Merge branch 'master' into bark-box
This commit is contained in:
@@ -94,6 +94,7 @@
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icon_state = "sec_dep_jacket"
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item_state = "sec_dep_jacket"
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armor = list("melee" = 25, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 45)
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allowed = list(/obj/item/gun/energy, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
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/obj/item/clothing/suit/toggle/labcoat/depjacket/sup
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name = "supply jacket"
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@@ -4,6 +4,8 @@
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actions_types = list(/datum/action/item_action/toggle_hood)
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var/obj/item/clothing/head/hooded/hood
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var/hoodtype = /obj/item/clothing/head/hooded/winterhood //so the chaplain hoodie or other hoodies can override this
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///Alternative mode for hiding the hood, instead of storing the hood in the suit it qdels it, useful for when you deal with hooded suit with storage.
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var/alternative_mode = FALSE
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/obj/item/clothing/suit/hooded/Initialize()
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. = ..()
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@@ -43,6 +45,8 @@
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H.transferItemToLoc(hood, src, TRUE)
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H.update_inv_wear_suit()
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else
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if(alternative_mode)
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QDEL_NULL(hood)
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hood.forceMove(src)
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update_icon()
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@@ -59,6 +59,12 @@
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has_sensor = TRUE
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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/obj/item/clothing/under/syndicate/cosmetic/skirt
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name = "tactitool skirtleneck"
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icon_state = "tactifool_skirt"
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fitted = FEMALE_UNIFORM_TOP
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/under/syndicate/sniper
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name = "Tactical turtleneck suit"
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desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp."
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