Vending machines are more dangerous when throwing items
This commit is contained in:
@@ -528,6 +528,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
/obj/item/throw_impact(atom/A)
|
||||
if(A && !QDELETED(A))
|
||||
if(is_hot() && isliving(A))
|
||||
var/mob/living/L = A
|
||||
L.IgniteMob()
|
||||
var/itempush = 1
|
||||
if(w_class < 4)
|
||||
itempush = 0 //too light to push anything
|
||||
|
||||
Reference in New Issue
Block a user