Merge remote-tracking branch 'citadel/master' into shield_refactor
This commit is contained in:
@@ -803,7 +803,7 @@ SLIME SCANNER
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/obj/item/sequence_scanner/attack(mob/living/M, mob/living/carbon/human/user)
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add_fingerprint(user)
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if (!HAS_TRAIT(M, TRAIT_RADIMMUNE)) //no scanning if its a husk or DNA-less Species
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if (!HAS_TRAIT_NOT_FROM(M, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT)) //no scanning if its a husk or DNA-less Species
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user.visible_message("<span class='notice'>[user] analyzes [M]'s genetic sequence.</span>", \
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"<span class='notice'>You analyze [M]'s genetic sequence.</span>")
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gene_scan(M, user)
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@@ -879,4 +879,4 @@ SLIME SCANNER
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if(mutation in discovered)
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return "[HM.name] ([HM.alias])"
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else
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return HM.alias
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return HM.alias
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@@ -20,7 +20,7 @@
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return attack_hand(user)
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/obj/item/dnainjector/proc/inject(mob/living/carbon/M, mob/user)
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if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M, TRAIT_NOCLONE))
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if(M.has_dna() && !HAS_TRAIT_NOT_FROM(M, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT) && !HAS_TRAIT(M, TRAIT_NOCLONE))
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M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
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var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
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for(var/HM in remove_mutations)
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@@ -525,7 +525,7 @@
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var/filled = FALSE
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/obj/item/dnainjector/activator/inject(mob/living/carbon/M, mob/user)
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if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M,TRAIT_NOCLONE))
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if(M.has_dna() && !HAS_TRAIT_NOT_FROM(M, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT) && !HAS_TRAIT(M,TRAIT_NOCLONE))
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M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
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var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
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for(var/mutation in add_mutations)
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@@ -142,33 +142,61 @@
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/obj/item/melee/rapier
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name = "plastitanium rapier"
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desc = "A impossibly thin blade made of plastitanium with a tip made of diamond. It looks to be able to cut through any armor."
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desc = "A thin blade made of plastitanium with a diamond tip. It appears to be coated in a persistent layer of an unknown substance."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "rapier"
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item_state = "rapier"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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force = 25
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throwforce = 35
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block_chance = 0
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armour_penetration = 100
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force = 15
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throwforce = 25
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block_chance = 50
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armour_penetration = 200 //Apparently this gives it the ability to pierce block
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flags_1 = CONDUCT_1
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obj_flags = UNIQUE_RENAME
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w_class = WEIGHT_CLASS_BULKY
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sharpness = IS_SHARP_ACCURATE //It cant be sharpend cook -_-
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attack_verb = list("slashed", "cut", "pierces", "pokes")
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total_mass = 3.4
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attack_verb = list("stabs", "punctures", "pierces", "pokes")
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hitsound = 'sound/weapons/rapierhit.ogg'
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total_mass = 0.4
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/obj/item/melee/rapier/Initialize()
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. = ..()
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AddComponent(/datum/component/butchering, 20, 65, 0)
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/obj/item/melee/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(attack_type == PROJECTILE_ATTACK)
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final_block_chance = 0
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return ..()
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/obj/item/melee/rapier/on_exit_storage(datum/component/storage/S)
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var/obj/item/storage/belt/sabre/rapier/B = S.parent
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if(istype(B))
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playsound(B, 'sound/items/unsheath.ogg', 25, 1)
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..()
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/obj/item/melee/rapier/on_enter_storage(datum/component/storage/S)
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var/obj/item/storage/belt/sabre/rapier/B = S.parent
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if(istype(B))
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playsound(B, 'sound/items/sheath.ogg', 25, 1)
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..()
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/obj/item/melee/rapier/get_belt_overlay()
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return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "rapier")
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/obj/item/melee/rapier/get_worn_belt_overlay(icon_file)
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return mutable_appearance(icon_file, "-rapier")
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/obj/item/melee/rapier/attack(mob/living/target, mob/living/user)
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. = ..()
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if(iscarbon(target))
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var/mob/living/carbon/H = target
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var/loss = H.getStaminaLoss()
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H.Dizzy(10)
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H.adjustStaminaLoss(30)
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if((loss > 40) && prob(loss)) // if above 40, roll for sleep using 1% every 1 stamina damage
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H.Sleeping(180)
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/obj/item/melee/classic_baton
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name = "police baton"
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desc = "A wooden truncheon for beating criminal scum."
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@@ -136,6 +136,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
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merge_type = /obj/item/stack/sheet/metal
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grind_results = list(/datum/reagent/iron = 20)
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point_value = 2
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tableVariant = /obj/structure/table
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material_type = /datum/material/iron
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/obj/item/stack/sheet/metal/ratvar_act()
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@@ -795,19 +795,13 @@
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/obj/item/storage/belt/sabre/rapier
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name = "rapier sheath"
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desc = "A black, thin sheath that looks to house only a long thin blade. Feels like its made of metal."
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desc = "A sinister, thin sheath, suitable for a rapier."
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icon_state = "rsheath"
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item_state = "rsheath"
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force = 5
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throwforce = 15
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block_chance = 30
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w_class = WEIGHT_CLASS_BULKY
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attack_verb = list("bashed", "slashes", "prods", "pokes")
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fitting_swords = list(/obj/item/melee/rapier)
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starting_sword = /obj/item/melee/rapier
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/obj/item/storage/belt/sabre/rapier/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(attack_type & ATTACK_TYPE_PROJECTILE) // No blocking bullets.
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return BLOCK_NONE
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return ..()
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@@ -58,7 +58,7 @@
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var/obj/item/twohanded/offhand/O = user.get_inactive_held_item()
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if(O && istype(O))
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O.unwield()
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slowdown -= slowdown_wielded
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set_slowdown(slowdown - slowdown_wielded)
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/obj/item/twohanded/proc/wield(mob/living/carbon/user)
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if(wielded)
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@@ -88,7 +88,7 @@
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O.desc = "Your second grip on [src]."
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O.wielded = TRUE
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user.put_in_inactive_hand(O)
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slowdown += slowdown_wielded
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set_slowdown(slowdown + slowdown_wielded)
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/obj/item/twohanded/dropped(mob/user)
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. = ..()
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@@ -1016,7 +1016,7 @@
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/obj/item/twohanded/electrostaff
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "electrostaff_3"
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icon_state = "electrostaff"
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item_state = "electrostaff"
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lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
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@@ -1118,10 +1118,10 @@
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/obj/item/twohanded/electrostaff/update_icon_state()
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. = ..()
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if(!wielded)
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icon_state = "electrostaff_3"
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icon_state = "electrostaff"
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item_state = "electrostaff"
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else
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icon_state = item_state = (on? "electrostaff_1" : "electrostaff_3")
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icon_state = item_state = (on? "electrostaff_1" : "electrostaff_0")
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set_light(7, on? 1 : 0, LIGHT_COLOR_CYAN)
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/obj/item/twohanded/electrostaff/examine(mob/living/user)
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