diff --git a/code/datums/martial/rising_bass.dm b/code/datums/martial/rising_bass.dm
index b9b6c3d131..09c6dae132 100644
--- a/code/datums/martial/rising_bass.dm
+++ b/code/datums/martial/rising_bass.dm
@@ -1,9 +1,5 @@
#define SIDE_KICK_COMBO "DH"
-<<<<<<< HEAD
#define SHOULDER_FLIP_COMBO "GHDGGHD"
-=======
-#define SHOULDER_FLIP_COMBO "GHDGG"
->>>>>>> b9238d02905fa75ed8589cfa6c18e2b7997bcb3c
#define REPULSE_PUNCH_COMBO "GHGH"
#define FOOT_SMASH_COMBO "HH"
#define DEFT_SWITCH_COMBO "GDD"
@@ -11,20 +7,12 @@
/datum/martial_art/the_rising_bass
name = "The Rising Bass"
id = MARTIALART_RISINGBASS
-<<<<<<< HEAD
dodge_chance = 100
-=======
- var/dodge_chance = 100
->>>>>>> b9238d02905fa75ed8589cfa6c18e2b7997bcb3c
no_guns = TRUE
allow_temp_override = FALSE
help_verb = /mob/living/carbon/human/proc/rising_bass_help
-<<<<<<< HEAD
/datum/martial_art/the_rising_bass/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
-=======
-/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
->>>>>>> b9238d02905fa75ed8589cfa6c18e2b7997bcb3c
if(findtext(streak,SIDE_KICK_COMBO))
streak = ""
sideKick(A,D)
@@ -47,7 +35,7 @@
return 1
return 0
-<<<<<<< HEAD
+
/datum/martial_art/the_rising_bass/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown())
var/turf/H
@@ -60,19 +48,13 @@
H = get_step(get_step(A,SOUTH),pick(EAST,WEST))
if(WEST)
H = get_step(get_step(A,WEST),pick(SOUTH,NORTH))
-=======
-/datum/martial_art/the_sleeping_carp/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
- if(!D.IsKnockdown())
->>>>>>> b9238d02905fa75ed8589cfa6c18e2b7997bcb3c
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("[A] kicks [D] in the side, sliding them over!", \
"[A] kicks you in the side, forcing you to step away!")
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
-<<<<<<< HEAD
D.apply_damage(5, BRUTE, BODY_ZONE_CHEST)
D.Knockdown(60)
var/turf/L = H
- //for(var/obj/i in H.contents)
for(var/obj/i in H.contents)
if(!istype(i,/mob) && i.density == 1)//(i.anchored == 1 && i.density == 1) || istype(i,/obj/structure) || istype(i,/turf/closed)
L = D.loc
@@ -81,8 +63,6 @@
log_combat(A, D, "side kicked (Rising Bass)")
return basic_hit(A,D)
-
-
/datum/martial_art/the_rising_bass/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown())
var/turf/H
@@ -155,10 +135,6 @@
add_to_streak("D",D)
if(check_streak(A,D))
return 1
- //D.dropItemToGround(D.get_active_held_item())
- //D.visible_message("[A] disarms [D]!", \
- "[A] disarms you!")
- //return 1
return ..()
/datum/martial_art/the_rising_bass/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
@@ -184,31 +160,4 @@
to_chat(usr, "Shoulder Flip: Grab Harm Disarm Grab Grab. Flips opponent over your shoulder and stuns.")
to_chat(usr, "Repulse Punch: Grab Harm Grab Harm. Slams the opponent far away from you.")
to_chat(usr, "Foot Smash: Harm Harm. Stuns opponent, minor damage.")
- to_chat(usr, "Deft Switch: Grab Disarm Disarm. Switches the opponent's held item for your own. Most useful with nothing in your hand.")
-=======
- D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
- D.Knockdown(60)
- return 1
- log_combat(A, D, "side kicked (Rising Bass)")
- return basic_hit(A,D)
-
-/datum/martial_art/the_sleeping_carp/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D)
- if(!D.IsKnockdown())
- A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
- D.visible_message("[A] flips [D] over their shoulder, slamming them into the ground!", \
- "[A] flips you over their shoulder, slamming you into the ground!")
- playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
- D.emote("scream")
- D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
- D.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
- D.Knockdown(300)
- return 1
- log_combat(A, D, "shoulder flipped (Rising Bass)")
- return basic_hit(A,D)
-
-
-
-
-
-
->>>>>>> b9238d02905fa75ed8589cfa6c18e2b7997bcb3c
+ to_chat(usr, "Deft Switch: Grab Disarm Disarm. Switches the opponent's held item for your own. Most useful with nothing in your hand.")
\ No newline at end of file