Merge remote-tracking branch 'citadel/master' into actual_ghost_newscasters
This commit is contained in:
@@ -41,7 +41,7 @@ GLOBAL_LIST_EMPTY(dynamic_forced_roundstart_ruleset)
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// Forced threat level, setting this to zero or higher forces the roundstart threat to the value.
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GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
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/datum/game_mode/dynamic
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name = "dynamic mode"
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@@ -239,12 +239,20 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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. += "<b>Peaceful Waypoint</b></center><BR>"
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. += "Your station orbits deep within controlled, core-sector systems and serves as a waypoint for routine traffic through Nanotrasen's trade empire. Due to the combination of high security, interstellar traffic, and low strategic value, it makes any direct threat of violence unlikely. Your primary enemies will be incompetence and bored crewmen: try to organize team-building events to keep staffers interested and productive. However, even deep in our territory there may be subversive elements, especially for such a high-value target as your station. Keep an eye out, but don't expect much trouble."
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set_security_level(SEC_LEVEL_GREEN)
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for(var/T in subtypesof(/datum/station_goal))
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var/datum/station_goal/G = new T
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if(!(G in station_goals))
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station_goals += G
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if(21 to 79)
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var/perc_green = 100-round(100*((threat_level-21)/(79-21)))
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if(prob(perc_green))
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. += "<b>Core Territory</b></center><BR>"
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. += "Your station orbits within reliably mundane, secure space. Although Nanotrasen has a firm grip on security in your region, the valuable resources and strategic position aboard your station make it a potential target for infiltrations. Monitor crew for non-loyal behavior, but expect a relatively tame shift free of large-scale destruction. We expect great things from your station."
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set_security_level(SEC_LEVEL_GREEN)
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for(var/T in subtypesof(/datum/station_goal))
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var/datum/station_goal/G = new T
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if(!(G in station_goals))
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station_goals += G
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else if(prob(perc_green))
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. += "<b>Contested System</b></center><BR>"
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. += "Your station's orbit passes along the edge of Nanotrasen's sphere of influence. While subversive elements remain the most likely threat against your station, hostile organizations are bolder here, where our grip is weaker. Exercise increased caution against elite Syndicate strike forces, or Executives forbid, some kind of ill-conceived unionizing attempt."
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@@ -273,7 +281,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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if(GLOB.security_level >= SEC_LEVEL_BLUE)
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priority_announce("A summary has been copied and printed to all communications consoles.", "Security level elevated.", "intercept")
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else
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priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no likely threats to [station_name()]. Have a secure shift!", "Security Report", "commandreport")
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priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no likely threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", "commandreport")
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// Yes, this is copy pasted from game_mode
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/datum/game_mode/dynamic/check_finished(force_ending)
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@@ -346,7 +354,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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generate_threat()
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storyteller.start_injection_cooldowns()
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SSevents.frequency_lower = storyteller.event_frequency_lower // 6 minutes by default
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SSevents.frequency_upper = storyteller.event_frequency_upper // 20 minutes by default
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log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!")
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initial_threat_level = threat_level
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return TRUE
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@@ -395,7 +404,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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/datum/game_mode/dynamic/post_setup(report)
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update_playercounts()
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for(var/datum/dynamic_ruleset/roundstart/rule in executed_rules)
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addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_roundstart_rule, rule), rule.delay)
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..()
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@@ -47,6 +47,8 @@
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assigned += M.mind
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M.mind.special_role = antag_flag
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M.mind.add_antag_datum(antag_datum)
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log_admin("[M.name] was made into a [name] by dynamic.")
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message_admins("[M.name] was made into a [name] by dynamic.")
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return TRUE
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//////////////////////////////////////////////
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@@ -72,12 +74,6 @@
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property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1)
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always_max_weight = TRUE
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/datum/dynamic_ruleset/latejoin/infiltrator/execute()
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. = ..()
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for(var/datum/mind/M in assigned)
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log_admin("[M.name] was made into a traitor by dynamic.")
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message_admins("[M.name] was made into a traitor by dynamic.")
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//////////////////////////////////////////////
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// //
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// REVOLUTIONARY PROVOCATEUR //
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@@ -225,3 +221,25 @@
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log_admin("[M.name] was made into a bloodsucker by dynamic.")
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message_admins("[M.name] was made into a bloodsucker by dynamic.")
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return TRUE
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//////////////////////////////////////////////
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// //
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// COLLECTOR //
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// //
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//////////////////////////////////////////////
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/datum/dynamic_ruleset/latejoin/collector
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name = "Contraband Collector"
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config_tag = "latejoin_collector"
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antag_datum = /datum/antagonist/collector
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antag_flag = ROLE_MINOR_ANTAG
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restricted_roles = list("AI", "Cyborg")
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protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_candidates = 1
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weight = 5
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cost = 1
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requirements = list(10,10,10,10,10,10,10,10,10,10)
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high_population_requirement = 10
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repeatable = TRUE
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flags = TRAITOR_RULESET
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property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 2)
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@@ -494,7 +494,7 @@
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high_population_requirement = 50
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repeatable_weight_decrease = 2
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repeatable = TRUE
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property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 2)
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property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 1)
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var/list/spawn_locs = list()
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/datum/dynamic_ruleset/midround/from_ghosts/nightmare/execute()
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@@ -1,5 +1,6 @@
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/datum/dynamic_storyteller
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var/name = "none"
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var/config_tag = null
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var/desc = "A coder's idiocy."
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var/list/property_weights = list()
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var/curve_centre = 0
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@@ -7,6 +8,8 @@
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var/forced_threat_level = -1
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var/flags = 0
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var/weight = 3 // how many rounds need to have been recently played for this storyteller to be left out of the vote
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var/event_frequency_lower = 6 MINUTES
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var/event_frequency_upper = 20 MINUTES
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var/datum/game_mode/dynamic/mode = null
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/**
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@@ -20,14 +23,6 @@ Property weights are:
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"conversion" -- Basically a bool. Conversion antags, well, convert. It's its own class for a good reason.
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*/
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/datum/dynamic_storyteller/New()
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..()
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if (istype(SSticker.mode, /datum/game_mode/dynamic))
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mode = SSticker.mode
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GLOB.dynamic_curve_centre = curve_centre
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GLOB.dynamic_curve_width = curve_width
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GLOB.dynamic_forced_threat_level = forced_threat_level
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/datum/dynamic_storyteller/proc/start_injection_cooldowns()
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var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_latejoin_delay_max + GLOB.dynamic_first_latejoin_delay_min)
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mode.latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_first_latejoin_delay_min, GLOB.dynamic_first_latejoin_delay_max)) + world.time
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@@ -42,7 +37,28 @@ Property weights are:
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return
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/datum/dynamic_storyteller/proc/on_start()
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return
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if (istype(SSticker.mode, /datum/game_mode/dynamic))
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mode = SSticker.mode
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GLOB.dynamic_curve_centre = curve_centre
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GLOB.dynamic_curve_width = curve_width
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if(flags & USE_PREF_WEIGHTS)
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var/voters = 0
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var/mean = 0
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for(var/client/c in GLOB.clients)
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var/vote = c.prefs.preferred_chaos
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if(vote)
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voters += 1
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switch(vote)
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if(CHAOS_NONE)
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mean -= 5
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if(CHAOS_LOW)
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mean -= 2.5
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if(CHAOS_HIGH)
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mean += 2.5
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if(CHAOS_MAX)
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mean += 5
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GLOB.dynamic_curve_centre += (mean/voters)
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GLOB.dynamic_forced_threat_level = forced_threat_level
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/datum/dynamic_storyteller/proc/get_midround_cooldown()
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var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
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@@ -154,12 +170,15 @@ Property weights are:
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/datum/dynamic_storyteller/cowabunga
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name = "Chaotic"
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config_tag = "chaotic"
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curve_centre = 10
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desc = "Chaos: high. Variation: high. Likely antags: clock cult, revs, wizard."
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property_weights = list("extended" = -1, "chaos" = 10)
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weight = 2
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weight = 1
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event_frequency_lower = 2 MINUTES
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event_frequency_upper = 10 MINUTES
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flags = WAROPS_ALWAYS_ALLOWED
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var/refund_cooldown
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var/refund_cooldown = 0
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/datum/dynamic_storyteller/cowabunga/get_midround_cooldown()
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return ..() / 4
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@@ -169,12 +188,13 @@ Property weights are:
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/datum/dynamic_storyteller/cowabunga/do_process()
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if(refund_cooldown < world.time)
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mode.refund_threat(10)
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mode.log_threat("Cowabunga it is. Refunded 10 threat. Threat is now [mode.threat].")
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refund_cooldown = world.time + 300 SECONDS
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mode.refund_threat(20)
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mode.log_threat("Cowabunga it is. Refunded 20 threat. Threat is now [mode.threat].")
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refund_cooldown = world.time + 600 SECONDS
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/datum/dynamic_storyteller/team
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name = "Teamwork"
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config_tag = "teamwork"
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desc = "Chaos: high. Variation: low. Likely antags: nukies, clockwork cult, wizard, blob, xenomorph."
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curve_centre = 2
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curve_width = 1.5
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@@ -187,6 +207,7 @@ Property weights are:
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/datum/dynamic_storyteller/conversion
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name = "Conversion"
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config_tag = "conversion"
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desc = "Chaos: high. Variation: medium. Likely antags: cults, bloodsuckers, revs."
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curve_centre = 3
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curve_width = 1
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@@ -196,24 +217,33 @@ Property weights are:
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/datum/dynamic_storyteller/classic
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name = "Random"
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config_tag = "random"
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desc = "Chaos: varies. Variation: highest. No special weights attached."
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weight = 6
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flags = USE_PREF_WEIGHTS
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curve_width = 4
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/datum/dynamic_storyteller/memes
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name = "Story"
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config_tag = "story"
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desc = "Chaos: varies. Variation: high. Likely antags: abductors, nukies, wizard, traitor."
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weight = 4
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flags = USE_PREF_WEIGHTS
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curve_width = 4
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property_weights = list("story_potential" = 10)
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/datum/dynamic_storyteller/suspicion
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name = "Intrigue"
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config_tag = "intrigue"
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desc = "Chaos: low. Variation: high. Likely antags: traitor, bloodsucker. Rare: revs, blood cult."
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weight = 4
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flags = USE_PREF_WEIGHTS
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curve_width = 4
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property_weights = list("trust" = -5)
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/datum/dynamic_storyteller/liteextended
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name = "Calm"
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config_tag = "calm"
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desc = "Chaos: low. Variation: medium. Likely antags: bloodsuckers, traitors, sentient disease, revenant."
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curve_centre = -5
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curve_width = 0.5
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@@ -226,10 +256,12 @@ Property weights are:
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/datum/dynamic_storyteller/extended
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name = "Extended"
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||||
config_tag = "extended"
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desc = "Chaos: none. Variation: none. Likely antags: none."
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curve_centre = -20
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weight = 2
|
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weight = 0
|
||||
curve_width = 0.5
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||||
|
||||
/datum/dynamic_storyteller/extended/on_start()
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..()
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GLOB.dynamic_forced_extended = TRUE
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|
||||
@@ -6,7 +6,8 @@ GLOBAL_LIST_EMPTY(gangs)
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name = "gang war"
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config_tag = "gang"
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antag_flag = ROLE_GANG
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||||
restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security")
|
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restricted_jobs = list("AI", "Cyborg")
|
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_players = 15
|
||||
required_enemies = 0
|
||||
recommended_enemies = 2
|
||||
|
||||
@@ -9,9 +9,10 @@ GLOBAL_LIST_EMPTY(objectives)
|
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var/explanation_text = "Nothing" //What that person is supposed to do.
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||||
var/team_explanation_text //For when there are multiple owners.
|
||||
var/datum/mind/target = null //If they are focused on a particular person.
|
||||
var/target_amount = 0 //If they are focused on a particular number. Steal objectives have their own counter.
|
||||
var/completed = 0 //currently only used for custom objectives.
|
||||
var/martyr_compatible = 0 //If the objective is compatible with martyr objective, i.e. if you can still do it while dead.
|
||||
var/target_amount = FALSE //If they are focused on a particular number. Steal objectives have their own counter.
|
||||
var/completed = FALSE //currently only used for custom objectives.
|
||||
var/completable = TRUE //Whether this objective shows greentext when completed
|
||||
var/martyr_compatible = FALSE //If the objective is compatible with martyr objective, i.e. if you can still do it while dead.
|
||||
|
||||
/datum/objective/New(var/text)
|
||||
GLOB.objectives += src // CITADEL EDIT FOR CRYOPODS
|
||||
@@ -172,6 +173,26 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
/datum/objective/assassinate/admin_edit(mob/admin)
|
||||
admin_simple_target_pick(admin)
|
||||
|
||||
/datum/objective/assassinate/once
|
||||
name = "kill once"
|
||||
var/won = FALSE
|
||||
|
||||
/datum/objective/assassinate/once/update_explanation_text()
|
||||
..()
|
||||
if(target && target.current)
|
||||
explanation_text = "Kill [target.name], the [!target_role_type ? target.assigned_role : target.special_role]. You only need to kill them once; if they come back, you've still succeeded."
|
||||
START_PROCESSING(SSprocessing,src)
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
|
||||
/datum/objective/assassinate/once/check_completion()
|
||||
return won || ..()
|
||||
|
||||
/datum/objective/assassinate/once/process()
|
||||
won = check_completion()
|
||||
if(won)
|
||||
STOP_PROCESSING(SSprocessing,src)
|
||||
|
||||
/datum/objective/assassinate/internal
|
||||
var/stolen = 0 //Have we already eliminated this target?
|
||||
|
||||
@@ -365,6 +386,28 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/objective/breakout
|
||||
name = "breakout"
|
||||
martyr_compatible = 1
|
||||
var/target_role_type = 0
|
||||
var/human_check = TRUE
|
||||
|
||||
/datum/objective/breakout/check_completion()
|
||||
return !target || considered_escaped(target)
|
||||
|
||||
/datum/objective/breakout/find_target_by_role(role, role_type=0, invert=0)
|
||||
if(!invert)
|
||||
target_role_type = role_type
|
||||
..()
|
||||
return target
|
||||
|
||||
/datum/objective/breakout/update_explanation_text()
|
||||
..()
|
||||
if(target && target.current)
|
||||
explanation_text = "Make sure [target.name], the [!target_role_type ? target.assigned_role : target.special_role] escapes on the shuttle or an escape pod alive and without being in custody."
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
|
||||
/datum/objective/escape/escape_with_identity
|
||||
name = "escape with identity"
|
||||
var/target_real_name // Has to be stored because the target's real_name can change over the course of the round
|
||||
@@ -582,7 +625,6 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
explanation_text = "Do not give up or lose [targetinfo.name]."
|
||||
steal_target = targetinfo.targetitem
|
||||
|
||||
|
||||
/datum/objective/download
|
||||
name = "download"
|
||||
|
||||
@@ -786,40 +828,10 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
/datum/objective/destroy/internal
|
||||
var/stolen = FALSE //Have we already eliminated this target?
|
||||
|
||||
/datum/objective/steal_five_of_type
|
||||
name = "steal five of"
|
||||
explanation_text = "Steal at least five items!"
|
||||
var/list/wanted_items = list(/obj/item)
|
||||
|
||||
/datum/objective/steal_five_of_type/New()
|
||||
..()
|
||||
wanted_items = typecacheof(wanted_items)
|
||||
|
||||
/datum/objective/steal_five_of_type/summon_guns
|
||||
name = "steal guns"
|
||||
explanation_text = "Steal at least five guns!"
|
||||
wanted_items = list(/obj/item/gun)
|
||||
|
||||
/datum/objective/steal_five_of_type/summon_magic
|
||||
name = "steal magic"
|
||||
explanation_text = "Steal at least five magical artefacts!"
|
||||
wanted_items = list(/obj/item/spellbook, /obj/item/gun/magic, /obj/item/clothing/suit/space/hardsuit/wizard, /obj/item/scrying, /obj/item/antag_spawner/contract, /obj/item/necromantic_stone)
|
||||
|
||||
/datum/objective/steal_five_of_type/check_completion()
|
||||
var/list/datum/mind/owners = get_owners()
|
||||
var/stolen_count = 0
|
||||
for(var/datum/mind/M in owners)
|
||||
if(!isliving(M.current))
|
||||
continue
|
||||
var/list/all_items = M.current.GetAllContents() //this should get things in cheesewheels, books, etc.
|
||||
for(var/obj/I in all_items) //Check for wanted items
|
||||
if(is_type_in_typecache(I, wanted_items))
|
||||
stolen_count++
|
||||
return stolen_count >= 5
|
||||
|
||||
//Created by admin tools
|
||||
/datum/objective/custom
|
||||
name = "custom"
|
||||
completable = FALSE
|
||||
|
||||
/datum/objective/custom/admin_edit(mob/admin)
|
||||
var/expl = stripped_input(admin, "Custom objective:", "Objective", explanation_text)
|
||||
@@ -997,4 +1009,147 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
command_staff_only = TRUE
|
||||
|
||||
|
||||
/datum/objective/hoard
|
||||
name = "hoard"
|
||||
var/obj/item/hoarded_item = null
|
||||
|
||||
/datum/objective/hoard/get_target()
|
||||
return hoarded_item
|
||||
|
||||
/datum/objective/hoard/proc/set_target(obj/item/I)
|
||||
if(I)
|
||||
hoarded_item = I
|
||||
explanation_text = "Keep [I] on your person at all times."
|
||||
return hoarded_item
|
||||
else
|
||||
explanation_text = "Free objective"
|
||||
return
|
||||
|
||||
/datum/objective/hoard/check_completion()
|
||||
var/list/datum/mind/owners = get_owners()
|
||||
if(!hoarded_item)
|
||||
return TRUE
|
||||
for(var/datum/mind/M in owners)
|
||||
if(!isliving(M.current))
|
||||
continue
|
||||
|
||||
var/list/all_items = M.current.GetAllContents() //this should get things in cheesewheels, books, etc.
|
||||
|
||||
for(var/obj/I in all_items) //Check for items
|
||||
if(I == hoarded_item)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/objective/hoard/heirloom
|
||||
name = "steal heirloom"
|
||||
|
||||
/datum/objective/hoard/heirloom/find_target()
|
||||
set_target(pick(GLOB.family_heirlooms))
|
||||
|
||||
GLOBAL_LIST_EMPTY(traitor_contraband)
|
||||
|
||||
GLOBAL_LIST_EMPTY(cult_contraband)
|
||||
|
||||
/datum/objective/hoard/collector
|
||||
name = "Hoard contraband"
|
||||
|
||||
/datum/objective/collector/New()
|
||||
..()
|
||||
if(!GLOB.traitor_contraband.len)//Only need to fill the list when it's needed.
|
||||
GLOB.traitor_contraband = list(/obj/item/card/emag/empty,/obj/item/clothing/glasses/phantomthief,/obj/item/clothing/gloves/chameleon/broken)
|
||||
if(!GLOB.cult_contraband.len)
|
||||
GLOB.cult_contraband = list(/obj/item/clockwork/slab,/obj/item/clockwork/component/belligerent_eye,/obj/item/clockwork/component/belligerent_eye/lens_gem,/obj/item/shuttle_curse,/obj/item/cult_shift)
|
||||
|
||||
/datum/objective/hoard/collector/find_target()
|
||||
var/obj/item/I
|
||||
var/I_type
|
||||
if(prob(50))
|
||||
I_type = pick_n_take(GLOB.traitor_contraband) // always unique unless it's run out, in which case we refill it anyway
|
||||
else
|
||||
I_type = pick_n_take(GLOB.cult_contraband)
|
||||
I = new I_type
|
||||
I.forceMove(get_turf(owner))
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.equip_in_one_of_slots(I, list("backpack" = SLOT_IN_BACKPACK))
|
||||
hoarded_item = I
|
||||
|
||||
|
||||
|
||||
GLOBAL_LIST_EMPTY(possible_sabotages)
|
||||
// For saboteurs. Go in and cause some trouble somewhere. Not necessarily breaking things, just sufficiently troublemaking.
|
||||
/datum/objective/sabotage
|
||||
name = "sabotage"
|
||||
var/datum/sabotage_objective/targetinfo = null //composition > inheritance.
|
||||
|
||||
/datum/objective/sabotage/get_target()
|
||||
return targetinfo.sabotage_type
|
||||
|
||||
/datum/objective/sabotage/New()
|
||||
..()
|
||||
if(!GLOB.possible_sabotages.len)//Only need to fill the list when it's needed.
|
||||
for(var/I in subtypesof(/datum/sabotage_objective))
|
||||
new I
|
||||
|
||||
/datum/objective/sabotage/find_target()
|
||||
var/list/datum/mind/owners = get_owners()
|
||||
var/approved_targets = list()
|
||||
check_sabotages:
|
||||
for(var/datum/sabotage_objective/possible_sabotage in GLOB.possible_sabotages)
|
||||
if(!is_unique_objective(possible_sabotage.sabotage_type) || possible_sabotage.check_conditions())
|
||||
continue
|
||||
for(var/datum/mind/M in owners)
|
||||
if(M.current.mind.assigned_role in possible_sabotage.excludefromjob)
|
||||
continue check_sabotages
|
||||
approved_targets += possible_sabotage
|
||||
return set_target(safepick(approved_targets))
|
||||
|
||||
/datum/objective/sabotage/proc/set_target(datum/sabotage_objective/sabo)
|
||||
if(sabo)
|
||||
targetinfo = sabo
|
||||
explanation_text = "[targetinfo.name]"
|
||||
give_special_equipment(targetinfo.special_equipment)
|
||||
return sabo
|
||||
else
|
||||
explanation_text = "Free objective"
|
||||
return
|
||||
|
||||
/datum/objective/sabotage/check_completion()
|
||||
return targetinfo.check_conditions()
|
||||
|
||||
/datum/objective/flavor
|
||||
name = "flavor"
|
||||
completable = FALSE
|
||||
var/flavor_file
|
||||
|
||||
/datum/objective/flavor/proc/get_flavor_list()
|
||||
return world.file2list(flavor_file)
|
||||
|
||||
/datum/objective/flavor/proc/forge_objective()
|
||||
var/flavor_list = get_flavor_list()
|
||||
explanation_text = pick(flavor_list)
|
||||
|
||||
/datum/objective/flavor/traitor
|
||||
name = "traitor flavor"
|
||||
flavor_file = "strings/flavor_objectives/traitor.txt"
|
||||
|
||||
/datum/objective/flavor/traitor/get_flavor_list()
|
||||
. = ..()
|
||||
switch(owner.assigned_role)
|
||||
if("Station Engineer", "Atmospheric Technician")
|
||||
. += world.file2list("strings/flavor_objectives/traitor/engineering.txt")
|
||||
if("Medical Doctor","Chemist","Virologist","Geneticist")
|
||||
. += world.file2list("strings/flavor_objectives/traitor/medical.txt")
|
||||
if("Scientist","Roboticist","Geneticist")
|
||||
. += world.file2list("strings/flavor_objectives/traitor/science.txt")
|
||||
if("Assistant")
|
||||
. += world.file2list("strings/flavor_objectives/traitor/assistant.txt")
|
||||
|
||||
/datum/objective/flavor/ninja_helping
|
||||
flavor_file = "strings/flavor_objectives/ninja_helping.txt"
|
||||
|
||||
/datum/objective/flavor/ninja_syndie
|
||||
flavor_file = "strings/flavor_objectives/ninja_syndie.txt"
|
||||
|
||||
/datum/objective/flavor/wizard
|
||||
flavor_file = "strings/flavor_objectives/wizard.txt"
|
||||
|
||||
@@ -0,0 +1,107 @@
|
||||
/datum/sabotage_objective
|
||||
var/name = "Free Objective"
|
||||
var/sabotage_type = "nothing"
|
||||
var/special_equipment = list()
|
||||
var/list/excludefromjob = list()
|
||||
|
||||
/datum/sabotage_objective/New()
|
||||
..()
|
||||
if(sabotage_type!="nothing")
|
||||
GLOB.possible_sabotages += src
|
||||
|
||||
/datum/sabotage_objective/proc/check_conditions()
|
||||
return TRUE
|
||||
|
||||
/datum/sabotage_objective/processing
|
||||
var/won = FALSE
|
||||
|
||||
/datum/sabotage_objective/processing/New()
|
||||
..()
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/datum/sabotage_objective/processing/proc/check_condition_processing()
|
||||
return 100
|
||||
|
||||
/datum/sabotage_objective/processing/process()
|
||||
check_condition_processing()
|
||||
if(won >= 100)
|
||||
STOP_PROCESSING(SSprocessing,src)
|
||||
|
||||
/datum/sabotage_objective/processing/check_conditions()
|
||||
return won
|
||||
|
||||
/datum/sabotage_objective/processing/power_sink
|
||||
name = "Drain at least 1 gigajoule of power using a power sink."
|
||||
sabotage_type = "powersink"
|
||||
special_equipment = list(/obj/item/powersink)
|
||||
var/sink_found = FALSE
|
||||
var/count = 0
|
||||
|
||||
/datum/sabotage_objective/processing/power_sink/check_condition_processing()
|
||||
count += 1
|
||||
if(count==10 || sink_found) // doesn't need to fire that often unless a sink exists
|
||||
var/sink_found_this_time = FALSE
|
||||
for(var/datum/powernet/PN in GLOB.powernets)
|
||||
for(var/obj/item/powersink/sink in PN.nodes)
|
||||
sink_found_this_time = TRUE
|
||||
won = max(won,sink.power_drained/1e9)
|
||||
sink_found = sink_found_this_time
|
||||
count = 0
|
||||
return FALSE
|
||||
|
||||
/obj/item/paper/guides/antag/supermatter_sabotage
|
||||
info = "Ways to sabotage a supermatter:<br>\
|
||||
<ul>\
|
||||
<li>Set the air alarm's operating mode to anything that isn't 'draught' (yes, anything, though 'off' works best). Or just smash the air alarm, that works too.</li>\
|
||||
<li>Wrench a pipe (the junction to the cold loop is most effective, but some setups will robust through this no issue; best to try for multiple)</li>\
|
||||
<li>Pump in as much carbon dioxide, oxygen, plasma or tritium as you can find (this will likely also cause a singularity or tesla delamination, so watch out!)</li>\
|
||||
<li>Unset the filters on the cooling loop, or, perhaps more insidious, set them to oxygen/plasma.</li>\
|
||||
<li>Deactivate the digital valve that sends the exhaust gases to space (note: only works on box station; others you must unwrench).</li>\
|
||||
<li>There are many other ways; be creative!</li>\
|
||||
</ul>"
|
||||
|
||||
/datum/sabotage_objective/processing/supermatter
|
||||
name = "Sabotage the supermatter so that it goes under 50% integrity. If it is delaminated, you will fail."
|
||||
sabotage_type = "supermatter"
|
||||
special_equipment = list(/obj/item/paper/guides/antag/supermatter_sabotage)
|
||||
var/list/supermatters = list()
|
||||
excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
|
||||
|
||||
/datum/sabotage_objective/processing/supermatter/check_condition_processing()
|
||||
if(!supermatters.len)
|
||||
supermatters = list()
|
||||
for(var/obj/machinery/power/supermatter_crystal/S in GLOB.machines)
|
||||
// Delaminating, not within coverage, not on a tile.
|
||||
if (!isturf(S.loc) || !(is_station_level(S.z) || is_mining_level(S.z)))
|
||||
continue
|
||||
supermatters.Add(S)
|
||||
for(var/obj/machinery/power/supermatter_crystal/S in supermatters) // you can win this with a wishgranter... lol.
|
||||
won = max(1-((S.get_integrity()-50)/50),won)
|
||||
return FALSE
|
||||
|
||||
/datum/sabotage_objective/station_integrity
|
||||
name = "Make sure the station is at less than 80% integrity by the end. Smash walls, windows etc. to reach this goal."
|
||||
sabotage_type = "integrity"
|
||||
|
||||
/datum/sabotage_objective/station_integrity/check_conditions()
|
||||
return 5-(max(SSticker.station_integrity*4,320)/80)
|
||||
|
||||
/datum/sabotage_objective/cloner
|
||||
name = "Destroy all Nanotrasen cloning machines."
|
||||
sabotage_type = "cloner"
|
||||
|
||||
/datum/sabotage_objective/cloner/check_conditions()
|
||||
return !(locate(/obj/machinery/clonepod) in GLOB.machines)
|
||||
|
||||
/datum/sabotage_objective/ai_law
|
||||
name = "Upload a hacked law to the AI."
|
||||
sabotage_type = "ailaw"
|
||||
special_equipment = list(/obj/item/aiModule/syndicate)
|
||||
excludefromjob = list("Chief Engineer","Research Director","Head of Personnel","Captain","Chief Medical Officer","Head Of Security")
|
||||
|
||||
/datum/sabotage_objective/ai_law/check_conditions()
|
||||
for (var/i in GLOB.ai_list)
|
||||
var/mob/living/silicon/ai/aiPlayer = i
|
||||
if(aiPlayer.mind && length(aiPlayer.laws.hacked))
|
||||
return TRUE
|
||||
return FALSE
|
||||
@@ -430,6 +430,6 @@
|
||||
/obj/machinery/jukebox/disco/process()
|
||||
. = ..()
|
||||
if(active)
|
||||
for(var/mob/M in rangers)
|
||||
for(var/mob/living/M in rangers)
|
||||
if(prob(5+(allowed(M)*4)) && M.canmove)
|
||||
dance(M)
|
||||
|
||||
@@ -348,6 +348,26 @@
|
||||
spark_system.start() //creates some sparks because they look cool
|
||||
qdel(cover) //deletes the cover - no need on keeping it there!
|
||||
|
||||
//turret healing
|
||||
/obj/machinery/porta_turret/examine(mob/user)
|
||||
. = ..()
|
||||
if(obj_integrity < max_integrity)
|
||||
. += "<span class='notice'>Use a welder to fix it.</span>"
|
||||
|
||||
/obj/machinery/porta_turret/welder_act(mob/living/user, obj/item/I)
|
||||
. = TRUE
|
||||
if(obj_integrity < max_integrity)
|
||||
if(!I.tool_start_check(user, amount=0))
|
||||
return
|
||||
user.visible_message("[user] is welding the turret.", \
|
||||
"<span class='notice'>You begin repairing the turret...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
if(I.use_tool(src, user, 40, volume=50))
|
||||
obj_integrity = max_integrity
|
||||
user.visible_message("[user.name] has repaired [src].", \
|
||||
"<span class='notice'>You finish repairing the turret.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The turret doesn't need repairing.</span>")
|
||||
|
||||
|
||||
/obj/machinery/porta_turret/process()
|
||||
@@ -672,6 +692,7 @@
|
||||
lethal_projectile_sound = 'sound/weapons/laser.ogg'
|
||||
desc = "An energy blaster auto-turret."
|
||||
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/energy/heavy
|
||||
icon_state = "standard_stun"
|
||||
base_icon_state = "standard"
|
||||
@@ -683,6 +704,11 @@
|
||||
lethal_projectile_sound = 'sound/weapons/lasercannonfire.ogg'
|
||||
desc = "An energy blaster auto-turret."
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/energy/pirate
|
||||
max_integrity = 260
|
||||
integrity_failure = 20
|
||||
armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/setup()
|
||||
return
|
||||
|
||||
@@ -57,6 +57,7 @@
|
||||
var/poster_item_name = "hypothetical poster"
|
||||
var/poster_item_desc = "This hypothetical poster item should not exist, let's be honest here."
|
||||
var/poster_item_icon_state = "rolled_poster"
|
||||
var/poster_item_type = /obj/item/poster
|
||||
|
||||
/obj/structure/sign/poster/Initialize()
|
||||
. = ..()
|
||||
@@ -114,7 +115,7 @@
|
||||
/obj/structure/sign/poster/proc/roll_and_drop(loc)
|
||||
pixel_x = 0
|
||||
pixel_y = 0
|
||||
var/obj/item/poster/P = new(loc, src)
|
||||
var/obj/item/poster/P = new poster_item_type(loc, src)
|
||||
forceMove(P)
|
||||
return P
|
||||
|
||||
|
||||
@@ -163,6 +163,10 @@ again.
|
||||
icon_state = "plastitaniumwindow_spawner"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plastitanium)
|
||||
|
||||
//plastitanium pirate window
|
||||
|
||||
/obj/effect/spawner/structure/window/plastitanium/pirate
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plastitanium/pirate)
|
||||
|
||||
//ice window
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
/obj/structure/sign/poster/wanted
|
||||
var/wanted_name
|
||||
poster_item_type = /obj/item/poster/wanted
|
||||
|
||||
/obj/structure/sign/poster/wanted/Initialize(mapload, icon/person_icon, person_name, description)
|
||||
. = ..()
|
||||
|
||||
@@ -128,6 +128,9 @@
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/obj/item/card/emag/empty
|
||||
uses = 0
|
||||
|
||||
/obj/item/emagrecharge
|
||||
name = "electromagnet charging device"
|
||||
desc = "A small cell with two prongs lazily jabbed into it. It looks like it's made for charging the small batteries found in electromagnetic devices, sadly this can't be recharged like a normal cell."
|
||||
@@ -538,4 +541,15 @@ update_label("John Doe", "Clowny")
|
||||
id_color = "#0000FF"
|
||||
|
||||
/obj/item/card/id/knight/captain
|
||||
id_color = "#FFD700"
|
||||
id_color = "#FFD700"
|
||||
|
||||
/obj/item/card/id/debug
|
||||
name = "\improper Debug ID"
|
||||
desc = "A debug ID card. Has ALL the all access, you really shouldn't have this."
|
||||
icon_state = "ert_janitor"
|
||||
assignment = "Jannie"
|
||||
|
||||
/obj/item/card/id/debug/Initialize()
|
||||
access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -0,0 +1,102 @@
|
||||
/* This file contains standalone items for debug purposes. */
|
||||
|
||||
/obj/item/debug/human_spawner
|
||||
name = "human spawner"
|
||||
desc = "Spawn a human by aiming at a turf and clicking. Use in hand to change type."
|
||||
icon = 'icons/obj/guns/magic.dmi'
|
||||
icon_state = "nothingwand"
|
||||
item_state = "wand"
|
||||
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/datum/species/selected_species
|
||||
var/valid_species = list()
|
||||
|
||||
/obj/item/debug/human_spawner/afterattack(atom/target, mob/user, proximity)
|
||||
..()
|
||||
if(isturf(target))
|
||||
var/mob/living/carbon/human/H = new /mob/living/carbon/human(target)
|
||||
if(selected_species)
|
||||
H.set_species(selected_species)
|
||||
|
||||
/obj/item/debug/human_spawner/attack_self(mob/user)
|
||||
..()
|
||||
var/choice = input("Select a species", "Human Spawner", null) in GLOB.species_list
|
||||
selected_species = GLOB.species_list[choice]
|
||||
|
||||
/* Revive this once we purge all the istype checks for tools for tool_behaviour
|
||||
/obj/item/debug/omnitool
|
||||
name = "omnitool"
|
||||
desc = "The original hypertool, born before them all. Use it in hand to unleash it's true power."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "hypertool"
|
||||
item_state = "hypertool"
|
||||
toolspeed = 0.1
|
||||
tool_behaviour = null
|
||||
|
||||
/obj/item/debug/omnitool/examine()
|
||||
. = ..()
|
||||
. += " The mode is: [tool_behaviour]"
|
||||
|
||||
/obj/item/debug/omnitool/proc/check_menu(mob/user)
|
||||
if(!istype(user))
|
||||
return FALSE
|
||||
if(user.incapacitated() || !user.Adjacent(src))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/debug/omnitool/attack_self(mob/user)
|
||||
if(!user)
|
||||
return
|
||||
var/list/tool_list = list(
|
||||
"Crowbar" = image(icon = 'icons/obj/tools.dmi', icon_state = "crowbar"),
|
||||
"Multitool" = image(icon = 'icons/obj/device.dmi', icon_state = "multitool"),
|
||||
"Screwdriver" = image(icon = 'icons/obj/tools.dmi', icon_state = "screwdriver_map"),
|
||||
"Wirecutters" = image(icon = 'icons/obj/tools.dmi', icon_state = "cutters_map"),
|
||||
"Wrench" = image(icon = 'icons/obj/tools.dmi', icon_state = "wrench"),
|
||||
"Welding Tool" = image(icon = 'icons/obj/tools.dmi', icon_state = "miniwelder"),
|
||||
"Analyzer" = image(icon = 'icons/obj/device.dmi', icon_state = "analyzer"),
|
||||
"Mining Tool" = image(icon = 'icons/obj/mining.dmi', icon_state = "minipick"),
|
||||
"Shovel" = image(icon = 'icons/obj/mining.dmi', icon_state = "spade"),
|
||||
"Retractor" = image(icon = 'icons/obj/surgery.dmi', icon_state = "retractor"),
|
||||
"Hemostat" = image(icon = 'icons/obj/surgery.dmi', icon_state = "hemostat"),
|
||||
"Cautery" = image(icon = 'icons/obj/surgery.dmi', icon_state = "cautery"),
|
||||
"Drill" = image(icon = 'icons/obj/surgery.dmi', icon_state = "drill"),
|
||||
"Scalpel" = image(icon = 'icons/obj/surgery.dmi', icon_state = "scalpel"),
|
||||
"Saw" = image(icon = 'icons/obj/surgery.dmi', icon_state = "saw")
|
||||
)
|
||||
var/tool_result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
|
||||
if(!check_menu(user))
|
||||
return
|
||||
switch(tool_result)
|
||||
if("Crowbar")
|
||||
tool_behaviour = TOOL_CROWBAR
|
||||
if("Multitool")
|
||||
tool_behaviour = TOOL_MULTITOOL
|
||||
if("Screwdriver")
|
||||
tool_behaviour = TOOL_SCREWDRIVER
|
||||
if("Wirecutters")
|
||||
tool_behaviour = TOOL_WIRECUTTER
|
||||
if("Wrench")
|
||||
tool_behaviour = TOOL_WRENCH
|
||||
if("Welding Tool")
|
||||
tool_behaviour = TOOL_WELDER
|
||||
if("Analyzer")
|
||||
tool_behaviour = TOOL_ANALYZER
|
||||
if("Mining Tool")
|
||||
tool_behaviour = TOOL_MINING
|
||||
if("Shovel")
|
||||
tool_behaviour = TOOL_SHOVEL
|
||||
if("Retractor")
|
||||
tool_behaviour = TOOL_RETRACTOR
|
||||
if("Hemostat")
|
||||
tool_behaviour = TOOL_HEMOSTAT
|
||||
if("Cautery")
|
||||
tool_behaviour = TOOL_CAUTERY
|
||||
if("Drill")
|
||||
tool_behaviour = TOOL_DRILL
|
||||
if("Scalpel")
|
||||
tool_behaviour = TOOL_SCALPEL
|
||||
if("Saw")
|
||||
tool_behaviour = TOOL_SAW
|
||||
*/
|
||||
@@ -8,6 +8,7 @@
|
||||
var/mob/owner = null //Carp doesn't attack owner, set when using in hand
|
||||
var/owned = 0 //Boolean, no owner to begin with
|
||||
var/mobtype = /mob/living/simple_animal/hostile/carp //So admins can change what mob spawns via var fuckery
|
||||
can_random_spawn = FALSE
|
||||
|
||||
//Attack self
|
||||
/obj/item/toy/plush/carpplushie/dehy_carp/attack_self(mob/user)
|
||||
|
||||
@@ -100,7 +100,8 @@
|
||||
bot_access_flags = CLEAN_BOT
|
||||
|
||||
/obj/item/cartridge/lawyer
|
||||
name = "\improper P.R.O.V.E. cartridge"
|
||||
name = "\improper S.P.A.M. cartridge"
|
||||
desc = "Introducing the Station Public Announcement Messenger cartridge, featuring the unique ability to broadcast-mark messages, designed for lawyers across Nanotrasen to advertise their useful and important services."
|
||||
icon_state = "cart-law"
|
||||
access = CART_SECURITY
|
||||
spam_enabled = 1
|
||||
|
||||
@@ -82,8 +82,9 @@
|
||||
|
||||
/obj/item/implant/explosive/proc/boom_goes_the_weasel()
|
||||
explosion(get_turf(imp_in ? imp_in : src), heavy, medium, weak, weak, flame_range = weak)
|
||||
imp_in?.gib(TRUE)
|
||||
qdel(src)
|
||||
if(!QDELETED(imp_in))
|
||||
imp_in.gib(TRUE)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/implant/explosive/macro
|
||||
name = "macrobomb implant"
|
||||
|
||||
+108
-400
@@ -31,7 +31,16 @@
|
||||
var/normal_desc
|
||||
//--end of love :'(--
|
||||
|
||||
/obj/item/toy/plush/Initialize()
|
||||
var/snowflake_id //if we set from a config snowflake plushie.
|
||||
var/can_random_spawn = TRUE //if this is FALSE, don't spawn this for random plushies.
|
||||
|
||||
/obj/item/toy/plush/random_snowflake/Initialize(mapload, set_snowflake_id)
|
||||
. = ..()
|
||||
var/list/configlist = CONFIG_GET(keyed_list/snowflake_plushies)
|
||||
var/id = pick(configlist)
|
||||
set_snowflake_from_config(id)
|
||||
|
||||
/obj/item/toy/plush/Initialize(mapload, set_snowflake_id)
|
||||
. = ..()
|
||||
AddComponent(/datum/component/squeak, squeak_override)
|
||||
|
||||
@@ -50,6 +59,9 @@
|
||||
|
||||
normal_desc = desc
|
||||
|
||||
if(set_snowflake_id)
|
||||
set_snowflake_from_config(set_snowflake_id)
|
||||
|
||||
/obj/item/toy/plush/Destroy()
|
||||
QDEL_NULL(grenade)
|
||||
|
||||
@@ -97,6 +109,44 @@
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/toy/plush/proc/set_snowflake_from_config(id)
|
||||
var/list/configlist = CONFIG_GET(keyed_list/snowflake_plushies)
|
||||
var/list/jsonlist = configlist[id]
|
||||
ASSERT(jsonlist)
|
||||
jsonlist = json_decode(jsonlist)
|
||||
if(jsonlist["inherit_from"])
|
||||
var/path = text2path(jsonlist["inherit_from"])
|
||||
if(!ispath(path, /obj/item/toy/plush))
|
||||
stack_trace("Invalid path for inheritance")
|
||||
else
|
||||
var/obj/item/toy/plush/P = new path //can't initial() lists
|
||||
name = P.name
|
||||
desc = P.desc
|
||||
icon_state = P.icon_state
|
||||
item_state = P.item_state
|
||||
icon = P.icon
|
||||
squeak_override = P.squeak_override
|
||||
attack_verb = P.attack_verb
|
||||
gender = P.gender
|
||||
qdel(P)
|
||||
if(jsonlist["name"])
|
||||
name = jsonlist["name"]
|
||||
if(jsonlist["desc"])
|
||||
desc = jsonlist["desc"]
|
||||
if(jsonlist["gender"])
|
||||
gender = jsonlist["gender"]
|
||||
if(jsonlist["icon_state"])
|
||||
icon_state = jsonlist["icon_state"]
|
||||
item_state = jsonlist["item_state"]
|
||||
icon = 'config/plushies/sprites.dmi'
|
||||
if(jsonlist["attack_verb"])
|
||||
attack_verb = jsonlist["attack_verb"]
|
||||
if(jsonlist["squeak_override"])
|
||||
squeak_override = jsonlist["squeak_override"]
|
||||
if(squeak_override)
|
||||
var/datum/component/squeak/S = GetComponent(/datum/component/squeak)
|
||||
S?.override_squeak_sounds = squeak_override
|
||||
|
||||
/obj/item/toy/plush/handle_atom_del(atom/A)
|
||||
if(A == grenade)
|
||||
grenade = null
|
||||
@@ -367,13 +417,22 @@
|
||||
if(mood_message)
|
||||
desc += mood_message
|
||||
|
||||
GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
|
||||
/proc/valid_plushie_paths()
|
||||
. = list()
|
||||
for(var/i in subtypesof(/obj/item/toy/plush))
|
||||
var/obj/item/toy/plush/abstract = i
|
||||
if(!initial(abstract.can_random_spawn))
|
||||
continue
|
||||
. += i
|
||||
|
||||
/obj/item/toy/plush/random
|
||||
name = "Illegal plushie"
|
||||
desc = "Something fucked up"
|
||||
var/blacklisted_plushes = list(/obj/item/toy/plush/carpplushie/dehy_carp, /obj/item/toy/plush/awakenedplushie, /obj/item/toy/plush/random)
|
||||
can_random_spawn = FALSE
|
||||
|
||||
/obj/item/toy/plush/random/Initialize()
|
||||
var/newtype = pick(subtypesof(/obj/item/toy/plush) - typecacheof(blacklisted_plushes))
|
||||
var/newtype = prob(CONFIG_GET(number/snowflake_plushie_prob))? /obj/item/toy/plush/random_snowflake : pick(GLOB.valid_plushie_paths)
|
||||
new newtype(loc)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
@@ -504,115 +563,12 @@
|
||||
attack_verb = list("clawed", "hissed", "tail slapped")
|
||||
squeak_override = list('sound/weapons/slash.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/durgit
|
||||
icon_state = "durgit"
|
||||
item_state = "durgit"
|
||||
squeak_override = list('modular_citadel/sound/voice/weh.ogg' = 1) //Durgit's the origin of the sound
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/rio
|
||||
icon_state = "rio"
|
||||
item_state = "rio"
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/dan
|
||||
icon_state = "dan"
|
||||
item_state = "dan"
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/urinsu
|
||||
icon_state = "urinsu"
|
||||
item_state = "urinsu"
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/arfrehn
|
||||
icon_state = "arfrehn"
|
||||
item_state = "arfrehn"
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/soars
|
||||
icon_state = "soars"
|
||||
item_state = "soars"
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/ghostie
|
||||
icon_state = "ghostie"
|
||||
item_state = "ghostie"
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/amber
|
||||
icon_state = "amber"
|
||||
item_state = "amber"
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/cyan
|
||||
icon_state = "cyan"
|
||||
item_state = "cyan"
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/meena
|
||||
icon_state = "meena"
|
||||
item_state = "meena"
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/stalks
|
||||
icon_state = "stalks"
|
||||
item_state = "stalks"
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/kobold
|
||||
name = "kobold plushie"
|
||||
desc = "An adorable stuffed toy that resembles a kobold."
|
||||
icon_state = "kobold"
|
||||
item_state = "kobold"
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/gorgi
|
||||
icon_state = "gorgi"
|
||||
item_state = "gorgi"
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/almaz
|
||||
icon_state = "almaz"
|
||||
item_state = "almaz"
|
||||
squeak_override = list('modular_citadel/sound/voice/raptor_purr.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/garou
|
||||
icon_state = "garou"
|
||||
item_state = "garou"
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/augments
|
||||
icon_state = "augments"
|
||||
item_state = "augments"
|
||||
squeak_override = list('modular_citadel/sound/voice/weh.ogg' = 1) //I have no mouth and I must weh
|
||||
attack_verb = list("hugged", "patted", "snugged", "booped")
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/xekov
|
||||
icon_state = "xekov"
|
||||
item_state = "xekov"
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/greg
|
||||
icon_state = "greg"
|
||||
item_state = "greg"
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/sin
|
||||
icon_state = "sin"
|
||||
item_state = "sin"
|
||||
desc = "An adorable stuffed toy that resembles a lizardperson.. It faintly smells of sulfur."
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/ends
|
||||
icon_state = "ends"
|
||||
item_state = "ends"
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/lyssa
|
||||
icon_state = "lyssa"
|
||||
item_state = "lyssa"
|
||||
|
||||
/obj/item/toy/plush/snakeplushie
|
||||
name = "snake plushie"
|
||||
desc = "An adorable stuffed toy that resembles a snake. Not to be mistaken for the real thing."
|
||||
icon_state = "plushie_snake"
|
||||
item_state = "plushie_snake"
|
||||
attack_verb = list("bitten", "hissed", "tail slapped")
|
||||
squeak_override = list('modular_citadel/sound/voice/hiss.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/snakeplushie/sasha
|
||||
icon_state = "sasha"
|
||||
item_state = "sasha"
|
||||
|
||||
/obj/item/toy/plush/snakeplushie/shay
|
||||
icon_state = "shay"
|
||||
item_state = "shay"
|
||||
|
||||
/obj/item/toy/plush/snakeplushie/vulken
|
||||
icon_state = "vulken"
|
||||
item_state = "vulken"
|
||||
|
||||
/obj/item/toy/plush/nukeplushie
|
||||
name = "operative plushie"
|
||||
desc = "A stuffed toy that resembles a syndicate nuclear operative. The tag claims operatives to be purely fictitious."
|
||||
@@ -630,29 +586,17 @@
|
||||
squeak_override = list('sound/effects/blobattack.ogg' = 1)
|
||||
gender = FEMALE //given all the jokes and drawings, I'm not sure the xenobiologists would make a slimeboy
|
||||
|
||||
/obj/item/toy/plush/slimeplushie/annie
|
||||
desc = "An adorable stuffed toy that resembles a slimey crewmember."
|
||||
icon_state = "annie"
|
||||
item_state = "annie"
|
||||
|
||||
/obj/item/toy/plush/slimeplushie/paxton
|
||||
desc = "An adorable stuffed toy that resembles a slimey crewmember."
|
||||
icon_state = "paxton"
|
||||
item_state = "paxton"
|
||||
attack_verb = list("CQC'd", "jabroni'd", "powergamed", "robusted", "cakehatted")
|
||||
gender = MALE
|
||||
|
||||
/obj/item/toy/plush/awakenedplushie
|
||||
name = "awakened plushie"
|
||||
desc = "An ancient plushie that has grown enlightened to the true nature of reality."
|
||||
icon_state = "plushie_awake"
|
||||
item_state = "plushie_awake"
|
||||
can_random_spawn = FALSE
|
||||
|
||||
/obj/item/toy/plush/awakenedplushie/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/edit_complainer)
|
||||
|
||||
|
||||
/obj/item/toy/plush/beeplushie
|
||||
name = "bee plushie"
|
||||
desc = "A cute toy that resembles an even cuter bee."
|
||||
@@ -668,21 +612,7 @@
|
||||
icon_state = "bumble"
|
||||
item_state = "bumble"
|
||||
squeak_override = list('modular_citadel/sound/voice/mothsqueak.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/mothplushie/nameko
|
||||
icon_state = "nameko"
|
||||
item_state = "nameko"
|
||||
|
||||
/obj/item/toy/plush/mothplushie/suru
|
||||
icon_state = "suru"
|
||||
item_state = "suru"
|
||||
|
||||
/obj/item/toy/plush/xeno
|
||||
name = "xenohybrid plushie"
|
||||
desc = "An adorable stuffed toy that resmembles a xenomorphic crewmember."
|
||||
icon_state = "seras"
|
||||
item_state = "seras"
|
||||
squeak_override = list('sound/voice/hiss2.ogg' = 1)
|
||||
can_random_spawn = FALSE
|
||||
|
||||
/obj/item/toy/plush/lampplushie
|
||||
name = "lamp plushie"
|
||||
@@ -736,20 +666,6 @@
|
||||
icon_state = "scrubpuppy"
|
||||
item_state = "scrubpuppy"
|
||||
|
||||
/obj/item/toy/plush/borgplushie/seeking
|
||||
icon_state = "seeking"
|
||||
item_state = "seeking"
|
||||
|
||||
/obj/item/toy/plush/borgplushie/neeb
|
||||
icon_state = "neeb"
|
||||
item_state = "neeb"
|
||||
|
||||
/obj/item/toy/plush/borgplushie/bhijn
|
||||
desc = "An adorable stuffed toy of a IPC."
|
||||
icon_state = "bhijn"
|
||||
item_state = "bhijn"
|
||||
attack_verb = list("closed", "reworked", "merged")
|
||||
|
||||
/obj/item/toy/plush/aiplush
|
||||
name = "AI plushie"
|
||||
desc = "A little stuffed toy AI core... it appears to be malfunctioning."
|
||||
@@ -758,246 +674,22 @@
|
||||
attack_verb = list("hacked", "detonated", "overloaded")
|
||||
squeak_override = list('sound/machines/beep.ogg' = 9, 'sound/machines/buzz-two.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/bird
|
||||
name = "bird plushie"
|
||||
desc = "An adorable stuffed plushie that resembles an avian."
|
||||
icon_state = "sylas"
|
||||
item_state = "sylas"
|
||||
attack_verb = list("peeped", "beeped", "poofed")
|
||||
squeak_override = list('modular_citadel/sound/voice/peep.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/bird/esela
|
||||
icon_state = "esela"
|
||||
item_state = "esela"
|
||||
|
||||
/obj/item/toy/plush/bird/jahonna
|
||||
icon_state = "jahonna"
|
||||
item_state = "jahonna"
|
||||
|
||||
/obj/item/toy/plush/bird/krick
|
||||
icon_state = "krick"
|
||||
item_state = "krick"
|
||||
|
||||
/obj/item/toy/plush/bird/birddi
|
||||
icon_state = "birddi"
|
||||
item_state = "birddi"
|
||||
|
||||
/obj/item/toy/plush/bird/jewel
|
||||
icon_state = "jewel"
|
||||
item_state = "jewel"
|
||||
|
||||
/obj/item/toy/plush/sergal
|
||||
name = "sergal plushie"
|
||||
desc = "An adorable stuffed plushie that resembles a sagaru."
|
||||
icon_state = "faux"
|
||||
item_state = "faux"
|
||||
squeak_override = list('modular_citadel/sound/voice/merp.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/sergal/gladwyn
|
||||
icon_state = "gladwyn"
|
||||
item_state = "gladwyn"
|
||||
|
||||
/obj/item/toy/plush/sergal/jermaine
|
||||
icon_state = "jermaine"
|
||||
item_state = "jermaine"
|
||||
|
||||
/obj/item/toy/plush/mammal
|
||||
name = "mammal plushie"
|
||||
desc = "An adorable stuffed toy resembling some sort of crew member."
|
||||
icon_state = "dubious"
|
||||
item_state = "dubious"
|
||||
|
||||
/obj/item/toy/plush/mammal/gavin
|
||||
icon_state = "gavin"
|
||||
item_state = "gavin"
|
||||
|
||||
/obj/item/toy/plush/mammal/blep
|
||||
icon_state = "blep"
|
||||
item_state = "blep"
|
||||
|
||||
/obj/item/toy/plush/mammal/circe
|
||||
desc = "A luxuriously soft toy that resembles a nine-tailed kitsune."
|
||||
icon_state = "circe"
|
||||
item_state = "circe"
|
||||
attack_verb = list("medicated", "tailhugged", "kissed")
|
||||
|
||||
/obj/item/toy/plush/mammal/robin
|
||||
icon_state = "robin"
|
||||
item_state = "robin"
|
||||
|
||||
/obj/item/toy/plush/mammal/pavel
|
||||
icon_state = "pavel"
|
||||
item_state = "pavel"
|
||||
|
||||
/obj/item/toy/plush/mammal/mason
|
||||
icon_state = "mason"
|
||||
item_state = "mason"
|
||||
|
||||
/obj/item/toy/plush/mammal/oten
|
||||
icon_state = "oten"
|
||||
item_state = "oten"
|
||||
|
||||
/obj/item/toy/plush/mammal/ray
|
||||
icon_state = "ray"
|
||||
item_state = "ray"
|
||||
|
||||
/obj/item/toy/plush/mammal/redtail
|
||||
icon_state = "redtail"
|
||||
item_state = "redtail"
|
||||
|
||||
/obj/item/toy/plush/mammal/dawud
|
||||
icon_state = "dawud"
|
||||
item_state = "dawud"
|
||||
|
||||
/obj/item/toy/plush/mammal/edgar
|
||||
icon_state = "edgar"
|
||||
item_state = "edgar"
|
||||
attack_verb = list("collared", "tricked", "headpatted")
|
||||
|
||||
/obj/item/toy/plush/mammal/frank
|
||||
icon_state = "frank"
|
||||
item_state = "frank"
|
||||
|
||||
/obj/item/toy/plush/mammal/poojawa
|
||||
icon_state = "poojawa"
|
||||
item_state = "poojawa"
|
||||
|
||||
/obj/item/toy/plush/mammal/hazel
|
||||
icon_state = "hazel"
|
||||
item_state = "hazel"
|
||||
|
||||
/obj/item/toy/plush/mammal/joker
|
||||
icon_state = "joker"
|
||||
item_state = "joker"
|
||||
|
||||
/obj/item/toy/plush/mammal/gunther
|
||||
icon_state = "gunther"
|
||||
item_state = "gunther"
|
||||
|
||||
/obj/item/toy/plush/mammal/fox
|
||||
icon_state = "fox"
|
||||
item_state = "fox"
|
||||
|
||||
/obj/item/toy/plush/mammal/rae
|
||||
desc = "An adorable stuffed toy of an artic fox."
|
||||
icon_state = "rae"
|
||||
item_state = "rae"
|
||||
/obj/item/toy/plush/snakeplushie
|
||||
name = "snake plushie"
|
||||
desc = "An adorable stuffed toy that resembles a snake. Not to be mistaken for the real thing."
|
||||
icon_state = "plushie_snake"
|
||||
item_state = "plushie_snake"
|
||||
attack_verb = list("bitten", "hissed", "tail slapped")
|
||||
squeak_override = list('modular_citadel/sound/voice/hiss.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/mammal/zed
|
||||
desc = "A masked stuffed toy that resembles a fierce miner. He even comes with his own little crusher!"
|
||||
icon_state = "zed"
|
||||
item_state = "zed"
|
||||
attack_verb = list("ENDED", "CRUSHED", "GNOMED")
|
||||
|
||||
/obj/item/toy/plush/mammal/justin
|
||||
icon_state = "justin"
|
||||
item_state = "justin"
|
||||
attack_verb = list("buttslapped", "fixed")
|
||||
|
||||
/obj/item/toy/plush/mammal/reece
|
||||
icon_state = "reece"
|
||||
item_state = "reece"
|
||||
attack_verb = list("healed", "cured", "demoted")
|
||||
|
||||
/obj/item/toy/plush/mammal/redwood
|
||||
desc = "An adorable stuffed toy resembling a Nanotrasen Captain. That just happens to be a bunny."
|
||||
icon_state = "redwood"
|
||||
item_state = "redwood"
|
||||
attack_verb = list("ordered", "bapped", "reprimanded")
|
||||
|
||||
/obj/item/toy/plush/mammal/marisol
|
||||
desc = "An adorable stuffed toy resembling a demi-wolf security officer."
|
||||
icon_state = "marisol"
|
||||
item_state = "marisol"
|
||||
attack_verb = list("arrested", "harmbattoned", "lasered")
|
||||
|
||||
/obj/item/toy/plush/mammal/minty
|
||||
desc = "An adorable stuffed toy resembling some sort of crew member. It smells like mint.."
|
||||
icon_state = "minty"
|
||||
item_state = "minty"
|
||||
attack_verb = list("freshened", "brushed")
|
||||
|
||||
/obj/item/toy/plush/mammal/dog
|
||||
desc = "An adorable stuffed toy that resembles a canine."
|
||||
icon_state = "katlin"
|
||||
item_state = "katlin"
|
||||
attack_verb = list("barked", "boofed", "borked")
|
||||
squeak_override = list(
|
||||
'modular_citadel/sound/voice/bark1.ogg' = 1,
|
||||
'modular_citadel/sound/voice/bark2.ogg' = 1
|
||||
)
|
||||
|
||||
/obj/item/toy/plush/mammal/dog/frost
|
||||
icon_state = "frost"
|
||||
item_state = "frost"
|
||||
|
||||
/obj/item/toy/plush/mammal/dog/atticus
|
||||
icon_state = "atticus"
|
||||
item_state = "atticus"
|
||||
|
||||
/obj/item/toy/plush/mammal/dog/fletch
|
||||
icon_state = "fletch"
|
||||
item_state = "fletch"
|
||||
|
||||
/obj/item/toy/plush/mammal/dog/vincent
|
||||
icon_state = "vincent"
|
||||
item_state = "vincent"
|
||||
|
||||
/obj/item/toy/plush/mammal/dog/zigfried
|
||||
desc = "An adorable stuffed toy of a very good boy."
|
||||
icon_state = "zigfried"
|
||||
item_state = "zigfried"
|
||||
|
||||
/obj/item/toy/plush/mammal/dog/nikolai
|
||||
icon_state = "nikolai"
|
||||
item_state = "nikolai"
|
||||
|
||||
/obj/item/toy/plush/mammal/dog/flynn
|
||||
icon_state = "flynn"
|
||||
item_state = "flynn"
|
||||
|
||||
/obj/item/toy/plush/mammal/dog/fritz
|
||||
icon_state = "fritz"
|
||||
item_state = "fritz"
|
||||
attack_verb = list("barked", "boofed", "shotgun'd")
|
||||
obj_flags = UNIQUE_RENAME
|
||||
unique_reskin = list("Goodboye" = "fritz", "Badboye" = "fritz_bad")
|
||||
|
||||
/obj/item/toy/plush/mammal/dog/jesse
|
||||
desc = "An adorable wolf toy that resembles a cream-colored wolf. He has a little pride flag!"
|
||||
icon_state = "jesse"
|
||||
item_state = "jesse"
|
||||
attack_verb = list("greeted", "merc'd", "howdy'd")
|
||||
|
||||
/obj/item/toy/plush/catgirl
|
||||
name = "feline plushie"
|
||||
desc = "An adorable stuffed toy that resembles a feline."
|
||||
icon_state = "bailey"
|
||||
item_state = "bailey"
|
||||
attack_verb = list("headbutt", "scritched", "bit")
|
||||
squeak_override = list('modular_citadel/sound/voice/nya.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/catgirl/mikeel
|
||||
desc = "An adorable stuffed toy of some tauric cat person."
|
||||
icon_state = "mikeel"
|
||||
item_state = "mikeel"
|
||||
|
||||
/obj/item/toy/plush/catgirl/skylar
|
||||
desc = "An adorable stuffed toy that resembles a degenerate."
|
||||
icon_state = "skylar2"
|
||||
item_state = "skylar2"
|
||||
attack_verb = list("powergamed", "merged", "tabled")
|
||||
squeak_override = list('sound/effects/meow1.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/catgirl/drew
|
||||
icon_state = "drew"
|
||||
item_state = "drew"
|
||||
|
||||
/obj/item/toy/plush/catgirl/trilby
|
||||
desc = "A masked stuffed toy that resembles a feline scientist."
|
||||
icon_state = "trilby"
|
||||
item_state = "trilby"
|
||||
attack_verb = list("PR'd", "coded", "remembered")
|
||||
/obj/item/toy/plush/mammal
|
||||
name = "mammal plushie"
|
||||
desc = "An adorable stuffed toy resembling some sort of crew member."
|
||||
can_random_spawn = FALSE
|
||||
|
||||
/obj/item/toy/plush/catgirl/fermis
|
||||
name = "medcat plushie"
|
||||
@@ -1007,20 +699,36 @@
|
||||
attack_verb = list("cuddled", "petpatted", "wigglepurred")
|
||||
squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/catgirl/mariaf
|
||||
desc = "An adorable stuffed toy that resembles a very tall cat girl."
|
||||
icon_state = "mariaf"
|
||||
item_state = "mariaf"
|
||||
attack_verb = list("hugged", "stabbed", "licked")
|
||||
/obj/item/toy/plush/xeno
|
||||
name = "xenohybrid plushie"
|
||||
desc = "An adorable stuffed toy that resmembles a xenomorphic crewmember."
|
||||
squeak_override = list('sound/voice/hiss2.ogg' = 1)
|
||||
can_random_spawn = FALSE
|
||||
|
||||
/obj/item/toy/plush/catgirl/maya
|
||||
desc = "An adorable stuffed toy that resembles an angry cat girl. She has her own tiny nuke disk!"
|
||||
icon_state = "maya"
|
||||
item_state = "maya"
|
||||
attack_verb = list("nuked", "arrested", "harmbatonned")
|
||||
/obj/item/toy/plush/bird
|
||||
name = "bird plushie"
|
||||
desc = "An adorable stuffed plushie that resembles an avian."
|
||||
attack_verb = list("peeped", "beeped", "poofed")
|
||||
squeak_override = list('modular_citadel/sound/voice/peep.ogg' = 1)
|
||||
can_random_spawn = FALSE
|
||||
|
||||
/obj/item/toy/plush/catgirl/marisa
|
||||
desc = "An adorable stuffed toy that resembles a crew member, or maybe a witch. Having it makes you feel you can win."
|
||||
icon_state = "marisa"
|
||||
item_state = "marisa"
|
||||
attack_verb = list("blasted", "sparked", "dazzled")
|
||||
/obj/item/toy/plush/sergal
|
||||
name = "sergal plushie"
|
||||
desc = "An adorable stuffed plushie that resembles a sagaru."
|
||||
squeak_override = list('modular_citadel/sound/voice/merp.ogg' = 1)
|
||||
can_random_spawn = FALSE
|
||||
|
||||
/obj/item/toy/plush/mammal/dog
|
||||
desc = "An adorable stuffed toy that resembles a canine."
|
||||
attack_verb = list("barked", "boofed", "borked")
|
||||
squeak_override = list(
|
||||
'modular_citadel/sound/voice/bark1.ogg' = 1,
|
||||
'modular_citadel/sound/voice/bark2.ogg' = 1
|
||||
)
|
||||
|
||||
/obj/item/toy/plush/catgirl
|
||||
name = "feline plushie"
|
||||
desc = "An adorable stuffed toy that resembles a feline."
|
||||
attack_verb = list("headbutt", "scritched", "bit")
|
||||
squeak_override = list('modular_citadel/sound/voice/nya.ogg' = 1)
|
||||
can_random_spawn = FALSE
|
||||
|
||||
@@ -698,6 +698,16 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
|
||||
/*
|
||||
* Bones
|
||||
*/
|
||||
|
||||
GLOBAL_LIST_INIT(bone_recipes, list(
|
||||
new /datum/stack_recipe("Bone Dagger", /obj/item/kitchen/knife/combat/bone, 2, time = 20), \
|
||||
new /datum/stack_recipe("Skull Helmet", /obj/item/clothing/head/helmet/skull, 4, time = 30), \
|
||||
new /datum/stack_recipe("Bone Armor", /obj/item/clothing/suit/armor/bone, 6, time = 30)))
|
||||
|
||||
/obj/item/stack/sheet/bone/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.bone_recipes
|
||||
. = ..()
|
||||
|
||||
/obj/item/stack/sheet/bone
|
||||
name = "bones"
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
@@ -714,6 +724,10 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
|
||||
grind_results = list(/datum/reagent/carbon = 10)
|
||||
merge_type = /obj/item/stack/sheet/bone
|
||||
|
||||
/*
|
||||
* Plastic
|
||||
*/
|
||||
|
||||
GLOBAL_LIST_INIT(plastic_recipes, list(
|
||||
new /datum/stack_recipe("see-through plastic flaps", /obj/structure/plasticflaps, 5, one_per_turf = TRUE, on_floor = TRUE, time = 40), \
|
||||
new /datum/stack_recipe("opaque plastic flaps", /obj/structure/plasticflaps/opaque, 5, one_per_turf = TRUE, on_floor = TRUE, time = 40), \
|
||||
|
||||
@@ -244,3 +244,6 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
|
||||
|
||||
/obj/item/storage/book/bible/syndicate/add_blood_DNA(list/blood_dna)
|
||||
return FALSE
|
||||
|
||||
/obj/item/storage/book/bible/syndicate/empty
|
||||
uses = 0
|
||||
|
||||
@@ -1288,3 +1288,62 @@
|
||||
/obj/item/storage/box/marshmallow/PopulateContents()
|
||||
for (var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/food/snacks/marshmallow(src)
|
||||
|
||||
/obj/item/storage/box/material/PopulateContents() //less uranium because radioactive
|
||||
var/static/items_inside = list(
|
||||
/obj/item/stack/sheet/metal/fifty=1,\
|
||||
/obj/item/stack/sheet/glass/fifty=1,\
|
||||
/obj/item/stack/sheet/rglass=50,\
|
||||
/obj/item/stack/sheet/plasmaglass=50,\
|
||||
/obj/item/stack/sheet/titaniumglass=50,\
|
||||
/obj/item/stack/sheet/plastitaniumglass=50,\
|
||||
/obj/item/stack/sheet/plasteel=50,\
|
||||
/obj/item/stack/sheet/mineral/plastitanium=50,\
|
||||
/obj/item/stack/sheet/mineral/titanium=50,\
|
||||
/obj/item/stack/sheet/mineral/gold=50,\
|
||||
/obj/item/stack/sheet/mineral/silver=50,\
|
||||
/obj/item/stack/sheet/mineral/plasma=50,\
|
||||
/obj/item/stack/sheet/mineral/uranium=50,\
|
||||
/obj/item/stack/sheet/mineral/diamond=50,\
|
||||
/obj/item/stack/sheet/bluespace_crystal=50,\
|
||||
/obj/item/stack/sheet/mineral/bananium=50,\
|
||||
/obj/item/stack/sheet/mineral/wood=50,\
|
||||
/obj/item/stack/sheet/plastic/fifty=1,\
|
||||
/obj/item/stack/sheet/runed_metal/fifty=1
|
||||
)
|
||||
generate_items_inside(items_inside, src)
|
||||
|
||||
/obj/item/storage/box/debugtools
|
||||
name = "box of debug tools"
|
||||
icon_state = "syndiebox"
|
||||
|
||||
/obj/item/storage/box/debugtools/PopulateContents()
|
||||
var/static/items_inside = list(
|
||||
/obj/item/flashlight/emp/debug=1,\
|
||||
/obj/item/pda=1,\
|
||||
/obj/item/modular_computer/tablet/preset/advanced=1,\
|
||||
/obj/item/geiger_counter=1,\
|
||||
/obj/item/construction/rcd/combat/admin=1,\
|
||||
/obj/item/pipe_dispenser=1,\
|
||||
/obj/item/card/emag=1,\
|
||||
/obj/item/healthanalyzer/advanced=1,\
|
||||
/obj/item/disk/tech_disk/debug=1,\
|
||||
/obj/item/uplink/debug=1,\
|
||||
/obj/item/uplink/nuclear/debug=1,\
|
||||
/obj/item/storage/box/beakers/bluespace=1,\
|
||||
/obj/item/storage/box/beakers/variety=1,\
|
||||
/obj/item/storage/box/material=1,\
|
||||
/obj/item/storage/belt/medical/surgery_belt_adv
|
||||
)
|
||||
generate_items_inside(items_inside, src)
|
||||
|
||||
/obj/item/storage/box/beakers/variety
|
||||
name = "beaker variety box"
|
||||
|
||||
/obj/item/storage/box/beakers/variety/PopulateContents()
|
||||
new /obj/item/reagent_containers/glass/beaker(src)
|
||||
new /obj/item/reagent_containers/glass/beaker/large(src)
|
||||
new /obj/item/reagent_containers/glass/beaker/plastic(src)
|
||||
new /obj/item/reagent_containers/glass/beaker/meta(src)
|
||||
new /obj/item/reagent_containers/glass/beaker/noreact(src)
|
||||
new /obj/item/reagent_containers/glass/beaker/bluespace(src)
|
||||
|
||||
@@ -453,6 +453,7 @@
|
||||
force_wielded = 0
|
||||
attack_verb = list("attacked", "struck", "hit")
|
||||
total_mass_on = TOTAL_MASS_TOY_SWORD
|
||||
sharpness = IS_BLUNT
|
||||
|
||||
/obj/item/twohanded/dualsaber/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return FALSE
|
||||
@@ -472,6 +473,7 @@
|
||||
attack_verb = list("attacked", "struck", "hit")
|
||||
total_mass_on = TOTAL_MASS_TOY_SWORD
|
||||
slowdown_wielded = 0
|
||||
sharpness = IS_BLUNT
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return FALSE
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
structureclimber.visible_message("<span class='warning'>[structureclimber] has been knocked off [src].", "You're knocked off [src]!", "You see [structureclimber] get knocked off [src].</span>")
|
||||
|
||||
/obj/structure/ui_act(action, params)
|
||||
..()
|
||||
. = ..()
|
||||
add_fingerprint(usr)
|
||||
|
||||
/obj/structure/MouseDrop_T(atom/movable/O, mob/user)
|
||||
|
||||
@@ -8,14 +8,16 @@
|
||||
max_integrity = 1
|
||||
armor = list("melee" = 0, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
|
||||
var/obj/item/holosign_creator/projector
|
||||
var/init_vis_overlay = TRUE
|
||||
|
||||
/obj/structure/holosign/Initialize(mapload, source_projector)
|
||||
. = ..()
|
||||
if(source_projector)
|
||||
projector = source_projector
|
||||
projector.signs += src
|
||||
SSvis_overlays.add_vis_overlay(src, icon, icon_state, ABOVE_MOB_LAYER, plane, dir, alpha, RESET_ALPHA) //you see mobs under it, but you hit them like they are above it
|
||||
alpha = 0
|
||||
if(init_vis_overlay)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, icon_state, ABOVE_MOB_LAYER, plane, dir, alpha, RESET_ALPHA) //you see mobs under it, but you hit them like they are above it
|
||||
alpha = 0
|
||||
|
||||
/obj/structure/holosign/Destroy()
|
||||
if(projector)
|
||||
@@ -74,8 +76,10 @@
|
||||
icon_state = "holo_fan"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
layer = ABOVE_NORMAL_TURF_LAYER
|
||||
CanAtmosPass = ATMOS_PASS_NO
|
||||
alpha = 150
|
||||
init_vis_overlay = FALSE
|
||||
|
||||
/obj/structure/holosign/barrier/atmos/Initialize()
|
||||
. = ..()
|
||||
@@ -100,7 +104,9 @@
|
||||
max_integrity = 30
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
layer = ABOVE_NORMAL_TURF_LAYER
|
||||
alpha = 150
|
||||
init_vis_overlay = FALSE
|
||||
CanAtmosPass = ATMOS_PASS_NO
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
|
||||
@@ -595,6 +595,14 @@
|
||||
/obj/structure/window/plastitanium/unanchored
|
||||
anchored = FALSE
|
||||
|
||||
//pirate ship windows
|
||||
/obj/structure/window/plastitanium/pirate
|
||||
desc = "Yarr this window be explosion proof!"
|
||||
explosion_block = 30
|
||||
|
||||
/obj/structure/window/plastitanium/pirate/unanchored
|
||||
anchored = FALSE
|
||||
|
||||
/obj/structure/window/reinforced/clockwork
|
||||
name = "brass window"
|
||||
desc = "A paper-thin pane of translucent yet reinforced brass."
|
||||
|
||||
+1
-1
@@ -129,7 +129,7 @@ GLOBAL_LIST_INIT(freqtospan, list(
|
||||
/atom/movable/proc/attach_spans(input, list/spans)
|
||||
var/customsayverb = findtext(input, "*")
|
||||
if(customsayverb)
|
||||
input = capitalize(copytext(input, length(input[customsayverb]) + 1))
|
||||
input = capitalize(copytext(input, customsayverb + length(input[customsayverb])))
|
||||
if(input)
|
||||
return "[message_spans_start(spans)][input]</span>"
|
||||
else
|
||||
|
||||
@@ -302,4 +302,4 @@
|
||||
|
||||
/turf/closed/wall/mineral/plastitanium/copyTurf(turf/T)
|
||||
. = ..()
|
||||
T.transform = transform
|
||||
T.transform = transform
|
||||
@@ -258,3 +258,22 @@
|
||||
/turf/closed/wall/r_wall/syndicate/overspace
|
||||
icon_state = "map-overspace"
|
||||
fixed_underlay = list("space"=1)
|
||||
|
||||
/////////////////////Pirate Ship walls/////////////////////
|
||||
|
||||
/turf/closed/wall/r_wall/syndicate/pirate
|
||||
desc = "Yarr just try to blow this to smithereens!"
|
||||
explosion_block = 30
|
||||
canSmoothWith = list(/turf/closed/wall/r_wall/syndicate/pirate, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock, /obj/structure/window/plastitanium/pirate, /obj/structure/shuttle/engine, /obj/structure/falsewall/plastitanium)
|
||||
|
||||
/turf/closed/wall/r_wall/syndicate/pirate/nodiagonal
|
||||
smooth = SMOOTH_MORE
|
||||
icon_state = "map-shuttle_nd"
|
||||
|
||||
/turf/closed/wall/r_wall/syndicate/pirate/nosmooth
|
||||
icon = 'icons/turf/shuttle.dmi'
|
||||
icon_state = "wall"
|
||||
|
||||
/turf/closed/wall/r_wall/syndicate/pirate/overspace
|
||||
icon_state = "map-overspace"
|
||||
fixed_underlay = list("space"=1)
|
||||
|
||||
@@ -171,7 +171,8 @@
|
||||
var/turf/T = user.loc //get user's location for delay checks
|
||||
|
||||
//the istype cascade has been spread among various procs for easy overriding
|
||||
if(try_clean(W, user, T) || try_wallmount(W, user, T) || try_decon(W, user, T) || try_destroy(W, user, T))
|
||||
var/srctype = type
|
||||
if(try_clean(W, user, T) || try_wallmount(W, user, T) || try_decon(W, user, T) || (type == srctype && try_destroy(W, user, T)))
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
@@ -8,6 +8,7 @@ GLOBAL_LIST(topic_status_cache)
|
||||
//This happens after the Master subsystem new(s) (it's a global datum)
|
||||
//So subsystems globals exist, but are not initialised
|
||||
/world/New()
|
||||
enable_debugger()
|
||||
|
||||
log_world("World loaded at [TIME_STAMP("hh:mm:ss", FALSE)]!")
|
||||
|
||||
|
||||
Reference in New Issue
Block a user