Bloodmath redone.
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@@ -56,23 +56,24 @@
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//Effects of bloodloss
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var/word = pick("dizzy","woozy","faint")
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//switch(blood_volume) Used to be a switch statement; now it uses ifs (so blood ratio can work.) Check my logic please.
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if(((BLOOD_VOLUME_OKAY * blood_ratio) < blood_volume) && (blood_volume <= (BLOOD_VOLUME_SAFE * blood_ratio)))
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if(prob(5))
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to_chat(src, "<span class='warning'>You feel [word].</span>")
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adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.01, 1))
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else if(((BLOOD_VOLUME_BAD * blood_ratio) < blood_volume) && (blood_volume <=(BLOOD_VOLUME_OKAY*blood_ratio)))
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adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.02, 1))
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if(prob(5))
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blur_eyes(6)
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to_chat(src, "<span class='warning'>You feel very [word].</span>")
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else if( ((BLOOD_VOLUME_SURVIVE * blood_ratio) < blood_volume) && (blood_volume <= (BLOOD_VOLUME_BAD * blood_ratio)))
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adjustOxyLoss(5)
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if(prob(15))
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Unconscious(rand(20,60))
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to_chat(src, "<span class='warning'>You feel extremely [word].</span>")
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else if((-INFINITY < blood_volume) && (blood_volume <= (BLOOD_VOLUME_SURVIVE * blood_ratio)))
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if(!has_trait(TRAIT_NODEATH))
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death()
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switch(blood_volume * INVERSE(blood_ratio))
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if(BLOOD_VOLUME_OKAY to BLOOD_VOLUME_SAFE)
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if(prob(5))
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to_chat(src, "<span class='warning'>You feel [word].</span>")
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adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.01, 1))
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if(BLOOD_VOLUME_BAD to BLOOD_VOLUME_OKAY)
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adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.02, 1))
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if(prob(5))
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blur_eyes(6)
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to_chat(src, "<span class='warning'>You feel very [word].</span>")
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if(BLOOD_VOLUME_SURVIVE to BLOOD_VOLUME_BAD)
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adjustOxyLoss(5)
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if(prob(15))
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Unconscious(rand(20,60))
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to_chat(src, "<span class='warning'>You feel extremely [word].</span>")
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if(-INFINITY to BLOOD_VOLUME_SURVIVE)
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if(!has_trait(TRAIT_NODEATH))
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death()
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var/temp_bleed = 0
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//Bleeding out
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