#44222, yea sorry for your rework Poojawa.

This commit is contained in:
Ghommie
2019-10-23 16:15:26 +02:00
parent e1928a18f1
commit 687d452d67
8 changed files with 8 additions and 9 deletions
+1 -1
View File
@@ -30,7 +30,7 @@
if(!isinhands)
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedgloves")
IF_HAS_BLOOD_DNA(src)
if(HAS_BLOOD_DNA(src))
. += mutable_appearance('icons/effects/blood.dmi', "bloodyhands")
/obj/item/clothing/gloves/update_clothes_damaged_state(damaging = TRUE)
+1 -1
View File
@@ -46,7 +46,7 @@
if(!isinhands)
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedhelmet")
IF_HAS_BLOOD_DNA(src)
if(HAS_BLOOD_DNA(src))
. += mutable_appearance('icons/effects/blood.dmi', "helmetblood")
/obj/item/clothing/head/update_clothes_damaged_state(damaging = TRUE)
+1 -1
View File
@@ -59,7 +59,7 @@
if(body_parts_covered & HEAD)
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
IF_HAS_BLOOD_DNA(src)
if(HAS_BLOOD_DNA(src))
. += mutable_appearance('icons/effects/blood.dmi', "maskblood")
/obj/item/clothing/mask/update_clothes_damaged_state(damaging = TRUE)
+1 -1
View File
@@ -12,7 +12,7 @@
if(body_parts_covered & HEAD)
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
IF_HAS_BLOOD_DNA(src)
if(HAS_BLOOD_DNA(src))
. += mutable_appearance('icons/effects/blood.dmi', "maskblood")
/obj/item/clothing/neck/tie
+1 -1
View File
@@ -46,7 +46,7 @@
. = list()
if(!isinhands)
var/bloody = FALSE
IF_HAS_BLOOD_DNA(src)
if(HAS_BLOOD_DNA(src))
bloody = TRUE
else
bloody = bloody_shoes[BLOOD_STATE_HUMAN]
+1 -1
View File
@@ -54,7 +54,7 @@
if(!isinhands)
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]")
IF_HAS_BLOOD_DNA(src)
if(HAS_BLOOD_DNA(src))
if(tauric)
. += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "[blood_overlay_type]blood")
else
+1 -1
View File
@@ -22,7 +22,7 @@
if(!isinhands)
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damageduniform")
IF_HAS_BLOOD_DNA(src)
if(HAS_BLOOD_DNA(src))
. += mutable_appearance('icons/effects/blood.dmi', "uniformblood")
if(accessory_overlay)
. += accessory_overlay