Merge pull request #10829 from Ghommie/Ghommie-cit544
Fixed and brutalized clown op slippery weapons a little.
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@@ -34,12 +34,12 @@
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/obj/item/grenade/proc/clown_check(mob/living/carbon/human/user)
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var/clumsy = HAS_TRAIT(user, TRAIT_CLUMSY)
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if(clumsy && (clumsy_check == GRENADE_CLUMSY_FUMBLE))
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if(prob(50))
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if(clumsy)
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if(clumsy_check == GRENADE_CLUMSY_FUMBLE && prob(50))
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to_chat(user, "<span class='warning'>Huh? How does this thing work?</span>")
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preprime(user, 5, FALSE)
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return FALSE
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else if(!clumsy && (clumsy_check == GRENADE_NONCLUMSY_FUMBLE))
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else if(clumsy_check == GRENADE_NONCLUMSY_FUMBLE && !(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY)))
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to_chat(user, "<span class='warning'>You pull the pin on [src]. Attached to it is a pink ribbon that says, \"<span class='clown'>HONK</span>\"</span>")
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preprime(user, 5, FALSE)
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return FALSE
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