missed proc refs
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@@ -71,7 +71,7 @@
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player_mind.special_role = "Fugitive"
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player_mind.add_antag_datum(/datum/antagonist/fugitive)
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var/datum/antagonist/fugitive/fugitiveantag = player_mind.has_antag_datum(/datum/antagonist/fugitive)
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INVOKE_ASYNC(fugitiveantag, /datum/antagonist/fugitive.proc/greet, backstory) //some fugitives have a sleep on their greet, so we don't want to stop the entire antag granting proc with fluff
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INVOKE_ASYNC(fugitiveantag, TYPE_PROC_REF(/datum/antagonist/fugitive, greet), backstory) //some fugitives have a sleep on their greet, so we don't want to stop the entire antag granting proc with fluff
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switch(backstory)
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if("prisoner")
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@@ -423,7 +423,7 @@
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status_report = "Sending... "
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pad.visible_message("<span class='notice'>[pad] starts charging up.</span>")
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pad.icon_state = pad.warmup_state
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sending_timer = addtimer(CALLBACK(src,.proc/send),warmup_time, TIMER_STOPPABLE)
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sending_timer = addtimer(CALLBACK(src,PROC_REF(send)),warmup_time, TIMER_STOPPABLE)
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/obj/machinery/computer/piratepad_control/proc/stop_sending(custom_report)
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if(!sending)
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@@ -8,4 +8,4 @@
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/datum/round_event/wizard/fake_explosion/start()
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sound_to_playing_players('sound/machines/alarm.ogg')
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addtimer(CALLBACK(GLOBAL_PROC,.proc/Cinematic, CINEMATIC_NUKE_FAKE, world), 100)
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addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(Cinematic), CINEMATIC_NUKE_FAKE, world), 100)
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@@ -36,7 +36,7 @@
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/obj/item/greentext/Initialize(mapload)
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. = ..()
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GLOB.poi_list |= src
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roundend_callback = CALLBACK(src,.proc/check_winner)
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roundend_callback = CALLBACK(src,PROC_REF(check_winner))
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SSticker.OnRoundend(roundend_callback)
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/obj/item/greentext/equipped(mob/living/user as mob)
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