From 68b8e668981bad3db2f18910434348a31c3ed67c Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Mon, 19 Nov 2018 18:05:33 -0600 Subject: [PATCH] Automatic changelog generation for PR #7734 [ci skip] --- html/changelogs/AutoChangeLog-pr-7734.yml | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-7734.yml diff --git a/html/changelogs/AutoChangeLog-pr-7734.yml b/html/changelogs/AutoChangeLog-pr-7734.yml new file mode 100644 index 0000000000..0a6064e42a --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-7734.yml @@ -0,0 +1,16 @@ +author: "deathride58" +delete-after: True +changes: + - tweak: "A lot more light sources now use the same nonbinary colored lighting philosophies as flashlights and light fixtures!" + - tweak: "Flashlights mounted to guns and helmets now retain the same color and power as their original light. Lavaland's caves will reflect a fluorescent blue as you shine your KA around, and sec's helmets are now capable of illuminating maint in that fancy fluorescent blue." + - tweak: "Cameras now shine a fluorescent blue when lit up by an AI" + - tweak: "Glowing goo now actually glows green." + - tweak: "Candles had their power reduced from 1 to 0.8." + - tweak: "Lighters now shine a little further, and are now properly colored." + - tweak: "PDAs now shine an incandescent yellow to match their sprite." + - tweak: "Welding tools now shine an appropriate color" + - tweak: "Hardhats now shine an incandescent yellow." + - tweak: "Plasmaman helmets now shine an incandescent yellow." + - tweak: "Microwaves no longer overpower literally every single light in the game, instead having a power of 0.9." + - tweak: "Borgs now have incandescent yellow lights to match their sprites" + - tweak: "Bots now shine a fluorescent blue light"