mob living silicon
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@@ -1,3 +1,4 @@
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/mob/living/silicon/robot/Login()
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..()
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regenerate_icons()
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@@ -5,8 +5,6 @@
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icon_state = "robot"
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maxHealth = 100
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health = 100
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macro_default = "robot-default"
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macro_hotkeys = "robot-hotkeys"
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bubble_icon = "robot"
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designation = "Default" //used for displaying the prefix & getting the current module of cyborg
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has_limbs = 1
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@@ -247,17 +245,6 @@
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return //won't work if dead
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robot_alerts()
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//for borg hotkeys, here module refers to borg inv slot, not core module
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/mob/living/silicon/robot/verb/cmd_toggle_module(module as num)
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set name = "Toggle Module"
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set hidden = 1
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toggle_module(module)
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/mob/living/silicon/robot/verb/cmd_unequip_module()
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set name = "Unequip Module"
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set hidden = 1
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uneq_active()
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/mob/living/silicon/robot/proc/robot_alerts()
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var/dat = ""
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for (var/cat in alarms)
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@@ -536,6 +523,19 @@
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toner = tonermax
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qdel(W)
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to_chat(user, "<span class='notice'>You fill the toner level of [src] to its max capacity.</span>")
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else if(istype(W, /obj/item/device/flashlight))
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if(!opened)
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to_chat(user, "<span class='warning'>You need to open the panel to repair the headlamp!</span>")
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if(lamp_cooldown <= world.time)
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to_chat(user, "<span class='warning'>The headlamp is already functional!</span>")
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else
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if(!user.temporarilyRemoveItemFromInventory(W))
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to_chat(user, "<span class='warning'>[W] seems to be stuck to your hand. You'll have to find a different light.</span>")
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return
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lamp_cooldown = 0
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qdel(W)
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to_chat(user, "<span class='notice'>You replace the headlamp bulbs.</span>")
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else
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return ..()
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@@ -812,6 +812,9 @@
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/mob/living/silicon/robot/modules/security
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set_module = /obj/item/robot_module/security
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/mob/living/silicon/robot/modules/clown
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set_module = /obj/item/robot_module/clown
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/mob/living/silicon/robot/modules/peacekeeper
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set_module = /obj/item/robot_module/peacekeeper
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@@ -829,7 +832,7 @@
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lawupdate = FALSE
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scrambledcodes = TRUE // These are rogue borgs.
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ionpulse = TRUE
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var/playstyle_string = "<span class='userdanger'>You are a Syndicate assault cyborg!</span><br>\
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var/playstyle_string = "<span class='big bold'>You are a Syndicate assault cyborg!</span><br>\
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<b>You are armed with powerful offensive tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \
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Your cyborg LMG will slowly produce ammunition from your power supply, and your operative pinpointer will find and locate fellow nuclear operatives. \
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<i>Help the operatives secure the disk at all costs!</i></b>"
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@@ -851,7 +854,7 @@
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/mob/living/silicon/robot/modules/syndicate/medical
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icon_state = "syndi-medi"
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playstyle_string = "<span class='userdanger'>You are a Syndicate medical cyborg!</span><br>\
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playstyle_string = "<span class='big bold'>You are a Syndicate medical cyborg!</span><br>\
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<b>You are armed with powerful medical tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \
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Your hypospray will produce Restorative Nanites, a wonder-drug that will heal most types of bodily damages, including clone and brain damage. It also produces morphine for offense. \
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Your defibrillator paddles can revive operatives through their hardsuits, or can be used on harm intent to shock enemies! \
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@@ -1015,9 +1018,9 @@
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status_flags &= ~CANPUSH
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if(module.clean_on_move)
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flags_1 |= CLEAN_ON_MOVE_1
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AddComponent(/datum/component/cleaning)
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else
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flags_1 &= ~CLEAN_ON_MOVE_1
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qdel(GetComponent(/datum/component/cleaning))
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hat_offset = module.hat_offset
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@@ -33,8 +33,8 @@
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var/ride_allow_incapacitated = FALSE
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var/allow_riding = TRUE
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/obj/item/robot_module/New()
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..()
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/obj/item/robot_module/Initialize()
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. = ..()
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for(var/i in basic_modules)
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var/obj/item/I = new i(src)
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basic_modules += I
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@@ -336,17 +336,6 @@
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can_be_pushed = FALSE
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hat_offset = 3
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/obj/item/robot_module/security/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
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..()
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var/obj/item/gun/energy/e_gun/advtaser/cyborg/T = locate(/obj/item/gun/energy/e_gun/advtaser/cyborg) in basic_modules
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if(T)
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if(T.cell.charge < T.cell.maxcharge)
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var/obj/item/ammo_casing/energy/S = T.ammo_type[T.select]
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T.cell.give(S.e_cost * coeff)
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T.update_icon()
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else
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T.charge_tick = 0
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/obj/item/robot_module/security/do_transform_animation()
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..()
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to_chat(loc, "<span class='userdanger'>While you have picked the security module, you still have to follow your laws, NOT Space Law. \
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@@ -435,6 +424,37 @@
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if(CL)
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CL.reagents.add_reagent("lube", 2 * coeff)
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/obj/item/robot_module/clown
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name = "Clown"
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basic_modules = list(
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/obj/item/device/assembly/flash/cyborg,
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/obj/item/toy/crayon/rainbow,
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/obj/item/device/instrument/bikehorn,
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/obj/item/stamp/clown,
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/obj/item/bikehorn,
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/obj/item/bikehorn/airhorn,
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/obj/item/paint/anycolor,
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/obj/item/soap/nanotrasen,
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/obj/item/pneumatic_cannon/pie/selfcharge/cyborg,
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/obj/item/razor, //killbait material
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/obj/item/lipstick/purple,
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/obj/item/reagent_containers/spray/waterflower/cyborg,
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/obj/item/borg/cyborghug/peacekeeper,
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/obj/item/borg/lollipop/clown,
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/obj/item/picket_sign/cyborg,
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/obj/item/reagent_containers/borghypo/clown,
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/obj/item/extinguisher/mini)
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emag_modules = list(
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/obj/item/reagent_containers/borghypo/clown/hacked,
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/obj/item/reagent_containers/spray/waterflower/cyborg/hacked)
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ratvar_modules = list(
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/obj/item/clockwork/slab/cyborg,
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/obj/item/clockwork/weapon/ratvarian_spear,
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/obj/item/clockwork/replica_fabricator/cyborg)
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moduleselect_icon = "service"
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cyborg_base_icon = "clown"
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hat_offset = -2
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/obj/item/robot_module/butler
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name = "Service"
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basic_modules = list(
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