[Ready]Expands the list of borg-wearable hats (#38646)
* Adds the ability to deconstruct empty cyborg shells. * Update robot_parts.dm * Update robot.dm * Update robot.dm * Update robot.dm * Update robot_defense.dm * Update _masks.dm * Update robot_parts.dm * Update robot_defense.dm * replaced type with istype * Reverting masks.dm * Removing special snowflake bandana check. * Update robot_defense.dm * Added Captain's Crown By player request.
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@@ -90,7 +90,16 @@
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/obj/item/clothing/head/wizard,
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/obj/item/clothing/head/nursehat,
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/obj/item/clothing/head/sombrero,
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/obj/item/clothing/head/helmet/chaplain/witchunter_hat)
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/obj/item/clothing/head/helmet/chaplain/witchunter_hat,
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/obj/item/clothing/head/soft/, //All baseball caps
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/obj/item/clothing/head/that, //top hat
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/obj/item/clothing/head/collectable/tophat, //Not sure where this one is found, but it looks the same so might as well include
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/obj/item/clothing/mask/bandana/, //All bandanas (which only work in hat mode)
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/obj/item/clothing/head/fedora,
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/obj/item/clothing/head/beanie/, //All beanies
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/obj/item/clothing/ears/headphones,
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/obj/item/clothing/head/helmet/skull,
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/obj/item/clothing/head/crown/fancy)
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can_buckle = TRUE
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buckle_lying = FALSE
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@@ -1,5 +1,8 @@
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/mob/living/silicon/robot/attackby(obj/item/I, mob/living/user)
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if(hat_offset != INFINITY && user.a_intent == INTENT_HELP && is_type_in_typecache(I, equippable_hats))
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if(!(I.slot_flags & ITEM_SLOT_HEAD))
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to_chat(user, "<span class='warning'>You can't quite fit [I] onto [src]'s head.</span>")
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return
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to_chat(user, "<span class='notice'>You begin to place [I] on [src]'s head...</span>")
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to_chat(src, "<span class='notice'>[user] is placing [I] on your head...</span>")
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if(do_after(user, 30, target = src))
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