missed proc refs

This commit is contained in:
SandPoot
2024-03-12 22:17:30 -03:00
parent 83102c5cf4
commit 676cb864b1
292 changed files with 505 additions and 505 deletions
+2 -2
View File
@@ -48,7 +48,7 @@
return
Remove(owner)
owner = M
RegisterSignal(owner, COMSIG_PARENT_QDELETING, .proc/clear_ref, override = TRUE)
RegisterSignal(owner, COMSIG_PARENT_QDELETING, PROC_REF(clear_ref), override = TRUE)
GiveAction(M)
@@ -70,7 +70,7 @@
if(owner)
UnregisterSignal(owner, COMSIG_PARENT_QDELETING)
if(target == owner)
RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/clear_ref)
RegisterSignal(target, COMSIG_PARENT_QDELETING, PROC_REF(clear_ref))
owner = null
/datum/action/proc/Trigger()
+2 -2
View File
@@ -30,7 +30,7 @@
icon_state = beam_icon_state
beam_type = btype
if(time < INFINITY)
addtimer(CALLBACK(src,.proc/End), time)
addtimer(CALLBACK(src,PROC_REF(End)), time)
/datum/beam/proc/Start()
Draw()
@@ -167,5 +167,5 @@
/atom/proc/Beam(atom/BeamTarget,icon_state="b_beam",icon='icons/effects/beam.dmi',time=50, maxdistance=10,beam_type=/obj/effect/ebeam,beam_sleep_time = 3)
var/datum/beam/newbeam = new(src,BeamTarget,icon,icon_state,time,maxdistance,beam_type,beam_sleep_time)
INVOKE_ASYNC(newbeam, /datum/beam/.proc/Start)
INVOKE_ASYNC(newbeam, TYPE_PROC_REF(/datum/beam/, Start))
return newbeam
+1 -1
View File
@@ -92,7 +92,7 @@
trauma = _trauma
owner = trauma.owner
INVOKE_ASYNC(src, .proc/setup_friend)
INVOKE_ASYNC(src, PROC_REF(setup_friend))
join = new
join.Grant(src)
+1 -1
View File
@@ -191,7 +191,7 @@
to_chat(owner, "<span class='warning'>You feel sick...</span>")
else
to_chat(owner, "<span class='warning'>You feel really sick at the thought of being alone!</span>")
addtimer(CALLBACK(owner, /mob/living/carbon.proc/vomit, high_stress), 50) //blood vomit if high stress
addtimer(CALLBACK(owner, TYPE_PROC_REF(/mob/living/carbon, vomit), high_stress), 50) //blood vomit if high stress
if(2)
if(!high_stress)
to_chat(owner, "<span class='warning'>You can't stop shaking...</span>")
@@ -198,7 +198,7 @@
var/message = hearing_args[HEARING_RAW_MESSAGE]
if(findtext(message, codeword))
hearing_args[HEARING_RAW_MESSAGE] = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
addtimer(CALLBACK(src, /datum/brain_trauma/severe/split_personality.proc/switch_personalities), 10)
addtimer(CALLBACK(src, TYPE_PROC_REF(/datum/brain_trauma/severe/split_personality, switch_personalities)), 10)
/datum/brain_trauma/severe/split_personality/brainwashing/handle_speech(datum/source, list/speech_args)
if(findtext(speech_args[SPEECH_MESSAGE], codeword))
+3 -3
View File
@@ -37,14 +37,14 @@
* `CALLBACK(src, .some_proc_here)`
*
* ### when the above doesn't apply:
*.proc/procname
*PROC_REF(procname)
*
* `CALLBACK(src, .proc/some_proc_here)`
* `CALLBACK(src, PROC_REF(some_proc_here))`
*
*
* proc defined on a parent of a some type
*
* `/some/type/.proc/some_proc_here`
* `TYPE_PROC_REF(/some/type/, some_proc_here)`
*
* Otherwise you must always provide the full typepath of the proc (/type/of/thing/proc/procname)
*/
+1 -1
View File
@@ -62,7 +62,7 @@
stack_trace("/datum/chatmessage created with [isnull(owner) ? "null" : "invalid"] mob owner")
qdel(src)
return
INVOKE_ASYNC(src, .proc/generate_image, text, target, owner, extra_classes, lifespan)
INVOKE_ASYNC(src, PROC_REF(generate_image), text, target, owner, extra_classes, lifespan)
/datum/chatmessage/Destroy()
if (owned_by)
+2 -2
View File
@@ -27,7 +27,7 @@
return
if(M.stat == DEAD && (M.butcher_results || M.guaranteed_butcher_results)) //can we butcher it?
if(butchering_enabled && (can_be_blunt || source.get_sharpness()))
INVOKE_ASYNC(src, .proc/startButcher, source, M, user)
INVOKE_ASYNC(src, PROC_REF(startButcher), source, M, user)
return COMPONENT_ITEM_NO_ATTACK
if(ishuman(M) && source.force && source.get_sharpness())
@@ -37,7 +37,7 @@
user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
return COMPONENT_ITEM_NO_ATTACK
INVOKE_ASYNC(src, .proc/startNeckSlice, source, H, user)
INVOKE_ASYNC(src, PROC_REF(startNeckSlice), source, H, user)
return COMPONENT_ITEM_NO_ATTACK
/datum/component/butchering/proc/startButcher(obj/item/source, mob/living/M, mob/living/user)
+1 -1
View File
@@ -57,7 +57,7 @@
for (var/thing in to_check)
if (droppable(thing))
. = 1
INVOKE_ASYNC(src, .proc/drop, thing)
INVOKE_ASYNC(src, PROC_REF(drop), thing)
/datum/component/chasm/proc/droppable(atom/movable/AM)
// avoid an infinite loop, but allow falling a large distance
+4 -4
View File
@@ -42,22 +42,22 @@
tox_loss = L.getToxLoss()
oxy_loss = L.getOxyLoss()
brain_loss = L.getOrganLoss(ORGAN_SLOT_BRAIN)
rewind_type = .proc/rewind_living
rewind_type = PROC_REF(rewind_living)
if(iscarbon(parent))
var/mob/living/carbon/C = parent
saved_bodyparts = C.save_bodyparts()
rewind_type = .proc/rewind_carbon
rewind_type = PROC_REF(rewind_carbon)
else if(isanimal(parent))
var/mob/living/simple_animal/M = parent
brute_loss = M.bruteloss
rewind_type = .proc/rewind_animal
rewind_type = PROC_REF(rewind_animal)
else if(isobj(parent))
var/obj/O = parent
integrity = O.obj_integrity
rewind_type = .proc/rewind_obj
rewind_type = PROC_REF(rewind_obj)
addtimer(CALLBACK(src, rewind_type), rewind_interval)
+1 -1
View File
@@ -1,7 +1,7 @@
/datum/component/wearertargeting/earprotection
signals = list(COMSIG_CARBON_SOUNDBANG)
mobtype = /mob/living/carbon
proctype = .proc/reducebang
proctype = PROC_REF(reducebang)
/datum/component/wearertargeting/earprotection/Initialize(_valid_slots)
. = ..()
+1 -1
View File
@@ -56,7 +56,7 @@
detonate()
/datum/component/explodable/proc/on_equip(datum/source, mob/equipper, slot)
RegisterSignal(equipper, COMSIG_MOB_APPLY_DAMAGE, .proc/explodable_attack_zone, TRUE)
RegisterSignal(equipper, COMSIG_MOB_APPLY_DAMAGE, PROC_REF(explodable_attack_zone), TRUE)
/datum/component/explodable/proc/on_drop(datum/source, mob/user)
UnregisterSignal(user, COMSIG_MOB_APPLY_DAMAGE)
+3 -3
View File
@@ -141,7 +141,7 @@
RegisterSignal(M, COMSIG_ROBOT_UPDATE_ICONS, PROC_REF(manual_centered_render_source))
var/atom/A = M
if(M.loc && !isturf(M.loc))
REGISTER_NESTED_LOCS(M, nested_locs, COMSIG_MOVABLE_MOVED, .proc/on_loc_moved)
REGISTER_NESTED_LOCS(M, nested_locs, COMSIG_MOVABLE_MOVED, PROC_REF(on_loc_moved))
A = nested_locs[nested_locs.len]
CENTERED_RENDER_SOURCE(owner_mask, A, src)
M.client.images += shadow_mask
@@ -213,7 +213,7 @@
var/turf/T
if(!isturf(source.loc)) //Recalculate all nested locations.
UNREGISTER_NESTED_LOCS( nested_locs, COMSIG_MOVABLE_MOVED, 1)
REGISTER_NESTED_LOCS(source, nested_locs, COMSIG_MOVABLE_MOVED, .proc/on_loc_moved)
REGISTER_NESTED_LOCS(source, nested_locs, COMSIG_MOVABLE_MOVED, PROC_REF(on_loc_moved))
var/atom/movable/topmost = nested_locs[nested_locs.len]
T = topmost.loc
CENTERED_RENDER_SOURCE(owner_mask, topmost, src)
@@ -233,7 +233,7 @@
var/atom/movable/prev_topmost = nested_locs[nested_locs.len]
if(prev_topmost != source)
UNREGISTER_NESTED_LOCS(nested_locs, COMSIG_MOVABLE_MOVED, nested_locs.Find(source) + 1)
REGISTER_NESTED_LOCS(source, nested_locs, COMSIG_MOVABLE_MOVED, .proc/on_loc_moved)
REGISTER_NESTED_LOCS(source, nested_locs, COMSIG_MOVABLE_MOVED, PROC_REF(on_loc_moved))
var/atom/movable/topmost = nested_locs[nested_locs.len]
if(topmost != prev_topmost)
CENTERED_RENDER_SOURCE(owner_mask, topmost, src)
+3 -3
View File
@@ -73,8 +73,8 @@
RegisterSignal(shooter, COMSIG_MOB_CLIENT_LOGOUT, PROC_REF(autofire_off))
if(!QDELETED(shooter))
UnregisterSignal(shooter, COMSIG_MOB_CLIENT_LOGIN)
parent.RegisterSignal(src, COMSIG_AUTOFIRE_ONMOUSEDOWN, /obj/item/gun/.proc/autofire_bypass_check)
parent.RegisterSignal(parent, COMSIG_AUTOFIRE_SHOT, /obj/item/gun/.proc/do_autofire)
parent.RegisterSignal(src, COMSIG_AUTOFIRE_ONMOUSEDOWN, TYPE_PROC_REF(/obj/item/gun/, autofire_bypass_check))
parent.RegisterSignal(parent, COMSIG_AUTOFIRE_SHOT, TYPE_PROC_REF(/obj/item/gun/, do_autofire))
/datum/component/automatic_fire/proc/autofire_off(datum/source)
@@ -270,7 +270,7 @@
if(istype(akimbo_gun) && weapon_weight < WEAPON_MEDIUM)
if(akimbo_gun.weapon_weight < WEAPON_MEDIUM && akimbo_gun.can_trigger_gun(shooter))
bonus_spread = dual_wield_spread
addtimer(CALLBACK(akimbo_gun, /obj/item/gun.proc/process_fire, target, shooter, TRUE, params, null, bonus_spread), 1)
addtimer(CALLBACK(akimbo_gun, TYPE_PROC_REF(/obj/item/gun, process_fire), target, shooter, TRUE, params, null, bonus_spread), 1)
process_fire(target, shooter, TRUE, params, null, bonus_spread)
return COMPONENT_AUTOFIRE_SHOT_SUCCESS //All is well, we can continue shooting.
+1 -1
View File
@@ -26,7 +26,7 @@
if(target_callback)
can_target_callback = target_callback
else
can_target_callback = CALLBACK(src, .proc/can_target)
can_target_callback = CALLBACK(src, PROC_REF(can_target))
if(range)
lock_cursor_range = range
if(typecache)
+1 -1
View File
@@ -231,7 +231,7 @@
if(master.mind)
master.mind.add_skill_modifier(malus.identifier)
else
malus.RegisterSignal(master, COMSIG_MOB_ON_NEW_MIND, /datum/skill_modifier.proc/on_mob_new_mind, TRUE)
malus.RegisterSignal(master, COMSIG_MOB_ON_NEW_MIND, TYPE_PROC_REF(/datum/skill_modifier, on_mob_new_mind), TRUE)
malus.value_mod = malus.level_mod = 1 - (sanity_level - 3) * MOOD_INSANITY_MALUS
else if(malus)
if(master.mind)
+1 -1
View File
@@ -3,7 +3,7 @@
/datum/component/wearertargeting/phantomthief
dupe_mode = COMPONENT_DUPE_ALLOWED
signals = list(COMSIG_LIVING_COMBAT_ENABLED, COMSIG_LIVING_COMBAT_DISABLED)
proctype = .proc/handlefilterstuff
proctype = PROC_REF(handlefilterstuff)
var/filter_x
var/filter_y
var/filter_size
+1 -1
View File
@@ -29,7 +29,7 @@ handles linking back and forth.
var/turf/T = get_turf(parent)
if (force_connect || (mapload && is_station_level(T.z)))
addtimer(CALLBACK(src, .proc/LateInitialize))
addtimer(CALLBACK(src, PROC_REF(LateInitialize)))
else if (allow_standalone)
_MakeLocal()
+2 -2
View File
@@ -436,7 +436,7 @@
if(over_object == M)
user_show_to_mob(M, trigger_on_found = TRUE)
if(isrevenant(M))
INVOKE_ASYNC(GLOBAL_PROC, .proc/RevenantThrow, over_object, M, source)
INVOKE_ASYNC(GLOBAL_PROC, PROC_REF(RevenantThrow), over_object, M, source)
return
if(check_locked(null, M) || !M.CanReach(A))
return
@@ -444,7 +444,7 @@
A.do_jiggle()
A.add_fingerprint(M)
if(!istype(over_object, /atom/movable/screen))
INVOKE_ASYNC(src, .proc/dump_content_at, over_object, M)
INVOKE_ASYNC(src, PROC_REF(dump_content_at), over_object, M)
return
if(A.loc != M)
return
+1 -1
View File
@@ -145,7 +145,7 @@ GLOBAL_LIST_EMPTY(uplinks)
active = TRUE
update_items()
if(user)
INVOKE_ASYNC(src, .proc/ui_interact, user)
INVOKE_ASYNC(src, PROC_REF(ui_interact), user)
// an unlocked uplink blocks also opening the PDA or headset menu
return COMPONENT_NO_INTERACT
+1 -1
View File
@@ -3,7 +3,7 @@
/datum/component/wearertargeting
var/list/valid_slots = list()
var/list/signals = list()
var/proctype = .proc/pass
var/proctype = PROC_REF(pass)
var/mobtype = /mob/living
/datum/component/wearertargeting/Initialize()
+1 -1
View File
@@ -96,7 +96,7 @@
qdel(parent.GetComponent(/datum/component/slippery))
return
var/datum/component/slippery/S = parent.LoadComponent(/datum/component/slippery, NONE, CALLBACK(src, .proc/AfterSlip))
var/datum/component/slippery/S = parent.LoadComponent(/datum/component/slippery, NONE, CALLBACK(src, PROC_REF(AfterSlip)))
S.intensity = intensity
S.lube_flags = lube_flags
+2 -2
View File
@@ -7,9 +7,9 @@
return ELEMENT_INCOMPATIBLE
var/P
if(iscarbon(target))
P = .proc/snail_crawl
P = PROC_REF(snail_crawl)
else
P = .proc/lubricate
P = PROC_REF(lubricate)
RegisterSignal(target, COMSIG_MOVABLE_MOVED, P)
/datum/element/snailcrawl/Detach(mob/living/carbon/target)
+1 -1
View File
@@ -57,7 +57,7 @@
strip_menu = new(source, src)
LAZYSET(strip_menus, source, strip_menu)
INVOKE_ASYNC(strip_menu, /datum/.proc/ui_interact, user)
INVOKE_ASYNC(strip_menu, TYPE_PROC_REF(/datum/, ui_interact), user)
/// A representation of an item that can be stripped down
/datum/strippable_item
+1 -1
View File
@@ -237,7 +237,7 @@
/obj/item/disk/holodisk/Initialize(mapload)
. = ..()
if(preset_record_text)
INVOKE_ASYNC(src, .proc/build_record)
INVOKE_ASYNC(src, PROC_REF(build_record))
/obj/item/disk/holodisk/Destroy()
QDEL_NULL(record)
+1 -1
View File
@@ -209,7 +209,7 @@
if (T && isturf(T))
if (!D.stat)
D.emote("scream")
D.throw_at(T, 10, 4, A, TRUE, TRUE, callback = CALLBACK(D, /mob/living/carbon/human.proc/DefaultCombatKnockdown, 20))
D.throw_at(T, 10, 4, A, TRUE, TRUE, callback = CALLBACK(D, TYPE_PROC_REF(/mob/living/carbon/human, DefaultCombatKnockdown), 20))
log_combat(A, D, "has thrown with wrestling")
return FALSE
+2 -2
View File
@@ -82,7 +82,7 @@ Simple datum which is instanced once per type and is used for every object of sa
source.name = "[name] [source.name]"
// if(beauty_modifier) returnign in hardsync2 if i ever port ebeauty cmp
// addtimer(CALLBACK(source, /datum.proc/_AddElement, list(/datum/element/beauty, beauty_modifier * amount)), 0)
// addtimer(CALLBACK(source, TYPE_PROC_REF(/datum, _AddElement), list(/datum/element/beauty, beauty_modifier * amount)), 0)
if(istype(source, /obj)) //objs
on_applied_obj(source, amount, material_flags)
@@ -152,7 +152,7 @@ Simple datum which is instanced once per type and is used for every object of sa
source.name = initial(source.name)
// if(beauty_modifier) //component/beauty/InheritComponent() will handle the removal.
// addtimer(CALLBACK(source, /datum.proc/_AddElement, list(/datum/element/beauty, -beauty_modifier * amount)), 0)
// addtimer(CALLBACK(source, TYPE_PROC_REF(/datum, _AddElement), list(/datum/element/beauty, -beauty_modifier * amount)), 0)
if(istype(source, /obj)) //objs
on_removed_obj(source, amount, material_flags)
+1 -1
View File
@@ -1662,7 +1662,7 @@ GLOBAL_LIST(objective_choices)
continue
S.charge_counter = delay
S.UpdateButton()
INVOKE_ASYNC(S, /obj/effect/proc_holder/spell.proc/start_recharge)
INVOKE_ASYNC(S, TYPE_PROC_REF(/obj/effect/proc_holder/spell, start_recharge))
/datum/mind/proc/get_ghost(even_if_they_cant_reenter)
for(var/mob/dead/observer/G in GLOB.dead_mob_list)
@@ -91,7 +91,7 @@
var/mob/living/carbon/human/H = owner
if(iscatperson(H))
H.dna.species.start_wagging_tail(H)
addtimer(CALLBACK(H.dna.species, /datum/species.proc/stop_wagging_tail, H), 30)
addtimer(CALLBACK(H.dna.species, TYPE_PROC_REF(/datum/species, stop_wagging_tail), H), 30)
description = "<span class='nicegreen'>They want to play on the table!</span>\n"
mood_change = 2
+1 -1
View File
@@ -7,7 +7,7 @@
RegisterSignal(
src,
COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET,
.proc/add_item_context,
PROC_REF(add_item_context),
)
/// Creates a "Type-A" contextual screentip interaction.
+3 -3
View File
@@ -115,8 +115,8 @@ GLOBAL_LIST_EMPTY(potential_mods_per_skill)
skill_holder.need_static_data_update = TRUE
if(M.modifier_flags & MODIFIER_SKILL_BODYBOUND)
M.RegisterSignal(src, COMSIG_MIND_TRANSFER, /datum/skill_modifier.proc/on_mind_transfer)
M.RegisterSignal(current, COMSIG_MOB_ON_NEW_MIND, /datum/skill_modifier.proc/on_mob_new_mind, TRUE)
M.RegisterSignal(src, COMSIG_MIND_TRANSFER, TYPE_PROC_REF(/datum/skill_modifier, on_mind_transfer))
M.RegisterSignal(current, COMSIG_MOB_ON_NEW_MIND, TYPE_PROC_REF(/datum/skill_modifier, on_mob_new_mind), TRUE)
RegisterSignal(M, COMSIG_PARENT_PREQDELETED, PROC_REF(on_skill_modifier_deletion))
#undef ADD_MOD_STEP
@@ -201,4 +201,4 @@ GLOBAL_LIST_EMPTY(potential_mods_per_skill)
/datum/skill_modifier/proc/on_mob_new_mind(mob/source)
source.mind.add_skill_modifier(identifier)
RegisterSignal(source.mind, COMSIG_MIND_TRANSFER, /datum/skill_modifier.proc/on_mind_transfer)
RegisterSignal(source.mind, COMSIG_MIND_TRANSFER, TYPE_PROC_REF(/datum/skill_modifier, on_mind_transfer))
+2 -2
View File
@@ -1059,8 +1059,8 @@
// The brain trauma itself does its own set of logging, but this is the only place the source of the hypnosis phrase can be found.
hearing_speaker.log_message("has hypnotised [key_name(C)] with the phrase '[hypnomsg]'", LOG_ATTACK)
C.log_message("has been hypnotised by the phrase '[hypnomsg]' spoken by [key_name(hearing_speaker)]", LOG_VICTIM, log_globally = FALSE)
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, hypnomsg), 10)
addtimer(CALLBACK(C, /mob/living.proc/Stun, 60, TRUE, TRUE), 15) //Take some time to think about it
addtimer(CALLBACK(C, TYPE_PROC_REF(/mob/living/carbon, gain_trauma), /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, hypnomsg), 10)
addtimer(CALLBACK(C, TYPE_PROC_REF(/mob/living, Stun), 60, TRUE, TRUE), 15) //Take some time to think about it
qdel(src)
/datum/status_effect/spasms
+2 -2
View File
@@ -32,13 +32,13 @@
if(!A.shorted)
A.shorted = TRUE
A.update_icon()
addtimer(CALLBACK(A, /obj/machinery/airalarm.proc/reset, wire), 1200)
addtimer(CALLBACK(A, TYPE_PROC_REF(/obj/machinery/airalarm, reset), wire), 1200)
if(WIRE_IDSCAN) // Toggle lock.
A.locked = !A.locked
if(WIRE_AI) // Disable AI control for a while.
if(!A.aidisabled)
A.aidisabled = TRUE
addtimer(CALLBACK(A, /obj/machinery/airalarm.proc/reset, wire), 100)
addtimer(CALLBACK(A, TYPE_PROC_REF(/obj/machinery/airalarm, reset), wire), 100)
if(WIRE_PANIC) // Toggle panic siphon.
if(!A.shorted)
if(A.mode == 1) // AALARM_MODE_SCRUB
+3 -3
View File
@@ -83,9 +83,9 @@
return
if(!A.requiresID() || A.check_access(null))
if(A.density)
INVOKE_ASYNC(A, /obj/machinery/door/airlock.proc/open)
INVOKE_ASYNC(A, TYPE_PROC_REF(/obj/machinery/door/airlock, open))
else
INVOKE_ASYNC(A, /obj/machinery/door/airlock.proc/close)
INVOKE_ASYNC(A, TYPE_PROC_REF(/obj/machinery/door/airlock, close))
else
holder.visible_message("<span class='notice'>You hear a a grinding noise coming from the airlock.</span>")
if(WIRE_BOLTS) // Pulse to toggle bolts (but only raise if power is on).
@@ -106,7 +106,7 @@
A.aiControlDisabled = 1
else if(A.aiControlDisabled == -1)
A.aiControlDisabled = 2
addtimer(CALLBACK(A, /obj/machinery/door/airlock.proc/reset_ai_wire), 1 SECONDS)
addtimer(CALLBACK(A, TYPE_PROC_REF(/obj/machinery/door/airlock, reset_ai_wire)), 1 SECONDS)
if(WIRE_SHOCK) // Pulse to shock the door for 10 ticks.
if(!A.secondsElectrified)
A.set_electrified(30, usr)
+3 -3
View File
@@ -31,14 +31,14 @@
if(!A.shorted)
A.shorted = TRUE
A.update()
addtimer(CALLBACK(A, /obj/machinery/power/apc.proc/reset, wire), 1200)
addtimer(CALLBACK(A, TYPE_PROC_REF(/obj/machinery/power/apc, reset), wire), 1200)
if(WIRE_IDSCAN) // Unlock for a little while.
A.locked = FALSE
addtimer(CALLBACK(A, /obj/machinery/power/apc.proc/reset, wire), 300)
addtimer(CALLBACK(A, TYPE_PROC_REF(/obj/machinery/power/apc, reset), wire), 300)
if(WIRE_AI) // Disable AI control for a very short time.
if(!A.aidisabled)
A.aidisabled = TRUE
addtimer(CALLBACK(A, /obj/machinery/power/apc.proc/reset, wire), 10)
addtimer(CALLBACK(A, TYPE_PROC_REF(/obj/machinery/power/apc, reset), wire), 10)
/datum/wires/apc/on_cut(index, mend)
var/obj/machinery/power/apc/A = holder
+3 -3
View File
@@ -28,14 +28,14 @@
switch(wire)
if(WIRE_HACK)
A.adjust_hacked(!A.hacked)
addtimer(CALLBACK(A, /obj/machinery/autolathe.proc/reset, wire), 60)
addtimer(CALLBACK(A, TYPE_PROC_REF(/obj/machinery/autolathe, reset), wire), 60)
if(WIRE_SHOCK)
A.shocked = !A.shocked
A.shock(usr, 50)
addtimer(CALLBACK(A, /obj/machinery/autolathe.proc/reset, wire), 60)
addtimer(CALLBACK(A, TYPE_PROC_REF(/obj/machinery/autolathe, reset), wire), 60)
if(WIRE_DISABLE)
A.disabled = !A.disabled
addtimer(CALLBACK(A, /obj/machinery/autolathe.proc/reset, wire), 60)
addtimer(CALLBACK(A, TYPE_PROC_REF(/obj/machinery/autolathe, reset), wire), 60)
/datum/wires/autolathe/on_cut(wire, mend)
var/obj/machinery/autolathe/A = holder
+5 -5
View File
@@ -235,7 +235,7 @@
/datum/wound/blunt/moderate/proc/chiropractice(mob/living/carbon/human/user)
var/time = base_treat_time
if(!do_after(user, time, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
if(!do_after(user, time, target=victim, extra_checks = CALLBACK(src, PROC_REF(still_exists))))
return
if(prob(65))
@@ -254,7 +254,7 @@
/datum/wound/blunt/moderate/proc/malpractice(mob/living/carbon/human/user)
var/time = base_treat_time
if(!do_after(user, time, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
if(!do_after(user, time, target=victim, extra_checks = CALLBACK(src, PROC_REF(still_exists))))
return
if(prob(65))
@@ -275,7 +275,7 @@
else
user.visible_message("<span class='danger'>[user] begins resetting [victim]'s [limb.name] with [I].</span>", "<span class='notice'>You begin resetting [victim]'s [limb.name] with [I]...</span>")
if(!do_after(user, base_treat_time * (user == victim ? 1.5 : 1), target = victim, extra_checks=CALLBACK(src, .proc/still_exists)))
if(!do_after(user, base_treat_time * (user == victim ? 1.5 : 1), target = victim, extra_checks=CALLBACK(src, PROC_REF(still_exists))))
return
if(victim == user)
@@ -350,7 +350,7 @@
user.visible_message("<span class='danger'>[user] begins hastily applying [I] to [victim]'s' [limb.name]...</span>", "<span class='warning'>You begin hastily applying [I] to [user == victim ? "your" : "[victim]'s"] [limb.name], disregarding the warning label...</span>")
if(!do_after(user, base_treat_time * 1.5 * (user == victim ? 1.5 : 1), target = victim, extra_checks=CALLBACK(src, .proc/still_exists)))
if(!do_after(user, base_treat_time * 1.5 * (user == victim ? 1.5 : 1), target = victim, extra_checks=CALLBACK(src, PROC_REF(still_exists))))
return
I.use(1)
@@ -388,7 +388,7 @@
user.visible_message("<span class='danger'>[user] begins applying [I] to [victim]'s' [limb.name]...</span>", "<span class='warning'>You begin applying [I] to [user == victim ? "your" : "[victim]'s"] [limb.name]...</span>")
if(!do_after(user, base_treat_time * (user == victim ? 1.5 : 1), target = victim, extra_checks=CALLBACK(src, .proc/still_exists)))
if(!do_after(user, base_treat_time * (user == victim ? 1.5 : 1), target = victim, extra_checks=CALLBACK(src, PROC_REF(still_exists))))
return
regen_points_current = 0
+2 -2
View File
@@ -180,7 +180,7 @@
/// if someone is using ointment on our burns
/datum/wound/burn/proc/ointment(obj/item/stack/medical/ointment/I, mob/user)
user.visible_message("<span class='notice'>[user] begins applying [I] to [victim]'s [limb.name]...</span>", "<span class='notice'>You begin applying [I] to [user == victim ? "your" : "[victim]'s"] [limb.name]...</span>")
if(!do_after(user, (user == victim ? I.self_delay : I.other_delay), extra_checks = CALLBACK(src, .proc/still_exists)))
if(!do_after(user, (user == victim ? I.self_delay : I.other_delay), extra_checks = CALLBACK(src, PROC_REF(still_exists))))
return
limb.heal_damage(I.heal_brute, I.heal_burn)
@@ -197,7 +197,7 @@
/// if someone is using mesh on our burns
/datum/wound/burn/proc/mesh(obj/item/stack/medical/mesh/I, mob/user)
user.visible_message("<span class='notice'>[user] begins wrapping [victim]'s [limb.name] with [I]...</span>", "<span class='notice'>You begin wrapping [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...</span>")
if(!do_after(user, (user == victim ? I.self_delay : I.other_delay), target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
if(!do_after(user, (user == victim ? I.self_delay : I.other_delay), target=victim, extra_checks = CALLBACK(src, PROC_REF(still_exists))))
return
limb.heal_damage(I.heal_brute, I.heal_burn)
+2 -2
View File
@@ -96,7 +96,7 @@
/datum/wound/pierce/proc/suture(obj/item/stack/medical/suture/I, mob/user)
var/self_penalty_mult = (user == victim ? 1.4 : 1)
user.visible_message("<span class='notice'>[user] begins stitching [victim]'s [limb.name] with [I]...</span>", "<span class='notice'>You begin stitching [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...</span>")
if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, PROC_REF(still_exists))))
return
user.visible_message("<span class='green'>[user] stitches up some of the bleeding on [victim].</span>", "<span class='green'>You stitch up some of the bleeding on [user == victim ? "yourself" : "[victim]"].</span>")
var/blood_sutured = I.stop_bleeding / self_penalty_mult * 0.5
@@ -112,7 +112,7 @@
/datum/wound/pierce/proc/tool_cauterize(obj/item/I, mob/user)
var/self_penalty_mult = (user == victim ? 1.5 : 1)
user.visible_message("<span class='danger'>[user] begins cauterizing [victim]'s [limb.name] with [I]...</span>", "<span class='danger'>You begin cauterizing [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...</span>")
if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, PROC_REF(still_exists))))
return
user.visible_message("<span class='green'>[user] cauterizes some of the bleeding on [victim].</span>", "<span class='green'>You cauterize some of the bleeding on [victim].</span>")
+4 -4
View File
@@ -168,7 +168,7 @@
user.visible_message("<span class='notice'>[user] begins licking the wounds on [victim]'s [limb.name].</span>", "<span class='notice'>You begin licking the wounds on [victim]'s [limb.name]...</span>", ignored_mobs=victim)
to_chat(victim, "<span class='notice'>[user] begins to lick the wounds on your [limb.name].</span")
if(!do_after(user, base_treat_time, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
if(!do_after(user, base_treat_time, target=victim, extra_checks = CALLBACK(src, PROC_REF(still_exists))))
return
user.visible_message("<span class='notice'>[user] licks the wounds on [victim]'s [limb.name].</span>", "<span class='notice'>You lick some of the wounds on [victim]'s [limb.name]</span>", ignored_mobs=victim)
@@ -197,7 +197,7 @@
/datum/wound/slash/proc/las_cauterize(obj/item/gun/energy/laser/lasgun, mob/user)
var/self_penalty_mult = (user == victim ? 1.25 : 1)
user.visible_message("<span class='warning'>[user] begins aiming [lasgun] directly at [victim]'s [limb.name]...</span>", "<span class='userdanger'>You begin aiming [lasgun] directly at [user == victim ? "your" : "[victim]'s"] [limb.name]...</span>")
if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, PROC_REF(still_exists))))
return
var/damage = lasgun.chambered.BB.damage
lasgun.chambered.BB.wound_bonus -= 30
@@ -212,7 +212,7 @@
/datum/wound/slash/proc/tool_cauterize(obj/item/I, mob/user)
var/self_penalty_mult = (user == victim ? 1.5 : 1)
user.visible_message("<span class='danger'>[user] begins cauterizing [victim]'s [limb.name] with [I]...</span>", "<span class='danger'>You begin cauterizing [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...</span>")
if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, PROC_REF(still_exists))))
return
user.visible_message("<span class='green'>[user] cauterizes some of the bleeding on [victim].</span>", "<span class='green'>You cauterize some of the bleeding on [victim].</span>")
@@ -232,7 +232,7 @@
var/self_penalty_mult = (user == victim ? 1.4 : 1)
user.visible_message("<span class='notice'>[user] begins stitching [victim]'s [limb.name] with [I]...</span>", "<span class='notice'>You begin stitching [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...</span>")
if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, .proc/still_exists)))
if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, PROC_REF(still_exists))))
return
user.visible_message("<span class='green'>[user] stitches up some of the bleeding on [victim].</span>", "<span class='green'>You stitch up some of the bleeding on [user == victim ? "yourself" : "[victim]"].</span>")
var/blood_sutured = I.stop_bleeding / self_penalty_mult