Map config improvements - Adds more variables for the map voting system to take into account, allows far greater flexibility for mappers, adds a random chance for the medibot voice to be the station announcer

This commit is contained in:
deathride58
2019-10-22 19:14:12 -04:00
parent ffa98e9da9
commit 68813b6846
100 changed files with 250 additions and 89 deletions

View File

@@ -876,7 +876,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
if("blob alert")
to_chat(target, "<h1 class='alert'>Biohazard Alert</h1>")
to_chat(target, "<br><br><span class='alert'>Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.</span><br><br>")
SEND_SOUND(target, 'sound/ai/outbreak5.ogg')
SEND_SOUND(target, get_announcer_sound("outbreak5"))
if("ratvar")
target.playsound_local(target, 'sound/machines/clockcult/ark_deathrattle.ogg', 50, FALSE, pressure_affected = FALSE)
target.playsound_local(target, 'sound/effects/clockcult_gateway_disrupted.ogg', 50, FALSE, pressure_affected = FALSE)
@@ -885,15 +885,15 @@ GLOBAL_LIST_INIT(hallucination_list, list(
if("shuttle dock")
to_chat(target, "<h1 class='alert'>Priority Announcement</h1>")
to_chat(target, "<br><br><span class='alert'>The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.</span><br><br>")
SEND_SOUND(target, 'sound/ai/shuttledock.ogg')
SEND_SOUND(target, get_announcer_sound("shuttledock"))
if("malf ai") //AI is doomsdaying!
to_chat(target, "<h1 class='alert'>Anomaly Alert</h1>")
to_chat(target, "<br><br><span class='alert'>Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.</span><br><br>")
SEND_SOUND(target, 'sound/ai/aimalf.ogg')
SEND_SOUND(target, get_announcer_sound("aimalf"))
if("meteors") //Meteors inbound!
to_chat(target, "<h1 class='alert'>Meteor Alert</h1>")
to_chat(target, "<br><br><span class='alert'>Meteors have been detected on collision course with the station.</span><br><br>")
SEND_SOUND(target, 'sound/ai/meteors.ogg')
SEND_SOUND(target, get_announcer_sound("meteors"))
if("supermatter")
SEND_SOUND(target, 'sound/magic/charge.ogg')
to_chat(target, "<span class='boldannounce'>You feel reality distort for a moment...</span>")