missed proc refs

This commit is contained in:
SandPoot
2024-03-12 22:17:30 -03:00
parent 83102c5cf4
commit 676cb864b1
292 changed files with 505 additions and 505 deletions
+1 -1
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@@ -27,7 +27,7 @@
if(body.mind){\
body.mind.add_skill_modifier(prototype.identifier)\
} else {\
prototype.RegisterSignal(body, COMSIG_MOB_ON_NEW_MIND, /datum/skill_modifier.proc/on_mob_new_mind, TRUE)\
prototype.RegisterSignal(body, COMSIG_MOB_ON_NEW_MIND, TYPE_PROC_REF(/datum/skill_modifier, on_mob_new_mind), TRUE)\
}
/// Same as above but to remove the skill modifier.
+2 -2
View File
@@ -70,11 +70,11 @@
if(aicamera.in_camera_mode)
aicamera.camera_mode_off()
INVOKE_ASYNC(aicamera, /obj/item/camera.proc/captureimage, pixel_turf, usr)
INVOKE_ASYNC(aicamera, TYPE_PROC_REF(/obj/item/camera, captureimage), pixel_turf, usr)
return
if(waypoint_mode)
waypoint_mode = FALSE
INVOKE_ASYNC(src, .proc/set_waypoint, A)
INVOKE_ASYNC(src, PROC_REF(set_waypoint), A)
return
A.attack_ai(src)
+2 -2
View File
@@ -40,7 +40,7 @@
*/
if(aicamera.in_camera_mode) //Cyborg picture taking
aicamera.camera_mode_off()
INVOKE_ASYNC(aicamera, /obj/item/camera.proc/captureimage, A, usr)
INVOKE_ASYNC(aicamera, TYPE_PROC_REF(/obj/item/camera, captureimage), A, usr)
return
var/obj/item/W = get_active_held_item(TRUE)
@@ -48,7 +48,7 @@
if(!W && A.Adjacent(src) && (isobj(A) || ismob(A)))
var/atom/movable/C = A
if(C.can_buckle && C.has_buckled_mobs())
INVOKE_ASYNC(C, /atom/movable.proc/precise_user_unbuckle_mob, src)
INVOKE_ASYNC(C, TYPE_PROC_REF(/atom/movable, precise_user_unbuckle_mob), src)
return
if(!W && (get_dist(src,A) <= interaction_range))
+2 -2
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@@ -243,7 +243,7 @@ GLOBAL_LIST_INIT(palette_removed_matrix, list(1.4,0,0,0, 0.7,0.4,0,0, 0.4,0,0.6,
if(color_timer_id)
return
add_atom_colour(color, TEMPORARY_COLOUR_PRIORITY) //We unfortunately cannot animate matrix colors. Curse you lummy it would be ~~non~~trivial to interpolate between the two valuessssssssss
color_timer_id = addtimer(CALLBACK(src, .proc/remove_color, color), 2 SECONDS)
color_timer_id = addtimer(CALLBACK(src, PROC_REF(remove_color), color), 2 SECONDS)
/atom/movable/screen/button_palette/proc/remove_color(list/to_remove)
color_timer_id = null
@@ -293,7 +293,7 @@ GLOBAL_LIST_INIT(palette_removed_matrix, list(1.4,0,0,0, 0.7,0.4,0,0, 0.4,0,0.6,
return
if(expanded)
RegisterSignal(usr.client, COMSIG_CLIENT_CLICK, .proc/clicked_while_open)
RegisterSignal(usr.client, COMSIG_CLIENT_CLICK, PROC_REF(clicked_while_open))
else
UnregisterSignal(usr.client, COMSIG_CLIENT_CLICK)
+1 -1
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@@ -47,7 +47,7 @@
return
if(interaction_flags_atom & INTERACT_ATOM_ATTACK_HAND)
. = _try_interact(user)
INVOKE_ASYNC(src, .proc/on_attack_hand, user, act_intent, .)
INVOKE_ASYNC(src, PROC_REF(on_attack_hand), user, act_intent, .)
if(!(. & ATTACK_IGNORE_ACTION))
if(attack_hand_unwieldlyness)
user.DelayNextAction(attack_hand_unwieldlyness, considered_action = attack_hand_is_action)
+2 -2
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@@ -190,9 +190,9 @@ SUBSYSTEM_DEF(dbcore)
for (var/thing in querys)
var/datum/db_query/query = thing
if (warn)
INVOKE_ASYNC(query, /datum/db_query.proc/warn_execute)
INVOKE_ASYNC(query, TYPE_PROC_REF(/datum/db_query, warn_execute))
else
INVOKE_ASYNC(query, /datum/db_query.proc/Execute)
INVOKE_ASYNC(query, TYPE_PROC_REF(/datum/db_query, Execute))
for (var/thing in querys)
var/datum/db_query/query = thing
+1 -1
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@@ -618,7 +618,7 @@ SUBSYSTEM_DEF(job)
var/oldjobs = SSjob.occupations
sleep(20)
for (var/datum/job/J in oldjobs)
INVOKE_ASYNC(src, .proc/RecoverJob, J)
INVOKE_ASYNC(src, PROC_REF(RecoverJob), J)
/datum/controller/subsystem/job/proc/RecoverJob(datum/job/J)
var/datum/job/newjob = GetJob(J.title)
+1 -1
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@@ -173,7 +173,7 @@ SUBSYSTEM_DEF(mapping)
message_admins("Shuttles in transit detected. Attempting to fast travel. Timeout is [wipe_safety_delay/10] seconds.")
var/list/cleared = list()
for(var/i in in_transit)
INVOKE_ASYNC(src, .proc/safety_clear_transit_dock, i, in_transit[i], cleared)
INVOKE_ASYNC(src, PROC_REF(safety_clear_transit_dock), i, in_transit[i], cleared)
UNTIL((go_ahead < world.time) || (cleared.len == in_transit.len))
do_wipe_turf_reservations()
clearing_reserved_turfs = FALSE
+1 -1
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@@ -29,7 +29,7 @@ SUBSYSTEM_DEF(npcpool)
invoking = TRUE
invoke_start = world.time
INVOKE_ASYNC(src, .proc/invoke_process, SA)
INVOKE_ASYNC(src, PROC_REF(invoke_process), SA)
if(invoking)
stack_trace("WARNING: [SA] ([SA.type]) slept during NPCPool processing.")
invoking = FALSE
+1 -1
View File
@@ -31,7 +31,7 @@ SUBSYSTEM_DEF(pathfinder)
while(flow[free])
CHECK_TICK
free = (free % lcount) + 1
var/t = addtimer(CALLBACK(src, /datum/flowcache.proc/toolong, free), 150, TIMER_STOPPABLE)
var/t = addtimer(CALLBACK(src, TYPE_PROC_REF(/datum/flowcache, toolong), free), 150, TIMER_STOPPABLE)
flow[free] = t
flow[t] = M
return free
+1 -1
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@@ -137,7 +137,7 @@ SUBSYSTEM_DEF(statpanels)
if(length(turfitems) < 30) // only create images for the first 30 items on the turf, for performance reasons
if(!(REF(turf_content) in cached_images))
cached_images += REF(turf_content)
turf_content.RegisterSignal(turf_content, COMSIG_PARENT_QDELETING, /atom/.proc/remove_from_cache) // we reset cache if anything in it gets deleted
turf_content.RegisterSignal(turf_content, COMSIG_PARENT_QDELETING, TYPE_PROC_REF(/atom/, remove_from_cache)) // we reset cache if anything in it gets deleted
if(ismob(turf_content) || length(turf_content.overlays) > 2)
turfitems[++turfitems.len] = list("[turf_content.name]", REF(turf_content), costly_icon2html(turf_content, target, sourceonly=TRUE))
else
+1 -1
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@@ -488,7 +488,7 @@ SUBSYSTEM_DEF(ticker)
if (!prob((world.time/600)*CONFIG_GET(number/maprotatechancedelta)) && CONFIG_GET(flag/tgstyle_maprotation))
return
if(CONFIG_GET(flag/tgstyle_maprotation))
INVOKE_ASYNC(SSmapping, /datum/controller/subsystem/mapping/.proc/maprotate)
INVOKE_ASYNC(SSmapping, TYPE_PROC_REF(/datum/controller/subsystem/mapping/, maprotate))
else
var/vote_type = CONFIG_GET(string/map_vote_type)
SSvote.initiate_vote("map","server", display = SHOW_RESULTS, votesystem = vote_type)
+1 -1
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@@ -257,7 +257,7 @@ SUBSYSTEM_DEF(timer)
return
// Sort all timers by time to run
sortTim(alltimers, .proc/cmp_timer)
sortTim(alltimers, PROC_REF(cmp_timer))
// Get the earliest timer, and if the TTR is earlier than the current world.time,
// then set the head offset appropriately to be the earliest time tracked by the
+2 -2
View File
@@ -48,7 +48,7 @@
return
Remove(owner)
owner = M
RegisterSignal(owner, COMSIG_PARENT_QDELETING, .proc/clear_ref, override = TRUE)
RegisterSignal(owner, COMSIG_PARENT_QDELETING, PROC_REF(clear_ref), override = TRUE)
GiveAction(M)
@@ -70,7 +70,7 @@
if(owner)
UnregisterSignal(owner, COMSIG_PARENT_QDELETING)
if(target == owner)
RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/clear_ref)
RegisterSignal(target, COMSIG_PARENT_QDELETING, PROC_REF(clear_ref))
owner = null
/datum/action/proc/Trigger()
+2 -2
View File
@@ -30,7 +30,7 @@
icon_state = beam_icon_state
beam_type = btype
if(time < INFINITY)
addtimer(CALLBACK(src,.proc/End), time)
addtimer(CALLBACK(src,PROC_REF(End)), time)
/datum/beam/proc/Start()
Draw()
@@ -167,5 +167,5 @@
/atom/proc/Beam(atom/BeamTarget,icon_state="b_beam",icon='icons/effects/beam.dmi',time=50, maxdistance=10,beam_type=/obj/effect/ebeam,beam_sleep_time = 3)
var/datum/beam/newbeam = new(src,BeamTarget,icon,icon_state,time,maxdistance,beam_type,beam_sleep_time)
INVOKE_ASYNC(newbeam, /datum/beam/.proc/Start)
INVOKE_ASYNC(newbeam, TYPE_PROC_REF(/datum/beam/, Start))
return newbeam
+1 -1
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@@ -92,7 +92,7 @@
trauma = _trauma
owner = trauma.owner
INVOKE_ASYNC(src, .proc/setup_friend)
INVOKE_ASYNC(src, PROC_REF(setup_friend))
join = new
join.Grant(src)
+1 -1
View File
@@ -191,7 +191,7 @@
to_chat(owner, "<span class='warning'>You feel sick...</span>")
else
to_chat(owner, "<span class='warning'>You feel really sick at the thought of being alone!</span>")
addtimer(CALLBACK(owner, /mob/living/carbon.proc/vomit, high_stress), 50) //blood vomit if high stress
addtimer(CALLBACK(owner, TYPE_PROC_REF(/mob/living/carbon, vomit), high_stress), 50) //blood vomit if high stress
if(2)
if(!high_stress)
to_chat(owner, "<span class='warning'>You can't stop shaking...</span>")
@@ -198,7 +198,7 @@
var/message = hearing_args[HEARING_RAW_MESSAGE]
if(findtext(message, codeword))
hearing_args[HEARING_RAW_MESSAGE] = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
addtimer(CALLBACK(src, /datum/brain_trauma/severe/split_personality.proc/switch_personalities), 10)
addtimer(CALLBACK(src, TYPE_PROC_REF(/datum/brain_trauma/severe/split_personality, switch_personalities)), 10)
/datum/brain_trauma/severe/split_personality/brainwashing/handle_speech(datum/source, list/speech_args)
if(findtext(speech_args[SPEECH_MESSAGE], codeword))
+3 -3
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@@ -37,14 +37,14 @@
* `CALLBACK(src, .some_proc_here)`
*
* ### when the above doesn't apply:
*.proc/procname
*PROC_REF(procname)
*
* `CALLBACK(src, .proc/some_proc_here)`
* `CALLBACK(src, PROC_REF(some_proc_here))`
*
*
* proc defined on a parent of a some type
*
* `/some/type/.proc/some_proc_here`
* `TYPE_PROC_REF(/some/type/, some_proc_here)`
*
* Otherwise you must always provide the full typepath of the proc (/type/of/thing/proc/procname)
*/
+1 -1
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@@ -62,7 +62,7 @@
stack_trace("/datum/chatmessage created with [isnull(owner) ? "null" : "invalid"] mob owner")
qdel(src)
return
INVOKE_ASYNC(src, .proc/generate_image, text, target, owner, extra_classes, lifespan)
INVOKE_ASYNC(src, PROC_REF(generate_image), text, target, owner, extra_classes, lifespan)
/datum/chatmessage/Destroy()
if (owned_by)
+2 -2
View File
@@ -27,7 +27,7 @@
return
if(M.stat == DEAD && (M.butcher_results || M.guaranteed_butcher_results)) //can we butcher it?
if(butchering_enabled && (can_be_blunt || source.get_sharpness()))
INVOKE_ASYNC(src, .proc/startButcher, source, M, user)
INVOKE_ASYNC(src, PROC_REF(startButcher), source, M, user)
return COMPONENT_ITEM_NO_ATTACK
if(ishuman(M) && source.force && source.get_sharpness())
@@ -37,7 +37,7 @@
user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
return COMPONENT_ITEM_NO_ATTACK
INVOKE_ASYNC(src, .proc/startNeckSlice, source, H, user)
INVOKE_ASYNC(src, PROC_REF(startNeckSlice), source, H, user)
return COMPONENT_ITEM_NO_ATTACK
/datum/component/butchering/proc/startButcher(obj/item/source, mob/living/M, mob/living/user)
+1 -1
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@@ -57,7 +57,7 @@
for (var/thing in to_check)
if (droppable(thing))
. = 1
INVOKE_ASYNC(src, .proc/drop, thing)
INVOKE_ASYNC(src, PROC_REF(drop), thing)
/datum/component/chasm/proc/droppable(atom/movable/AM)
// avoid an infinite loop, but allow falling a large distance
+4 -4
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@@ -42,22 +42,22 @@
tox_loss = L.getToxLoss()
oxy_loss = L.getOxyLoss()
brain_loss = L.getOrganLoss(ORGAN_SLOT_BRAIN)
rewind_type = .proc/rewind_living
rewind_type = PROC_REF(rewind_living)
if(iscarbon(parent))
var/mob/living/carbon/C = parent
saved_bodyparts = C.save_bodyparts()
rewind_type = .proc/rewind_carbon
rewind_type = PROC_REF(rewind_carbon)
else if(isanimal(parent))
var/mob/living/simple_animal/M = parent
brute_loss = M.bruteloss
rewind_type = .proc/rewind_animal
rewind_type = PROC_REF(rewind_animal)
else if(isobj(parent))
var/obj/O = parent
integrity = O.obj_integrity
rewind_type = .proc/rewind_obj
rewind_type = PROC_REF(rewind_obj)
addtimer(CALLBACK(src, rewind_type), rewind_interval)
+1 -1
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@@ -1,7 +1,7 @@
/datum/component/wearertargeting/earprotection
signals = list(COMSIG_CARBON_SOUNDBANG)
mobtype = /mob/living/carbon
proctype = .proc/reducebang
proctype = PROC_REF(reducebang)
/datum/component/wearertargeting/earprotection/Initialize(_valid_slots)
. = ..()
+1 -1
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@@ -56,7 +56,7 @@
detonate()
/datum/component/explodable/proc/on_equip(datum/source, mob/equipper, slot)
RegisterSignal(equipper, COMSIG_MOB_APPLY_DAMAGE, .proc/explodable_attack_zone, TRUE)
RegisterSignal(equipper, COMSIG_MOB_APPLY_DAMAGE, PROC_REF(explodable_attack_zone), TRUE)
/datum/component/explodable/proc/on_drop(datum/source, mob/user)
UnregisterSignal(user, COMSIG_MOB_APPLY_DAMAGE)
+3 -3
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@@ -141,7 +141,7 @@
RegisterSignal(M, COMSIG_ROBOT_UPDATE_ICONS, PROC_REF(manual_centered_render_source))
var/atom/A = M
if(M.loc && !isturf(M.loc))
REGISTER_NESTED_LOCS(M, nested_locs, COMSIG_MOVABLE_MOVED, .proc/on_loc_moved)
REGISTER_NESTED_LOCS(M, nested_locs, COMSIG_MOVABLE_MOVED, PROC_REF(on_loc_moved))
A = nested_locs[nested_locs.len]
CENTERED_RENDER_SOURCE(owner_mask, A, src)
M.client.images += shadow_mask
@@ -213,7 +213,7 @@
var/turf/T
if(!isturf(source.loc)) //Recalculate all nested locations.
UNREGISTER_NESTED_LOCS( nested_locs, COMSIG_MOVABLE_MOVED, 1)
REGISTER_NESTED_LOCS(source, nested_locs, COMSIG_MOVABLE_MOVED, .proc/on_loc_moved)
REGISTER_NESTED_LOCS(source, nested_locs, COMSIG_MOVABLE_MOVED, PROC_REF(on_loc_moved))
var/atom/movable/topmost = nested_locs[nested_locs.len]
T = topmost.loc
CENTERED_RENDER_SOURCE(owner_mask, topmost, src)
@@ -233,7 +233,7 @@
var/atom/movable/prev_topmost = nested_locs[nested_locs.len]
if(prev_topmost != source)
UNREGISTER_NESTED_LOCS(nested_locs, COMSIG_MOVABLE_MOVED, nested_locs.Find(source) + 1)
REGISTER_NESTED_LOCS(source, nested_locs, COMSIG_MOVABLE_MOVED, .proc/on_loc_moved)
REGISTER_NESTED_LOCS(source, nested_locs, COMSIG_MOVABLE_MOVED, PROC_REF(on_loc_moved))
var/atom/movable/topmost = nested_locs[nested_locs.len]
if(topmost != prev_topmost)
CENTERED_RENDER_SOURCE(owner_mask, topmost, src)
+3 -3
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@@ -73,8 +73,8 @@
RegisterSignal(shooter, COMSIG_MOB_CLIENT_LOGOUT, PROC_REF(autofire_off))
if(!QDELETED(shooter))
UnregisterSignal(shooter, COMSIG_MOB_CLIENT_LOGIN)
parent.RegisterSignal(src, COMSIG_AUTOFIRE_ONMOUSEDOWN, /obj/item/gun/.proc/autofire_bypass_check)
parent.RegisterSignal(parent, COMSIG_AUTOFIRE_SHOT, /obj/item/gun/.proc/do_autofire)
parent.RegisterSignal(src, COMSIG_AUTOFIRE_ONMOUSEDOWN, TYPE_PROC_REF(/obj/item/gun/, autofire_bypass_check))
parent.RegisterSignal(parent, COMSIG_AUTOFIRE_SHOT, TYPE_PROC_REF(/obj/item/gun/, do_autofire))
/datum/component/automatic_fire/proc/autofire_off(datum/source)
@@ -270,7 +270,7 @@
if(istype(akimbo_gun) && weapon_weight < WEAPON_MEDIUM)
if(akimbo_gun.weapon_weight < WEAPON_MEDIUM && akimbo_gun.can_trigger_gun(shooter))
bonus_spread = dual_wield_spread
addtimer(CALLBACK(akimbo_gun, /obj/item/gun.proc/process_fire, target, shooter, TRUE, params, null, bonus_spread), 1)
addtimer(CALLBACK(akimbo_gun, TYPE_PROC_REF(/obj/item/gun, process_fire), target, shooter, TRUE, params, null, bonus_spread), 1)
process_fire(target, shooter, TRUE, params, null, bonus_spread)
return COMPONENT_AUTOFIRE_SHOT_SUCCESS //All is well, we can continue shooting.
+1 -1
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@@ -26,7 +26,7 @@
if(target_callback)
can_target_callback = target_callback
else
can_target_callback = CALLBACK(src, .proc/can_target)
can_target_callback = CALLBACK(src, PROC_REF(can_target))
if(range)
lock_cursor_range = range
if(typecache)
+1 -1
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@@ -231,7 +231,7 @@
if(master.mind)
master.mind.add_skill_modifier(malus.identifier)
else
malus.RegisterSignal(master, COMSIG_MOB_ON_NEW_MIND, /datum/skill_modifier.proc/on_mob_new_mind, TRUE)
malus.RegisterSignal(master, COMSIG_MOB_ON_NEW_MIND, TYPE_PROC_REF(/datum/skill_modifier, on_mob_new_mind), TRUE)
malus.value_mod = malus.level_mod = 1 - (sanity_level - 3) * MOOD_INSANITY_MALUS
else if(malus)
if(master.mind)
+1 -1
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@@ -3,7 +3,7 @@
/datum/component/wearertargeting/phantomthief
dupe_mode = COMPONENT_DUPE_ALLOWED
signals = list(COMSIG_LIVING_COMBAT_ENABLED, COMSIG_LIVING_COMBAT_DISABLED)
proctype = .proc/handlefilterstuff
proctype = PROC_REF(handlefilterstuff)
var/filter_x
var/filter_y
var/filter_size
+1 -1
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@@ -29,7 +29,7 @@ handles linking back and forth.
var/turf/T = get_turf(parent)
if (force_connect || (mapload && is_station_level(T.z)))
addtimer(CALLBACK(src, .proc/LateInitialize))
addtimer(CALLBACK(src, PROC_REF(LateInitialize)))
else if (allow_standalone)
_MakeLocal()
+2 -2
View File
@@ -436,7 +436,7 @@
if(over_object == M)
user_show_to_mob(M, trigger_on_found = TRUE)
if(isrevenant(M))
INVOKE_ASYNC(GLOBAL_PROC, .proc/RevenantThrow, over_object, M, source)
INVOKE_ASYNC(GLOBAL_PROC, PROC_REF(RevenantThrow), over_object, M, source)
return
if(check_locked(null, M) || !M.CanReach(A))
return
@@ -444,7 +444,7 @@
A.do_jiggle()
A.add_fingerprint(M)
if(!istype(over_object, /atom/movable/screen))
INVOKE_ASYNC(src, .proc/dump_content_at, over_object, M)
INVOKE_ASYNC(src, PROC_REF(dump_content_at), over_object, M)
return
if(A.loc != M)
return
+1 -1
View File
@@ -145,7 +145,7 @@ GLOBAL_LIST_EMPTY(uplinks)
active = TRUE
update_items()
if(user)
INVOKE_ASYNC(src, .proc/ui_interact, user)
INVOKE_ASYNC(src, PROC_REF(ui_interact), user)
// an unlocked uplink blocks also opening the PDA or headset menu
return COMPONENT_NO_INTERACT
+1 -1
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@@ -3,7 +3,7 @@
/datum/component/wearertargeting
var/list/valid_slots = list()
var/list/signals = list()
var/proctype = .proc/pass
var/proctype = PROC_REF(pass)
var/mobtype = /mob/living
/datum/component/wearertargeting/Initialize()
+1 -1
View File
@@ -96,7 +96,7 @@
qdel(parent.GetComponent(/datum/component/slippery))
return
var/datum/component/slippery/S = parent.LoadComponent(/datum/component/slippery, NONE, CALLBACK(src, .proc/AfterSlip))
var/datum/component/slippery/S = parent.LoadComponent(/datum/component/slippery, NONE, CALLBACK(src, PROC_REF(AfterSlip)))
S.intensity = intensity
S.lube_flags = lube_flags
+2 -2
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@@ -7,9 +7,9 @@
return ELEMENT_INCOMPATIBLE
var/P
if(iscarbon(target))
P = .proc/snail_crawl
P = PROC_REF(snail_crawl)
else
P = .proc/lubricate
P = PROC_REF(lubricate)
RegisterSignal(target, COMSIG_MOVABLE_MOVED, P)
/datum/element/snailcrawl/Detach(mob/living/carbon/target)
+1 -1
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@@ -57,7 +57,7 @@
strip_menu = new(source, src)
LAZYSET(strip_menus, source, strip_menu)
INVOKE_ASYNC(strip_menu, /datum/.proc/ui_interact, user)
INVOKE_ASYNC(strip_menu, TYPE_PROC_REF(/datum/, ui_interact), user)
/// A representation of an item that can be stripped down
/datum/strippable_item
+1 -1
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@@ -237,7 +237,7 @@
/obj/item/disk/holodisk/Initialize(mapload)
. = ..()
if(preset_record_text)
INVOKE_ASYNC(src, .proc/build_record)
INVOKE_ASYNC(src, PROC_REF(build_record))
/obj/item/disk/holodisk/Destroy()
QDEL_NULL(record)
+1 -1
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@@ -209,7 +209,7 @@
if (T && isturf(T))
if (!D.stat)
D.emote("scream")
D.throw_at(T, 10, 4, A, TRUE, TRUE, callback = CALLBACK(D, /mob/living/carbon/human.proc/DefaultCombatKnockdown, 20))
D.throw_at(T, 10, 4, A, TRUE, TRUE, callback = CALLBACK(D, TYPE_PROC_REF(/mob/living/carbon/human, DefaultCombatKnockdown), 20))
log_combat(A, D, "has thrown with wrestling")
return FALSE
+2 -2
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@@ -82,7 +82,7 @@ Simple datum which is instanced once per type and is used for every object of sa
source.name = "[name] [source.name]"
// if(beauty_modifier) returnign in hardsync2 if i ever port ebeauty cmp
// addtimer(CALLBACK(source, /datum.proc/_AddElement, list(/datum/element/beauty, beauty_modifier * amount)), 0)
// addtimer(CALLBACK(source, TYPE_PROC_REF(/datum, _AddElement), list(/datum/element/beauty, beauty_modifier * amount)), 0)
if(istype(source, /obj)) //objs
on_applied_obj(source, amount, material_flags)
@@ -152,7 +152,7 @@ Simple datum which is instanced once per type and is used for every object of sa
source.name = initial(source.name)
// if(beauty_modifier) //component/beauty/InheritComponent() will handle the removal.
// addtimer(CALLBACK(source, /datum.proc/_AddElement, list(/datum/element/beauty, -beauty_modifier * amount)), 0)
// addtimer(CALLBACK(source, TYPE_PROC_REF(/datum, _AddElement), list(/datum/element/beauty, -beauty_modifier * amount)), 0)
if(istype(source, /obj)) //objs
on_removed_obj(source, amount, material_flags)
+1 -1
View File
@@ -1662,7 +1662,7 @@ GLOBAL_LIST(objective_choices)
continue
S.charge_counter = delay
S.UpdateButton()
INVOKE_ASYNC(S, /obj/effect/proc_holder/spell.proc/start_recharge)
INVOKE_ASYNC(S, TYPE_PROC_REF(/obj/effect/proc_holder/spell, start_recharge))
/datum/mind/proc/get_ghost(even_if_they_cant_reenter)
for(var/mob/dead/observer/G in GLOB.dead_mob_list)
@@ -91,7 +91,7 @@
var/mob/living/carbon/human/H = owner
if(iscatperson(H))
H.dna.species.start_wagging_tail(H)
addtimer(CALLBACK(H.dna.species, /datum/species.proc/stop_wagging_tail, H), 30)
addtimer(CALLBACK(H.dna.species, TYPE_PROC_REF(/datum/species, stop_wagging_tail), H), 30)
description = "<span class='nicegreen'>They want to play on the table!</span>\n"
mood_change = 2
+1 -1
View File
@@ -7,7 +7,7 @@
RegisterSignal(
src,
COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET,
.proc/add_item_context,
PROC_REF(add_item_context),
)
/// Creates a "Type-A" contextual screentip interaction.
+3 -3
View File
@@ -115,8 +115,8 @@ GLOBAL_LIST_EMPTY(potential_mods_per_skill)
skill_holder.need_static_data_update = TRUE
if(M.modifier_flags & MODIFIER_SKILL_BODYBOUND)
M.RegisterSignal(src, COMSIG_MIND_TRANSFER, /datum/skill_modifier.proc/on_mind_transfer)
M.RegisterSignal(current, COMSIG_MOB_ON_NEW_MIND, /datum/skill_modifier.proc/on_mob_new_mind, TRUE)
M.RegisterSignal(src, COMSIG_MIND_TRANSFER, TYPE_PROC_REF(/datum/skill_modifier, on_mind_transfer))
M.RegisterSignal(current, COMSIG_MOB_ON_NEW_MIND, TYPE_PROC_REF(/datum/skill_modifier, on_mob_new_mind), TRUE)
RegisterSignal(M, COMSIG_PARENT_PREQDELETED, PROC_REF(on_skill_modifier_deletion))
#undef ADD_MOD_STEP
@@ -201,4 +201,4 @@ GLOBAL_LIST_EMPTY(potential_mods_per_skill)
/datum/skill_modifier/proc/on_mob_new_mind(mob/source)
source.mind.add_skill_modifier(identifier)
RegisterSignal(source.mind, COMSIG_MIND_TRANSFER, /datum/skill_modifier.proc/on_mind_transfer)
RegisterSignal(source.mind, COMSIG_MIND_TRANSFER, TYPE_PROC_REF(/datum/skill_modifier, on_mind_transfer))
+2 -2
View File
@@ -1059,8 +1059,8 @@
// The brain trauma itself does its own set of logging, but this is the only place the source of the hypnosis phrase can be found.
hearing_speaker.log_message("has hypnotised [key_name(C)] with the phrase '[hypnomsg]'", LOG_ATTACK)
C.log_message("has been hypnotised by the phrase '[hypnomsg]' spoken by [key_name(hearing_speaker)]", LOG_VICTIM, log_globally = FALSE)
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, hypnomsg), 10)
addtimer(CALLBACK(C, /mob/living.proc/Stun, 60, TRUE, TRUE), 15) //Take some time to think about it
addtimer(CALLBACK(C, TYPE_PROC_REF(/mob/living/carbon, gain_trauma), /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, hypnomsg), 10)
addtimer(CALLBACK(C, TYPE_PROC_REF(/mob/living, Stun), 60, TRUE, TRUE), 15) //Take some time to think about it
qdel(src)
/datum/status_effect/spasms
+2 -2
View File
@@ -32,13 +32,13 @@
if(!A.shorted)
A.shorted = TRUE
A.update_icon()
addtimer(CALLBACK(A, /obj/machinery/airalarm.proc/reset, wire), 1200)
addtimer(CALLBACK(A, TYPE_PROC_REF(/obj/machinery/airalarm, reset), wire), 1200)
if(WIRE_IDSCAN) // Toggle lock.
A.locked = !A.locked
if(WIRE_AI) // Disable AI control for a while.
if(!A.aidisabled)
A.aidisabled = TRUE
addtimer(CALLBACK(A, /obj/machinery/airalarm.proc/reset, wire), 100)
addtimer(CALLBACK(A, TYPE_PROC_REF(/obj/machinery/airalarm, reset), wire), 100)
if(WIRE_PANIC) // Toggle panic siphon.
if(!A.shorted)
if(A.mode == 1) // AALARM_MODE_SCRUB
+3 -3
View File
@@ -83,9 +83,9 @@
return
if(!A.requiresID() || A.check_access(null))
if(A.density)
INVOKE_ASYNC(A, /obj/machinery/door/airlock.proc/open)
INVOKE_ASYNC(A, TYPE_PROC_REF(/obj/machinery/door/airlock, open))
else
INVOKE_ASYNC(A, /obj/machinery/door/airlock.proc/close)
INVOKE_ASYNC(A, TYPE_PROC_REF(/obj/machinery/door/airlock, close))
else
holder.visible_message("<span class='notice'>You hear a a grinding noise coming from the airlock.</span>")
if(WIRE_BOLTS) // Pulse to toggle bolts (but only raise if power is on).
@@ -106,7 +106,7 @@
A.aiControlDisabled = 1
else if(A.aiControlDisabled == -1)
A.aiControlDisabled = 2
addtimer(CALLBACK(A, /obj/machinery/door/airlock.proc/reset_ai_wire), 1 SECONDS)
addtimer(CALLBACK(A, TYPE_PROC_REF(/obj/machinery/door/airlock, reset_ai_wire)), 1 SECONDS)
if(WIRE_SHOCK) // Pulse to shock the door for 10 ticks.
if(!A.secondsElectrified)
A.set_electrified(30, usr)
+3 -3
View File
@@ -31,14 +31,14 @@
if(!A.shorted)
A.shorted = TRUE
A.update()
addtimer(CALLBACK(A, /obj/machinery/power/apc.proc/reset, wire), 1200)
addtimer(CALLBACK(A, TYPE_PROC_REF(/obj/machinery/power/apc, reset), wire), 1200)
if(WIRE_IDSCAN) // Unlock for a little while.
A.locked = FALSE
addtimer(CALLBACK(A, /obj/machinery/power/apc.proc/reset, wire), 300)
addtimer(CALLBACK(A, TYPE_PROC_REF(/obj/machinery/power/apc, reset), wire), 300)
if(WIRE_AI) // Disable AI control for a very short time.
if(!A.aidisabled)
A.aidisabled = TRUE
addtimer(CALLBACK(A, /obj/machinery/power/apc.proc/reset, wire), 10)
addtimer(CALLBACK(A, TYPE_PROC_REF(/obj/machinery/power/apc, reset), wire), 10)
/datum/wires/apc/on_cut(index, mend)
var/obj/machinery/power/apc/A = holder
+3 -3
View File
@@ -28,14 +28,14 @@
switch(wire)
if(WIRE_HACK)
A.adjust_hacked(!A.hacked)
addtimer(CALLBACK(A, /obj/machinery/autolathe.proc/reset, wire), 60)
addtimer(CALLBACK(A, TYPE_PROC_REF(/obj/machinery/autolathe, reset), wire), 60)
if(WIRE_SHOCK)
A.shocked = !A.shocked
A.shock(usr, 50)
addtimer(CALLBACK(A, /obj/machinery/autolathe.proc/reset, wire), 60)
addtimer(CALLBACK(A, TYPE_PROC_REF(/obj/machinery/autolathe, reset), wire), 60)
if(WIRE_DISABLE)
A.disabled = !A.disabled
addtimer(CALLBACK(A, /obj/machinery/autolathe.proc/reset, wire), 60)
addtimer(CALLBACK(A, TYPE_PROC_REF(/obj/machinery/autolathe, reset), wire), 60)
/datum/wires/autolathe/on_cut(wire, mend)
var/obj/machinery/autolathe/A = holder
+5 -5
View File
@@ -235,7 +235,7 @@
/datum/wound/blunt/moderate/proc/chiropractice(mob/living/carbon/human/user)
var/time = base_treat_time
if(!do_after(user, time, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
if(!do_after(user, time, target=victim, extra_checks = CALLBACK(src, PROC_REF(still_exists))))
return
if(prob(65))
@@ -254,7 +254,7 @@
/datum/wound/blunt/moderate/proc/malpractice(mob/living/carbon/human/user)
var/time = base_treat_time
if(!do_after(user, time, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
if(!do_after(user, time, target=victim, extra_checks = CALLBACK(src, PROC_REF(still_exists))))
return
if(prob(65))
@@ -275,7 +275,7 @@
else
user.visible_message("<span class='danger'>[user] begins resetting [victim]'s [limb.name] with [I].</span>", "<span class='notice'>You begin resetting [victim]'s [limb.name] with [I]...</span>")
if(!do_after(user, base_treat_time * (user == victim ? 1.5 : 1), target = victim, extra_checks=CALLBACK(src, .proc/still_exists)))
if(!do_after(user, base_treat_time * (user == victim ? 1.5 : 1), target = victim, extra_checks=CALLBACK(src, PROC_REF(still_exists))))
return
if(victim == user)
@@ -350,7 +350,7 @@
user.visible_message("<span class='danger'>[user] begins hastily applying [I] to [victim]'s' [limb.name]...</span>", "<span class='warning'>You begin hastily applying [I] to [user == victim ? "your" : "[victim]'s"] [limb.name], disregarding the warning label...</span>")
if(!do_after(user, base_treat_time * 1.5 * (user == victim ? 1.5 : 1), target = victim, extra_checks=CALLBACK(src, .proc/still_exists)))
if(!do_after(user, base_treat_time * 1.5 * (user == victim ? 1.5 : 1), target = victim, extra_checks=CALLBACK(src, PROC_REF(still_exists))))
return
I.use(1)
@@ -388,7 +388,7 @@
user.visible_message("<span class='danger'>[user] begins applying [I] to [victim]'s' [limb.name]...</span>", "<span class='warning'>You begin applying [I] to [user == victim ? "your" : "[victim]'s"] [limb.name]...</span>")
if(!do_after(user, base_treat_time * (user == victim ? 1.5 : 1), target = victim, extra_checks=CALLBACK(src, .proc/still_exists)))
if(!do_after(user, base_treat_time * (user == victim ? 1.5 : 1), target = victim, extra_checks=CALLBACK(src, PROC_REF(still_exists))))
return
regen_points_current = 0
+2 -2
View File
@@ -180,7 +180,7 @@
/// if someone is using ointment on our burns
/datum/wound/burn/proc/ointment(obj/item/stack/medical/ointment/I, mob/user)
user.visible_message("<span class='notice'>[user] begins applying [I] to [victim]'s [limb.name]...</span>", "<span class='notice'>You begin applying [I] to [user == victim ? "your" : "[victim]'s"] [limb.name]...</span>")
if(!do_after(user, (user == victim ? I.self_delay : I.other_delay), extra_checks = CALLBACK(src, .proc/still_exists)))
if(!do_after(user, (user == victim ? I.self_delay : I.other_delay), extra_checks = CALLBACK(src, PROC_REF(still_exists))))
return
limb.heal_damage(I.heal_brute, I.heal_burn)
@@ -197,7 +197,7 @@
/// if someone is using mesh on our burns
/datum/wound/burn/proc/mesh(obj/item/stack/medical/mesh/I, mob/user)
user.visible_message("<span class='notice'>[user] begins wrapping [victim]'s [limb.name] with [I]...</span>", "<span class='notice'>You begin wrapping [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...</span>")
if(!do_after(user, (user == victim ? I.self_delay : I.other_delay), target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
if(!do_after(user, (user == victim ? I.self_delay : I.other_delay), target=victim, extra_checks = CALLBACK(src, PROC_REF(still_exists))))
return
limb.heal_damage(I.heal_brute, I.heal_burn)
+2 -2
View File
@@ -96,7 +96,7 @@
/datum/wound/pierce/proc/suture(obj/item/stack/medical/suture/I, mob/user)
var/self_penalty_mult = (user == victim ? 1.4 : 1)
user.visible_message("<span class='notice'>[user] begins stitching [victim]'s [limb.name] with [I]...</span>", "<span class='notice'>You begin stitching [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...</span>")
if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, PROC_REF(still_exists))))
return
user.visible_message("<span class='green'>[user] stitches up some of the bleeding on [victim].</span>", "<span class='green'>You stitch up some of the bleeding on [user == victim ? "yourself" : "[victim]"].</span>")
var/blood_sutured = I.stop_bleeding / self_penalty_mult * 0.5
@@ -112,7 +112,7 @@
/datum/wound/pierce/proc/tool_cauterize(obj/item/I, mob/user)
var/self_penalty_mult = (user == victim ? 1.5 : 1)
user.visible_message("<span class='danger'>[user] begins cauterizing [victim]'s [limb.name] with [I]...</span>", "<span class='danger'>You begin cauterizing [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...</span>")
if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, PROC_REF(still_exists))))
return
user.visible_message("<span class='green'>[user] cauterizes some of the bleeding on [victim].</span>", "<span class='green'>You cauterize some of the bleeding on [victim].</span>")
+4 -4
View File
@@ -168,7 +168,7 @@
user.visible_message("<span class='notice'>[user] begins licking the wounds on [victim]'s [limb.name].</span>", "<span class='notice'>You begin licking the wounds on [victim]'s [limb.name]...</span>", ignored_mobs=victim)
to_chat(victim, "<span class='notice'>[user] begins to lick the wounds on your [limb.name].</span")
if(!do_after(user, base_treat_time, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
if(!do_after(user, base_treat_time, target=victim, extra_checks = CALLBACK(src, PROC_REF(still_exists))))
return
user.visible_message("<span class='notice'>[user] licks the wounds on [victim]'s [limb.name].</span>", "<span class='notice'>You lick some of the wounds on [victim]'s [limb.name]</span>", ignored_mobs=victim)
@@ -197,7 +197,7 @@
/datum/wound/slash/proc/las_cauterize(obj/item/gun/energy/laser/lasgun, mob/user)
var/self_penalty_mult = (user == victim ? 1.25 : 1)
user.visible_message("<span class='warning'>[user] begins aiming [lasgun] directly at [victim]'s [limb.name]...</span>", "<span class='userdanger'>You begin aiming [lasgun] directly at [user == victim ? "your" : "[victim]'s"] [limb.name]...</span>")
if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, PROC_REF(still_exists))))
return
var/damage = lasgun.chambered.BB.damage
lasgun.chambered.BB.wound_bonus -= 30
@@ -212,7 +212,7 @@
/datum/wound/slash/proc/tool_cauterize(obj/item/I, mob/user)
var/self_penalty_mult = (user == victim ? 1.5 : 1)
user.visible_message("<span class='danger'>[user] begins cauterizing [victim]'s [limb.name] with [I]...</span>", "<span class='danger'>You begin cauterizing [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...</span>")
if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, PROC_REF(still_exists))))
return
user.visible_message("<span class='green'>[user] cauterizes some of the bleeding on [victim].</span>", "<span class='green'>You cauterize some of the bleeding on [victim].</span>")
@@ -232,7 +232,7 @@
var/self_penalty_mult = (user == victim ? 1.4 : 1)
user.visible_message("<span class='notice'>[user] begins stitching [victim]'s [limb.name] with [I]...</span>", "<span class='notice'>You begin stitching [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...</span>")
if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, PROC_REF(still_exists))))
return
user.visible_message("<span class='green'>[user] stitches up some of the bleeding on [victim].</span>", "<span class='green'>You stitch up some of the bleeding on [user == victim ? "yourself" : "[victim]"].</span>")
var/blood_sutured = I.stop_bleeding / self_penalty_mult
+2 -2
View File
@@ -420,7 +420,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
if(D.operating)
D.nextstate = opening ? FIREDOOR_OPEN : FIREDOOR_CLOSED
else if(!(D.density ^ opening))
INVOKE_ASYNC(D, (opening ? /obj/machinery/door/firedoor.proc/open : /obj/machinery/door/firedoor.proc/close))
INVOKE_ASYNC(D, (opening ? TYPE_PROC_REF(/obj/machinery/door/firedoor, open) : TYPE_PROC_REF(/obj/machinery/door/firedoor, close)))
/area/proc/firealert(obj/source)
if(always_unpowered == 1) //no fire alarms in space/asteroid
@@ -513,7 +513,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
var/mob/living/silicon/SILICON = i
if(SILICON.triggerAlarm("Burglar", src, cameras, trigger))
//Cancel silicon alert after 1 minute
addtimer(CALLBACK(SILICON, /mob/living/silicon.proc/cancelAlarm,"Burglar",src,trigger), 600)
addtimer(CALLBACK(SILICON, TYPE_PROC_REF(/mob/living/silicon, cancelAlarm),"Burglar",src,trigger), 600)
/area/proc/set_fire_alarm_effects(boolean)
fire = boolean
+1 -1
View File
@@ -922,7 +922,7 @@
if(STR == src_object)
progress.end_progress()
return
while(do_after(user, 1 SECONDS, src, NONE, FALSE, CALLBACK(STR, /datum/component/storage.proc/handle_mass_item_insertion, things, src_object, user, progress)))
while(do_after(user, 1 SECONDS, src, NONE, FALSE, CALLBACK(STR, TYPE_PROC_REF(/datum/component/storage, handle_mass_item_insertion), things, src_object, user, progress)))
stoplag(1)
progress.end_progress()
to_chat(user, "<span class='notice'>You dump as much of [src_object.parent]'s contents into [STR.insert_preposition]to [src] as you can.</span>")
+1 -1
View File
@@ -170,7 +170,7 @@
if(isobj(A) || ismob(A))
if(A.layer > highest.layer)
highest = A
INVOKE_ASYNC(src, .proc/SpinAnimation, 5, 2)
INVOKE_ASYNC(src, PROC_REF(SpinAnimation), 5, 2)
throw_impact(highest)
return TRUE
+1 -1
View File
@@ -69,7 +69,7 @@
/datum/game_mode/traitor/post_setup()
for(var/datum/mind/traitor in pre_traitors)
var/datum/antagonist/traitor/new_antag = new antag_datum()
addtimer(CALLBACK(traitor, /datum/mind.proc/add_antag_datum, new_antag), rand(10,100))
addtimer(CALLBACK(traitor, TYPE_PROC_REF(/datum/mind, add_antag_datum), new_antag), rand(10,100))
if(!exchange_blue)
exchange_blue = -1 //Block latejoiners from getting exchange objectives
..()
+2 -2
View File
@@ -51,7 +51,7 @@
matching_designs = list()
/obj/machinery/autolathe/ComponentInitialize()
AddComponent(/datum/component/material_container, SSmaterials.materialtypes_by_category[MAT_CATEGORY_RIGID], 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
AddComponent(/datum/component/material_container, SSmaterials.materialtypes_by_category[MAT_CATEGORY_RIGID], 0, TRUE, null, null, CALLBACK(src, PROC_REF(AfterMaterialInsert)))
/obj/machinery/autolathe/Destroy()
QDEL_NULL(wires)
@@ -477,4 +477,4 @@
// override the base to allow plastics
/obj/machinery/autolathe/ComponentInitialize()
var/list/extra_mats = list(/datum/material/plastic)
AddComponent(/datum/component/material_container, SSmaterials.materialtypes_by_category[MAT_CATEGORY_RIGID] + extra_mats, 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
AddComponent(/datum/component/material_container, SSmaterials.materialtypes_by_category[MAT_CATEGORY_RIGID] + extra_mats, 0, TRUE, null, null, CALLBACK(src, PROC_REF(AfterMaterialInsert)))
+1 -1
View File
@@ -137,7 +137,7 @@
if(G.suiciding) // The ghost came from a body that is suiciding.
return FALSE
if(clonemind.damnation_type) //Can't clone the damned.
INVOKE_ASYNC(src, .proc/horrifyingsound)
INVOKE_ASYNC(src, PROC_REF(horrifyingsound))
mess = TRUE
update_icon()
return FALSE
@@ -207,7 +207,7 @@
else
playsound(src, 'sound/arcade/hit.ogg', 50, TRUE, extrarange = -3)
timer_id = addtimer(CALLBACK(src, .proc/enemy_action,player_stance,user),1 SECONDS,TIMER_STOPPABLE)
timer_id = addtimer(CALLBACK(src, PROC_REF(enemy_action),player_stance,user),1 SECONDS,TIMER_STOPPABLE)
gameover_check(user)
///the enemy turn, the enemy's action entirely depend on their current passive and a teensy tiny bit of randomness
+1 -1
View File
@@ -283,7 +283,7 @@
/obj/machinery/computer/security/telescreen/entertainment/proc/BigClick()
SIGNAL_HANDLER
INVOKE_ASYNC(src, /atom.proc/interact, usr)
INVOKE_ASYNC(src, TYPE_PROC_REF(/atom, interact), usr)
/obj/machinery/computer/security/telescreen/entertainment/proc/notify(on)
if(on && icon_state == icon_state_off)
+1 -1
View File
@@ -350,7 +350,7 @@
glow.update_light()
continue
if(prob(2)) // Unique effects for the dance floor that show up randomly to mix things up
INVOKE_ASYNC(src, .proc/hierofunk)
INVOKE_ASYNC(src, PROC_REF(hierofunk))
sleep(playing.song_beat)
#undef DISCO_INFENO_RANGE
+7 -7
View File
@@ -113,7 +113,7 @@
set_frequency(frequency)
if(closeOtherId != null)
addtimer(CALLBACK(.proc/update_other_id), 5)
addtimer(CALLBACK(PROC_REF(update_other_id)), 5)
if(glass)
airlock_material = "glass"
if(security_level > AIRLOCK_SECURITY_METAL)
@@ -224,9 +224,9 @@
return
if(density)
INVOKE_ASYNC(src, .proc/open)
INVOKE_ASYNC(src, PROC_REF(open))
else
INVOKE_ASYNC(src, .proc/close)
INVOKE_ASYNC(src, PROC_REF(close))
if("bolt")
if(command_value == "on" && locked)
@@ -403,7 +403,7 @@
secondsBackupPowerLost = 10
if(!spawnPowerRestoreRunning)
spawnPowerRestoreRunning = TRUE
INVOKE_ASYNC(src, .proc/handlePowerRestore)
INVOKE_ASYNC(src, PROC_REF(handlePowerRestore))
update_icon()
/obj/machinery/door/airlock/proc/loseBackupPower()
@@ -411,7 +411,7 @@
src.secondsBackupPowerLost = 60
if(!spawnPowerRestoreRunning)
spawnPowerRestoreRunning = TRUE
INVOKE_ASYNC(src, .proc/handlePowerRestore)
INVOKE_ASYNC(src, PROC_REF(handlePowerRestore))
update_icon()
/obj/machinery/door/airlock/proc/regainBackupPower()
@@ -1127,9 +1127,9 @@
if(!axe.wielded)
to_chat(user, "<span class='warning'>You need to be wielding \the [axe] to do that!</span>")
return
INVOKE_ASYNC(src, (density ? .proc/open : .proc/close), 2)
INVOKE_ASYNC(src, (density ? PROC_REF(open) : PROC_REF(close)), 2)
else
INVOKE_ASYNC(src, (density ? .proc/open : .proc/close), 2)
INVOKE_ASYNC(src, (density ? PROC_REF(open) : PROC_REF(close)), 2)
if(I.tool_behaviour == TOOL_CROWBAR)
if(!I.can_force_powered)
+1 -1
View File
@@ -23,7 +23,7 @@
. = ..()
SSradio.remove_object(src, air_frequency)
air_connection = SSradio.add_object(src, air_frequency, RADIO_TO_AIRALARM)
INVOKE_ASYNC(src, .proc/open)
INVOKE_ASYNC(src, PROC_REF(open))
/obj/machinery/door/airlock/alarmlock/receive_signal(datum/signal/signal)
..()
+2 -2
View File
@@ -89,7 +89,7 @@
for(var/obj/machinery/door/window/brigdoor/door in targets)
if(door.density)
continue
INVOKE_ASYNC(door, /obj/machinery/door/window/brigdoor.proc/close)
INVOKE_ASYNC(door, TYPE_PROC_REF(/obj/machinery/door/window/brigdoor, close))
for(var/obj/structure/closet/secure_closet/brig/C in targets)
if(C.broken)
@@ -117,7 +117,7 @@
for(var/obj/machinery/door/window/brigdoor/door in targets)
if(!door.density)
continue
INVOKE_ASYNC(door, /obj/machinery/door/window/brigdoor.proc/open)
INVOKE_ASYNC(door, TYPE_PROC_REF(/obj/machinery/door/window/brigdoor, open))
for(var/obj/structure/closet/secure_closet/brig/C in targets)
if(C.broken)
+1 -1
View File
@@ -254,7 +254,7 @@
if (. & EMP_PROTECT_SELF)
return
if(prob(severity/5) && (istype(src, /obj/machinery/door/airlock) || istype(src, /obj/machinery/door/window)) )
INVOKE_ASYNC(src, .proc/open)
INVOKE_ASYNC(src, PROC_REF(open))
/obj/machinery/door/proc/unelectrify()
secondsElectrified = MACHINE_NOT_ELECTRIFIED
+1 -1
View File
@@ -128,7 +128,7 @@
/obj/machinery/door/firedoor/power_change()
if(powered(power_channel))
stat &= ~NOPOWER
INVOKE_ASYNC(src, .proc/latetoggle)
INVOKE_ASYNC(src, PROC_REF(latetoggle))
else
stat |= NOPOWER
+2 -2
View File
@@ -38,9 +38,9 @@
/obj/machinery/door/poddoor/shuttledock/proc/check()
var/turf/T = get_step(src, checkdir)
if(!istype(T, turftype))
INVOKE_ASYNC(src, .proc/open)
INVOKE_ASYNC(src, PROC_REF(open))
else
INVOKE_ASYNC(src, .proc/close)
INVOKE_ASYNC(src, PROC_REF(close))
/obj/machinery/door/poddoor/incinerator_toxmix
name = "combustion chamber vent"
+3 -3
View File
@@ -349,11 +349,11 @@
return
if(density)
INVOKE_ASYNC(src, .proc/open)
INVOKE_ASYNC(src, PROC_REF(open))
else
INVOKE_ASYNC(src, .proc/close)
INVOKE_ASYNC(src, PROC_REF(close))
if("touch")
INVOKE_ASYNC(src, .proc/open_and_close)
INVOKE_ASYNC(src, PROC_REF(open_and_close))
/obj/machinery/door/window/brigdoor
name = "secure door"
+1 -1
View File
@@ -20,7 +20,7 @@ GLOBAL_LIST_EMPTY(doppler_arrays)
/obj/machinery/doppler_array/ComponentInitialize()
. = ..()
AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE,null,null,CALLBACK(src,.proc/rot_message))
AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE,null,null,CALLBACK(src,PROC_REF(rot_message)))
/obj/machinery/doppler_array/Destroy()
GLOB.doppler_arrays -= src
@@ -56,7 +56,7 @@
if(program)
program.receive_user_command(href_list["command"])
addtimer(CALLBACK(program, /datum/computer/file/embedded_program.proc/process), 5)
addtimer(CALLBACK(program, TYPE_PROC_REF(/datum/computer/file/embedded_program, process)), 5)
usr.set_machine(src)
addtimer(CALLBACK(src, PROC_REF(updateDialog)), 5)
+1 -1
View File
@@ -703,7 +703,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
if(HOLORECORD_SOUND)
playsound(src,entry[2],50,TRUE)
if(HOLORECORD_DELAY)
addtimer(CALLBACK(src,.proc/replay_entry,entry_number+1),entry[2])
addtimer(CALLBACK(src,PROC_REF(replay_entry),entry_number+1),entry[2])
return
if(HOLORECORD_LANGUAGE)
var/datum/language_holder/holder = replay_holo.get_language_holder()
+1 -1
View File
@@ -41,7 +41,7 @@
stored_research = new /datum/techweb/specialized/autounlocking/limbgrower
. = ..()
AddComponent(/datum/component/plumbing/simple_demand)
AddComponent(/datum/component/simple_rotation, ROTATION_WRENCH | ROTATION_CLOCKWISE, null, CALLBACK(src, .proc/can_be_rotated))
AddComponent(/datum/component/simple_rotation, ROTATION_WRENCH | ROTATION_CLOCKWISE, null, CALLBACK(src, PROC_REF(can_be_rotated)))
/obj/machinery/limbgrower/ui_interact(mob/user, datum/tgui/ui)
. = ..()
+2 -2
View File
@@ -129,7 +129,7 @@
on = !on
if(on)
INVOKE_ASYNC(src, .proc/magnetic_process)
INVOKE_ASYNC(src, PROC_REF(magnetic_process))
@@ -316,7 +316,7 @@
if("togglemoving")
moving = !moving
if(moving)
INVOKE_ASYNC(src, .proc/MagnetMove)
INVOKE_ASYNC(src, PROC_REF(MagnetMove))
updateUsrDialog()
@@ -127,7 +127,7 @@ DEFINE_BITFIELD(turret_flags, list(
base.layer = NOT_HIGH_OBJ_LAYER
underlays += base
if(!has_cover)
INVOKE_ASYNC(src, .proc/popUp)
INVOKE_ASYNC(src, PROC_REF(popUp))
/obj/machinery/porta_turret/proc/toggle_on(var/set_to)
var/current = on
@@ -599,7 +599,7 @@ DEFINE_BITFIELD(turret_flags, list(
if(target)
popUp() //pop the turret up if it's not already up.
setDir(get_dir(base, target))//even if you can't shoot, follow the target
INVOKE_ASYNC(src, .proc/shootAt, target)
INVOKE_ASYNC(src, PROC_REF(shootAt), target)
return TRUE
return
+1 -1
View File
@@ -13,7 +13,7 @@
/obj/machinery/sheetifier/Initialize(mapload)
. = ..()
AddComponent(/datum/component/material_container, list(/datum/material/meat), MINERAL_MATERIAL_AMOUNT * MAX_STACK_SIZE * 2, TRUE, /obj/item/reagent_containers/food/snacks/meat/slab, CALLBACK(src, PROC_REF(CanInsertMaterials)), CALLBACK(src, .proc/AfterInsertMaterials))
AddComponent(/datum/component/material_container, list(/datum/material/meat), MINERAL_MATERIAL_AMOUNT * MAX_STACK_SIZE * 2, TRUE, /obj/item/reagent_containers/food/snacks/meat/slab, CALLBACK(src, PROC_REF(CanInsertMaterials)), CALLBACK(src, PROC_REF(AfterInsertMaterials)))
/obj/machinery/sheetifier/update_overlays()
. = ..()
+2 -2
View File
@@ -40,13 +40,13 @@
jackpots = rand(1, 4) //false hope
plays = rand(75, 200)
INVOKE_ASYNC(src, .proc/toggle_reel_spin, TRUE)//The reels won't spin unless we activate them
INVOKE_ASYNC(src, PROC_REF(toggle_reel_spin), TRUE)//The reels won't spin unless we activate them
var/list/reel = reels[1]
for(var/i = 0, i < reel.len, i++) //Populate the reels.
randomize_reels()
INVOKE_ASYNC(src, .proc/toggle_reel_spin, FALSE)
INVOKE_ASYNC(src, PROC_REF(toggle_reel_spin), FALSE)
/obj/machinery/computer/slot_machine/Destroy()
if(balance)
+3 -3
View File
@@ -138,7 +138,7 @@
/obj/effect/anomaly/grav/high/Initialize(mapload, new_lifespan)
. = ..()
INVOKE_ASYNC(src, .proc/setup_grav_field)
INVOKE_ASYNC(src, PROC_REF(setup_grav_field))
/obj/effect/anomaly/grav/high/proc/setup_grav_field()
grav_field = make_field(/datum/proximity_monitor/advanced/gravity, list("current_range" = 7, "host" = src, "gravity_value" = rand(0,3)))
@@ -245,7 +245,7 @@
if(ismob(A) && !(A in flashers)) // don't flash if we're already doing an effect
var/mob/M = A
if(M.client)
INVOKE_ASYNC(src, .proc/blue_effect, M)
INVOKE_ASYNC(src, PROC_REF(blue_effect), M)
/obj/effect/anomaly/bluespace/proc/blue_effect(mob/M)
var/obj/blueeffect = new /obj(src)
@@ -280,7 +280,7 @@
T.atmos_spawn_air("o2=5;plasma=5;TEMP=1000")
/obj/effect/anomaly/pyro/detonate()
INVOKE_ASYNC(src, .proc/makepyroslime)
INVOKE_ASYNC(src, PROC_REF(makepyroslime))
/obj/effect/anomaly/pyro/proc/makepyroslime()
var/turf/open/T = get_turf(src)
+1 -1
View File
@@ -70,7 +70,7 @@
name = "poster - [name]"
desc = "A large piece of space-resistant printed paper. [desc]"
addtimer(CALLBACK(src, /datum.proc/_AddElement, list(/datum/element/beauty, 300)), 0)
addtimer(CALLBACK(src, TYPE_PROC_REF(/datum, _AddElement), list(/datum/element/beauty, 300)), 0)
/obj/structure/sign/poster/proc/randomise(base_type)
var/list/poster_types = subtypesof(base_type)
+1 -1
View File
@@ -19,7 +19,7 @@
/obj/effect/countdown/Initialize(mapload)
. = ..()
attach(loc)
RegisterSignal(loc, COMSIG_PARENT_QDELETING, .proc/on_parent_deleting)
RegisterSignal(loc, COMSIG_PARENT_QDELETING, PROC_REF(on_parent_deleting))
/obj/effect/countdown/proc/on_parent_deleting(atom/being_deleted, force)
qdel(src)
@@ -34,7 +34,7 @@
if(LAZYLEN(diseases_to_add))
AddComponent(/datum/component/infective, diseases_to_add)
addtimer(CALLBACK(src, /datum.proc/_AddElement, list(/datum/element/beauty, beauty)), 0)
addtimer(CALLBACK(src, TYPE_PROC_REF(/datum, _AddElement), list(/datum/element/beauty, beauty)), 0)
/**
* A data list is passed into this.
@@ -53,7 +53,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
for(var/i in 1 to number)
if(total_effects > 20)
return
INVOKE_ASYNC(src, .proc/generate_effect)
INVOKE_ASYNC(src, PROC_REF(generate_effect))
/datum/effect_system/proc/generate_effect()
if(holder)
@@ -42,7 +42,7 @@
/obj/effect/particle_effect/smoke/proc/kill_smoke()
STOP_PROCESSING(SSobj, src)
INVOKE_ASYNC(src, .proc/fade_out)
INVOKE_ASYNC(src, PROC_REF(fade_out))
QDEL_IN(src, 10)
/obj/effect/particle_effect/smoke/process()
@@ -113,7 +113,7 @@
var/matrix/M = new
M.Turn(Get_Angle(src, user))
transform = M
INVOKE_ASYNC(src, .proc/volthit)
INVOKE_ASYNC(src, PROC_REF(volthit))
/obj/effect/temp_visual/ratvar/volt_hit/proc/volthit()
if(user)
+1 -1
View File
@@ -494,7 +494,7 @@ RLD
choices += list(
"Change Window Type" = image(icon = 'icons/mob/radial.dmi', icon_state = "windowtype")
)
var/choice = show_radial_menu(user,src,choices, custom_check = CALLBACK(src,.proc/check_menu,user))
var/choice = show_radial_menu(user,src,choices, custom_check = CALLBACK(src,PROC_REF(check_menu),user))
if(!check_menu(user))
return
switch(choice)
+2 -2
View File
@@ -18,13 +18,13 @@
..()
ADD_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
owner.med_hud_set_status()
INVOKE_ASYNC(src, .proc/AddInfectionImages, owner)
INVOKE_ASYNC(src, PROC_REF(AddInfectionImages), owner)
/obj/item/organ/body_egg/Remove(special = FALSE)
if(!QDELETED(owner))
REMOVE_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
owner.med_hud_set_status()
INVOKE_ASYNC(src, .proc/RemoveInfectionImages, owner)
INVOKE_ASYNC(src, PROC_REF(RemoveInfectionImages), owner)
return ..()
/obj/item/organ/body_egg/on_death()
@@ -10,7 +10,7 @@
/obj/item/pda/clown/Initialize(mapload)
. = ..()
AddComponent(/datum/component/slippery, 120, NO_SLIP_WHEN_WALKING|SLIP_WHEN_JOGGING, CALLBACK(src, .proc/AfterSlip))
AddComponent(/datum/component/slippery, 120, NO_SLIP_WHEN_WALKING|SLIP_WHEN_JOGGING, CALLBACK(src, PROC_REF(AfterSlip)))
/obj/item/pda/clown/proc/AfterSlip(mob/living/carbon/human/M)
if (istype(M) && (M.real_name != owner))
+1 -1
View File
@@ -642,7 +642,7 @@ Code:
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
if("Send Signal")
INVOKE_ASYNC(radio, /obj/item/integrated_signaler.proc/send_activation)
INVOKE_ASYNC(radio, TYPE_PROC_REF(/obj/item/integrated_signaler, send_activation))
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
if("Signal Frequency")
@@ -113,7 +113,7 @@
if (loc != user)
return ..()
if(SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED))
INVOKE_ASYNC(src, /datum.proc/ui_interact, user)
INVOKE_ASYNC(src, TYPE_PROC_REF(/datum, ui_interact), user)
/obj/item/storage/portable_chem_mixer/attack_self(mob/user)
if(loc == user)
@@ -202,7 +202,7 @@
spans = list(M.speech_span)
if(!language)
language = M.get_selected_language()
INVOKE_ASYNC(src, .proc/talk_into_impl, M, message, channel, spans.Copy(), language)
INVOKE_ASYNC(src, PROC_REF(talk_into_impl), M, message, channel, spans.Copy(), language)
return ITALICS | REDUCE_RANGE
/obj/item/radio/proc/talk_into_impl(atom/movable/M, message, channel, list/spans, datum/language/language)
+2 -2
View File
@@ -182,7 +182,7 @@
impale(user)
return
if(spinnable && (wielded) && prob(50))
INVOKE_ASYNC(src, .proc/jedi_spin, user)
INVOKE_ASYNC(src, PROC_REF(jedi_spin), user)
/obj/item/dualsaber/proc/jedi_spin(mob/living/user)
for(var/i in list(NORTH,SOUTH,EAST,WEST,EAST,SOUTH,NORTH,SOUTH,EAST,WEST,EAST,SOUTH))
@@ -236,7 +236,7 @@
add_fingerprint(user)
// Light your candles while spinning around the room
if(spinnable)
INVOKE_ASYNC(src, .proc/jedi_spin, user)
INVOKE_ASYNC(src, PROC_REF(jedi_spin), user)
/obj/item/dualsaber/green
possible_colors = list("green")
+1 -1
View File
@@ -40,7 +40,7 @@
/obj/item/his_grace/attack_self(mob/living/user)
if(!awakened)
INVOKE_ASYNC(src, .proc/awaken, user)
INVOKE_ASYNC(src, PROC_REF(awaken), user)
/obj/item/his_grace/attack(mob/living/M, mob/user)
if(awakened && M.stat)
+1 -1
View File
@@ -742,7 +742,7 @@
playsound(get_turf(user), 'sound/effects/woodhit.ogg', 75, 1, -1)
H.adjustStaminaLoss(rand(12,18))
if(prob(25))
(INVOKE_ASYNC(src, .proc/jedi_spin, user))
(INVOKE_ASYNC(src, PROC_REF(jedi_spin), user))
else
return ..()
+1 -1
View File
@@ -848,7 +848,7 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
if(!H)
return //Type safety.
H.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
addtimer(CALLBACK(H, /mob/living/carbon/human.proc/dropItemToGround, src, TRUE), 1)
addtimer(CALLBACK(H, TYPE_PROC_REF(/mob/living/carbon/human, dropItemToGround), src, TRUE), 1)
/obj/item/toy/plush/plushling/New()
var/initial_state = pick("plushie_lizard", "plushie_snake", "plushie_slime", "fox")
+1 -1
View File
@@ -28,7 +28,7 @@
/obj/item/stack/medical/attack(mob/living/M, mob/user)
. = ..()
INVOKE_ASYNC(src, .proc/try_heal, M, user)
INVOKE_ASYNC(src, PROC_REF(try_heal), M, user)
/obj/item/stack/medical/proc/try_heal(mob/living/M, mob/user, silent = FALSE)
if(!M.can_inject(user, TRUE))
+1 -1
View File
@@ -68,7 +68,7 @@
if(merge)
for(var/obj/item/stack/S in loc)
if(can_merge(S))
INVOKE_ASYNC(src, .proc/merge, S)
INVOKE_ASYNC(src, PROC_REF(merge), S)
var/list/temp_recipes = get_main_recipes()
recipes = temp_recipes.Copy()
if(material_type)
@@ -28,7 +28,7 @@
/obj/structure/chair/ComponentInitialize()
. = ..()
AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE, CALLBACK(src, PROC_REF(can_user_rotate),CALLBACK(src), .proc/can_be_rotated),null)
AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE, CALLBACK(src, PROC_REF(can_user_rotate),CALLBACK(src), PROC_REF(can_be_rotated)),null)
/obj/structure/chair/proc/can_be_rotated(mob/user)
return TRUE
@@ -42,5 +42,5 @@
var/mob/living/buckled_mob = m
buckled_mob.electrocute_act(85, src, 1)
to_chat(buckled_mob, "<span class='userdanger'>You feel a deep shock course through your body!</span>")
addtimer(CALLBACK(buckled_mob, /mob/living.proc/electrocute_act, 85, src, 1), 1)
addtimer(CALLBACK(buckled_mob, TYPE_PROC_REF(/mob/living, electrocute_act), 85, src, 1), 1)
visible_message("<span class='danger'>The electric chair went off!</span>", "<span class='italics'>You hear a deep sharp shock!</span>")
+1 -1
View File
@@ -314,7 +314,7 @@
/obj/item/kirbyplants/ComponentInitialize()
. = ..()
AddElement(/datum/element/tactical)
addtimer(CALLBACK(src, /datum.proc/_AddElement, list(/datum/element/beauty, 500)), 0)
addtimer(CALLBACK(src, TYPE_PROC_REF(/datum, _AddElement), list(/datum/element/beauty, 500)), 0)
AddComponent(/datum/component/two_handed, require_twohands=TRUE, force_unwielded=10, force_wielded=10)
/obj/item/kirbyplants/random
@@ -478,7 +478,7 @@
id.update_label()
else
to_chat(L, "<span class='userdanger'>Your owner is already dead! You will soon perish.</span>")
addtimer(CALLBACK(L, /mob.proc/dust, 150)) //Give em a few seconds as a mercy.
addtimer(CALLBACK(L, TYPE_PROC_REF(/mob, dust), 150)) //Give em a few seconds as a mercy.
/datum/outfit/demonic_friend
name = "Demonic Friend"

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