missed proc refs

This commit is contained in:
SandPoot
2024-03-12 22:17:30 -03:00
parent 83102c5cf4
commit 676cb864b1
292 changed files with 505 additions and 505 deletions
+1 -1
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@@ -71,7 +71,7 @@
player_mind.special_role = "Fugitive"
player_mind.add_antag_datum(/datum/antagonist/fugitive)
var/datum/antagonist/fugitive/fugitiveantag = player_mind.has_antag_datum(/datum/antagonist/fugitive)
INVOKE_ASYNC(fugitiveantag, /datum/antagonist/fugitive.proc/greet, backstory) //some fugitives have a sleep on their greet, so we don't want to stop the entire antag granting proc with fluff
INVOKE_ASYNC(fugitiveantag, TYPE_PROC_REF(/datum/antagonist/fugitive, greet), backstory) //some fugitives have a sleep on their greet, so we don't want to stop the entire antag granting proc with fluff
switch(backstory)
if("prisoner")
+1 -1
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@@ -423,7 +423,7 @@
status_report = "Sending... "
pad.visible_message("<span class='notice'>[pad] starts charging up.</span>")
pad.icon_state = pad.warmup_state
sending_timer = addtimer(CALLBACK(src,.proc/send),warmup_time, TIMER_STOPPABLE)
sending_timer = addtimer(CALLBACK(src,PROC_REF(send)),warmup_time, TIMER_STOPPABLE)
/obj/machinery/computer/piratepad_control/proc/stop_sending(custom_report)
if(!sending)
+1 -1
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@@ -8,4 +8,4 @@
/datum/round_event/wizard/fake_explosion/start()
sound_to_playing_players('sound/machines/alarm.ogg')
addtimer(CALLBACK(GLOBAL_PROC,.proc/Cinematic, CINEMATIC_NUKE_FAKE, world), 100)
addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(Cinematic), CINEMATIC_NUKE_FAKE, world), 100)
+1 -1
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@@ -36,7 +36,7 @@
/obj/item/greentext/Initialize(mapload)
. = ..()
GLOB.poi_list |= src
roundend_callback = CALLBACK(src,.proc/check_winner)
roundend_callback = CALLBACK(src,PROC_REF(check_winner))
SSticker.OnRoundend(roundend_callback)
/obj/item/greentext/equipped(mob/living/user as mob)