missed proc refs

This commit is contained in:
SandPoot
2024-03-12 22:17:30 -03:00
parent 83102c5cf4
commit 676cb864b1
292 changed files with 505 additions and 505 deletions
+1 -1
View File
@@ -348,7 +348,7 @@
bonus_spread += 24 * G.weapon_weight * G.dualwield_spread_mult
loop_counter++
var/stam_cost = G.getstamcost(user)
addtimer(CALLBACK(G, /obj/item/gun.proc/process_fire, target, user, TRUE, params, null, bonus_spread, stam_cost), loop_counter)
addtimer(CALLBACK(G, TYPE_PROC_REF(/obj/item/gun, process_fire), target, user, TRUE, params, null, bonus_spread, stam_cost), loop_counter)
var/stam_cost = getstamcost(user)
process_fire(target, user, TRUE, params, null, bonus_spread, stam_cost)
@@ -43,4 +43,4 @@
F.active = 1
F.icon_state = initial(F.icon_state) + "_active"
playsound(user.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
addtimer(CALLBACK(F, /obj/item/grenade.proc/prime), 15)
addtimer(CALLBACK(F, TYPE_PROC_REF(/obj/item/grenade, prime)), 15)
@@ -53,7 +53,7 @@
current_target = target
active = TRUE
current_beam = new(user,current_target,time=6000,beam_icon_state="medbeam",btype=/obj/effect/ebeam/medical)
INVOKE_ASYNC(current_beam, /datum/beam.proc/Start)
INVOKE_ASYNC(current_beam, TYPE_PROC_REF(/datum/beam, Start))
SSblackbox.record_feedback("tally", "gun_fired", 1, type)
+1 -1
View File
@@ -723,7 +723,7 @@
trajectory = new(starting.x, starting.y, starting.z, pixel_x, pixel_y, Angle, pixel_increment_amount)
fired = TRUE
if(hitscan)
INVOKE_ASYNC(src, .proc/process_hitscan)
INVOKE_ASYNC(src, PROC_REF(process_hitscan))
return
if(!(datum_flags & DF_ISPROCESSING))
START_PROCESSING(SSprojectiles, src)
@@ -30,7 +30,7 @@
C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk")
else if(tase_duration && (C.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(C, TRAIT_STUNIMMUNE) && !HAS_TRAIT(C, TRAIT_TASED_RESISTANCE))
C.apply_status_effect(strong_tase? STATUS_EFFECT_TASED : STATUS_EFFECT_TASED_WEAK, tase_duration)
addtimer(CALLBACK(C, /mob/living/carbon.proc/do_jitter_animation, jitter), 5)
addtimer(CALLBACK(C, TYPE_PROC_REF(/mob/living/carbon, do_jitter_animation), jitter), 5)
else if(iscyborg(target))
target.visible_message(span_danger("A shower of sparks emit from [target] on impact from [src]!"))
do_sparks(1, TRUE, target)
@@ -171,7 +171,7 @@
if(hal_target.dna && hal_target.dna.check_mutation(HULK))
hal_target.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk")
else if((hal_target.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(hal_target, TRAIT_STUNIMMUNE))
addtimer(CALLBACK(hal_target, /mob/living/carbon.proc/do_jitter_animation, 20), 5)
addtimer(CALLBACK(hal_target, TYPE_PROC_REF(/mob/living/carbon, do_jitter_animation), 20), 5)
/obj/item/projectile/hallucination/disabler
name = "disabler beam"