)
|
||||
overlay = new
|
||||
overlay.icon = icon
|
||||
overlay.icon_state = iconstate
|
||||
overlay.layer = layer
|
||||
overlay.plane = plane
|
||||
overlay.dir = dir
|
||||
overlay.alpha = alpha
|
||||
overlay.appearance_flags |= add_appearance_flags
|
||||
vis_overlay_cache[.] = overlay
|
||||
/datum/controller/subsystem/vis_overlays/proc/add_vis_overlay(atom/movable/thing, icon, iconstate, layer, plane, dir, alpha = 255, add_appearance_flags = NONE, unique = FALSE)
|
||||
var/obj/effect/overlay/vis/overlay
|
||||
if(!unique)
|
||||
. = "[icon]|[iconstate]|[layer]|[plane]|[dir]|[alpha]|[add_appearance_flags]"
|
||||
overlay = vis_overlay_cache[.]
|
||||
if(!overlay)
|
||||
overlay = _create_new_vis_overlay(icon, iconstate, layer, plane, dir, alpha, add_appearance_flags)
|
||||
vis_overlay_cache[.] = overlay
|
||||
else
|
||||
overlay.unused = 0
|
||||
else
|
||||
overlay.unused = 0
|
||||
overlay = _create_new_vis_overlay(icon, iconstate, layer, plane, dir, alpha, add_appearance_flags)
|
||||
overlay.cache_expiration = -1
|
||||
var/cache_id = "\ref[overlay]@{[world.time]}"
|
||||
unique_vis_overlays += overlay
|
||||
vis_overlay_cache[cache_id] = overlay
|
||||
. = overlay
|
||||
thing.vis_contents += overlay
|
||||
|
||||
if(!isatom(thing)) // Automatic rotation is not supported on non atoms
|
||||
return
|
||||
return overlay
|
||||
|
||||
if(!thing.managed_vis_overlays)
|
||||
thing.managed_vis_overlays = list(overlay)
|
||||
RegisterSignal(thing, COMSIG_ATOM_DIR_CHANGE, .proc/rotate_vis_overlay)
|
||||
else
|
||||
thing.managed_vis_overlays += overlay
|
||||
return overlay
|
||||
|
||||
/datum/controller/subsystem/vis_overlays/proc/_create_new_vis_overlay(icon, iconstate, layer, plane, dir, alpha, add_appearance_flags)
|
||||
var/obj/effect/overlay/vis/overlay = new
|
||||
overlay.icon = icon
|
||||
overlay.icon_state = iconstate
|
||||
overlay.layer = layer
|
||||
overlay.plane = plane
|
||||
overlay.dir = dir
|
||||
overlay.alpha = alpha
|
||||
overlay.appearance_flags |= add_appearance_flags
|
||||
return overlay
|
||||
|
||||
|
||||
/datum/controller/subsystem/vis_overlays/proc/remove_vis_overlay(atom/movable/thing, list/overlays)
|
||||
thing.vis_contents -= overlays
|
||||
@@ -62,15 +78,3 @@ SUBSYSTEM_DEF(vis_overlays)
|
||||
thing.managed_vis_overlays -= overlays
|
||||
if(!length(thing.managed_vis_overlays))
|
||||
thing.managed_vis_overlays = null
|
||||
UnregisterSignal(thing, COMSIG_ATOM_DIR_CHANGE)
|
||||
|
||||
/datum/controller/subsystem/vis_overlays/proc/rotate_vis_overlay(atom/thing, old_dir, new_dir)
|
||||
if(old_dir == new_dir)
|
||||
return
|
||||
var/rotation = dir2angle(old_dir) - dir2angle(new_dir)
|
||||
var/list/overlays_to_remove = list()
|
||||
for(var/i in thing.managed_vis_overlays)
|
||||
var/obj/effect/overlay/vis/overlay = i
|
||||
add_vis_overlay(thing, overlay.icon, overlay.icon_state, overlay.layer, overlay.plane, turn(overlay.dir, rotation), overlay.alpha, overlay.appearance_flags)
|
||||
overlays_to_remove += overlay
|
||||
remove_vis_overlay(thing, overlays_to_remove)
|
||||
|
||||
@@ -141,8 +141,8 @@ SUBSYSTEM_DEF(vote)
|
||||
choices[choices[i]]++ // higher shortest path = better candidate, so we add to choices here
|
||||
// choices[choices[i]] is the schulze ranking, here, rather than raw vote numbers
|
||||
|
||||
/datum/controller/subsystem/vote/proc/calculate_majority_judgement_vote(var/blackbox_text)
|
||||
// https://en.wikipedia.org/wiki/Majority_judgment
|
||||
/datum/controller/subsystem/vote/proc/calculate_highest_median(var/blackbox_text)
|
||||
// https://en.wikipedia.org/wiki/Highest_median_voting_rules
|
||||
var/list/scores_by_choice = list()
|
||||
for(var/choice in choices)
|
||||
scores_by_choice += "[choice]"
|
||||
@@ -161,33 +161,24 @@ SUBSYSTEM_DEF(vote)
|
||||
// END BALLOT GATHERING
|
||||
for(var/score_name in scores_by_choice)
|
||||
var/list/score = scores_by_choice[score_name]
|
||||
for(var/indiv_score in score)
|
||||
SSblackbox.record_feedback("nested tally","voting",1,list(blackbox_text,"Scores",score_name,GLOB.vote_score_options[indiv_score]))
|
||||
if(score.len == 0)
|
||||
scores_by_choice -= score_name
|
||||
while(scores_by_choice.len > 1)
|
||||
var/highest_median = 0
|
||||
for(var/score_name in scores_by_choice) // first get highest median
|
||||
var/list/score = scores_by_choice[score_name]
|
||||
if(!score.len)
|
||||
scores_by_choice -= score_name
|
||||
continue
|
||||
if(!score.len)
|
||||
choices[score_name] = 0
|
||||
else
|
||||
var/median = score[max(1,round(score.len/2))]
|
||||
if(median >= highest_median)
|
||||
highest_median = median
|
||||
for(var/score_name in scores_by_choice) // then, remove
|
||||
var/list/score = scores_by_choice[score_name]
|
||||
var/median = score[max(1,round(score.len/2))]
|
||||
if(median < highest_median)
|
||||
scores_by_choice -= score_name
|
||||
for(var/score_name in scores_by_choice) // after removals
|
||||
var/list/score = scores_by_choice[score_name]
|
||||
if(score.len == 0)
|
||||
choices[score_name] += 100 // we're in a tie situation--just go with the first one
|
||||
return
|
||||
var/median_pos = max(1,round(score.len/2))
|
||||
score.Cut(median_pos,median_pos+1)
|
||||
choices[score_name]++
|
||||
var/p = 0 // proponents (those with higher than median)
|
||||
var/q = 0 // opponents (lower than median)
|
||||
var/list/this_score_list = scores_by_choice[score_name]
|
||||
for(var/indiv_score in score)
|
||||
SSblackbox.record_feedback("nested tally","voting",1,list(blackbox_text,"Scores",score_name,GLOB.vote_score_options[indiv_score]))
|
||||
if(indiv_score < median) // this is possible to do in O(logn) but n is never more than 200 so this is fine
|
||||
q += 1
|
||||
else if(indiv_score > median)
|
||||
p += 1
|
||||
p /= this_score_list.len
|
||||
q /= this_score_list.len
|
||||
choices[score_name] = median + (((p - q) / (1 - p - q)) * 0.5) // usual judgement
|
||||
// choices[score_name] = median + p - q // typical judgement
|
||||
// choices[score_name] = median + (((p - q) / (p + q)) * 0.5) // central judgement
|
||||
|
||||
/datum/controller/subsystem/vote/proc/calculate_scores(var/blackbox_text)
|
||||
for(var/choice in choices)
|
||||
@@ -245,8 +236,8 @@ SUBSYSTEM_DEF(vote)
|
||||
calculate_condorcet_votes(vote_title_text)
|
||||
if(vote_system == SCORE_VOTING)
|
||||
calculate_scores(vote_title_text)
|
||||
if(vote_system == MAJORITY_JUDGEMENT_VOTING)
|
||||
calculate_majority_judgement_vote(vote_title_text) // nothing uses this at the moment
|
||||
if(vote_system == HIGHEST_MEDIAN_VOTING)
|
||||
calculate_highest_median(vote_title_text) // nothing uses this at the moment
|
||||
var/list/winners = vote_system == INSTANT_RUNOFF_VOTING ? get_runoff_results() : get_result()
|
||||
var/was_roundtype_vote = mode == "roundtype" || mode == "dynamic"
|
||||
if(winners.len > 0)
|
||||
@@ -255,8 +246,8 @@ SUBSYSTEM_DEF(vote)
|
||||
if(display_votes & SHOW_RESULTS)
|
||||
if(vote_system == SCHULZE_VOTING)
|
||||
text += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
|
||||
if(vote_system == MAJORITY_JUDGEMENT_VOTING)
|
||||
text += "\nIt should be noted that this is not a raw tally of votes but the number of runoffs done by majority judgement!"
|
||||
if(vote_system == HIGHEST_MEDIAN_VOTING)
|
||||
text += "\nThis is the highest median score plus the tiebreaker!"
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
var/votes = choices[choices[i]]
|
||||
if(!votes)
|
||||
@@ -302,7 +293,7 @@ SUBSYSTEM_DEF(vote)
|
||||
if(vote_system != SCORE_VOTING)
|
||||
if(vote_system == SCHULZE_VOTING)
|
||||
admintext += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
|
||||
else if(vote_system == MAJORITY_JUDGEMENT_VOTING)
|
||||
else if(vote_system == HIGHEST_MEDIAN_VOTING)
|
||||
admintext += "\nIt should be noted that this is not a raw tally of votes but the number of runoffs done by majority judgement!"
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
var/votes = choices[choices[i]]
|
||||
@@ -429,7 +420,7 @@ SUBSYSTEM_DEF(vote)
|
||||
voted[usr.ckey] = list()
|
||||
voted[usr.ckey] += vote
|
||||
saved -= usr.ckey
|
||||
if(SCORE_VOTING,MAJORITY_JUDGEMENT_VOTING)
|
||||
if(SCORE_VOTING,HIGHEST_MEDIAN_VOTING)
|
||||
if(!(usr.ckey in voted))
|
||||
voted += usr.ckey
|
||||
voted[usr.ckey] = list()
|
||||
@@ -584,7 +575,7 @@ SUBSYSTEM_DEF(vote)
|
||||
. += "<h3>Vote any number of choices.</h3>"
|
||||
if(SCHULZE_VOTING,INSTANT_RUNOFF_VOTING)
|
||||
. += "<h3>Vote by order of preference. Revoting will demote to the bottom. 1 is your favorite, and higher numbers are worse.</h3>"
|
||||
if(SCORE_VOTING,MAJORITY_JUDGEMENT_VOTING)
|
||||
if(SCORE_VOTING,HIGHEST_MEDIAN_VOTING)
|
||||
. += "<h3>Grade the candidates by how much you like them.</h3>"
|
||||
. += "<h3>No-votes have no power--your opinion is only heard if you vote!</h3>"
|
||||
. += "Time Left: [DisplayTimeText(end_time-world.time)]<hr><ul>"
|
||||
@@ -621,7 +612,7 @@ SUBSYSTEM_DEF(vote)
|
||||
. += "(Saved!)"
|
||||
. += "(<a href='?src=[REF(src)];vote=load'>Load vote from save</a>)"
|
||||
. += "(<a href='?src=[REF(src)];vote=reset'>Reset votes</a>)"
|
||||
if(SCORE_VOTING,MAJORITY_JUDGEMENT_VOTING)
|
||||
if(SCORE_VOTING,HIGHEST_MEDIAN_VOTING)
|
||||
var/list/myvote = voted[C.ckey]
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
. += "<li><b>[choices[i]]</b>"
|
||||
@@ -724,7 +715,7 @@ SUBSYSTEM_DEF(vote)
|
||||
voted[usr.ckey] = SSpersistence.saved_votes[usr.ckey][mode]
|
||||
if(islist(voted[usr.ckey]))
|
||||
var/malformed = FALSE
|
||||
if(vote_system == SCORE_VOTING || vote_system == MAJORITY_JUDGEMENT_VOTING)
|
||||
if(vote_system == SCORE_VOTING || vote_system == HIGHEST_MEDIAN_VOTING)
|
||||
for(var/thing in voted[usr.ckey])
|
||||
if(!(thing in choices))
|
||||
malformed = TRUE
|
||||
@@ -738,7 +729,7 @@ SUBSYSTEM_DEF(vote)
|
||||
to_chat(usr,"Your saved vote was malformed! Start over!")
|
||||
voted -= usr.ckey
|
||||
else
|
||||
if(vote_system == SCORE_VOTING || vote_system == MAJORITY_JUDGEMENT_VOTING)
|
||||
if(vote_system == SCORE_VOTING || vote_system == HIGHEST_MEDIAN_VOTING)
|
||||
submit_vote(round(text2num(href_list["vote"])),round(text2num(href_list["score"])))
|
||||
else
|
||||
submit_vote(round(text2num(href_list["vote"])))
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
trauma = _trauma
|
||||
owner = trauma.owner
|
||||
|
||||
setup_friend()
|
||||
INVOKE_ASYNC(src, .proc/setup_friend)
|
||||
|
||||
join = new
|
||||
join.Grant(src)
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
/datum/cinematic
|
||||
var/id = CINEMATIC_DEFAULT
|
||||
var/list/watching = list() //List of clients watching this
|
||||
var/list/locked = list() //Who had mob_transforming set during the cinematic
|
||||
var/list/locked = list() //Who had mob_transforming set during the cinematic
|
||||
var/is_global = FALSE //Global cinematics will override mob-specific ones
|
||||
var/obj/screen/cinematic/screen
|
||||
var/datum/callback/special_callback //For special effects synced with animation (explosions after the countdown etc)
|
||||
@@ -45,7 +45,7 @@
|
||||
if(!CC)
|
||||
continue
|
||||
var/client/C = CC
|
||||
//C.mob.clear_fullscreen("cinematic")
|
||||
C.mob.clear_fullscreen("cinematic")
|
||||
C.screen -= screen
|
||||
watching = null
|
||||
QDEL_NULL(screen)
|
||||
@@ -54,7 +54,7 @@
|
||||
if(!MM)
|
||||
continue
|
||||
var/mob/M = MM
|
||||
M.mob_transforming = FALSE
|
||||
M.mob_transforming = FALSE
|
||||
locked = null
|
||||
return ..()
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
toggle_ooc(TRUE)
|
||||
|
||||
/datum/cinematic/proc/show_to(mob/M, client/C)
|
||||
//SIGNAL_HANDLER //must not wait.
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(!M.mob_transforming)
|
||||
locked += M
|
||||
@@ -101,7 +101,7 @@
|
||||
if(!C)
|
||||
return
|
||||
watching += C
|
||||
//M.overlay_fullscreen("cinematic",/obj/screen/fullscreen/cinematic_backdrop)
|
||||
M.overlay_fullscreen("cinematic",/obj/screen/fullscreen/cinematic_backdrop)
|
||||
C.screen += screen
|
||||
|
||||
//Sound helper
|
||||
@@ -122,7 +122,7 @@
|
||||
sleep(50)
|
||||
|
||||
/datum/cinematic/proc/replacement_cinematic(datum/source, datum/cinematic/other)
|
||||
//SIGNAL_HANDLER
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(!is_global && other.is_global) //Allow it to play if we're local and it's global
|
||||
return NONE
|
||||
@@ -210,6 +210,20 @@
|
||||
special()
|
||||
screen.icon_state = "summary_cult"
|
||||
|
||||
// /datum/cinematic/cult_fail
|
||||
// id = CINEMATIC_CULT_FAIL
|
||||
|
||||
// /datum/cinematic/cult_fail/content()
|
||||
// screen.icon_state = "station_intact"
|
||||
// sleep(20)
|
||||
// cinematic_sound(sound('sound/creatures/narsie_rises.ogg'))
|
||||
// sleep(60)
|
||||
// cinematic_sound(sound('sound/effects/explosion_distant.ogg'))
|
||||
// sleep(10)
|
||||
// cinematic_sound(sound('sound/magic/demon_dies.ogg'))
|
||||
// sleep(30)
|
||||
// special()
|
||||
|
||||
/datum/cinematic/nuke_annihilation
|
||||
id = CINEMATIC_ANNIHILATION
|
||||
|
||||
|
||||
@@ -125,7 +125,7 @@
|
||||
///Changes the user direction to (try) keep match the pointer.
|
||||
/datum/component/combat_mode/proc/on_move(atom/movable/source, dir, atom/oldloc, forced)
|
||||
var/mob/living/L = source
|
||||
if(mode_flags & COMBAT_MODE_ACTIVE && L.client && lastmousedir && lastmousedir != dir)
|
||||
if((mode_flags & COMBAT_MODE_ACTIVE) && L.client)
|
||||
L.setDir(lastmousedir, ismousemovement = TRUE)
|
||||
|
||||
/// Added movement delay if moving backward.
|
||||
|
||||
@@ -2,6 +2,12 @@
|
||||
/obj/item/weaponcrafting
|
||||
icon = 'icons/obj/improvised.dmi'
|
||||
|
||||
/obj/item/weaponcrafting/receiver
|
||||
name = "modular receiver"
|
||||
desc = "A prototype modular receiver and trigger assembly for a firearm."
|
||||
icon = 'icons/obj/improvised.dmi'
|
||||
icon_state = "receiver"
|
||||
|
||||
/obj/item/weaponcrafting/stock
|
||||
name = "rifle stock"
|
||||
desc = "A classic rifle stock that doubles as a grip, roughly carved out of wood."
|
||||
@@ -12,41 +18,3 @@
|
||||
name = "wound thread"
|
||||
desc = "A long piece of thread with some resemblance to cable coil."
|
||||
icon_state = "durastring"
|
||||
|
||||
////////////////////////////////
|
||||
// IMPROVISED WEAPON PARTS//
|
||||
////////////////////////////////
|
||||
|
||||
/obj/item/weaponcrafting/improvised_parts
|
||||
name = "Debug Improvised Gun Part"
|
||||
desc = "A badly coded gun part. You should report coders if you see this."
|
||||
icon = 'icons/obj/guns/gun_parts.dmi'
|
||||
icon_state = "palette"
|
||||
|
||||
// RECEIVERS
|
||||
|
||||
/obj/item/weaponcrafting/improvised_parts/rifle_receiver
|
||||
name = "rifle receiver"
|
||||
desc = "A crudely constructed receiver to create an improvised bolt-action breechloaded rifle." // removed some text implying that the item had more uses than it does
|
||||
icon_state = "receiver_rifle"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
|
||||
/obj/item/weaponcrafting/improvised_parts/shotgun_receiver
|
||||
name = "shotgun reciever"
|
||||
desc = "An improvised receiver to create a break-action breechloaded shotgun." // removed some text implying that the item had more uses than it does
|
||||
icon_state = "receiver_shotgun"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
// MISC
|
||||
|
||||
/obj/item/weaponcrafting/improvised_parts/trigger_assembly
|
||||
name = "firearm trigger assembly"
|
||||
desc = "A modular trigger assembly with a firing pin, this can be used to make a whole bunch of improvised firearss."
|
||||
icon_state = "trigger_assembly"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/weaponcrafting/improvised_parts/wooden_body
|
||||
name = "wooden firearm body"
|
||||
desc = "A crudely fashioned wooden body to help keep higher calibre improvised weapons from blowing themselves apart."
|
||||
icon_state = "wooden_body"
|
||||
|
||||
@@ -172,11 +172,11 @@
|
||||
///////////////////
|
||||
|
||||
/datum/crafting_recipe/upgraded_gauze
|
||||
name = "Improved Gauze"
|
||||
name = "Sterilized Gauze"
|
||||
result = /obj/item/stack/medical/gauze/adv/one
|
||||
time = 1
|
||||
reqs = list(/obj/item/stack/medical/gauze = 1,
|
||||
/datum/reagent/space_cleaner/sterilizine = 10)
|
||||
/datum/reagent/space_cleaner/sterilizine = 5)
|
||||
category = CAT_MISC
|
||||
subcategory = CAT_TOOL
|
||||
|
||||
@@ -184,7 +184,7 @@
|
||||
name = "Suture Pack"
|
||||
result = /obj/item/stack/medical/suture/five
|
||||
time = 1
|
||||
reqs = list(/obj/item/stack/medical/gauze = 1,
|
||||
reqs = list(/obj/item/stack/medical/gauze/adv = 1,
|
||||
/datum/reagent/medicine/styptic_powder = 10)
|
||||
category = CAT_MISC
|
||||
subcategory = CAT_TOOL
|
||||
@@ -193,7 +193,7 @@
|
||||
name = "Regenerative Mesh"
|
||||
result = /obj/item/stack/medical/mesh/five
|
||||
time = 1
|
||||
reqs = list(/obj/item/stack/medical/gauze = 1,
|
||||
reqs = list(/obj/item/stack/medical/gauze/adv = 1,
|
||||
/datum/reagent/medicine/silver_sulfadiazine = 10)
|
||||
category = CAT_MISC
|
||||
subcategory = CAT_TOOL
|
||||
|
||||
@@ -297,30 +297,15 @@
|
||||
/datum/crafting_recipe/ishotgun
|
||||
name = "Improvised Shotgun"
|
||||
result = /obj/item/gun/ballistic/revolver/doublebarrel/improvised
|
||||
reqs = list(/obj/item/pipe = 2, // putting a large amount of meaningless timegates by forcing people to turn base resources into upgraded resources kinda sucks
|
||||
/obj/item/weaponcrafting/improvised_parts/shotgun_receiver = 1,
|
||||
/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 1,
|
||||
/obj/item/weaponcrafting/improvised_parts/wooden_body = 1,
|
||||
/obj/item/weaponcrafting/stock = 1,
|
||||
/obj/item/stack/packageWrap = 5)
|
||||
tools = list(TOOL_SCREWDRIVER)
|
||||
time = 100
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/irifle // larger and less versatile gun, but a bit easier to make
|
||||
name = "Improvised Rifle (7.62mm)"
|
||||
result = /obj/item/gun/ballistic/shotgun/boltaction/improvised
|
||||
reqs = list(/obj/item/pipe = 2, // above
|
||||
/obj/item/weaponcrafting/improvised_parts/rifle_receiver = 1,
|
||||
/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 1,
|
||||
/obj/item/weaponcrafting/improvised_parts/wooden_body = 1,
|
||||
reqs = list(/obj/item/pipe = 1,
|
||||
/obj/item/weaponcrafting/receiver = 1,
|
||||
/obj/item/weaponcrafting/stock = 1,
|
||||
/obj/item/stack/packageWrap = 5)
|
||||
tools = list(TOOL_SCREWDRIVER)
|
||||
time = 100
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
//the Improvised Rifle will not be missed. Rest in Pieces 2019-2021
|
||||
|
||||
//////////////////
|
||||
///AMMO CRAFTING//
|
||||
@@ -449,38 +434,6 @@
|
||||
// PARTS CRAFTING //
|
||||
////////////////////
|
||||
|
||||
// RECEIVERS
|
||||
|
||||
/datum/crafting_recipe/rifle_receiver
|
||||
name = "Improvised Rifle Receiver"
|
||||
result = /obj/item/weaponcrafting/improvised_parts/rifle_receiver
|
||||
reqs = list(/obj/item/stack/sheet/metal = 15)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
|
||||
time = 25
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
/datum/crafting_recipe/shotgun_receiver
|
||||
name = "Improvised Shotgun Receiver"
|
||||
result = /obj/item/weaponcrafting/improvised_parts/shotgun_receiver
|
||||
reqs = list(/obj/item/stack/sheet/metal = 10) // shotgun does less damage than the rifle and can't 1shot but is more portable
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
|
||||
time = 20
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
// MISC
|
||||
|
||||
/datum/crafting_recipe/trigger_assembly
|
||||
name = "Trigger Assembly"
|
||||
result = /obj/item/weaponcrafting/improvised_parts/trigger_assembly
|
||||
reqs = list(/obj/item/stack/sheet/metal = 3,
|
||||
/obj/item/assembly/igniter = 1)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
|
||||
time = 20
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
// BOKKEN CRAFTING
|
||||
|
||||
/datum/crafting_recipe/bokken_blade
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
var/mob/living/LM = parent
|
||||
if(!T.footstep || LM.buckled || !CHECK_MOBILITY(LM, MOBILITY_STAND) || LM.buckled || LM.throwing || (LM.movement_type & (VENTCRAWLING | FLYING)))
|
||||
if (LM.lying && !LM.buckled && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * volume)
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * volume, falloff_distance = 1)
|
||||
return
|
||||
|
||||
if(HAS_TRAIT(LM, TRAIT_SILENT_STEP))
|
||||
@@ -75,7 +75,7 @@
|
||||
if(!T)
|
||||
return
|
||||
if(isfile(footstep_sounds) || istext(footstep_sounds))
|
||||
playsound(T, footstep_sounds, volume)
|
||||
playsound(T, footstep_sounds, volume, falloff_distance = 1)
|
||||
return
|
||||
var/turf_footstep
|
||||
switch(footstep_type)
|
||||
@@ -89,7 +89,7 @@
|
||||
turf_footstep = T.footstep
|
||||
if(!turf_footstep)
|
||||
return
|
||||
playsound(T, pick(footstep_sounds[turf_footstep][1]), footstep_sounds[turf_footstep][2] * volume, TRUE, footstep_sounds[turf_footstep][3] + e_range)
|
||||
playsound(T, pick(footstep_sounds[turf_footstep][1]), footstep_sounds[turf_footstep][2] * volume, TRUE, footstep_sounds[turf_footstep][3] + e_range, falloff_distance = 1)
|
||||
|
||||
/datum/component/footstep/proc/play_humanstep()
|
||||
var/turf/open/T = prepare_step()
|
||||
@@ -114,10 +114,10 @@
|
||||
turf_footstep = T.footstep
|
||||
L = GLOB.footstep
|
||||
if(FOOTSTEP_MOB_SLIME)
|
||||
playsound(T, 'sound/effects/footstep/slime1.ogg', 50 * volume)
|
||||
playsound(T, 'sound/effects/footstep/slime1.ogg', 50 * volume, falloff_distance = 1)
|
||||
return
|
||||
if(FOOTSTEP_MOB_CRAWL)
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 50 * volume)
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 50 * volume, falloff_distance = 1)
|
||||
return
|
||||
special = TRUE
|
||||
else
|
||||
@@ -126,13 +126,13 @@
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * volume,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e_range)
|
||||
GLOB.footstep[T.footstep][3] + e_range, falloff_distance = 1)
|
||||
return
|
||||
|
||||
if(!special && H.dna.species.special_step_sounds)
|
||||
playsound(T, pick(H.dna.species.special_step_sounds), 50, TRUE)
|
||||
playsound(T, pick(H.dna.species.special_step_sounds), 50, TRUE, falloff_distance = 1)
|
||||
else
|
||||
playsound(T, pick(L[turf_footstep][1]),
|
||||
L[turf_footstep][2] * volume,
|
||||
TRUE,
|
||||
L[turf_footstep][3] + e_range)
|
||||
L[turf_footstep][3] + e_range, falloff_distance = 1)
|
||||
|
||||
@@ -36,15 +36,15 @@
|
||||
if(del_on_unbuckle_all && !AM.has_buckled_mobs())
|
||||
qdel(src)
|
||||
|
||||
/datum/component/riding/proc/vehicle_mob_buckle(datum/source, mob/living/M, force = FALSE)
|
||||
/datum/component/riding/proc/vehicle_mob_buckle(datum/source, mob/living/M, force)
|
||||
handle_vehicle_offsets()
|
||||
|
||||
/datum/component/riding/proc/handle_vehicle_layer()
|
||||
/datum/component/riding/proc/handle_vehicle_layer(dir)
|
||||
var/atom/movable/AM = parent
|
||||
var/static/list/defaults = list(TEXT_NORTH = OBJ_LAYER, TEXT_SOUTH = ABOVE_MOB_LAYER, TEXT_EAST = ABOVE_MOB_LAYER, TEXT_WEST = ABOVE_MOB_LAYER)
|
||||
. = defaults["[AM.dir]"]
|
||||
if(directional_vehicle_layers["[AM.dir]"])
|
||||
. = directional_vehicle_layers["[AM.dir]"]
|
||||
. = defaults["[dir]"]
|
||||
if(directional_vehicle_layers["[dir]"])
|
||||
. = directional_vehicle_layers["[dir]"]
|
||||
if(isnull(.)) //you can set it to null to not change it.
|
||||
. = AM.layer
|
||||
AM.layer = .
|
||||
@@ -52,12 +52,17 @@
|
||||
/datum/component/riding/proc/set_vehicle_dir_layer(dir, layer)
|
||||
directional_vehicle_layers["[dir]"] = layer
|
||||
|
||||
/datum/component/riding/proc/vehicle_moved(datum/source)
|
||||
/datum/component/riding/proc/vehicle_moved(datum/source, oldLoc, dir)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
var/atom/movable/AM = parent
|
||||
if (isnull(dir))
|
||||
dir = AM.dir
|
||||
AM.set_glide_size(DELAY_TO_GLIDE_SIZE(vehicle_move_delay), FALSE)
|
||||
for(var/i in AM.buckled_mobs)
|
||||
ride_check(i)
|
||||
handle_vehicle_offsets()
|
||||
handle_vehicle_layer()
|
||||
handle_vehicle_offsets(dir)
|
||||
handle_vehicle_layer(dir)
|
||||
|
||||
/datum/component/riding/proc/ride_check(mob/living/M)
|
||||
var/atom/movable/AM = parent
|
||||
@@ -74,9 +79,9 @@
|
||||
/datum/component/riding/proc/additional_offset_checks()
|
||||
return TRUE
|
||||
|
||||
/datum/component/riding/proc/handle_vehicle_offsets()
|
||||
/datum/component/riding/proc/handle_vehicle_offsets(dir)
|
||||
var/atom/movable/AM = parent
|
||||
var/AM_dir = "[AM.dir]"
|
||||
var/AM_dir = "[dir]"
|
||||
var/passindex = 0
|
||||
if(AM.has_buckled_mobs())
|
||||
for(var/m in AM.buckled_mobs)
|
||||
@@ -177,8 +182,8 @@
|
||||
else
|
||||
last_move_diagonal = FALSE
|
||||
|
||||
handle_vehicle_offsets()
|
||||
handle_vehicle_layer()
|
||||
handle_vehicle_offsets(direction)
|
||||
handle_vehicle_layer(direction)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You'll need the keys in one of your hands to [drive_verb] [AM].</span>")
|
||||
|
||||
|
||||
@@ -19,7 +19,14 @@
|
||||
/// chance we'll be stopped from squeaking by cooldown when something crossing us squeaks
|
||||
var/cross_squeak_delay_chance = 33 // about 3 things can squeak at a time
|
||||
|
||||
/datum/component/squeak/Initialize(custom_sounds, volume_override, chance_override, step_delay_override, use_delay_override)
|
||||
///extra-range for this component's sound
|
||||
var/sound_extra_range = -1
|
||||
///when sounds start falling off for the squeak
|
||||
var/sound_falloff_distance = SOUND_DEFAULT_FALLOFF_DISTANCE
|
||||
///sound exponent for squeak. Defaults to 10 as squeaking is loud and annoying enough.
|
||||
var/sound_falloff_exponent = 10
|
||||
|
||||
/datum/component/squeak/Initialize(custom_sounds, volume_override, chance_override, step_delay_override, use_delay_override, extrarange, falloff_exponent, fallof_distance)
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK, COMSIG_PARENT_ATTACKBY), .proc/play_squeak)
|
||||
@@ -45,6 +52,12 @@
|
||||
step_delay = step_delay_override
|
||||
if(isnum(use_delay_override))
|
||||
use_delay = use_delay_override
|
||||
if(isnum(extrarange))
|
||||
sound_extra_range = extrarange
|
||||
if(isnum(falloff_exponent))
|
||||
sound_falloff_exponent = falloff_exponent
|
||||
if(isnum(fallof_distance))
|
||||
sound_falloff_distance = fallof_distance
|
||||
|
||||
/datum/component/squeak/UnregisterFromParent()
|
||||
if(!isatom(parent))
|
||||
@@ -62,6 +75,7 @@
|
||||
return ..()
|
||||
|
||||
/datum/component/squeak/proc/play_squeak()
|
||||
SIGNAL_HANDLER
|
||||
do_play_squeak()
|
||||
|
||||
/datum/component/squeak/proc/do_play_squeak(bypass_cooldown = FALSE)
|
||||
@@ -69,14 +83,16 @@
|
||||
return FALSE
|
||||
if(prob(squeak_chance))
|
||||
if(!override_squeak_sounds)
|
||||
playsound(parent, pickweight(default_squeak_sounds), volume, 1, -1)
|
||||
playsound(parent, pickweight(default_squeak_sounds), volume, TRUE, sound_extra_range, sound_falloff_exponent, falloff_distance = sound_falloff_distance)
|
||||
else
|
||||
playsound(parent, pickweight(override_squeak_sounds), volume, 1, -1)
|
||||
playsound(parent, pickweight(override_squeak_sounds), volume, TRUE, sound_extra_range, sound_falloff_exponent, falloff_distance = sound_falloff_distance)
|
||||
last_squeak = world.time
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/component/squeak/proc/step_squeak()
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(steps > step_delay)
|
||||
do_play_squeak(TRUE)
|
||||
steps = 0
|
||||
@@ -84,20 +100,22 @@
|
||||
steps++
|
||||
|
||||
/datum/component/squeak/proc/play_squeak_crossed(datum/source, atom/movable/AM)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(isitem(AM))
|
||||
var/obj/item/I = AM
|
||||
if(I.item_flags & ABSTRACT)
|
||||
return
|
||||
else if(istype(AM, /obj/item/projectile))
|
||||
var/obj/item/projectile/P = AM
|
||||
if(P.original != parent)
|
||||
return
|
||||
if(AM.movement_type & (FLYING|FLOATING) || !AM.has_gravity())
|
||||
return
|
||||
var/atom/current_parent = parent
|
||||
if(isturf(current_parent.loc))
|
||||
if(do_play_squeak())
|
||||
SEND_SIGNAL(AM, COMSIG_CROSS_SQUEAKED)
|
||||
|
||||
/datum/component/squeak/proc/use_squeak()
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(last_use + use_delay < world.time)
|
||||
last_use = world.time
|
||||
play_squeak()
|
||||
@@ -118,6 +136,8 @@
|
||||
RegisterSignal(holder, COMSIG_ATOM_DIR_CHANGE, .proc/holder_dir_change)
|
||||
|
||||
/datum/component/squeak/proc/holder_dir_change(datum/source, old_dir, new_dir)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
//If the dir changes it means we're going through a bend in the pipes, let's pretend we bumped the wall
|
||||
if(old_dir != new_dir)
|
||||
play_squeak()
|
||||
|
||||
+15
-17
@@ -77,21 +77,21 @@
|
||||
|
||||
|
||||
/**
|
||||
* Default implementation of clean-up code.
|
||||
*
|
||||
* This should be overridden to remove all references pointing to the object being destroyed, if
|
||||
* you do override it, make sure to call the parent and return it's return value by default
|
||||
*
|
||||
* Return an appropriate [QDEL_HINT][QDEL_HINT_QUEUE] to modify handling of your deletion;
|
||||
* in most cases this is [QDEL_HINT_QUEUE].
|
||||
*
|
||||
* The base case is responsible for doing the following
|
||||
* * Erasing timers pointing to this datum
|
||||
* * Erasing compenents on this datum
|
||||
* * Notifying datums listening to signals from this datum that we are going away
|
||||
*
|
||||
* Returns [QDEL_HINT_QUEUE]
|
||||
*/
|
||||
* Default implementation of clean-up code.
|
||||
*
|
||||
* This should be overridden to remove all references pointing to the object being destroyed, if
|
||||
* you do override it, make sure to call the parent and return it's return value by default
|
||||
*
|
||||
* Return an appropriate [QDEL_HINT][QDEL_HINT_QUEUE] to modify handling of your deletion;
|
||||
* in most cases this is [QDEL_HINT_QUEUE].
|
||||
*
|
||||
* The base case is responsible for doing the following
|
||||
* * Erasing timers pointing to this datum
|
||||
* * Erasing compenents on this datum
|
||||
* * Notifying datums listening to signals from this datum that we are going away
|
||||
*
|
||||
* Returns [QDEL_HINT_QUEUE]
|
||||
*/
|
||||
/datum/proc/Destroy(force=FALSE, ...)
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
tag = null
|
||||
@@ -138,8 +138,6 @@
|
||||
UnregisterSignal(target, signal_procs[target])
|
||||
//END: ECS SHIT
|
||||
|
||||
SSsounds.free_datum_channels(src) //?? (not on tg)
|
||||
|
||||
return QDEL_HINT_QUEUE
|
||||
|
||||
#ifdef DATUMVAR_DEBUGGING_MODE
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
/datum/proc/can_vv_get(var_name)
|
||||
return TRUE
|
||||
|
||||
/datum/proc/vv_edit_var(var_name, var_value) //called whenever a var is edited
|
||||
/datum/proc/vv_edit_var(var_name, var_value, massedit) //called whenever a var is edited
|
||||
if(var_name == NAMEOF(src, vars))
|
||||
return FALSE
|
||||
vars[var_name] = var_value
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
to_chat(H, "<span class='warning'>You feel [pick("full", "nauseated", "sweaty", "weak", "tired", "short on breath", "uneasy")].</span>")
|
||||
if(3 to 4)
|
||||
if(!sound)
|
||||
H.playsound_local(H, 'sound/health/slowbeat.ogg',40,0, channel = CHANNEL_HEARTBEAT)
|
||||
H.playsound_local(H, 'sound/health/slowbeat.ogg', 40, FALSE, channel = CHANNEL_HEARTBEAT)
|
||||
sound = TRUE
|
||||
if(prob(3))
|
||||
to_chat(H, "<span class='danger'>You feel a sharp pain in your chest!</span>")
|
||||
@@ -53,7 +53,7 @@
|
||||
H.emote("cough")
|
||||
if(5)
|
||||
H.stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
H.playsound_local(H, 'sound/effects/singlebeat.ogg', 100, 0)
|
||||
H.playsound_local(H, 'sound/effects/singlebeat.ogg', 100, FALSE)
|
||||
if(H.stat == CONSCIOUS)
|
||||
H.visible_message("<span class='userdanger'>[H] clutches at [H.p_their()] chest as if [H.p_their()] heart is stopping!</span>")
|
||||
H.adjustStaminaLoss(60)
|
||||
|
||||
@@ -57,4 +57,4 @@
|
||||
|
||||
|
||||
tucked.transform = turn(tucked.transform, -rotation_degree)
|
||||
UnregisterSignal(tucked, COMSIG_ITEM_PICKUP)
|
||||
UnregisterSignal(tucked, COMSIG_ITEM_PICKUP)
|
||||
|
||||
+28
-11
@@ -33,6 +33,14 @@ GLOBAL_LIST_EMPTY(explosions)
|
||||
EX_PREPROCESS_EXIT_CHECK\
|
||||
}
|
||||
|
||||
#define CREAK_DELAY 5 SECONDS //Time taken for the creak to play after explosion, if applicable.
|
||||
#define FAR_UPPER 60 //Upper limit for the far_volume, distance, clamped.
|
||||
#define FAR_LOWER 40 //lower limit for the far_volume, distance, clamped.
|
||||
#define PROB_SOUND 75 //The probability modifier for a sound to be an echo, or a far sound. (0-100)
|
||||
#define SHAKE_CLAMP 2.5 //The limit for how much the camera can shake for out of view booms.
|
||||
#define FREQ_UPPER 40 //The upper limit for the randomly selected frequency.
|
||||
#define FREQ_LOWER 25 //The lower of the above.
|
||||
|
||||
/datum/explosion/New(atom/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog, ignorecap, flame_range, silent, smoke)
|
||||
set waitfor = FALSE
|
||||
|
||||
@@ -89,7 +97,7 @@ GLOBAL_LIST_EMPTY(explosions)
|
||||
if(adminlog)
|
||||
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in [ADMIN_VERBOSEJMP(epicenter)]")
|
||||
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in [loc_name(epicenter)]")
|
||||
|
||||
|
||||
deadchat_broadcast("<span class='deadsay bold'>An explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) has occured at ([get_area(epicenter)])</span>", turf_target = get_turf(epicenter))
|
||||
|
||||
var/x0 = epicenter.x
|
||||
@@ -115,13 +123,14 @@ GLOBAL_LIST_EMPTY(explosions)
|
||||
var/sound/creaking_explosion_sound = sound(get_sfx("explosion_creaking"))
|
||||
var/sound/hull_creaking_sound = sound(get_sfx("hull_creaking"))
|
||||
var/sound/explosion_echo_sound = sound('sound/effects/explosion_distant.ogg')
|
||||
var/on_station = SSmapping.level_trait(epicenter.z, ZTRAIT_STATION)
|
||||
var/on_station = SSmapping.level_trait(epicenter.z, ZTRAIT_STATION)
|
||||
var/creaking_explosion = FALSE
|
||||
|
||||
if(prob(devastation_range*30+heavy_impact_range*5) && on_station) // Huge explosions are near guaranteed to make the station creak and whine, smaller ones might.
|
||||
creaking_explosion = TRUE // prob over 100 always returns true
|
||||
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
for(var/MN in GLOB.player_list)
|
||||
var/mob/M = MN
|
||||
// Double check for client
|
||||
var/turf/M_turf = get_turf(M)
|
||||
if(M_turf && M_turf.z == z0)
|
||||
@@ -131,15 +140,15 @@ GLOBAL_LIST_EMPTY(explosions)
|
||||
baseshakeamount = sqrt((orig_max_distance - dist)*0.1)
|
||||
// If inside the blast radius + world.view - 2
|
||||
if(dist <= round(max_range + world.view - 2, 1))
|
||||
M.playsound_local(epicenter, null, 100, 1, frequency, falloff = 5, S = explosion_sound)
|
||||
M.playsound_local(epicenter, null, 100, 1, frequency, S = explosion_sound)
|
||||
if(baseshakeamount > 0)
|
||||
shake_camera(M, 25, clamp(baseshakeamount, 0, 10))
|
||||
// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
|
||||
else if(dist <= far_dist)
|
||||
var/far_volume = clamp(far_dist/2, 40, 60) // Volume is based on explosion size and dist
|
||||
var/far_volume = clamp(far_dist/2, FAR_LOWER, FAR_UPPER) // Volume is based on explosion size and dist
|
||||
if(creaking_explosion)
|
||||
M.playsound_local(epicenter, null, far_volume, 1, frequency, S = creaking_explosion_sound, distance_multiplier = 0)
|
||||
else if(prob(75))
|
||||
else if(prob(PROB_SOUND)) // Sound variety during meteor storm/tesloose/other bad event
|
||||
M.playsound_local(epicenter, null, far_volume, 1, frequency, S = far_explosion_sound, distance_multiplier = 0) // Far sound
|
||||
else
|
||||
M.playsound_local(epicenter, null, far_volume, 1, frequency, S = explosion_echo_sound, distance_multiplier = 0) // Echo sound
|
||||
@@ -147,18 +156,18 @@ GLOBAL_LIST_EMPTY(explosions)
|
||||
if(baseshakeamount > 0 || devastation_range)
|
||||
if(!baseshakeamount) // Devastating explosions rock the station and ground
|
||||
baseshakeamount = devastation_range*3
|
||||
shake_camera(M, 10, clamp(baseshakeamount*0.25, 0, 2.5))
|
||||
|
||||
else if(M.can_hear() && !isspaceturf(get_turf(M)) && heavy_impact_range) // Big enough explosions echo throughout the hull
|
||||
shake_camera(M, 10, clamp(baseshakeamount*0.25, 0, SHAKE_CLAMP))
|
||||
else if(!isspaceturf(get_turf(M)) && heavy_impact_range) // Big enough explosions echo throughout the hull
|
||||
var/echo_volume = 40
|
||||
if(devastation_range)
|
||||
baseshakeamount = devastation_range
|
||||
shake_camera(M, 10, clamp(baseshakeamount*0.25, 0, 2.5))
|
||||
shake_camera(M, 10, clamp(baseshakeamount*0.25, 0, SHAKE_CLAMP))
|
||||
echo_volume = 60
|
||||
M.playsound_local(epicenter, null, echo_volume, 1, frequency, S = explosion_echo_sound, distance_multiplier = 0)
|
||||
|
||||
if(creaking_explosion) // 5 seconds after the bang, the station begins to creak
|
||||
addtimer(CALLBACK(M, /mob/proc/playsound_local, epicenter, null, rand(25, 40), 1, frequency, null, null, FALSE, hull_creaking_sound, null, null, null, null, 0), 5 SECONDS)
|
||||
addtimer(CALLBACK(M, /mob/proc/playsound_local, epicenter, null, rand(FREQ_LOWER, FREQ_UPPER), 1, frequency, null, null, FALSE, hull_creaking_sound, 0), CREAK_DELAY)
|
||||
|
||||
EX_PREPROCESS_CHECK_TICK
|
||||
|
||||
//postpone processing for a bit
|
||||
@@ -316,6 +325,14 @@ GLOBAL_LIST_EMPTY(explosions)
|
||||
++stopped
|
||||
qdel(src)
|
||||
|
||||
#undef CREAK_DELAY
|
||||
#undef FAR_UPPER
|
||||
#undef FAR_LOWER
|
||||
#undef PROB_SOUND
|
||||
#undef SHAKE_CLAMP
|
||||
#undef FREQ_UPPER
|
||||
#undef FREQ_LOWER
|
||||
|
||||
#undef EX_PREPROCESS_EXIT_CHECK
|
||||
#undef EX_PREPROCESS_CHECK_TICK
|
||||
|
||||
|
||||
+40
-40
@@ -237,7 +237,7 @@
|
||||
/obj/item/disk/holodisk/Initialize(mapload)
|
||||
. = ..()
|
||||
if(preset_record_text)
|
||||
build_record()
|
||||
INVOKE_ASYNC(src, .proc/build_record)
|
||||
|
||||
/obj/item/disk/holodisk/Destroy()
|
||||
QDEL_NULL(record)
|
||||
@@ -425,42 +425,42 @@
|
||||
"}
|
||||
|
||||
/obj/item/disk/holodisk/ruin/snowengieruin
|
||||
name = "Blackbox Print-out #EB412"
|
||||
desc = "A holodisk containing the last moments of EB412. There's a bloody fingerprint on it."
|
||||
preset_image_type = /datum/preset_holoimage/engineer
|
||||
preset_record_text = {"
|
||||
NAME Dave Tundrale
|
||||
SAY Maria, how's Build?
|
||||
DELAY 10
|
||||
NAME Maria Dell
|
||||
PRESET /datum/preset_holoimage/engineer/atmos
|
||||
SAY It's fine, don't worry. I've got Plastic on it. And frankly, i'm kinda busy with, the, uhhm, incinerator.
|
||||
DELAY 30
|
||||
NAME Dave Tundrale
|
||||
PRESET /datum/preset_holoimage/engineer
|
||||
SAY Aight, wonderful. The science mans been kinda shit though. No RCDs-
|
||||
DELAY 20
|
||||
NAME Maria Dell
|
||||
PRESET /datum/preset_holoimage/engineer/atmos
|
||||
SAY Enough about your RCDs. They're not even that important, just bui-
|
||||
DELAY 15
|
||||
SOUND explosion
|
||||
DELAY 10
|
||||
SAY Oh, shit!
|
||||
DELAY 10
|
||||
PRESET /datum/preset_holoimage/engineer/atmos/rig
|
||||
LANGUAGE /datum/language/narsie
|
||||
NAME Unknown
|
||||
SAY RISE, MY LORD!!
|
||||
DELAY 10
|
||||
LANGUAGE /datum/language/common
|
||||
NAME Plastic
|
||||
PRESET /datum/preset_holoimage/engineer/rig
|
||||
SAY Fuck, fuck, fuck!
|
||||
DELAY 20
|
||||
SAY It's loose! CALL THE FUCKING SHUTT-
|
||||
DELAY 10
|
||||
PRESET /datum/preset_holoimage/corgi
|
||||
NAME Blackbox Automated Message
|
||||
SAY Connection lost. Dumping audio logs to disk.
|
||||
DELAY 50"}
|
||||
name = "Blackbox Print-out #EB412"
|
||||
desc = "A holodisk containing the last moments of EB412. There's a bloody fingerprint on it."
|
||||
preset_image_type = /datum/preset_holoimage/engineer
|
||||
preset_record_text = {"
|
||||
NAME Dave Tundrale
|
||||
SAY Maria, how's Build?
|
||||
DELAY 10
|
||||
NAME Maria Dell
|
||||
PRESET /datum/preset_holoimage/engineer/atmos
|
||||
SAY It's fine, don't worry. I've got Plastic on it. And frankly, i'm kinda busy with, the, uhhm, incinerator.
|
||||
DELAY 30
|
||||
NAME Dave Tundrale
|
||||
PRESET /datum/preset_holoimage/engineer
|
||||
SAY Aight, wonderful. The science mans been kinda shit though. No RCDs-
|
||||
DELAY 20
|
||||
NAME Maria Dell
|
||||
PRESET /datum/preset_holoimage/engineer/atmos
|
||||
SAY Enough about your RCDs. They're not even that important, just bui-
|
||||
DELAY 15
|
||||
SOUND explosion
|
||||
DELAY 10
|
||||
SAY Oh, shit!
|
||||
DELAY 10
|
||||
PRESET /datum/preset_holoimage/engineer/atmos/rig
|
||||
LANGUAGE /datum/language/narsie
|
||||
NAME Unknown
|
||||
SAY RISE, MY LORD!!
|
||||
DELAY 10
|
||||
LANGUAGE /datum/language/common
|
||||
NAME Plastic
|
||||
PRESET /datum/preset_holoimage/engineer/rig
|
||||
SAY Fuck, fuck, fuck!
|
||||
DELAY 20
|
||||
SAY It's loose! CALL THE FUCKING SHUTT-
|
||||
DELAY 10
|
||||
PRESET /datum/preset_holoimage/corgi
|
||||
NAME Blackbox Automated Message
|
||||
SAY Connection lost. Dumping audio logs to disk.
|
||||
DELAY 50"}
|
||||
|
||||
@@ -18,8 +18,12 @@
|
||||
var/list/atom/output_atoms
|
||||
var/mid_sounds
|
||||
var/mid_length
|
||||
///Override for volume of start sound
|
||||
var/start_volume
|
||||
var/start_sound
|
||||
var/start_length
|
||||
///Override for volume of end sound
|
||||
var/end_volume
|
||||
var/end_sound
|
||||
var/chance
|
||||
var/volume = 100
|
||||
@@ -27,10 +31,9 @@
|
||||
var/max_loops
|
||||
var/direct
|
||||
var/extra_range = 0
|
||||
var/falloff
|
||||
|
||||
var/falloff_exponent
|
||||
var/timerid
|
||||
var/init_timerid
|
||||
var/falloff_distance
|
||||
|
||||
/datum/looping_sound/New(list/_output_atoms=list(), start_immediately=FALSE, _direct=FALSE)
|
||||
if(!mid_sounds)
|
||||
@@ -51,16 +54,13 @@
|
||||
/datum/looping_sound/proc/start(atom/add_thing)
|
||||
if(add_thing)
|
||||
output_atoms |= add_thing
|
||||
if(timerid || init_timerid)
|
||||
if(timerid)
|
||||
return
|
||||
on_start()
|
||||
|
||||
/datum/looping_sound/proc/stop(atom/remove_thing)
|
||||
if(remove_thing)
|
||||
output_atoms -= remove_thing
|
||||
if(init_timerid)
|
||||
deltimer(init_timerid)
|
||||
init_timerid = null
|
||||
if(!timerid)
|
||||
return
|
||||
on_stop()
|
||||
@@ -76,18 +76,18 @@
|
||||
if(!timerid)
|
||||
timerid = addtimer(CALLBACK(src, .proc/sound_loop, world.time), mid_length, TIMER_CLIENT_TIME | TIMER_STOPPABLE | TIMER_LOOP)
|
||||
|
||||
/datum/looping_sound/proc/play(soundfile)
|
||||
/datum/looping_sound/proc/play(soundfile, volume_override)
|
||||
var/list/atoms_cache = output_atoms
|
||||
var/sound/S = sound(soundfile)
|
||||
if(direct)
|
||||
S.channel = SSsounds.random_available_channel()
|
||||
S.volume = volume
|
||||
S.volume = volume_override || volume //Use volume as fallback if theres no override
|
||||
for(var/i in 1 to atoms_cache.len)
|
||||
var/atom/thing = atoms_cache[i]
|
||||
if(direct)
|
||||
SEND_SOUND(thing, S)
|
||||
else
|
||||
playsound(thing, S, volume, vary, extra_range, falloff)
|
||||
playsound(thing, S, volume, vary, extra_range, falloff_exponent = falloff_exponent, falloff_distance = falloff_distance)
|
||||
|
||||
/datum/looping_sound/proc/get_sound(starttime, _mid_sounds)
|
||||
. = _mid_sounds || mid_sounds
|
||||
@@ -97,10 +97,10 @@
|
||||
/datum/looping_sound/proc/on_start()
|
||||
var/start_wait = 0
|
||||
if(start_sound)
|
||||
play(start_sound)
|
||||
play(start_sound, start_volume)
|
||||
start_wait = start_length
|
||||
init_timerid = addtimer(CALLBACK(src, .proc/sound_loop), start_wait, TIMER_CLIENT_TIME | TIMER_STOPPABLE)
|
||||
addtimer(CALLBACK(src, .proc/sound_loop), start_wait, TIMER_CLIENT_TIME)
|
||||
|
||||
/datum/looping_sound/proc/on_stop()
|
||||
if(end_sound)
|
||||
play(end_sound)
|
||||
play(end_sound, end_volume)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
mid_sounds = list('sound/machines/shower/shower_mid1.ogg'=1,'sound/machines/shower/shower_mid2.ogg'=1,'sound/machines/shower/shower_mid3.ogg'=1)
|
||||
mid_length = 10
|
||||
end_sound = 'sound/machines/shower/shower_end.ogg'
|
||||
volume = 10
|
||||
volume = 20
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -12,6 +12,28 @@
|
||||
mid_sounds = list('sound/machines/sm/supermatter1.ogg'=1,'sound/machines/sm/supermatter2.ogg'=1,'sound/machines/sm/supermatter3.ogg'=1)
|
||||
mid_length = 10
|
||||
volume = 1
|
||||
extra_range = 25
|
||||
falloff_exponent = 10
|
||||
falloff_distance = 5
|
||||
vary = TRUE
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/looping_sound/destabilized_crystal
|
||||
mid_sounds = list('sound/machines/sm/loops/delamming.ogg' = 1)
|
||||
mid_length = 60
|
||||
volume = 55
|
||||
extra_range = 15
|
||||
vary = TRUE
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// /datum/looping_sound/hypertorus
|
||||
// mid_sounds = list('sound/machines/hypertorus/loops/hypertorus_nominal.ogg' = 1)
|
||||
// mid_length = 60
|
||||
// volume = 55
|
||||
// extra_range = 15
|
||||
// vary = TRUE
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -32,7 +54,22 @@
|
||||
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
|
||||
mid_length = 2
|
||||
end_sound = 'sound/machines/fryer/deep_fryer_emerge.ogg'
|
||||
volume = 5
|
||||
volume = 15
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/datum/looping_sound/grill
|
||||
mid_sounds = list('sound/machines/grill/grillsizzle.ogg' = 1)
|
||||
mid_length = 18
|
||||
volume = 50
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/looping_sound/deep_fryer
|
||||
mid_length = 2
|
||||
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
|
||||
volume = 30
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -46,9 +83,39 @@
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/looping_sound/grill
|
||||
mid_length = 2
|
||||
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
|
||||
volume = 10
|
||||
// /datum/looping_sound/jackpot
|
||||
// mid_length = 11
|
||||
// mid_sounds = list('sound/machines/roulettejackpot.ogg')
|
||||
// volume = 85
|
||||
// vary = TRUE
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/*
|
||||
/datum/looping_sound/server
|
||||
mid_sounds = list('sound/machines/tcomms/tcomms_mid1.ogg'=1,'sound/machines/tcomms/tcomms_mid2.ogg'=1,'sound/machines/tcomms/tcomms_mid3.ogg'=1,'sound/machines/tcomms/tcomms_mid4.ogg'=1,\
|
||||
'sound/machines/tcomms/tcomms_mid5.ogg'=1,'sound/machines/tcomms/tcomms_mid6.ogg'=1,'sound/machines/tcomms/tcomms_mid7.ogg'=1)
|
||||
mid_length = 1.8 SECONDS
|
||||
extra_range = -11
|
||||
falloff_distance = 1
|
||||
falloff_exponent = 5
|
||||
volume = 50
|
||||
*/
|
||||
// /datum/looping_sound/computer
|
||||
// start_sound = 'sound/machines/computer/computer_start.ogg'
|
||||
// start_length = 7.2 SECONDS
|
||||
// start_volume = 10
|
||||
// mid_sounds = list('sound/machines/computer/computer_mid1.ogg'=1, 'sound/machines/computer/computer_mid2.ogg'=1)
|
||||
// mid_length = 1.8 SECONDS
|
||||
// end_sound = 'sound/machines/computer/computer_end.ogg'
|
||||
// end_volume = 10
|
||||
// volume = 2
|
||||
// falloff_exponent = 5 //Ultra quiet very fast
|
||||
// extra_range = -12
|
||||
// falloff_distance = 1 //Instant falloff after initial tile
|
||||
|
||||
// /datum/looping_sound/gravgen
|
||||
// mid_sounds = list('sound/machines/gravgen/gravgen_mid1.ogg'=1,'sound/machines/gravgen/gravgen_mid2.ogg'=1,'sound/machines/gravgen/gravgen_mid3.ogg'=1,'sound/machines/gravgen/gravgen_mid4.ogg'=1,)
|
||||
// mid_length = 1.8 SECONDS
|
||||
// extra_range = 10
|
||||
// volume = 70
|
||||
// falloff_distance = 5
|
||||
// falloff_exponent = 20
|
||||
|
||||
@@ -47,7 +47,7 @@ GLOBAL_LIST_EMPTY(potential_mods_per_skill)
|
||||
if(!mod_L)
|
||||
mod_L = GLOB.potential_mods_per_skill[target_skills] = list()
|
||||
else
|
||||
BINARY_INSERT(identifier, mod_L, datum/skill_modifier, src, priority, COMPARE_VALUE)
|
||||
BINARY_INSERT(identifier, mod_L, /datum/skill_modifier, src, priority, COMPARE_VALUE)
|
||||
mod_L[identifier] = src
|
||||
GLOB.potential_skills_per_mod[target_skills_key] = list(target_skills)
|
||||
else //Should be a list.
|
||||
@@ -66,7 +66,7 @@ GLOBAL_LIST_EMPTY(potential_mods_per_skill)
|
||||
if(!mod_L)
|
||||
mod_L = GLOB.potential_mods_per_skill[path] = list()
|
||||
else
|
||||
BINARY_INSERT(identifier, mod_L, datum/skill_modifier, src, priority, COMPARE_VALUE)
|
||||
BINARY_INSERT(identifier, mod_L, /datum/skill_modifier, src, priority, COMPARE_VALUE)
|
||||
mod_L[identifier] = src
|
||||
|
||||
/datum/skill_modifier/Destroy()
|
||||
|
||||
@@ -573,13 +573,17 @@
|
||||
duration = 1 MINUTES
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
alert_type = /obj/screen/alert/status_effect/regenerative_core
|
||||
var/heal_amount = 25
|
||||
|
||||
/datum/status_effect/regenerative_core/on_apply()
|
||||
. = ..()
|
||||
ADD_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, "regenerative_core")
|
||||
owner.adjustBruteLoss(-25)
|
||||
|
||||
if(HAS_TRAIT(owner, TRAIT_ROBOTIC_ORGANISM)) //Robots can heal from cores, but only get 1/5th of the healing. They can use this to get past the damage threshhold however, and then regularely heal from there.
|
||||
heal_amount *= 0.2
|
||||
owner.adjustBruteLoss(-heal_amount, only_organic = FALSE)
|
||||
if(!AmBloodsucker(owner)) //use your coffin you lazy bastard
|
||||
owner.adjustFireLoss(-25)
|
||||
owner.adjustFireLoss(-heal_amount, only_organic = FALSE)
|
||||
owner.remove_CC()
|
||||
owner.bodytemperature = BODYTEMP_NORMAL
|
||||
return TRUE
|
||||
@@ -647,3 +651,120 @@
|
||||
if(D.severity == DISEASE_SEVERITY_POSITIVE)
|
||||
continue
|
||||
D.cure()
|
||||
|
||||
/datum/status_effect/mantra // available to wizards and admins alone, currently
|
||||
id = "Mantra"
|
||||
examine_text = "<span class='notice'>Their aura is filled with yellow energy!</span>"
|
||||
alert_type = null
|
||||
var/damageboost = 10
|
||||
var/woundboost = 5
|
||||
var/prev_hair_color
|
||||
var/powerup
|
||||
var/powerdown
|
||||
|
||||
/datum/status_effect/mantra/on_apply()
|
||||
. = ..()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
playsound(H, 'sound/magic/powerup.ogg', 50, 1)
|
||||
H.add_filter("mantra_glow", 2, list("type" = "outline", "color" = "#edfa347a", "size" = 2))
|
||||
prev_hair_color = H.hair_color
|
||||
H.hair_color = "ffe11e"
|
||||
H.update_hair()
|
||||
ADD_TRAIT(H, TRAIT_PUGILIST, "Mantra")
|
||||
ADD_TRAIT(H, TRAIT_NOSOFTCRIT, "Mantra")
|
||||
ADD_TRAIT(H, TRAIT_STUNIMMUNE, "Mantra")
|
||||
ADD_TRAIT(H, TRAIT_PUSHIMMUNE, "Mantra")
|
||||
ADD_TRAIT(H, TRAIT_NOGUNS, "Mantra")
|
||||
H.dna.species.punchdamagehigh += damageboost
|
||||
H.dna.species.punchdamagelow += damageboost
|
||||
H.dna.species.punchwoundbonus += woundboost
|
||||
H.physiology.brute_mod *= 0.9 // slightly resilient against lethal damage, but...
|
||||
H.physiology.burn_mod *= 0.9
|
||||
H.physiology.stamina_mod *= 0.5 // very resistant to non-lethal damage, because they're already draining stamina every second
|
||||
to_chat(H, "<span class='notice'>Your inner mantra coalesces around you, granting you incredible strength and durability - but at what cost?</span>")
|
||||
|
||||
/datum/status_effect/mantra/tick()
|
||||
. = ..()
|
||||
if(owner.health < HEALTH_THRESHOLD_FULLCRIT)
|
||||
owner.remove_status_effect(STATUS_EFFECT_MANTRA)
|
||||
return
|
||||
if(owner.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
|
||||
owner.remove_status_effect(STATUS_EFFECT_MANTRA)
|
||||
return
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/human/C = owner
|
||||
C.adjustBruteLoss(-1) // slightly resilient against lethal damage
|
||||
C.adjustFireLoss(-1)
|
||||
C.adjustStaminaLoss(3) // in testing i personally found that 2/sec was too minimal and 4/sec was too much
|
||||
/*if(SEND_SIGNAL(owner, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE)) // turning on combat mode flares up your aura
|
||||
|
||||
else*/
|
||||
|
||||
/datum/status_effect/mantra/on_remove()
|
||||
. = ..()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/human/M = owner
|
||||
playsound(M, 'sound/magic/powerdown.ogg', 50, 1)
|
||||
M.remove_filter("mantra_glow")
|
||||
M.hair_color = prev_hair_color
|
||||
M.update_hair()
|
||||
REMOVE_TRAIT(M, TRAIT_PUGILIST, "Mantra")
|
||||
REMOVE_TRAIT(M, TRAIT_NOSOFTCRIT, "Mantra")
|
||||
REMOVE_TRAIT(M, TRAIT_STUNIMMUNE, "Mantra")
|
||||
REMOVE_TRAIT(M, TRAIT_PUSHIMMUNE, "Mantra")
|
||||
REMOVE_TRAIT(M, TRAIT_NOGUNS, "Mantra")
|
||||
M.dna.species.punchdamagehigh -= damageboost
|
||||
M.dna.species.punchdamagelow -= damageboost
|
||||
M.dna.species.punchwoundbonus -= woundboost
|
||||
M.physiology.brute_mod /= 0.9
|
||||
M.physiology.burn_mod /= 0.9
|
||||
M.physiology.stamina_mod /= 0.5
|
||||
to_chat(M, "<span class='notice'>Your inner mantra collapses, for now.</span>")
|
||||
|
||||
/datum/status_effect/asura // mfw miner gear
|
||||
id = "Asura"
|
||||
examine_text = "<span class='notice'>Their aura is filled with red-hot rage!</span>"
|
||||
alert_type = null
|
||||
var/damageboost = 10
|
||||
var/woundboost = 5
|
||||
|
||||
/datum/status_effect/asura/on_apply()
|
||||
. = ..()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
playsound(H, 'sound/magic/powerup.ogg', 50, 1)
|
||||
H.add_filter("asura_glow", 2, list("type" = "outline", "color" = "#fc21217a", "size" = 2))
|
||||
ADD_TRAIT(H, TRAIT_PUGILIST, "Asura")
|
||||
H.dna.species.punchdamagehigh += damageboost
|
||||
H.dna.species.punchdamagelow += damageboost
|
||||
H.dna.species.punchwoundbonus += woundboost
|
||||
to_chat(H, "<span class='notice'>Your anger unleashes in a crimson blaze around you and corrosive power fills your muscles.</span>")
|
||||
|
||||
/datum/status_effect/asura/tick()
|
||||
. = ..()
|
||||
if(owner.health < HEALTH_THRESHOLD_CRIT)
|
||||
owner.remove_status_effect(STATUS_EFFECT_ASURA)
|
||||
return
|
||||
if(owner.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
|
||||
owner.remove_status_effect(STATUS_EFFECT_ASURA)
|
||||
return
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/human/C = owner
|
||||
C.adjustBruteLoss(1) // drains 1 hp per second. You're gonna need some Senzu Cores.
|
||||
C.adjustStaminaLoss(-2) // angry man punch a lot
|
||||
/*if(SEND_SIGNAL(owner, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE)) // turning on combat mode flares up your aura
|
||||
|
||||
else*/
|
||||
|
||||
/datum/status_effect/asura/on_remove()
|
||||
. = ..()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/human/M = owner
|
||||
playsound(M, 'sound/magic/powerdown.ogg', 50, 1)
|
||||
M.remove_filter("asura_glow")
|
||||
REMOVE_TRAIT(M, TRAIT_PUGILIST, "Asura")
|
||||
M.dna.species.punchdamagehigh -= damageboost
|
||||
M.dna.species.punchdamagelow -= damageboost
|
||||
M.dna.species.punchwoundbonus -= woundboost
|
||||
to_chat(M, "<span class='notice'>You calm yourself, and your unnatural strength dissipates.</span>")
|
||||
|
||||
@@ -74,13 +74,19 @@
|
||||
|
||||
/datum/status_effect/proc/on_remove() //Called whenever the buff expires or is removed; do note that at the point this is called, it is out of the owner's status_effects but owner is not yet null
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
REMOVE_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
|
||||
REMOVE_TRAIT(owner, TRAIT_SPRINT_LOCKED, src)
|
||||
if(blocks_combatmode)
|
||||
REMOVE_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
|
||||
if(blocks_sprint)
|
||||
REMOVE_TRAIT(owner, TRAIT_SPRINT_LOCKED, src)
|
||||
return TRUE
|
||||
|
||||
/datum/status_effect/proc/be_replaced() //Called instead of on_remove when a status effect is replaced by itself or when a status effect with on_remove_on_mob_delete = FALSE has its mob deleted
|
||||
owner.clear_alert(id)
|
||||
LAZYREMOVE(owner.status_effects, src)
|
||||
if(blocks_combatmode)
|
||||
REMOVE_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
|
||||
if(blocks_sprint)
|
||||
REMOVE_TRAIT(owner, TRAIT_SPRINT_LOCKED, src)
|
||||
owner = null
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -45,6 +45,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
ambientsounds = SPACE
|
||||
blob_allowed = FALSE //Eating up space doesn't count for victory as a blob.
|
||||
considered_hull_exterior = TRUE
|
||||
sound_environment = SOUND_AREA_SPACE
|
||||
|
||||
/area/space/nearstation
|
||||
icon_state = "space_near"
|
||||
@@ -70,6 +71,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
blob_allowed = FALSE //Nope, no winning on the asteroid as a blob. Gotta eat the station.
|
||||
valid_territory = FALSE
|
||||
ambientsounds = MINING
|
||||
sound_environment = SOUND_AREA_ASTEROID
|
||||
|
||||
/area/asteroid/nearstation
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
@@ -107,7 +109,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/maintenance
|
||||
ambientsounds = MAINTENANCE
|
||||
valid_territory = FALSE
|
||||
|
||||
sound_environment = SOUND_AREA_TUNNEL_ENCLOSED
|
||||
|
||||
//Departments
|
||||
|
||||
@@ -122,6 +124,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/maintenance/department/crew_quarters/bar
|
||||
name = "Bar Maintenance"
|
||||
icon_state = "maint_bar"
|
||||
sound_environment = SOUND_AREA_WOODFLOOR
|
||||
|
||||
/area/maintenance/department/crew_quarters/dorms
|
||||
name = "Dormitory Maintenance"
|
||||
@@ -265,6 +268,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
|
||||
/area/hallway
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_PUBLIC
|
||||
sound_environment = SOUND_AREA_STANDARD_STATION
|
||||
|
||||
/area/hallway/primary/aft
|
||||
name = "Aft Primary Hallway"
|
||||
@@ -333,30 +337,36 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "Bridge"
|
||||
icon_state = "bridge"
|
||||
music = "signal"
|
||||
sound_environment = SOUND_AREA_STANDARD_STATION
|
||||
|
||||
/area/bridge/meeting_room
|
||||
name = "Heads of Staff Meeting Room"
|
||||
icon_state = "meeting"
|
||||
music = null
|
||||
sound_environment = SOUND_AREA_MEDIUM_SOFTFLOOR
|
||||
|
||||
/area/bridge/meeting_room/council
|
||||
name = "Council Chamber"
|
||||
icon_state = "meeting"
|
||||
music = null
|
||||
sound_environment = SOUND_AREA_MEDIUM_SOFTFLOOR
|
||||
|
||||
/area/bridge/showroom/corporate
|
||||
name = "Corporate Showroom"
|
||||
icon_state = "showroom"
|
||||
music = null
|
||||
sound_environment = SOUND_AREA_MEDIUM_SOFTFLOOR
|
||||
|
||||
/area/crew_quarters/heads/captain
|
||||
name = "Captain's Office"
|
||||
icon_state = "captain"
|
||||
clockwork_warp_allowed = FALSE
|
||||
sound_environment = SOUND_AREA_WOODFLOOR
|
||||
|
||||
/area/crew_quarters/heads/captain/private
|
||||
name = "Captain's Quarters"
|
||||
icon_state = "captain"
|
||||
sound_environment = SOUND_AREA_WOODFLOOR
|
||||
|
||||
/area/crew_quarters/heads/chief
|
||||
name = "Chief Engineer's Office"
|
||||
@@ -401,10 +411,12 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/comms
|
||||
name = "Communications Relay"
|
||||
icon_state = "tcomsatcham"
|
||||
sound_environment = SOUND_AREA_STANDARD_STATION
|
||||
|
||||
/area/server
|
||||
name = "Messaging Server Room"
|
||||
icon_state = "server"
|
||||
sound_environment = SOUND_AREA_STANDARD_STATION
|
||||
|
||||
//Crew
|
||||
|
||||
@@ -413,6 +425,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
icon_state = "Sleep"
|
||||
safe = TRUE
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
sound_environment = SOUND_AREA_STANDARD_STATION
|
||||
|
||||
/area/crew_quarters/dorms/male
|
||||
name = "Male Dorm"
|
||||
@@ -431,6 +444,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/crew_quarters/toilet
|
||||
name = "Dormitory Toilets"
|
||||
icon_state = "toilet"
|
||||
sound_environment = SOUND_AREA_SMALL_ENCLOSED
|
||||
|
||||
/area/crew_quarters/toilet/auxiliary
|
||||
name = "Auxiliary Restrooms"
|
||||
@@ -465,6 +479,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "Lounge"
|
||||
icon_state = "yellow"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
|
||||
|
||||
/area/crew_quarters/arcade
|
||||
name = "Arcade"
|
||||
@@ -502,15 +517,18 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/crew_quarters/kitchen/backroom
|
||||
name = "Kitchen Coldroom"
|
||||
icon_state = "kitchen"
|
||||
sound_environment = SOUND_AREA_SMALL_ENCLOSED
|
||||
|
||||
/area/crew_quarters/bar
|
||||
name = "Bar"
|
||||
icon_state = "bar"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
sound_environment = SOUND_AREA_WOODFLOOR
|
||||
|
||||
/area/crew_quarters/bar/atrium
|
||||
name = "Atrium"
|
||||
icon_state = "bar"
|
||||
sound_environment = SOUND_AREA_WOODFLOOR
|
||||
|
||||
/area/crew_quarters/electronic_marketing_den
|
||||
name = "Electronic Marketing Den"
|
||||
@@ -526,6 +544,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/crew_quarters/theatre
|
||||
name = "Theatre"
|
||||
icon_state = "Theatre"
|
||||
sound_environment = SOUND_AREA_WOODFLOOR
|
||||
|
||||
/area/crew_quarters/theatre/abandoned
|
||||
name = "Abandoned Theatre"
|
||||
@@ -546,10 +565,12 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
icon_state = "library"
|
||||
flags_1 = NONE
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
sound_environment = SOUND_AREA_LARGE_SOFTFLOOR
|
||||
|
||||
/area/library/lounge
|
||||
name = "Library Lounge"
|
||||
icon_state = "library"
|
||||
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
|
||||
|
||||
/area/library/abandoned
|
||||
name = "Abandoned Library"
|
||||
@@ -564,6 +585,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
clockwork_warp_allowed = FALSE
|
||||
clockwork_warp_fail = "The consecration here prevents you from warping in."
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
sound_environment = SOUND_AREA_LARGE_ENCLOSED
|
||||
|
||||
/area/chapel/main
|
||||
name = "Chapel"
|
||||
@@ -579,6 +601,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/chapel/asteroid
|
||||
name = "Chapel Asteroid"
|
||||
icon_state = "explored"
|
||||
sound_environment = SOUND_AREA_ASTEROID
|
||||
|
||||
/area/chapel/asteroid/monastery
|
||||
name = "Monastery Asteroid"
|
||||
@@ -590,12 +613,14 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/lawoffice
|
||||
name = "Law Office"
|
||||
icon_state = "law"
|
||||
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
|
||||
|
||||
|
||||
//Engineering
|
||||
|
||||
/area/engine
|
||||
ambientsounds = ENGINEERING
|
||||
sound_environment = SOUND_AREA_LARGE_ENCLOSED
|
||||
|
||||
/area/engine/engine_smes
|
||||
name = "Engineering SMES"
|
||||
@@ -613,14 +638,17 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/engine/atmospherics_engine
|
||||
name = "Atmospherics Engine"
|
||||
icon_state = "atmos_engine"
|
||||
sound_environment = SOUND_AREA_LARGE_ENCLOSED
|
||||
|
||||
/area/engine/supermatter
|
||||
name = "Supermatter Engine"
|
||||
icon_state = "engine_sm"
|
||||
sound_environment = SOUND_AREA_SMALL_ENCLOSED
|
||||
|
||||
/area/engine/break_room
|
||||
name = "Engineering Foyer"
|
||||
icon_state = "engine_foyer"
|
||||
sound_environment = SOUND_AREA_SMALL_ENCLOSED
|
||||
|
||||
/area/engine/gravity_generator
|
||||
name = "Gravity Generator Room"
|
||||
@@ -635,6 +663,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/engine/storage
|
||||
name = "Engineering Storage"
|
||||
icon_state = "engi_storage"
|
||||
sound_environment = SOUND_AREA_SMALL_ENCLOSED
|
||||
|
||||
/area/engine/storage_shared
|
||||
name = "Shared Engineering Storage"
|
||||
@@ -654,10 +683,12 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
blob_allowed = FALSE
|
||||
flags_1 = NONE
|
||||
ambientsounds = ENGINEERING
|
||||
sound_environment = SOUND_AREA_SPACE
|
||||
|
||||
/area/solar/fore
|
||||
name = "Fore Solar Array"
|
||||
icon_state = "yellow"
|
||||
sound_environment = SOUND_AREA_STANDARD_STATION
|
||||
|
||||
/area/solar/aft
|
||||
name = "Aft Solar Array"
|
||||
@@ -763,6 +794,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
icon_state = "gateway"
|
||||
music = "signal"
|
||||
ambientsounds = ENGINEERING
|
||||
sound_environment = SOUND_AREA_STANDARD_STATION
|
||||
|
||||
//MedBay
|
||||
|
||||
@@ -770,6 +802,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "Medical"
|
||||
icon_state = "medbay3"
|
||||
ambientsounds = MEDICAL
|
||||
sound_environment = SOUND_AREA_STANDARD_STATION
|
||||
|
||||
/area/medical/clinic
|
||||
name = "Clinic"
|
||||
@@ -780,6 +813,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "Abandoned Medbay"
|
||||
icon_state = "medbay3"
|
||||
music = 'sound/ambience/signal.ogg'
|
||||
sound_environment = SOUND_AREA_SMALL_ENCLOSED
|
||||
|
||||
/area/medical/medbay/central
|
||||
name = "Medbay Central"
|
||||
@@ -821,6 +855,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/medical/patients_rooms
|
||||
name = "Patients' Rooms"
|
||||
icon_state = "patients"
|
||||
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
|
||||
|
||||
/area/medical/patients_rooms/room_a
|
||||
name = "Patient Room A"
|
||||
@@ -839,6 +874,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "Morgue"
|
||||
icon_state = "morgue"
|
||||
ambientsounds = SPOOKY
|
||||
sound_environment = SOUND_AREA_SMALL_ENCLOSED
|
||||
|
||||
/area/medical/chemistry
|
||||
name = "Chemistry"
|
||||
@@ -879,6 +915,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "Security"
|
||||
icon_state = "security"
|
||||
ambientsounds = HIGHSEC
|
||||
sound_environment = SOUND_AREA_STANDARD_STATION
|
||||
|
||||
/area/security/main
|
||||
name = "Security Office"
|
||||
@@ -891,6 +928,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/security/courtroom
|
||||
name = "Courtroom"
|
||||
icon_state = "courtroom"
|
||||
sound_environment = SOUND_AREA_LARGE_ENCLOSED
|
||||
|
||||
/area/security/prison
|
||||
name = "Prison Wing"
|
||||
@@ -903,10 +941,12 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/security/processing/cremation
|
||||
name = "Security Crematorium"
|
||||
icon_state = "sec_prison"
|
||||
sound_environment = SOUND_AREA_SMALL_ENCLOSED
|
||||
|
||||
/area/security/warden
|
||||
name = "Brig Control"
|
||||
icon_state = "Warden"
|
||||
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
|
||||
|
||||
/area/security/armory
|
||||
name = "Armory"
|
||||
@@ -920,6 +960,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/security/detectives_office/private_investigators_office
|
||||
name = "Private Investigator's Office"
|
||||
icon_state = "detective"
|
||||
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
|
||||
|
||||
/area/security/range
|
||||
name = "Firing Range"
|
||||
@@ -997,18 +1038,17 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/quartermaster
|
||||
name = "Quartermasters"
|
||||
icon_state = "quart"
|
||||
|
||||
///////////WORK IN PROGRESS//////////
|
||||
sound_environment = SOUND_AREA_STANDARD_STATION
|
||||
|
||||
/area/quartermaster/sorting
|
||||
name = "Delivery Office"
|
||||
icon_state = "cargo_delivery"
|
||||
sound_environment = SOUND_AREA_STANDARD_STATION
|
||||
|
||||
/area/quartermaster/warehouse
|
||||
name = "Warehouse"
|
||||
icon_state = "cargo_warehouse"
|
||||
|
||||
////////////WORK IN PROGRESS//////////
|
||||
sound_environment = SOUND_AREA_LARGE_ENCLOSED
|
||||
|
||||
/area/quartermaster/office
|
||||
name = "Cargo Office"
|
||||
@@ -1017,6 +1057,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/quartermaster/storage
|
||||
name = "Cargo Bay"
|
||||
icon_state = "cargo_bay"
|
||||
sound_environment = SOUND_AREA_LARGE_ENCLOSED
|
||||
|
||||
/area/quartermaster/qm
|
||||
name = "Quartermaster's Office"
|
||||
@@ -1046,6 +1087,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "Custodial Closet"
|
||||
icon_state = "janitor"
|
||||
flags_1 = NONE
|
||||
sound_environment = SOUND_AREA_SMALL_ENCLOSED
|
||||
|
||||
/area/janitor/aux
|
||||
name = "Auxiliary Custodial Closet"
|
||||
@@ -1055,6 +1097,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/hydroponics
|
||||
name = "Hydroponics"
|
||||
icon_state = "hydro"
|
||||
sound_environment = SOUND_AREA_STANDARD_STATION
|
||||
|
||||
/area/hydroponics/lobby
|
||||
name = "Hydroponics Lobby"
|
||||
@@ -1067,6 +1110,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/hydroponics/garden/abandoned
|
||||
name = "Abandoned Garden"
|
||||
icon_state = "abandoned_garden"
|
||||
sound_environment = SOUND_AREA_SMALL_ENCLOSED
|
||||
|
||||
/area/hydroponics/garden/monastery
|
||||
name = "Monastery Garden"
|
||||
@@ -1077,6 +1121,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/science
|
||||
name = "Science Division"
|
||||
icon_state = "toxlab"
|
||||
sound_environment = SOUND_AREA_STANDARD_STATION
|
||||
|
||||
/area/science/observatory
|
||||
name = "Research Observatory"
|
||||
@@ -1167,12 +1212,15 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/science/research/abandoned
|
||||
name = "Abandoned Research Lab"
|
||||
icon_state = "medresearch"
|
||||
sound_environment = SOUND_AREA_SMALL_ENCLOSED
|
||||
|
||||
/area/science/nanite
|
||||
name = "Nanite Lab"
|
||||
icon_state = "toxmisc"
|
||||
|
||||
//Storage
|
||||
/area/storage
|
||||
sound_environment = SOUND_AREA_STANDARD_STATION
|
||||
|
||||
/area/storage/tools
|
||||
name = "Auxiliary Tool Storage"
|
||||
@@ -1242,6 +1290,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "Construction Area"
|
||||
icon_state = "yellow"
|
||||
ambientsounds = ENGINEERING
|
||||
sound_environment = SOUND_AREA_STANDARD_STATION
|
||||
|
||||
/area/construction/minisat_exterior
|
||||
name = "Minisat Exterior"
|
||||
@@ -1250,6 +1299,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/construction/mining/aux_base
|
||||
name = "Auxiliary Base Construction"
|
||||
icon_state = "yellow"
|
||||
sound_environment = SOUND_AREA_MEDIUM_SOFTFLOOR
|
||||
|
||||
/area/construction/mining/aux_base/closet
|
||||
name = "Auxiliary Closet Construction"
|
||||
@@ -1305,6 +1355,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
|
||||
|
||||
//AI
|
||||
/area/ai_monitored
|
||||
sound_environment = SOUND_AREA_STANDARD_STATION
|
||||
|
||||
/area/ai_monitored/security/armory
|
||||
name = "Armory"
|
||||
@@ -1329,10 +1381,12 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/ai_monitored/turret_protected/ai_upload
|
||||
name = "AI Upload Chamber"
|
||||
icon_state = "ai_upload"
|
||||
sound_environment = SOUND_AREA_SMALL_ENCLOSED
|
||||
|
||||
/area/ai_monitored/turret_protected/ai_upload_foyer
|
||||
name = "AI Upload Access"
|
||||
icon_state = "ai_foyer"
|
||||
sound_environment = SOUND_AREA_SMALL_ENCLOSED
|
||||
|
||||
/area/ai_monitored/turret_protected/ai
|
||||
name = "AI Chamber"
|
||||
@@ -1341,6 +1395,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/ai_monitored/turret_protected/aisat
|
||||
name = "AI Satellite"
|
||||
icon_state = "ai"
|
||||
sound_environment = SOUND_ENVIRONMENT_ROOM
|
||||
|
||||
/area/ai_monitored/turret_protected/aisat/atmos
|
||||
name = "AI Satellite Atmos"
|
||||
@@ -1365,6 +1420,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/ai_monitored/turret_protected/aisat_interior
|
||||
name = "AI Satellite Antechamber"
|
||||
icon_state = "ai"
|
||||
sound_environment = SOUND_AREA_LARGE_ENCLOSED
|
||||
|
||||
/area/ai_monitored/turret_protected/AIsatextFP
|
||||
name = "AI Sat Ext"
|
||||
@@ -1418,6 +1474,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/tcommsat/computer
|
||||
name = "Telecomms Control Room"
|
||||
icon_state = "tcomsatcomp"
|
||||
sound_environment = SOUND_AREA_MEDIUM_SOFTFLOOR
|
||||
|
||||
/area/tcommsat/server
|
||||
name = "Telecomms Server Room"
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
clockwork_warp_allowed = FALSE
|
||||
var/list/obj/machinery/camera/motioncameras = list()
|
||||
var/list/datum/weakref/motionTargets = list()
|
||||
sound_environment = SOUND_ENVIRONMENT_ROOM
|
||||
|
||||
/area/ai_monitored/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
+157
-62
@@ -1,16 +1,72 @@
|
||||
// Areas.dm
|
||||
|
||||
|
||||
/**
|
||||
* # area
|
||||
*
|
||||
* A grouping of tiles into a logical space, mostly used by map editors
|
||||
*/
|
||||
/area
|
||||
level = null
|
||||
name = "Space"
|
||||
icon = 'icons/turf/areas.dmi'
|
||||
icon_state = "unknown"
|
||||
layer = AREA_LAYER
|
||||
plane = BLACKNESS_PLANE //Keeping this on the default plane, GAME_PLANE, will make area overlays fail to render on FLOOR_PLANE.
|
||||
//Keeping this on the default plane, GAME_PLANE, will make area overlays fail to render on FLOOR_PLANE.
|
||||
plane = BLACKNESS_PLANE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
invisibility = INVISIBILITY_LIGHTING
|
||||
|
||||
var/fire = null
|
||||
///Whether there is an atmos alarm in this area
|
||||
var/atmosalm = FALSE
|
||||
var/poweralm = FALSE
|
||||
var/lightswitch = TRUE
|
||||
|
||||
/// All beauty in this area combined, only includes indoor area.
|
||||
var/totalbeauty = 0
|
||||
/// Beauty average per open turf in the area
|
||||
var/beauty = 0
|
||||
/// If a room is too big it doesn't have beauty.
|
||||
var/beauty_threshold = 150
|
||||
|
||||
/// For space, the asteroid, lavaland, etc. Used with blueprints or with weather to determine if we are adding a new area (vs editing a station room)
|
||||
var/outdoors = FALSE
|
||||
|
||||
/// Size of the area in open turfs, only calculated for indoors areas.
|
||||
var/areasize = 0
|
||||
|
||||
/// Bonus mood for being in this area
|
||||
var/mood_bonus = 0
|
||||
/// Mood message for being here, only shows up if mood_bonus != 0
|
||||
var/mood_message = "<span class='nicegreen'>This area is pretty nice!\n</span>"
|
||||
|
||||
///Will objects this area be needing power?
|
||||
var/requires_power = TRUE
|
||||
/// This gets overridden to 1 for space in area/Initialize().
|
||||
var/always_unpowered = FALSE
|
||||
|
||||
var/power_equip = TRUE
|
||||
var/power_light = TRUE
|
||||
var/power_environ = TRUE
|
||||
|
||||
var/has_gravity = FALSE
|
||||
|
||||
var/parallax_movedir = 0
|
||||
|
||||
var/list/ambientsounds = GENERIC
|
||||
flags_1 = CAN_BE_DIRTY_1
|
||||
|
||||
var/list/firedoors
|
||||
var/list/cameras
|
||||
var/list/firealarms
|
||||
var/firedoors_last_closed_on = 0
|
||||
|
||||
|
||||
///This datum, if set, allows terrain generation behavior to be ran on Initialize()
|
||||
// var/datum/map_generator/map_generator
|
||||
|
||||
///Used to decide what kind of reverb the area makes sound have
|
||||
var/sound_environment = SOUND_ENVIRONMENT_NONE
|
||||
|
||||
/// CIT SPECIFIC VARS
|
||||
|
||||
/// Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
|
||||
var/map_name
|
||||
|
||||
@@ -41,29 +97,8 @@
|
||||
/// Considered space for hull shielding
|
||||
var/considered_hull_exterior = FALSE
|
||||
|
||||
var/fire = null
|
||||
var/atmos = TRUE
|
||||
var/atmosalm = FALSE
|
||||
var/poweralm = TRUE
|
||||
var/lightswitch = TRUE
|
||||
|
||||
var/totalbeauty = 0 //All beauty in this area combined, only includes indoor area.
|
||||
var/beauty = 0 // Beauty average per open turf in the area
|
||||
var/beauty_threshold = 150 //If a room is too big it doesn't have beauty.
|
||||
|
||||
var/requires_power = TRUE
|
||||
/// This gets overridden to 1 for space in area/Initialize().
|
||||
var/always_unpowered = FALSE
|
||||
|
||||
/// For space, the asteroid, lavaland, etc. Used with blueprints to determine if we are adding a new area (vs editing a station room)
|
||||
var/outdoors = FALSE
|
||||
|
||||
/// Size of the area in open turfs, only calculated for indoors areas.
|
||||
var/areasize = 0
|
||||
|
||||
var/power_equip = TRUE
|
||||
var/power_light = TRUE
|
||||
var/power_environ = TRUE
|
||||
var/music = null
|
||||
var/used_equip = 0
|
||||
var/used_light = 0
|
||||
@@ -72,7 +107,6 @@
|
||||
var/static_light = 0
|
||||
var/static_environ
|
||||
|
||||
var/has_gravity = 0
|
||||
/// Are you forbidden from teleporting to the area? (centcom, mobs, wizard, hand teleporter)
|
||||
var/noteleport = FALSE
|
||||
/// Hides area from player Teleport function.
|
||||
@@ -84,15 +118,6 @@
|
||||
|
||||
var/no_air = null
|
||||
|
||||
var/parallax_movedir = 0
|
||||
|
||||
var/list/ambientsounds = GENERIC
|
||||
flags_1 = CAN_BE_DIRTY_1
|
||||
|
||||
var/list/firedoors
|
||||
var/list/cameras
|
||||
var/list/firealarms
|
||||
var/firedoors_last_closed_on = 0
|
||||
var/xenobiology_compatible = FALSE //Can the Xenobio management console transverse this area by default?
|
||||
var/list/canSmoothWithAreas //typecache to limit the areas that atoms in this area can smooth with
|
||||
|
||||
@@ -111,10 +136,24 @@
|
||||
|
||||
var/nightshift_public_area = NIGHTSHIFT_AREA_NONE //considered a public area for nightshift
|
||||
|
||||
/*Adding a wizard area teleport list because motherfucking lag -- Urist*/
|
||||
/*I am far too lazy to make it a proper list of areas so I'll just make it run the usual telepot routine at the start of the game*/
|
||||
|
||||
/**
|
||||
* A list of teleport locations
|
||||
*
|
||||
* Adding a wizard area teleport list because motherfucking lag -- Urist
|
||||
* I am far too lazy to make it a proper list of areas so I'll just make it run the usual telepot routine at the start of the game
|
||||
*/
|
||||
GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
|
||||
/**
|
||||
* Generate a list of turfs you can teleport to from the areas list
|
||||
*
|
||||
* Includes areas if they're not a shuttle or not not teleport or have no contents
|
||||
*
|
||||
* The chosen turf is the first item in the areas contents that is a station level
|
||||
*
|
||||
* The returned list of turfs is sorted by name
|
||||
*/
|
||||
/proc/process_teleport_locs()
|
||||
for(var/V in GLOB.sortedAreas)
|
||||
var/area/AR = V
|
||||
@@ -128,11 +167,19 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
if (picked && is_station_level(picked.z))
|
||||
GLOB.teleportlocs[AR.name] = AR
|
||||
|
||||
sortTim(GLOB.teleportlocs, /proc/cmp_text_dsc)
|
||||
|
||||
// ===
|
||||
sortTim(GLOB.teleportlocs, /proc/cmp_text_asc)
|
||||
|
||||
/**
|
||||
* Called when an area loads
|
||||
*
|
||||
* Adds the item to the GLOB.areas_by_type list based on area type
|
||||
*/
|
||||
/area/New()
|
||||
// This interacts with the map loader, so it needs to be set immediately
|
||||
// rather than waiting for atoms to initialize.
|
||||
if (unique)
|
||||
GLOB.areas_by_type[type] = src
|
||||
|
||||
if(!minimap_color) // goes in New() because otherwise it doesn't fucking work
|
||||
// generate one using the icon_state
|
||||
if(icon_state && icon_state != "unknown")
|
||||
@@ -141,14 +188,18 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
minimap_color = I.GetPixel(1,1)
|
||||
else // no icon state? use random.
|
||||
minimap_color = rgb(rand(50,70),rand(50,70),rand(50,70)) // This interacts with the map loader, so it needs to be set immediately
|
||||
// rather than waiting for atoms to initialize.
|
||||
if (unique)
|
||||
GLOB.areas_by_type[type] = src
|
||||
return ..()
|
||||
|
||||
/**
|
||||
* Initalize this area
|
||||
*
|
||||
* intializes the dynamic area lighting and also registers the area with the z level via
|
||||
* reg_in_areas_in_z
|
||||
*
|
||||
* returns INITIALIZE_HINT_LATELOAD
|
||||
*/
|
||||
/area/Initialize()
|
||||
icon_state = ""
|
||||
layer = AREA_LAYER
|
||||
map_name = name // Save the initial (the name set in the map) name of the area.
|
||||
canSmoothWithAreas = typecacheof(canSmoothWithAreas)
|
||||
|
||||
@@ -202,29 +253,55 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/**
|
||||
* Sets machine power levels in the area
|
||||
*/
|
||||
/area/LateInitialize()
|
||||
if(!base_area) //we don't want to run it twice.
|
||||
power_change() // all machines set to current power level, also updates icon
|
||||
update_beauty()
|
||||
|
||||
/area/proc/reg_in_areas_in_z()
|
||||
if(contents.len)
|
||||
var/list/areas_in_z = SSmapping.areas_in_z
|
||||
var/z
|
||||
update_areasize()
|
||||
for(var/i in 1 to contents.len)
|
||||
var/atom/thing = contents[i]
|
||||
if(!thing)
|
||||
continue
|
||||
z = thing.z
|
||||
break
|
||||
if(!z)
|
||||
WARNING("No z found for [src]")
|
||||
return
|
||||
if(!areas_in_z["[z]"])
|
||||
areas_in_z["[z]"] = list()
|
||||
areas_in_z["[z]"] += src
|
||||
/// Soon ™
|
||||
/area/proc/RunGeneration()
|
||||
// if(map_generator)
|
||||
// map_generator = new map_generator()
|
||||
// var/list/turfs = list()
|
||||
// for(var/turf/T in contents)
|
||||
// turfs += T
|
||||
// map_generator.generate_terrain(turfs)
|
||||
|
||||
/area/proc/test_gen()
|
||||
// if(map_generator)
|
||||
// var/list/turfs = list()
|
||||
// for(var/turf/T in contents)
|
||||
// turfs += T
|
||||
// map_generator.generate_terrain(turfs)
|
||||
|
||||
/**
|
||||
* Register this area as belonging to a z level
|
||||
*
|
||||
* Ensures the item is added to the SSmapping.areas_in_z list for this z
|
||||
*/
|
||||
/area/proc/reg_in_areas_in_z()
|
||||
if(!length(contents))
|
||||
return
|
||||
var/list/areas_in_z = SSmapping.areas_in_z
|
||||
update_areasize()
|
||||
if(!z)
|
||||
WARNING("No z found for [src]")
|
||||
return
|
||||
if(!areas_in_z["[z]"])
|
||||
areas_in_z["[z]"] = list()
|
||||
areas_in_z["[z]"] += src
|
||||
|
||||
/**
|
||||
* Destroy an area and clean it up
|
||||
*
|
||||
* Removes the area from GLOB.areas_by_type and also stops it processing on SSobj
|
||||
*
|
||||
* This is despite the fact that no code appears to put it on SSobj, but
|
||||
* who am I to argue with old coders
|
||||
*/
|
||||
/area/Destroy()
|
||||
if(GLOB.areas_by_type[type] == src)
|
||||
GLOB.areas_by_type[type] = null
|
||||
@@ -244,6 +321,11 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/**
|
||||
* Generate a power alert for this area
|
||||
*
|
||||
* Sends to all ai players, alert consoles, drones and alarm monitor programs in the world
|
||||
*/
|
||||
/area/proc/poweralert(state, obj/source)
|
||||
if (state != poweralm)
|
||||
poweralm = state
|
||||
@@ -525,6 +607,13 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
used_environ += amount
|
||||
|
||||
|
||||
/**
|
||||
* Call back when an atom enters an area
|
||||
*
|
||||
* Sends signals COMSIG_AREA_ENTERED and COMSIG_ENTER_AREA (to the atom)
|
||||
*
|
||||
* If the area has ambience, then it plays some ambience music to the ambience channel
|
||||
*/
|
||||
/area/Entered(atom/movable/M, atom/OldLoc)
|
||||
set waitfor = FALSE
|
||||
SEND_SIGNAL(src, COMSIG_AREA_ENTERED, M)
|
||||
@@ -567,6 +656,12 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
return FALSE //Too big
|
||||
beauty = totalbeauty / areasize
|
||||
|
||||
|
||||
/**
|
||||
* Called when an atom exits an area
|
||||
*
|
||||
* Sends signals COMSIG_AREA_EXITED and COMSIG_EXIT_AREA (to the atom)
|
||||
*/
|
||||
/area/Exited(atom/movable/M)
|
||||
SEND_SIGNAL(src, COMSIG_AREA_EXITED, M)
|
||||
SEND_SIGNAL(M, COMSIG_EXIT_AREA, src) //The atom that exits the area
|
||||
|
||||
@@ -9,6 +9,7 @@ Unused icons for new areas are "awaycontent1" ~ "awaycontent30"
|
||||
icon_state = "away"
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
ambientsounds = AWAY_MISSION
|
||||
sound_environment = SOUND_ENVIRONMENT_ROOM
|
||||
|
||||
/area/awaymission/beach
|
||||
name = "Beach"
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
flags_1 = 0
|
||||
hidden = TRUE
|
||||
sound_environment = SOUND_ENVIRONMENT_PADDED_CELL
|
||||
|
||||
var/obj/machinery/computer/holodeck/linked
|
||||
var/restricted = 0 // if true, program goes on emag list
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
flags_1 = NONE
|
||||
ambientsounds = MINING
|
||||
flora_allowed = FALSE
|
||||
sound_environment = SOUND_AREA_STANDARD_STATION
|
||||
|
||||
/area/mine/unexplored
|
||||
name = "Mine"
|
||||
@@ -86,6 +87,7 @@
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
flags_1 = NONE
|
||||
flora_allowed = TRUE
|
||||
sound_environment = SOUND_AREA_LAVALAND
|
||||
|
||||
/area/lavaland/surface
|
||||
name = "Lavaland"
|
||||
@@ -139,6 +141,7 @@
|
||||
flags_1 = NONE
|
||||
flora_allowed = TRUE
|
||||
blob_allowed = FALSE
|
||||
sound_environment = SOUND_AREA_ICEMOON
|
||||
|
||||
/area/icemoon/surface
|
||||
name = "Icemoon"
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
hidden = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
ambientsounds = RUINS
|
||||
sound_environment = SOUND_ENVIRONMENT_STONEROOM
|
||||
|
||||
|
||||
/area/ruin/unpowered
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
icon_state = "shuttle"
|
||||
// Loading the same shuttle map at a different time will produce distinct area instances.
|
||||
unique = FALSE
|
||||
sound_environment = SOUND_ENVIRONMENT_ROOM
|
||||
|
||||
/area/shuttle/Initialize()
|
||||
if(!canSmoothWithAreas)
|
||||
|
||||
+146
-27
@@ -1,12 +1,22 @@
|
||||
/**
|
||||
* The base type for nearly all physical objects in SS13
|
||||
|
||||
* Lots and lots of functionality lives here, although in general we are striving to move
|
||||
* as much as possible to the components/elements system
|
||||
*/
|
||||
/atom
|
||||
layer = TURF_LAYER
|
||||
plane = GAME_PLANE
|
||||
var/level = 2
|
||||
var/article // If non-null, overrides a/an/some in all cases
|
||||
appearance_flags = TILE_BOUND
|
||||
|
||||
var/level = 2
|
||||
///If non-null, overrides a/an/some in all cases
|
||||
var/article
|
||||
|
||||
///First atom flags var
|
||||
var/flags_1 = NONE
|
||||
///Intearaction flags
|
||||
var/interaction_flags_atom = NONE
|
||||
var/datum/reagents/reagents = null
|
||||
|
||||
var/flags_ricochet = NONE
|
||||
|
||||
@@ -15,35 +25,52 @@
|
||||
///When a projectile ricochets off this atom, it deals the normal damage * this modifier to this atom
|
||||
var/ricochet_damage_mod = 0.33
|
||||
|
||||
//This atom's HUD (med/sec, etc) images. Associative list.
|
||||
///Reagents holder
|
||||
var/datum/reagents/reagents = null
|
||||
|
||||
///This atom's HUD (med/sec, etc) images. Associative list.
|
||||
var/list/image/hud_list = null
|
||||
//HUD images that this atom can provide.
|
||||
///HUD images that this atom can provide.
|
||||
var/list/hud_possible
|
||||
|
||||
//Value used to increment ex_act() if reactionary_explosions is on
|
||||
///Value used to increment ex_act() if reactionary_explosions is on
|
||||
var/explosion_block = 0
|
||||
|
||||
var/list/atom_colours //used to store the different colors on an atom
|
||||
//its inherent color, the colored paint applied on it, special color effect etc...
|
||||
/**
|
||||
* used to store the different colors on an atom
|
||||
*
|
||||
* its inherent color, the colored paint applied on it, special color effect etc...
|
||||
*/
|
||||
var/list/atom_colours
|
||||
|
||||
var/list/remove_overlays // a very temporary list of overlays to remove
|
||||
var/list/add_overlays // a very temporary list of overlays to add
|
||||
|
||||
var/list/managed_vis_overlays //vis overlays managed by SSvis_overlays to automaticaly turn them like other overlays
|
||||
///overlays managed by update_overlays() to prevent removing overlays that weren't added by the same proc
|
||||
/// a very temporary list of overlays to remove
|
||||
var/list/remove_overlays
|
||||
/// a very temporary list of overlays to add
|
||||
var/list/add_overlays
|
||||
|
||||
///vis overlays managed by SSvis_overlays to automaticaly turn them like other overlays
|
||||
var/list/managed_vis_overlays
|
||||
///overlays managed by [update_overlays][/atom/proc/update_overlays] to prevent removing overlays that weren't added by the same proc
|
||||
var/list/managed_overlays
|
||||
|
||||
///Proximity monitor associated with this atom
|
||||
var/datum/proximity_monitor/proximity_monitor
|
||||
///Last fingerprints to touch this atom
|
||||
var/fingerprintslast
|
||||
|
||||
var/list/filter_data //For handling persistent filters
|
||||
|
||||
///Price of an item in a vending machine, overriding the base vending machine price. Define in terms of paycheck defines as opposed to raw numbers.
|
||||
var/custom_price
|
||||
///Price of an item in a vending machine, overriding the premium vending machine price. Define in terms of paycheck defines as opposed to raw numbers.
|
||||
var/custom_premium_price
|
||||
|
||||
//List of datums orbiting this atom
|
||||
var/datum/component/orbiter/orbiters
|
||||
|
||||
var/rad_flags = NONE // Will move to flags_1 when i can be arsed to
|
||||
/// Radiation insulation types
|
||||
var/rad_insulation = RAD_NO_INSULATION
|
||||
|
||||
///The custom materials this atom is made of, used by a lot of things like furniture, walls, and floors (if I finish the functionality, that is.)
|
||||
@@ -72,6 +99,16 @@
|
||||
///Mobs that are currently do_after'ing this atom, to be cleared from on Destroy()
|
||||
var/list/targeted_by
|
||||
|
||||
/**
|
||||
* Called when an atom is created in byond (built in engine proc)
|
||||
*
|
||||
* Not a lot happens here in SS13 code, as we offload most of the work to the
|
||||
* [Intialization][/atom/proc/Initialize] proc, mostly we run the preloader
|
||||
* if the preloader is being used and then call [InitAtom][/datum/controller/subsystem/atoms/proc/InitAtom] of which the ultimate
|
||||
* result is that the Intialize proc is called.
|
||||
*
|
||||
* We also generate a tag here if the DF_USE_TAG flag is set on the atom
|
||||
*/
|
||||
/atom/New(loc, ...)
|
||||
//atom creation method that preloads variables at creation
|
||||
if(GLOB.use_preloader && (src.type == GLOB._preloader.target_path))//in case the instanciated atom is creating other atoms in New()
|
||||
@@ -87,24 +124,50 @@
|
||||
//we were deleted
|
||||
return
|
||||
|
||||
//Called after New if the map is being loaded. mapload = TRUE
|
||||
//Called from base of New if the map is not being loaded. mapload = FALSE
|
||||
//This base must be called or derivatives must set initialized to TRUE
|
||||
//must not sleep
|
||||
//Other parameters are passed from New (excluding loc), this does not happen if mapload is TRUE
|
||||
//Must return an Initialize hint. Defined in __DEFINES/subsystems.dm
|
||||
|
||||
//Note: the following functions don't call the base for optimization and must copypasta:
|
||||
// /turf/Initialize
|
||||
// /turf/open/space/Initialize
|
||||
|
||||
/**
|
||||
* The primary method that objects are setup in SS13 with
|
||||
*
|
||||
* we don't use New as we have better control over when this is called and we can choose
|
||||
* to delay calls or hook other logic in and so forth
|
||||
*
|
||||
* During roundstart map parsing, atoms are queued for intialization in the base atom/New(),
|
||||
* After the map has loaded, then Initalize is called on all atoms one by one. NB: this
|
||||
* is also true for loading map templates as well, so they don't Initalize until all objects
|
||||
* in the map file are parsed and present in the world
|
||||
*
|
||||
* If you're creating an object at any point after SSInit has run then this proc will be
|
||||
* immediately be called from New.
|
||||
*
|
||||
* mapload: This parameter is true if the atom being loaded is either being intialized during
|
||||
* the Atom subsystem intialization, or if the atom is being loaded from the map template.
|
||||
* If the item is being created at runtime any time after the Atom subsystem is intialized then
|
||||
* it's false.
|
||||
*
|
||||
* You must always call the parent of this proc, otherwise failures will occur as the item
|
||||
* will not be seen as initalized (this can lead to all sorts of strange behaviour, like
|
||||
* the item being completely unclickable)
|
||||
*
|
||||
* You must not sleep in this proc, or any subprocs
|
||||
*
|
||||
* Any parameters from new are passed through (excluding loc), naturally if you're loading from a map
|
||||
* there are no other arguments
|
||||
*
|
||||
* Must return an [initialization hint][INITIALIZE_HINT_NORMAL] or a runtime will occur.
|
||||
*
|
||||
* Note: the following functions don't call the base for optimization and must copypasta handling:
|
||||
* * [/turf/proc/Initialize]
|
||||
* * [/turf/open/space/proc/Initialize]
|
||||
*/
|
||||
/atom/proc/Initialize(mapload, ...)
|
||||
// SHOULD_NOT_SLEEP(TRUE)
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
if(flags_1 & INITIALIZED_1)
|
||||
stack_trace("Warning: [src]([type]) initialized multiple times!")
|
||||
flags_1 |= INITIALIZED_1
|
||||
|
||||
if(loc)
|
||||
SEND_SIGNAL(loc, COMSIG_ATOM_CREATED, src) /// Sends a signal that the new atom `src`, has been created at `loc`
|
||||
|
||||
//atom color stuff
|
||||
if(color)
|
||||
add_atom_colour(color, FIXED_COLOUR_PRIORITY)
|
||||
@@ -126,14 +189,34 @@
|
||||
|
||||
return INITIALIZE_HINT_NORMAL
|
||||
|
||||
//called if Initialize returns INITIALIZE_HINT_LATELOAD
|
||||
/**
|
||||
* Late Intialization, for code that should run after all atoms have run Intialization
|
||||
*
|
||||
* To have your LateIntialize proc be called, your atoms [Initalization][/atom/proc/Initialize]
|
||||
* proc must return the hint
|
||||
* [INITIALIZE_HINT_LATELOAD] otherwise you will never be called.
|
||||
*
|
||||
* useful for doing things like finding other machines on GLOB.machines because you can guarantee
|
||||
* that all atoms will actually exist in the "WORLD" at this time and that all their Intialization
|
||||
* code has been run
|
||||
*/
|
||||
/atom/proc/LateInitialize()
|
||||
return
|
||||
set waitfor = FALSE
|
||||
|
||||
// Put your AddComponent() calls here
|
||||
/// Put your [AddComponent] calls here
|
||||
/atom/proc/ComponentInitialize()
|
||||
return
|
||||
|
||||
/**
|
||||
* Top level of the destroy chain for most atoms
|
||||
*
|
||||
* Cleans up the following:
|
||||
* * Removes alternate apperances from huds that see them
|
||||
* * qdels the reagent holder from atoms if it exists
|
||||
* * clears the orbiters list
|
||||
* * clears overlays and priority overlays
|
||||
* * clears the light object
|
||||
*/
|
||||
/atom/Destroy()
|
||||
if(alternate_appearances)
|
||||
for(var/K in alternate_appearances)
|
||||
@@ -143,6 +226,8 @@
|
||||
if(reagents)
|
||||
qdel(reagents)
|
||||
|
||||
orbiters = null // The component is attached to us normaly and will be deleted elsewhere
|
||||
|
||||
LAZYCLEARLIST(overlays)
|
||||
|
||||
for(var/i in targeted_by)
|
||||
@@ -179,6 +264,16 @@
|
||||
/atom/proc/CanPass(atom/movable/mover, turf/target)
|
||||
return !density
|
||||
|
||||
/**
|
||||
* Is this atom currently located on centcom
|
||||
*
|
||||
* Specifically, is it on the z level and within the centcom areas
|
||||
*
|
||||
* You can also be in a shuttleshuttle during endgame transit
|
||||
*
|
||||
* Used in gamemode to identify mobs who have escaped and for some other areas of the code
|
||||
* who don't want atoms where they shouldn't be
|
||||
*/
|
||||
/atom/proc/onCentCom()
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
@@ -209,6 +304,13 @@
|
||||
if(T in shuttle_area)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Is the atom in any of the centcom syndicate areas
|
||||
*
|
||||
* Either in the syndie base on centcom, or any of their shuttles
|
||||
*
|
||||
* Also used in gamemode code for win conditions
|
||||
*/
|
||||
/atom/proc/onSyndieBase()
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
@@ -222,6 +324,23 @@
|
||||
|
||||
return FALSE
|
||||
|
||||
/**
|
||||
* Is the atom in an away mission
|
||||
*
|
||||
* Must be in the away mission z-level to return TRUE
|
||||
*
|
||||
* Also used in gamemode code for win conditions
|
||||
*/
|
||||
/atom/proc/onAwayMission()
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return FALSE
|
||||
|
||||
if(is_away_level(T.z))
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
|
||||
/atom/proc/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_HULK_ATTACK, user)
|
||||
if(does_attack_animation)
|
||||
@@ -415,7 +534,7 @@
|
||||
|
||||
/// Updates the overlays of the atom
|
||||
/atom/proc/update_overlays()
|
||||
SHOULD_CALL_PARENT(1)
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
. = list()
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_OVERLAYS, .)
|
||||
|
||||
|
||||
+199
-111
@@ -1,5 +1,7 @@
|
||||
/atom/movable
|
||||
layer = OBJ_LAYER
|
||||
glide_size = 8
|
||||
SET_APPEARANCE_FLAGS(TILE_BOUND | PIXEL_SCALE)
|
||||
var/last_move = null
|
||||
var/last_move_time = 0
|
||||
var/anchored = FALSE
|
||||
@@ -28,8 +30,6 @@
|
||||
var/atom/movable/moving_from_pull //attempt to resume grab after moving instead of before.
|
||||
var/list/client_mobs_in_contents // This contains all the client mobs within this container
|
||||
var/list/acted_explosions //for explosion dodging
|
||||
glide_size = 8
|
||||
appearance_flags = TILE_BOUND|PIXEL_SCALE
|
||||
var/datum/forced_movement/force_moving = null //handled soley by forced_movement.dm
|
||||
var/movement_type = GROUND //Incase you have multiple types, you automatically use the most useful one. IE: Skating on ice, flippers on water, flying over chasm/space, etc.
|
||||
var/atom/movable/pulling
|
||||
@@ -59,6 +59,42 @@
|
||||
em_block = new(src, render_target)
|
||||
vis_contents += em_block
|
||||
|
||||
|
||||
/atom/movable/Destroy(force)
|
||||
QDEL_NULL(proximity_monitor)
|
||||
QDEL_NULL(language_holder)
|
||||
QDEL_NULL(em_block)
|
||||
|
||||
unbuckle_all_mobs(force = TRUE)
|
||||
|
||||
if(loc)
|
||||
//Restore air flow if we were blocking it (movables with ATMOS_PASS_PROC will need to do this manually if necessary)
|
||||
if(((CanAtmosPass == ATMOS_PASS_DENSITY && density) || CanAtmosPass == ATMOS_PASS_NO) && isturf(loc))
|
||||
CanAtmosPass = ATMOS_PASS_YES
|
||||
air_update_turf(TRUE)
|
||||
loc.handle_atom_del(src)
|
||||
|
||||
// if(opacity)
|
||||
// RemoveElement(/datum/element/light_blocking)
|
||||
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
|
||||
if(pulledby)
|
||||
pulledby.stop_pulling()
|
||||
|
||||
if(orbiting)
|
||||
orbiting.end_orbit(src)
|
||||
orbiting = null
|
||||
|
||||
. = ..()
|
||||
|
||||
for(var/movable_content in contents)
|
||||
qdel(movable_content)
|
||||
|
||||
LAZYCLEARLIST(client_mobs_in_contents)
|
||||
|
||||
moveToNullspace()
|
||||
|
||||
/atom/movable/proc/update_emissive_block()
|
||||
if(blocks_emissive != EMISSIVE_BLOCK_GENERIC)
|
||||
return
|
||||
@@ -113,40 +149,52 @@
|
||||
return FALSE
|
||||
return T.zPassOut(src, direction, destination) && destination.zPassIn(src, direction, T)
|
||||
|
||||
/atom/movable/vv_edit_var(var_name, var_value)
|
||||
var/static/list/banned_edits = list("step_x", "step_y", "step_size")
|
||||
var/static/list/careful_edits = list("bound_x", "bound_y", "bound_width", "bound_height")
|
||||
if(var_name in banned_edits)
|
||||
/atom/movable/vv_edit_var(var_name, var_value, massedit)
|
||||
var/static/list/banned_edits = list("step_x" = TRUE, "step_y" = TRUE, "step_size" = TRUE, "bounds" = TRUE)
|
||||
var/static/list/careful_edits = list("bound_x" = TRUE, "bound_y" = TRUE, "bound_width" = TRUE, "bound_height" = TRUE)
|
||||
if(banned_edits[var_name])
|
||||
return FALSE //PLEASE no.
|
||||
if((var_name in careful_edits) && (var_value % world.icon_size) != 0)
|
||||
if((careful_edits[var_name]) && (var_value % world.icon_size) != 0)
|
||||
return FALSE
|
||||
|
||||
switch(var_name)
|
||||
if(NAMEOF(src, x))
|
||||
var/turf/T = locate(var_value, y, z)
|
||||
if(T)
|
||||
forceMove(T)
|
||||
admin_teleport(T, !massedit)
|
||||
return TRUE
|
||||
return FALSE
|
||||
if(NAMEOF(src, y))
|
||||
var/turf/T = locate(x, var_value, z)
|
||||
if(T)
|
||||
forceMove(T)
|
||||
admin_teleport(T, !massedit)
|
||||
return TRUE
|
||||
return FALSE
|
||||
if(NAMEOF(src, z))
|
||||
var/turf/T = locate(x, y, var_value)
|
||||
if(T)
|
||||
forceMove(T)
|
||||
admin_teleport(T, !massedit)
|
||||
return TRUE
|
||||
return FALSE
|
||||
if(NAMEOF(src, loc))
|
||||
if(istype(var_value, /atom))
|
||||
forceMove(var_value)
|
||||
return TRUE
|
||||
else if(isnull(var_value))
|
||||
moveToNullspace()
|
||||
if(isatom(var_value) || isnull(var_value))
|
||||
admin_teleport(var_value, !massedit)
|
||||
return TRUE
|
||||
return FALSE
|
||||
if(NAMEOF(src, anchored))
|
||||
set_anchored(var_value)
|
||||
. = TRUE
|
||||
if(NAMEOF(src, pulledby))
|
||||
set_pulledby(var_value)
|
||||
. = TRUE
|
||||
if(NAMEOF(src, glide_size))
|
||||
set_glide_size(var_value)
|
||||
. = TRUE
|
||||
|
||||
if(!isnull(.))
|
||||
datum_flags |= DF_VAR_EDITED
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/atom/movable/proc/start_pulling(atom/movable/AM, state, force = move_force, supress_message = FALSE)
|
||||
@@ -168,48 +216,73 @@
|
||||
AMob.grabbedby(src)
|
||||
return TRUE
|
||||
stop_pulling()
|
||||
|
||||
// SEND_SIGNAL(src, COMSIG_ATOM_START_PULL, AM, state, force)
|
||||
|
||||
if(AM.pulledby)
|
||||
log_combat(AM, AM.pulledby, "pulled from", src)
|
||||
AM.pulledby.stop_pulling() //an object can't be pulled by two mobs at once.
|
||||
pulling = AM
|
||||
AM.pulledby = src
|
||||
AM.set_pulledby(src)
|
||||
setGrabState(state)
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
log_combat(src, M, "grabbed", addition="passive grab")
|
||||
if(!supress_message)
|
||||
visible_message("<span class='warning'>[src] has grabbed [M] passively!</span>")
|
||||
M.visible_message("<span class='warning'>[src] grabs [M] passively.</span>", \
|
||||
"<span class='danger'>[src] grabs you passively.</span>")
|
||||
return TRUE
|
||||
|
||||
/atom/movable/proc/stop_pulling()
|
||||
if(!pulling)
|
||||
return
|
||||
pulling.pulledby = null
|
||||
pulling.set_pulledby(null)
|
||||
var/mob/living/ex_pulled = pulling
|
||||
setGrabState(GRAB_PASSIVE)
|
||||
pulling = null
|
||||
setGrabState(0)
|
||||
if(isliving(ex_pulled))
|
||||
var/mob/living/L = ex_pulled
|
||||
L.update_mobility()// mob gets up if it was lyng down in a chokehold
|
||||
|
||||
///Reports the event of the change in value of the pulledby variable.
|
||||
/atom/movable/proc/set_pulledby(new_pulledby)
|
||||
if(new_pulledby == pulledby)
|
||||
return FALSE //null signals there was a change, be sure to return FALSE if none happened here.
|
||||
. = pulledby
|
||||
pulledby = new_pulledby
|
||||
|
||||
/atom/movable/proc/Move_Pulled(atom/A)
|
||||
if(!pulling)
|
||||
return
|
||||
return FALSE
|
||||
if(pulling.anchored || pulling.move_resist > move_force || !pulling.Adjacent(src))
|
||||
stop_pulling()
|
||||
return
|
||||
return FALSE
|
||||
if(isliving(pulling))
|
||||
var/mob/living/L = pulling
|
||||
if(L.buckled && L.buckled.buckle_prevents_pull) //if they're buckled to something that disallows pulling, prevent it
|
||||
stop_pulling()
|
||||
return
|
||||
return FALSE
|
||||
if(A == loc && pulling.density)
|
||||
return
|
||||
if(!Process_Spacemove(get_dir(pulling.loc, A)))
|
||||
return
|
||||
step(pulling, get_dir(pulling.loc, A))
|
||||
return FALSE
|
||||
var/move_dir = get_dir(pulling.loc, A)
|
||||
if(!Process_Spacemove(move_dir))
|
||||
return FALSE
|
||||
pulling.Move(get_step(pulling.loc, move_dir), move_dir, glide_size)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Recursively set glide size for atom's pulled things
|
||||
*/
|
||||
/atom/movable/proc/recursive_pulled_glidesize_update()
|
||||
var/list/ran = list()
|
||||
var/atom/movable/updating = pulling
|
||||
while(updating)
|
||||
if(ran[updating])
|
||||
return
|
||||
updating.set_glide_size(glide_size, FALSE)
|
||||
ran[updating] = TRUE
|
||||
updating = updating.pulling
|
||||
|
||||
/atom/movable/proc/check_pulling()
|
||||
if(pulling)
|
||||
var/atom/movable/pullee = pulling
|
||||
@@ -229,54 +302,57 @@
|
||||
if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1) //separated from our puller and not in the middle of a diagonal move.
|
||||
pulledby.stop_pulling()
|
||||
|
||||
/atom/movable/Destroy(force)
|
||||
QDEL_NULL(proximity_monitor)
|
||||
QDEL_NULL(language_holder)
|
||||
QDEL_NULL(em_block)
|
||||
/atom/movable/proc/set_glide_size(target = 8, recursive = TRUE)
|
||||
#ifdef SMOOTH_MOVEMENT
|
||||
// SEND_SIGNAL(src, COMSIG_MOVABLE_UPDATE_GLIDE_SIZE, target)
|
||||
glide_size = target
|
||||
|
||||
unbuckle_all_mobs(force=1)
|
||||
for(var/m in buckled_mobs)
|
||||
var/mob/buckled_mob = m
|
||||
buckled_mob.set_glide_size(target)
|
||||
|
||||
. = ..()
|
||||
if(recursive)
|
||||
recursive_pulled_glidesize_update()
|
||||
#else
|
||||
return
|
||||
#endif
|
||||
|
||||
if(loc)
|
||||
//Restore air flow if we were blocking it (movables with ATMOS_PASS_PROC will need to do this manually if necessary)
|
||||
if(((CanAtmosPass == ATMOS_PASS_DENSITY && density) || CanAtmosPass == ATMOS_PASS_NO) && isturf(loc))
|
||||
CanAtmosPass = ATMOS_PASS_YES
|
||||
air_update_turf(TRUE)
|
||||
loc.handle_atom_del(src)
|
||||
for(var/atom/movable/AM in contents)
|
||||
qdel(AM)
|
||||
moveToNullspace()
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
if(pulledby)
|
||||
pulledby.stop_pulling()
|
||||
|
||||
if(orbiting)
|
||||
orbiting.end_orbit(src)
|
||||
orbiting = null
|
||||
///Sets the anchored var and returns if it was sucessfully changed or not.
|
||||
/atom/movable/proc/set_anchored(anchorvalue)
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
if(anchored == anchorvalue)
|
||||
return
|
||||
. = anchored
|
||||
anchored = anchorvalue
|
||||
// SEND_SIGNAL(src, COMSIG_MOVABLE_SET_ANCHORED, anchorvalue)
|
||||
|
||||
/atom/movable/proc/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
set waitfor = 0
|
||||
set waitfor = FALSE
|
||||
var/hitpush = TRUE
|
||||
var/impact_signal = SEND_SIGNAL(src, COMSIG_MOVABLE_IMPACT, hit_atom, throwingdatum)
|
||||
if(impact_signal & COMPONENT_MOVABLE_IMPACT_FLIP_HITPUSH)
|
||||
hitpush = FALSE // hacky, tie this to something else or a proper workaround later
|
||||
|
||||
if(impact_signal & ~COMPONENT_MOVABLE_IMPACT_NEVERMIND) // in case a signal interceptor broke or deleted the thing before we could process our hit
|
||||
return hit_atom.hitby(src, throwingdatum = throwingdatum, hitpush = hitpush)
|
||||
if(!(impact_signal && (impact_signal & COMPONENT_MOVABLE_IMPACT_NEVERMIND))) // in case a signal interceptor broke or deleted the thing before we could process our hit
|
||||
return hit_atom.hitby(src, throwingdatum=throwingdatum, hitpush=hitpush)
|
||||
|
||||
/atom/movable/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked, datum/thrownthing/throwingdatum)
|
||||
if(!anchored && hitpush && (!throwingdatum || (throwingdatum.force >= (move_resist * MOVE_FORCE_PUSH_RATIO))))
|
||||
step(src, AM.dir)
|
||||
..()
|
||||
|
||||
/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin = TRUE, diagonals_first = FALSE, datum/callback/callback, force = INFINITY, messy_throw = TRUE)
|
||||
/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin = TRUE, diagonals_first = FALSE, datum/callback/callback, force = MOVE_FORCE_STRONG, gentle = FALSE)
|
||||
if((force < (move_resist * MOVE_FORCE_THROW_RATIO)) || (move_resist == INFINITY))
|
||||
return
|
||||
return throw_at(target, range, speed, thrower, spin, diagonals_first, callback, force, messy_throw)
|
||||
return throw_at(target, range, speed, thrower, spin, diagonals_first, callback, force, gentle)
|
||||
|
||||
/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin = TRUE, diagonals_first = FALSE, datum/callback/callback, force = INFINITY, messy_throw = TRUE) //If this returns FALSE then callback will not be called.
|
||||
///If this returns FALSE then callback will not be called.
|
||||
/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin = TRUE, diagonals_first = FALSE, datum/callback/callback, force = MOVE_FORCE_STRONG, gentle = FALSE, quickstart = TRUE)
|
||||
. = FALSE
|
||||
|
||||
if(QDELETED(src))
|
||||
CRASH("Qdeleted thing being thrown around.")
|
||||
|
||||
if (!target || speed <= 0)
|
||||
return
|
||||
|
||||
@@ -288,7 +364,7 @@
|
||||
|
||||
//They are moving! Wouldn't it be cool if we calculated their momentum and added it to the throw?
|
||||
if (thrower && thrower.last_move && thrower.client && thrower.client.move_delay >= world.time + world.tick_lag*2)
|
||||
var/user_momentum = thrower.movement_delay()
|
||||
var/user_momentum = thrower.movement_delay() //cached_multiplicative_slowdown
|
||||
if (!user_momentum) //no movement_delay, this means they move once per byond tick, lets calculate from that instead.
|
||||
user_momentum = world.tick_lag
|
||||
|
||||
@@ -312,19 +388,13 @@
|
||||
|
||||
. = TRUE // No failure conditions past this point.
|
||||
|
||||
var/datum/thrownthing/TT = new()
|
||||
TT.thrownthing = src
|
||||
TT.target = target
|
||||
TT.target_turf = get_turf(target)
|
||||
TT.init_dir = get_dir(src, target)
|
||||
TT.maxrange = range
|
||||
TT.speed = speed
|
||||
TT.thrower = thrower
|
||||
TT.diagonals_first = diagonals_first
|
||||
TT.force = force
|
||||
TT.callback = callback
|
||||
if(!QDELETED(thrower))
|
||||
TT.target_zone = thrower.zone_selected
|
||||
var/target_zone
|
||||
if(QDELETED(thrower))
|
||||
thrower = null //Let's not pass a qdeleting reference if any.
|
||||
else
|
||||
target_zone = thrower.zone_selected
|
||||
|
||||
var/datum/thrownthing/TT = new(src, target, get_turf(target), get_dir(src, target), range, speed, thrower, diagonals_first, force, gentle, callback, target_zone)
|
||||
|
||||
var/dist_x = abs(target.x - src.x)
|
||||
var/dist_y = abs(target.y - src.y)
|
||||
@@ -359,7 +429,8 @@
|
||||
SSthrowing.processing[src] = TT
|
||||
if (SSthrowing.state == SS_PAUSED && length(SSthrowing.currentrun))
|
||||
SSthrowing.currentrun[src] = TT
|
||||
TT.tick()
|
||||
if (quickstart)
|
||||
TT.tick()
|
||||
|
||||
/atom/movable/proc/force_pushed(atom/movable/pusher, force = MOVE_FORCE_DEFAULT, direction)
|
||||
return FALSE
|
||||
@@ -382,13 +453,13 @@
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
// called when this atom is removed from a storage item, which is passed on as S. The loc variable is already set to the new destination before this is called.
|
||||
/atom/movable/proc/on_exit_storage(datum/component/storage/concrete/S)
|
||||
return
|
||||
/// called when this atom is removed from a storage item, which is passed on as S. The loc variable is already set to the new destination before this is called.
|
||||
/atom/movable/proc/on_exit_storage(datum/component/storage/concrete/S) // rename S to master_storage
|
||||
// SEND_SIGNAL(src, COMSIG_STORAGE_EXITED, master_storage)
|
||||
|
||||
// called when this atom is added into a storage item, which is passed on as S. The loc variable is already set to the storage item.
|
||||
/// called when this atom is added into a storage item, which is passed on as S. The loc variable is already set to the storage item.
|
||||
/atom/movable/proc/on_enter_storage(datum/component/storage/concrete/S)
|
||||
return
|
||||
// SEND_SIGNAL(src, COMSIG_STORAGE_ENTERED, master_storage)
|
||||
|
||||
/atom/movable/proc/get_spacemove_backup()
|
||||
var/atom/movable/dense_object_backup
|
||||
@@ -422,24 +493,26 @@
|
||||
return //don't do an animation if attacking self
|
||||
var/pixel_x_diff = 0
|
||||
var/pixel_y_diff = 0
|
||||
var/turn_dir = 1
|
||||
|
||||
var/direction = get_dir(src, A)
|
||||
if(direction & NORTH)
|
||||
pixel_y_diff = 8
|
||||
turn_dir = prob(50) ? -1 : 1
|
||||
else if(direction & SOUTH)
|
||||
pixel_y_diff = -8
|
||||
turn_dir = prob(50) ? -1 : 1
|
||||
|
||||
if(direction & EAST)
|
||||
pixel_x_diff = 8
|
||||
else if(direction & WEST)
|
||||
pixel_x_diff = -8
|
||||
turn_dir = -1
|
||||
|
||||
var/matrix/OM = matrix(transform)
|
||||
var/matrix/M = matrix(transform)
|
||||
M.Turn(pixel_x_diff ? pixel_x_diff*2 : pick(-16, 16))
|
||||
|
||||
animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff, transform = M, time = 2)
|
||||
animate(src, pixel_x = pixel_x - pixel_x_diff, pixel_y = pixel_y - pixel_y_diff, transform = OM, time = 2)
|
||||
var/matrix/initial_transform = matrix(transform)
|
||||
var/matrix/rotated_transform = transform.Turn(15 * turn_dir)
|
||||
animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff, transform=rotated_transform, time = 1, easing=BACK_EASING|EASE_IN)
|
||||
animate(pixel_x = pixel_x - pixel_x_diff, pixel_y = pixel_y - pixel_y_diff, transform=initial_transform, time = 2, easing=SINE_EASING)
|
||||
|
||||
/atom/movable/proc/do_item_attack_animation(atom/A, visual_effect_icon, obj/item/used_item)
|
||||
var/image/I
|
||||
@@ -450,21 +523,21 @@
|
||||
I.plane = GAME_PLANE
|
||||
|
||||
// Scale the icon.
|
||||
I.transform *= 0.75
|
||||
I.transform *= 0.4
|
||||
// The icon should not rotate.
|
||||
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
|
||||
|
||||
// Set the direction of the icon animation.
|
||||
var/direction = get_dir(src, A)
|
||||
if(direction & NORTH)
|
||||
I.pixel_y = -16
|
||||
I.pixel_y = -12
|
||||
else if(direction & SOUTH)
|
||||
I.pixel_y = 16
|
||||
I.pixel_y = 12
|
||||
|
||||
if(direction & EAST)
|
||||
I.pixel_x = -16
|
||||
I.pixel_x = -14
|
||||
else if(direction & WEST)
|
||||
I.pixel_x = 16
|
||||
I.pixel_x = 14
|
||||
|
||||
if(!direction) // Attacked self?!
|
||||
I.pixel_z = 16
|
||||
@@ -472,10 +545,12 @@
|
||||
if(!I)
|
||||
return
|
||||
|
||||
flick_overlay(I, GLOB.clients, 5) // 5 ticks/half a second
|
||||
flick_overlay(I, GLOB.clients, 10)
|
||||
|
||||
// And animate the attack!
|
||||
animate(I, alpha = 175, pixel_x = 0, pixel_y = 0, pixel_z = 0, time = 3)
|
||||
animate(I, alpha = 175, transform = matrix() * 0.75, pixel_x = 0, pixel_y = 0, pixel_z = 0, time = 3)
|
||||
animate(time = 1)
|
||||
animate(alpha = 0, time = 3, easing = CIRCULAR_EASING|EASE_OUT)
|
||||
|
||||
/atom/movable/vv_get_dropdown()
|
||||
. = ..()
|
||||
@@ -495,16 +570,14 @@
|
||||
/atom/movable/proc/float(on, throw_override)
|
||||
if(throwing || !throw_override)
|
||||
return
|
||||
if(on && (!(movement_type & FLOATING) || floating_need_update))
|
||||
animate(src, pixel_y = pixel_y + 2, time = 10, loop = -1)
|
||||
sleep(10)
|
||||
animate(src, pixel_y = pixel_y - 2, time = 10, loop = -1)
|
||||
if(!(movement_type & FLOATING))
|
||||
setMovetype(movement_type | FLOATING)
|
||||
else if (!on && movement_type & FLOATING)
|
||||
if(on && !(movement_type & FLOATING))
|
||||
animate(src, pixel_y = 2, time = 10, loop = -1, flags = ANIMATION_RELATIVE)
|
||||
animate(pixel_y = -2, time = 10, loop = -1, flags = ANIMATION_RELATIVE)
|
||||
setMovetype(movement_type | FLOATING)
|
||||
else if (!on && (movement_type & FLOATING))
|
||||
animate(src, pixel_y = initial(pixel_y), time = 10)
|
||||
setMovetype(movement_type & ~FLOATING)
|
||||
floating_need_update = FALSE
|
||||
floating_need_update = FALSE // assume it's done
|
||||
|
||||
/* Language procs
|
||||
* Unless you are doing something very specific, these are the ones you want to use.
|
||||
@@ -611,10 +684,32 @@
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/// Updates the grab state of the movable
|
||||
/// This exists to act as a hook for behaviour
|
||||
/**
|
||||
* Updates the grab state of the movable
|
||||
*
|
||||
* This exists to act as a hook for behaviour
|
||||
*/
|
||||
/atom/movable/proc/setGrabState(newstate)
|
||||
if(newstate == grab_state)
|
||||
return
|
||||
// SEND_SIGNAL(src, COMSIG_MOVABLE_SET_GRAB_STATE, newstate)
|
||||
. = grab_state
|
||||
grab_state = newstate
|
||||
// switch(grab_state) // Current state.
|
||||
// if(GRAB_PASSIVE)
|
||||
// REMOVE_TRAIT(pulling, TRAIT_IMMOBILIZED, CHOKEHOLD_TRAIT)
|
||||
// REMOVE_TRAIT(pulling, TRAIT_HANDS_BLOCKED, CHOKEHOLD_TRAIT)
|
||||
// if(. >= GRAB_NECK) // Previous state was a a neck-grab or higher.
|
||||
// REMOVE_TRAIT(pulling, TRAIT_FLOORED, CHOKEHOLD_TRAIT)
|
||||
// if(GRAB_AGGRESSIVE)
|
||||
// if(. >= GRAB_NECK) // Grab got downgraded.
|
||||
// REMOVE_TRAIT(pulling, TRAIT_FLOORED, CHOKEHOLD_TRAIT)
|
||||
// else // Grab got upgraded from a passive one.
|
||||
// ADD_TRAIT(pulling, TRAIT_IMMOBILIZED, CHOKEHOLD_TRAIT)
|
||||
// ADD_TRAIT(pulling, TRAIT_HANDS_BLOCKED, CHOKEHOLD_TRAIT)
|
||||
// if(GRAB_NECK, GRAB_KILL)
|
||||
// if(. <= GRAB_AGGRESSIVE)
|
||||
// ADD_TRAIT(pulling, TRAIT_FLOORED, CHOKEHOLD_TRAIT)
|
||||
|
||||
/obj/item/proc/do_pickup_animation(atom/target)
|
||||
set waitfor = FALSE
|
||||
@@ -626,31 +721,24 @@
|
||||
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
|
||||
var/turf/T = get_turf(src)
|
||||
var/direction
|
||||
var/to_x = 0
|
||||
var/to_y = 0
|
||||
var/to_x = initial(target.pixel_x)
|
||||
var/to_y = initial(target.pixel_y)
|
||||
|
||||
if(!QDELETED(T) && !QDELETED(target))
|
||||
direction = get_dir(T, target)
|
||||
if(direction & NORTH)
|
||||
to_y = 32
|
||||
to_y += 32
|
||||
else if(direction & SOUTH)
|
||||
to_y = -32
|
||||
to_y -= 32
|
||||
if(direction & EAST)
|
||||
to_x = 32
|
||||
to_x += 32
|
||||
else if(direction & WEST)
|
||||
to_x = -32
|
||||
to_x -= 32
|
||||
if(!direction)
|
||||
to_y = 16
|
||||
to_y += 16
|
||||
flick_overlay(I, GLOB.clients, 6)
|
||||
var/matrix/M = new
|
||||
M.Turn(pick(-30, 30))
|
||||
animate(I, alpha = 175, pixel_x = to_x, pixel_y = to_y, time = 3, transform = M, easing = CUBIC_EASING)
|
||||
sleep(1)
|
||||
animate(I, alpha = 0, transform = matrix(), time = 1)
|
||||
|
||||
/atom/movable/proc/set_anchored(anchorvalue) //literally only for plumbing ran
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
if(anchored == anchorvalue)
|
||||
return
|
||||
. = anchored
|
||||
anchored = anchorvalue
|
||||
|
||||
+61
-40
@@ -5,8 +5,7 @@
|
||||
// Here's where we rewrite how byond handles movement except slightly different
|
||||
// To be removed on step_ conversion
|
||||
// All this work to prevent a second bump
|
||||
/atom/movable/Move(atom/newloc, direct=0)
|
||||
set waitfor = FALSE //n o
|
||||
/atom/movable/Move(atom/newloc, direct=0, glide_size_override = 0)
|
||||
. = FALSE
|
||||
if(!newloc || newloc == loc)
|
||||
return
|
||||
@@ -52,8 +51,7 @@
|
||||
//
|
||||
////////////////////////////////////////
|
||||
|
||||
/atom/movable/Move(atom/newloc, direct)
|
||||
set waitfor = FALSE //n o
|
||||
/atom/movable/Move(atom/newloc, direct, glide_size_override = 0)
|
||||
var/atom/movable/pullee = pulling
|
||||
var/turf/T = loc
|
||||
if(!moving_from_pull)
|
||||
@@ -61,6 +59,9 @@
|
||||
if(!loc || !newloc)
|
||||
return FALSE
|
||||
var/atom/oldloc = loc
|
||||
//Early override for some cases like diagonal movement
|
||||
if(glide_size_override)
|
||||
set_glide_size(glide_size_override, FALSE)
|
||||
|
||||
if(loc != newloc)
|
||||
if (!(direct & (direct - 1))) //Cardinal move
|
||||
@@ -120,32 +121,38 @@
|
||||
return
|
||||
|
||||
if(!loc || (loc == oldloc && oldloc != newloc))
|
||||
last_move = NONE
|
||||
last_move = 0
|
||||
return
|
||||
|
||||
setDir(direct)
|
||||
if(.)
|
||||
last_move = direct
|
||||
setDir(direct)
|
||||
|
||||
if(has_buckled_mobs() && !handle_buckled_mob_movement(loc,direct)) //movement failed due to buckled mob(s)
|
||||
return FALSE
|
||||
|
||||
if(pulling && pulling == pullee && pulling != moving_from_pull) //we were pulling a thing and didn't lose it during our move.
|
||||
if(pulling.anchored)
|
||||
stop_pulling()
|
||||
else
|
||||
var/pull_dir = get_dir(src, pulling)
|
||||
//puller and pullee more than one tile away or in diagonal position
|
||||
if(get_dist(src, pulling) > 1 || (moving_diagonally != SECOND_DIAG_STEP && ((pull_dir - 1) & pull_dir)))
|
||||
pulling.moving_from_pull = src
|
||||
pulling.Move(T, get_dir(pulling, T)) //the pullee tries to reach our previous position
|
||||
pulling.moving_from_pull = null
|
||||
Moved(oldloc, direct)
|
||||
if(. && pulling && pulling == pullee && pulling != moving_from_pull) //we were pulling a thing and didn't lose it during our move.
|
||||
if(pulling.anchored)
|
||||
stop_pulling()
|
||||
else
|
||||
var/pull_dir = get_dir(src, pulling)
|
||||
//puller and pullee more than one tile away or in diagonal position
|
||||
if(get_dist(src, pulling) > 1 || (moving_diagonally != SECOND_DIAG_STEP && ((pull_dir - 1) & pull_dir)))
|
||||
pulling.moving_from_pull = src
|
||||
pulling.Move(T, get_dir(pulling, T), glide_size) //the pullee tries to reach our previous position
|
||||
pulling.moving_from_pull = null
|
||||
check_pulling()
|
||||
|
||||
/atom/movable/proc/handle_buckled_mob_movement(newloc,direct)
|
||||
|
||||
//glide_size strangely enough can change mid movement animation and update correctly while the animation is playing
|
||||
//This means that if you don't override it late like this, it will just be set back by the movement update that's called when you move turfs.
|
||||
if(glide_size_override)
|
||||
set_glide_size(glide_size_override, FALSE)
|
||||
|
||||
last_move = direct
|
||||
if(. && has_buckled_mobs() && !handle_buckled_mob_movement(loc, direct, glide_size_override)) //movement failed due to buckled mob(s)
|
||||
return FALSE
|
||||
|
||||
/atom/movable/proc/handle_buckled_mob_movement(newloc, direct, glide_size_override)
|
||||
for(var/m in buckled_mobs)
|
||||
var/mob/living/buckled_mob = m
|
||||
if(!buckled_mob.Move(newloc, direct))
|
||||
if(!buckled_mob.Move(newloc, direct, glide_size_override))
|
||||
forceMove(buckled_mob.loc)
|
||||
last_move = buckled_mob.last_move
|
||||
inertia_dir = last_move
|
||||
@@ -155,6 +162,7 @@
|
||||
|
||||
//Called after a successful Move(). By this point, we've already moved
|
||||
/atom/movable/proc/Moved(atom/OldLoc, Dir, Forced = FALSE)
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
SEND_SIGNAL(src, COMSIG_MOVABLE_MOVED, OldLoc, Dir, Forced)
|
||||
if (!inertia_moving)
|
||||
inertia_next_move = world.time + inertia_move_delay
|
||||
@@ -174,6 +182,8 @@
|
||||
|
||||
//oldloc = old location on atom, inserted when forceMove is called and ONLY when forceMove is called!
|
||||
/atom/movable/Crossed(atom/movable/AM, oldloc)
|
||||
// SHOULD_CALL_PARENT(TRUE)
|
||||
. = ..()
|
||||
SEND_SIGNAL(src, COMSIG_MOVABLE_CROSSED, AM)
|
||||
|
||||
/atom/movable/Uncross(atom/movable/AM, atom/newloc)
|
||||
@@ -204,7 +214,11 @@
|
||||
var/atom/movable/AM = item
|
||||
AM.onTransitZ(old_z,new_z)
|
||||
|
||||
///Proc to modify the movement_type and hook behavior associated with it changing.
|
||||
/atom/movable/proc/setMovetype(newval)
|
||||
if(movement_type == newval)
|
||||
return
|
||||
. = movement_type
|
||||
movement_type = newval
|
||||
|
||||
///////////// FORCED MOVEMENT /////////////
|
||||
@@ -268,37 +282,44 @@
|
||||
old_area.Exited(src, null)
|
||||
loc = null
|
||||
|
||||
//Called whenever an object moves and by mobs when they attempt to move themselves through space
|
||||
//And when an object or action applies a force on src, see newtonian_move() below
|
||||
//Return 0 to have src start/keep drifting in a no-grav area and 1 to stop/not start drifting
|
||||
//Mobs should return 1 if they should be able to move of their own volition, see client/Move() in mob_movement.dm
|
||||
//movement_dir == 0 when stopping or any dir when trying to move
|
||||
/**
|
||||
* Called whenever an object moves and by mobs when they attempt to move themselves through space
|
||||
* And when an object or action applies a force on src, see [newtonian_move][/atom/movable/proc/newtonian_move]
|
||||
*
|
||||
* Return 0 to have src start/keep drifting in a no-grav area and 1 to stop/not start drifting
|
||||
*
|
||||
* Mobs should return 1 if they should be able to move of their own volition, see [/client/proc/Move]
|
||||
*
|
||||
* Arguments:
|
||||
* * movement_dir - 0 when stopping or any dir when trying to move
|
||||
*/
|
||||
/atom/movable/proc/Process_Spacemove(movement_dir = 0)
|
||||
if(has_gravity(src))
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(pulledby)
|
||||
return 1
|
||||
if(pulledby && (pulledby.pulledby != src || moving_from_pull))
|
||||
return TRUE
|
||||
|
||||
if(throwing)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(!isturf(loc))
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(locate(/obj/structure/lattice) in range(1, get_turf(src))) //Not realistic but makes pushing things in space easier
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/atom/movable/proc/newtonian_move(direction) //Only moves the object if it's under no gravity
|
||||
if(!loc || Process_Spacemove(0))
|
||||
/// Only moves the object if it's under no gravity
|
||||
/atom/movable/proc/newtonian_move(direction)
|
||||
if(!isturf(loc) || Process_Spacemove(0))
|
||||
inertia_dir = 0
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
inertia_dir = direction
|
||||
if(!direction)
|
||||
return 1
|
||||
return TRUE
|
||||
inertia_last_loc = loc
|
||||
SSspacedrift.processing[src] = src
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user