diff --git a/code/game/objects/items/melee/misc.dm b/code/game/objects/items/melee/misc.dm index cdb9c146e2..f9affc230d 100644 --- a/code/game/objects/items/melee/misc.dm +++ b/code/game/objects/items/melee/misc.dm @@ -229,7 +229,7 @@ target.LAssailant = null else target.LAssailant = user - cooldown = world.time + 40 + cooldown = world.time user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes swinging batons cost stamina /obj/item/melee/classic_baton/telescopic diff --git a/modular_citadel/code/game/objects/items/melee/misc.dm b/modular_citadel/code/game/objects/items/melee/misc.dm index 6a53adcc1f..48c221696e 100644 --- a/modular_citadel/code/game/objects/items/melee/misc.dm +++ b/modular_citadel/code/game/objects/items/melee/misc.dm @@ -4,7 +4,7 @@ var/hardstun_ds = 1 var/softstun_ds = 0 var/stam_dmg = 30 - cooldown = 20 + cooldown = 0 total_mass = 3.75 /obj/item/melee/classic_baton/attack(mob/living/target, mob/living/user)