diff --git a/code/game/gamemodes/clown_ops/bananium_bomb.dm b/code/game/gamemodes/clown_ops/bananium_bomb.dm index 0d5f0691c4..60320ab6b5 100644 --- a/code/game/gamemodes/clown_ops/bananium_bomb.dm +++ b/code/game/gamemodes/clown_ops/bananium_bomb.dm @@ -56,4 +56,5 @@ H.equip_to_slot_or_del(C, SLOT_WEAR_MASK) H.dna.add_mutation(CLOWNMUT) + H.dna.add_mutation(SMILE) H.gain_trauma(/datum/brain_trauma/mild/phobia, TRAUMA_RESILIENCE_LOBOTOMY, "clowns") //MWA HA HA diff --git a/code/game/gamemodes/clown_ops/clown_ops.dm b/code/game/gamemodes/clown_ops/clown_ops.dm index a666b57afd..66de72bad2 100644 --- a/code/game/gamemodes/clown_ops/clown_ops.dm +++ b/code/game/gamemodes/clown_ops/clown_ops.dm @@ -58,6 +58,7 @@ if(visualsOnly) return H.dna.add_mutation(CLOWNMUT) + H.dna.add_mutation(SMILE) /datum/outfit/syndicate/clownop/leader name = "Clown Operative Leader - Basic" diff --git a/code/game/objects/items/storage/book.dm b/code/game/objects/items/storage/book.dm index 830c3aea96..df7b203f91 100644 --- a/code/game/objects/items/storage/book.dm +++ b/code/game/objects/items/storage/book.dm @@ -74,6 +74,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible", if(B.icon_state == "honk1" || B.icon_state == "honk2") var/mob/living/carbon/human/H = usr H.dna.add_mutation(CLOWNMUT) + H.dna.add_mutation(SMILE) H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(H), SLOT_WEAR_MASK) GLOB.bible_icon_state = B.icon_state @@ -138,7 +139,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible", smack = 0 else if(iscarbon(M)) var/mob/living/carbon/C = M - if(!istype(C.head, /obj/item/clothing/head)) + if(!istype(C.head, /obj/item/clothing/head)) C.adjustBrainLoss(10, 80) to_chat(C, "You feel dumber.") diff --git a/code/modules/jobs/job_types/civilian.dm b/code/modules/jobs/job_types/civilian.dm index 944499470a..f6483a0e88 100644 --- a/code/modules/jobs/job_types/civilian.dm +++ b/code/modules/jobs/job_types/civilian.dm @@ -60,6 +60,7 @@ Clown return H.dna.add_mutation(CLOWNMUT) + H.dna.add_mutation(SMILE) /* Mime