experimental

This commit is contained in:
silicons
2020-07-27 13:09:54 -07:00
parent 22efdbffcd
commit 67b518bf42
10 changed files with 41 additions and 44 deletions
@@ -69,7 +69,7 @@
var/totitemdamage = pre_attacked_by(I, user) * damage_multiplier
var/impacting_zone = (user == src)? check_zone(user.zone_selected) : ran_zone(user.zone_selected)
var/list/block_return = list()
if((user != src) && (mob_run_block(I, totitemdamage, "the [I]", ((attackchain_flags & ATTACKCHAIN_PARRY_COUNTERATTACK)? ATTACK_TYPE_PARRY_COUNTERATTACK : NONE) | ATTACK_TYPE_MELEE, I.armour_penetration, user, impacting_zone, block_return) & BLOCK_SUCCESS))
if((user != src) && (mob_run_block(I, totitemdamage, "the [I]", ((attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK)? ATTACK_TYPE_PARRY_COUNTERATTACK : NONE) | ATTACK_TYPE_MELEE, I.armour_penetration, user, impacting_zone, block_return) & BLOCK_SUCCESS))
return FALSE
totitemdamage = block_calculate_resultant_damage(totitemdamage, block_return)
var/obj/item/bodypart/affecting = get_bodypart(impacting_zone)
@@ -110,7 +110,7 @@
return ..()
visible_message("<span class='warning'>[src] strikes back perfectly at [attacker], staggering them!</span>")
if(D.parry_data["HUMAN_PARRY_PUNCH"])
UnarmedAttack(attacker, TRUE, INTENT_HARM, UNARMED_ATTACK_PARRY)
UnarmedAttack(attacker, TRUE, INTENT_HARM, ATTACK_IS_PARRY_COUNTERATTACK | ATTACK_IGNORE_ACTION | ATTACK_IGNORE_CLICKDELAY | NO_AUTO_CLICKDELAY_HANDLING)
var/mob/living/L = attacker
if(istype(L))
L.Stagger(D.parry_data["HUMAN_PARRY_STAGGER"])
@@ -1445,7 +1445,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
target.grabbedby(user)
return 1
/datum/species/proc/harm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style, unarmed_attack_flags = NONE)
/datum/species/proc/harm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style, attackchain_flags = NONE)
if(!attacker_style && HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, "<span class='warning'>You don't want to harm [target]!</span>")
return FALSE
@@ -1457,7 +1457,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
target_message = "<span class='warning'>[target] blocks your attack!</span>")
return FALSE
if(!(unarmed_attack_flags & UNARMED_ATTACK_PARRY))
if(!(attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK))
if(HAS_TRAIT(user, TRAIT_PUGILIST))//CITADEL CHANGE - makes punching cause staminaloss but funny martial artist types get a discount
user.adjustStaminaLossBuffered(1.5)
else
@@ -1499,7 +1499,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/obj/item/bodypart/affecting = target.get_bodypart(ran_zone(user.zone_selected))
var/miss_chance = 100//calculate the odds that a punch misses entirely. considers stamina and brute damage of the puncher. punches miss by default to prevent weird cases
if(unarmed_attack_flags & UNARMED_ATTACK_PARRY)
if(attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK)
miss_chance = 0
else
if(user.dna.species.punchdamagelow)
@@ -1686,7 +1686,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
/datum/species/proc/spec_hitby(atom/movable/AM, mob/living/carbon/human/H)
return
/datum/species/proc/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style, act_intent, unarmed_attack_flags)
/datum/species/proc/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style, act_intent, attackchain_flags)
if(!istype(M))
return
CHECK_DNA_AND_SPECIES(M)
@@ -1706,7 +1706,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
grab(M, H, attacker_style)
if("harm")
harm(M, H, attacker_style, unarmed_attack_flags)
harm(M, H, attacker_style, attackchain_flags)
if("disarm")
disarm(M, H, attacker_style)
@@ -1716,7 +1716,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
// Allows you to put in item-specific reactions based on species
if(user != H)
var/list/block_return = list()
if(H.mob_run_block(I, totitemdamage, "the [I.name]", ((attackchain_flags & ATTACKCHAIN_PARRY_COUNTERATTACK)? ATTACK_TYPE_PARRY_COUNTERATTACK : NONE) | ATTACK_TYPE_MELEE, I.armour_penetration, user, affecting.body_zone, block_return) & BLOCK_SUCCESS)
if(H.mob_run_block(I, totitemdamage, "the [I.name]", ((attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK)? ATTACK_TYPE_PARRY_COUNTERATTACK : NONE) | ATTACK_TYPE_MELEE, I.armour_penetration, user, affecting.body_zone, block_return) & BLOCK_SUCCESS)
return 0
totitemdamage = block_calculate_resultant_damage(totitemdamage, block_return)
if(H.check_martial_melee_block())