[READY]VEHICLE REFACTOR - Riding datums --> Components, Vehicles --> /obj/vehicle, staging for mech overhaul later on

This commit is contained in:
kevinz000
2017-12-03 13:33:01 -08:00
committed by CitadelStationBot
parent 6217206bae
commit 66c66f0bd7
54 changed files with 1052 additions and 786 deletions
+1 -1
View File
@@ -54,7 +54,7 @@
name = "Biker Gang Kit" //TUNNEL SNAKES OWN THIS TOWN
cost = 2000
contraband = TRUE
contains = list(/obj/vehicle/atv,
contains = list(/obj/vehicle/ridden/atv,
/obj/item/key,
/obj/item/clothing/suit/jacket/leather/overcoat,
/obj/item/clothing/gloves/color/black,
+2 -2
View File
@@ -357,7 +357,7 @@
/datum/crafting_recipe/skateboard
name = "Skateboard"
result = /obj/vehicle/scooter/skateboard
result = /obj/vehicle/ridden/scooter/skateboard
time = 60
reqs = list(/obj/item/stack/sheet/metal = 5,
/obj/item/stack/rods = 10)
@@ -365,7 +365,7 @@
/datum/crafting_recipe/scooter
name = "Scooter"
result = /obj/vehicle/scooter
result = /obj/vehicle/ridden/scooter
time = 65
reqs = list(/obj/item/stack/sheet/metal = 5,
/obj/item/stack/rods = 12)
@@ -469,16 +469,19 @@
//Boat
/obj/vehicle/lavaboat
/obj/vehicle/ridden/lavaboat
name = "lava boat"
desc = "A boat used for traversing lava."
icon_state = "goliath_boat"
icon = 'icons/obj/lavaland/dragonboat.dmi'
resistance_flags = LAVA_PROOF | FIRE_PROOF
can_buckle = TRUE
/obj/vehicle/lavaboat/buckle_mob(mob/living/M, force = 0, check_loc = 1)
/obj/vehicle/ridden/lavaboat/Initialize()
. = ..()
riding_datum = new/datum/riding/boat
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.keytype = /obj/item/oar
D.allowed_turf_typecache = typecacheof(/turf/open/lava)
/obj/item/oar
name = "oar"
@@ -501,7 +504,7 @@
/datum/crafting_recipe/boat
name = "goliath hide boat"
result = /obj/vehicle/lavaboat
result = /obj/vehicle/ridden/lavaboat
reqs = list(/obj/item/stack/sheet/animalhide/goliath_hide = 3)
time = 50
category = CAT_PRIMAL
@@ -518,17 +521,20 @@
/obj/item/ship_in_a_bottle/attack_self(mob/user)
to_chat(user, "You're not sure how they get the ships in these things, but you're pretty sure you know how to get it out.")
playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
new /obj/vehicle/lavaboat/dragon(get_turf(src))
new /obj/vehicle/ridden/lavaboat/dragon(get_turf(src))
qdel(src)
/obj/vehicle/lavaboat/dragon
/obj/vehicle/ridden/lavaboat/dragon
name = "mysterious boat"
desc = "This boat moves where you will it, without the need for an oar."
icon_state = "dragon_boat"
/obj/vehicle/lavaboat/dragon/buckle_mob(mob/living/M, force = 0, check_loc = 1)
..()
riding_datum = new/datum/riding/boat/dragon
/obj/vehicle/ridden/lavaboat/dragon/Initialize()
. = ..()
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.vehicle_move_delay = 1
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(1, 2), TEXT_SOUTH = list(1, 2), TEXT_EAST = list(1, 2), TEXT_WEST = list( 1, 2)))
D.keytype = null
//Potion of Flight
/obj/item/reagent_containers/glass/bottle/potion
@@ -890,8 +890,11 @@
if(!is_type_in_typecache(M, can_ride_typecache))
M.visible_message("<span class='warning'>[M] really can't seem to mount [src]...</span>")
return
if(!riding_datum)
riding_datum = new /datum/riding/human(src)
var/datum/component/riding/human/riding_datum = LoadComponent(/datum/component/riding/human)
riding_datum.ride_check_rider_incapacitated = TRUE
riding_datum.ride_check_ridden_incapacitated = TRUE
riding_datum.ride_check_rider_restrained = TRUE
riding_datum.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(-6, 4), TEXT_WEST = list( 6, 4)))
if(buckled_mobs && ((M in buckled_mobs) || (buckled_mobs.len >= max_buckled_mobs)) || buckled || (M.stat != CONSCIOUS))
return
visible_message("<span class='notice'>[M] starts to climb onto [src]...</span>")
@@ -908,13 +911,6 @@
else
visible_message("<span class='warning'>[M] fails to climb onto [src]!</span>")
/mob/living/carbon/human/unbuckle_mob(mob/living/M, force=FALSE)
if(iscarbon(M))
if(riding_datum)
riding_datum.unequip_buckle_inhands(M)
riding_datum.restore_position(M)
. = ..(M, force)
/mob/living/carbon/human/species
var/race = null
@@ -188,12 +188,8 @@
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.a_intent == INTENT_DISARM)
if(H.buckled_mobs && (src in H.buckled_mobs) && H.riding_datum)
H.riding_datum.force_dismount(src)
dna.species.spec_attack_hand(H, src)
/mob/living/carbon/human/attack_paw(mob/living/carbon/monkey/M)
var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
@@ -58,11 +58,6 @@
//End bloody footprints
S.step_action()
/mob/living/carbon/human/Moved()
. = ..()
if(buckled_mobs && buckled_mobs.len && riding_datum)
riding_datum.on_vehicle_move()
/mob/living/carbon/human/Process_Spacemove(movement_dir = 0) //Temporary laziness thing. Will change to handles by species reee.
if(..())
return 1
+6 -6
View File
@@ -491,14 +491,14 @@
. = ..()
if(.)
user.spin(20, 1)
if(iscyborg(user))
if(iscyborg(user) && user.has_buckled_mobs())
var/mob/living/silicon/robot/R = user
if(R.buckled_mobs)
GET_COMPONENT_FROM(riding_datum, /datum/component/riding, R)
if(riding_datum)
for(var/mob/M in R.buckled_mobs)
if(R.riding_datum)
R.riding_datum.force_dismount(M)
else
R.unbuckle_all_mobs()
riding_datum.force_dismount(M)
else
R.unbuckle_all_mobs()
/datum/emote/living/circle
-6
View File
@@ -39,7 +39,6 @@
ranged_ability.remove_ranged_ability(src)
if(buckled)
buckled.unbuckle_mob(src,force=1)
QDEL_NULL(riding_datum)
for(var/mob/living/simple_animal/drone/D in GLOB.player_list)
for(var/image/I in staticOverlays)
@@ -955,11 +954,6 @@
"[C] leaps out of [src]'s way!")]</span>")
C.Knockdown(40)
/mob/living/post_buckle_mob(mob/living/M)
if(riding_datum)
riding_datum.handle_vehicle_offsets()
riding_datum.handle_vehicle_layer()
/mob/living/ConveyorMove()
if((movement_type & FLYING) && !stat)
return
@@ -1151,8 +1151,7 @@
if(!is_type_in_typecache(M, can_ride_typecache))
M.visible_message("<span class='warning'>[M] really can't seem to mount [src]...</span>")
return
if(!riding_datum)
riding_datum = new /datum/riding/cyborg(src)
var/datum/component/riding/riding_datum = LoadComponent(/datum/component/riding/cyborg)
if(buckled_mobs)
if(buckled_mobs.len >= max_buckled_mobs)
return
@@ -1175,7 +1174,8 @@
/mob/living/silicon/robot/unbuckle_mob(mob/user)
if(iscarbon(user))
if(riding_datum)
GET_COMPONENT(riding_datum, /datum/component/riding)
if(istype(riding_datum))
riding_datum.unequip_buckle_inhands(user)
riding_datum.restore_position(user)
. = ..(user)
@@ -1,3 +1,4 @@
<<<<<<< HEAD
/mob/living/silicon/robot/Process_Spacemove(movement_dir = 0)
if(ionpulse())
return 1
@@ -24,3 +25,26 @@
. = ..()
if(riding_datum)
riding_datum.on_vehicle_move()
=======
/mob/living/silicon/robot/Process_Spacemove(movement_dir = 0)
if(ionpulse())
return 1
return ..()
/mob/living/silicon/robot/movement_delay()
. = ..()
var/static/config_robot_delay
if(isnull(config_robot_delay))
config_robot_delay = CONFIG_GET(number/robot_delay)
. += speed + config_robot_delay
/mob/living/silicon/robot/mob_negates_gravity()
return magpulse
/mob/living/silicon/robot/mob_has_gravity()
return ..() || mob_negates_gravity()
/mob/living/silicon/robot/experience_pressure_difference(pressure_difference, direction)
if(!magpulse)
return ..()
>>>>>>> 5182128... refactors riding datums to a component, vehicle refactor staging for mech overhaul (#32249)
@@ -379,12 +379,11 @@
return FALSE
/mob/living/simple_animal/bot/mulebot/post_buckle_mob(mob/living/M)
if(M in buckled_mobs) //post buckling
M.pixel_y = initial(M.pixel_y) + 9
if(M.layer < layer)
M.layer = layer + 0.01
M.pixel_y = initial(M.pixel_y) + 9
if(M.layer < layer)
M.layer = layer + 0.01
else //post unbuckling
/mob/living/simple_animal/bot/mulebot/post_unbuckle_mob(mob/living/M)
load = null
M.layer = initial(M.layer)
M.pixel_y = initial(M.pixel_y)
@@ -521,37 +521,26 @@
client.screen |= l_hand
//ANIMAL RIDING
/mob/living/simple_animal/unbuckle_mob(mob/living/buckled_mob, force = 0, check_loc = 1)
if(riding_datum)
riding_datum.restore_position(buckled_mob)
. = ..()
/mob/living/simple_animal/user_buckle_mob(mob/living/M, mob/user)
GET_COMPONENT(riding_datum, /datum/component/riding)
if(riding_datum)
if(user.incapacitated())
return
for(var/atom/movable/A in get_turf(src))
if(A != src && A != M && A.density)
return
M.loc = get_turf(src)
riding_datum.handle_vehicle_offsets()
riding_datum.ridden = src
M.forceMove(get_turf(src))
return ..()
/mob/living/simple_animal/relaymove(mob/user, direction)
GET_COMPONENT(riding_datum, /datum/component/riding)
if(tame && riding_datum)
riding_datum.handle_ride(user, direction)
/mob/living/simple_animal/Moved()
. = ..()
if(riding_datum)
riding_datum.on_vehicle_move()
/mob/living/simple_animal/buckle_mob(mob/living/buckled_mob, force = 0, check_loc = 1)
. = ..()
riding_datum = new/datum/riding/animal
LoadComponent(/datum/component/riding)
/mob/living/simple_animal/proc/toggle_ai(togglestatus)
if (AIStatus != togglestatus)
+8 -8
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@@ -774,14 +774,14 @@
//Default buckling shift visual for mobs
/mob/post_buckle_mob(mob/living/M)
if(M in buckled_mobs)//post buckling
var/height = M.get_mob_buckling_height(src)
M.pixel_y = initial(M.pixel_y) + height
if(M.layer < layer)
M.layer = layer + 0.1
else //post unbuckling
M.layer = initial(M.layer)
M.pixel_y = initial(M.pixel_y)
var/height = M.get_mob_buckling_height(src)
M.pixel_y = initial(M.pixel_y) + height
if(M.layer < layer)
M.layer = layer + 0.1
/mob/post_unbuckle_mob(mob/living/M)
M.layer = initial(M.layer)
M.pixel_y = initial(M.pixel_y)
//returns the height in pixel the mob should have when buckled to another mob.
/mob/proc/get_mob_buckling_height(mob/seat)
-1
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@@ -33,7 +33,6 @@
var/obj/machinery/machine = null
var/other_mobs = null
var/disabilities = 0 //Carbon
var/movement_type = GROUND //Incase you have multiple types, you automatically use the most useful one. IE: Skating on ice, flippers on water, flying over chasm/space, etc.
var/atom/movable/pulling = null
var/grab_state = 0
@@ -343,8 +343,8 @@
if(istype(C, /obj/vehicle))
var/obj/vehicle/V = C
var/datum/riding/R = V.riding_datum
if(V.riding_datum)
var/datum/component/riding/R = V.GetComponent(/datum/component/riding)
if(R)
if(R.vehicle_move_delay <= 0 )
to_chat(user, "<span class='warning'>The [C] can't be made any faster!</span>")
return ..()
@@ -355,7 +355,6 @@
C.add_atom_colour("#FF0000", FIXED_COLOUR_PRIORITY)
qdel(src)
/obj/item/slimepotion/fireproof
name = "slime chill potion"
desc = "A potent chemical mix that will fireproof any article of clothing. Has three uses."
@@ -1,10 +1,5 @@
//This is a simple 3 by 3 grid working off the corpse of the space torus. The donut is dead, cube has been avenged!
#define Z_LEVEL_NORTH "1"
#define Z_LEVEL_SOUTH "2"
#define Z_LEVEL_EAST "4"
#define Z_LEVEL_WEST "8"
GLOBAL_LIST_EMPTY(z_levels_list)
/datum/space_level
@@ -19,7 +14,7 @@ GLOBAL_LIST_EMPTY(z_levels_list)
linked = transition_type
if(linked == SELFLOOPING)
neigbours = list()
var/list/L = list(Z_LEVEL_NORTH,Z_LEVEL_SOUTH,Z_LEVEL_EAST,Z_LEVEL_WEST)
var/list/L = list(TEXT_NORTH,TEXT_SOUTH,TEXT_EAST,TEXT_WEST)
for(var/A in L)
neigbours[A] = src
@@ -27,18 +22,18 @@ GLOBAL_LIST_EMPTY(z_levels_list)
for(var/datum/point/P in L)
if(P.x == xi)
if(P.y == yi+1)
neigbours[Z_LEVEL_NORTH] = P.spl
P.spl.neigbours[Z_LEVEL_SOUTH] = src
neigbours[TEXT_NORTH] = P.spl
P.spl.neigbours[TEXT_SOUTH] = src
else if(P.y == yi-1)
neigbours[Z_LEVEL_SOUTH] = P.spl
P.spl.neigbours[Z_LEVEL_NORTH] = src
neigbours[TEXT_SOUTH] = P.spl
P.spl.neigbours[TEXT_NORTH] = src
else if(P.y == yi)
if(P.x == xi+1)
neigbours[Z_LEVEL_EAST] = P.spl
P.spl.neigbours[Z_LEVEL_WEST] = src
neigbours[TEXT_EAST] = P.spl
P.spl.neigbours[TEXT_WEST] = src
else if(P.x == xi-1)
neigbours[Z_LEVEL_WEST] = P.spl
P.spl.neigbours[Z_LEVEL_EAST] = src
neigbours[TEXT_WEST] = P.spl
P.spl.neigbours[TEXT_EAST] = src
/datum/point //this is explicitly utilitarian datum type made specially for the space map generation and are absolutely unusable for anything else
var/list/neigbours = list()
@@ -157,8 +152,3 @@ GLOBAL_LIST_EMPTY(z_levels_list)
for(var/A in grid)
GLOB.z_levels_list[A] = grid[A]
#undef Z_LEVEL_NORTH
#undef Z_LEVEL_SOUTH
#undef Z_LEVEL_EAST
#undef Z_LEVEL_WEST
+140
View File
@@ -0,0 +1,140 @@
#define VEHICLE_CONTROL_PERMISSION 1
#define VEHICLE_CONTROL_DRIVE 2
/obj/vehicle
name = "generic vehicle"
desc = "Yell at coderbus."
icon = 'icons/obj/vehicles.dmi'
icon_state = "fuckyou"
max_integrity = 300
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
density = TRUE
anchored = FALSE
var/list/mob/occupants //mob = bitflags of their control level.
var/max_occupants = 1
var/max_drivers = 1
var/movedelay = 2
var/lastmove = 0
var/key_type
var/obj/item/key/inserted_key
var/key_type_exact = TRUE //can subtypes work
var/canmove = TRUE
var/emulate_door_bumps = TRUE //when bumping a door try to make occupants bump them to open them.
var/default_driver_move = TRUE //handle driver movement instead of letting something else do it like riding datums.
var/list/autogrant_actions_passenger //plain list of typepaths
var/list/autogrant_actions_controller //assoc list "[bitflag]" = list(typepaths)
var/list/mob/occupant_actions //assoc list mob = list(type = action datum assigned to mob)
/obj/vehicle/Initialize(mapload)
. = ..()
occupants = list()
autogrant_actions_passenger = list()
autogrant_actions_controller = list()
occupant_actions = list()
generate_actions()
/obj/vehicle/proc/is_key(obj/item/I)
return I? (key_type_exact? (I.type == key_type) : istype(I, key_type)) : FALSE
/obj/vehicle/proc/return_occupants()
return occupants
/obj/vehicle/proc/occupant_amount()
return length(occupants)
/obj/vehicle/proc/return_amount_of_controllers_with_flag(flag)
. = 0
for(var/i in occupants)
if(occupants[i] & flag)
.++
/obj/vehicle/proc/return_controllers_with_flag(flag)
. = list()
for(var/i in occupants)
if(occupants[i] & flag)
. += i
/obj/vehicle/proc/return_drivers()
return return_controllers_with_flag(VEHICLE_CONTROL_DRIVE)
/obj/vehicle/proc/driver_amount()
return return_amount_of_controllers_with_flag(VEHICLE_CONTROL_DRIVE)
/obj/vehicle/proc/is_driver(mob/M)
return is_occupant(M) && occupants[M] & VEHICLE_CONTROL_DRIVE
/obj/vehicle/proc/is_occupant(mob/M)
return !isnull(occupants[M])
/obj/vehicle/proc/add_occupant(mob/M, control_flags)
if(!istype(M) || occupants[M])
return FALSE
occupants[M] = NONE
add_control_flags(M, control_flags)
grant_passenger_actions(M)
after_add_occupant(M)
return TRUE
/obj/vehicle/proc/after_add_occupant(mob/M)
auto_assign_occupant_flags(M)
/obj/vehicle/proc/auto_assign_occupant_flags(mob/M) //override for each type that needs it. Default is assign driver if drivers is not at max.
if(driver_amount() < max_drivers)
add_control_flags(M, VEHICLE_CONTROL_DRIVE|VEHICLE_CONTROL_PERMISSION)
/obj/vehicle/proc/remove_occupant(mob/M)
if(!istype(M))
return FALSE
remove_control_flags(M, ALL)
occupants -= M
remove_passenger_actions(M)
cleanup_actions_for_mob(M)
after_remove_occupant(M)
return TRUE
/obj/vehicle/proc/after_remove_occupant(mob/M)
/obj/vehicle/relaymove(mob/user, direction)
if(is_driver(user))
return driver_move(user, direction)
return FALSE
/obj/vehicle/proc/driver_move(mob/user, direction)
if(key_type && !is_key(inserted_key))
to_chat(user, "<span class='warning'>[src] has no key inserted!</span>")
return FALSE
if(!default_driver_move)
return
vehicle_move(direction)
/obj/vehicle/proc/vehicle_move(direction)
if(lastmove + movedelay > world.time)
return FALSE
lastmove = world.time
return step(src, direction)
/obj/vehicle/proc/add_control_flags(mob/controller, flags)
if(!istype(controller) || !flags)
return FALSE
occupants[controller] |= flags
for(var/i in GLOB.bitflags)
if(flags & i)
grant_controller_actions_by_flag(controller, i)
return TRUE
/obj/vehicle/proc/remove_control_flags(mob/controller, flags)
if(!istype(controller) || !flags)
return FALSE
occupants[controller] &= ~flags
for(var/i in GLOB.bitflags)
if(flags & i)
remove_controller_actions_by_flag(controller, i)
return TRUE
/obj/vehicle/Collide(atom/movable/M)
. = ..()
if(emulate_door_bumps)
if(istype(M, /obj/machinery/door) && has_buckled_mobs())
for(var/m in occupants)
M.CollidedWith(m)
+38 -20
View File
@@ -1,45 +1,63 @@
/obj/vehicle/atv
/obj/vehicle/ridden/atv
name = "all-terrain vehicle"
desc = "An all-terrain vehicle built for traversing rough terrain with ease. One of the few old-Earth technologies that are still relevant on most planet-bound outposts."
icon_state = "atv"
key_type = /obj/item/key
var/static/mutable_appearance/atvcover
/obj/vehicle/atv/buckle_mob(mob/living/buckled_mob, force = 0, check_loc = 1)
/obj/vehicle/ridden/atv/Initialize()
. = ..()
riding_datum = new/datum/riding/atv
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.vehicle_move_delay = 1
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
D.set_vehicle_dir_layer(SOUTH, ABOVE_MOB_LAYER)
D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
D.set_vehicle_dir_layer(WEST, OBJ_LAYER)
/obj/vehicle/atv/Initialize()
. = ..()
atvcover = atvcover || mutable_appearance(icon, "atvcover", ABOVE_MOB_LAYER)
/obj/vehicle/ridden/atv/post_buckle_mob(mob/living/M)
add_overlay(atvcover)
return ..()
/obj/vehicle/atv/post_buckle_mob(mob/living/M)
if(has_buckled_mobs())
add_overlay(atvcover)
else
/obj/vehicle/ridden/atv/post_unbuckle_mob(mob/living/M)
if(!has_buckled_mobs())
cut_overlay(atvcover)
return ..()
//TURRETS!
/obj/vehicle/atv/turret
/obj/vehicle/ridden/atv/turret
var/obj/machinery/porta_turret/syndicate/vehicle_turret/turret = null
/obj/machinery/porta_turret/syndicate/vehicle_turret
name = "mounted turret"
scan_range = 7
emp_vunerable = 1
density = FALSE
/obj/vehicle/atv/turret/Initialize()
/obj/vehicle/ridden/atv/turret/Initialize()
. = ..()
turret = new(loc)
turret.base = src
/obj/vehicle/atv/turret/buckle_mob(mob/living/buckled_mob, force = 0, check_loc = 1)
/obj/vehicle/ridden/atv/turret/Moved()
. = ..()
riding_datum = new/datum/riding/atv/turret
if(turret)
turret.forceMove(get_turf(src))
switch(dir)
if(NORTH)
turret.pixel_x = 0
turret.pixel_y = 4
turret.layer = ABOVE_MOB_LAYER
if(EAST)
turret.pixel_x = -12
turret.pixel_y = 4
turret.layer = OBJ_LAYER
if(SOUTH)
turret.pixel_x = 0
turret.pixel_y = 4
turret.layer = OBJ_LAYER
if(WEST)
turret.pixel_x = 12
turret.pixel_y = 4
turret.layer = OBJ_LAYER
+5 -2
View File
@@ -7,9 +7,12 @@
var/static/list/bike_music = list('sound/misc/bike1.mid',
'sound/misc/bike2.mid',
'sound/misc/bike3.mid')
/obj/vehicle/bicycle/Initialize()
. = ..()
riding_datum = new/datum/riding/bicycle
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
D.vehicle_move_delay = 0
/obj/vehicle/bicycle/buckle_mob(mob/living/M, force = 0, check_loc = 1)
if(prob(easter_egg_chance) || (SSevents.holidays && SSevents.holidays[APRIL_FOOLS]))
@@ -24,7 +27,7 @@
/obj/vehicle/bicycle/tesla_act() // :::^^^)))
name = "fried bicycle"
desc = "Well spent."
riding_datum = null
color = rgb(63, 23, 4)
can_buckle = FALSE
for(var/m in buckled_mobs)
unbuckle_mob(m,1)
+56
View File
@@ -0,0 +1,56 @@
/obj/vehicle/sealed
var/enter_delay = 20
/obj/vehicle/sealed/generate_actions()
. = ..()
initialize_passenger_action_type(/datum/action/vehicle/sealed/climb_out)
/obj/vehicle/sealed/generate_action_type()
var/datum/action/vehicle/sealed/E = ..()
. = E
if(istype(E))
E.vehicle_entered_target = src
/obj/vehicle/sealed/MouseDrop_T(atom/dropping, mob/M)
if(!istype(dropping) || !istype(M))
return ..()
if(M == dropping)
mob_try_enter(M)
return ..()
/obj/vehicle/sealed/proc/mob_try_enter(mob/M)
if(!istype(M))
return FALSE
if(occupant_amount() >= max_occupants)
return FALSE
if(do_after(M, get_enter_delay(M), FALSE, src, TRUE))
mob_enter(M)
return TRUE
return FALSE
/obj/vehicle/sealed/proc/get_enter_delay(mob/M)
return enter_delay
/obj/vehicle/sealed/proc/mob_enter(mob/M, silent = FALSE)
if(!istype(M))
return FALSE
if(!silent)
M.visible_message("<span class='boldnotice'>[M] climbs into \the [src]!</span>")
M.forceMove(src)
add_occupant(M)
return TRUE
/obj/vehicle/sealed/proc/mob_try_exit(mob/M, mob/user, silent = FALSE)
mob_exit(M, silent)
/obj/vehicle/sealed/proc/mob_exit(mob/M, silent = FALSE)
if(!istype(M))
return FALSE
remove_occupant(M)
M.forceMove(exit_location(M))
if(!silent)
M.visible_message("<span class='boldnotice'>[M] drops out of \the [src]!</span>")
return TRUE
/obj/vehicle/sealed/proc/exit_location(M)
return drop_location()
+11 -24
View File
@@ -1,33 +1,24 @@
//PIMP-CART
/obj/vehicle/janicart
/obj/vehicle/ridden/janicart
name = "janicart (pimpin' ride)"
desc = "A brave janitor cyborg gave its life to produce such an amazing combination of speed and utility."
icon_state = "pussywagon"
key_type = /obj/item/key/janitor
var/obj/item/storage/bag/trash/mybag = null
var/floorbuffer = FALSE
/obj/vehicle/janicart/Initialize(mapload)
/obj/vehicle/ridden/janicart/Initialize(mapload)
. = ..()
update_icon()
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 7), TEXT_EAST = list(-12, 7), TEXT_WEST = list( 12, 7)))
/obj/vehicle/janicart/Destroy()
/obj/vehicle/ridden/janicart/Destroy()
if(mybag)
qdel(mybag)
mybag = null
. = ..()
/obj/vehicle/janicart/buckle_mob(mob/living/buckled_mob, force = 0, check_loc = 0)
. = ..()
riding_datum = new/datum/riding/janicart
/obj/item/key/janitor
desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
icon_state = "keyjanitor"
/obj/item/janiupgrade
name = "floor buffer upgrade"
desc = "An upgrade for mobile janicarts."
@@ -35,14 +26,12 @@
icon_state = "upgrade"
origin_tech = "materials=3;engineering=4"
/obj/vehicle/janicart/examine(mob/user)
/obj/vehicle/ridden/janicart/examine(mob/user)
..()
if(floorbuffer)
to_chat(user, "It has been upgraded with a floor buffer.")
/obj/vehicle/janicart/attackby(obj/item/I, mob/user, params)
/obj/vehicle/ridden/janicart/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/storage/bag/trash))
if(mybag)
to_chat(user, "<span class='warning'>[src] already has a trashbag hooked!</span>")
@@ -64,16 +53,14 @@
else
return ..()
/obj/vehicle/janicart/update_icon()
/obj/vehicle/ridden/janicart/update_icon()
cut_overlays()
if(mybag)
add_overlay("cart_garbage")
if(floorbuffer)
add_overlay("cart_buffer")
/obj/vehicle/janicart/attack_hand(mob/user)
/obj/vehicle/ridden/janicart/attack_hand(mob/user)
if(..())
return 1
else if(mybag)
@@ -82,5 +69,5 @@
mybag = null
update_icon()
/obj/vehicle/janicart/upgraded
/obj/vehicle/ridden/janicart/upgraded
floorbuffer = TRUE
+76
View File
@@ -0,0 +1,76 @@
/obj/vehicle/ridden
name = "ridden vehicle"
can_buckle = TRUE
max_buckled_mobs = 1
buckle_lying = FALSE
default_driver_move = FALSE
var/legs_required = 2
var/arms_requires = 0 //why not?
/obj/vehicle/ridden/Initialize()
. = ..()
LoadComponent(/datum/component/riding)
/obj/vehicle/ridden/examine(mob/user)
. = ..()
to_chat(user, "<span class='notice'>Put a key inside it by clicking it with the key. If there's a key inside, you can remove it via Alt-Click!</span>")
/obj/vehicle/ridden/generate_action_type(actiontype)
var/datum/action/vehicle/ridden/A = ..()
. = A
if(istype(A))
A.vehicle_ridden_target = src
/obj/vehicle/ridden/post_unbuckle_mob(mob/living/M)
remove_occupant(M)
return ..()
/obj/vehicle/ridden/post_buckle_mob(mob/living/M)
add_occupant(M)
return ..()
/obj/vehicle/ridden/attackby(obj/item/I, mob/user, params)
if(key_type && !is_key(inserted_key) && is_key(I))
if(user.transferItemToLoc(I, src))
to_chat(user, "<span class='notice'>You insert \the [I] into \the [src].</span>")
if(inserted_key) //just in case there's an invalid key
inserted_key.forceMove(drop_location())
inserted_key = I
else
to_chat(user, "<span class='notice'>[I] seems to be stuck to your hand!</span>")
return
return ..()
/obj/vehicle/ridden/AltClick(mob/user)
if(user.Adjacent(src) && inserted_key)
if(!is_occupant(user))
to_chat(user, "<span class='notice'>You must be riding the [src] to remove [src]'s key!</span>")
return
to_chat(user, "<span class='notice'>You remove \the [inserted_key] from \the [src].</span>")
inserted_key.forceMove(drop_location())
user.put_in_hands(inserted_key)
inserted_key = null
return ..()
/obj/vehicle/ridden/driver_move(mob/user, direction)
if(key_type && !is_key(inserted_key))
to_chat(user, "<span class='warning'>[src] has no key inserted!</span>")
return FALSE
var/datum/component/riding/R = GetComponent(/datum/component/riding)
R.handle_ride(user, direction)
return ..()
/obj/vehicle/ridden/user_buckle_mob(mob/living/M, mob/user, check_loc = TRUE)
if(user.incapacitated())
return
for(var/atom/movable/A in get_turf(src))
if(A.density)
if(A != src && A != M)
return
M.forceMove(get_turf(src))
. = ..()
/obj/vehicle/ridden/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
if(!force && occupant_amount() >= max_occupants)
return FALSE
return ..()
+39 -23
View File
@@ -1,14 +1,20 @@
/obj/vehicle/scooter
/obj/vehicle/ridden/scooter
name = "scooter"
desc = "A fun way to get around."
icon_state = "scooter"
/obj/vehicle/scooter/attackby(obj/item/I, mob/user, params)
/obj/vehicle/ridden/scooter/Initialize()
. = ..()
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0), TEXT_SOUTH = list(-2), TEXT_EAST = list(0), TEXT_WEST = list( 2)))
/obj/vehicle/ridden/scooter/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wrench))
to_chat(user, "<span class='notice'>You begin to remove the handlebars...</span>")
playsound(get_turf(user), 'sound/items/ratchet.ogg', 50, 1)
if(do_after(user, 40*I.toolspeed, target = src))
var/obj/vehicle/scooter/skateboard/S = new /obj/vehicle/scooter/skateboard(get_turf(src))
var/obj/vehicle/ridden/scooter/skateboard/S = new(loc)
new /obj/item/stack/rods(get_turf(src),2)
to_chat(user, "<span class='notice'>You remove the handlebars from [src].</span>")
if(has_buckled_mobs())
@@ -17,9 +23,16 @@
S.buckle_mob(H)
qdel(src)
/obj/vehicle/ridden/scooter/Moved()
. = ..()
for(var/m in buckled_mobs)
var/mob/living/buckled_mob = m
if(buckled_mob.get_num_legs() > 0)
buckled_mob.pixel_y = 5
else
buckled_mob.pixel_y = -4
/obj/vehicle/scooter/buckle_mob(mob/living/M, force = 0, check_loc = 1)
riding_datum = new/datum/riding/scooter
/obj/vehicle/ridden/scooter/buckle_mob(mob/living/M, force = 0, check_loc = 1)
if(!istype(M))
return 0
if(M.get_num_legs() < 2 && M.get_num_arms() <= 0)
@@ -27,29 +40,32 @@
return 0
. = ..()
/obj/vehicle/scooter/post_buckle_mob(mob/living/M)
riding_datum.account_limbs(M)
/obj/vehicle/scooter/skateboard
/obj/vehicle/ridden/scooter/skateboard
name = "skateboard"
desc = "An unfinished scooter which can only barely be called a skateboard. It's still rideable, but probably unsafe. Looks like you'll need to add a few rods to make handlebars."
icon_state = "skateboard"
density = FALSE
/obj/vehicle/scooter/skateboard/buckle_mob(mob/living/M, force = 0, check_loc = 1)
/obj/vehicle/ridden/scooter/skateboard/Initialize()
. = ..()
riding_datum = new/datum/riding/scooter/skateboard
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.vehicle_move_delay = 0
D.set_vehicle_dir_layer(SOUTH, ABOVE_MOB_LAYER)
D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
D.set_vehicle_dir_layer(WEST, OBJ_LAYER)
/obj/vehicle/scooter/skateboard/post_buckle_mob(mob/living/M)//allows skateboards to be non-dense but still allows 2 skateboarders to collide with each other
if(has_buckled_mobs())
density = TRUE
else
/obj/vehicle/ridden/scooter/skateboard/post_buckle_mob(mob/living/M)//allows skateboards to be non-dense but still allows 2 skateboarders to collide with each other
density = TRUE
return ..()
/obj/vehicle/ridden/scooter/skateboard/post_unbuckle_mob(mob/living/M)
if(!has_buckled_mobs())
density = FALSE
..()
return ..()
/obj/vehicle/scooter/skateboard/Collide(atom/A)
..()
/obj/vehicle/ridden/scooter/skateboard/Collide(atom/A)
. = ..()
if(A.density && has_buckled_mobs())
var/mob/living/carbon/H = buckled_mobs[1]
var/atom/throw_target = get_edge_target_turf(H, pick(GLOB.cardinals))
@@ -63,7 +79,7 @@
visible_message("<span class='danger'>[src] crashes into [A], sending [H] flying!</span>")
playsound(src, 'sound/effects/bang.ogg', 50, 1)
/obj/vehicle/scooter/skateboard/MouseDrop(atom/over_object)
/obj/vehicle/ridden/scooter/skateboard/MouseDrop(atom/over_object)
var/mob/living/carbon/M = usr
if(!istype(M) || M.incapacitated() || !Adjacent(M))
return
@@ -102,10 +118,10 @@
return
M.use(5)
to_chat(user, "<span class='notice'>You finish making wheels for [src].</span>")
new /obj/vehicle/scooter/skateboard(user.loc)
new /obj/vehicle/ridden/scooter/skateboard(user.loc)
qdel(src)
/obj/vehicle/scooter/skateboard/attackby(obj/item/I, mob/user, params)
/obj/vehicle/ridden/scooter/skateboard/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/screwdriver))
to_chat(user, "<span class='notice'>You begin to deconstruct and remove the wheels on [src]...</span>")
playsound(get_turf(user), I.usesound, 50, 1)
@@ -129,7 +145,7 @@
return
to_chat(user, "<span class='notice'>You add the rods to [src], creating handlebars.</span>")
C.use(2)
var/obj/vehicle/scooter/S = new/obj/vehicle/scooter(get_turf(src))
var/obj/vehicle/ridden/scooter/S = new(loc)
if(has_buckled_mobs())
var/mob/living/carbon/H = buckled_mobs[1]
unbuckle_mob(H)
+6 -7
View File
@@ -1,13 +1,12 @@
/obj/vehicle/secway
/obj/vehicle/ridden/secway
name = "secway"
desc = "A brave security cyborg gave its life to help you look like a complete tool."
icon_state = "secway"
key_type = /obj/item/key/security
/obj/item/key/security
desc = "A keyring with a small steel key, and a rubber stun baton accessory."
icon_state = "keysec"
/obj/vehicle/secway/buckle_mob(mob/living/buckled_mob, force = 0, check_loc = 1)
/obj/vehicle/ridden/secway/Initialize()
. = ..()
riding_datum = new/datum/riding/secway
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.vehicle_move_delay = 1
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
+41 -17
View File
@@ -1,44 +1,72 @@
/obj/vehicle/space/speedbike
/obj/vehicle/ridden/space
name = "Generic Space Vehicle!"
/obj/vehicle/ridden/space/Initialize()
. = ..()
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.override_allow_spacemove = TRUE
/obj/vehicle/ridden/space/speedbike
name = "Speedbike"
icon = 'icons/obj/bike.dmi'
icon_state = "speedbike_blue"
layer = LYING_MOB_LAYER
var/overlay_state = "cover_blue"
var/static/mutable_appearance/overlay
/obj/vehicle/space/speedbike/buckle_mob(mob/living/M, force = 0, check_loc = 1)
. = ..()
riding_datum = new/datum/riding/space/speedbike
var/mutable_appearance/overlay
<<<<<<< HEAD
/obj/vehicle/space/speedbike/New()
=======
/obj/vehicle/ridden/space/speedbike/Initialize()
>>>>>>> 5182128... refactors riding datums to a component, vehicle refactor staging for mech overhaul (#32249)
. = ..()
overlay = overlay || mutable_appearance(icon, overlay_state, ABOVE_MOB_LAYER)
overlay = mutable_appearance(icon, overlay_state, ABOVE_MOB_LAYER)
add_overlay(overlay)
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, -8), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(-10, 5), TEXT_WEST = list( 10, 5)))
D.vehicle_move_delay = 0
D.set_vehicle_dir_offsets(NORTH, -16, -16)
D.set_vehicle_dir_offsets(SOUTH, -16, -16)
D.set_vehicle_dir_offsets(EAST, -18, 0)
D.set_vehicle_dir_offsets(WEST, -18, 0)
/obj/vehicle/space/speedbike/Move(newloc,move_dir)
/obj/vehicle/ridden/space/speedbike/Move(newloc,move_dir)
if(has_buckled_mobs())
new /obj/effect/temp_visual/dir_setting/speedbike_trail(loc,move_dir)
. = ..()
/obj/vehicle/space/speedbike/red
/obj/vehicle/ridden/space/speedbike/red
icon_state = "speedbike_red"
overlay_state = "cover_red"
//BM SPEEDWAGON
/obj/vehicle/space/speedbike/speedwagon
/obj/vehicle/ridden/space/speedwagon
name = "BM Speedwagon"
desc = "Push it to the limit, walk along the razor's edge."
icon = 'icons/obj/car.dmi'
icon_state = "speedwagon"
layer = LYING_MOB_LAYER
overlay_state = "speedwagon_cover"
var/static/mutable_appearance/overlay = mutable_appearance(icon, "speedwagon_cover", ABOVE_MOB_LAYER)
max_buckled_mobs = 4
var/crash_all = FALSE //CHAOS
pixel_y = -48 //to fix the offset when Initialized()
pixel_x = -48
/obj/vehicle/space/speedbike/speedwagon/Collide(atom/movable/A)
/obj/vehicle/ridden/space/speedwagon/Initialize()
. = ..()
add_overlay(overlay)
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.vehicle_move_delay = 0
D.set_riding_offsets(1, list(TEXT_NORTH = list(-10, -4), TEXT_SOUTH = list(16, 3), TEXT_EAST = list(-4, 30), TEXT_WEST = list(4, -3)))
D.set_riding_offsets(2, list(TEXT_NORTH = list(19, -5, 4), TEXT_SOUTH = list(-13, 3, 4), TEXT_EAST = list(-4, -3, 4.1), TEXT_WEST = list(4, 28, 3.9)))
D.set_riding_offsets(3, list(TEXT_NORTH = list(-10, -18, 4.2), TEXT_SOUTH = list(16, 25, 3.9), TEXT_EAST = list(-22, 30), TEXT_WEST = list(22, -3, 4.1)))
D.set_riding_offsets(4, list(TEXT_NORTH = list(19, -18, 4.2), TEXT_SOUTH = list(-13, 25, 3.9), TEXT_EAST = list(-22, 3, 3.9), TEXT_WEST = list(22, 28)))
for(var/i in GLOB.cardinals)
D.set_vehicle_dir_layer(i, BELOW_MOB_LAYER)
/obj/vehicle/ridden/space/speedwagon/Collide(atom/movable/A)
. = ..()
if(A.density && has_buckled_mobs())
var/atom/throw_target = get_edge_target_turf(A, dir)
@@ -56,11 +84,7 @@
visible_message("<span class='danger'>[src] crashes into [H]!</span>")
playsound(src, 'sound/effects/bang.ogg', 50, 1)
/obj/vehicle/space/speedbike/speedwagon/buckle_mob(mob/living/M, force = 0, check_loc = 1)
. = ..()
riding_datum = new/datum/riding/space/speedwagon
/obj/vehicle/space/speedbike/speedwagon/Moved()
/obj/vehicle/ridden/space/speedwagon/Moved()
. = ..()
if(has_buckled_mobs())
for(var/atom/A in range(2, src))
-108
View File
@@ -1,108 +0,0 @@
/obj/vehicle
name = "vehicle"
desc = "A basic vehicle, vroom."
icon = 'icons/obj/vehicles.dmi'
icon_state = "fuckyou"
density = TRUE
anchored = FALSE
can_buckle = 1
buckle_lying = 0
max_integrity = 300
armor = list(melee = 30, bullet = 30, laser = 30, energy = 0, bomb = 30, bio = 0, rad = 0, fire = 60, acid = 60)
var/auto_door_open = TRUE
var/view_range = 7
var/datum/riding/riding_datum = null
/obj/vehicle/Destroy()
QDEL_NULL(riding_datum)
return ..()
/obj/vehicle/update_icon()
return
/obj/item/key
name = "key"
desc = "A small grey key."
icon = 'icons/obj/vehicles.dmi'
icon_state = "key"
w_class = WEIGHT_CLASS_TINY
//BUCKLE HOOKS
/obj/vehicle/unbuckle_mob(mob/living/buckled_mob,force = 0)
if(riding_datum)
riding_datum.restore_position(buckled_mob)
. = ..()
/obj/vehicle/user_buckle_mob(mob/living/M, mob/living/user)
if(!istype(user) || user.incapacitated())
return
for(var/atom/movable/A in get_turf(src))
if(A.density)
if(A != src && A != M)
return
M.forceMove(get_turf(src))
..()
if(user.client)
user.client.change_view(view_range)
if(riding_datum)
riding_datum.ridden = src
riding_datum.handle_vehicle_offsets()
//MOVEMENT
/obj/vehicle/relaymove(mob/user, direction)
if(riding_datum)
riding_datum.handle_ride(user, direction)
/obj/vehicle/Moved()
. = ..()
if(riding_datum)
riding_datum.handle_vehicle_layer()
riding_datum.handle_vehicle_offsets()
/obj/vehicle/Collide(atom/movable/M)
. = ..()
if(auto_door_open)
if(istype(M, /obj/machinery/door) && has_buckled_mobs())
for(var/m in buckled_mobs)
M.CollidedWith(m)
/obj/vehicle/Process_Spacemove(direction)
if(has_gravity())
return 1
if(pulledby && (pulledby.loc != loc))
return 1
return 0
/obj/vehicle/space
pressure_resistance = INFINITY
/obj/vehicle/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == "melee" && damage_amount < 20)
return 0
. = ..()
/obj/vehicle/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/metal (loc, 5)
qdel(src)
/obj/vehicle/examine(mob/user)
..()
if(!(resistance_flags & INDESTRUCTIBLE))
if(resistance_flags & ON_FIRE)
to_chat(user, "<span class='warning'>It's on fire!</span>")
var/healthpercent = (obj_integrity/max_integrity) * 100
switch(healthpercent)
if(50 to 99)
to_chat(user, "It looks slightly damaged.")
if(25 to 50)
to_chat(user, "It appears heavily damaged.")
if(0 to 25)
to_chat(user, "<span class='warning'>It's falling apart!</span>")
+112
View File
@@ -0,0 +1,112 @@
//VEHICLE DEFAULT HANDLING
/obj/vehicle/proc/generate_actions()
return
/obj/vehicle/proc/generate_action_type(actiontype)
var/datum/action/vehicle/A = new actiontype
if(!istype(A))
return
A.vehicle_target = src
return A
/obj/vehicle/proc/initialize_passenger_action_type(actiontype)
autogrant_actions_passenger += actiontype
for(var/i in occupants)
grant_passenger_actions(i) //refresh
/obj/vehicle/proc/initialize_controller_action_type(actiontype, control_flag)
LAZYINITLIST(autogrant_actions_controller["[control_flag]"])
autogrant_actions_controller["[control_flag]"] += actiontype
for(var/i in occupants)
grant_controller_actions(i) //refresh
/obj/vehicle/proc/grant_action_type_to_mob(actiontype, mob/m)
if(!occupants[m] || !actiontype)
return FALSE
LAZYINITLIST(occupant_actions[m])
if(occupant_actions[m][actiontype])
return TRUE
var/datum/action/action = generate_action_type(actiontype)
action.Grant(m)
occupant_actions[m][action.type] = action
return TRUE
/obj/vehicle/proc/remove_action_type_from_mob(actiontype, mob/m)
if(!occupants[m] || !actiontype)
return FALSE
LAZYINITLIST(occupant_actions[m])
if(occupant_actions[m][actiontype])
var/datum/action/action = occupant_actions[m][actiontype]
action.Remove(m)
occupant_actions[m] -= actiontype
return TRUE
/obj/vehicle/proc/grant_passenger_actions(mob/M)
for(var/v in autogrant_actions_passenger)
grant_action_type_to_mob(v, M)
/obj/vehicle/proc/remove_passenger_actions(mob/M)
for(var/v in autogrant_actions_passenger)
remove_action_type_from_mob(v, M)
/obj/vehicle/proc/grant_controller_actions(mob/M)
if(!istype(M) || !occupants[M])
return FALSE
for(var/i in GLOB.bitflags)
if(occupants[M] & i)
grant_controller_actions_by_flag(M, i)
return TRUE
/obj/vehicle/proc/remove_controller_actions(mob/M)
if(!istype(M) || !occupants[M])
return FALSE
for(var/i in GLOB.bitflags)
remove_controller_actions_by_flag(M, i)
return TRUE
/obj/vehicle/proc/grant_controller_actions_by_flag(mob/M, flag)
if(!istype(M) || !autogrant_actions_controller["[flag]"])
return FALSE
for(var/v in autogrant_actions_controller["[flag]"])
grant_action_type_to_mob(v, M)
return TRUE
/obj/vehicle/proc/remove_controller_actions_by_flag(mob/M, flag)
if(!istype(M) || autogrant_actions_controller["[flag]"])
return FALSE
for(var/v in autogrant_actions_controller["[flag]"])
remove_action_type_from_mob(v, M)
return TRUE
/obj/vehicle/proc/cleanup_actions_for_mob(mob/M)
if(!istype(M))
return FALSE
LAZYINITLIST(occupant_actions[M])
for(var/path in occupant_actions[M])
stack_trace("Leftover action type [path] in vehicle type [type] for mob type [M.type] - THIS SHOULD NOT BE HAPPENING!")
var/datum/action/action = occupant_actions[M]
action.Remove(M)
occupant_actions -= M
return TRUE
//ACTION DATUMS
/datum/action/vehicle
check_flags = AB_CHECK_RESTRAINED | AB_CHECK_STUN | AB_CHECK_CONSCIOUS
icon_icon = 'icons/mob/actions/actions_vehicle.dmi'
button_icon_state = "vehicle_eject"
var/obj/vehicle/vehicle_target
/datum/action/vehicle/sealed
var/obj/vehicle/sealed/vehicle_entered_target
/datum/action/vehicle/sealed/climb_out
name = "Climb Out"
desc = "Climb out of your vehicle!"
/datum/action/vehicle/sealed/climb_out/Trigger()
if(..() && istype(vehicle_entered_target))
vehicle_entered_target.mob_try_exit(owner, owner)
/datum/action/vehicle/ridden
var/obj/vehicle/ridden/vehicle_ridden_target
+15
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@@ -0,0 +1,15 @@
/obj/item/key
name = "key"
desc = "A small grey key."
icon = 'icons/obj/vehicles.dmi'
icon_state = "key"
w_class = WEIGHT_CLASS_TINY
/obj/item/key/security
desc = "A keyring with a small steel key, and a rubber stun baton accessory."
icon_state = "keysec"
/obj/item/key/janitor
desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
icon_state = "keyjanitor"