diff --git a/code/game/machinery/PDApainter.dm b/code/game/machinery/PDApainter.dm
index 9721fb6ee1..00289ee84b 100644
--- a/code/game/machinery/PDApainter.dm
+++ b/code/game/machinery/PDApainter.dm
@@ -1,32 +1,32 @@
-/obj/machinery/pdapainter
- name = "\improper PDA painter"
- desc = "A PDA painting machine. To use, simply insert your PDA and choose the desired preset paint scheme."
- icon = 'icons/obj/pda.dmi'
- icon_state = "pdapainter"
+/obj/machinery/pdapainter
+ name = "\improper PDA painter"
+ desc = "A PDA painting machine. To use, simply insert your PDA and choose the desired preset paint scheme."
+ icon = 'icons/obj/pda.dmi'
+ icon_state = "pdapainter"
density = TRUE
anchored = TRUE
- var/obj/item/device/pda/storedpda = null
- var/list/colorlist = list()
- max_integrity = 200
-
-
-/obj/machinery/pdapainter/update_icon()
- cut_overlays()
-
- if(stat & BROKEN)
- icon_state = "[initial(icon_state)]-broken"
- return
-
- if(storedpda)
- add_overlay("[initial(icon_state)]-closed")
-
- if(powered())
- icon_state = initial(icon_state)
- else
- icon_state = "[initial(icon_state)]-off"
-
- return
-
+ var/obj/item/device/pda/storedpda = null
+ var/list/colorlist = list()
+ max_integrity = 200
+
+
+/obj/machinery/pdapainter/update_icon()
+ cut_overlays()
+
+ if(stat & BROKEN)
+ icon_state = "[initial(icon_state)]-broken"
+ return
+
+ if(storedpda)
+ add_overlay("[initial(icon_state)]-closed")
+
+ if(powered())
+ icon_state = initial(icon_state)
+ else
+ icon_state = "[initial(icon_state)]-off"
+
+ return
+
/obj/machinery/pdapainter/Initialize()
. = ..()
var/list/blocked = list(
@@ -37,74 +37,15 @@
/obj/item/device/pda/syndicate)
for(var/P in typesof(/obj/item/device/pda) - blocked)
- var/obj/item/device/pda/D = new P
-
- //D.name = "PDA Style [colorlist.len+1]" //Gotta set the name, otherwise it all comes up as "PDA"
- D.name = D.icon_state //PDAs don't have unique names, but using the sprite names works.
-
- src.colorlist += D
-
-/obj/machinery/pdapainter/Destroy()
+ var/obj/item/device/pda/D = new P
+
+ //D.name = "PDA Style [colorlist.len+1]" //Gotta set the name, otherwise it all comes up as "PDA"
+ D.name = D.icon_state //PDAs don't have unique names, but using the sprite names works.
+
+ src.colorlist += D
+
+/obj/machinery/pdapainter/Destroy()
QDEL_NULL(storedpda)
-<<<<<<< HEAD
- return ..()
-
-/obj/machinery/pdapainter/on_deconstruction()
- if(storedpda)
- storedpda.forceMove(loc)
- storedpda = null
-
-/obj/machinery/pdapainter/contents_explosion(severity, target)
- if(storedpda)
- storedpda.ex_act(severity, target)
-
-/obj/machinery/pdapainter/handle_atom_del(atom/A)
- if(A == storedpda)
- storedpda = null
- update_icon()
-
-/obj/machinery/pdapainter/attackby(obj/item/O, mob/user, params)
- if(default_unfasten_wrench(user, O))
- power_change()
- return
-
- else if(istype(O, /obj/item/device/pda))
- if(storedpda)
- to_chat(user, "There is already a PDA inside!")
- return
- else
- var/obj/item/device/pda/P = user.get_active_held_item()
- if(istype(P))
- if(!user.drop_item())
- return
- storedpda = P
- P.loc = src
- P.add_fingerprint(user)
- update_icon()
-
- else if(istype(O, /obj/item/weldingtool) && user.a_intent != INTENT_HARM)
- var/obj/item/weldingtool/WT = O
- if(stat & BROKEN)
- if(WT.remove_fuel(0,user))
- user.visible_message("[user] is repairing [src].", \
- "You begin repairing [src]...", \
- "You hear welding.")
- playsound(loc, WT.usesound, 40, 1)
- if(do_after(user,40*WT.toolspeed, 1, target = src))
- if(!WT.isOn() || !(stat & BROKEN))
- return
- to_chat(user, "You repair [src].")
- playsound(loc, 'sound/items/welder2.ogg', 50, 1)
- stat &= ~BROKEN
- obj_integrity = max_integrity
- update_icon()
- else
- to_chat(user, "[src] does not need repairs.")
- else
- return ..()
-
-/obj/machinery/pdapainter/deconstruct(disassembled = TRUE)
-=======
return ..()
/obj/machinery/pdapainter/on_deconstruction()
@@ -158,49 +99,48 @@
return ..()
/obj/machinery/pdapainter/deconstruct(disassembled = TRUE)
->>>>>>> b6d349e... Remove drop_item, drop_item_v, put_in_hands_or_del (#31386)
if(!(flags_1 & NODECONSTRUCT_1))
- if(!(stat & BROKEN))
- stat |= BROKEN
- update_icon()
-
-/obj/machinery/pdapainter/attack_hand(mob/user)
- if(!..())
- add_fingerprint(user)
-
- if(storedpda)
- var/obj/item/device/pda/P
- P = input(user, "Select your color!", "PDA Painting") as null|anything in colorlist
- if(!P)
- return
- if(!in_range(src, user))
- return
- if(!storedpda)//is the pda still there?
- return
- storedpda.icon_state = P.icon_state
- storedpda.desc = P.desc
- ejectpda()
-
- else
- to_chat(user, "\The [src] is empty.")
-
-
-/obj/machinery/pdapainter/verb/ejectpda()
- set name = "Eject PDA"
- set category = "Object"
- set src in oview(1)
-
- if(usr.stat || usr.restrained() || !usr.canmove)
- return
-
- if(storedpda)
- storedpda.loc = get_turf(src.loc)
- storedpda = null
- update_icon()
- else
- to_chat(usr, "The [src] is empty.")
-
-
-/obj/machinery/pdapainter/power_change()
- ..()
- update_icon()
+ if(!(stat & BROKEN))
+ stat |= BROKEN
+ update_icon()
+
+/obj/machinery/pdapainter/attack_hand(mob/user)
+ if(!..())
+ add_fingerprint(user)
+
+ if(storedpda)
+ var/obj/item/device/pda/P
+ P = input(user, "Select your color!", "PDA Painting") as null|anything in colorlist
+ if(!P)
+ return
+ if(!in_range(src, user))
+ return
+ if(!storedpda)//is the pda still there?
+ return
+ storedpda.icon_state = P.icon_state
+ storedpda.desc = P.desc
+ ejectpda()
+
+ else
+ to_chat(user, "\The [src] is empty.")
+
+
+/obj/machinery/pdapainter/verb/ejectpda()
+ set name = "Eject PDA"
+ set category = "Object"
+ set src in oview(1)
+
+ if(usr.stat || usr.restrained() || !usr.canmove)
+ return
+
+ if(storedpda)
+ storedpda.loc = get_turf(src.loc)
+ storedpda = null
+ update_icon()
+ else
+ to_chat(usr, "The [src] is empty.")
+
+
+/obj/machinery/pdapainter/power_change()
+ ..()
+ update_icon()