Merge remote-tracking branch 'citadel/master' into shield_refactor
This commit is contained in:
@@ -52,9 +52,7 @@
|
||||
pixel_y += round((cos(angle_override)+16*cos(angle_override)*2), 1)
|
||||
|
||||
/obj/effect/projectile_lighting
|
||||
var/owner
|
||||
|
||||
/obj/effect/projectile_lighting/Initialize(mapload, color, range, intensity, owner_key)
|
||||
/obj/effect/projectile_lighting/Initialize(mapload, color, range, intensity)
|
||||
. = ..()
|
||||
set_light(range, intensity, color)
|
||||
owner = owner_key
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/proc/generate_tracer_between_points(datum/point/starting, datum/point/ending, beam_type, color, qdel_in = 5, light_range = 2, light_color_override, light_intensity = 1, instance_key) //Do not pass z-crossing points as that will not be properly (and likely will never be properly until it's absolutely needed) supported!
|
||||
/proc/generate_tracer_between_points(datum/point/starting, datum/point/ending, beam_type, color, qdel_in = 5, light_range = 2, light_color_override, light_intensity = 1, list/turfs) //Do not pass z-crossing points as that will not be properly (and likely will never be properly until it's absolutely needed) supported!
|
||||
if(!istype(starting) || !istype(ending) || !ispath(beam_type))
|
||||
return
|
||||
var/datum/point/midpoint = point_midpoint_points(starting, ending)
|
||||
@@ -9,17 +9,15 @@
|
||||
. = PB
|
||||
if(light_range > 0 && light_intensity > 0)
|
||||
var/list/turf/line = getline(starting.return_turf(), ending.return_turf())
|
||||
tracing_line:
|
||||
for(var/i in line)
|
||||
var/turf/T = i
|
||||
for(var/obj/effect/projectile_lighting/PL in T)
|
||||
if(PL.owner == instance_key)
|
||||
continue tracing_line
|
||||
QDEL_IN(new /obj/effect/projectile_lighting(T, light_color_override, light_range, light_intensity, instance_key), qdel_in > 0? qdel_in : 5)
|
||||
for(var/i in line)
|
||||
if(turfs[i])
|
||||
continue
|
||||
turfs[i] = TRUE
|
||||
QDEL_IN(new /obj/effect/projectile_lighting(i, light_color_override, light_range, light_intensity), qdel_in > 0? qdel_in : 5)
|
||||
line = null
|
||||
if(qdel_in)
|
||||
QDEL_IN(PB, qdel_in)
|
||||
|
||||
d
|
||||
/obj/effect/projectile/tracer
|
||||
name = "beam"
|
||||
icon = 'icons/obj/projectiles_tracer.dmi'
|
||||
|
||||
@@ -843,4 +843,19 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
return
|
||||
|
||||
/obj/item/proc/unembedded()
|
||||
return
|
||||
return
|
||||
|
||||
/**
|
||||
* Sets our slowdown and updates equipment slowdown of any mob we're equipped on.
|
||||
*/
|
||||
/obj/item/proc/set_slowdown(new_slowdown)
|
||||
slowdown = new_slowdown
|
||||
if(CHECK_BITFIELD(item_flags, IN_INVENTORY))
|
||||
var/mob/living/L = loc
|
||||
if(istype(L))
|
||||
L.update_equipment_speed_mods()
|
||||
|
||||
/obj/item/vv_edit_var(var_name, var_value)
|
||||
. = ..()
|
||||
if(var_name == NAMEOF(src, slowdown))
|
||||
set_slowdown(var_value) //don't care if it's a duplicate edit as slowdown'll be set, do it anyways to force normal behavior.
|
||||
|
||||
@@ -803,7 +803,7 @@ SLIME SCANNER
|
||||
|
||||
/obj/item/sequence_scanner/attack(mob/living/M, mob/living/carbon/human/user)
|
||||
add_fingerprint(user)
|
||||
if (!HAS_TRAIT(M, TRAIT_RADIMMUNE)) //no scanning if its a husk or DNA-less Species
|
||||
if (!HAS_TRAIT_NOT_FROM(M, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT)) //no scanning if its a husk or DNA-less Species
|
||||
user.visible_message("<span class='notice'>[user] analyzes [M]'s genetic sequence.</span>", \
|
||||
"<span class='notice'>You analyze [M]'s genetic sequence.</span>")
|
||||
gene_scan(M, user)
|
||||
@@ -879,4 +879,4 @@ SLIME SCANNER
|
||||
if(mutation in discovered)
|
||||
return "[HM.name] ([HM.alias])"
|
||||
else
|
||||
return HM.alias
|
||||
return HM.alias
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/item/dnainjector/proc/inject(mob/living/carbon/M, mob/user)
|
||||
if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M, TRAIT_NOCLONE))
|
||||
if(M.has_dna() && !HAS_TRAIT_NOT_FROM(M, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT) && !HAS_TRAIT(M, TRAIT_NOCLONE))
|
||||
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
|
||||
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
|
||||
for(var/HM in remove_mutations)
|
||||
@@ -525,7 +525,7 @@
|
||||
var/filled = FALSE
|
||||
|
||||
/obj/item/dnainjector/activator/inject(mob/living/carbon/M, mob/user)
|
||||
if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M,TRAIT_NOCLONE))
|
||||
if(M.has_dna() && !HAS_TRAIT_NOT_FROM(M, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT) && !HAS_TRAIT(M,TRAIT_NOCLONE))
|
||||
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
|
||||
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
|
||||
for(var/mutation in add_mutations)
|
||||
|
||||
@@ -142,33 +142,61 @@
|
||||
|
||||
/obj/item/melee/rapier
|
||||
name = "plastitanium rapier"
|
||||
desc = "A impossibly thin blade made of plastitanium with a tip made of diamond. It looks to be able to cut through any armor."
|
||||
desc = "A thin blade made of plastitanium with a diamond tip. It appears to be coated in a persistent layer of an unknown substance."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "rapier"
|
||||
item_state = "rapier"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
force = 25
|
||||
throwforce = 35
|
||||
block_chance = 0
|
||||
armour_penetration = 100
|
||||
force = 15
|
||||
throwforce = 25
|
||||
block_chance = 50
|
||||
armour_penetration = 200 //Apparently this gives it the ability to pierce block
|
||||
flags_1 = CONDUCT_1
|
||||
obj_flags = UNIQUE_RENAME
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
sharpness = IS_SHARP_ACCURATE //It cant be sharpend cook -_-
|
||||
attack_verb = list("slashed", "cut", "pierces", "pokes")
|
||||
total_mass = 3.4
|
||||
attack_verb = list("stabs", "punctures", "pierces", "pokes")
|
||||
hitsound = 'sound/weapons/rapierhit.ogg'
|
||||
total_mass = 0.4
|
||||
|
||||
/obj/item/melee/rapier/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/butchering, 20, 65, 0)
|
||||
|
||||
/obj/item/melee/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
final_block_chance = 0
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/rapier/on_exit_storage(datum/component/storage/S)
|
||||
var/obj/item/storage/belt/sabre/rapier/B = S.parent
|
||||
if(istype(B))
|
||||
playsound(B, 'sound/items/unsheath.ogg', 25, 1)
|
||||
..()
|
||||
|
||||
/obj/item/melee/rapier/on_enter_storage(datum/component/storage/S)
|
||||
var/obj/item/storage/belt/sabre/rapier/B = S.parent
|
||||
if(istype(B))
|
||||
playsound(B, 'sound/items/sheath.ogg', 25, 1)
|
||||
..()
|
||||
|
||||
/obj/item/melee/rapier/get_belt_overlay()
|
||||
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "rapier")
|
||||
|
||||
/obj/item/melee/rapier/get_worn_belt_overlay(icon_file)
|
||||
return mutable_appearance(icon_file, "-rapier")
|
||||
|
||||
/obj/item/melee/rapier/attack(mob/living/target, mob/living/user)
|
||||
. = ..()
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/H = target
|
||||
var/loss = H.getStaminaLoss()
|
||||
H.Dizzy(10)
|
||||
H.adjustStaminaLoss(30)
|
||||
if((loss > 40) && prob(loss)) // if above 40, roll for sleep using 1% every 1 stamina damage
|
||||
H.Sleeping(180)
|
||||
|
||||
/obj/item/melee/classic_baton
|
||||
name = "police baton"
|
||||
desc = "A wooden truncheon for beating criminal scum."
|
||||
|
||||
@@ -136,6 +136,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
merge_type = /obj/item/stack/sheet/metal
|
||||
grind_results = list(/datum/reagent/iron = 20)
|
||||
point_value = 2
|
||||
tableVariant = /obj/structure/table
|
||||
material_type = /datum/material/iron
|
||||
|
||||
/obj/item/stack/sheet/metal/ratvar_act()
|
||||
|
||||
@@ -795,19 +795,13 @@
|
||||
|
||||
/obj/item/storage/belt/sabre/rapier
|
||||
name = "rapier sheath"
|
||||
desc = "A black, thin sheath that looks to house only a long thin blade. Feels like its made of metal."
|
||||
desc = "A sinister, thin sheath, suitable for a rapier."
|
||||
icon_state = "rsheath"
|
||||
item_state = "rsheath"
|
||||
force = 5
|
||||
throwforce = 15
|
||||
block_chance = 30
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
attack_verb = list("bashed", "slashes", "prods", "pokes")
|
||||
fitting_swords = list(/obj/item/melee/rapier)
|
||||
starting_sword = /obj/item/melee/rapier
|
||||
|
||||
/obj/item/storage/belt/sabre/rapier/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE) // No blocking bullets.
|
||||
return BLOCK_NONE
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
var/obj/item/twohanded/offhand/O = user.get_inactive_held_item()
|
||||
if(O && istype(O))
|
||||
O.unwield()
|
||||
slowdown -= slowdown_wielded
|
||||
set_slowdown(slowdown - slowdown_wielded)
|
||||
|
||||
/obj/item/twohanded/proc/wield(mob/living/carbon/user)
|
||||
if(wielded)
|
||||
@@ -88,7 +88,7 @@
|
||||
O.desc = "Your second grip on [src]."
|
||||
O.wielded = TRUE
|
||||
user.put_in_inactive_hand(O)
|
||||
slowdown += slowdown_wielded
|
||||
set_slowdown(slowdown + slowdown_wielded)
|
||||
|
||||
/obj/item/twohanded/dropped(mob/user)
|
||||
. = ..()
|
||||
@@ -1016,7 +1016,7 @@
|
||||
|
||||
/obj/item/twohanded/electrostaff
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "electrostaff_3"
|
||||
icon_state = "electrostaff"
|
||||
item_state = "electrostaff"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
||||
@@ -1118,10 +1118,10 @@
|
||||
/obj/item/twohanded/electrostaff/update_icon_state()
|
||||
. = ..()
|
||||
if(!wielded)
|
||||
icon_state = "electrostaff_3"
|
||||
icon_state = "electrostaff"
|
||||
item_state = "electrostaff"
|
||||
else
|
||||
icon_state = item_state = (on? "electrostaff_1" : "electrostaff_3")
|
||||
icon_state = item_state = (on? "electrostaff_1" : "electrostaff_0")
|
||||
set_light(7, on? 1 : 0, LIGHT_COLOR_CYAN)
|
||||
|
||||
/obj/item/twohanded/electrostaff/examine(mob/living/user)
|
||||
|
||||
@@ -59,6 +59,7 @@
|
||||
new_spawn.real_name = random_unique_lizard_name(gender)
|
||||
if(is_mining_level(z))
|
||||
to_chat(new_spawn, "<b>Drag the corpses of men and beasts to your nest. It will absorb them to create more of your kind. Glory to the Necropolis!</b>")
|
||||
to_chat(new_spawn, "<b>You can expand the weather proof area provided by your shelters by using the 'New Area' key near the bottom right of your HUD.</b>")
|
||||
else
|
||||
to_chat(new_spawn, "<span class='userdanger'>You have been born outside of your natural home! Whether you decide to return home, or make due with your new home is your own decision.</span>")
|
||||
|
||||
@@ -194,9 +195,7 @@
|
||||
return
|
||||
if(isgolem(user) && can_transfer)
|
||||
var/transfer_choice = alert("Transfer your soul to [src]? (Warning, your old body will die!)",,"Yes","No")
|
||||
if(transfer_choice != "Yes")
|
||||
return
|
||||
if(QDELETED(src) || uses <= 0)
|
||||
if(transfer_choice != "Yes" || QDELETED(src) || uses <= 0 || !user.canUseTopic(src, BE_CLOSE, NO_DEXTERY, NO_TK))
|
||||
return
|
||||
log_game("[key_name(user)] golem-swapped into [src]")
|
||||
user.visible_message("<span class='notice'>A faint light leaves [user], moving to [src] and animating it!</span>","<span class='notice'>You leave your old body behind, and transfer into [src]!</span>")
|
||||
@@ -679,8 +678,9 @@
|
||||
new_spawn.AddElement(/datum/element/dusts_on_catatonia)
|
||||
new_spawn.AddElement(/datum/element/dusts_on_leaving_area,list(A.type,/area/hilbertshotel))
|
||||
ADD_TRAIT(new_spawn, TRAIT_SIXTHSENSE, GHOSTROLE_TRAIT)
|
||||
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
|
||||
ADD_TRAIT(new_spawn,TRAIT_PACIFISM,GHOSTROLE_TRAIT)
|
||||
ADD_TRAIT(new_spawn, TRAIT_EXEMPT_HEALTH_EVENTS, GHOSTROLE_TRAIT)
|
||||
ADD_TRAIT(new_spawn, TRAIT_NO_MIDROUND_ANTAG, GHOSTROLE_TRAIT) //The mob can't be made into a random antag, they are still elegible for ghost roles popups.
|
||||
ADD_TRAIT(new_spawn, TRAIT_PACIFISM, GHOSTROLE_TRAIT)
|
||||
to_chat(new_spawn,"<span class='boldwarning'>You may be sharing your cafe with some ninja-captured individuals, so make sure to only interact with the ghosts you hear as a ghost!</span>")
|
||||
to_chat(new_spawn,"<span class='boldwarning'>You can turn yourself into a ghost and freely reenter your body with the ghost action.</span>")
|
||||
var/datum/action/ghost/G = new(new_spawn)
|
||||
|
||||
Reference in New Issue
Block a user