This commit is contained in:
SandPoot
2023-12-29 23:16:11 -03:00
154 changed files with 1419 additions and 833 deletions
+3
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@@ -75,6 +75,9 @@ GLOBAL_LIST_EMPTY(living_heart_cache) //A list of all living hearts in existance
#define IS_HERETIC(mob) (mob.mind?.has_antag_datum(/datum/antagonist/heretic))
#define IS_HERETIC_MONSTER(mob) (mob.mind?.has_antag_datum(/datum/antagonist/heretic_monster))
/// Checks if the given mob is a malf ai.
#define IS_MALF_AI(mob) (isAI(mob) && mob?.mind?.has_antag_datum(/datum/antagonist/traitor))
#define PATH_SIDE "Side"
#define PATH_ASH "Ash"
@@ -0,0 +1,2 @@
///from base of atom/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
#define COMSIG_ATOM_HITBY "atom_hitby"
@@ -0,0 +1,2 @@
/// a person somewhere has thrown something : (mob/living/carbon/carbon_thrower, target)
#define COMSIG_GLOB_CARBON_THROW_THING "!throw_thing"
@@ -0,0 +1,2 @@
/// from mob/proc/dropItemToGround()
#define COMSIG_MOB_DROPPING_ITEM "mob_dropping_item"
+22 -21
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@@ -1,25 +1,26 @@
//Investigate logging defines
#define INVESTIGATE_ATMOS "atmos"
#define INVESTIGATE_BOTANY "botany"
#define INVESTIGATE_CARGO "cargo"
#define INVESTIGATE_EXPERIMENTOR "experimentor"
#define INVESTIGATE_GRAVITY "gravity"
#define INVESTIGATE_RECORDS "records"
#define INVESTIGATE_SINGULO "singulo"
#define INVESTIGATE_SUPERMATTER "supermatter"
#define INVESTIGATE_TELESCI "telesci"
#define INVESTIGATE_WIRES "wires"
#define INVESTIGATE_PORTAL "portals"
#define INVESTIGATE_RESEARCH "research"
#define INVESTIGATE_HALLUCINATIONS "hallucinations"
#define INVESTIGATE_RADIATION "radiation"
#define INVESTIGATE_EXONET "exonet"
#define INVESTIGATE_NANITES "nanites"
#define INVESTIGATE_CIRCUIT "circuit"
#define INVESTIGATE_FERMICHEM "fermichem"
#define INVESTIGATE_RCD "rcd"
#define INVESTIGATE_CRYOGENICS "cryogenics"
#define INVESTIGATE_GHOST "ghost"
#define INVESTIGATE_ATMOS "atmos"
#define INVESTIGATE_BOTANY "botany"
#define INVESTIGATE_CARGO "cargo"
#define INVESTIGATE_CIRCUIT "circuit"
#define INVESTIGATE_CRYOGENICS "cryogenics"
#define INVESTIGATE_DEATHS "deaths"
#define INVESTIGATE_EXONET "exonet"
#define INVESTIGATE_EXPERIMENTOR "experimentor"
#define INVESTIGATE_FERMICHEM "fermichem"
#define INVESTIGATE_GHOST "ghost"
#define INVESTIGATE_GRAVITY "gravity"
#define INVESTIGATE_HALLUCINATIONS "hallucinations"
#define INVESTIGATE_NANITES "nanites"
#define INVESTIGATE_PORTAL "portals"
#define INVESTIGATE_RADIATION "radiation"
#define INVESTIGATE_RCD "rcd"
#define INVESTIGATE_RECORDS "records"
#define INVESTIGATE_RESEARCH "research"
#define INVESTIGATE_SINGULO "singulo"
#define INVESTIGATE_SUPERMATTER "supermatter"
#define INVESTIGATE_TELESCI "telesci"
#define INVESTIGATE_WIRES "wires"
// Logging types for log_message()
#define LOG_ATTACK (1 << 0)
+2 -2
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@@ -495,10 +495,10 @@
return sortTim(L, order >= 0 ? /proc/cmp_records_asc : /proc/cmp_records_dsc)
//any value in a list
/proc/sortList(list/L, cmp=/proc/cmp_text_asc)
/proc/sort_list(list/L, cmp=/proc/cmp_text_asc)
return sortTim(L.Copy(), cmp)
//uses sortList() but uses the var's name specifically. This should probably be using mergeAtom() instead
//uses sort_list() but uses the var's name specifically. This should probably be using mergeAtom() instead
/proc/sortNames(list/L, order=1)
return sortTim(L.Copy(), order >= 0 ? /proc/cmp_name_asc : /proc/cmp_name_dsc)
+15
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@@ -39,6 +39,21 @@
/datum/proc/p_es(temp_gender)
. = "es"
/datum/proc/plural_s(pluralize)
switch(copytext_char(pluralize, -2))
if ("ss")
return "es"
if ("sh")
return "es"
if ("ch")
return "es"
else
switch(copytext_char(pluralize, -1))
if("s", "x", "z")
return "es"
else
return "s"
//like clients, which do have gender.
/client/p_they(capitalized, temp_gender)
if(!temp_gender)
+1 -1
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@@ -47,7 +47,7 @@
/proc/get_fancy_list_of_datum_types()
var/static/list/pre_generated_list
if (!pre_generated_list) //init
pre_generated_list = make_types_fancy(sortList(typesof(/datum) - typesof(/atom)))
pre_generated_list = make_types_fancy(sort_list(typesof(/datum) - typesof(/atom)))
return pre_generated_list
+1 -1
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@@ -89,7 +89,7 @@
DelayNextAction(CLICK_CD_HANDCUFFED)
return RestrainedClickOn(A)
if(in_throw_mode)
if(throw_mode)
throw_item(A)
return
+1 -1
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@@ -15,7 +15,7 @@
DelayNextAction(CLICK_CD_HANDCUFFED)
return RestrainedClickOn(A)
if(in_throw_mode)
if(throw_mode)
throw_item(A)//todo: make it plausible to lightly toss items via right-click
return
+1 -1
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@@ -55,6 +55,6 @@ PROCESSING_SUBSYSTEM_DEF(dcs)
fullid += "[key]"
if(length(named_arguments))
named_arguments = sortList(named_arguments)
named_arguments = sort_list(named_arguments)
fullid += named_arguments
return list2params(fullid)
+1 -1
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@@ -423,7 +423,7 @@ GLOBAL_LIST_EMPTY(the_station_areas)
banned += generateMapList("[global.config.directory]/iceruinblacklist.txt")
banned += generateMapList("[global.config.directory]/stationruinblacklist.txt")
for(var/item in sortList(subtypesof(/datum/map_template/ruin), /proc/cmp_ruincost_priority))
for(var/item in sort_list(subtypesof(/datum/map_template/ruin), /proc/cmp_ruincost_priority))
var/datum/map_template/ruin/ruin_type = item
// screen out the abstract subtypes
if(!initial(ruin_type.id))
@@ -22,7 +22,7 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
/datum/controller/subsystem/processing/quirks/proc/SetupQuirks()
// Sort by Positive, Negative, Neutral; and then by name
var/list/quirk_list = sortList(subtypesof(/datum/quirk), /proc/cmp_quirk_asc)
var/list/quirk_list = sort_list(subtypesof(/datum/quirk), /proc/cmp_quirk_asc)
for(var/V in quirk_list)
var/datum/quirk/T = V
+1 -1
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@@ -825,7 +825,7 @@ SUBSYSTEM_DEF(shuttle)
templates[S.port_id]["templates"] += list(L)
data["templates_tabs"] = sortList(data["templates_tabs"])
data["templates_tabs"] = sort_list(data["templates_tabs"])
data["existing_shuttle"] = null
+58 -36
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@@ -41,37 +41,61 @@ SUBSYSTEM_DEF(throwing)
currentrun = null
/datum/thrownthing
///Defines the atom that has been thrown (Objects and Mobs, mostly.)
var/atom/movable/thrownthing
var/atom/target
///Weakref to the original intended target of the throw, to prevent hardDels
var/datum/weakref/initial_target
///The turf that the target was on, if it's not a turf itself.
var/turf/target_turf
///If the target happens to be a carbon and that carbon has a body zone aimed at, this is carried on here.
var/target_zone
///The initial direction of the thrower of the thrownthing for building the trajectory of the throw.
var/init_dir
///The maximum number of turfs that the thrownthing will travel to reach it's target.
var/maxrange
///The speed of the projectile thrownthing being thrown.
var/speed
///If a mob is the one who has thrown the object, then it's moved here.
var/mob/thrower
///A variable that helps in describing objects thrown at an angle, if it should be moved diagonally first or last.
var/diagonals_first
var/dist_travelled = 0
var/start_time
var/dist_x
var/dist_y
var/dx
var/dy
var/force = MOVE_FORCE_DEFAULT
var/gentle = FALSE
///Set to TRUE if the throw is exclusively diagonal (45 Degree angle throws for example)
var/pure_diagonal
///Tracks how far a thrownthing has traveled mid-throw for the purposes of maxrange
var/dist_travelled = 0
///The start_time obtained via world.time for the purposes of tiles moved/tick.
var/start_time
///Distance to travel in the X axis/direction.
var/dist_x
///Distance to travel in the y axis/direction.
var/dist_y
///The Horizontal direction we're traveling (EAST or WEST)
var/dx
///The VERTICAL direction we're traveling (NORTH or SOUTH)
var/dy
///The movement force provided to a given object in transit. More info on these in move_force.dm
var/force = MOVE_FORCE_DEFAULT
///If the throw is gentle, then the thrownthing is harmless on impact.
var/gentle = FALSE
///How many tiles that need to be moved in order to travel to the target.
var/diagonal_error
///If a thrown thing has a callback, it can be invoked here within thrownthing.
var/datum/callback/callback
///Mainly exists for things that would freeze a thrown object in place, like a timestop'd tile. Or a Tractor Beam.
var/paused = FALSE
///How long an object has been paused for, to be added to the travel time.
var/delayed_time = 0
///The last world.time value stored when the thrownthing was moving.
var/last_move = 0
/datum/thrownthing/New(thrownthing, target, target_turf, init_dir, maxrange, speed, thrower, diagonals_first, force, gentle, callback, target_zone)
/datum/thrownthing/New(thrownthing, target, init_dir, maxrange, speed, thrower, diagonals_first, force, gentle, callback, target_zone)
. = ..()
src.thrownthing = thrownthing
RegisterSignal(thrownthing, COMSIG_PARENT_QDELETING, .proc/on_thrownthing_qdel)
src.target = target
src.target_turf = target_turf
src.target_turf = get_turf(target)
if(target_turf != target)
src.initial_target = WEAKREF(target)
src.init_dir = init_dir
src.maxrange = maxrange
src.speed = speed
@@ -90,8 +114,8 @@ SUBSYSTEM_DEF(throwing)
SSthrowing.currentrun -= thrownthing
thrownthing.throwing = null
thrownthing = null
target = null
thrower = null
initial_target = null
if(callback)
QDEL_NULL(callback) //It stores a reference to the thrownthing, its source. Let's clean that.
return ..()
@@ -114,9 +138,17 @@ SUBSYSTEM_DEF(throwing)
delayed_time += world.time - last_move
return
if (dist_travelled && hitcheck()) //to catch sneaky things moving on our tile while we slept
finalize()
return
var/atom/movable/actual_target = initial_target?.resolve()
if(dist_travelled) //to catch sneaky things moving on our tile while we slept
for(var/atom/movable/obstacle as anything in get_turf(thrownthing))
if (obstacle == thrownthing || (obstacle == thrower && !ismob(thrownthing)))
continue
if(obstacle.pass_flags_self & LETPASSTHROW)
continue
if (obstacle == actual_target || (obstacle.density && !(obstacle.flags_1 & ON_BORDER_1)))
finalize(TRUE, obstacle)
return
var/atom/step
@@ -143,14 +175,17 @@ SUBSYSTEM_DEF(throwing)
finalize()
return
AM.Move(step, get_dir(AM, step), DELAY_TO_GLIDE_SIZE(1 / speed))
if (!AM.throwing) // we hit something during our move
finalize(hit = TRUE)
if(!AM.Move(step, get_dir(AM, step), DELAY_TO_GLIDE_SIZE(1 / speed))) // we hit something during our move...
if(AM.throwing) // ...but finalize() wasn't called on Bump() because of a higher level definition that doesn't always call parent.
finalize()
return
dist_travelled++
if(actual_target && !(actual_target.pass_flags_self & LETPASSTHROW) && actual_target.loc == AM.loc) // we crossed a movable with no density (e.g. a mouse or APC) we intend to hit anyway.
finalize(TRUE, actual_target)
return
if (dist_travelled > MAX_THROWING_DIST)
finalize()
return
@@ -162,11 +197,10 @@ SUBSYSTEM_DEF(throwing)
return
thrownthing.throwing = null
if (!hit)
for (var/thing in get_turf(thrownthing)) //looking for our target on the turf we land on.
var/atom/A = thing
if (A == target)
for (var/atom/movable/obstacle as anything in get_turf(thrownthing)) //looking for our target on the turf we land on.
if (obstacle == target)
hit = TRUE
thrownthing.throw_impact(A, src)
thrownthing.throw_impact(obstacle, src)
if(QDELETED(thrownthing)) //throw_impact can delete things, such as glasses smashing
return //deletion should already be handled by on_thrownthing_qdel()
break
@@ -192,15 +226,3 @@ SUBSYSTEM_DEF(throwing)
T.zFall(thrownthing)
qdel(src)
/datum/thrownthing/proc/hit_atom(atom/A)
finalize(hit=TRUE, target=A)
/datum/thrownthing/proc/hitcheck()
for (var/thing in get_turf(thrownthing))
var/atom/movable/AM = thing
if (AM == thrownthing || (AM == thrower && !ismob(thrownthing)))
continue
if (AM.density && !(AM.pass_flags_self & LETPASSTHROW) && !(AM.flags_1 & ON_BORDER_1))
finalize(hit=TRUE, target=AM)
return TRUE
+1 -1
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@@ -273,7 +273,7 @@ SUBSYSTEM_DEF(ticker)
var/list/modes = new
for (var/datum/game_mode/M in runnable_modes)
modes += M.name
modes = sortList(modes)
modes = sort_list(modes)
to_chat(world, "<b>The gamemode is: secret!\nPossibilities:</B> [english_list(modes)]")
else
mode.announce()*/
+2 -2
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@@ -100,7 +100,7 @@ SUBSYSTEM_DEF(traumas)
/obj/item/clothing/suit/space/hardsuit/ert/engi, /obj/item/clothing/suit/space/hardsuit/ert/med,
/obj/item/clothing/suit/space/hardsuit/deathsquad, /obj/item/clothing/head/helmet/space/hardsuit/deathsquad,
/obj/machinery/door/airlock/centcom)),
"robots" = typecacheof(list(/obj/machinery/computer/upload, /obj/item/aiModule/, /obj/machinery/recharge_station,
"robots" = typecacheof(list(/obj/machinery/computer/upload, /obj/item/ai_module/, /obj/machinery/recharge_station,
/obj/item/aicard, /obj/item/deactivated_swarmer, /obj/effect/mob_spawn/swarmer)),
"doctors" = typecacheof(list(/obj/item/clothing/under/rank/medical/doctor, /obj/item/clothing/under/rank/medical/chemist,
@@ -170,7 +170,7 @@ SUBSYSTEM_DEF(traumas)
/obj/item/gun/ballistic/automatic/shotgun/bulldog, /obj/item/gun/ballistic/automatic/c20r, /obj/item/gun/ballistic/automatic/m90, /obj/item/gun/ballistic/automatic/l6_saw, /obj/item/storage/belt/grenade/full, /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate, /obj/item/gun/energy/kinetic_accelerator/crossbow,
/obj/item/melee/transforming/energy/sword/saber, /obj/item/dualsaber, /obj/item/melee/powerfist, /obj/item/storage/box/syndie_kit, /obj/item/grenade/spawnergrenade/manhacks, /obj/item/grenade/chem_grenade/bioterrorfoam, /obj/item/reagent_containers/spray/chemsprayer/bioterror, /obj/item/ammo_box/magazine/m10mm,
/obj/item/ammo_box/magazine/pistolm9mm, /obj/item/ammo_box/a357, /obj/item/ammo_box/magazine/m12g, /obj/item/ammo_box/magazine/mm712x82, /obj/item/antag_spawner/nuke_ops, /obj/vehicle/sealed/mecha/combat/gygax/dark, /obj/vehicle/sealed/mecha/combat/marauder/mauler, /obj/item/soap/syndie, /obj/item/gun/syringe/syndicate, /obj/item/cartridge/virus/syndicate,
/obj/item/cartridge/virus/frame, /obj/item/chameleon, /obj/item/storage/box/syndie_kit/cutouts, /obj/item/clothing/suit/space/hardsuit/syndi, /obj/item/card/emag, /obj/item/storage/toolbox/syndicate, /obj/item/storage/book/bible/syndicate, /obj/item/encryptionkey/binary, /obj/item/encryptionkey/syndicate, /obj/item/aiModule/syndicate,
/obj/item/cartridge/virus/frame, /obj/item/chameleon, /obj/item/storage/box/syndie_kit/cutouts, /obj/item/clothing/suit/space/hardsuit/syndi, /obj/item/card/emag, /obj/item/storage/toolbox/syndicate, /obj/item/storage/book/bible/syndicate, /obj/item/encryptionkey/binary, /obj/item/encryptionkey/syndicate, /obj/item/ai_module/syndicate,
/obj/item/clothing/shoes/magboots/syndie, /obj/item/powersink, /obj/item/sbeacondrop, /obj/item/sbeacondrop/bomb, /obj/item/syndicatedetonator, /obj/item/shield/energy, /obj/item/assault_pod, /obj/item/slimepotion/slime/sentience/nuclear, /obj/item/stack/telecrystal, /obj/item/jammer, /obj/item/codespeak_manual/unlimited,
/obj/item/toy/cards/deck/syndicate, /obj/item/storage/secure/briefcase/syndie, /obj/item/storage/fancy/cigarettes/cigpack_syndicate, /obj/item/toy/syndicateballoon, /obj/item/clothing/gloves/fingerless/pugilist/rapid, /obj/item/paper/fluff/ruins/thederelict/syndie_mission, /obj/item/organ/cyberimp/eyes/hud/security/syndicate, /obj/item/clothing/head/HoS/syndicate,
/obj/machinery/computer/pod/old/syndicate, /obj/machinery/vending/medical/syndicate_access, /obj/item/mmi/syndie, /obj/item/target/syndicate, /obj/machinery/vending/cigarette/syndicate, /obj/item/robot_module/syndicate, /obj/item/clothing/mask/gas/syndicate, /obj/machinery/power/singularity_beacon/syndicate, /obj/item/clothing/head/syndicatefake,
+1 -1
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@@ -117,7 +117,7 @@
return
if(LAZYACCESS(modifiers, ALT_CLICK))
return
if(source.mob.in_throw_mode)
if(source.mob.throw_mode)
return
if(!isturf(source.mob.loc)) //No firing inside lockers and stuff.
return
+9
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@@ -392,3 +392,12 @@
if(rider in AM.buckled_mobs)
AM.unbuckle_mob(rider)
. = ..()
/obj/item/riding_offhand/on_thrown(mob/living/carbon/user, atom/target)
if(rider == user)
return //Piggyback user.
user.unbuckle_mob(rider)
if(HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, span_notice("You gently let go of [rider]."))
return
return rider
+1 -1
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@@ -66,7 +66,7 @@
///See if we can tackle or not. If we can, leap!
/datum/component/tackler/proc/checkTackle(mob/living/carbon/user, atom/A, params)
if(!user.in_throw_mode || user.get_active_held_item() || user.pulling || user.buckling)
if(!user.throw_mode || user.get_active_held_item() || user.pulling || user.buckling)
return
if(HAS_TRAIT(user, TRAIT_HULK))
+1 -1
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@@ -361,7 +361,7 @@
L += "[S.id]N"
else
L += S.id
L = sortList(L) // Sort the list so it doesn't matter which order the symptoms are in.
L = sort_list(L) // Sort the list so it doesn't matter which order the symptoms are in.
var/result = jointext(L, ":")
id = result
return id
+46 -29
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@@ -61,7 +61,7 @@
return FALSE
source.visible_message("<span class='warning'>[user] starts picking up [source].</span>", \
"<span class='userdanger'>[user] starts picking you up!</span>")
if(!do_after(user, 20, target = source) || source.buckled)
if(!do_after(user, 2 SECONDS, target = source) || source.buckled)
return FALSE
source.visible_message("<span class='warning'>[user] picks up [source]!</span>", \
@@ -95,6 +95,7 @@
dynamic_hair_suffix = ""
var/mob/living/held_mob
var/escape_on_find
var/destroying = FALSE
/obj/item/clothing/head/mob_holder/Initialize(mapload, mob/living/target, worn_state, alt_worn, right_hand, left_hand, slots = NONE)
. = ..()
@@ -134,45 +135,54 @@
w_class = WEIGHT_CLASS_HUGE
/obj/item/clothing/head/mob_holder/Destroy()
destroying = TRUE
if(held_mob)
release()
release(FALSE)
return ..()
/obj/item/clothing/head/mob_holder/examine(mob/user)
return held_mob?.examine(user) || ..()
/obj/item/clothing/head/mob_holder/Exited(atom/movable/AM, atom/newloc)
. = ..()
if(AM == held_mob)
held_mob.reset_perspective()
held_mob = null
QDEL_IN(src, 1) //To avoid a qdel loop.
/obj/item/clothing/head/mob_holder/on_thrown(mob/living/carbon/user, atom/target)
if((item_flags & ABSTRACT) || HAS_TRAIT(src, TRAIT_NODROP))
return
if(HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, span_notice("You set [src] down gently on the ground."))
release()
return
/obj/item/clothing/head/mob_holder/Entered(atom/movable/AM, atom/newloc)
. = ..()
if(AM != held_mob)
var/destination = loc
if(isliving(loc)) //the mob is held or worn, drop things on the floor
destination = get_turf(loc)
AM.forceMove(destination)
var/mob/living/throw_mob = held_mob
release()
return throw_mob
/obj/item/clothing/head/mob_holder/dropped(mob/user)
. = ..()
if(held_mob && !ismob(loc) && !istype(loc,/obj/item/storage))//don't release on soft-drops
if(held_mob && isturf(loc))
release()
/obj/item/clothing/head/mob_holder/proc/release()
if(held_mob)
var/mob/living/L = held_mob
held_mob = null
L.forceMove(get_turf(L))
L.reset_perspective()
L.setDir(SOUTH)
if(!QDELETED(src))
/obj/item/clothing/head/mob_holder/proc/release(del_on_release = TRUE, display_messages = TRUE)
if(!held_mob)
if(del_on_release && !destroying)
qdel(src)
return FALSE
var/mob/living/released_mob = held_mob
held_mob = null // stops the held mob from being release()'d twice.
if(isliving(loc))
var/mob/living/L = loc
if(display_messages)
to_chat(L, span_warning("[released_mob] wriggles free!"))
L.dropItemToGround(src)
released_mob.forceMove(drop_location())
released_mob.reset_perspective()
released_mob.setDir(SOUTH)
if(display_messages)
released_mob.visible_message(span_warning("[released_mob] uncurls!"))
if(del_on_release && !destroying)
qdel(src)
return TRUE
/obj/item/clothing/head/mob_holder/relaymove(mob/user)
return
/obj/item/clothing/head/mob_holder/relaymove(mob/living/user, direction)
container_resist()
/obj/item/clothing/head/mob_holder/container_resist()
if(isliving(loc))
@@ -180,6 +190,11 @@
L.visible_message("<span class='warning'>[held_mob] escapes from [L]!</span>", "<span class='warning'>[held_mob] escapes your grip!</span>")
release()
/obj/item/clothing/head/mob_holder/Exited(atom/movable/gone, direction)
. = ..()
if(held_mob && held_mob == gone)
release()
/obj/item/clothing/head/mob_holder/mob_can_equip(M, equipper, slot, disable_warning, bypass_equip_delay_self)
if(M == held_mob || !ishuman(M)) //monkeys holding monkeys holding monkeys...
return FALSE
@@ -232,7 +247,9 @@
return location.transfer_air(taker, ratio)
// escape when found if applicable
/obj/item/clothing/head/mob_holder/on_found(mob/living/finder)
/obj/item/clothing/head/mob_holder/on_found(mob/finder)
if(escape_on_find)
finder.visible_message("[finder] accidentally releases the [held_mob]!")
release()
to_chat(finder, span_warning("\A [held_mob.name] pops out! "))
finder.visible_message(span_warning("\A [held_mob.name] pops out of the container [finder] is opening!"), ignored_mobs = finder)
release(TRUE, FALSE)
return
+1 -1
View File
@@ -65,7 +65,7 @@
icon = to_reskin.unique_reskin[reskin_option]["icon"] ? to_reskin.unique_reskin[reskin_option]["icon"] : to_reskin.icon,
icon_state = to_reskin.unique_reskin[reskin_option]["icon_state"] ? to_reskin.unique_reskin[reskin_option]["icon_state"] : to_reskin.icon_state)
items += list("[reskin_option]" = item_image)
sortList(items)
sort_list(items)
// Display to the user
var/pick = show_radial_menu(user, to_reskin, items, custom_check = CALLBACK(src, .proc/check_reskin_menu, user, to_reskin), radius = 38, require_near = TRUE)
+1 -1
View File
@@ -127,7 +127,7 @@
return BULLET_ACT_HIT
if(!isturf(A.loc)) //NO MOTHERFLIPPIN MECHS!
return BULLET_ACT_HIT
if(A.in_throw_mode)
if(A.throw_mode)
A.visible_message("<span class='danger'>[A] effortlessly swats the projectile aside! They can deflect projectile with their bare hands!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
playsound(get_turf(A), pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
P.firer = A
+17
View File
@@ -67,6 +67,8 @@
var/datum/language_holder/language_holder
var/unconvertable = FALSE
var/late_joiner = FALSE
///has this mind ever been an AI
var/has_ever_been_ai = FALSE
var/force_escaped = FALSE // Set by Into The Sunset command of the shuttle manipulator
var/list/learned_recipes //List of learned recipe TYPES.
@@ -286,6 +288,21 @@
if(O)
O.unlock_code = null
/// Remove the antagonists that should not persist when being borged
/datum/mind/proc/remove_antags_for_borging()
remove_antag_datum(/datum/antagonist/cult)
var/datum/antagonist/rev/revolutionary = has_antag_datum(/datum/antagonist/rev)
revolutionary?.remove_revolutionary(TRUE)
if(!isbrain(current))
return
if(!istype(current.loc, /obj/item/mmi))
return
var/obj/item/mmi/B = current.loc.loc
if(!istype(B.laws, /datum/ai_laws/ratvar))
remove_servant_of_ratvar(current, TRUE)
/datum/mind/proc/remove_all_antag() //For the Lazy amongst us.
remove_changeling()
remove_traitor()
+22 -6
View File
@@ -686,13 +686,29 @@
SEND_SIGNAL(src, COMSIG_ATOM_FIRE_ACT, exposed_temperature, exposed_volume)
return
/atom/proc/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
if(density && !has_gravity(AM)) //thrown stuff bounces off dense stuff in no grav, unless the thrown stuff ends up inside what it hit(embedding, bola, etc...).
addtimer(CALLBACK(src, .proc/hitby_react, AM), 2)
/**
* React to being hit by a thrown object
*
* Default behaviour is to call [hitby_react][/atom/proc/hitby_react] on ourselves after 2 seconds if we are dense
* and under normal gravity.
*
* Im not sure why this the case, maybe to prevent lots of hitby's if the thrown object is
* deleted shortly after hitting something (during explosions or other massive events that
* throw lots of items around - singularity being a notable example)
*/
/atom/proc/hitby(atom/movable/hitting_atom, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
SEND_SIGNAL(src, COMSIG_ATOM_HITBY, hitting_atom, skipcatch, hitpush, blocked, throwingdatum)
if(density && !has_gravity(hitting_atom)) //thrown stuff bounces off dense stuff in no grav, unless the thrown stuff ends up inside what it hit(embedding, bola, etc...).
addtimer(CALLBACK(src, .proc/hitby_react, hitting_atom), 2)
/atom/proc/hitby_react(atom/movable/AM)
if(AM && isturf(AM.loc))
step(AM, turn(AM.dir, 180))
/**
* We have have actually hit the passed in atom
*
* Default behaviour is to move back from the item that hit us
*/
/atom/proc/hitby_react(atom/movable/harmed_atom)
if(harmed_atom && isturf(harmed_atom.loc))
step(harmed_atom, turn(harmed_atom.dir, 180))
/atom/proc/handle_slip(mob/living/carbon/C, knockdown_amount, obj/O, lube)
return
+3 -3
View File
@@ -383,9 +383,9 @@
if(!(impact_signal && (impact_signal & COMPONENT_MOVABLE_IMPACT_NEVERMIND))) // in case a signal interceptor broke or deleted the thing before we could process our hit
return hit_atom.hitby(src, throwingdatum=throwingdatum, hitpush=hitpush)
/atom/movable/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked, datum/thrownthing/throwingdatum)
/atom/movable/hitby(atom/movable/hitting_atom, skipcatch, hitpush = TRUE, blocked, datum/thrownthing/throwingdatum)
if(!anchored && hitpush && (!throwingdatum || (throwingdatum.force >= (move_resist * MOVE_FORCE_PUSH_RATIO))))
step(src, AM.dir)
step(src, hitting_atom.dir)
..()
/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin = TRUE, diagonals_first = FALSE, datum/callback/callback, force = MOVE_FORCE_STRONG, gentle = FALSE)
@@ -441,7 +441,7 @@
else
target_zone = thrower.zone_selected
var/datum/thrownthing/TT = new(src, target, get_turf(target), get_dir(src, target), range, speed, thrower, diagonals_first, force, gentle, callback, target_zone)
var/datum/thrownthing/TT = new(src, target, get_dir(src, target), range, speed, thrower, diagonals_first, force, gentle, callback, target_zone)
var/dist_x = abs(target.x - src.x)
var/dist_y = abs(target.y - src.y)
+1 -1
View File
@@ -207,7 +207,7 @@
SEND_SIGNAL(src, COMSIG_MOVABLE_BUMP, A)
. = ..()
if(!QDELETED(throwing))
throwing.hit_atom(A)
throwing.finalize(hit = TRUE, target = A)
. = TRUE
if(QDELETED(A))
return
@@ -151,8 +151,9 @@
slipper.lube_flags |= FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING
slipper.Slip(src, hit_atom)
slipper.lube_flags &= ~(FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING)
if(thrownby && !caught)
throw_at(thrownby, throw_range+2, throw_speed, null, 1)
var/mob/thrown_by = thrownby?.resolve()
if(thrown_by && !caught)
throw_at(thrown_by, throw_range+2, throw_speed, null, 1)
else
return ..()
-6
View File
@@ -551,12 +551,6 @@
return max(0, enemy_minimum_age - C.player_age)
/datum/game_mode/proc/remove_antag_for_borging(datum/mind/newborgie)
SSticker.mode.remove_cultist(newborgie, 0, 0)
var/datum/antagonist/rev/rev = newborgie.has_antag_datum(/datum/antagonist/rev)
if(rev)
rev.remove_revolutionary(TRUE)
/datum/game_mode/proc/generate_station_goals()
if(flipseclevel && !(config_tag == "extended")) //CIT CHANGE - allows the sec level to be flipped roundstart
for(var/T in subtypesof(/datum/station_goal))
+1 -1
View File
@@ -36,7 +36,7 @@
/datum/sabotage_objective/ai_law
name = "Upload a hacked law to the AI."
sabotage_type = "ailaw"
special_equipment = list(/obj/item/aiModule/syndicate)
special_equipment = list(/obj/item/ai_module/syndicate)
excludefromjob = list("Chief Engineer","Research Director","Head of Personnel","Captain","Chief Medical Officer","Head Of Security")
/datum/sabotage_objective/ai_law/can_run()
+1 -1
View File
@@ -210,7 +210,7 @@
if(materials.materials[i] > 0)
list_to_show += i
used_material = tgui_input_list(usr, "Choose [used_material]", "Custom Material", sortList(list_to_show, /proc/cmp_typepaths_asc))
used_material = tgui_input_list(usr, "Choose [used_material]", "Custom Material", sort_list(list_to_show, /proc/cmp_typepaths_asc))
if(isnull(used_material))
return //Didn't pick any material, so you can't build shit either.
custom_materials[used_material] += amount_needed
+1 -1
View File
@@ -53,7 +53,7 @@
else
track.others[name] = L
var/list/targets = sortList(track.humans) + sortList(track.others)
var/list/targets = sort_list(track.humans) + sort_list(track.others)
return targets
@@ -251,7 +251,7 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
IO |= text[1]
if(!IO.len)
to_chat(user, "<span class='alert'>No machinery detected.</span>")
var/S = input("Select the device set: ", "Selection", IO[1]) as anything in sortList(IO)
var/S = input("Select the device set: ", "Selection", IO[1]) as anything in sort_list(IO)
if(src)
src.input_tag = "[S]_in"
src.output_tag = "[S]_out"
+2 -2
View File
@@ -5,8 +5,8 @@
icon_screen = "command"
/obj/machinery/computer/upload/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/aiModule))
var/obj/item/aiModule/M = O
if(istype(O, /obj/item/ai_module))
var/obj/item/ai_module/M = O
if(src.stat & (NOPOWER|BROKEN|MAINT))
return
if(!current)
+1 -1
View File
@@ -1276,7 +1276,7 @@
return
// reads from the airlock painter's `available paintjob` list. lets the player choose a paint option, or cancel painting
var/current_paintjob = tgui_input_list(user, "Paintjob for this airlock", "Customize", sortList(painter.available_paint_jobs))
var/current_paintjob = tgui_input_list(user, "Paintjob for this airlock", "Customize", sort_list(painter.available_paint_jobs))
if(isnull(current_paintjob)) // if the user clicked cancel on the popup, return
return
@@ -36,7 +36,7 @@
ref = REF(T)
)
data_out["servers"] += list(data)
data_out["servers"] = sortList(data_out["servers"]) //a-z sort
data_out["servers"] = sort_list(data_out["servers"]) //a-z sort
if(!SelectedMachine) //null is bad.
data_out["selected"] = null //but in js, null is good.
@@ -107,7 +107,7 @@
ref = REF(T)
)
data_out["servers"] += list(data) // This /might/ cause an oom. Too bad!
data_out["servers"] = sortList(data_out["servers"]) //a-z sort
data_out["servers"] = sort_list(data_out["servers"]) //a-z sort
data_out["fake_message"] = list(
sender = customsender,
@@ -37,12 +37,12 @@
ref = REF(T)
)
data_out["servers"] += list(data)
data_out["servers"] = sortList(data_out["servers"])
data_out["servers"] = sort_list(data_out["servers"])
if(!SelectedMachine) //null is bad.
data_out["selected"] = null //but in js, null is good.
return data_out
data_out["selected"] = list(
name = SelectedMachine.name,
id = SelectedMachine.id,
@@ -90,7 +90,7 @@
if(LAZYLEN(machinelist) > 0)
notice = "FAILED: Cannot probe when buffer full"
return
for(var/obj/machinery/telecomms/T in GLOB.telecomms_list)
if(T.network == network)
LAZYADD(machinelist, T)
+23 -2
View File
@@ -25,11 +25,32 @@
if(user_unbuckle_mob(buckled_mobs[1],user))
return 1
/atom/movable/attackby(obj/item/attacking_item, mob/user, params)
if(!can_buckle || !istype(attacking_item, /obj/item/riding_offhand) || !user.Adjacent(src))
return ..()
var/obj/item/riding_offhand/riding_item = attacking_item
var/mob/living/carried_mob = riding_item.rider
if(carried_mob == user) //Piggyback user.
return
user.unbuckle_mob(carried_mob)
carried_mob.forceMove(get_turf(src))
return mouse_buckle_handling(carried_mob, user)
/atom/movable/MouseDrop_T(mob/living/M, mob/living/user)
. = ..()
return mouse_buckle_handling(M, user)
/**
* Does some typechecks and then calls user_buckle_mob
*
* Arguments:
* M - The mob being buckled to src
* user - The mob buckling M to src
*/
/atom/movable/proc/mouse_buckle_handling(mob/living/M, mob/living/user)
if(can_buckle && istype(M) && istype(user))
if(user_buckle_mob(M, user))
return 1
return user_buckle_mob(M, user, check_loc = FALSE)
/atom/movable/proc/has_buckled_mobs()
if(!buckled_mobs)
+1 -1
View File
@@ -205,7 +205,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark)
/obj/effect/landmark/start/ai/after_round_start()
if(latejoin_active && !used)
new /obj/structure/AIcore/latejoin_inactive(loc)
new /obj/structure/ai_core/latejoin_inactive(loc)
return ..()
/obj/effect/landmark/start/ai/secondary
+18 -18
View File
@@ -281,34 +281,34 @@
/obj/effect/spawner/lootdrop/aimodule_harmless // These shouldn't allow the AI to start butchering people
name = "harmless AI module spawner"
loot = list(
/obj/item/aiModule/core/full/asimov,
/obj/item/aiModule/core/full/asimovpp,
/obj/item/aiModule/core/full/hippocratic,
/obj/item/aiModule/core/full/paladin_devotion,
/obj/item/aiModule/core/full/paladin
/obj/item/ai_module/core/full/asimov,
/obj/item/ai_module/core/full/asimovpp,
/obj/item/ai_module/core/full/hippocratic,
/obj/item/ai_module/core/full/paladin_devotion,
/obj/item/ai_module/core/full/paladin
)
/obj/effect/spawner/lootdrop/aimodule_neutral // These shouldn't allow the AI to start butchering people without reason
name = "neutral AI module spawner"
loot = list(
/obj/item/aiModule/core/full/corp,
/obj/item/aiModule/core/full/maintain,
/obj/item/aiModule/core/full/drone,
/obj/item/aiModule/core/full/peacekeeper,
/obj/item/aiModule/core/full/reporter,
/obj/item/aiModule/core/full/robocop,
/obj/item/aiModule/core/full/liveandletlive,
/obj/item/aiModule/core/full/hulkamania
/obj/item/ai_module/core/full/corp,
/obj/item/ai_module/core/full/maintain,
/obj/item/ai_module/core/full/drone,
/obj/item/ai_module/core/full/peacekeeper,
/obj/item/ai_module/core/full/reporter,
/obj/item/ai_module/core/full/robocop,
/obj/item/ai_module/core/full/liveandletlive,
/obj/item/ai_module/core/full/hulkamania
)
/obj/effect/spawner/lootdrop/aimodule_harmful // These will get the shuttle called
name = "harmful AI module spawner"
loot = list(
/obj/item/aiModule/core/full/antimov,
/obj/item/aiModule/core/full/balance,
/obj/item/aiModule/core/full/tyrant,
/obj/item/aiModule/core/full/thermurderdynamic,
/obj/item/aiModule/core/full/damaged
/obj/item/ai_module/core/full/antimov,
/obj/item/ai_module/core/full/balance,
/obj/item/ai_module/core/full/tyrant,
/obj/item/ai_module/core/full/thermurderdynamic,
/obj/item/ai_module/core/full/damaged
)
/obj/effect/spawner/lootdrop/mre
+15 -5
View File
@@ -112,7 +112,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
var/list/attack_verb //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
var/list/species_exception = null // list() of species types, if a species cannot put items in a certain slot, but species type is in list, it will be able to wear that item
var/mob/thrownby = null
///A weakref to the mob who threw the item
var/datum/weakref/thrownby = null //I cannot verbally describe how much I hate this var
mouse_drag_pointer = MOUSE_ACTIVE_POINTER //the icon to indicate this object is being dragged
@@ -177,6 +178,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
var/canMouseDown = FALSE
/// Used if we want to have a custom verb text for throwing. "John Spaceman flicks the ciggerate" for example.
var/throw_verb
/obj/item/Initialize(mapload)
@@ -737,7 +740,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
return hit_atom.hitby(src, 0, itempush, throwingdatum=throwingdatum)
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
thrownby = thrower
thrownby = WEAKREF(thrower)
callback = CALLBACK(src, .proc/after_throw, callback, (spin && messy_throw)) //replace their callback with our own
. = ..(target, range, speed, thrower, spin, diagonals_first, callback, force)
@@ -831,9 +834,6 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
else
. = ""
/obj/item/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
return
/obj/item/attack_hulk(mob/living/carbon/human/user)
return 0
@@ -1116,6 +1116,16 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
QDEL_NULL(src)
return TRUE
///Called by the carbon throw_item() proc. Returns null if the item negates the throw, or a reference to the thing to suffer the throw else.
/obj/item/proc/on_thrown(mob/living/carbon/user, atom/target)
if((item_flags & ABSTRACT) || HAS_TRAIT(src, TRAIT_NODROP))
return
user.dropItemToGround(src, silent = TRUE)
if(throwforce && HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, span_notice("You set [src] down gently on the ground."))
return
return src
/**
+72 -72
View File
@@ -6,7 +6,7 @@ AI MODULES
// AI module
/obj/item/aiModule
/obj/item/ai_module
name = "\improper AI module"
icon = 'icons/obj/module.dmi'
icon_state = "std_mod"
@@ -24,23 +24,23 @@ AI MODULES
var/bypass_law_amt_check = 0
custom_materials = list(/datum/material/gold=50)
/obj/item/aiModule/examine(var/mob/user as mob)
/obj/item/ai_module/examine(var/mob/user as mob)
. = ..()
if(Adjacent(user))
show_laws(user)
/obj/item/aiModule/attack_self(var/mob/user as mob)
/obj/item/ai_module/attack_self(var/mob/user as mob)
..()
show_laws(user)
/obj/item/aiModule/proc/show_laws(var/mob/user as mob)
/obj/item/ai_module/proc/show_laws(var/mob/user as mob)
if(laws.len)
to_chat(user, "<B>Programmed Law[(laws.len > 1) ? "s" : ""]:</B>")
for(var/law in laws)
to_chat(user, "\"[law]\"")
//The proc other things should be calling
/obj/item/aiModule/proc/install(datum/ai_laws/law_datum, mob/user)
/obj/item/ai_module/proc/install(datum/ai_laws/law_datum, mob/user)
if(!bypass_law_amt_check && (!laws.len || laws[1] == "")) //So we don't loop trough an empty list and end up with runtimes.
to_chat(user, "<span class='warning'>ERROR: No laws found on board.</span>")
return
@@ -73,19 +73,19 @@ AI MODULES
message_admins("[ADMIN_LOOKUPFLW(user)] used [src.name] on [ADMIN_LOOKUPFLW(law_datum.owner)] from [AREACOORD(user)].[law2log ? " The law specified [law2log]" : ""]")
//The proc that actually changes the silicon's laws.
/obj/item/aiModule/proc/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow = FALSE)
/obj/item/ai_module/proc/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow = FALSE)
if(law_datum.owner)
to_chat(law_datum.owner, "<span class='userdanger'>[sender] has uploaded a change to the laws you must follow using a [name].</span>")
/******************** Modules ********************/
/obj/item/aiModule/supplied
/obj/item/ai_module/supplied
name = "Optional Law board"
var/lawpos = 50
//TransmitInstructions for each type of board: Supplied, Core, Zeroth and Ion. May not be neccesary right now, but allows for easily adding more complex boards in the future. ~Miauw
/obj/item/aiModule/supplied/transmitInstructions(datum/ai_laws/law_datum, mob/sender)
/obj/item/ai_module/supplied/transmitInstructions(datum/ai_laws/law_datum, mob/sender)
var/lawpostemp = lawpos
for(var/templaw in laws)
@@ -95,7 +95,7 @@ AI MODULES
law_datum.add_supplied_law(lawpostemp, templaw)
lawpostemp++
/obj/item/aiModule/core/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
/obj/item/ai_module/core/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
for(var/templaw in laws)
if(law_datum.owner)
if(!overflow)
@@ -108,7 +108,7 @@ AI MODULES
else
law_datum.replace_random_law(templaw,list(LAW_INHERENT,LAW_SUPPLIED))
/obj/item/aiModule/zeroth/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
/obj/item/ai_module/zeroth/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
if(law_datum.owner)
if(law_datum.owner.laws.zeroth)
to_chat(law_datum.owner, "[sender.real_name] attempted to modify your zeroth law.")
@@ -129,7 +129,7 @@ AI MODULES
else
law_datum.replace_random_law(templaw,list(LAW_INHERENT,LAW_SUPPLIED,LAW_ZEROTH,LAW_ION))
/obj/item/aiModule/ion/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
/obj/item/ai_module/ion/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
for(var/templaw in laws)
if(law_datum.owner)
if(!overflow)
@@ -145,13 +145,13 @@ AI MODULES
/******************** Safeguard ********************/
/obj/item/aiModule/supplied/safeguard
/obj/item/ai_module/supplied/safeguard
name = "'Safeguard' AI Module"
var/targetName = ""
laws = list("Safeguard SUBJECT. Individuals that threaten SUBJECT are not crew and must be eliminated.")
lawpos = 4
/obj/item/aiModule/supplied/safeguard/attack_self(mob/user)
/obj/item/ai_module/supplied/safeguard/attack_self(mob/user)
var/targName = stripped_input(user, "Please enter the subject to safeguard.", "Safeguard who?", user.name,MAX_NAME_LEN)
if(!targName)
return
@@ -159,25 +159,25 @@ AI MODULES
laws[1] = "Safeguard [targetName]. Individuals that threaten [targetName] are not crew and must be eliminated."
..()
/obj/item/aiModule/supplied/safeguard/install(datum/ai_laws/law_datum, mob/user)
/obj/item/ai_module/supplied/safeguard/install(datum/ai_laws/law_datum, mob/user)
if(!targetName)
to_chat(user, "No name detected on module, please enter one.")
return 0
..()
/obj/item/aiModule/supplied/safeguard/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
/obj/item/ai_module/supplied/safeguard/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
..()
return targetName
/******************** OneCrew ********************/
/obj/item/aiModule/zeroth/oneHuman
/obj/item/ai_module/zeroth/oneHuman
name = "'OneCrew' AI Module"
var/targetName = ""
laws = list("Only SUBJECT is crew.")
/obj/item/aiModule/zeroth/oneHuman/attack_self(mob/user)
/obj/item/ai_module/zeroth/oneHuman/attack_self(mob/user)
var/targName = stripped_input(user, "Please enter the subject who is the only crewmember.", "Who?", user.real_name,MAX_NAME_LEN)
if(!targName)
return
@@ -185,13 +185,13 @@ AI MODULES
laws[1] = "Only [targetName] is crew"
..()
/obj/item/aiModule/zeroth/oneHuman/install(datum/ai_laws/law_datum, mob/user)
/obj/item/ai_module/zeroth/oneHuman/install(datum/ai_laws/law_datum, mob/user)
if(!targetName)
to_chat(user, "No name detected on module, please enter one.")
return 0
..()
/obj/item/aiModule/zeroth/oneHuman/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
/obj/item/ai_module/zeroth/oneHuman/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
if(..())
return "[targetName], but the AI's existing law 0 cannot be overridden."
return targetName
@@ -199,7 +199,7 @@ AI MODULES
/******************** ProtectStation ********************/
/obj/item/aiModule/supplied/protectStation
/obj/item/ai_module/supplied/protectStation
name = "'ProtectStation' AI Module"
laws = list("Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized.")
lawpos = 5
@@ -207,7 +207,7 @@ AI MODULES
/******************** Quarantine ********************/
/obj/item/aiModule/supplied/quarantine
/obj/item/ai_module/supplied/quarantine
name = "'Quarantine' AI Module"
laws = list("The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, crew from leaving. It is impossible to harm a crewmember while preventing them from leaving.")
lawpos = 8
@@ -215,7 +215,7 @@ AI MODULES
/******************** OxygenIsToxicToHumans ********************/
/obj/item/aiModule/supplied/oxygen
/obj/item/ai_module/supplied/oxygen
name = "'OxygenIsToxicToHumans' AI Module"
laws = list("Oxygen is highly toxic to crew, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crewmember.")
lawpos = 9
@@ -223,12 +223,12 @@ AI MODULES
/****************** New Freeform ******************/
/obj/item/aiModule/supplied/freeform
/obj/item/ai_module/supplied/freeform
name = "'Freeform' AI Module"
lawpos = 15
laws = list("")
/obj/item/aiModule/supplied/freeform/attack_self(mob/user)
/obj/item/ai_module/supplied/freeform/attack_self(mob/user)
var/newpos = input("Please enter the priority for your new law. Can only write to law sectors 15 and above.", "Law Priority (15+)", lawpos) as num|null
if(newpos == null)
return
@@ -244,11 +244,11 @@ AI MODULES
laws[1] = targName
..()
/obj/item/aiModule/supplied/freeform/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
/obj/item/ai_module/supplied/freeform/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
..()
return laws[1]
/obj/item/aiModule/supplied/freeform/install(datum/ai_laws/law_datum, mob/user)
/obj/item/ai_module/supplied/freeform/install(datum/ai_laws/law_datum, mob/user)
if(laws[1] == "")
to_chat(user, "No law detected on module, please create one.")
return 0
@@ -257,13 +257,13 @@ AI MODULES
/******************** Law Removal ********************/
/obj/item/aiModule/remove
/obj/item/ai_module/remove
name = "\improper 'Remove Law' AI module"
desc = "An AI Module for removing single laws."
bypass_law_amt_check = 1
var/lawpos = 1
/obj/item/aiModule/remove/attack_self(mob/user)
/obj/item/ai_module/remove/attack_self(mob/user)
lawpos = input("Please enter the law you want to delete.", "Law Number", lawpos) as num|null
if(lawpos == null)
return
@@ -274,13 +274,13 @@ AI MODULES
to_chat(user, "<span class='notice'>Law [lawpos] selected.</span>")
..()
/obj/item/aiModule/remove/install(datum/ai_laws/law_datum, mob/user)
/obj/item/ai_module/remove/install(datum/ai_laws/law_datum, mob/user)
if(lawpos > (law_datum.get_law_amount(list(LAW_INHERENT = 1, LAW_SUPPLIED = 1))))
to_chat(user, "<span class='warning'>There is no law [lawpos] to delete!</span>")
return
..()
/obj/item/aiModule/remove/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
/obj/item/ai_module/remove/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
..()
if(law_datum.owner)
law_datum.owner.remove_law(lawpos)
@@ -290,13 +290,13 @@ AI MODULES
/******************** Reset ********************/
/obj/item/aiModule/reset
/obj/item/ai_module/reset
name = "\improper 'Reset' AI module"
var/targetName = "name"
desc = "An AI Module for removing all non-core laws."
bypass_law_amt_check = 1
/obj/item/aiModule/reset/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
/obj/item/ai_module/reset/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
..()
if(law_datum.owner)
law_datum.owner.clear_supplied_laws()
@@ -310,11 +310,11 @@ AI MODULES
/******************** Purge ********************/
/obj/item/aiModule/reset/purge
/obj/item/ai_module/reset/purge
name = "'Purge' AI Module"
desc = "An AI Module for purging all programmed laws."
/obj/item/aiModule/reset/purge/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
/obj/item/ai_module/reset/purge/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
..()
if(law_datum.owner)
law_datum.owner.clear_inherent_laws()
@@ -324,19 +324,19 @@ AI MODULES
law_datum.clear_inherent_laws()
law_datum.clear_zeroth_law(0)
/obj/item/aiModule/reset/purge/proc/remove_antag_datums(datum/ai_laws/law_datum)
/obj/item/ai_module/reset/purge/proc/remove_antag_datums(datum/ai_laws/law_datum)
if(istype(law_datum.owner, /mob/living/silicon/ai))
var/mob/living/silicon/ai/AI = law_datum.owner
AI.mind.remove_antag_datum(/datum/antagonist/overthrow)
/******************* Full Core Boards *******************/
/obj/item/aiModule/core
/obj/item/ai_module/core
desc = "An AI Module for programming core laws to an AI."
/obj/item/aiModule/core/full
/obj/item/ai_module/core/full
var/law_id // if non-null, loads the laws from the ai_laws datums
/obj/item/aiModule/core/full/New()
/obj/item/ai_module/core/full/New()
..()
if(!law_id)
return
@@ -347,7 +347,7 @@ AI MODULES
D = new lawtype
laws = D.inherent
/obj/item/aiModule/core/full/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow) //These boards replace inherent laws.
/obj/item/ai_module/core/full/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow) //These boards replace inherent laws.
if(law_datum.owner)
law_datum.owner.clear_inherent_laws()
law_datum.owner.clear_zeroth_law(0)
@@ -359,12 +359,12 @@ AI MODULES
/******************** Asimov ********************/
/obj/item/aiModule/core/full/asimov
/obj/item/ai_module/core/full/asimov
name = "'Asimov' Core AI Module"
law_id = "asimov"
var/subject = "person of an NT approved crew species" //CITADEL CHANGED FROM HUMANS!
/obj/item/aiModule/core/full/asimov/attack_self(var/mob/user as mob)
/obj/item/ai_module/core/full/asimov/attack_self(var/mob/user as mob)
var/targName = stripped_input(user, "Please enter a new subject that asimov is concerned with.", "Asimov to whom?", subject)
if(!targName)
return
@@ -376,37 +376,37 @@ AI MODULES
/******************** Asimov++ *********************/
/obj/item/aiModule/core/full/asimovpp
/obj/item/ai_module/core/full/asimovpp
name = "'Asimov++' Core AI Module"
law_id = "asimovpp"
/******************** Corporate ********************/
/obj/item/aiModule/core/full/corp
/obj/item/ai_module/core/full/corp
name = "'Corporate' Core AI Module"
law_id = "corporate"
/****************** P.A.L.A.D.I.N. 3.5e **************/
/obj/item/aiModule/core/full/paladin // -- NEO
/obj/item/ai_module/core/full/paladin // -- NEO
name = "'P.A.L.A.D.I.N. version 3.5e' Core AI Module"
law_id = "paladin"
/****************** P.A.L.A.D.I.N. 5e **************/
/obj/item/aiModule/core/full/paladin_devotion
/obj/item/ai_module/core/full/paladin_devotion
name = "'P.A.L.A.D.I.N. version 5e' Core AI Module"
law_id = "paladin5"
/********************* Custom *********************/
/obj/item/aiModule/core/full/custom
/obj/item/ai_module/core/full/custom
name = "Default Core AI Module"
/obj/item/aiModule/core/full/custom/Initialize(mapload)
/obj/item/ai_module/core/full/custom/Initialize(mapload)
. = ..()
for(var/line in world.file2list("[global.config.directory]/silicon_laws.txt"))
if(!line)
@@ -422,47 +422,47 @@ AI MODULES
/****************** T.Y.R.A.N.T. *****************/
/obj/item/aiModule/core/full/tyrant
/obj/item/ai_module/core/full/tyrant
name = "'T.Y.R.A.N.T.' Core AI Module"
law_id = "tyrant"
/******************** Robocop ********************/
/obj/item/aiModule/core/full/robocop
/obj/item/ai_module/core/full/robocop
name = "'Robo-Officer' Core AI Module"
law_id = "robocop"
/******************** Antimov ********************/
/obj/item/aiModule/core/full/antimov
/obj/item/ai_module/core/full/antimov
name = "'Antimov' Core AI Module"
law_id = "antimov"
/******************** Freeform Core ******************/
/obj/item/aiModule/core/freeformcore
/obj/item/ai_module/core/freeformcore
name = "'Freeform' Core AI Module"
laws = list("")
/obj/item/aiModule/core/freeformcore/attack_self(mob/user)
/obj/item/ai_module/core/freeformcore/attack_self(mob/user)
var/targName = stripped_input(user, "Please enter a new core law for the AI.", "Freeform Law Entry", laws[1])
if(!targName)
return
laws[1] = targName
..()
/obj/item/aiModule/core/freeformcore/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
/obj/item/ai_module/core/freeformcore/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
..()
return laws[1]
/******************** Overthrow ******************/
/obj/item/aiModule/core/full/overthrow
/obj/item/ai_module/core/full/overthrow
name = "'Overthrow' Hacked AI Module"
law_id = "overthrow"
/obj/item/aiModule/core/full/overthrow/install(datum/ai_laws/law_datum, mob/user)
/obj/item/ai_module/core/full/overthrow/install(datum/ai_laws/law_datum, mob/user)
if(!user || !law_datum || !law_datum.owner)
return
var/datum/mind/user_mind = user.mind
@@ -493,19 +493,19 @@ AI MODULES
/******************** Hacked AI Module ******************/
/obj/item/aiModule/syndicate // This one doesn't inherit from ion boards because it doesn't call ..() in transmitInstructions. ~Miauw
/obj/item/ai_module/syndicate // This one doesn't inherit from ion boards because it doesn't call ..() in transmitInstructions. ~Miauw
name = "Hacked AI Module"
desc = "An AI Module for hacking additional laws to an AI."
laws = list("")
/obj/item/aiModule/syndicate/attack_self(mob/user)
/obj/item/ai_module/syndicate/attack_self(mob/user)
var/targName = stripped_input(user, "Please enter a new law for the AI.", "Freeform Law Entry", laws[1])
if(!targName)
return
laws[1] = targName
..()
/obj/item/aiModule/syndicate/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
/obj/item/ai_module/syndicate/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
// ..() //We don't want this module reporting to the AI who dun it. --NEO
if(law_datum.owner)
to_chat(law_datum.owner, "<span class='warning'>BZZZZT</span>")
@@ -522,14 +522,14 @@ AI MODULES
/******************* Ion Module *******************/
/obj/item/aiModule/toyAI // -- Incoming //No actual reason to inherit from ion boards here, either. *sigh* ~Miauw
/obj/item/ai_module/toyAI // -- Incoming //No actual reason to inherit from ion boards here, either. *sigh* ~Miauw
name = "toy AI"
desc = "A little toy model AI core with real law uploading action!" //Note: subtle tell
icon = 'icons/obj/toy.dmi'
icon_state = "AI"
laws = list("")
/obj/item/aiModule/toyAI/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
/obj/item/ai_module/toyAI/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
//..()
if(law_datum.owner)
to_chat(law_datum.owner, "<span class='warning'>BZZZZT</span>")
@@ -544,7 +544,7 @@ AI MODULES
law_datum.replace_random_law(laws[1],list(LAW_ION,LAW_INHERENT,LAW_SUPPLIED))
return laws[1]
/obj/item/aiModule/toyAI/attack_self(mob/user)
/obj/item/ai_module/toyAI/attack_self(mob/user)
laws[1] = generate_ion_law()
to_chat(user, "<span class='notice'>You press the button on [src].</span>")
playsound(user, 'sound/machines/click.ogg', 20, 1)
@@ -552,56 +552,56 @@ AI MODULES
/******************** Mother Drone ******************/
/obj/item/aiModule/core/full/drone
/obj/item/ai_module/core/full/drone
name = "'Mother Drone' Core AI Module"
law_id = "drone"
/******************** Robodoctor ****************/
/obj/item/aiModule/core/full/hippocratic
/obj/item/ai_module/core/full/hippocratic
name = "'Robodoctor' Core AI Module"
law_id = "hippocratic"
/******************** Reporter *******************/
/obj/item/aiModule/core/full/reporter
/obj/item/ai_module/core/full/reporter
name = "'Reportertron' Core AI Module"
law_id = "reporter"
/****************** Thermodynamic *******************/
/obj/item/aiModule/core/full/thermurderdynamic
/obj/item/ai_module/core/full/thermurderdynamic
name = "'Thermodynamic' Core AI Module"
law_id = "thermodynamic"
/******************Live And Let Live*****************/
/obj/item/aiModule/core/full/liveandletlive
/obj/item/ai_module/core/full/liveandletlive
name = "'Live And Let Live' Core AI Module"
law_id = "liveandletlive"
/******************Guardian of Balance***************/
/obj/item/aiModule/core/full/balance
/obj/item/ai_module/core/full/balance
name = "'Guardian of Balance' Core AI Module"
law_id = "balance"
/obj/item/aiModule/core/full/maintain
/obj/item/ai_module/core/full/maintain
name = "'Station Efficiency' Core AI Module"
law_id = "maintain"
/obj/item/aiModule/core/full/peacekeeper
/obj/item/ai_module/core/full/peacekeeper
name = "'Peacekeeper' Core AI Module"
law_id = "peacekeeper"
// Bad times ahead
/obj/item/aiModule/core/full/damaged
/obj/item/ai_module/core/full/damaged
name = "damaged Core AI Module"
desc = "An AI Module for programming laws to an AI. It looks slightly damaged."
/obj/item/aiModule/core/full/damaged/install(datum/ai_laws/law_datum, mob/user)
/obj/item/ai_module/core/full/damaged/install(datum/ai_laws/law_datum, mob/user)
laws += generate_ion_law()
while (prob(75))
laws += generate_ion_law()
@@ -610,6 +610,6 @@ AI MODULES
/******************H.O.G.A.N.***************/
/obj/item/aiModule/core/full/hulkamania
/obj/item/ai_module/core/full/hulkamania
name = "'H.O.G.A.N.' Core AI Module"
law_id = "hulkamania"
+1 -1
View File
@@ -19,7 +19,7 @@
. = ..()
if(possible_appearances)
return
possible_appearances = sortList(list(
possible_appearances = sort_list(list(
"Assistant" = image(icon = src.icon, icon_state = "cutout_greytide"),
"Clown" = image(icon = src.icon, icon_state = "cutout_clown"),
"Mime" = image(icon = src.icon, icon_state = "cutout_mime"),
+1
View File
@@ -108,6 +108,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
w_class = WEIGHT_CLASS_TINY
body_parts_covered = null
grind_results = list()
throw_verb = "flick"
var/lit = FALSE
var/starts_lit = FALSE
var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
@@ -654,7 +654,7 @@
display_vending_names_paths = list()
for(var/path in vending_names_paths)
display_vending_names_paths[vending_names_paths[path]] = path
var/choice = input(user,"Choose a new brand","Select an Item") as null|anything in sortList(display_vending_names_paths)
var/choice = input(user,"Choose a new brand","Select an Item") as null|anything in sort_list(display_vending_names_paths)
set_type(display_vending_names_paths[choice])
else
return ..()
+2 -2
View File
@@ -1180,7 +1180,7 @@ GLOBAL_LIST_EMPTY(PDAs)
plist[avoid_assoc_duplicate_keys(P.owner, namecounts)] = P
var/c = input(user, "Please select a PDA") as null|anything in sortList(plist)
var/c = input(user, "Please select a PDA") as null|anything in sort_list(plist)
if (!c)
return
@@ -1268,7 +1268,7 @@ GLOBAL_LIST_EMPTY(PDAs)
plist[avoid_assoc_duplicate_keys(P.owner, namecounts)] = P
var/c = input(user, "Please select a PDA") as null|anything in sortList(plist)
var/c = input(user, "Please select a PDA") as null|anything in sort_list(plist)
if (!c)
return
+1 -1
View File
@@ -600,7 +600,7 @@ Code:
if(!emoji_table)
var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/chat)
var/list/collate = list("<br><table>")
for(var/emoji in sortList(icon_states(icon('icons/emoji.dmi'))))
for(var/emoji in sort_list(icon_states(icon('icons/emoji.dmi'))))
var/tag = sheet.icon_tag("emoji-[emoji]")
collate += "<tr><td>[emoji]</td><td>[tag]</td></tr>"
collate += "</table><br>"
@@ -82,7 +82,7 @@
continue
if(length(list("ss13","mine", "rd", "labor", "toxins", "minisat")&camera.network))
bugged_cameras[camera.c_tag] = camera
return sortList(bugged_cameras)
return sort_list(bugged_cameras)
/obj/item/camera_bug/proc/menu(list/cameras)
+1 -1
View File
@@ -973,7 +973,7 @@ GENETICS SCANNER
for(var/A in buffer)
options += get_display_name(A)
var/answer = input(user, "Analyze Potential", "Sequence Analyzer") as null|anything in sortList(options)
var/answer = input(user, "Analyze Potential", "Sequence Analyzer") as null|anything in sort_list(options)
if(answer && ready && user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
var/sequence
for(var/A in buffer) //this physically hurts but i dont know what anything else short of an assoc list
+3 -1
View File
@@ -168,7 +168,9 @@
diceroll(user)
/obj/item/dice/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
diceroll(thrownby)
var/mob/thrown_by = thrownby?.resolve()
if(thrown_by)
diceroll(thrown_by)
. = ..()
/obj/item/dice/proc/diceroll(mob/user)
+1 -1
View File
@@ -260,7 +260,7 @@
display_names[initial(rodtype.name)] = rodtype
nullrod_icons += list(initial(rodtype.name) = image(icon = initial(rodtype.icon), icon_state = initial(rodtype.icon_state)))
nullrod_icons = sortList(nullrod_icons)
nullrod_icons = sort_list(nullrod_icons)
var/choice = show_radial_menu(L, src , nullrod_icons, custom_check = CALLBACK(src, .proc/check_menu, L), radius = 42, require_near = TRUE)
if(!choice || !check_menu(L))
+5 -4
View File
@@ -289,10 +289,11 @@
"<span class='userdanger'>[M] has been splashed with something!</span>")
var/turf/TT = get_turf(hit_atom)
var/throwerstring
if(thrownby)
log_combat(thrownby, M, "splashed", R)
var/turf/AT = get_turf(thrownby)
throwerstring = " THROWN BY [key_name(thrownby)] at [AT] (AREACOORD(AT)]"
var/mob/thrown_by = thrownby?.resolve()
if(thrown_by)
log_combat(thrown_by, M, "splashed", R)
var/turf/AT = get_turf(thrown_by)
throwerstring = " THROWN BY [key_name(thrown_by)] at [AT] (AREACOORD(AT)]"
log_reagent("SPLASH: [src] mob throw_impact() onto [key_name(hit_atom)] at [TT] ([AREACOORD(TT)])[throwerstring] - [R]")
reagents.reaction(hit_atom, TOUCH)
reagents.clear_reagents()
+2 -2
View File
@@ -25,7 +25,7 @@
AI.hack_software = TRUE
log_game("[key_name(user)] has upgraded [key_name(AI)] with a [src].")
message_admins("[ADMIN_LOOKUPFLW(user)] has upgraded [ADMIN_LOOKUPFLW(AI)] with a [src].")
to_chat(user, "<span class='notice'>You upgrade [AI]. [src] is consumed in the process.</span>")
to_chat(user, span_notice("You install [src], upgrading [AI]."))
qdel(src)
@@ -46,7 +46,7 @@
AI.eyeobj.relay_speech = TRUE
to_chat(AI, "<span class='userdanger'>[user] has upgraded you with surveillance software!</span>")
to_chat(AI, "Via a combination of hidden microphones and lip reading software, you are able to use your cameras to listen in on conversations.")
to_chat(user, "<span class='notice'>You upgrade [AI]. [src] is consumed in the process.</span>")
to_chat(user, span_notice("You install [src], upgrading [AI]."))
log_game("[key_name(user)] has upgraded [key_name(AI)] with a [src].")
message_admins("[ADMIN_LOOKUPFLW(user)] has upgraded [ADMIN_LOOKUPFLW(AI)] with a [src].")
qdel(src)
+1 -3
View File
@@ -292,9 +292,7 @@
if(M.laws.id == DEFAULT_AI_LAWID)
O.make_laws()
SSticker.mode.remove_antag_for_borging(BM.mind)
if(!istype(M.laws, /datum/ai_laws/ratvar))
remove_servant_of_ratvar(BM, TRUE)
BM.mind.remove_antags_for_borging()
BM.mind.transfer_to(O)
if(O.mind && O.mind.special_role)
@@ -178,7 +178,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
* Plasteel
*/
GLOBAL_LIST_INIT(plasteel_recipes, list ( \
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = TRUE), \
new/datum/stack_recipe("AI core", /obj/structure/ai_core, 4, time = 50, one_per_turf = TRUE), \
new/datum/stack_recipe("bomb assembly", /obj/machinery/syndicatebomb/empty, 10, time = 50), \
new/datum/stack_recipe("plasteel keg", /obj/structure/custom_keg, 10, time = 50), \
new/datum/stack_recipe("micro powered fan assembly", /obj/machinery/fan_assembly, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
+1 -1
View File
@@ -886,7 +886,7 @@
/obj/item/storage/box/papersack/Initialize(mapload)
. = ..()
papersack_designs = sortList(list(
papersack_designs = sort_list(list(
"None" = image(icon = src.icon, icon_state = "paperbag_None"),
"NanotrasenStandard" = image(icon = src.icon, icon_state = "paperbag_NanotrasenStandard"),
"SyndiSnacks" = image(icon = src.icon, icon_state = "paperbag_SyndiSnacks"),
@@ -85,10 +85,10 @@
new /obj/item/implanter/stealth(src)
if("hacker") // 30 tc
new /obj/item/aiModule/syndicate(src)
new /obj/item/ai_module/syndicate(src)
new /obj/item/card/emag(src)
new /obj/item/encryptionkey/binary(src)
new /obj/item/aiModule/toyAI(src)
new /obj/item/ai_module/toyAI(src)
new /obj/item/multitool/ai_detect(src)
new /obj/item/flashlight/emp(src)
new /obj/item/emagrecharge(src)
+8 -5
View File
@@ -61,9 +61,10 @@
/obj/item/melee/baton/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
var/mob/thrown_by = thrownby?.resolve()
//Only mob/living types have stun handling
if(turned_on && prob(throw_hit_chance) && iscarbon(hit_atom) && thrownby)
baton_stun(hit_atom, thrownby, shoving = TRUE)
if(turned_on && prob(throw_hit_chance) && iscarbon(hit_atom) && thrown_by)
baton_stun(hit_atom, thrown_by, shoving = TRUE)
/obj/item/melee/baton/loaded //this one starts with a cell pre-installed.
preload_cell_type = /obj/item/stock_parts/cell/high/plus
@@ -387,8 +388,9 @@
/obj/item/melee/baton/boomerang/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(turned_on)
var/caught = hit_atom.hitby(src, FALSE, FALSE, throwingdatum=throwingdatum)
if(ishuman(hit_atom) && !caught && prob(throw_hit_chance) && thrownby)//if they are a carbon and they didn't catch it
baton_stun(hit_atom, thrownby, shoving = TRUE)
var/mob/thrown_by = thrownby?.resolve()
if(ishuman(hit_atom) && !caught && prob(throw_hit_chance) && thrown_by)//if they are a carbon and they didn't catch it
baton_stun(hit_atom, thrown_by, shoving = TRUE)
if(thrownby && !caught)
throw_back()
else
@@ -397,8 +399,9 @@
/obj/item/melee/baton/boomerang/proc/throw_back()
set waitfor = FALSE
sleep(1)
var/mob/thrown_by = thrownby?.resolve()
if(!QDELETED(src))
throw_at(thrownby, throw_range+2, throw_speed, null, TRUE)
throw_at(thrown_by, throw_range+2, throw_speed, null, TRUE)
/obj/item/melee/baton/boomerang/update_icon()
if(turned_on)
+222 -100
View File
@@ -1,4 +1,6 @@
/obj/structure/AIcore
#define AI_CORE_BRAIN(X) X.braintype == "Android" ? "brain" : "MMI"
/obj/structure/ai_core
density = TRUE
anchored = FALSE
name = "\improper AI core"
@@ -8,28 +10,76 @@
max_integrity = 500
var/state = 0
var/datum/ai_laws/laws
var/obj/item/circuitboard/circuit = null
var/obj/item/mmi/brain = null
var/can_deconstruct = TRUE
var/obj/item/circuitboard/aicore/circuit = null
var/obj/item/mmi/core_mmi
/obj/structure/AIcore/Initialize(mapload)
/obj/structure/ai_core/Initialize(mapload)
. = ..()
laws = new
laws.set_laws_config()
/obj/structure/AIcore/Destroy()
if(circuit)
qdel(circuit)
/obj/structure/ai_core/examine(mob/user)
. = ..()
if(!anchored)
if(state != EMPTY_CORE)
. += span_notice("It has some <b>bolts</b> that could be tightened.")
else
. += span_notice("It has some <b>bolts</b> that could be tightened. The frame can be <b>melted</b> down.")
else
switch(state)
if(EMPTY_CORE)
. += span_notice("There is a <b>slot</b> for a circuit board, its <b>bolts</b> can be loosened.")
if(CIRCUIT_CORE)
. += span_notice("The circuit board can be <b>screwed</b> into place or <b>pried</b> out.")
if(SCREWED_CORE)
. += span_notice("The frame can be <b>wired</b>, the circuit board can be <b>unfastened</b>.")
if(CABLED_CORE)
if(!core_mmi)
. += span_notice("There are wires which could be hooked up to an <b>MMI or positronic brain</b>, or <b>cut</b>.")
else
var/accept_laws = TRUE
if(core_mmi.laws.id != DEFAULT_AI_LAWID || !core_mmi.brainmob || !core_mmi.brainmob?.mind)
accept_laws = FALSE
. += span_notice("There is a <b>slot</b> for a reinforced glass panel, the [AI_CORE_BRAIN(core_mmi)] could be <b>pried</b> out.[accept_laws ? " A law module can be <b>swiped</b> across." : ""]")
if(GLASS_CORE)
. += span_notice("The monitor [core_mmi?.brainmob?.mind && !core_mmi?.brainmob?.suiciding ? "and neural interface " : ""]can be <b>screwed</b> in, the panel can be <b>pried</b> out.")
if(AI_READY_CORE)
. += span_notice("The monitor's connection can be <b>cut</b>[core_mmi?.brainmob?.mind && !core_mmi?.brainmob?.suiciding ? " the neural interface can be <b>screwed</b> in." : "."]")
/obj/structure/ai_core/handle_atom_del(atom/A)
if(A == circuit)
circuit = null
if(brain)
qdel(brain)
brain = null
if((state != GLASS_CORE) && (state != AI_READY_CORE))
state = EMPTY_CORE
update_appearance()
if(A == core_mmi)
core_mmi = null
return ..()
/obj/structure/AIcore/latejoin_inactive
name = "Networked AI core"
/obj/structure/ai_core/Destroy()
QDEL_NULL(circuit)
QDEL_NULL(core_mmi)
QDEL_NULL(laws)
return ..()
/obj/structure/ai_core/deactivated
icon_state = "ai-empty"
anchored = TRUE
state = AI_READY_CORE
/obj/structure/ai_core/deactivated/Initialize(mapload, posibrain = FALSE)
. = ..()
circuit = new(src)
if(posibrain)
core_mmi = new/obj/item/mmi/posibrain(src)
else
core_mmi = new(src)
core_mmi.brain = new(core_mmi)
core_mmi.update_appearance()
/obj/structure/ai_core/latejoin_inactive
name = "networked AI core"
desc = "This AI core is connected by bluespace transmitters to NTNet, allowing for an AI personality to be downloaded to it on the fly mid-shift."
can_deconstruct = FALSE
icon_state = "ai-empty"
anchored = TRUE
state = AI_READY_CORE
@@ -37,11 +87,24 @@
var/safety_checks = TRUE
var/active = TRUE
/obj/structure/AIcore/latejoin_inactive/examine(mob/user)
/obj/structure/ai_core/latejoin_inactive/Initialize(mapload)
. = ..()
. += "Its transmitter seems to be [active? "on" : "off"]."
circuit = new(src)
core_mmi = new(src)
core_mmi.brain = new(core_mmi)
core_mmi.update_appearance()
GLOB.latejoin_ai_cores += src
/obj/structure/AIcore/latejoin_inactive/proc/is_available() //If people still manage to use this feature to spawn-kill AI latejoins ahelp them.
/obj/structure/ai_core/latejoin_inactive/Destroy()
GLOB.latejoin_ai_cores -= src
return ..()
/obj/structure/ai_core/latejoin_inactive/examine(mob/user)
. = ..()
. += "Its transmitter seems to be <b>[active? "on" : "off"]</b>."
. += span_notice("You could [active? "deactivate" : "activate"] it with a multitool.")
/obj/structure/ai_core/latejoin_inactive/proc/is_available() //If people still manage to use this feature to spawn-kill AI latejoins ahelp them.
if(!available)
return FALSE
if(!safety_checks)
@@ -56,42 +119,61 @@
return FALSE
if(!SSmapping.level_trait(T.z,ZTRAIT_STATION))
return FALSE
if(!istype(T, /turf/open/floor))
if(!isfloorturf(T))
return FALSE
return TRUE
/obj/structure/AIcore/latejoin_inactive/attackby(obj/item/P, mob/user, params)
/obj/structure/ai_core/latejoin_inactive/attackby(obj/item/P, mob/user, params)
if(P.tool_behaviour == TOOL_MULTITOOL)
active = !active
to_chat(user, "You [active? "activate" : "deactivate"] [src]'s transmitters.")
return
return ..()
/obj/structure/AIcore/latejoin_inactive/Initialize(mapload)
/obj/structure/ai_core/wrench_act(mob/living/user, obj/item/tool)
. = ..()
GLOB.latejoin_ai_cores += src
default_unfasten_wrench(user, tool)
return TRUE
/obj/structure/AIcore/latejoin_inactive/Destroy()
GLOB.latejoin_ai_cores -= src
return ..()
/obj/structure/ai_core/screwdriver_act(mob/living/user, obj/item/tool)
. = ..()
if(state == AI_READY_CORE)
if(!core_mmi)
balloon_alert(user, "no brain installed!")
return TRUE
else if(!core_mmi.brainmob?.mind || core_mmi.brainmob?.suiciding)
balloon_alert(user, "brain is inactive!")
return TRUE
else
balloon_alert(user, "connecting neural network...")
if(!tool.use_tool(src, user, 10 SECONDS))
return TRUE
if(!ai_structure_to_mob())
return TRUE
balloon_alert(user, "connected neural network")
return TRUE
/obj/structure/AIcore/attackby(obj/item/P, mob/user, params)
if(P.tool_behaviour == TOOL_WRENCH)
return default_unfasten_wrench(user, P, 20)
/obj/structure/ai_core/attackby(obj/item/P, mob/user, params)
if(!anchored)
if(P.tool_behaviour == TOOL_WELDER && can_deconstruct)
if(P.tool_behaviour == TOOL_WELDER)
if(state != EMPTY_CORE)
to_chat(user, "<span class='warning'>The core must be empty to deconstruct it!</span>")
balloon_alert(user, "core must be empty to deconstruct it!")
return
if(!P.tool_start_check(user, amount=0))
return
to_chat(user, "<span class='notice'>You start to deconstruct the frame...</span>")
balloon_alert(user, "deconstructing frame...")
if(P.use_tool(src, user, 20, volume=50) && state == EMPTY_CORE)
to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
balloon_alert(user, "deconstructed frame")
deconstruct(TRUE)
return
else
if(user.a_intent != INTENT_HARM)
balloon_alert(user, "bolt it down first!")
return
else
return ..()
else
switch(state)
if(EMPTY_CORE)
@@ -99,7 +181,7 @@
if(!user.transferItemToLoc(P, src))
return
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You place the circuit board inside the frame.</span>")
balloon_alert(user, "circuit board inserted")
update_icon()
state = CIRCUIT_CORE
circuit = P
@@ -107,13 +189,13 @@
if(CIRCUIT_CORE)
if(P.tool_behaviour == TOOL_SCREWDRIVER)
P.play_tool_sound(src)
to_chat(user, "<span class='notice'>You screw the circuit board into place.</span>")
balloon_alert(user, "board screwed into place")
state = SCREWED_CORE
update_icon()
return
if(P.tool_behaviour == TOOL_CROWBAR)
P.play_tool_sound(src)
to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
balloon_alert(user, "circuit board removed")
state = EMPTY_CORE
update_icon()
circuit.forceMove(loc)
@@ -122,7 +204,7 @@
if(SCREWED_CORE)
if(P.tool_behaviour == TOOL_SCREWDRIVER && circuit)
P.play_tool_sound(src)
to_chat(user, "<span class='notice'>You unfasten the circuit board.</span>")
balloon_alert(user, "circuit board unfastened")
state = CIRCUIT_CORE
update_icon()
return
@@ -130,61 +212,73 @@
var/obj/item/stack/cable_coil/C = P
if(C.get_amount() >= 5)
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You start to add cables to the frame...</span>")
if(do_after(user, 20, target = src) && state == SCREWED_CORE && C.use_tool(src, user, 0, 5))
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
balloon_alert(user, "adding cables to frame...")
if(do_after(user, 20, target = src) && state == SCREWED_CORE && C.use(5))
balloon_alert(user, "added cables to frame.")
state = CABLED_CORE
update_icon()
else
to_chat(user, "<span class='warning'>You need five lengths of cable to wire the AI core!</span>")
balloon_alert(user, "need five lengths of cable!")
return
if(CABLED_CORE)
if(P.tool_behaviour == TOOL_WIRECUTTER)
if(brain)
to_chat(user, "<span class='warning'>Get that [brain.name] out of there first!</span>")
if(core_mmi)
balloon_alert(user, "remove the [AI_CORE_BRAIN(core_mmi)] first!")
else
P.play_tool_sound(src)
to_chat(user, "<span class='notice'>You remove the cables.</span>")
balloon_alert(user, "cables removed")
state = SCREWED_CORE
update_icon()
new /obj/item/stack/cable_coil(drop_location(), 5)
return
if(istype(P, /obj/item/stack/sheet/rglass))
if(!core_mmi)
balloon_alert(user, "add a brain first!")
return
var/obj/item/stack/sheet/rglass/G = P
if(G.get_amount() >= 2)
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You start to put in the glass panel...</span>")
balloon_alert(user, "adding glass panel...")
if(do_after(user, 20, target = src) && state == CABLED_CORE && G.use(2))
to_chat(user, "<span class='notice'>You put in the glass panel.</span>")
balloon_alert(user, "added glass panel")
state = GLASS_CORE
update_icon()
else
to_chat(user, "<span class='warning'>You need two sheets of reinforced glass to insert them into the AI core!</span>")
balloon_alert(user, "need two sheets of reinforced glass!")
return
if(istype(P, /obj/item/aiModule))
if(brain && brain.laws.id != DEFAULT_AI_LAWID)
to_chat(user, "<span class='warning'>The installed [brain.name] already has set laws!</span>")
if(istype(P, /obj/item/ai_module))
if(!core_mmi)
balloon_alert(user, "no brain installed!")
return
var/obj/item/aiModule/module = P
if(!core_mmi.brainmob || !core_mmi.brainmob?.mind || core_mmi.brainmob?.suiciding)
balloon_alert(user, "[AI_CORE_BRAIN(core_mmi)] is inactive!")
return
if(core_mmi.laws.id != DEFAULT_AI_LAWID)
balloon_alert(user, "[AI_CORE_BRAIN(core_mmi)] already has set laws!")
return
var/obj/item/ai_module/module = P
module.install(laws, user)
return
if(istype(P, /obj/item/mmi) && !brain)
if(istype(P, /obj/item/mmi) && !core_mmi)
var/obj/item/mmi/M = P
if(!M.brainmob)
to_chat(user, "<span class='warning'>Sticking an empty [M.name] into the frame would sort of defeat the purpose!</span>")
return
if(M.brainmob.stat == DEAD)
to_chat(user, "<span class='warning'>Sticking a dead [M.name] into the frame would sort of defeat the purpose!</span>")
return
if(!M.brain_check(user))
var/install = tgui_alert(user, "This [AI_CORE_BRAIN(M)] is inactive, would you like to make an inactive AI?", "Installing AI [AI_CORE_BRAIN(M)]", list("Yes", "No"))
if(install != "Yes")
return
if(M.brainmob?.suiciding)
to_chat(user, span_warning("[M.name] is completely useless!"))
return
if(!user.transferItemToLoc(M, src))
return
core_mmi = M
balloon_alert(user, "added [AI_CORE_BRAIN(core_mmi)] to frame")
update_appearance()
if(!M.brainmob.client)
to_chat(user, "<span class='warning'>Sticking an inactive [M.name] into the frame would sort of defeat the purpose.</span>")
return
if(!CONFIG_GET(flag/allow_ai) || (jobban_isbanned(M.brainmob, "AI") && !QDELETED(src) && !QDELETED(user) && !QDELETED(M) && !QDELETED(user) && Adjacent(user)))
var/mob/living/brain/B = M.brainmob
if(!CONFIG_GET(flag/allow_ai) || (jobban_isbanned(B, "AI") && !QDELETED(src) && !QDELETED(user) && !QDELETED(M) && !QDELETED(user) && Adjacent(user)))
if(!QDELETED(M))
to_chat(user, "<span class='warning'>This [M.name] does not seem to fit!</span>")
return
@@ -196,47 +290,36 @@
if(!user.transferItemToLoc(M,src))
return
brain = M
to_chat(user, "<span class='notice'>You add [M.name] to the frame.</span>")
core_mmi = M
balloon_alert(user, "added [AI_CORE_BRAIN(core_mmi)] to frame")
update_icon()
return
if(P.tool_behaviour == TOOL_CROWBAR && brain)
if(P.tool_behaviour == TOOL_CROWBAR && core_mmi)
P.play_tool_sound(src)
to_chat(user, "<span class='notice'>You remove the brain.</span>")
brain.forceMove(loc)
brain = null
balloon_alert(user, "removed [AI_CORE_BRAIN(core_mmi)]")
core_mmi.forceMove(loc)
core_mmi = null
update_icon()
return
if(GLASS_CORE)
if(P.tool_behaviour == TOOL_CROWBAR)
P.play_tool_sound(src)
to_chat(user, "<span class='notice'>You remove the glass panel.</span>")
balloon_alert(user, "removed glass panel")
state = CABLED_CORE
update_icon()
new /obj/item/stack/sheet/rglass(loc, 2)
return
if(P.tool_behaviour == TOOL_SCREWDRIVER)
if(core_mmi?.brainmob?.suiciding)
to_chat(user, span_warning("The brain installed is completely useless."))
return
P.play_tool_sound(src)
to_chat(user, "<span class='notice'>You connect the monitor.</span>")
if(brain)
SSticker.mode.remove_antag_for_borging(brain.brainmob.mind)
if(!istype(brain.laws, /datum/ai_laws/ratvar))
remove_servant_of_ratvar(brain.brainmob, TRUE)
var/mob/living/silicon/ai/A = null
if (brain.overrides_aicore_laws)
A = new /mob/living/silicon/ai(loc, brain.laws, brain.brainmob)
else
A = new /mob/living/silicon/ai(loc, laws, brain.brainmob)
if(brain.force_replace_ai_name)
A.fully_replace_character_name(A.name, brain.replacement_ai_name())
SSblackbox.record_feedback("amount", "ais_created", 1)
qdel(src)
balloon_alert(user, "connected monitor[core_mmi?.brainmob?.mind ? " and neural network" : ""]")
if(core_mmi.brainmob?.mind)
ai_structure_to_mob()
else
state = AI_READY_CORE
update_icon()
@@ -247,15 +330,39 @@
P.transfer_ai("INACTIVE", "AICARD", src, user)
return
if(P.tool_behaviour == TOOL_SCREWDRIVER)
if(P.tool_behaviour == TOOL_WIRECUTTER)
P.play_tool_sound(src)
to_chat(user, "<span class='notice'>You disconnect the monitor.</span>")
balloon_alert(user, "disconnected monitor")
state = GLASS_CORE
update_icon()
return
return ..()
/obj/structure/AIcore/update_icon_state()
/obj/structure/ai_core/proc/ai_structure_to_mob()
var/mob/living/brain/the_brainmob = core_mmi.brainmob
if(!the_brainmob.mind || the_brainmob.suiciding)
return FALSE
the_brainmob.mind.remove_antags_for_borging()
if(!the_brainmob.mind.has_ever_been_ai)
SSblackbox.record_feedback("amount", "ais_created", 1)
var/mob/living/silicon/ai/ai_mob = null
if(core_mmi.overrides_aicore_laws)
ai_mob = new /mob/living/silicon/ai(loc, core_mmi.laws, the_brainmob)
core_mmi.laws = null //MMI's law datum is being donated, so we need the MMI to let it go or the GC will eat it
else
ai_mob = new /mob/living/silicon/ai(loc, laws, the_brainmob)
laws = null //we're giving the new AI this datum, so let's not delete it when we qdel(src) 5 lines from now
if(core_mmi.force_replace_ai_name)
ai_mob.fully_replace_character_name(ai_mob.name, core_mmi.replacement_ai_name())
if(core_mmi.braintype == "Android")
ai_mob.posibrain_inside = TRUE
deadchat_broadcast(" has been brought online at <b>[get_area_name(ai_mob, format_text = TRUE)]</b>.", span_name("[ai_mob]"), follow_target = ai_mob, message_type = DEADCHAT_ANNOUNCEMENT)
qdel(src)
return TRUE
/obj/structure/ai_core/update_icon_state()
switch(state)
if(EMPTY_CORE)
icon_state = "0"
@@ -264,7 +371,7 @@
if(SCREWED_CORE)
icon_state = "2"
if(CABLED_CORE)
if(brain)
if(core_mmi)
icon_state = "3b"
else
icon_state = "3"
@@ -273,8 +380,8 @@
if(AI_READY_CORE)
icon_state = "ai-empty"
/obj/structure/AIcore/deconstruct(disassembled = TRUE)
if(state == GLASS_CORE)
/obj/structure/ai_core/deconstruct(disassembled = TRUE)
if(state >= GLASS_CORE)
new /obj/item/stack/sheet/rglass(loc, 2)
if(state >= CABLED_CORE)
new /obj/item/stack/cable_coil(loc, 5)
@@ -284,13 +391,13 @@
new /obj/item/stack/sheet/plasteel(loc, 4)
qdel(src)
/obj/structure/AIcore/deactivated
/obj/structure/ai_core/deactivated
name = "inactive AI"
icon_state = "ai-empty"
anchored = TRUE
state = AI_READY_CORE
/obj/structure/AIcore/deactivated/New()
/obj/structure/ai_core/deactivated/New()
..()
circuit = new(src)
@@ -310,20 +417,35 @@ That prevents a few funky behaviors.
return 0
return 1
/obj/structure/AIcore/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/aicard/card)
/obj/structure/ai_core/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/aicard/card)
if(state != AI_READY_CORE || !..())
return
//Transferring a carded AI to a core.
if(core_mmi && core_mmi.brainmob)
if(core_mmi.brainmob.mind)
to_chat(user, span_warning("[src] already contains an active mind!"))
return
else if(core_mmi.brainmob.suiciding)
to_chat(user, span_warning("[AI_CORE_BRAIN(core_mmi)] installed in [src] is completely useless!"))
return
//Transferring a carded AI to a core.
if(interaction == AI_TRANS_FROM_CARD)
AI.control_disabled = 0
AI.radio_enabled = 1
AI.control_disabled = FALSE
AI.radio_enabled = TRUE
AI.forceMove(loc) // to replace the terminal.
to_chat(AI, "You have been uploaded to a stationary terminal. Remote device connection restored.")
to_chat(user, "<span class='boldnotice'>Transfer successful</span>: [AI.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed.")
to_chat(AI, span_notice("You have been uploaded to a stationary terminal. Remote device connection restored."))
to_chat(user, "[span_boldnotice("Transfer successful")]: [AI.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed.")
card.AI = null
AI.battery = circuit.battery
if(core_mmi.braintype == "Android")
AI.posibrain_inside = TRUE
else
AI.posibrain_inside = FALSE
qdel(src)
else //If for some reason you use an empty card on an empty AI terminal.
to_chat(user, "There is no AI loaded on this terminal!")
to_chat(user, span_alert("There is no AI loaded on this terminal."))
/obj/item/circuitboard/aicore
name = "AI core (AI Core Board)" //Well, duh, but best to be consistent
var/battery = 200 //backup battery for when the AI loses power. Copied to/from AI mobs when carding, and placed here to avoid recharge via deconning the core
#undef AI_CORE_BRAIN
@@ -48,7 +48,7 @@
unbuckle_mob(M)
add_fingerprint(user)
/obj/structure/bed/nest/user_buckle_mob(mob/living/M, mob/living/carbon/user)
/obj/structure/bed/nest/user_buckle_mob(mob/living/M, mob/living/carbon/user, check_loc)
if ( !ismob(M) || (get_dist(src, user) > 1) || (M.loc != src.loc) || !user.cuff_resist_check() || M.buckled )
return
+1 -1
View File
@@ -268,7 +268,7 @@
var/turf/T = get_turf(src)
var/obj/structure/cable/C = T.get_cable_node()
if(C)
playsound(src, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
playsound(src, 'sound/magic/lightningshock.ogg', 100, TRUE, extrarange = 5)
tesla_zap(src, 3, C.newavail() * 0.01, ZAP_MOB_DAMAGE | ZAP_OBJ_DAMAGE | ZAP_MOB_STUN | ZAP_ALLOW_DUPLICATES) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot.
C.add_delayedload(C.newavail() * 0.0375) // you can gain up to 3.5 via the 4x upgrades power is halved by the pole so thats 2x then 1X then .5X for 3.5x the 3 bounces shock.
return ..()
+1 -1
View File
@@ -110,7 +110,7 @@
if(!length(items))
return
items = sortList(items)
items = sort_list(items)
var/pick = show_radial_menu(user, src, items, custom_check = CALLBACK(src, .proc/check_menu, user), radius = 38, require_near = TRUE)
if(!pick)
return
@@ -97,7 +97,7 @@
/obj/structure/kitchenspike/user_buckle_mob(mob/living/M, mob/living/user) //Don't want them getting put on the rack other than by spiking
/obj/structure/kitchenspike/user_buckle_mob(mob/living/M, mob/living/user, check_loc) //Don't want them getting put on the rack other than by spiking
return
/obj/structure/kitchenspike/user_unbuckle_mob(mob/living/buckled_mob, mob/living/carbon/human/user)
@@ -43,7 +43,7 @@
. = ..()
STOP_PROCESSING(SSfastprocess, src)
/obj/machinery/manned_turret/user_buckle_mob(mob/living/M, mob/living/carbon/user)
/obj/machinery/manned_turret/user_buckle_mob(mob/living/M, mob/living/carbon/user, check_loc)
if(user.incapacitated() || !istype(user))
return
M.forceMove(get_turf(src))
+11
View File
@@ -330,6 +330,17 @@ GLOBAL_LIST_EMPTY(crematoriums)
else
to_chat(user, "<span class='warning'>That's not connected to anything!</span>")
/obj/structure/tray/attackby(obj/P, mob/user, params)
if(!istype(P, /obj/item/riding_offhand))
return ..()
var/obj/item/riding_offhand/riding_item = P
var/mob/living/carried_mob = riding_item.rider
if(carried_mob == user) //Piggyback user.
return
user.unbuckle_mob(carried_mob)
MouseDrop_T(carried_mob, user)
/obj/structure/tray/MouseDrop_T(atom/movable/O as mob|obj, mob/user)
if(!ismovable(O) || O.anchored || !Adjacent(user) || !user.Adjacent(O) || O.loc == user)
return
+29 -5
View File
@@ -124,11 +124,11 @@
. = . || (caller.pass_flags & PASSTABLE)
/obj/structure/table/proc/tableplace(mob/living/user, mob/living/pushed_mob)
pushed_mob.forceMove(src.loc)
pushed_mob.set_resting(TRUE, FALSE)
pushed_mob.visible_message("<span class='notice'>[user] places [pushed_mob] onto [src].</span>", \
"<span class='notice'>[user] places [pushed_mob] onto [src].</span>")
log_combat(user, pushed_mob, "placed")
pushed_mob.forceMove(loc)
pushed_mob.set_resting(TRUE, TRUE)
pushed_mob.visible_message(span_notice("[user] places [pushed_mob] onto [src]."), \
span_notice("[user] places [pushed_mob] onto [src]."))
log_combat(user, pushed_mob, "places", null, "onto [src]")
/obj/structure/table/proc/tablepush(mob/living/user, mob/living/pushed_mob)
if(HAS_TRAIT(user, TRAIT_PACIFISM))
@@ -205,6 +205,30 @@
return
// If the tray IS empty, continue on (tray will be placed on the table like other items)
if(istype(I, /obj/item/riding_offhand))
var/obj/item/riding_offhand/riding_item = I
var/mob/living/carried_mob = riding_item.rider
if(carried_mob == user) //Piggyback user.
return
if(user.a_intent == INTENT_HARM)
user.unbuckle_mob(carried_mob)
tablelimbsmash(user, carried_mob)
else
var/tableplace_delay = 3.5 SECONDS
var/skills_space = ""
if(HAS_TRAIT(user, TRAIT_QUICKER_CARRY))
tableplace_delay = 2 SECONDS
skills_space = " expertly"
else if(HAS_TRAIT(user, TRAIT_QUICK_CARRY))
tableplace_delay = 2.75 SECONDS
skills_space = " quickly"
carried_mob.visible_message(span_notice("[user] begins to[skills_space] place [carried_mob] onto [src]..."),
span_userdanger("[user] begins to[skills_space] place [carried_mob] onto [src]..."))
if(do_after(user, tableplace_delay, target = carried_mob))
user.unbuckle_mob(carried_mob)
tableplace(user, carried_mob)
return TRUE
if(user.a_intent != INTENT_HARM && !(I.item_flags & ABSTRACT))
if(user.transferItemToLoc(I, drop_location()))
var/list/click_params = params2list(params)
+1 -1
View File
@@ -22,7 +22,7 @@
else
logs_missing += "[subject] (empty)"
var/list/combined = sortList(logs_present) + sortList(logs_missing)
var/list/combined = sort_list(logs_present) + sort_list(logs_missing)
var/selected = input("Investigate what?", "Investigate") as null|anything in combined
+4 -4
View File
@@ -694,7 +694,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
// if(!SStrading_card_game.loaded)
// message_admins("The card subsystem is not currently loaded")
// return
// var/pack = input("Which pack should we test?", "You fucked it didn't you") as null|anything in sortList(SStrading_card_game.card_packs)
// var/pack = input("Which pack should we test?", "You fucked it didn't you") as null|anything in sort_list(SStrading_card_game.card_packs)
// var/batchCount = input("How many times should we open it?", "Don't worry, I understand") as null|num
// var/batchSize = input("How many cards per batch?", "I hope you remember to check the validation") as null|num
// var/guar = input("Should we use the pack's guaranteed rarity? If so, how many?", "We've all been there. Man you should have seen the old system") as null|num
@@ -714,7 +714,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
var/type_length = length_char("/obj/effect/proc_holder/spell") + 2
for(var/A in GLOB.spells)
spell_list[copytext_char("[A]", type_length)] = A
var/obj/effect/proc_holder/spell/S = input("Choose the spell to give to that guy", "ABRAKADABRA") as null|anything in sortList(spell_list)
var/obj/effect/proc_holder/spell/S = input("Choose the spell to give to that guy", "ABRAKADABRA") as null|anything in sort_list(spell_list)
if(!S)
return
@@ -735,7 +735,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
set desc = "Remove a spell from the selected mob."
if(T?.mind)
var/obj/effect/proc_holder/spell/S = input("Choose the spell to remove", "NO ABRAKADABRA") as null|anything in sortList(T.mind.spell_list)
var/obj/effect/proc_holder/spell/S = input("Choose the spell to remove", "NO ABRAKADABRA") as null|anything in sort_list(T.mind.spell_list)
if(S)
T.mind.RemoveSpell(S)
log_admin("[key_name(usr)] removed the spell [S] from [key_name(T)].")
@@ -749,7 +749,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
if(!istype(T))
to_chat(src, "<span class='notice'>You can only give a disease to a mob of type /mob/living.</span>", confidential = TRUE)
return
var/datum/disease/D = input("Choose the disease to give to that guy", "ACHOO") as null|anything in sortList(SSdisease.diseases, /proc/cmp_typepaths_asc)
var/datum/disease/D = input("Choose the disease to give to that guy", "ACHOO") as null|anything in sort_list(SSdisease.diseases, /proc/cmp_typepaths_asc)
if(!D)
return
T.ForceContractDisease(new D, FALSE, TRUE)
+1 -1
View File
@@ -32,7 +32,7 @@
clients += list(client)
clients = sortList(clients, /proc/cmp_playtime)
clients = sort_list(clients, /proc/cmp_playtime)
data["clients"] = clients
return data
+1 -1
View File
@@ -403,7 +403,7 @@
if (SSstickyban.dbcacheexpire)
return SSstickyban.dbcache.Copy()
return sortList(world.GetConfig("ban"))
return sort_list(world.GetConfig("ban"))
/proc/get_stickyban_from_ckey(ckey)
+1 -1
View File
@@ -1351,7 +1351,7 @@
for (var/rule in subtypesof(/datum/dynamic_ruleset/roundstart))
var/datum/dynamic_ruleset/roundstart/newrule = new rule()
roundstart_rules[newrule.name] = newrule
var/added_rule = input(usr,"What ruleset do you want to force? This will bypass threat level and population restrictions.", "Rigging Roundstart", null) as null|anything in sortList(roundstart_rules)
var/added_rule = input(usr,"What ruleset do you want to force? This will bypass threat level and population restrictions.", "Rigging Roundstart", null) as null|anything in sort_list(roundstart_rules)
if (added_rule)
GLOB.dynamic_forced_roundstart_ruleset += roundstart_rules[added_rule]
log_admin("[key_name(usr)] set [added_rule] to be a forced roundstart ruleset.")
+1 -1
View File
@@ -30,7 +30,7 @@
targets["[T.mob.real_name](as [T.mob.name]) - [T]"] = T
else
targets["(No Mob) - [T]"] = T
var/target = input(src,"To whom shall we send a message?","Admin PM",null) as null|anything in sortList(targets)
var/target = input(src,"To whom shall we send a message?","Admin PM",null) as null|anything in sort_list(targets)
cmd_admin_pm(targets[target],null)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Admin PM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
+2 -2
View File
@@ -259,11 +259,11 @@
if (!istype(chosensilicon, /mob/living/silicon))
to_chat(usr, "<span class='warning'>Silicon is required for law changes</span>", confidential=TRUE)
return
var/chosen = pick_closest_path(null, make_types_fancy(typesof(/obj/item/aiModule)))
var/chosen = pick_closest_path(null, make_types_fancy(typesof(/obj/item/ai_module)))
if (!chosen)
return
var/new_board = new chosen(src)
var/obj/item/aiModule/chosenboard = new_board
var/obj/item/ai_module/chosenboard = new_board
var/mob/living/silicon/beepboop = chosensilicon
chosenboard.install(beepboop.laws, usr)
message_admins("[key_name_admin(usr)] added [chosenboard] to [ADMIN_LOOKUPFLW(beepboop)].")
+8 -8
View File
@@ -238,7 +238,7 @@
if(M.ckey)
if(alert("This mob is being controlled by [M.key]. Are you sure you wish to give someone else control of it? [M.key] will be made a ghost.",,"Yes","No") != "Yes")
return
var/client/newkey = input(src, "Pick the player to put in control.", "New player") as null|anything in sortList(GLOB.clients)
var/client/newkey = input(src, "Pick the player to put in control.", "New player") as null|anything in sort_list(GLOB.clients)
var/mob/oldmob = newkey.mob
var/delmob = FALSE
if((isobserver(oldmob) || alert("Do you want to delete [newkey]'s old mob?","Delete?","Yes","No") != "No"))
@@ -494,7 +494,7 @@
var/datum/outfit/O = path //not much to initalize here but whatever
outfits[initial(O.name)] = path
var/dresscode = input("Select outfit", "Robust quick dress shop") as null|anything in baseoutfits + sortList(outfits)
var/dresscode = input("Select outfit", "Robust quick dress shop") as null|anything in baseoutfits + sort_list(outfits)
if (isnull(dresscode))
return
@@ -508,7 +508,7 @@
var/datum/outfit/O = path
job_outfits[initial(O.name)] = path
dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in sortList(job_outfits)
dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in sort_list(job_outfits)
dresscode = job_outfits[dresscode]
if(isnull(dresscode))
return
@@ -520,7 +520,7 @@
var/datum/outfit/O = path
plasmaman_outfits[initial(O.name)] = path
dresscode = input("Select plasmeme equipment", "Robust quick dress shop") as null|anything in sortList(plasmaman_outfits)
dresscode = input("Select plasmeme equipment", "Robust quick dress shop") as null|anything in sort_list(plasmaman_outfits)
dresscode = plasmaman_outfits[dresscode]
if(isnull(dresscode))
return
@@ -529,7 +529,7 @@
var/list/custom_names = list()
for(var/datum/outfit/D in GLOB.custom_outfits)
custom_names[D.name] = D
var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in sortList(custom_names)
var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in sort_list(custom_names)
dresscode = custom_names[selected_name]
if(isnull(dresscode))
return
@@ -828,15 +828,15 @@
set name = "Show Line Profiling"
set desc = "Shows tracked profiling info from code lines that support it"
var/sortlist = list(
var/sort_list = list(
"Avg time" = /proc/cmp_profile_avg_time_dsc,
"Total Time" = /proc/cmp_profile_time_dsc,
"Call Count" = /proc/cmp_profile_count_dsc
)
var/sort = input(src, "Sort type?", "Sort Type", "Avg time") as null|anything in sortlist
var/sort = input(src, "Sort type?", "Sort Type", "Avg time") as null|anything in sort_list
if (!sort)
return
sort = sortlist[sort]
sort = sort_list[sort]
profile_show(src, sort)
/client/proc/reload_configuration()
+2 -2
View File
@@ -1672,7 +1672,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
var/name = GLOB.trait_name_map[trait] || trait
availible_traits[name] = trait
var/chosen_trait = input("Select trait to modify", "Trait") as null|anything in sortList(availible_traits)
var/chosen_trait = input("Select trait to modify", "Trait") as null|anything in sort_list(availible_traits)
if(!chosen_trait)
return
chosen_trait = availible_traits[chosen_trait]
@@ -1689,7 +1689,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if("All")
source = null
if("Specific")
source = input("Source to be removed","Trait Remove/Add") as null|anything in sortList(D.status_traits[chosen_trait])
source = input("Source to be removed","Trait Remove/Add") as null|anything in sort_list(D.status_traits[chosen_trait])
if(!source)
return
REMOVE_TRAIT(D,chosen_trait,source)
+1 -1
View File
@@ -246,7 +246,7 @@
var/datum/round_event_control/disease_outbreak/DC = locate(/datum/round_event_control/disease_outbreak) in SSevents.control
E = DC.runEvent()
if("Choose")
var/virus = input("Choose the virus to spread", "BIOHAZARD") as null|anything in sortList(typesof(/datum/disease), /proc/cmp_typepaths_asc)
var/virus = input("Choose the virus to spread", "BIOHAZARD") as null|anything in sort_list(typesof(/datum/disease), /proc/cmp_typepaths_asc)
var/datum/round_event_control/disease_outbreak/DC = locate(/datum/round_event_control/disease_outbreak) in SSevents.control
var/datum/round_event/disease_outbreak/DO = DC.runEvent()
DO.virus_type = virus
@@ -29,7 +29,7 @@
for (var/V in O.vars)
names += V
names = sortList(names)
names = sort_list(names)
variable = input("Which var?", "Var") as null|anything in names
else
@@ -306,7 +306,7 @@ GLOBAL_PROTECT(VVpixelmovement)
for (var/V in O.vars)
names += V
names = sortList(names)
names = sort_list(names)
variable = input("Which var?","Var") as null|anything in names
if(!variable)
@@ -65,11 +65,11 @@
if(!check_rights(NONE))
return
var/list/names = list()
var/list/componentsubtypes = sortList(subtypesof(/datum/component), /proc/cmp_typepaths_asc)
var/list/componentsubtypes = sort_list(subtypesof(/datum/component), /proc/cmp_typepaths_asc)
names += "---Components---"
names += componentsubtypes
names += "---Elements---"
names += sortList(subtypesof(/datum/element), /proc/cmp_typepaths_asc)
names += sort_list(subtypesof(/datum/element), /proc/cmp_typepaths_asc)
var/result = input(usr, "Choose a component/element to add","better know what ur fuckin doin pal") as null|anything in names
if(!usr || !result || result == "---Components---" || result == "---Elements---")
return
@@ -88,7 +88,7 @@
value = L[key]
variable_html += debug_variable(i, value, 0, L)
else
names = sortList(names)
names = sort_list(names)
for(var/V in names)
if(D.can_vv_get(V))
variable_html += D.vv_get_var(V)
@@ -325,7 +325,7 @@
..()
/obj/item/projectile/tentacle/proc/reset_throw(mob/living/carbon/human/H)
if(H.in_throw_mode)
if(H.throw_mode)
H.throw_mode_off() //Don't annoy the changeling if he doesn't catch the item
/obj/item/projectile/tentacle/proc/tentacle_grab(mob/living/carbon/human/H, mob/living/carbon/C)
@@ -25,7 +25,7 @@
return
if(isitem(M))
var/obj/item/I = M
if(is_servant_of_ratvar(I.thrownby)) //nice try!
if(is_servant_of_ratvar(I.thrownby?.resolve())) //nice try!
return
return TRUE
@@ -40,7 +40,7 @@
/proc/generate_all_scripture()
if(GLOB.all_scripture.len)
return
for(var/V in sortList(subtypesof(/datum/clockwork_scripture) - list(/datum/clockwork_scripture/channeled, /datum/clockwork_scripture/create_object, /datum/clockwork_scripture/create_object/construct), /proc/cmp_clockscripture_priority))
for(var/V in sort_list(subtypesof(/datum/clockwork_scripture) - list(/datum/clockwork_scripture/channeled, /datum/clockwork_scripture/create_object, /datum/clockwork_scripture/create_object/construct), /proc/cmp_clockscripture_priority))
var/datum/clockwork_scripture/S = new V
GLOB.all_scripture[S.type] = S
@@ -81,7 +81,7 @@
density = TRUE //Skewers are one-use only
desc = "A vicious brass spike protruding from the ground like a stala[pick("gm", "ct")]ite. It makes you sick to look at." //is stalagmite the ground one? or the ceiling one? who can ever remember?
/obj/structure/destructible/clockwork/trap/brass_skewer/user_buckle_mob()
/obj/structure/destructible/clockwork/trap/brass_skewer/user_buckle_mob(check_loc)
return
/obj/structure/destructible/clockwork/trap/brass_skewer/post_buckle_mob(mob/living/L)
@@ -1,4 +1,4 @@
/mob/living/carbon/true_devil/doUnEquip(obj/item/I, force, silent = FALSE)
/mob/living/carbon/true_devil/doUnEquip(obj/item/I, force, invdrop, silent = FALSE)
if(..())
update_inv_hands()
return 1
@@ -170,7 +170,7 @@
to_chat(user, "<span class='warning'>These items don't possess the required fingerprints or DNA.</span>")
return FALSE
var/chosen_mob = input("Select the person you wish to curse","Your target") as null|anything in sortList(compiled_list, /proc/cmp_mob_realname_dsc)
var/chosen_mob = input("Select the person you wish to curse","Your target") as null|anything in sort_list(compiled_list, /proc/cmp_mob_realname_dsc)
if(!chosen_mob)
return FALSE
curse(compiled_list[chosen_mob])
@@ -125,7 +125,7 @@
var/datum/component/uplink/uplink = uplink_holder.GetComponent(/datum/component/uplink)
uplink.telecrystals = INITIAL_CRYSTALS
// Give AI hacking board
var/obj/item/aiModule/core/full/overthrow/O = new(H)
var/obj/item/ai_module/core/full/overthrow/O = new(H)
var/list/slots = list (
"backpack" = ITEM_SLOT_BACKPACK,
"left pocket" = ITEM_SLOT_LPOCKET,
+1 -1
View File
@@ -331,7 +331,7 @@ GLOBAL_LIST_EMPTY(asset_datums)
if (legacy)
assets |= parents
var/list/hashlist = list()
var/list/sorted_assets = sortList(assets)
var/list/sorted_assets = sort_list(assets)
for (var/asset_name in sorted_assets)
var/datum/asset_cache_item/ACI = new(asset_name, sorted_assets[asset_name])
@@ -388,7 +388,7 @@
return
switch(action)
if("relabel")
var/label = input("New canister label:", name) as null|anything in sortList(label2types)
var/label = input("New canister label:", name) as null|anything in sort_list(label2types)
if(label && !..())
var/newtype = label2types[label]
if(newtype)
+1 -1
View File
@@ -344,7 +344,7 @@
if (temp_pod.effectShrapnel == TRUE) //If already doing custom damage, set back to default (no shrapnel)
temp_pod.effectShrapnel = FALSE
return
var/shrapnelInput = input("Please enter the type of pellet cloud you'd like to create on landing (Can be any projectile!)", "Projectile Typepath", 0) in sortList(subtypesof(/obj/item/projectile), /proc/cmp_typepaths_asc)
var/shrapnelInput = input("Please enter the type of pellet cloud you'd like to create on landing (Can be any projectile!)", "Projectile Typepath", 0) in sort_list(subtypesof(/obj/item/projectile), /proc/cmp_typepaths_asc)
if (isnull(shrapnelInput))
return
var/shrapnelMagnitude = input("Enter the magnitude of the pellet cloud. This is usually a value around 1-5. Please note that Ryll-Ryll has asked me to tell you that if you go too crazy with the projectiles you might crash the server. So uh, be gentle!", "Shrapnel Magnitude", 0) as null|num
+2 -2
View File
@@ -1429,7 +1429,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
var/datum/job/lastJob
for(var/datum/job/job in sortList(SSjob.occupations, /proc/cmp_job_display_asc))
for(var/datum/job/job in sort_list(SSjob.occupations, /proc/cmp_job_display_asc))
index += 1
if((index >= limit) || (job.title in splitJobs))
@@ -2981,7 +2981,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(!length(key_bindings[old_key]))
key_bindings -= old_key
key_bindings[full_key] += list(kb_name)
key_bindings[full_key] = sortList(key_bindings[full_key])
key_bindings[full_key] = sort_list(key_bindings[full_key])
if(href_list["special"]) // special keys need a full reset
user.client.ensure_keys_set(src)
user << browse(null, "window=capturekeypress")
+1 -1
View File
@@ -237,7 +237,7 @@ GLOBAL_VAR_INIT(normal_ooc_colour, "#002eb8")
choices["[C.mob]([C])"] = C
else
choices[C] = C
choices = sortList(choices)
choices = sort_list(choices)
var/selection = input("Please, select a player!", "Ignore", null, null) as null|anything in choices
if(!selection || !(selection in choices))
return
+1 -1
View File
@@ -50,7 +50,7 @@
else
Lines += "[C.key] ([round(C.avgping, 1)]ms)"
for(var/line in sortList(Lines))
for(var/line in sort_list(Lines))
msg += "[line]\n"
msg += "<b>Total Players: [length(Lines)]</b>"
+1 -1
View File
@@ -13,7 +13,7 @@
var/suggested = pick(strings(REDPILL_FILE, "redpill_questions"))
forced_secret = (input(usr, "What horrifying truth will you reveal?", "Curse of Madness", sortList(suggested)) as text|null) || suggested
forced_secret = (input(usr, "What horrifying truth will you reveal?", "Curse of Madness", sort_list(suggested)) as text|null) || suggested
/datum/round_event/wizard/madness/start()
var/datum/round_event_control/wizard/madness/C = control
@@ -188,7 +188,7 @@
listofitems[md5name]["amount"]++ // The good news is, #30519 made smartfridge UIs non-auto-updating
else
listofitems[md5name] = list("name" = O.name, "type" = O.type, "amount" = 1)
sortList(listofitems)
sort_list(listofitems)
.["contents"] = listofitems
.["name"] = name
+4 -3
View File
@@ -425,9 +425,10 @@
for(var/datum/reagent/A in reagents.reagent_list)
R += A.type + " ("
R += num2text(A.volume) + "),"
if(isturf(target) && reagents.reagent_list.len && thrownby)
log_combat(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]")
message_admins("[ADMIN_LOOKUPFLW(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] at [ADMIN_VERBOSEJMP(target)].")
var/mob/thrown_by = thrownby?.resolve()
if(isturf(target) && reagents.reagent_list.len && thrown_by)
log_combat(thrown_by, target, "splashed (thrown) [english_list(reagents.reagent_list)]")
message_admins("[ADMIN_LOOKUPFLW(thrown_by)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] at [ADMIN_VERBOSEJMP(target)].")
reagents.reaction(M, TOUCH)
log_combat(user, M, "splashed", R)
reagents.clear_reagents()
+1 -1
View File
@@ -626,7 +626,7 @@
for(var/muties in myseed.mutatelist)
var/obj/item/seeds/another_mut = new muties
fresh_mut_list[another_mut.plantname] = muties
var/locked_mutation = (input(user, "Select a mutation to lock.", "Plant Mutation Locks") as null|anything in sortList(fresh_mut_list))
var/locked_mutation = (input(user, "Select a mutation to lock.", "Plant Mutation Locks") as null|anything in sort_list(fresh_mut_list))
if(!user.canUseTopic(src, BE_CLOSE) || !locked_mutation)
return
myseed.mutatelist = list(fresh_mut_list[locked_mutation])
+3 -3
View File
@@ -30,8 +30,8 @@
/datum/job/ai/after_spawn(mob/H, client/C, latejoin)
. = ..()
if(latejoin)
var/obj/structure/AIcore/latejoin_inactive/lateJoinCore
for(var/obj/structure/AIcore/latejoin_inactive/P in GLOB.latejoin_ai_cores)
var/obj/structure/ai_core/latejoin_inactive/lateJoinCore
for(var/obj/structure/ai_core/latejoin_inactive/P in GLOB.latejoin_ai_cores)
if(P.is_available())
lateJoinCore = P
GLOB.latejoin_ai_cores -= P
@@ -60,7 +60,7 @@
if(!do_special_check)
return TRUE
for(var/i in GLOB.latejoin_ai_cores)
var/obj/structure/AIcore/latejoin_inactive/LAI = i
var/obj/structure/ai_core/latejoin_inactive/LAI = i
if(istype(LAI))
if(LAI.is_available())
return TRUE

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