#44222, yea sorry for your rework Poojawa.
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@@ -30,7 +30,7 @@
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if(!isinhands)
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedgloves")
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IF_HAS_BLOOD_DNA(src)
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if(HAS_BLOOD_DNA(src))
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. += mutable_appearance('icons/effects/blood.dmi', "bloodyhands")
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/obj/item/clothing/gloves/update_clothes_damaged_state(damaging = TRUE)
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@@ -46,7 +46,7 @@
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if(!isinhands)
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedhelmet")
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IF_HAS_BLOOD_DNA(src)
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if(HAS_BLOOD_DNA(src))
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. += mutable_appearance('icons/effects/blood.dmi', "helmetblood")
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/obj/item/clothing/head/update_clothes_damaged_state(damaging = TRUE)
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@@ -59,7 +59,7 @@
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if(body_parts_covered & HEAD)
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
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IF_HAS_BLOOD_DNA(src)
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if(HAS_BLOOD_DNA(src))
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. += mutable_appearance('icons/effects/blood.dmi', "maskblood")
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/obj/item/clothing/mask/update_clothes_damaged_state(damaging = TRUE)
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@@ -12,7 +12,7 @@
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if(body_parts_covered & HEAD)
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
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IF_HAS_BLOOD_DNA(src)
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if(HAS_BLOOD_DNA(src))
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. += mutable_appearance('icons/effects/blood.dmi', "maskblood")
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/obj/item/clothing/neck/tie
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@@ -46,7 +46,7 @@
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. = list()
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if(!isinhands)
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var/bloody = FALSE
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IF_HAS_BLOOD_DNA(src)
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if(HAS_BLOOD_DNA(src))
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bloody = TRUE
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else
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bloody = bloody_shoes[BLOOD_STATE_HUMAN]
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@@ -54,7 +54,7 @@
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if(!isinhands)
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]")
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IF_HAS_BLOOD_DNA(src)
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if(HAS_BLOOD_DNA(src))
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if(tauric)
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. += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "[blood_overlay_type]blood")
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else
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@@ -22,7 +22,7 @@
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if(!isinhands)
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damageduniform")
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IF_HAS_BLOOD_DNA(src)
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if(HAS_BLOOD_DNA(src))
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. += mutable_appearance('icons/effects/blood.dmi', "uniformblood")
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if(accessory_overlay)
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. += accessory_overlay
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