From aec2e19b94ccc2cca3b2f5cae4b42ce113e181a7 Mon Sep 17 00:00:00 2001 From: Tad Hardesty Date: Wed, 23 May 2018 14:10:43 -0700 Subject: [PATCH 1/2] Fix outdated R&D console comment (#38020) --- code/modules/research/rdconsole.dm | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/code/modules/research/rdconsole.dm b/code/modules/research/rdconsole.dm index 17bacc01d7..4945e0ef1a 100644 --- a/code/modules/research/rdconsole.dm +++ b/code/modules/research/rdconsole.dm @@ -10,10 +10,8 @@ aren't already linked to another console. Any consoles it cannot link up with (e linked or there aren't any in range), you'll just not have access to that menu. In the settings menu, there are menu options that allow a player to attempt to re-sync with nearby consoles. You can also force it to disconnect from a specific console. -The imprinting and construction menus do NOT require toxins access to access but all the other menus do. However, if you leave it -on a menu, nothing is to stop the person from using the options on that menu (although they won't be able to change to a different -one). You can also lock the console on the settings menu if you're feeling paranoid and you don't want anyone messing with it who -doesn't have toxins access. +The only thing that requires toxins access is locking and unlocking the console on the settings menu. +Nothing else in the console has ID requirements. */ /obj/machinery/computer/rdconsole