readded 2 GS events
- readded fattening vent clog - readded cargo snack attack
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@@ -1,12 +1,13 @@
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#define HIJACK_SYNDIE 1
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#define RUSKY_PARTY 2
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#define SPIDER_GIFT 3
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#define DEPARTMENT_RESUPPLY 4
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#define ANTIDOTE_NEEDED 5
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#define PIZZA_DELIVERY 6
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#define ITS_HIP_TO 7
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#define MY_GOD_JC 8
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#define DELTA_CRATES 9
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#define SNACK_ATTACK 1 //GS13
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#define HIJACK_SYNDIE 2
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#define RUSKY_PARTY 3
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#define SPIDER_GIFT 4
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#define DEPARTMENT_RESUPPLY 5
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#define ANTIDOTE_NEEDED 6
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#define PIZZA_DELIVERY 7
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#define ITS_HIP_TO 8
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#define MY_GOD_JC 9
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#define DELTA_CRATES 10
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/datum/round_event_control/shuttle_loan
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name = "Shuttle Loan"
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@@ -32,6 +33,9 @@
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var/message = "Cargo: I just wanna tell you techs good luck, we are all counting on you."
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var/title = "CentCom Free Real Estate"
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switch(dispatch_type)
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if(SNACK_ATTACK) //GS13
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message = "Cargo: Our science division took couple too many samples from one the local candy biohabitats. Would you care to dispose of the unneeded specimen?"
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title = "CentCom Science Division"
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if(HIJACK_SYNDIE)
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message = "Cargo: The syndicate are trying to infiltrate your station. If you let them hijack your cargo shuttle, you'll save us a headache."
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title = "CentCom Counter Intelligence"
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@@ -81,6 +85,8 @@
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SSshuttle.supply.setTimer(3000)
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switch(dispatch_type)
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if(SNACK_ATTACK) //GS13
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SSshuttle.centcom_message += "Snack attack en route."
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if(HIJACK_SYNDIE)
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SSshuttle.centcom_message += "Syndicate hijack team incoming."
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if(RUSKY_PARTY)
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@@ -125,6 +131,19 @@
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var/list/shuttle_spawns = list()
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switch(dispatch_type)
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if(SNACK_ATTACK) //GS13
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shuttle_spawns.Add(/mob/living/simple_animal/hostile/feed/chocolate_slime)
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shuttle_spawns.Add(/mob/living/simple_animal/hostile/feed/chocolate_slime)
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shuttle_spawns.Add(/mob/living/simple_animal/hostile/feed/chocolate_slime/creambeast)
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if(prob(50))
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shuttle_spawns.Add(/mob/living/simple_animal/hostile/feed/chocolate_slime/creambeast)
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shuttle_spawns.Add(/obj/item/reagent_containers/food/snacks/donut/choco)
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shuttle_spawns.Add(/obj/item/reagent_containers/food/snacks/donut/choco)
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shuttle_spawns.Add(/obj/item/reagent_containers/food/snacks/donut/choco)
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shuttle_spawns.Add(/obj/item/reagent_containers/food/snacks/chocoorange)
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shuttle_spawns.Add(/obj/item/reagent_containers/food/snacks/chocoorange)
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shuttle_spawns.Add(/obj/item/paper/fluff/chocoslime_research)
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if(HIJACK_SYNDIE)
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var/datum/supply_pack/pack = SSshuttle.supply_packs[/datum/supply_pack/emergency/specialops]
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pack.generate(pick_n_take(empty_shuttle_turfs))
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