diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm index 3904355893..9bf7ba082c 100644 --- a/code/game/objects/items/stunbaton.dm +++ b/code/game/objects/items/stunbaton.dm @@ -222,14 +222,15 @@ hitcost = 2000 throw_hit_chance = 10 slot_flags = ITEM_SLOT_BACK - var/obj/item/assembly/igniter/sparkler = 0 + var/obj/item/assembly/igniter/sparkler /obj/item/melee/baton/cattleprod/Initialize() . = ..() sparkler = new (src) + sparkler.activate_cooldown = 5 /obj/item/melee/baton/cattleprod/baton_stun() - if(sparkler.activate()) - ..() + sparkler?.activate() + . = ..() -#undef STUNBATON_CHARGE_LENIENCY +#undef STUNBATON_CHARGE_LENIENCY \ No newline at end of file diff --git a/code/modules/assembly/assembly.dm b/code/modules/assembly/assembly.dm index 67527b2e91..1e7a9b7c15 100644 --- a/code/modules/assembly/assembly.dm +++ b/code/modules/assembly/assembly.dm @@ -27,6 +27,7 @@ var/datum/wires/connected = null var/next_activate = 0 //When we're next allowed to activate - for spam control + var/activate_cooldown = 3 SECONDS /obj/item/assembly/get_part_rating() return 1 @@ -78,7 +79,7 @@ /obj/item/assembly/proc/activate() if(QDELETED(src) || !secured || (next_activate > world.time)) return FALSE - next_activate = world.time + 30 + next_activate = world.time + activate_cooldown return TRUE