diff --git a/code/_onclick/hud/action_button.dm b/code/_onclick/hud/action_button.dm index d2508b3e8e..858b8dbd06 100644 --- a/code/_onclick/hud/action_button.dm +++ b/code/_onclick/hud/action_button.dm @@ -113,7 +113,7 @@ name = "Show Buttons" else name = "Hide Buttons" - UpdateIcon() + update_icon() usr.update_action_buttons() /obj/screen/movable/action_button/hide_toggle/AltClick(mob/user) @@ -135,9 +135,9 @@ hide_icon = settings["toggle_icon"] hide_state = settings["toggle_hide"] show_state = settings["toggle_show"] - UpdateIcon() + update_icon() -/obj/screen/movable/action_button/hide_toggle/proc/UpdateIcon() +/obj/screen/movable/action_button/hide_toggle/update_icon() cut_overlays() add_overlay(mutable_appearance(hide_icon, hidden ? show_state : hide_state)) diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index 612c3cba42..f5e285a5c2 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -327,7 +327,7 @@ GLOBAL_LIST_EMPTY(teleportlocs) for(var/obj/machinery/light/L in src) L.update() -/area/proc/updateicon() +/area/proc/update_icon() var/weather_icon for(var/V in SSweather.processing) var/datum/weather/W = V @@ -337,7 +337,7 @@ GLOBAL_LIST_EMPTY(teleportlocs) if(!weather_icon) icon_state = null -/area/space/updateicon() +/area/space/update_icon() icon_state = null /* @@ -370,7 +370,7 @@ GLOBAL_LIST_EMPTY(teleportlocs) /area/proc/power_change() for(var/obj/machinery/M in src) // for each machine in the area M.power_change() // reverify power status (to update icons etc.) - updateicon() + update_icon() /area/proc/usage(chan) var/used = 0 diff --git a/code/game/machinery/Beacon.dm b/code/game/machinery/Beacon.dm index 3d0931d534..c98795c90b 100644 --- a/code/game/machinery/Beacon.dm +++ b/code/game/machinery/Beacon.dm @@ -25,10 +25,10 @@ // update the invisibility and icon /obj/machinery/bluespace_beacon/hide(intact) invisibility = intact ? INVISIBILITY_MAXIMUM : 0 - updateicon() + update_icon() // update the icon_state -/obj/machinery/bluespace_beacon/proc/updateicon() +/obj/machinery/bluespace_beacon/update_icon() var/state="floor_beacon" if(invisibility) @@ -45,4 +45,4 @@ else if (Beacon.loc != loc) Beacon.forceMove(loc) - updateicon() + update_icon() diff --git a/code/game/machinery/cell_charger.dm b/code/game/machinery/cell_charger.dm index 1839e44e3b..1c0635fd3d 100644 --- a/code/game/machinery/cell_charger.dm +++ b/code/game/machinery/cell_charger.dm @@ -13,7 +13,7 @@ var/chargelevel = -1 var/charge_rate = 500 -/obj/machinery/cell_charger/proc/updateicon() +/obj/machinery/cell_charger/update_icon() cut_overlays() if(charging) add_overlay(image(charging.icon, charging.icon_state)) @@ -53,7 +53,7 @@ charging = W user.visible_message("[user] inserts a cell into [src].", "You insert a cell into [src].") chargelevel = -1 - updateicon() + update_icon() else if(!charging && default_deconstruction_screwdriver(user, icon_state, icon_state, W)) return @@ -76,7 +76,7 @@ charging.update_icon() charging = null chargelevel = -1 - updateicon() + update_icon() /obj/machinery/cell_charger/attack_hand(mob/user) . = ..() @@ -127,4 +127,4 @@ use_power(charge_rate) charging.give(charge_rate) //this is 2558, efficient batteries exist - updateicon() + update_icon() diff --git a/code/game/machinery/lightswitch.dm b/code/game/machinery/lightswitch.dm index 694df02eb5..2a4b903906 100644 --- a/code/game/machinery/lightswitch.dm +++ b/code/game/machinery/lightswitch.dm @@ -21,9 +21,9 @@ name = "light switch ([area.name])" on = area.lightswitch - updateicon() + update_icon() -/obj/machinery/light_switch/proc/updateicon() +/obj/machinery/light_switch/update_icon() if(stat & NOPOWER) icon_state = "light-p" else @@ -41,11 +41,11 @@ on = !on area.lightswitch = on - area.updateicon() + area.update_icon() for(var/obj/machinery/light_switch/L in area) L.on = on - L.updateicon() + L.update_icon() area.power_change() @@ -57,7 +57,7 @@ else stat |= NOPOWER - updateicon() + update_icon() /obj/machinery/light_switch/emp_act(severity) . = ..() diff --git a/code/game/machinery/magnet.dm b/code/game/machinery/magnet.dm index 094db5a676..370621e0c8 100644 --- a/code/game/machinery/magnet.dm +++ b/code/game/machinery/magnet.dm @@ -46,10 +46,10 @@ // update the invisibility and icon /obj/machinery/magnetic_module/hide(intact) invisibility = intact ? INVISIBILITY_MAXIMUM : 0 - updateicon() + update_icon() // update the icon_state -/obj/machinery/magnetic_module/proc/updateicon() +/obj/machinery/magnetic_module/update_icon() var/state="floor_magnet" var/onstate="" if(!on) @@ -161,7 +161,7 @@ else use_power = NO_POWER_USE - updateicon() + update_icon() /obj/machinery/magnetic_module/proc/magnetic_process() // proc that actually does the magneting diff --git a/code/game/machinery/navbeacon.dm b/code/game/machinery/navbeacon.dm index d64ae75e2c..0f57bea656 100644 --- a/code/game/machinery/navbeacon.dm +++ b/code/game/machinery/navbeacon.dm @@ -72,10 +72,10 @@ // hide the object if turf is intact /obj/machinery/navbeacon/hide(intact) invisibility = intact ? INVISIBILITY_MAXIMUM : 0 - updateicon() + update_icon() // update the icon_state -/obj/machinery/navbeacon/proc/updateicon() +/obj/machinery/navbeacon/update_icon() var/state="navbeacon[open]" if(invisibility) @@ -94,7 +94,7 @@ user.visible_message("[user] [open ? "opens" : "closes"] the beacon's cover.", "You [open ? "open" : "close"] the beacon's cover.") - updateicon() + update_icon() else if (istype(I, /obj/item/card/id)||istype(I, /obj/item/pda)) if(open) diff --git a/code/game/objects/items/pneumaticCannon.dm b/code/game/objects/items/pneumaticCannon.dm index 72d27ae544..e63b4d7a3a 100644 --- a/code/game/objects/items/pneumaticCannon.dm +++ b/code/game/objects/items/pneumaticCannon.dm @@ -213,7 +213,7 @@ loadedWeightClass -= I.w_class else if (A == tank) tank = null - update_icons() + update_icon() /obj/item/pneumatic_cannon/ghetto //Obtainable by improvised methods; more gas per use, less capacity, but smaller name = "improvised pneumatic cannon" @@ -239,14 +239,13 @@ return to_chat(user, "You hook \the [thetank] up to \the [src].") tank = thetank - update_icons() + update_icon() -/obj/item/pneumatic_cannon/proc/update_icons() +/obj/item/pneumatic_cannon/update_icon() cut_overlays() if(!tank) return add_overlay(tank.icon_state) - update_icon() /obj/item/pneumatic_cannon/proc/fill_with_type(type, amount) if(!ispath(type, /obj) && !ispath(type, /mob)) diff --git a/code/game/objects/items/robot/robot_parts.dm b/code/game/objects/items/robot/robot_parts.dm index 95110692c9..ab8030c9c2 100644 --- a/code/game/objects/items/robot/robot_parts.dm +++ b/code/game/objects/items/robot/robot_parts.dm @@ -24,7 +24,7 @@ /obj/item/robot_suit/New() ..() - updateicon() + update_icon() /obj/item/robot_suit/prebuilt/New() l_arm = new(src) @@ -39,7 +39,7 @@ chest.cell = new /obj/item/stock_parts/cell/high/plus(chest) ..() -/obj/item/robot_suit/proc/updateicon() +/obj/item/robot_suit/update_icon() cut_overlays() if(l_arm) add_overlay("[l_arm.icon_state]+o") @@ -96,7 +96,7 @@ to_chat(user, "You disassemble the cyborg shell.") else to_chat(user, "There is nothing to remove from the endoskeleton.") - updateicon() + update_icon() /obj/item/robot_suit/proc/put_in_hand_or_drop(mob/living/user, obj/item/I) //normal put_in_hands() drops the item ontop of the player, this drops it at the suit's loc if(!user.put_in_hands(I)) @@ -160,7 +160,7 @@ W.icon_state = initial(W.icon_state) W.cut_overlays() src.l_leg = W - src.updateicon() + update_icon() else if(istype(W, /obj/item/bodypart/r_leg/robot)) if(src.r_leg) @@ -170,7 +170,7 @@ W.icon_state = initial(W.icon_state) W.cut_overlays() src.r_leg = W - src.updateicon() + update_icon() else if(istype(W, /obj/item/bodypart/l_arm/robot)) if(src.l_arm) @@ -180,7 +180,7 @@ W.icon_state = initial(W.icon_state) W.cut_overlays() src.l_arm = W - src.updateicon() + update_icon() else if(istype(W, /obj/item/bodypart/r_arm/robot)) if(src.r_arm) @@ -190,7 +190,7 @@ W.icon_state = initial(W.icon_state)//in case it is a dismembered robotic limb W.cut_overlays() src.r_arm = W - src.updateicon() + update_icon() else if(istype(W, /obj/item/bodypart/chest/robot)) var/obj/item/bodypart/chest/robot/CH = W @@ -202,7 +202,7 @@ CH.icon_state = initial(CH.icon_state) //in case it is a dismembered robotic limb CH.cut_overlays() src.chest = CH - src.updateicon() + update_icon() else if(!CH.wired) to_chat(user, "You need to attach wires to it first!") else @@ -222,7 +222,7 @@ HD.icon_state = initial(HD.icon_state)//in case it is a dismembered robotic limb HD.cut_overlays() src.head = HD - src.updateicon() + update_icon() else to_chat(user, "You need to attach a flash to it first!") diff --git a/code/game/objects/structures/divine.dm b/code/game/objects/structures/divine.dm index 5fd480f6fd..b8137d831b 100644 --- a/code/game/objects/structures/divine.dm +++ b/code/game/objects/structures/divine.dm @@ -40,11 +40,11 @@ last_process = world.time to_chat(user, "The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards.") user.reagents.add_reagent("godblood",20) - update_icons() - addtimer(CALLBACK(src, .proc/update_icons), time_between_uses) + update_icon() + addtimer(CALLBACK(src, .proc/update_icon), time_between_uses) -/obj/structure/healingfountain/proc/update_icons() +/obj/structure/healingfountain/update_icon() if(last_process + time_between_uses > world.time) icon_state = "fountain" else diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 01edaba8ec..c5c2beb999 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -834,7 +834,7 @@ robot_suit.head.flash2.burn_out() robot_suit.head.flash2 = null robot_suit.head = null - robot_suit.updateicon() + robot_suit.update_icon() else new /obj/item/robot_suit(T) new /obj/item/bodypart/l_leg/robot(T) diff --git a/code/modules/power/singularity/collector.dm b/code/modules/power/singularity/collector.dm index b1b0d2d718..054b91f273 100644 --- a/code/modules/power/singularity/collector.dm +++ b/code/modules/power/singularity/collector.dm @@ -110,7 +110,7 @@ if(!user.transferItemToLoc(W, src)) return loaded_tank = W - update_icons() + update_icon() else if(W.GetID()) if(allowed(user)) if(active) @@ -197,14 +197,14 @@ if(active) toggle_power() else - update_icons() + update_icon() /obj/machinery/power/rad_collector/rad_act(pulse_strength) . = ..() if(loaded_tank && active && pulse_strength > RAD_COLLECTOR_EFFICIENCY) stored_power += (pulse_strength-RAD_COLLECTOR_EFFICIENCY)*RAD_COLLECTOR_COEFFICIENT -/obj/machinery/power/rad_collector/proc/update_icons() +/obj/machinery/power/rad_collector/update_icon() cut_overlays() if(loaded_tank) add_overlay("ptank") @@ -222,7 +222,7 @@ else icon_state = "ca" flick("ca_deactive", src) - update_icons() + update_icon() return #undef RAD_COLLECTOR_EFFICIENCY