missed proc refs
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@@ -206,10 +206,10 @@
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if(turn == 1)
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send_message(span_notice("<b>The selected map is [current_map.name]!</b></br>[current_map.description]"))
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send_message("<b>Day [turn] started! There is no voting on the first day. Say hello to everybody!</b>")
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next_phase_timer = addtimer(CALLBACK(src,.proc/check_trial, FALSE),first_day_phase_period,TIMER_STOPPABLE) //no voting period = no votes = instant night
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next_phase_timer = addtimer(CALLBACK(src,PROC_REF(check_trial), FALSE),first_day_phase_period,TIMER_STOPPABLE) //no voting period = no votes = instant night
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else
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send_message("<b>Day [turn] started! Voting will start in 1 minute.</b>")
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next_phase_timer = addtimer(CALLBACK(src,.proc/start_voting_phase),day_phase_period,TIMER_STOPPABLE)
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next_phase_timer = addtimer(CALLBACK(src,PROC_REF(start_voting_phase)),day_phase_period,TIMER_STOPPABLE)
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SStgui.update_uis(src)
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@@ -254,7 +254,7 @@
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on_trial = loser
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on_trial.body.forceMove(get_turf(town_center_landmark))
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phase = MAFIA_PHASE_JUDGEMENT
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next_phase_timer = addtimer(CALLBACK(src, .proc/lynch),judgement_phase_period,TIMER_STOPPABLE)
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next_phase_timer = addtimer(CALLBACK(src, PROC_REF(lynch)),judgement_phase_period,TIMER_STOPPABLE)
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reset_votes("Day")
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else
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if(verbose)
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@@ -404,7 +404,7 @@
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for(var/datum/mafia_role/R in all_roles)
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R.reveal_role(src)
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phase = MAFIA_PHASE_VICTORY_LAP
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next_phase_timer = addtimer(CALLBACK(src,.proc/end_game),victory_lap_period,TIMER_STOPPABLE)
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next_phase_timer = addtimer(CALLBACK(src,PROC_REF(end_game)),victory_lap_period,TIMER_STOPPABLE)
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/**
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* Cleans up the game, resetting variables back to the beginning and removing the map with the generator.
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@@ -445,9 +445,9 @@
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if(D.id != "mafia") //so as to not trigger shutters on station, lol
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continue
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if(close)
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INVOKE_ASYNC(D, /obj/machinery/door/poddoor.proc/close)
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INVOKE_ASYNC(D, TYPE_PROC_REF(/obj/machinery/door/poddoor, close))
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else
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INVOKE_ASYNC(D, /obj/machinery/door/poddoor.proc/open)
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INVOKE_ASYNC(D, TYPE_PROC_REF(/obj/machinery/door/poddoor, open))
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/**
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* The actual start of night for players. Mostly info is given at the start of the night as the end of the night is when votes and actions are submitted and tried.
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@@ -460,7 +460,7 @@
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phase = MAFIA_PHASE_NIGHT
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send_message("<b>Night [turn] started! Lockdown will end in 45 seconds.</b>")
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SEND_SIGNAL(src,COMSIG_MAFIA_SUNDOWN)
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next_phase_timer = addtimer(CALLBACK(src, .proc/resolve_night),night_phase_period,TIMER_STOPPABLE)
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next_phase_timer = addtimer(CALLBACK(src, PROC_REF(resolve_night)),night_phase_period,TIMER_STOPPABLE)
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SStgui.update_uis(src)
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/**
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