Merge remote-tracking branch 'citadel/master' into actual_ghost_newscasters
This commit is contained in:
@@ -214,4 +214,4 @@ GLOBAL_VAR(antag_prototypes)
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var/datum/browser/panel = new(usr, "traitorpanel", "", 600, 600)
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panel.set_content(out)
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panel.open()
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return
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return
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@@ -20,6 +20,7 @@ GLOBAL_LIST_EMPTY(antagonists)
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var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
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var/antagpanel_category = "Uncategorized" //Antagpanel will display these together, REQUIRED
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var/show_name_in_check_antagonists = FALSE //Will append antagonist name in admin listings - use for categories that share more than one antag type
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var/list/blacklisted_quirks = list(/datum/quirk/nonviolent,/datum/quirk/mute) // Quirks that will be removed upon gaining this antag. Pacifist and mute are default.
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/datum/antagonist/New()
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GLOB.antagonists += src
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@@ -70,6 +71,7 @@ GLOBAL_LIST_EMPTY(antagonists)
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greet()
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apply_innate_effects()
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give_antag_moodies()
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remove_blacklisted_quirks()
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if(is_banned(owner.current) && replace_banned)
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replace_banned_player()
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@@ -117,6 +119,18 @@ GLOBAL_LIST_EMPTY(antagonists)
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return
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SEND_SIGNAL(owner.current, COMSIG_CLEAR_MOOD_EVENT, "antag_moodlet")
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/datum/antagonist/proc/remove_blacklisted_quirks()
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var/mob/living/L = owner.current
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if(istype(L))
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var/list/my_quirks = L.client?.prefs.all_quirks.Copy()
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SSquirks.filter_quirks(my_quirks,blacklisted_quirks)
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for(var/q in L.roundstart_quirks)
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var/datum/quirk/Q = q
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if(!(SSquirks.quirk_name_by_path(Q.type) in my_quirks))
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if(initial(Q.antag_removal_text))
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to_chat(L, "<span class='boldannounce'>[initial(Q.antag_removal_text)]</span>")
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L.remove_quirk(Q.type)
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//Returns the team antagonist belongs to if any.
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/datum/antagonist/proc/get_team()
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return
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@@ -134,7 +148,7 @@ GLOBAL_LIST_EMPTY(antagonists)
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if(objectives.len)
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report += printobjectives(objectives)
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for(var/datum/objective/objective in objectives)
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if(!objective.check_completion())
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if(objective.completable && !objective.check_completion())
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objectives_complete = FALSE
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break
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@@ -36,11 +36,17 @@
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var/win = TRUE
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var/objective_count = 1
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for(var/datum/objective/objective in objectives)
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if(objective.check_completion())
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report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
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if(objective.completable)
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var/completion = objective.check_completion()
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if(completion >= 1)
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report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
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else if(completion <= 0)
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report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
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win = FALSE
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else
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report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
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else
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report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
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win = FALSE
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report += "<B>Objective #[objective_count]</B>: [objective.explanation_text]"
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objective_count++
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if(win)
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report += "<span class='greentext'>The [name] was successful!</span>"
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@@ -31,12 +31,11 @@
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if(was_running)
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user.toggle_move_intent()
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ADD_TRAIT(user, TRAIT_NORUNNING, "cloak of darkness")
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while(bloodsuckerdatum && ContinueActive(user) || user.m_intent == MOVE_INTENT_RUN)
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while(bloodsuckerdatum && ContinueActive(user))
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// Pay Blood Toll (if awake)
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owner.alpha = max(20, owner.alpha - min(75, 10 + 5 * level_current))
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bloodsuckerdatum.AddBloodVolume(-0.2)
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sleep(5) // Check every few ticks that we haven't disabled this power
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// Return to Running (if you were before)
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/datum/action/bloodsucker/cloak/ContinueActive(mob/living/user, mob/living/target)
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if (!..())
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@@ -108,11 +108,17 @@
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var/win = TRUE
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var/objective_count = 1
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for(var/datum/objective/objective in objectives)
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if(objective.check_completion())
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parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
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if(objective.completable)
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var/completion = objective.check_completion()
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if(completion >= 1)
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parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
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else if(completion <= 0)
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parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
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win = FALSE
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else
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parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
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else
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parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
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win = FALSE
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parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text]"
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objective_count++
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if(win)
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parts += "<span class='greentext'>The blood brothers were successful!</span>"
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@@ -54,8 +54,10 @@
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var/honorific
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if(owner.current.gender == FEMALE)
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honorific = "Ms."
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else
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else if(owner.current.gender == MALE)
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honorific = "Mr."
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else
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honorific = "Mx."
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if(GLOB.possible_changeling_IDs.len)
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changelingID = pick(GLOB.possible_changeling_IDs)
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GLOB.possible_changeling_IDs -= changelingID
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@@ -552,11 +554,17 @@
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if(objectives.len)
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var/count = 1
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for(var/datum/objective/objective in objectives)
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if(objective.check_completion())
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parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</b></span>"
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if(objective.completable)
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var/completion = objective.check_completion()
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if(completion >= 1)
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parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
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else if(completion <= 0)
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parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
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changelingwin = FALSE
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else
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parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
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else
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parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
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changelingwin = 0
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parts += "<B>Objective #[count]</B>: [objective.explanation_text]"
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count++
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if(changelingwin)
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@@ -0,0 +1,19 @@
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/datum/antagonist/collector
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name = "Contraband Collector"
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show_in_antagpanel = FALSE
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show_name_in_check_antagonists = FALSE
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blacklisted_quirks = list() // no blacklist, these guys are harmless
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/datum/antagonist/collector/proc/forge_objectives()
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var/datum/objective/hoard/collector/O = new
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O.owner = owner
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O.find_target()
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objectives += O
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/datum/antagonist/collector/on_gain()
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forge_objectives()
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. = ..()
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/datum/antagonist/collector/greet()
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to_chat(owner, "<B>You are a contraband collector!</B>")
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owner.announce_objectives()
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@@ -425,10 +425,16 @@
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parts += "<b>The cultists' objectives were:</b>"
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var/count = 1
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for(var/datum/objective/objective in objectives)
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if(objective.check_completion())
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parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</span>"
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if(objective.completable)
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var/completion = objective.check_completion()
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if(completion >= 1)
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parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
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else if(completion <= 0)
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parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
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else
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parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
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else
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parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
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parts += "<B>Objective #[count]</B>: [objective.explanation_text]"
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count++
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if(members.len)
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@@ -44,11 +44,17 @@
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var/objectives_text = ""
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var/count = 1
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for(var/datum/objective/objective in objectives)
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if(objective.check_completion())
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objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
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if(objective.completable)
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var/completion = objective.check_completion()
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if(completion >= 1)
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result += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
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else if(completion <= 0)
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result += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
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win = FALSE
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else
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result += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
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else
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objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
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win = FALSE
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result += "<B>Objective #[count]</B>: [objective.explanation_text]"
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count++
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result += objectives_text
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@@ -63,10 +63,10 @@
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possible_targets.Cut(index,index+1)
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if(is_bad_guy ^ helping_station) //kill (good-ninja + bad-guy or bad-ninja + good-guy)
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var/datum/objective/assassinate/O = new /datum/objective/assassinate()
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var/datum/objective/assassinate/once/O = new /datum/objective/assassinate()
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O.owner = owner
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O.target = M
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O.explanation_text = "Slay \the [M.current.real_name], the [M.assigned_role]."
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O.explanation_text = "Slay \the [M.current.real_name], the [M.assigned_role]. You may let [M.p_they()] live, if they come back from death."
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objectives += O
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else //protect
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var/datum/objective/protect/O = new /datum/objective/protect()
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@@ -74,23 +74,16 @@
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O.target = M
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O.explanation_text = "Protect \the [M.current.real_name], the [M.assigned_role], from harm."
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objectives += O
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if(4) //debrain/capture
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if(!possible_targets.len) continue
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var/selected = rand(1,possible_targets.len)
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var/datum/mind/M = possible_targets[selected]
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var/is_bad_guy = possible_targets[M]
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possible_targets.Cut(selected,selected+1)
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if(is_bad_guy ^ helping_station) //debrain (good-ninja + bad-guy or bad-ninja + good-guy)
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var/datum/objective/debrain/O = new /datum/objective/debrain()
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if(4) //flavor
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if(helping_station)
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var/datum/objective/flavor/ninja_helping/O = new /datum/objective/flavor/ninja_helping
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O.owner = owner
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O.target = M
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O.explanation_text = "Steal the brain of [M.current.real_name]."
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O.forge_objective()
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objectives += O
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else //capture
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var/datum/objective/capture/O = new /datum/objective/capture()
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else
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var/datum/objective/flavor/ninja_syndie/O = new /datum/objective/flavor/ninja_helping
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O.owner = owner
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O.gen_amount_goal()
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O.forge_objective()
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objectives += O
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else
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break
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@@ -7,10 +7,10 @@
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/datum/antagonist/nukeop/clownop/on_gain()
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. = ..()
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ADD_TRAIT(owner, TRAIT_CLOWN_MENTALITY, NUKEOP_ANTAGONIST)
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ADD_TRAIT(owner, TRAIT_CLOWN_MENTALITY, CLOWNOP_TRAIT)
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/datum/antagonist/nukeop/clownop/on_removal()
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REMOVE_TRAIT(owner, TRAIT_CLOWN_MENTALITY, NUKEOP_ANTAGONIST)
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REMOVE_TRAIT(owner, TRAIT_CLOWN_MENTALITY, CLOWNOP_TRAIT)
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return ..()
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/datum/antagonist/nukeop/leader/clownop
|
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@@ -2,6 +2,7 @@
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name = "Survivalist"
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show_in_antagpanel = FALSE
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show_name_in_check_antagonists = TRUE
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blacklisted_quirks = list(/datum/quirk/nonviolent) // mutes are allowed
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var/greet_message = ""
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/datum/antagonist/survivalist/proc/forge_objectives()
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@@ -19,20 +20,8 @@
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owner.announce_objectives()
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/datum/antagonist/survivalist/guns
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greet_message = "Your own safety matters above all else, and the only way to ensure your safety is to stockpile weapons! Grab as many guns as possible, by any means necessary. Kill anyone who gets in your way."
|
||||
|
||||
/datum/antagonist/survivalist/guns/forge_objectives()
|
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var/datum/objective/steal_five_of_type/summon_guns/guns = new
|
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guns.owner = owner
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objectives += guns
|
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..()
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greet_message = "Your own safety matters above all else, and the only way to ensure your safety is to stockpile weapons! Grab as many guns as possible, and don't let anyone take them!"
|
||||
|
||||
/datum/antagonist/survivalist/magic
|
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name = "Amateur Magician"
|
||||
greet_message = "Grow your newfound talent! Grab as many magical artefacts as possible, by any means necessary. Kill anyone who gets in your way."
|
||||
|
||||
/datum/antagonist/survivalist/magic/forge_objectives()
|
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var/datum/objective/steal_five_of_type/summon_magic/magic = new
|
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magic.owner = owner
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objectives += magic
|
||||
..()
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greet_message = "This magic stuff is... so powerful. You want more. More! They want your power. They can't have it! Don't let them have it!"
|
||||
|
||||
@@ -77,19 +77,23 @@
|
||||
var/is_hijacker = FALSE
|
||||
var/datum/game_mode/dynamic/mode
|
||||
var/is_dynamic = FALSE
|
||||
var/hijack_prob = 0
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
mode = SSticker.mode
|
||||
is_dynamic = TRUE
|
||||
if(mode.storyteller.flags & NO_ASSASSIN)
|
||||
is_hijacker = FALSE
|
||||
if(mode.threat >= CONFIG_GET(number/dynamic_hijack_cost))
|
||||
hijack_prob = CLAMP(mode.threat_level-50,0,20)
|
||||
if(GLOB.joined_player_list.len>=GLOB.dynamic_high_pop_limit)
|
||||
is_hijacker = (prob(10) && mode.threat_level > CONFIG_GET(number/dynamic_hijack_high_population_requirement))
|
||||
is_hijacker = (prob(hijack_prob) && mode.threat_level > CONFIG_GET(number/dynamic_hijack_high_population_requirement))
|
||||
else
|
||||
var/indice_pop = min(10,round(GLOB.joined_player_list.len/mode.pop_per_requirement)+1)
|
||||
is_hijacker = (prob(10) && (mode.threat_level >= CONFIG_GET(number_list/dynamic_hijack_requirements)[indice_pop]))
|
||||
is_hijacker = (prob(hijack_prob) && (mode.threat_level >= CONFIG_GET(number_list/dynamic_hijack_requirements)[indice_pop]))
|
||||
if(mode.storyteller.flags & NO_ASSASSIN)
|
||||
is_hijacker = FALSE
|
||||
else if (GLOB.joined_player_list.len >= 30) // Less murderboning on lowpop thanks
|
||||
hijack_prob = 10
|
||||
is_hijacker = prob(10)
|
||||
var/martyr_chance = prob(20)
|
||||
var/martyr_chance = prob(hijack_prob*2)
|
||||
var/objective_count = is_hijacker //Hijacking counts towards number of objectives
|
||||
if(!SSticker.mode.exchange_blue && SSticker.mode.traitors.len >= 8) //Set up an exchange if there are enough traitors
|
||||
if(!SSticker.mode.exchange_red)
|
||||
@@ -170,7 +174,7 @@
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
mode = SSticker.mode
|
||||
is_dynamic = TRUE
|
||||
assassin_prob = mode.threat_level*(2/3)
|
||||
assassin_prob = max(0,mode.threat_level-20)
|
||||
if(prob(assassin_prob))
|
||||
if(is_dynamic)
|
||||
var/threat_spent = CONFIG_GET(number/dynamic_assassinate_cost)
|
||||
@@ -187,22 +191,37 @@
|
||||
maroon_objective.owner = owner
|
||||
maroon_objective.find_target()
|
||||
add_objective(maroon_objective)
|
||||
else
|
||||
else if(prob(max(0,assassin_prob-20)))
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
kill_objective.owner = owner
|
||||
kill_objective.find_target()
|
||||
add_objective(kill_objective)
|
||||
else
|
||||
var/datum/objective/assassinate/once/kill_objective = new
|
||||
kill_objective.owner = owner
|
||||
kill_objective.find_target()
|
||||
add_objective(kill_objective)
|
||||
else
|
||||
if(prob(15) && !(locate(/datum/objective/download) in objectives) && !(owner.assigned_role in list("Research Director", "Scientist", "Roboticist")))
|
||||
var/datum/objective/download/download_objective = new
|
||||
download_objective.owner = owner
|
||||
download_objective.gen_amount_goal()
|
||||
add_objective(download_objective)
|
||||
else
|
||||
else if(prob(40)) // cum. not counting download: 40%.
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = owner
|
||||
steal_objective.find_target()
|
||||
add_objective(steal_objective)
|
||||
else if(prob(100/3)) // cum. not counting download: 20%.
|
||||
var/datum/objective/sabotage/sabotage_objective = new
|
||||
sabotage_objective.owner = owner
|
||||
sabotage_objective.find_target()
|
||||
add_objective(sabotage_objective)
|
||||
else // cum. not counting download: 40%
|
||||
var/datum/objective/flavor/traitor/flavor_objective = new
|
||||
flavor_objective.owner = owner
|
||||
flavor_objective.forge_objective()
|
||||
add_objective(flavor_objective)
|
||||
|
||||
/datum/antagonist/traitor/proc/forge_single_AI_objective()
|
||||
.=1
|
||||
@@ -369,11 +388,17 @@
|
||||
if(objectives.len)//If the traitor had no objectives, don't need to process this.
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
|
||||
if(objective.completable)
|
||||
var/completion = objective.check_completion()
|
||||
if(completion >= 1)
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
else if(completion <= 0)
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
traitorwin = FALSE
|
||||
else
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
|
||||
else
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
traitorwin = FALSE
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text]"
|
||||
count++
|
||||
|
||||
if(uplink_true)
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
var/objectives_complete = TRUE
|
||||
if(objectives.len)
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(!objective.check_completion())
|
||||
if(objective.completable && !objective.check_completion())
|
||||
objectives_complete = FALSE
|
||||
break
|
||||
|
||||
|
||||
@@ -61,9 +61,9 @@
|
||||
owner.current.forceMove(pick(GLOB.wizardstart))
|
||||
|
||||
/datum/antagonist/wizard/proc/create_objectives()
|
||||
var/datum/objective/new_objective = new("Cause as much creative mayhem as you can aboard the station! The more outlandish your methods of achieving this, the better! Make sure there's a decent amount of crew alive to tell of your tale.")
|
||||
new_objective.completed = TRUE //So they can greentext without admin intervention.
|
||||
var/datum/objective/flavor/wizard/new_objective = new
|
||||
new_objective.owner = owner
|
||||
new_objective.forge_objective()
|
||||
objectives += new_objective
|
||||
|
||||
if (!(locate(/datum/objective/escape) in objectives))
|
||||
@@ -94,6 +94,7 @@
|
||||
to_chat(owner, "<span class='boldannounce'>You are the Space Wizard!</span>")
|
||||
to_chat(owner, "<B>The Space Wizards Federation has given you the following tasks:</B>")
|
||||
owner.announce_objectives()
|
||||
to_chat(owner, "<B>These are merely guidelines! The federation are your masters, but you forge your own path!</B>")
|
||||
to_chat(owner, "You will find a list of available spells in your spell book. Choose your magic arsenal carefully.")
|
||||
to_chat(owner, "The spellbook is bound to you, and others cannot use it.")
|
||||
to_chat(owner, "In your pockets you will find a teleport scroll. Use it as needed.")
|
||||
@@ -265,11 +266,17 @@
|
||||
var/count = 1
|
||||
var/wizardwin = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
|
||||
if(objective.completable)
|
||||
var/completion = objective.check_completion()
|
||||
if(completion >= 1)
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
else if(completion <= 0)
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
wizardwin = FALSE
|
||||
else
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
|
||||
else
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
wizardwin = 0
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text]"
|
||||
count++
|
||||
|
||||
if(wizardwin)
|
||||
|
||||
@@ -81,8 +81,8 @@
|
||||
desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!"
|
||||
contraband = TRUE
|
||||
cost = 5750 // Its basicly sec suits, good boots/gloves
|
||||
contains = list(/obj/item/clothing/suit/security/officer/russian,
|
||||
/obj/item/clothing/suit/security/officer/russian,
|
||||
contains = list(/obj/item/clothing/suit/armor/navyblue/russian,
|
||||
/obj/item/clothing/suit/armor/navyblue/russian,
|
||||
/obj/item/clothing/shoes/combat,
|
||||
/obj/item/clothing/shoes/combat,
|
||||
/obj/item/clothing/head/ushanka,
|
||||
@@ -104,7 +104,7 @@
|
||||
contraband = TRUE
|
||||
access = FALSE
|
||||
cost = 5500 //
|
||||
contains = list(/obj/item/clothing/suit/security/officer/russian,
|
||||
contains = list(/obj/item/clothing/suit/armor/navyblue/russian,
|
||||
/obj/item/clothing/shoes/combat,
|
||||
/obj/item/clothing/head/ushanka,
|
||||
/obj/item/clothing/suit/armor/bulletproof,
|
||||
@@ -141,15 +141,15 @@
|
||||
cost = 3250
|
||||
contains = list(/obj/item/clothing/under/rank/security/navyblue,
|
||||
/obj/item/clothing/under/rank/security/navyblue,
|
||||
/obj/item/clothing/suit/security/officer,
|
||||
/obj/item/clothing/suit/security/officer,
|
||||
/obj/item/clothing/suit/armor/navyblue,
|
||||
/obj/item/clothing/suit/armor/navyblue,
|
||||
/obj/item/clothing/head/beret/sec/navyofficer,
|
||||
/obj/item/clothing/head/beret/sec/navyofficer,
|
||||
/obj/item/clothing/under/rank/warden/navyblue,
|
||||
/obj/item/clothing/suit/security/warden,
|
||||
/obj/item/clothing/suit/armor/vest/warden/navyblue,
|
||||
/obj/item/clothing/head/beret/sec/navywarden,
|
||||
/obj/item/clothing/under/rank/head_of_security/navyblue,
|
||||
/obj/item/clothing/suit/security/hos,
|
||||
/obj/item/clothing/suit/armor/hos/navyblue,
|
||||
/obj/item/clothing/head/beret/sec/navyhos)
|
||||
crate_name = "security clothing crate"
|
||||
|
||||
|
||||
@@ -488,4 +488,47 @@
|
||||
if(client && client.prefs.uses_glasses_colour && glasses_equipped)
|
||||
add_client_colour(G.glass_colour_type)
|
||||
else
|
||||
remove_client_colour(G.glass_colour_type)
|
||||
remove_client_colour(G.glass_colour_type)
|
||||
|
||||
/obj/item/clothing/glasses/debug
|
||||
name = "debug glasses"
|
||||
desc = "Medical, security and diagnostic hud. Alt click to toggle xray."
|
||||
icon_state = "nvgmeson"
|
||||
item_state = "nvgmeson"
|
||||
flags_cover = GLASSESCOVERSEYES
|
||||
darkness_view = 8
|
||||
flash_protect = 2
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
glass_colour_type = FALSE
|
||||
clothing_flags = SCAN_REAGENTS
|
||||
vision_flags = SEE_TURFS
|
||||
var/list/hudlist = list(DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC_ADVANCED, DATA_HUD_SECURITY_ADVANCED)
|
||||
var/xray = FALSE
|
||||
|
||||
/obj/item/clothing/glasses/debug/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(slot != ITEM_SLOT_EYES)
|
||||
return
|
||||
if(ishuman(user))
|
||||
for(var/hud in hudlist)
|
||||
var/datum/atom_hud/H = GLOB.huds[hud]
|
||||
H.add_hud_to(user)
|
||||
|
||||
/obj/item/clothing/glasses/debug/dropped(mob/user)
|
||||
. = ..()
|
||||
if(ishuman(user))
|
||||
for(var/hud in hudlist)
|
||||
var/datum/atom_hud/H = GLOB.huds[hud]
|
||||
H.remove_hud_from(user)
|
||||
|
||||
/obj/item/clothing/glasses/debug/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(ishuman(user))
|
||||
if(xray)
|
||||
vision_flags -= SEE_MOBS|SEE_OBJS
|
||||
else
|
||||
vision_flags += SEE_MOBS|SEE_OBJS
|
||||
xray = !xray
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.update_sight()
|
||||
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
var/transfer_blood = 0
|
||||
strip_delay = 20
|
||||
equip_delay_other = 40
|
||||
var/strip_mod = 1 //how much they alter stripping items time by, higher is quicker
|
||||
var/strip_silence = FALSE //if it shows a warning when stripping
|
||||
|
||||
/obj/item/clothing/gloves/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
item_state = "boxing"
|
||||
equip_delay_other = 60
|
||||
species_exception = list(/datum/species/golem) // now you too can be a golem boxing champion
|
||||
strip_mod = 0.5
|
||||
|
||||
/obj/item/clothing/gloves/boxing/green
|
||||
icon_state = "boxinggreen"
|
||||
|
||||
@@ -41,6 +41,7 @@
|
||||
permeability_coefficient = 1
|
||||
resistance_flags = NONE
|
||||
transfer_prints = TRUE
|
||||
strip_mod = 0.8
|
||||
|
||||
/obj/item/clothing/gloves/cut/family
|
||||
desc = "The old gloves your great grandfather stole from Engineering, many moons ago. They've seen some tough times recently."
|
||||
@@ -76,6 +77,7 @@
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
resistance_flags = NONE
|
||||
var/can_be_cut = 1
|
||||
strip_mod = 1.2
|
||||
|
||||
/obj/item/clothing/gloves/color/black/hos
|
||||
item_color = "hosred" //Exists for washing machines. Is not different from black gloves in any way.
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
equip_delay_other = 20
|
||||
cold_protection = HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
|
||||
strip_mod = 0.9
|
||||
|
||||
/obj/item/clothing/gloves/botanic_leather
|
||||
name = "botanist's leather gloves"
|
||||
@@ -23,6 +24,7 @@
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
resistance_flags = NONE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 30)
|
||||
strip_mod = 0.9
|
||||
|
||||
/obj/item/clothing/gloves/combat
|
||||
name = "combat gloves"
|
||||
@@ -38,6 +40,7 @@
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
resistance_flags = NONE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
|
||||
strip_mod = 1.5
|
||||
|
||||
|
||||
/obj/item/clothing/gloves/bracer
|
||||
@@ -103,3 +106,15 @@
|
||||
|
||||
/obj/item/clothing/gloves/rapid/hug/attack_self(mob/user)
|
||||
return FALSE
|
||||
|
||||
/obj/item/clothing/gloves/thief
|
||||
name = "black gloves"
|
||||
desc = "Gloves made with completely frictionless, insulated cloth, easier to steal from people with."
|
||||
icon_state = "thief"
|
||||
item_state = "blackgloves"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
strip_delay = 80
|
||||
transfer_prints = FALSE
|
||||
strip_mod = 5
|
||||
strip_silence = TRUE
|
||||
@@ -39,6 +39,12 @@
|
||||
/obj/item/clothing/mask/gas/welding/attack_self(mob/user)
|
||||
weldingvisortoggle(user)
|
||||
|
||||
/obj/item/clothing/mask/gas/welding/up
|
||||
|
||||
/obj/item/clothing/mask/gas/welding/up/Initialize()
|
||||
..()
|
||||
visor_toggling()
|
||||
|
||||
|
||||
// ********************************************************************
|
||||
|
||||
|
||||
@@ -427,14 +427,27 @@
|
||||
/datum/outfit/debug //Debug objs plus hardsuit
|
||||
name = "Debug outfit"
|
||||
uniform = /obj/item/clothing/under/patriotsuit
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite
|
||||
shoes = /obj/item/clothing/shoes/magboots/advance
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
mask = /obj/item/clothing/mask/gas/welding
|
||||
belt = /obj/item/storage/belt/utility/chief/full
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
id = /obj/item/card/id/ert
|
||||
glasses = /obj/item/clothing/glasses/meson/night
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite/debug
|
||||
glasses = /obj/item/clothing/glasses/debug
|
||||
ears = /obj/item/radio/headset/headset_cent/commander
|
||||
mask = /obj/item/clothing/mask/gas/welding/up
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
belt = /obj/item/storage/belt/utility/chief/full
|
||||
l_pocket = /obj/item/gun/magic/wand/resurrection/debug
|
||||
r_pocket = /obj/item/gun/magic/wand/death/debug
|
||||
shoes = /obj/item/clothing/shoes/magboots/advance/debug
|
||||
id = /obj/item/card/id/debug
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
back = /obj/item/storage/backpack/holding
|
||||
backpack_contents = list(/obj/item/card/emag=1, /obj/item/flashlight/emp/debug=1, /obj/item/construction/rcd/combat=1, /obj/item/gun/magic/wand/resurrection/debug=1, /obj/item/melee/transforming/energy/axe=1)
|
||||
box = /obj/item/storage/box/debugtools
|
||||
internals_slot = ITEM_SLOT_SUITSTORE
|
||||
backpack_contents = list(
|
||||
/obj/item/melee/transforming/energy/axe=1,\
|
||||
/obj/item/storage/part_replacer/bluespace/tier4=1,\
|
||||
/obj/item/debug/human_spawner=1,\
|
||||
)
|
||||
|
||||
/datum/outfit/debug/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
var/obj/item/card/id/W = H.wear_id
|
||||
W.registered_name = H.real_name
|
||||
W.update_label()
|
||||
|
||||
@@ -30,8 +30,9 @@
|
||||
magpulse = !magpulse
|
||||
icon_state = "[magboot_state][magpulse]"
|
||||
to_chat(user, "<span class='notice'>You [magpulse ? "enable" : "disable"] the mag-pulse traction system.</span>")
|
||||
user.update_inv_shoes() //so our mob-overlays update
|
||||
user.update_gravity(user.has_gravity())
|
||||
if(user)
|
||||
user.update_inv_shoes() //so our mob-overlays update
|
||||
user.update_gravity(user.has_gravity())
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
@@ -52,6 +53,11 @@
|
||||
slowdown_active = SHOES_SLOWDOWN
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/shoes/magboots/advance/debug
|
||||
|
||||
/obj/item/clothing/shoes/magboots/advance/debug/Initialize()
|
||||
attack_self(src)
|
||||
|
||||
/obj/item/clothing/shoes/magboots/syndie
|
||||
desc = "Reverse-engineered magnetic boots that have a heavy magnetic pull. Property of Gorlex Marauders."
|
||||
name = "blood-red magboots"
|
||||
|
||||
@@ -269,7 +269,7 @@
|
||||
item_state = "syndie_helm"
|
||||
item_color = "syndi"
|
||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 90)
|
||||
on = TRUE
|
||||
on = FALSE
|
||||
var/obj/item/clothing/suit/space/hardsuit/syndi/linkedsuit = null
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_mode)
|
||||
visor_flags_inv = HIDEMASK|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
|
||||
@@ -367,6 +367,12 @@
|
||||
on = FALSE
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/debug
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/debug/Initialize()
|
||||
. = ..()
|
||||
soundloop.volume = 0
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/syndi/elite
|
||||
name = "elite syndicate hardsuit"
|
||||
desc = "An elite version of the syndicate hardsuit, with improved armour and fireproofing. It is in travel mode."
|
||||
@@ -380,6 +386,9 @@
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/syndi/elite/debug
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/debug
|
||||
slowdown = 0
|
||||
|
||||
//The Owl Hardsuit
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/owl
|
||||
|
||||
@@ -15,6 +15,13 @@
|
||||
if(!allowed)
|
||||
allowed = GLOB.security_vest_allowed
|
||||
|
||||
/obj/item/clothing/suit/armor/navyblue
|
||||
name = "security officer's jacket"
|
||||
desc = "This jacket is for those special occasions when a security officer isn't required to wear their armor."
|
||||
icon_state = "officerbluejacket"
|
||||
item_state = "officerbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/armor/vest
|
||||
name = "armor vest"
|
||||
desc = "A slim Type I armored vest that provides decent protection against most types of damage."
|
||||
@@ -52,8 +59,17 @@
|
||||
heat_protection = CHEST|GROIN|LEGS|ARMS
|
||||
strip_delay = 80
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/navyblue
|
||||
name = "head of security's jacket"
|
||||
desc = "This piece of clothing was specifically designed for asserting superior authority."
|
||||
icon_state = "hosbluejacket"
|
||||
item_state = "hosbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
cold_protection = CHEST|ARMS
|
||||
heat_protection = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/trenchcoat
|
||||
name = "armored trenchoat"
|
||||
name = "armored trenchcoat"
|
||||
desc = "A trenchcoat enhanced with a special lightweight kevlar. The epitome of tactical plainclothes."
|
||||
icon_state = "hostrench"
|
||||
item_state = "hostrench"
|
||||
@@ -78,6 +94,13 @@
|
||||
desc = "A red jacket with silver rank pips and body armor strapped on top."
|
||||
icon_state = "warden_jacket"
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/warden/navyblue
|
||||
name = "warden's jacket"
|
||||
desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
|
||||
icon_state = "wardenbluejacket"
|
||||
item_state = "wardenbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/leather
|
||||
name = "security overcoat"
|
||||
desc = "Lightly armored leather overcoat meant as casual wear for high-ranking officers. Bears the crest of Nanotrasen Security."
|
||||
|
||||
@@ -155,28 +155,6 @@
|
||||
blood_overlay_type = "armor" //it's the less thing that I can put here
|
||||
body_parts_covered = NONE
|
||||
|
||||
//Security
|
||||
/obj/item/clothing/suit/security/officer
|
||||
name = "security officer's jacket"
|
||||
desc = "This jacket is for those special occasions when a security officer isn't required to wear their armor."
|
||||
icon_state = "officerbluejacket"
|
||||
item_state = "officerbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/security/warden
|
||||
name = "warden's jacket"
|
||||
desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
|
||||
icon_state = "wardenbluejacket"
|
||||
item_state = "wardenbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/security/hos
|
||||
name = "head of security's jacket"
|
||||
desc = "This piece of clothing was specifically designed for asserting superior authority."
|
||||
icon_state = "hosbluejacket"
|
||||
item_state = "hosbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
//Surgeon
|
||||
/obj/item/clothing/suit/apron/surgical
|
||||
name = "surgical apron"
|
||||
|
||||
@@ -317,7 +317,7 @@
|
||||
flags_cover = HEADCOVERSEYES
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/suit/security/officer/russian
|
||||
/obj/item/clothing/suit/armor/navyblue/russian
|
||||
name = "\improper Russian officer's jacket"
|
||||
desc = "This jacket is for those special occasions when a russian officer isn't required to wear their armor."
|
||||
icon_state = "officertanjacket"
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
|
||||
/datum/round_event/meteor_wave/setup()
|
||||
announceWhen = 1
|
||||
startWhen = rand(60, 90) //Yeah for SOME REASON this is measured in seconds and not deciseconds???
|
||||
startWhen = rand(90, 180) // Apparently it is by 2 seconds, so 90 is actually 180 seconds, and 180 is 360 seconds. So this is 3-6 minutes
|
||||
if(GLOB.singularity_counter)
|
||||
startWhen *= 1 - min(GLOB.singularity_counter * SINGULO_BEACON_DISTURBANCE, SINGULO_BEACON_MAX_DISTURBANCE)
|
||||
endWhen = startWhen + 60
|
||||
|
||||
@@ -177,6 +177,7 @@
|
||||
shuttleId = "pirateship"
|
||||
icon_screen = "syndishuttle"
|
||||
icon_keyboard = "syndie_key"
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
light_color = LIGHT_COLOR_RED
|
||||
possible_destinations = "pirateship_away;pirateship_home;pirateship_custom"
|
||||
|
||||
@@ -184,6 +185,7 @@
|
||||
name = "pirate shuttle navigation computer"
|
||||
desc = "Used to designate a precise transit location for the pirate shuttle."
|
||||
shuttleId = "pirateship"
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
lock_override = CAMERA_LOCK_STATION
|
||||
shuttlePortId = "pirateship_custom"
|
||||
x_offset = 9
|
||||
@@ -226,6 +228,7 @@
|
||||
desc = "This sophisticated machine scans the nearby space for items of value."
|
||||
icon = 'icons/obj/machines/research.dmi'
|
||||
icon_state = "tdoppler"
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
density = TRUE
|
||||
var/cooldown = 300
|
||||
var/next_use = 0
|
||||
@@ -259,6 +262,7 @@
|
||||
name = "cargo hold pad"
|
||||
icon = 'icons/obj/telescience.dmi'
|
||||
icon_state = "lpad-idle-o"
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
var/idle_state = "lpad-idle-o"
|
||||
var/warmup_state = "lpad-idle"
|
||||
var/sending_state = "lpad-beam"
|
||||
@@ -272,6 +276,7 @@
|
||||
|
||||
/obj/machinery/computer/piratepad_control
|
||||
name = "cargo hold control terminal"
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
var/status_report = "Idle"
|
||||
var/obj/machinery/piratepad/pad
|
||||
var/warmup_time = 100
|
||||
|
||||
@@ -71,9 +71,10 @@
|
||||
reagents_add = list(/datum/reagent/consumable/nutriment = 0.05)
|
||||
rarity = 30
|
||||
|
||||
/obj/item/seeds/poppy/lily/trumpet/Initialize()
|
||||
..()
|
||||
unset_mutability(/datum/plant_gene/reagent/polypyr, PLANT_GENE_EXTRACTABLE)
|
||||
/obj/item/seeds/poppy/lily/trumpet/Initialize(mapload, nogenes = FALSE)
|
||||
. = ..()
|
||||
if(!nogenes)
|
||||
unset_mutability(/datum/plant_gene/reagent/polypyr, PLANT_GENE_EXTRACTABLE)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/trumpet
|
||||
seed = /obj/item/seeds/poppy/lily/trumpet
|
||||
|
||||
@@ -82,9 +82,10 @@
|
||||
mutatelist = list()
|
||||
reagents_add = list(/datum/reagent/consumable/nutriment = 0.05, /datum/reagent/medicine/silibinin = 0.1)
|
||||
|
||||
/obj/item/seeds/galaxythistle/Initialize()
|
||||
..()
|
||||
unset_mutability(/datum/plant_gene/trait/invasive, PLANT_GENE_REMOVABLE)
|
||||
/obj/item/seeds/galaxythistle/Initialize(mapload, nogenes = FALSE)
|
||||
. = ..()
|
||||
if(!nogenes)
|
||||
unset_mutability(/datum/plant_gene/trait/invasive, PLANT_GENE_REMOVABLE)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/galaxythistle
|
||||
seed = /obj/item/seeds/galaxythistle
|
||||
|
||||
@@ -217,10 +217,11 @@
|
||||
growing_icon = 'icons/obj/hydroponics/growing_mushrooms.dmi'
|
||||
reagents_add = list(/datum/reagent/consumable/nutriment = 0.1)
|
||||
|
||||
/obj/item/seeds/chanterelle/jupitercup/Initialize()
|
||||
..()
|
||||
unset_mutability(/datum/plant_gene/reagent/liquidelectricity, PLANT_GENE_EXTRACTABLE)
|
||||
unset_mutability(/datum/plant_gene/trait/plant_type/carnivory, PLANT_GENE_REMOVABLE)
|
||||
/obj/item/seeds/chanterelle/jupitercup/Initialize(mapload, nogenes = FALSE)
|
||||
. = ..()
|
||||
if(!nogenes)
|
||||
unset_mutability(/datum/plant_gene/reagent/liquidelectricity, PLANT_GENE_EXTRACTABLE)
|
||||
unset_mutability(/datum/plant_gene/trait/plant_type/carnivory, PLANT_GENE_REMOVABLE)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/mushroom/jupitercup
|
||||
seed = /obj/item/seeds/chanterelle/jupitercup
|
||||
|
||||
@@ -18,7 +18,9 @@
|
||||
return !istype(S, /obj/item/seeds/sample) // Samples can't accept new genes
|
||||
|
||||
/datum/plant_gene/proc/Copy()
|
||||
return new type
|
||||
var/datum/plant_gene/G = new type
|
||||
G.mutability_flags = mutability_flags
|
||||
return G
|
||||
|
||||
/datum/plant_gene/proc/apply_vars(obj/item/seeds/S) // currently used for fire resist, can prob. be further refactored
|
||||
return
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
var/weed_rate = 1 //If the chance below passes, then this many weeds sprout during growth
|
||||
var/weed_chance = 5 //Percentage chance per tray update to grow weeds
|
||||
|
||||
/obj/item/seeds/Initialize(loc, nogenes = 0)
|
||||
/obj/item/seeds/Initialize(mapload, nogenes = 0)
|
||||
. = ..()
|
||||
pixel_x = rand(-8, 8)
|
||||
pixel_y = rand(-8, 8)
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
display_order = JOB_DISPLAY_ORDER_MIME
|
||||
|
||||
/datum/job/mime/after_spawn(mob/living/carbon/human/H, mob/M)
|
||||
. = ..()
|
||||
H.apply_pref_name("mime", M.client)
|
||||
|
||||
/datum/outfit/job/mime
|
||||
|
||||
@@ -559,7 +559,7 @@
|
||||
health = round(maxHealth - getOxyLoss() - getToxLoss() - getCloneLoss() - total_burn - total_brute, DAMAGE_PRECISION)
|
||||
staminaloss = round(total_stamina, DAMAGE_PRECISION)
|
||||
update_stat()
|
||||
if(((maxHealth - total_burn) < HEALTH_THRESHOLD_DEAD) && stat == DEAD )
|
||||
if(((maxHealth - total_burn) < HEALTH_THRESHOLD_DEAD*2) && stat == DEAD )
|
||||
become_husk("burn")
|
||||
med_hud_set_health()
|
||||
if(stat == SOFT_CRIT)
|
||||
@@ -986,4 +986,4 @@
|
||||
if(H.clothing_flags & SCAN_REAGENTS)
|
||||
return TRUE
|
||||
if(isclothing(wear_mask) && (wear_mask.clothing_flags & SCAN_REAGENTS))
|
||||
return TRUE
|
||||
return TRUE
|
||||
|
||||
@@ -274,7 +274,7 @@
|
||||
return
|
||||
|
||||
if(health >= 0 && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
|
||||
|
||||
var/friendly_check = FALSE
|
||||
if(lying)
|
||||
if(buckled)
|
||||
to_chat(M, "<span class='warning'>You need to unbuckle [src] first to do that!")
|
||||
@@ -289,39 +289,35 @@
|
||||
playsound(src, 'sound/items/Nose_boop.ogg', 50, 0)
|
||||
|
||||
else if(check_zone(M.zone_selected) == "head")
|
||||
var/mob/living/carbon/human/H = src
|
||||
var/datum/species/pref_species = H.dna.species
|
||||
var/datum/species/S
|
||||
if(ishuman(src))
|
||||
S = dna.species
|
||||
|
||||
M.visible_message("<span class='notice'>[M] gives [H] a pat on the head to make [p_them()] feel better!</span>", \
|
||||
"<span class='notice'>You give [H] a pat on the head to make [p_them()] feel better!</span>")
|
||||
M.visible_message("<span class='notice'>[M] gives [src] a pat on the head to make [p_them()] feel better!</span>", \
|
||||
"<span class='notice'>You give [src] a pat on the head to make [p_them()] feel better!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat)
|
||||
if(HAS_TRAIT(M, TRAIT_FRIENDLY))
|
||||
var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
|
||||
if (mood.sanity >= SANITY_GREAT)
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
|
||||
else if (mood.sanity >= SANITY_DISTURBED)
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/betterhug, M)
|
||||
if(H.dna.species.can_wag_tail(H))
|
||||
if("tail_human" in pref_species.default_features)
|
||||
if(H.dna.features["tail_human"] == "None")
|
||||
friendly_check = TRUE
|
||||
if(S?.can_wag_tail(src))
|
||||
if("tail_human" in S.default_features)
|
||||
if(dna.features["tail_human"] == "None")
|
||||
return
|
||||
else
|
||||
if(!H.dna.species.is_wagging_tail())
|
||||
H.emote("wag")
|
||||
if(!dna.species.is_wagging_tail())
|
||||
emote("wag")
|
||||
|
||||
if("tail_lizard" in pref_species.default_features)
|
||||
if(H.dna.features["tail_lizard"] == "None")
|
||||
if("tail_lizard" in S.default_features)
|
||||
if(dna.features["tail_lizard"] == "None")
|
||||
return
|
||||
else
|
||||
if(!H.dna.species.is_wagging_tail())
|
||||
H.emote("wag")
|
||||
if(!dna.species.is_wagging_tail())
|
||||
emote("wag")
|
||||
|
||||
if("mam_tail" in pref_species.default_features)
|
||||
if(H.dna.features["mam_tail"] == "None")
|
||||
if("mam_tail" in S.default_features)
|
||||
if(dna.features["mam_tail"] == "None")
|
||||
return
|
||||
else
|
||||
if(!H.dna.species.is_wagging_tail())
|
||||
H.emote("wag")
|
||||
if(!dna.species.is_wagging_tail())
|
||||
emote("wag")
|
||||
|
||||
else
|
||||
return
|
||||
@@ -335,8 +331,11 @@
|
||||
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
|
||||
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "hug", /datum/mood_event/hug)
|
||||
if(HAS_TRAIT(M, TRAIT_FRIENDLY))
|
||||
var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
|
||||
friendly_check = TRUE
|
||||
|
||||
if(friendly_check && HAS_TRAIT(M, TRAIT_FRIENDLY))
|
||||
var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
|
||||
if(mood)
|
||||
if (mood.sanity >= SANITY_GREAT)
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
|
||||
else if (mood.sanity >= SANITY_DISTURBED)
|
||||
|
||||
@@ -16,10 +16,6 @@
|
||||
. += "[t_He] [t_is] wearing [wear_mask.get_examine_string(user)] on [t_his] face."
|
||||
if (wear_neck)
|
||||
. += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck.\n"
|
||||
if(can_be_held)
|
||||
. += "[t_He] looks small enough to be picked up with <b>Alt+Click</b>!\n"
|
||||
|
||||
|
||||
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!(I.item_flags & ABSTRACT))
|
||||
@@ -116,4 +112,5 @@
|
||||
. += "[t_He] look[p_s()] very happy."
|
||||
if(MOOD_LEVEL_HAPPY4 to INFINITY)
|
||||
. += "[t_He] look[p_s()] ecstatic."
|
||||
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, .)
|
||||
. += "*---------*</span>"
|
||||
|
||||
@@ -396,6 +396,7 @@
|
||||
var/temp_flavor = print_flavor_text_2()
|
||||
if(temp_flavor)
|
||||
. += temp_flavor
|
||||
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, .)
|
||||
. += "*---------*</span>"
|
||||
|
||||
/mob/living/proc/status_effect_examines(pronoun_replacement) //You can include this in any mob's examine() to show the examine texts of status effects!
|
||||
|
||||
@@ -1,45 +0,0 @@
|
||||
/mob/living/carbon/human/proc/examine_nutrition()
|
||||
var/message = ""
|
||||
var/nutrition_examine = round(nutrition)
|
||||
var/t_He = "It" //capitalised for use at the start of each line.
|
||||
var/t_His = "Its"
|
||||
var/t_his = "its"
|
||||
var/t_is = "is"
|
||||
var/t_has = "has"
|
||||
switch(gender)
|
||||
if(MALE)
|
||||
t_He = "He"
|
||||
t_his = "his"
|
||||
t_His = "His"
|
||||
if(FEMALE)
|
||||
t_He = "She"
|
||||
t_his = "her"
|
||||
t_His = "Her"
|
||||
if(PLURAL)
|
||||
t_He = "They"
|
||||
t_his = "their"
|
||||
t_His = "Their"
|
||||
t_is = "are"
|
||||
t_has = "have"
|
||||
if(NEUTER)
|
||||
t_He = "It"
|
||||
t_his = "its"
|
||||
t_His = "Its"
|
||||
switch(nutrition_examine)
|
||||
if(0 to 49)
|
||||
message = "<span class='warning'>[t_He] [t_is] starving! You can hear [t_his] stomach snarling from across the room!</span>\n"
|
||||
if(50 to 99)
|
||||
message = "<span class='warning'>[t_He] [t_is] extremely hungry. A deep growl occasionally rumbles from [t_his] empty stomach.</span>\n"
|
||||
if(100 to 499)
|
||||
return message //Well that's pretty normal, really.
|
||||
if(500 to 864) // Fat.
|
||||
message = "[t_He] [t_has] a stuffed belly, bloated fat and round from eating too much.\n"
|
||||
if(1200 to 1934) // One person fully digested.
|
||||
message = "<span class='warning'>[t_He] [t_is] sporting a large, round, sagging stomach. It's contains at least their body weight worth of glorping slush.</span>\n"
|
||||
if(1935 to 3004) // Two people.
|
||||
message = "<span class='warning'>[t_He] [t_is] engorged with a huge stomach that sags and wobbles as they move. [t_He] must have consumed at least twice their body weight. It looks incredibly soft.</span>\n"
|
||||
if(3005 to 4074) // Three people.
|
||||
message = "<span class='warning'>[t_His] stomach is firmly packed with digesting slop. [t_He] must have eaten at least a few times worth their body weight! It looks hard for them to stand, and [t_his] gut jiggles when they move.</span>\n"
|
||||
if(4075 to 10000) // Four or more people.
|
||||
message = "<span class='warning'>[t_He] [t_is] so absolutely stuffed that you aren't sure how it's possible to move. [t_He] can't seem to swell any bigger. The surface of [t_his] belly looks sorely strained!</span>\n"
|
||||
return message
|
||||
@@ -132,14 +132,14 @@
|
||||
return INITIALIZE_HINT_QDEL
|
||||
owner = new_owner
|
||||
START_PROCESSING(SSobj, src)
|
||||
RegisterSignal(owner, COMSIG_MOB_EXAMINATE, .proc/examinate_check)
|
||||
RegisterSignal(owner, COMSIG_CLICK_SHIFT, .proc/examinate_check)
|
||||
RegisterSignal(src, COMSIG_ATOM_HEARER_IN_VIEW, .proc/include_owner)
|
||||
RegisterSignal(owner, COMSIG_LIVING_REGENERATE_LIMBS, .proc/unlist_head)
|
||||
RegisterSignal(owner, COMSIG_LIVING_FULLY_HEAL, .proc/retrieve_head)
|
||||
|
||||
/obj/item/dullahan_relay/proc/examinate_check(mob/source, atom/A)
|
||||
if(source.client.eye == src && ((A in view(source.client.view, src)) || (isturf(A) && source.sight & SEE_TURFS) || (ismob(A) && source.sight & SEE_MOBS) || (isobj(A) && source.sight & SEE_OBJS)))
|
||||
return COMPONENT_ALLOW_EXAMINE
|
||||
/obj/item/dullahan_relay/proc/examinate_check(atom/source, mob/user)
|
||||
if(user.client.eye == src)
|
||||
return COMPONENT_ALLOW_EXAMINATE
|
||||
|
||||
/obj/item/dullahan_relay/proc/include_owner(datum/source, list/processing_list, list/hearers)
|
||||
if(!QDELETED(owner))
|
||||
|
||||
@@ -182,10 +182,10 @@ There are several things that need to be remembered:
|
||||
|
||||
if(!gloves && bloody_hands)
|
||||
var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyhands", -GLOVES_LAYER, color = blood_DNA_to_color())
|
||||
if(get_num_arms() < 2)
|
||||
if(has_left_hand())
|
||||
if(get_num_arms(FALSE) < 2)
|
||||
if(has_left_hand(FALSE))
|
||||
bloody_overlay.icon_state = "bloodyhands_left"
|
||||
else if(has_right_hand())
|
||||
else if(has_right_hand(FALSE))
|
||||
bloody_overlay.icon_state = "bloodyhands_right"
|
||||
|
||||
overlays_standing[GLOVES_LAYER] = bloody_overlay
|
||||
@@ -265,7 +265,7 @@ There are several things that need to be remembered:
|
||||
/mob/living/carbon/human/update_inv_shoes()
|
||||
remove_overlay(SHOES_LAYER)
|
||||
|
||||
if(get_num_legs() <2)
|
||||
if(get_num_legs(FALSE) <2)
|
||||
return
|
||||
|
||||
if(client && hud_used)
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
bodyparts = list(/obj/item/bodypart/chest/monkey, /obj/item/bodypart/head/monkey, /obj/item/bodypart/l_arm/monkey,
|
||||
/obj/item/bodypart/r_arm/monkey, /obj/item/bodypart/r_leg/monkey, /obj/item/bodypart/l_leg/monkey)
|
||||
hud_type = /datum/hud/monkey
|
||||
can_be_held = "monkey"
|
||||
|
||||
/mob/living/carbon/monkey/Initialize(mapload, cubespawned=FALSE, mob/spawner)
|
||||
verbs += /mob/living/proc/mob_sleep
|
||||
@@ -42,14 +41,15 @@
|
||||
create_dna(src)
|
||||
dna.initialize_dna(random_blood_type())
|
||||
|
||||
/mob/living/carbon/monkey/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/mob_holder, "monkey", null, null, null, SLOT_HEAD)
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/Destroy()
|
||||
SSmobs.cubemonkeys -= src
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/generate_mob_holder()
|
||||
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "monkey", 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi', TRUE)
|
||||
return holder
|
||||
|
||||
/mob/living/carbon/monkey/create_internal_organs()
|
||||
internal_organs += new /obj/item/organ/appendix
|
||||
internal_organs += new /obj/item/organ/lungs
|
||||
|
||||
@@ -1,130 +0,0 @@
|
||||
//Generic system for picking up mobs.
|
||||
//Currently works for head and hands.
|
||||
/obj/item/clothing/head/mob_holder
|
||||
name = "bugged mob"
|
||||
desc = "Yell at coderbrush."
|
||||
icon = null
|
||||
icon_state = ""
|
||||
var/mob/living/held_mob
|
||||
var/can_head = FALSE
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
|
||||
/obj/item/clothing/head/mob_holder/Initialize(mapload, mob/living/M, _worn_state, alt_worn, lh_icon, rh_icon, _can_head_override = FALSE)
|
||||
. = ..()
|
||||
|
||||
if(M)
|
||||
M.setDir(SOUTH)
|
||||
held_mob = M
|
||||
M.forceMove(src)
|
||||
appearance = M.appearance
|
||||
name = M.name
|
||||
desc = M.desc
|
||||
|
||||
if(_can_head_override)
|
||||
can_head = _can_head_override
|
||||
if(alt_worn)
|
||||
alternate_worn_icon = alt_worn
|
||||
if(_worn_state)
|
||||
item_state = _worn_state
|
||||
icon_state = _worn_state
|
||||
if(lh_icon)
|
||||
lefthand_file = lh_icon
|
||||
if(rh_icon)
|
||||
righthand_file = rh_icon
|
||||
if(!can_head)
|
||||
slot_flags = NONE
|
||||
|
||||
/obj/item/clothing/head/mob_holder/Destroy()
|
||||
if(held_mob)
|
||||
release()
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/head/mob_holder/dropped()
|
||||
..()
|
||||
if(isturf(loc))//don't release on soft-drops
|
||||
release()
|
||||
|
||||
/obj/item/clothing/head/mob_holder/proc/release()
|
||||
if(isliving(loc))
|
||||
var/mob/living/L = loc
|
||||
L.dropItemToGround(src)
|
||||
if(held_mob)
|
||||
var/mob/living/m = held_mob
|
||||
m.forceMove(get_turf(m))
|
||||
m.reset_perspective()
|
||||
m.setDir(SOUTH)
|
||||
held_mob = null
|
||||
qdel(src)
|
||||
|
||||
/obj/item/clothing/head/mob_holder/relaymove(mob/user)
|
||||
return
|
||||
|
||||
/obj/item/clothing/head/mob_holder/container_resist()
|
||||
if(isliving(loc))
|
||||
var/mob/living/L = loc
|
||||
visible_message("<span class='warning'>[src] escapes [L]!</span>")
|
||||
release()
|
||||
|
||||
/mob/living/proc/mob_pickup(mob/living/L)
|
||||
var/obj/item/clothing/head/mob_holder/holder = generate_mob_holder()
|
||||
if(!holder)
|
||||
return
|
||||
drop_all_held_items()
|
||||
L.put_in_hands(holder)
|
||||
return
|
||||
|
||||
/mob/living/proc/mob_try_pickup(mob/living/user)
|
||||
if(!ishuman(user) || !src.Adjacent(user) || user.incapacitated() || !can_be_held)
|
||||
return FALSE
|
||||
if(user.get_active_held_item())
|
||||
to_chat(user, "<span class='warning'>Your hands are full!</span>")
|
||||
return FALSE
|
||||
if(buckled)
|
||||
to_chat(user, "<span class='warning'>[src] is buckled to something!</span>")
|
||||
return FALSE
|
||||
if(src == user)
|
||||
to_chat(user, "<span class='warning'>You can't pick yourself up.</span>")
|
||||
return FALSE
|
||||
visible_message("<span class='warning'>[user] starts picking up [src].</span>", \
|
||||
"<span class='userdanger'>[user] starts picking you up!</span>")
|
||||
if(!do_after(user, 20, target = src))
|
||||
return FALSE
|
||||
|
||||
if(user.get_active_held_item()||buckled)
|
||||
return FALSE
|
||||
|
||||
visible_message("<span class='warning'>[user] picks up [src]!</span>", \
|
||||
"<span class='userdanger'>[user] picks you up!</span>")
|
||||
to_chat(user, "<span class='notice'>You pick [src] up.</span>")
|
||||
mob_pickup(user)
|
||||
return TRUE
|
||||
|
||||
/mob/living/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(mob_try_pickup(user))
|
||||
return TRUE
|
||||
|
||||
|
||||
// I didn't define these for mobs, because you shouldn't be able to breathe out of mobs and using their loc isn't always the logical thing to do.
|
||||
|
||||
/obj/item/clothing/head/mob_holder/assume_air(datum/gas_mixture/env)
|
||||
var/atom/location = loc
|
||||
if(!loc)
|
||||
return //null
|
||||
var/turf/T = get_turf(loc)
|
||||
while(location != T)
|
||||
location = location.loc
|
||||
if(ismob(location))
|
||||
return location.loc.assume_air(env)
|
||||
return loc.assume_air(env)
|
||||
|
||||
/obj/item/clothing/head/mob_holder/remove_air(amount)
|
||||
var/atom/location = loc
|
||||
if(!loc)
|
||||
return //null
|
||||
var/turf/T = get_turf(loc)
|
||||
while(location != T)
|
||||
location = location.loc
|
||||
if(ismob(location))
|
||||
return location.loc.remove_air(amount)
|
||||
return loc.remove_air(amount)
|
||||
@@ -40,11 +40,6 @@
|
||||
QDEL_LIST(diseases)
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/proc/generate_mob_holder()
|
||||
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, (istext(can_be_held) ? can_be_held : ""), 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi')
|
||||
return holder
|
||||
|
||||
/mob/living/onZImpact(turf/T, levels)
|
||||
if(!isgroundlessturf(T))
|
||||
ZImpactDamage(T, levels)
|
||||
@@ -763,10 +758,22 @@
|
||||
if(HAS_TRAIT(what, TRAIT_NODROP))
|
||||
to_chat(src, "<span class='warning'>You can't remove \the [what.name], it appears to be stuck!</span>")
|
||||
return
|
||||
who.visible_message("<span class='danger'>[src] tries to remove [who]'s [what.name].</span>", \
|
||||
var/strip_mod = 1
|
||||
var/strip_silence = FALSE
|
||||
if (ishuman(src)) //carbon doesn't actually wear gloves
|
||||
var/mob/living/carbon/C = src
|
||||
var/obj/item/clothing/gloves/g = C.gloves
|
||||
if (istype(g))
|
||||
strip_mod = g.strip_mod
|
||||
strip_silence = g.strip_silence
|
||||
if (!strip_silence)
|
||||
who.visible_message("<span class='danger'>[src] tries to remove [who]'s [what.name].</span>", \
|
||||
"<span class='userdanger'>[src] tries to remove [who]'s [what.name].</span>")
|
||||
what.add_fingerprint(src)
|
||||
if(do_mob(src, who, what.strip_delay, ignorehelditem = TRUE))
|
||||
what.add_fingerprint(src)
|
||||
else
|
||||
to_chat(src,"<span class='notice'>You try to remove [who]'s [what.name].</span>")
|
||||
what.add_fingerprint(src)
|
||||
if(do_mob(src, who, round(what.strip_delay / strip_mod), ignorehelditem = TRUE))
|
||||
if(what && Adjacent(who))
|
||||
if(islist(where))
|
||||
var/list/L = where
|
||||
@@ -1087,6 +1094,10 @@
|
||||
fall(forced = 1)
|
||||
canmove = !(ko || recoveringstam || pinned || IsStun() || IsFrozen() || chokehold || buckled || (!has_legs && !ignore_legs && !has_arms)) //Cit change - makes it plausible to move while resting, adds pinning and stamina crit
|
||||
density = !lying
|
||||
if(resting)
|
||||
ENABLE_BITFIELD(movement_type, CRAWLING)
|
||||
else
|
||||
DISABLE_BITFIELD(movement_type, CRAWLING)
|
||||
if(lying)
|
||||
if(layer == initial(layer)) //to avoid special cases like hiding larvas.
|
||||
layer = LYING_MOB_LAYER //so mob lying always appear behind standing mobs
|
||||
@@ -1172,8 +1183,6 @@
|
||||
return
|
||||
if(!over.Adjacent(src) || (user != src) || !canUseTopic(over))
|
||||
return
|
||||
if(can_be_held)
|
||||
mob_try_pickup(over)
|
||||
|
||||
/mob/living/proc/get_static_viruses() //used when creating blood and other infective objects
|
||||
if(!LAZYLEN(diseases))
|
||||
|
||||
@@ -101,8 +101,6 @@
|
||||
|
||||
var/list/obj/effect/proc_holder/abilities = list()
|
||||
|
||||
var/can_be_held = FALSE //whether this can be picked up and held.
|
||||
|
||||
var/radiation = 0 //If the mob is irradiated.
|
||||
var/ventcrawl_layer = PIPING_LAYER_DEFAULT
|
||||
var/losebreath = 0
|
||||
|
||||
@@ -103,7 +103,8 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
else if(message_mode || saymode)
|
||||
message = copytext_char(message, 3)
|
||||
message = trim_left(message)
|
||||
|
||||
if(!message)
|
||||
return
|
||||
if(message_mode == MODE_ADMIN)
|
||||
if(client)
|
||||
client.cmd_admin_say(message)
|
||||
|
||||
@@ -7,4 +7,7 @@
|
||||
var/datum/antagonist/bloodsucker/V = mind.has_antag_datum(/datum/antagonist/bloodsucker)
|
||||
if(V)
|
||||
mind.remove_antag_datum(V)
|
||||
var/datum/antagonist/gang/G = mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(G)
|
||||
mind.remove_antag_datum(G)
|
||||
..()
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
health = 500
|
||||
maxHealth = 500
|
||||
layer = BELOW_MOB_LAYER
|
||||
can_be_held = TRUE
|
||||
var/datum/element/mob_holder/current_mob_holder //because only a few of their chassis can be actually held.
|
||||
|
||||
var/network = "ss13"
|
||||
var/obj/machinery/camera/current = null
|
||||
@@ -64,9 +64,6 @@
|
||||
var/list/possible_chassis //initialized in initialize.
|
||||
var/list/dynamic_chassis_icons //ditto.
|
||||
var/list/chassis_pixel_offsets_x //stupid dogborgs
|
||||
var/static/item_head_icon = 'icons/mob/pai_item_head.dmi'
|
||||
var/static/item_lh_icon = 'icons/mob/pai_item_lh.dmi'
|
||||
var/static/item_rh_icon = 'icons/mob/pai_item_rh.dmi'
|
||||
|
||||
var/emitterhealth = 20
|
||||
var/emittermaxhealth = 20
|
||||
|
||||
@@ -96,6 +96,12 @@
|
||||
dynamic_chassis = choice
|
||||
resist_a_rest(FALSE, TRUE)
|
||||
update_icon()
|
||||
if(possible_chassis[chassis])
|
||||
current_mob_holder = AddElement(/datum/element/mob_holder, chassis, 'icons/mob/pai_item_head.dmi', 'icons/mob/pai_item_rh.dmi', 'icons/mob/pai_item_lh.dmi', SLOT_HEAD)
|
||||
else
|
||||
current_mob_holder?.Detach(src)
|
||||
current_mob_holder = null
|
||||
return
|
||||
to_chat(src, "<span class='boldnotice'>You switch your holochassis projection composite to [chassis]</span>")
|
||||
|
||||
/mob/living/silicon/pai/lay_down()
|
||||
@@ -117,19 +123,6 @@
|
||||
set_light(0)
|
||||
to_chat(src, "<span class='notice'>You disable your integrated light.</span>")
|
||||
|
||||
/mob/living/silicon/pai/mob_pickup(mob/living/L)
|
||||
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, chassis, item_head_icon, item_lh_icon, item_rh_icon)
|
||||
if(!L.put_in_hands(holder))
|
||||
qdel(holder)
|
||||
else
|
||||
L.visible_message("<span class='warning'>[L] scoops up [src]!</span>")
|
||||
|
||||
/mob/living/silicon/pai/mob_try_pickup(mob/living/user)
|
||||
if(!possible_chassis[chassis])
|
||||
to_chat(user, "<span class='warning'>[src]'s current form isn't able to be carried!</span>")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/pai/verb/toggle_chassis_sit()
|
||||
set name = "Toggle Chassis Sit"
|
||||
set category = "IC"
|
||||
|
||||
@@ -191,7 +191,7 @@
|
||||
else if(istype(I, /obj/item/gun/energy))
|
||||
var/obj/item/gun/energy/EG = I
|
||||
if(EG.cell?.charge < EG.cell.maxcharge)
|
||||
var/obj/item/ammo_casing/energy/S = EG.ammo_type[EG.select]
|
||||
var/obj/item/ammo_casing/energy/S = EG.ammo_type[EG.current_firemode_index]
|
||||
EG.cell.give(S.e_cost * coeff)
|
||||
if(!EG.chambered)
|
||||
EG.recharge_newshot(TRUE)
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
/datum/outfit/russiancorpse/officer
|
||||
name = "Russian Officer Corpse"
|
||||
uniform = /obj/item/clothing/under/rank/security/navyblue/russian
|
||||
suit = /obj/item/clothing/suit/security/officer/russian
|
||||
suit = /obj/item/clothing/suit/armor/navyblue/russian
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
ears = /obj/item/radio/headset
|
||||
head = /obj/item/clothing/head/ushanka
|
||||
@@ -207,7 +207,7 @@
|
||||
/obj/effect/mob_spawn/human/corpse/bee_terrorist
|
||||
name = "BLF Operative"
|
||||
outfit = /datum/outfit/bee_terrorist
|
||||
|
||||
|
||||
/datum/outfit/bee_terrorist
|
||||
name = "BLF Operative"
|
||||
uniform = /obj/item/clothing/under/color/yellow
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
var/mob/living/simple_animal/mouse/movement_target
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
collar_type = "cat"
|
||||
can_be_held = "cat2"
|
||||
var/held_icon = "cat2"
|
||||
do_footstep = TRUE
|
||||
|
||||
/mob/living/simple_animal/pet/cat/Initialize()
|
||||
@@ -41,6 +41,7 @@
|
||||
/mob/living/simple_animal/pet/cat/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/wuv, "purrs!", EMOTE_AUDIBLE, /datum/mood_event/pet_animal, "hisses!", EMOTE_AUDIBLE)
|
||||
AddElement(/datum/element/mob_holder, held_icon)
|
||||
|
||||
/mob/living/simple_animal/pet/cat/update_canmove()
|
||||
..()
|
||||
@@ -60,6 +61,7 @@
|
||||
icon_state = "spacecat"
|
||||
icon_living = "spacecat"
|
||||
icon_dead = "spacecat_dead"
|
||||
held_icon = "spacecat"
|
||||
unsuitable_atmos_damage = 0
|
||||
minbodytemp = TCMB
|
||||
maxbodytemp = T0C + 40
|
||||
@@ -71,6 +73,7 @@
|
||||
icon_state = "original"
|
||||
icon_living = "original"
|
||||
icon_dead = "original_dead"
|
||||
held_icon = "original"
|
||||
collar_type = null
|
||||
unique_pet = TRUE
|
||||
|
||||
@@ -84,7 +87,7 @@
|
||||
pass_flags = PASSMOB
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
collar_type = "kitten"
|
||||
can_be_held = "cat"
|
||||
held_icon = "cat"
|
||||
|
||||
//RUNTIME IS ALIVE! SQUEEEEEEEE~
|
||||
/mob/living/simple_animal/pet/cat/Runtime
|
||||
@@ -249,7 +252,7 @@
|
||||
attacked_sound = 'sound/items/eatfood.ogg'
|
||||
deathmessage = "loses its false life and collapses!"
|
||||
death_sound = "bodyfall"
|
||||
can_be_held = "cak"
|
||||
held_icon = "cak"
|
||||
|
||||
/mob/living/simple_animal/pet/cat/cak/CheckParts(list/parts)
|
||||
..()
|
||||
|
||||
@@ -13,13 +13,14 @@
|
||||
see_in_dark = 5
|
||||
speak_chance = 1
|
||||
turns_per_move = 10
|
||||
var/held_icon = "corgi"
|
||||
|
||||
do_footstep = TRUE
|
||||
can_be_held = TRUE
|
||||
|
||||
/mob/living/simple_animal/pet/dog/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/wuv, "yaps_happily!", EMOTE_AUDIBLE, /datum/mood_event/pet_animal, "growls!", EMOTE_AUDIBLE)
|
||||
AddElement(/datum/element/mob_holder, held_icon)
|
||||
|
||||
//Corgis and pugs are now under one dog subtype
|
||||
|
||||
@@ -34,13 +35,11 @@
|
||||
childtype = list(/mob/living/simple_animal/pet/dog/corgi/puppy = 95, /mob/living/simple_animal/pet/dog/corgi/puppy/void = 5)
|
||||
animal_species = /mob/living/simple_animal/pet/dog
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
can_be_held = TRUE
|
||||
collar_type = "corgi"
|
||||
var/obj/item/inventory_head
|
||||
var/obj/item/inventory_back
|
||||
var/shaved = FALSE
|
||||
var/nofur = FALSE //Corgis that have risen past the material plane of existence.
|
||||
can_be_held = "corgi"
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/Destroy()
|
||||
QDEL_NULL(inventory_head)
|
||||
@@ -69,7 +68,7 @@
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/pug = 3)
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
collar_type = "pug"
|
||||
can_be_held = "pug"
|
||||
held_icon = "pug"
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/exoticcorgi
|
||||
name = "Exotic Corgi"
|
||||
@@ -156,13 +155,6 @@
|
||||
..()
|
||||
update_corgi_fluff()
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/mob_pickup(mob/living/L)
|
||||
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "corgi", null, 'icons/mob/pets_held_lh.dmi', 'icons/mob/pets_held_rh.dmi', FALSE)
|
||||
if(!L.put_in_hands(holder))
|
||||
qdel(holder)
|
||||
else
|
||||
L.visible_message("<span class='warning'>[L] scoops up [src]!</span>")
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/Topic(href, href_list)
|
||||
if(!(iscarbon(usr) || iscyborg(usr)) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
usr << browse(null, "window=mob[REF(src)]")
|
||||
@@ -371,7 +363,10 @@
|
||||
icon_dead = "old_corgi_dead"
|
||||
desc = "At a ripe old age of [record_age] Ian's not as spry as he used to be, but he'll always be the HoP's beloved corgi." //RIP
|
||||
turns_per_move = 20
|
||||
can_be_held = "old_corgi"
|
||||
var/datum/element/mob_holder/ele = SSdcs.GetElement(/datum/element/mob_holder, held_icon)
|
||||
if(ele)
|
||||
ele.Detach(src)
|
||||
AddElement(/datum/element/mob_holder, "old_corgi")
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/Ian/Life()
|
||||
if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
|
||||
@@ -594,7 +589,7 @@
|
||||
unsuitable_atmos_damage = 0
|
||||
minbodytemp = TCMB
|
||||
maxbodytemp = T0C + 40
|
||||
can_be_held = "void_puppy"
|
||||
held_icon = "void_puppy"
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/puppy/void/Process_Spacemove(movement_dir = 0)
|
||||
return 1 //Void puppies can navigate space.
|
||||
@@ -616,7 +611,7 @@
|
||||
response_harm = "kicks"
|
||||
var/turns_since_scan = 0
|
||||
var/puppies = 0
|
||||
can_be_held = "lisa"
|
||||
held_icon = "lisa"
|
||||
|
||||
//Lisa already has a cute bow!
|
||||
/mob/living/simple_animal/pet/dog/corgi/Lisa/Topic(href, href_list)
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
see_in_dark = 7
|
||||
blood_volume = 0
|
||||
can_be_held = TRUE
|
||||
var/can_be_held = TRUE //mob holder element.
|
||||
held_items = list(null, null)
|
||||
var/staticChoice = "static"
|
||||
var/list/staticChoices = list("static", "blank", "letter", "animal")
|
||||
@@ -101,6 +101,11 @@
|
||||
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
|
||||
diag_hud.add_to_hud(src)
|
||||
|
||||
/mob/living/simple_animal/drone/ComponentInitialize()
|
||||
. = ..()
|
||||
if(can_be_held)
|
||||
//icon/item state is defined in mob_holder/drone_worn_icon()
|
||||
AddElement(/datum/element/mob_holder, null, 'icons/mob/head.dmi', 'icons/mob/inhands/clothing_righthand.dmi', 'icons/mob/inhands/clothing_lefthand.dmi', TRUE, /datum/element/mob_holder.proc/drone_worn_icon)
|
||||
|
||||
/mob/living/simple_animal/drone/med_hud_set_health()
|
||||
var/image/holder = hud_list[DIAG_HUD]
|
||||
@@ -283,7 +288,3 @@
|
||||
var/obj/item/clothing/H = head
|
||||
if(H.clothing_flags & SCAN_REAGENTS)
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/drone/generate_mob_holder()
|
||||
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "[visualAppearence]_hat", null, null, null, TRUE)
|
||||
return holder
|
||||
|
||||
@@ -29,12 +29,6 @@
|
||||
if("Nothing")
|
||||
return
|
||||
|
||||
//picky up the drone c:
|
||||
/mob/living/simple_animal/drone/attack_hand(mob/user)
|
||||
if(user.a_intent != INTENT_HELP)
|
||||
return ..() // TODO: convert picking up mobs into an element or component.
|
||||
mob_try_pickup(user)
|
||||
|
||||
/mob/living/simple_animal/drone/proc/try_reactivate(mob/living/user)
|
||||
var/mob/dead/observer/G = get_ghost()
|
||||
if(!client && (!G || !G.client))
|
||||
|
||||
@@ -18,9 +18,12 @@
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
can_be_held = "fox"
|
||||
do_footstep = TRUE
|
||||
|
||||
/mob/living/simple_animal/pet/fox/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/mob_holder, "fox")
|
||||
|
||||
//Captain fox
|
||||
/mob/living/simple_animal/pet/fox/Renault
|
||||
name = "Renault"
|
||||
|
||||
@@ -23,7 +23,10 @@
|
||||
obj_damage = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
var/static/list/edibles = typecacheof(list(/mob/living/simple_animal/butterfly, /mob/living/simple_animal/cockroach)) //list of atoms, however turfs won't affect AI, but will affect consumption.
|
||||
can_be_held = "lizard" //you can hold lizards now.
|
||||
|
||||
/mob/living/simple_animal/hostile/lizard/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/mob_holder, "lizard", null, null, null, SLOT_HEAD) //you can hold lizards now.
|
||||
|
||||
/mob/living/simple_animal/hostile/lizard/CanAttack(atom/the_target)//Can we actually attack a possible target?
|
||||
if(see_invisible < the_target.invisibility)//Target's invisible to us, forget it
|
||||
@@ -40,7 +43,3 @@
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/lizard/generate_mob_holder()
|
||||
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "lizard", 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi', TRUE)
|
||||
return holder
|
||||
|
||||
@@ -26,17 +26,16 @@
|
||||
var/body_color //brown, gray and white, leave blank for random
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
var/chew_probability = 1
|
||||
can_be_held = TRUE
|
||||
|
||||
/mob/living/simple_animal/mouse/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/squeak, list('sound/effects/mousesqueek.ogg'=1), 100)
|
||||
if(!body_color)
|
||||
body_color = pick( list("brown","gray","white") )
|
||||
body_color = pick(list("brown","gray","white"))
|
||||
AddElement(/datum/element/mob_holder, "mouse_[body_color]")
|
||||
icon_state = "mouse_[body_color]"
|
||||
icon_living = "mouse_[body_color]"
|
||||
icon_dead = "mouse_[body_color]_dead"
|
||||
can_be_held = "mouse_[body_color]"
|
||||
|
||||
/mob/living/simple_animal/mouse/proc/splat()
|
||||
src.health = 0
|
||||
@@ -89,17 +88,14 @@
|
||||
/mob/living/simple_animal/mouse/white
|
||||
body_color = "white"
|
||||
icon_state = "mouse_white"
|
||||
can_be_held = "mouse_white"
|
||||
|
||||
/mob/living/simple_animal/mouse/gray
|
||||
body_color = "gray"
|
||||
icon_state = "mouse_gray"
|
||||
can_be_held = "mouse_gray"
|
||||
|
||||
/mob/living/simple_animal/mouse/brown
|
||||
body_color = "brown"
|
||||
icon_state = "mouse_brown"
|
||||
can_be_held = "mouse_brown"
|
||||
|
||||
//TOM IS ALIVE! SQUEEEEEEEE~K :)
|
||||
/mob/living/simple_animal/mouse/brown/Tom
|
||||
@@ -124,7 +120,3 @@
|
||||
/obj/item/reagent_containers/food/snacks/deadmouse/on_grind()
|
||||
reagents.clear_reagents()
|
||||
|
||||
/mob/living/simple_animal/mouse/generate_mob_holder()
|
||||
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, (istext(can_be_held) ? can_be_held : ""), 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi')
|
||||
holder.w_class = WEIGHT_CLASS_TINY
|
||||
return holder
|
||||
|
||||
@@ -22,9 +22,11 @@
|
||||
maxHealth = 50
|
||||
speed = 10
|
||||
glide_size = 2
|
||||
can_be_held = "sloth" //finally oranges can be held
|
||||
do_footstep = TRUE
|
||||
|
||||
/mob/living/simple_animal/pet/fox/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/mob_holder, "sloth") //finally oranges can be held
|
||||
|
||||
//Cargo Sloth
|
||||
/mob/living/simple_animal/sloth/paperwork
|
||||
|
||||
@@ -432,6 +432,7 @@ Difficulty: Very Hard
|
||||
H.dropItemToGround(W)
|
||||
var/datum/job/clown/C = new /datum/job/clown()
|
||||
C.equip(H)
|
||||
C.after_spawn(H, H, TRUE)
|
||||
qdel(C)
|
||||
affected_targets.Add(H)
|
||||
|
||||
|
||||
@@ -197,8 +197,6 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/ranged
|
||||
var/obj/item/gun/TrueGun = null
|
||||
var/obj/item/gun/magic/Zapstick
|
||||
@@ -229,14 +227,13 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
|
||||
casingtype = initial(M.ammo_type)
|
||||
if(istype(G, /obj/item/gun/energy))
|
||||
Zapgun = G
|
||||
var/selectfiresetting = Zapgun.select
|
||||
var/obj/item/ammo_casing/energy/E = Zapgun.ammo_type[selectfiresetting]
|
||||
var/obj/item/ammo_casing/energy/E = Zapgun.ammo_type[Zapgun.current_firemode_index]
|
||||
projectiletype = initial(E.projectile_type)
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/ranged/OpenFire(the_target)
|
||||
if(Zapgun)
|
||||
if(Zapgun.cell)
|
||||
var/obj/item/ammo_casing/energy/shot = Zapgun.ammo_type[Zapgun.select]
|
||||
var/obj/item/ammo_casing/energy/shot = Zapgun.ammo_type[Zapgun.current_firemode_index]
|
||||
if(Zapgun.cell.charge >= shot.e_cost)
|
||||
Zapgun.cell.use(shot.e_cost)
|
||||
Zapgun.update_icon()
|
||||
|
||||
@@ -131,7 +131,7 @@
|
||||
|
||||
/obj/item/projectile/temp/basilisk/magmawing/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(. && isliving(target))
|
||||
var/mob/living/L = target
|
||||
if (istype(L))
|
||||
L.adjust_fire_stacks(0.1)
|
||||
@@ -144,7 +144,7 @@
|
||||
|
||||
/obj/item/projectile/temp/basilisk/icewing/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(. && isliving(target))
|
||||
var/mob/living/L = target
|
||||
L.apply_status_effect(/datum/status_effect/freon/watcher)
|
||||
|
||||
|
||||
@@ -62,8 +62,9 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/herald/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
. = ..()
|
||||
playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 20, TRUE)
|
||||
|
||||
if(.)
|
||||
playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 20, TRUE)
|
||||
|
||||
/datum/action/innate/elite_attack/herald_trishot
|
||||
name = "Triple Shot"
|
||||
button_icon_state = "herald_trishot"
|
||||
|
||||
@@ -321,20 +321,18 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
|
||||
set name = "Examine"
|
||||
set category = "IC"
|
||||
|
||||
if(!client)
|
||||
return
|
||||
|
||||
if(!(SEND_SIGNAL(src, COMSIG_MOB_EXAMINATE, A) & COMPONENT_ALLOW_EXAMINE) && ((client.eye != src && client.eye != loc) || (isturf(A) && !(sight & SEE_TURFS) && !(A in view(client ? client.view : world.view, src)))))
|
||||
//cameras & co don't allow users to examine far away things, also shift-click catcher may issue examinate() calls for out-of-sight turfs
|
||||
if(isturf(A) && !(sight & SEE_TURFS) && !(A in view(client ? client.view : world.view, src)))
|
||||
// shift-click catcher may issue examinate() calls for out-of-sight turfs
|
||||
return
|
||||
|
||||
if(is_blind(src))
|
||||
to_chat(src, "<span class='notice'>Something is there but you can't see it.</span>")
|
||||
to_chat(src, "<span class='warning'>Something is there but you can't see it!</span>")
|
||||
return
|
||||
|
||||
face_atom(A)
|
||||
var/list/result = A.examine(src)
|
||||
to_chat(src, result.Join("\n"))
|
||||
SEND_SIGNAL(src, COMSIG_MOB_EXAMINATE, A)
|
||||
|
||||
//same as above
|
||||
//note: ghosts can point, this is intended
|
||||
|
||||
@@ -12,4 +12,4 @@
|
||||
|
||||
/obj/item/ammo_casing/energy/plasma/weak
|
||||
projectile_type = /obj/item/projectile/plasma/weak
|
||||
e_cost = 100
|
||||
e_cost = 100
|
||||
|
||||
@@ -5,6 +5,10 @@
|
||||
e_cost = 200
|
||||
harmful = FALSE
|
||||
|
||||
/obj/item/ammo_casing/energy/electrode/security
|
||||
projectile_type = /obj/item/projectile/energy/electrode/security
|
||||
e_cost = 100
|
||||
|
||||
/obj/item/ammo_casing/energy/electrode/spec
|
||||
e_cost = 100
|
||||
|
||||
@@ -13,6 +17,7 @@
|
||||
e_cost = 100
|
||||
|
||||
/obj/item/ammo_casing/energy/electrode/hos
|
||||
projectile_type = /obj/item/projectile/energy/electrode/security/hos
|
||||
e_cost = 200
|
||||
|
||||
/obj/item/ammo_casing/energy/electrode/old
|
||||
@@ -27,4 +32,4 @@
|
||||
click_cooldown_override = 3.5
|
||||
|
||||
/obj/item/ammo_casing/energy/disabler/secborg
|
||||
e_cost = 50
|
||||
e_cost = 50
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
name = "magpistol magazine (non-lethal disabler)"
|
||||
icon_state = "smallmagmag"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/magnetic/weak/disabler
|
||||
max_ammo = 15
|
||||
max_ammo = 16
|
||||
|
||||
/obj/item/ammo_box/magazine/mmag/small/lethal
|
||||
name = "magpistol magazine (lethal)"
|
||||
|
||||
@@ -28,10 +28,19 @@
|
||||
trigger_guard = TRIGGER_GUARD_NORMAL //trigger guard on the weapon, hulks can't fire them with their big meaty fingers
|
||||
var/sawn_desc = null //description change if weapon is sawn-off
|
||||
var/sawn_off = FALSE
|
||||
var/burst_size = 1 //how large a burst is
|
||||
var/fire_delay = 0 //rate of fire for burst firing and semi auto
|
||||
var/firing_burst = 0 //Prevent the weapon from firing again while already firing
|
||||
var/semicd = 0 //cooldown handler
|
||||
|
||||
/// Weapon is burst fire if this is above 1
|
||||
var/burst_size = 1
|
||||
/// The time between shots in burst.
|
||||
var/burst_shot_delay = 3
|
||||
/// The time between firing actions, this means between bursts if this is burst weapon. The reason this is 0 is because you are still, by default, limited by clickdelay.
|
||||
var/fire_delay = 0
|
||||
/// Last world.time this was fired
|
||||
var/last_fire = 0
|
||||
/// Currently firing, whether or not it's a burst or not.
|
||||
var/firing = FALSE
|
||||
/// Used in gun-in-mouth execution/suicide and similar, while TRUE nothing should work on this like firing or modification and so on and so forth.
|
||||
var/busy_action = FALSE
|
||||
var/weapon_weight = WEAPON_LIGHT //currently only used for inaccuracy
|
||||
var/spread = 0 //Spread induced by the gun itself.
|
||||
var/burst_spread = 0 //Spread induced by the gun itself during burst fire per iteration. Only checked if spread is 0.
|
||||
@@ -77,10 +86,14 @@
|
||||
azoom = new (src)
|
||||
|
||||
/obj/item/gun/Destroy()
|
||||
QDEL_NULL(pin)
|
||||
QDEL_NULL(gun_light)
|
||||
QDEL_NULL(bayonet)
|
||||
QDEL_NULL(chambered)
|
||||
if(pin)
|
||||
QDEL_NULL(pin)
|
||||
if(gun_light)
|
||||
QDEL_NULL(gun_light)
|
||||
if(bayonet)
|
||||
QDEL_NULL(bayonet)
|
||||
if(chambered)
|
||||
QDEL_NULL(chambered)
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/CheckParts(list/parts_list)
|
||||
@@ -117,13 +130,12 @@
|
||||
to_chat(user, "<span class='danger'>*click*</span>")
|
||||
playsound(src, "gun_dry_fire", 30, 1)
|
||||
|
||||
|
||||
/obj/item/gun/proc/shoot_live_shot(mob/living/user as mob|obj, pointblank = 0, mob/pbtarget = null, message = 1)
|
||||
if(recoil)
|
||||
shake_camera(user, recoil + 1, recoil)
|
||||
|
||||
if(isliving(user)) //CIT CHANGE - makes gun recoil cause staminaloss
|
||||
user.adjustStaminaLossBuffered(getstamcost(user)*(firing_burst && burst_size >= 2 ? 1/burst_size : 1)) //CIT CHANGE - ditto
|
||||
user.adjustStaminaLossBuffered(getstamcost(user)*(firing && burst_size >= 2 ? 1/burst_size : 1)) //CIT CHANGE - ditto
|
||||
|
||||
if(suppressed)
|
||||
playsound(user, fire_sound, 10, 1)
|
||||
@@ -143,9 +155,12 @@
|
||||
|
||||
/obj/item/gun/afterattack(atom/target, mob/living/user, flag, params)
|
||||
. = ..()
|
||||
process_afterattack(target, user, flag, params)
|
||||
|
||||
/obj/item/gun/proc/process_afterattack(atom/target, mob/living/user, flag, params)
|
||||
if(!target)
|
||||
return
|
||||
if(firing_burst)
|
||||
if(firing)
|
||||
return
|
||||
if(flag) //It's adjacent, is the user, or is on the user's person
|
||||
if(target in user.contents) //can't shoot stuff inside us.
|
||||
@@ -169,7 +184,6 @@
|
||||
handle_suicide(user, target, params)
|
||||
return
|
||||
|
||||
|
||||
//Exclude lasertag guns from the TRAIT_CLUMSY check.
|
||||
if(clumsy_check)
|
||||
if(istype(user))
|
||||
@@ -201,8 +215,6 @@
|
||||
|
||||
process_fire(target, user, TRUE, params, null, bonus_spread)
|
||||
|
||||
|
||||
|
||||
/obj/item/gun/can_trigger_gun(mob/living/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
@@ -227,54 +239,29 @@
|
||||
/obj/item/gun/proc/recharge_newshot()
|
||||
return
|
||||
|
||||
/obj/item/gun/proc/process_burst(mob/living/user, atom/target, message = TRUE, params=null, zone_override = "", sprd = 0, randomized_gun_spread = 0, randomized_bonus_spread = 0, rand_spr = 0, iteration = 0)
|
||||
if(!user || !firing_burst)
|
||||
firing_burst = FALSE
|
||||
return FALSE
|
||||
if(!issilicon(user))
|
||||
if(iteration > 1 && !(user.is_holding(src))) //for burst firing
|
||||
firing_burst = FALSE
|
||||
return FALSE
|
||||
if(chambered && chambered.BB)
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM)) // If the user has the pacifist trait, then they won't be able to fire [src] if the round chambered inside of [src] is lethal.
|
||||
if(chambered.harmful) // Is the bullet chambered harmful?
|
||||
to_chat(user, "<span class='notice'> [src] is lethally chambered! You don't want to risk harming anyone...</span>")
|
||||
return
|
||||
if(randomspread)
|
||||
sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread), 1)
|
||||
else //Smart spread
|
||||
sprd = round((((rand_spr/burst_size) * iteration) - (0.5 + (rand_spr * 0.25))) * (randomized_gun_spread + randomized_bonus_spread), 1)
|
||||
before_firing(target,user)
|
||||
if(!chambered.fire_casing(target, user, params, ,suppressed, zone_override, sprd, src))
|
||||
shoot_with_empty_chamber(user)
|
||||
firing_burst = FALSE
|
||||
return FALSE
|
||||
else
|
||||
if(get_dist(user, target) <= 1) //Making sure whether the target is in vicinity for the pointblank shot
|
||||
shoot_live_shot(user, 1, target, message)
|
||||
else
|
||||
shoot_live_shot(user, 0, target, message)
|
||||
if (iteration >= burst_size)
|
||||
firing_burst = FALSE
|
||||
else
|
||||
shoot_with_empty_chamber(user)
|
||||
firing_burst = FALSE
|
||||
return FALSE
|
||||
process_chamber()
|
||||
update_icon()
|
||||
return TRUE
|
||||
/obj/item/gun/proc/on_cooldown()
|
||||
return busy_action || firing || ((last_fire + fire_delay) > world.time)
|
||||
|
||||
/obj/item/gun/proc/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
|
||||
add_fingerprint(user)
|
||||
|
||||
if(semicd)
|
||||
if(on_cooldown())
|
||||
return
|
||||
firing = TRUE
|
||||
. = do_fire(target, user, message, params, zone_override, bonus_spread)
|
||||
firing = FALSE
|
||||
last_fire = world.time
|
||||
|
||||
if(user)
|
||||
user.update_inv_hands()
|
||||
SEND_SIGNAL(user, COMSIG_LIVING_GUN_PROCESS_FIRE, target, params, zone_override)
|
||||
|
||||
/obj/item/gun/proc/do_fire(atom/target, mob/living/user, message = TRUE, params, zone_override = "", bonus_spread = 0)
|
||||
var/sprd = 0
|
||||
var/randomized_gun_spread = 0
|
||||
var/rand_spr = rand()
|
||||
if(spread)
|
||||
randomized_gun_spread = rand(0, spread)
|
||||
randomized_gun_spread = rand(0, spread)
|
||||
else if(burst_size > 1 && burst_spread)
|
||||
randomized_gun_spread = rand(0, burst_spread)
|
||||
if(HAS_TRAIT(user, TRAIT_POOR_AIM)) //nice shootin' tex
|
||||
@@ -282,9 +269,12 @@
|
||||
var/randomized_bonus_spread = rand(0, bonus_spread)
|
||||
|
||||
if(burst_size > 1)
|
||||
firing_burst = TRUE
|
||||
for(var/i = 1 to burst_size)
|
||||
addtimer(CALLBACK(src, .proc/process_burst, user, target, message, params, zone_override, sprd, randomized_gun_spread, randomized_bonus_spread, rand_spr, i), fire_delay * (i - 1))
|
||||
do_burst_shot(user, target, message, params, zone_override, sprd, randomized_gun_spread, randomized_bonus_spread, rand_spr, 1)
|
||||
for(var/i in 2 to burst_size)
|
||||
sleep(burst_shot_delay)
|
||||
if(QDELETED(src))
|
||||
break
|
||||
do_burst_shot(user, target, message, params, zone_override, sprd, randomized_gun_spread, randomized_bonus_spread, rand_spr, i)
|
||||
else
|
||||
if(chambered)
|
||||
sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread))
|
||||
@@ -302,21 +292,46 @@
|
||||
return
|
||||
process_chamber()
|
||||
update_icon()
|
||||
semicd = TRUE
|
||||
addtimer(CALLBACK(src, .proc/reset_semicd), fire_delay)
|
||||
|
||||
if(user)
|
||||
user.update_inv_hands()
|
||||
SEND_SIGNAL(user, COMSIG_LIVING_GUN_PROCESS_FIRE, target, params, zone_override)
|
||||
SSblackbox.record_feedback("tally", "gun_fired", 1, type)
|
||||
return TRUE
|
||||
|
||||
/obj/item/gun/update_icon()
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/gun/proc/reset_semicd()
|
||||
semicd = FALSE
|
||||
/obj/item/gun/proc/do_burst_shot(mob/living/user, atom/target, message = TRUE, params=null, zone_override = "", sprd = 0, randomized_gun_spread = 0, randomized_bonus_spread = 0, rand_spr = 0, iteration = 0)
|
||||
if(!user || !firing)
|
||||
firing = FALSE
|
||||
return FALSE
|
||||
if(!issilicon(user))
|
||||
if(iteration > 1 && !(user.is_holding(src))) //for burst firing
|
||||
firing = FALSE
|
||||
return FALSE
|
||||
if(chambered && chambered.BB)
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM)) // If the user has the pacifist trait, then they won't be able to fire [src] if the round chambered inside of [src] is lethal.
|
||||
if(chambered.harmful) // Is the bullet chambered harmful?
|
||||
to_chat(user, "<span class='notice'> [src] is lethally chambered! You don't want to risk harming anyone...</span>")
|
||||
return
|
||||
if(randomspread)
|
||||
sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread), 1)
|
||||
else //Smart spread
|
||||
sprd = round((((rand_spr/burst_size) * iteration) - (0.5 + (rand_spr * 0.25))) * (randomized_gun_spread + randomized_bonus_spread), 1)
|
||||
before_firing(target,user)
|
||||
if(!chambered.fire_casing(target, user, params, ,suppressed, zone_override, sprd, src))
|
||||
shoot_with_empty_chamber(user)
|
||||
firing = FALSE
|
||||
return FALSE
|
||||
else
|
||||
if(get_dist(user, target) <= 1) //Making sure whether the target is in vicinity for the pointblank shot
|
||||
shoot_live_shot(user, 1, target, message)
|
||||
else
|
||||
shoot_live_shot(user, 0, target, message)
|
||||
if (iteration >= burst_size)
|
||||
firing = FALSE
|
||||
else
|
||||
shoot_with_empty_chamber(user)
|
||||
firing = FALSE
|
||||
return FALSE
|
||||
process_chamber()
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/gun/attack(mob/M as mob, mob/user)
|
||||
if(user.a_intent == INTENT_HARM) //Flogging
|
||||
@@ -437,7 +452,7 @@
|
||||
if(!ishuman(user) || !ishuman(target))
|
||||
return
|
||||
|
||||
if(semicd)
|
||||
if(on_cooldown())
|
||||
return
|
||||
|
||||
if(user == target)
|
||||
@@ -447,7 +462,7 @@
|
||||
target.visible_message("<span class='warning'>[user] points [src] at [target]'s head, ready to pull the trigger...</span>", \
|
||||
"<span class='userdanger'>[user] points [src] at your head, ready to pull the trigger...</span>")
|
||||
|
||||
semicd = TRUE
|
||||
busy_action = TRUE
|
||||
|
||||
if(!bypass_timer && (!do_mob(user, target, 120) || user.zone_selected != BODY_ZONE_PRECISE_MOUTH))
|
||||
if(user)
|
||||
@@ -455,10 +470,10 @@
|
||||
user.visible_message("<span class='notice'>[user] decided not to shoot.</span>")
|
||||
else if(target && target.Adjacent(user))
|
||||
target.visible_message("<span class='notice'>[user] has decided to spare [target]</span>", "<span class='notice'>[user] has decided to spare your life!</span>")
|
||||
semicd = FALSE
|
||||
busy_action = FALSE
|
||||
return
|
||||
|
||||
semicd = FALSE
|
||||
busy_action = FALSE
|
||||
|
||||
target.visible_message("<span class='warning'>[user] pulls the trigger!</span>", "<span class='userdanger'>[user] pulls the trigger!</span>")
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
var/automatic_burst_overlay = TRUE
|
||||
can_suppress = TRUE
|
||||
burst_size = 3
|
||||
fire_delay = 2
|
||||
burst_shot_delay = 2
|
||||
actions_types = list(/datum/action/item_action/toggle_firemode)
|
||||
|
||||
/obj/item/gun/ballistic/automatic/proto
|
||||
@@ -77,11 +77,9 @@
|
||||
|
||||
/obj/item/gun/ballistic/automatic/proc/enable_burst()
|
||||
burst_size = initial(burst_size)
|
||||
fire_delay = initial(fire_delay)
|
||||
|
||||
/obj/item/gun/ballistic/automatic/proc/disable_burst()
|
||||
burst_size = 1
|
||||
fire_delay = 0
|
||||
|
||||
/obj/item/gun/ballistic/automatic/can_shoot()
|
||||
return get_ammo()
|
||||
@@ -100,7 +98,7 @@
|
||||
item_state = "c20r"
|
||||
mag_type = /obj/item/ammo_box/magazine/smgm45
|
||||
fire_sound = 'sound/weapons/gunshot_smg.ogg'
|
||||
fire_delay = 2
|
||||
burst_shot_delay = 2
|
||||
burst_size = 2
|
||||
pin = /obj/item/firing_pin/implant/pindicate
|
||||
can_bayonet = TRUE
|
||||
@@ -130,7 +128,7 @@
|
||||
mag_type = /obj/item/ammo_box/magazine/wt550m9
|
||||
can_suppress = FALSE
|
||||
burst_size = 2
|
||||
fire_delay = 1
|
||||
burst_shot_delay = 1
|
||||
can_bayonet = TRUE
|
||||
knife_x_offset = 25
|
||||
knife_y_offset = 12
|
||||
@@ -165,7 +163,7 @@
|
||||
can_suppress = FALSE
|
||||
var/obj/item/gun/ballistic/revolver/grenadelauncher/underbarrel
|
||||
burst_size = 3
|
||||
fire_delay = 2
|
||||
burst_shot_delay = 2
|
||||
pin = /obj/item/firing_pin/implant/pindicate
|
||||
|
||||
/obj/item/gun/ballistic/automatic/m90/Initialize()
|
||||
@@ -212,7 +210,6 @@
|
||||
if(0)
|
||||
select = 1
|
||||
burst_size = initial(burst_size)
|
||||
fire_delay = initial(fire_delay)
|
||||
to_chat(user, "<span class='notice'>You switch to [burst_size]-rnd burst.</span>")
|
||||
if(1)
|
||||
select = 2
|
||||
@@ -220,7 +217,6 @@
|
||||
if(2)
|
||||
select = 0
|
||||
burst_size = 1
|
||||
fire_delay = 0
|
||||
to_chat(user, "<span class='notice'>You switch to semi-auto.</span>")
|
||||
playsound(user, 'sound/weapons/empty.ogg', 100, 1)
|
||||
update_icon()
|
||||
@@ -237,7 +233,7 @@
|
||||
fire_sound = 'sound/weapons/gunshot_smg.ogg'
|
||||
can_suppress = FALSE
|
||||
burst_size = 4
|
||||
fire_delay = 1
|
||||
burst_shot_delay = 1
|
||||
|
||||
/obj/item/gun/ballistic/automatic/ar
|
||||
name = "\improper NT-ARG 'Boarder'"
|
||||
@@ -249,7 +245,7 @@
|
||||
fire_sound = 'sound/weapons/gunshot_smg.ogg'
|
||||
can_suppress = FALSE
|
||||
burst_size = 3
|
||||
fire_delay = 1
|
||||
burst_shot_delay = 1
|
||||
|
||||
// Bulldog shotgun //
|
||||
|
||||
@@ -264,7 +260,6 @@
|
||||
fire_sound = 'sound/weapons/gunshot.ogg'
|
||||
can_suppress = FALSE
|
||||
burst_size = 1
|
||||
fire_delay = 0
|
||||
pin = /obj/item/firing_pin/implant/pindicate
|
||||
actions_types = list()
|
||||
|
||||
@@ -301,7 +296,7 @@
|
||||
var/cover_open = FALSE
|
||||
can_suppress = FALSE
|
||||
burst_size = 3
|
||||
fire_delay = 1
|
||||
burst_shot_delay = 1
|
||||
spread = 7
|
||||
pin = /obj/item/firing_pin/implant/pindicate
|
||||
|
||||
@@ -421,7 +416,7 @@
|
||||
mag_type = /obj/item/ammo_box/magazine/recharge
|
||||
fire_delay = 2
|
||||
can_suppress = FALSE
|
||||
burst_size = 0
|
||||
burst_size = 1
|
||||
actions_types = list()
|
||||
fire_sound = 'sound/weapons/laser.ogg'
|
||||
casing_ejector = FALSE
|
||||
|
||||
@@ -1,3 +1,16 @@
|
||||
/*
|
||||
* Energy guns that draw from a cell to fire.
|
||||
*
|
||||
* This is a bit weird but this is how it currently works:
|
||||
* When switching shots, it clears the chamber, and loads the correct energy ammo casing if there is enough energy to fire it.
|
||||
* If there's no projectile in the casing, it creates it now.
|
||||
* Otherwise the chamber stays null.
|
||||
* After firing, it actually deducts the energy and then clears the chamber and does the above again.
|
||||
* It detects if a successful fire is done by checking if the chambered energy ammo casing still has its projectile intact.
|
||||
*
|
||||
* It might be good in the future to move away from ammo casinsgs and instead use a datum-firemode system, but that would make handling firing,
|
||||
* which the casing does as of now, a little interesting to implement.
|
||||
*/
|
||||
/obj/item/gun/energy
|
||||
icon_state = "energy"
|
||||
name = "energy gun"
|
||||
@@ -7,8 +20,10 @@
|
||||
var/obj/item/stock_parts/cell/cell //What type of power cell this uses
|
||||
var/cell_type = /obj/item/stock_parts/cell
|
||||
var/modifystate = 0
|
||||
var/list/ammo_type = list(/obj/item/ammo_casing/energy)
|
||||
var/select = 1 //The state of the select fire switch. Determines from the ammo_type list what kind of shot is fired next.
|
||||
/// = TRUE/FALSE decides if the user can switch to it of their own accord
|
||||
var/list/ammo_type = list(/obj/item/ammo_casing/energy = TRUE)
|
||||
/// The index of the ammo_types/firemodes which we're using right now
|
||||
var/current_firemode_index = 1
|
||||
var/can_charge = 1 //Can it be charged in a recharger?
|
||||
var/automatic_charge_overlays = TRUE //Do we handle overlays with base update_icon()?
|
||||
var/charge_sections = 4
|
||||
@@ -21,6 +36,9 @@
|
||||
var/use_cyborg_cell = FALSE //whether the gun drains the cyborg user's cell instead, not to be confused with EGUN_SELFCHARGE_BORG
|
||||
var/dead_cell = FALSE //set to true so the gun is given an empty cell
|
||||
|
||||
/// SET THIS TO TRUE IF YOU OVERRIDE altafterattack() or ANY right click action! If this is FALSE, the gun will show in examine its default right click behavior, which is to switch modes.
|
||||
var/right_click_overridden = FALSE
|
||||
|
||||
/obj/item/gun/energy/emp_act(severity)
|
||||
. = ..()
|
||||
if(!(. & EMP_PROTECT_CONTENTS))
|
||||
@@ -46,22 +64,18 @@
|
||||
START_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/gun/energy/proc/update_ammo_types()
|
||||
var/obj/item/ammo_casing/energy/shot
|
||||
for (var/i = 1, i <= ammo_type.len, i++)
|
||||
var/shottype = ammo_type[i]
|
||||
shot = new shottype(src)
|
||||
ammo_type[i] = shot
|
||||
shot = ammo_type[select]
|
||||
fire_sound = shot.fire_sound
|
||||
fire_delay = shot.delay
|
||||
|
||||
/obj/item/gun/energy/Destroy()
|
||||
QDEL_NULL(cell)
|
||||
QDEL_LIST(ammo_type)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
if(flags_1 & INITIALIZED_1)
|
||||
QDEL_NULL(cell)
|
||||
QDEL_LIST(ammo_type)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/energy/examine(mob/user)
|
||||
. = ..()
|
||||
if(!right_click_overridden)
|
||||
. += "<span class='notice'>Right click in combat mode to switch modes.</span>"
|
||||
|
||||
/obj/item/gun/energy/process()
|
||||
if(selfcharge && cell?.charge < cell.maxcharge)
|
||||
charge_tick++
|
||||
@@ -82,13 +96,14 @@
|
||||
recharge_newshot(TRUE)
|
||||
update_icon()
|
||||
|
||||
/obj/item/gun/energy/attack_self(mob/living/user as mob)
|
||||
if(ammo_type.len > 1)
|
||||
// ATTACK SELF IGNORING PARENT RETURN VALUE
|
||||
/obj/item/gun/energy/attack_self(mob/living/user)
|
||||
. = ..()
|
||||
if(can_select_fire(user))
|
||||
select_fire(user)
|
||||
update_icon()
|
||||
|
||||
/obj/item/gun/energy/can_shoot()
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index]
|
||||
return !QDELETED(cell) ? (cell.charge >= shot.e_cost) : FALSE
|
||||
|
||||
/obj/item/gun/energy/recharge_newshot(no_cyborg_drain)
|
||||
@@ -98,11 +113,11 @@
|
||||
if(iscyborg(loc))
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
if(R.cell)
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[select] //Necessary to find cost of shot
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index] //Necessary to find cost of shot
|
||||
if(R.cell.use(shot.e_cost)) //Take power from the borg...
|
||||
cell.give(shot.e_cost) //... to recharge the shot
|
||||
if(!chambered)
|
||||
var/obj/item/ammo_casing/energy/AC = ammo_type[select]
|
||||
var/obj/item/ammo_casing/energy/AC = ammo_type[current_firemode_index]
|
||||
if(cell.charge >= AC.e_cost) //if there's enough power in the cell cell...
|
||||
chambered = AC //...prepare a new shot based on the current ammo type selected
|
||||
if(!chambered.BB)
|
||||
@@ -115,29 +130,104 @@
|
||||
chambered = null //either way, released the prepared shot
|
||||
recharge_newshot() //try to charge a new shot
|
||||
|
||||
/obj/item/gun/energy/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
|
||||
/obj/item/gun/energy/do_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
|
||||
if(!chambered && can_shoot())
|
||||
process_chamber() // If the gun was drained and then recharged, load a new shot.
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/energy/process_burst(mob/living/user, atom/target, message = TRUE, params = null, zone_override="", sprd = 0, randomized_gun_spread = 0, randomized_bonus_spread = 0, rand_spr = 0, iteration = 0)
|
||||
/obj/item/gun/energy/do_burst_shot(mob/living/user, atom/target, message = TRUE, params = null, zone_override="", sprd = 0, randomized_gun_spread = 0, randomized_bonus_spread = 0, rand_spr = 0, iteration = 0)
|
||||
if(!chambered && can_shoot())
|
||||
process_chamber() // Ditto.
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/energy/proc/select_fire(mob/living/user)
|
||||
select++
|
||||
if (select > ammo_type.len)
|
||||
select = 1
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
|
||||
fire_sound = shot.fire_sound
|
||||
fire_delay = shot.delay
|
||||
if (shot.select_name)
|
||||
to_chat(user, "<span class='notice'>[src] is now set to [shot.select_name].</span>")
|
||||
chambered = null
|
||||
recharge_newshot(TRUE)
|
||||
// Firemodes/Ammotypes
|
||||
|
||||
/obj/item/gun/energy/proc/update_ammo_types()
|
||||
var/obj/item/ammo_casing/energy/C
|
||||
for(var/i in 1 to length(ammo_type))
|
||||
var/v = ammo_type[i]
|
||||
var/user_can_select = ammo_type[v]
|
||||
if(istype(v, /obj/item/ammo_casing/energy)) //already set
|
||||
ammo_type[v] = isnull(user_can_select)? TRUE : user_can_select
|
||||
else
|
||||
C = new v //if you put non energycasing/type stuff in here you deserve the runtime
|
||||
ammo_type[i] = C
|
||||
ammo_type[C] = isnull(user_can_select)? TRUE : user_can_select
|
||||
set_firemode_index(initial(current_firemode_index))
|
||||
|
||||
/obj/item/gun/energy/proc/set_firemode_index(index, mob/user_for_feedback)
|
||||
chambered = null //unchamber whatever we have chambered
|
||||
if(index > length(ammo_type))
|
||||
index = 1
|
||||
else if(index < 1)
|
||||
index = length(ammo_type)
|
||||
var/obj/item/ammo_casing/energy/C = ammo_type[index] //energy weapons should not have no casings, if it does you deserve the runtime.
|
||||
current_firemode_index = index
|
||||
fire_sound = C.fire_sound
|
||||
fire_delay = C.delay
|
||||
if(user_for_feedback)
|
||||
to_chat(user_for_feedback, "<span class='notice'>[src] is now set to [C.select_name || C].</span>")
|
||||
post_set_firemode()
|
||||
update_icon(TRUE)
|
||||
return
|
||||
|
||||
/obj/item/gun/energy/proc/post_set_firemode(recharge_newshot = TRUE)
|
||||
if(recharge_newshot)
|
||||
recharge_newshot(TRUE)
|
||||
|
||||
/obj/item/gun/energy/proc/set_firemode_to_next(mob/user_for_feedback)
|
||||
return set_firemode_index(++current_firemode_index, user_for_feedback)
|
||||
|
||||
/obj/item/gun/energy/proc/set_firemode_to_prev(mob/user_for_feedback)
|
||||
return set_firemode_index(--current_firemode_index, user_for_feedback)
|
||||
|
||||
/obj/item/gun/energy/proc/get_firemode_index(casing_type)
|
||||
var/obj/item/ammo_casing/energy/E = locate(casing_type) in ammo_type
|
||||
if(E)
|
||||
return ammo_type.Find(E)
|
||||
|
||||
/obj/item/gun/energy/proc/set_firemode_to_type(casing_type)
|
||||
var/index = get_firemode_index(casing_type)
|
||||
if(index)
|
||||
set_firemode_index(index)
|
||||
|
||||
/// This is the proc used in general for when a user switches firemodes. Just goes to next firemode by default.
|
||||
/obj/item/gun/energy/proc/select_fire(mob/living/user)
|
||||
return user_set_firemode_to_next(user)
|
||||
|
||||
/obj/item/gun/energy/proc/can_select_fire(mob/living/user)
|
||||
return TRUE
|
||||
|
||||
#define INCREMENT_OR_WRAP(i) i = (i >= length(ammo_type))? 1 : (i + 1)
|
||||
#define DECREMENT_OR_WRAP(i) i = (i <= 1)? length(ammo_type) : (i - 1)
|
||||
#define IS_VALID_INDEX(i) (ammo_type[ammo_type[i]])
|
||||
/obj/item/gun/energy/proc/user_set_firemode_to_next(mob/user_for_feedback)
|
||||
var/current_index = current_firemode_index
|
||||
var/new_index = current_index
|
||||
INCREMENT_OR_WRAP(new_index)
|
||||
if(!IS_VALID_INDEX(new_index))
|
||||
var/initial_index = new_index
|
||||
while(!IS_VALID_INDEX(new_index) && (new_index != initial_index))
|
||||
new_index = INCREMENT_OR_WRAP(new_index)
|
||||
if(initial_index == new_index) //cycled through without finding another
|
||||
new_index = current_index
|
||||
|
||||
set_firemode_index(new_index, user_for_feedback)
|
||||
|
||||
/obj/item/gun/energy/proc/user_set_firemode_to_prev(mob/user_for_feedback)
|
||||
var/current_index = current_firemode_index
|
||||
var/new_index = current_index
|
||||
DECREMENT_OR_WRAP(new_index)
|
||||
if(!IS_VALID_INDEX(new_index))
|
||||
var/initial_index = new_index
|
||||
while(!IS_VALID_INDEX(new_index) && (new_index != initial_index))
|
||||
new_index = DECREMENT_OR_WRAP(new_index)
|
||||
if(initial_index == new_index) //cycled through without finding another
|
||||
new_index = current_index
|
||||
|
||||
set_firemode_index(new_index, user_for_feedback)
|
||||
#undef INCREMENT_OR_WRAP
|
||||
#undef DECREMENT_OR_WRAP
|
||||
#undef IS_VALID_INDEX
|
||||
|
||||
/obj/item/gun/energy/update_icon(force_update)
|
||||
if(QDELETED(src))
|
||||
@@ -157,7 +247,7 @@
|
||||
if(!initial(item_state))
|
||||
itemState = icon_state
|
||||
if (modifystate)
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index]
|
||||
add_overlay("[icon_state]_[shot.select_name]")
|
||||
iconState += "_[shot.select_name]"
|
||||
if(itemState)
|
||||
@@ -176,6 +266,9 @@
|
||||
if(itemState)
|
||||
itemState += "[ratio]"
|
||||
item_state = itemState
|
||||
if(ismob(loc)) //forces inhands to update
|
||||
var/mob/M = loc
|
||||
M.update_inv_hands()
|
||||
|
||||
/obj/item/gun/energy/suicide_act(mob/living/user)
|
||||
if (istype(user) && can_shoot() && can_trigger_gun(user) && user.get_bodypart(BODY_ZONE_HEAD))
|
||||
@@ -185,7 +278,7 @@
|
||||
user.visible_message("<span class='suicide'>[user] melts [user.p_their()] face off with [src]!</span>")
|
||||
playsound(loc, fire_sound, 50, 1, -1)
|
||||
playsound(src, 'sound/weapons/dink.ogg', 30, 1)
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index]
|
||||
cell.use(shot.e_cost)
|
||||
update_icon()
|
||||
return(FIRELOSS)
|
||||
@@ -207,13 +300,12 @@
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
. = ..()
|
||||
|
||||
|
||||
/obj/item/gun/energy/ignition_effect(atom/A, mob/living/user)
|
||||
if(!can_shoot() || !ammo_type[select])
|
||||
if(!can_shoot() || !ammo_type[current_firemode_index])
|
||||
shoot_with_empty_chamber()
|
||||
. = ""
|
||||
else
|
||||
var/obj/item/ammo_casing/energy/E = ammo_type[select]
|
||||
var/obj/item/ammo_casing/energy/E = ammo_type[current_firemode_index]
|
||||
var/obj/item/projectile/energy/BB = E.BB
|
||||
if(!BB)
|
||||
. = ""
|
||||
@@ -235,3 +327,9 @@
|
||||
playsound(user, BB.hitsound, 50, 1)
|
||||
cell.use(E.e_cost)
|
||||
. = "<span class='danger'>[user] casually lights their [A.name] with [src]. Damn.</span>"
|
||||
|
||||
/obj/item/gun/energy/altafterattack(atom/target, mob/user, proximity_flags, params)
|
||||
if(!right_click_overridden)
|
||||
select_fire(user)
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
pin = null
|
||||
can_charge = 0
|
||||
ammo_x_offset = 1
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
|
||||
selfcharge = EGUN_SELFCHARGE
|
||||
var/fail_tick = 0
|
||||
var/fail_chance = 0
|
||||
@@ -113,18 +113,21 @@
|
||||
..()
|
||||
|
||||
/obj/item/gun/energy/e_gun/nuclear/proc/failcheck()
|
||||
if(prob(fail_chance) && isliving(loc))
|
||||
var/mob/living/M = loc
|
||||
if(prob(fail_chance))
|
||||
switch(fail_tick)
|
||||
if(0 to 200)
|
||||
fail_tick += (2*(fail_chance))
|
||||
M.rad_act(400)
|
||||
to_chat(M, "<span class='userdanger'>Your [name] feels warmer.</span>")
|
||||
radiation_pulse(src, 50)
|
||||
var/mob/M = (ismob(loc) && loc) || (ismob(loc.loc) && loc.loc) //thank you short circuiting. if you powergame and nest these guns deeply you get to suffer no-warning radiation death.
|
||||
if(M)
|
||||
to_chat(M, "<span class='userdanger'>Your [name] feels warmer.</span>")
|
||||
if(201 to INFINITY)
|
||||
SSobj.processing.Remove(src)
|
||||
M.rad_act(800)
|
||||
crit_fail = 1
|
||||
to_chat(M, "<span class='userdanger'>Your [name]'s reactor overloads!</span>")
|
||||
radiation_pulse(src, 200)
|
||||
crit_fail = TRUE
|
||||
var/mob/M = (ismob(loc) && loc) || (ismob(loc.loc) && loc.loc)
|
||||
if(M)
|
||||
to_chat(M, "<span class='userdanger'>Your [name]'s reactor overloads!</span>")
|
||||
|
||||
/obj/item/gun/energy/e_gun/nuclear/emp_act(severity)
|
||||
. = ..()
|
||||
|
||||
@@ -202,7 +202,7 @@
|
||||
if(!ishuman(user) || !ishuman(target))
|
||||
return
|
||||
|
||||
if(semicd)
|
||||
if(on_cooldown())
|
||||
return
|
||||
|
||||
if(user == target)
|
||||
@@ -212,7 +212,7 @@
|
||||
target.visible_message("<span class='warning'>[user] points [src] at [target]'s head, ready to pull the trigger...</span>", \
|
||||
"<span class='userdanger'>[user] points [src] at your head, ready to pull the trigger...</span>")
|
||||
|
||||
semicd = TRUE
|
||||
busy_action = TRUE
|
||||
|
||||
if(!bypass_timer && (!do_mob(user, target, 120) || user.zone_selected != BODY_ZONE_PRECISE_MOUTH))
|
||||
if(user)
|
||||
@@ -220,10 +220,10 @@
|
||||
user.visible_message("<span class='notice'>[user] decided not to shoot.</span>")
|
||||
else if(target && target.Adjacent(user))
|
||||
target.visible_message("<span class='notice'>[user] has decided to spare [target]</span>", "<span class='notice'>[user] has decided to spare your life!</span>")
|
||||
semicd = FALSE
|
||||
busy_action = FALSE
|
||||
return
|
||||
|
||||
semicd = FALSE
|
||||
busy_action = FALSE
|
||||
|
||||
target.visible_message("<span class='warning'>[user] pulls the trigger!</span>", "<span class='userdanger'>[user] pulls the trigger!</span>")
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
|
||||
/obj/item/gun/energy/decloner/update_icon()
|
||||
..()
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index]
|
||||
if(!QDELETED(cell) && (cell.charge > shot.e_cost))
|
||||
add_overlay("decloner_spin")
|
||||
|
||||
@@ -185,7 +185,7 @@
|
||||
var/atmos_link = FALSE
|
||||
|
||||
/obj/item/gun/energy/wormhole_projector/update_icon()
|
||||
icon_state = "[initial(icon_state)][select]"
|
||||
icon_state = "[initial(icon_state)][current_firemode_index]"
|
||||
item_state = icon_state
|
||||
|
||||
/obj/item/gun/energy/wormhole_projector/update_ammo_types()
|
||||
@@ -320,7 +320,7 @@
|
||||
|
||||
/obj/item/gun/energy/emitter/update_icon()
|
||||
..()
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index]
|
||||
if(!QDELETED(cell) && (cell.charge > shot.e_cost))
|
||||
add_overlay("emitter_carbine_empty")
|
||||
else
|
||||
|
||||
@@ -18,10 +18,23 @@
|
||||
|
||||
/obj/item/gun/energy/e_gun/advtaser
|
||||
name = "hybrid taser"
|
||||
desc = "A dual-mode taser designed to fire both short-range high-power electrodes and long-range disabler beams."
|
||||
desc = "A dual-mode taser designed to fire both short-range high-power electrodes and long-range disabler beams. <span class='boldnotice'>Right click in combat mode to fire a taser shot with a cooldown.</span>"
|
||||
icon_state = "advtaser"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/electrode)
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/electrode/security = FALSE)
|
||||
ammo_x_offset = 2
|
||||
// Not enough guns have altfire systems like this yet for this to be a universal framework.
|
||||
var/last_altfire = 0
|
||||
var/altfire_delay = 15
|
||||
|
||||
/obj/item/gun/energy/e_gun/advtaser/altafterattack(atom/target, mob/user, proximity_flag, params)
|
||||
. = TRUE
|
||||
if(last_altfire + altfire_delay > world.time)
|
||||
return
|
||||
var/current_index = current_firemode_index
|
||||
set_firemode_to_type(/obj/item/ammo_casing/energy/electrode)
|
||||
process_afterattack(target, user, proximity_flag, params)
|
||||
set_firemode_index(current_index)
|
||||
last_altfire = world.time
|
||||
|
||||
/obj/item/gun/energy/e_gun/advtaser/cyborg
|
||||
name = "cyborg taser"
|
||||
|
||||
@@ -73,6 +73,12 @@
|
||||
user.adjustOxyLoss(500)
|
||||
charges--
|
||||
|
||||
/obj/item/gun/magic/wand/death/debug
|
||||
desc = "In some obscure circles, this is known as the 'cloning tester's friend'."
|
||||
max_charges = 500
|
||||
variable_charges = FALSE
|
||||
can_charge = TRUE
|
||||
recharge_rate = 1
|
||||
|
||||
/////////////////////////////////////
|
||||
//WAND OF HEALING
|
||||
|
||||
@@ -43,6 +43,7 @@
|
||||
|
||||
var/lastangle = 0
|
||||
var/aiming_lastangle = 0
|
||||
var/last_aimbeam = 0
|
||||
var/mob/current_user = null
|
||||
var/list/obj/effect/projectile/tracer/current_tracers
|
||||
|
||||
@@ -186,8 +187,9 @@
|
||||
|
||||
/obj/item/gun/energy/beam_rifle/proc/aiming_beam(force_update = FALSE)
|
||||
var/diff = abs(aiming_lastangle - lastangle)
|
||||
check_user()
|
||||
if(diff < AIMING_BEAM_ANGLE_CHANGE_THRESHOLD && !force_update)
|
||||
if(!check_user())
|
||||
return
|
||||
if(((diff < AIMING_BEAM_ANGLE_CHANGE_THRESHOLD) || ((last_aimbeam + 1) > world.time)) && !force_update)
|
||||
return
|
||||
aiming_lastangle = lastangle
|
||||
var/obj/item/projectile/beam/beam_rifle/hitscan/aiming_beam/P = new
|
||||
@@ -208,6 +210,7 @@
|
||||
targloc = get_turf_in_angle(lastangle, curloc, 10)
|
||||
P.preparePixelProjectile(targloc, current_user, current_user.client.mouseParams, 0)
|
||||
P.fire(lastangle)
|
||||
last_aimbeam = world.time
|
||||
|
||||
/obj/item/gun/energy/beam_rifle/process()
|
||||
if(!aiming)
|
||||
@@ -296,27 +299,17 @@
|
||||
if(istype(object, /obj/screen) && !istype(object, /obj/screen/click_catcher))
|
||||
return
|
||||
process_aim()
|
||||
if(aiming_time_left <= aiming_time_fire_threshold && check_user())
|
||||
if(aiming_time_left <= aiming_time_fire_threshold && check_user() && ((lastfire + delay) <= world.time))
|
||||
sync_ammo()
|
||||
afterattack(M.client.mouseObject, M, FALSE, M.client.mouseParams, passthrough = TRUE)
|
||||
do_fire(M.client.mouseObject, M, FALSE, M.client.mouseParams, M.zone_selected)
|
||||
stop_aiming()
|
||||
QDEL_LIST(current_tracers)
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/energy/beam_rifle/afterattack(atom/target, mob/living/user, flag, params, passthrough = FALSE)
|
||||
if(flag) //It's adjacent, is the user, or is on the user's person
|
||||
if(target in user.contents) //can't shoot stuff inside us.
|
||||
return
|
||||
if(!ismob(target) || user.a_intent == INTENT_HARM) //melee attack
|
||||
return
|
||||
if(target == user && user.zone_selected != BODY_ZONE_PRECISE_MOUTH) //so we can't shoot ourselves (unless mouth selected)
|
||||
return
|
||||
if(!passthrough && (aiming_time > aiming_time_fire_threshold))
|
||||
return
|
||||
if(lastfire > world.time + delay)
|
||||
return
|
||||
lastfire = world.time
|
||||
/obj/item/gun/energy/beam_rifle/do_fire(atom/target, mob/living/user, message = TRUE, params, zone_override = "", bonus_spread = 0)
|
||||
. = ..()
|
||||
if(.)
|
||||
lastfire = world.time
|
||||
stop_aiming()
|
||||
|
||||
/obj/item/gun/energy/beam_rifle/proc/sync_ammo()
|
||||
|
||||
@@ -2,11 +2,11 @@
|
||||
name = "electrode"
|
||||
icon_state = "spark"
|
||||
color = "#FFFF00"
|
||||
nodamage = 1
|
||||
nodamage = TRUE
|
||||
knockdown = 60
|
||||
knockdown_stamoverride = 36
|
||||
knockdown_stam_max = 50
|
||||
stutter = 5
|
||||
stutter = 10
|
||||
jitter = 20
|
||||
hitsound = 'sound/weapons/taserhit.ogg'
|
||||
range = 7
|
||||
@@ -14,6 +14,7 @@
|
||||
muzzle_type = /obj/effect/projectile/muzzle/stun
|
||||
impact_type = /obj/effect/projectile/impact/stun
|
||||
var/tase_duration = 50
|
||||
var/strong_tase = TRUE
|
||||
|
||||
/obj/item/projectile/energy/electrode/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
@@ -26,10 +27,24 @@
|
||||
C.IgniteMob()
|
||||
if(C.dna && C.dna.check_mutation(HULK))
|
||||
C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk")
|
||||
else if((C.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(C, TRAIT_STUNIMMUNE))
|
||||
C.apply_status_effect(STATUS_EFFECT_TASED, tase_duration)
|
||||
else if(tase_duration && (C.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(C, TRAIT_STUNIMMUNE))
|
||||
C.apply_status_effect(strong_tase? STATUS_EFFECT_TASED : STATUS_EFFECT_TASED_WEAK, tase_duration)
|
||||
addtimer(CALLBACK(C, /mob/living/carbon.proc/do_jitter_animation, jitter), 5)
|
||||
|
||||
/obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet
|
||||
do_sparks(1, TRUE, src)
|
||||
..()
|
||||
|
||||
/obj/item/projectile/energy/electrode/security
|
||||
tase_duration = 30
|
||||
knockdown = 0
|
||||
stamina = 10
|
||||
knockdown_stamoverride = 0
|
||||
knockdown_stam_max = 0
|
||||
strong_tase = FALSE
|
||||
range = 12
|
||||
|
||||
/obj/item/projectile/energy/electrode/security/hos
|
||||
knockdown = 100
|
||||
knockdown_stamoverride = 30
|
||||
knockdown_stam_max = null
|
||||
|
||||
@@ -216,6 +216,14 @@
|
||||
..()
|
||||
. = 1
|
||||
|
||||
/datum/reagent/medicine/rezadone/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
|
||||
. = ..()
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/patient = M
|
||||
if(reac_volume >= 5 && HAS_TRAIT_FROM(patient, TRAIT_HUSK, "burn") && patient.getFireLoss() < THRESHOLD_UNHUSK) //One carp yields 12u rezadone.
|
||||
patient.cure_husk("burn")
|
||||
patient.visible_message("<span class='nicegreen'>[patient]'s body rapidly absorbs moisture from the enviroment, taking on a more healthy appearance.")
|
||||
|
||||
/datum/reagent/medicine/spaceacillin
|
||||
name = "Spaceacillin"
|
||||
description = "Spaceacillin will prevent a patient from conventionally spreading any diseases they are currently infected with."
|
||||
@@ -436,6 +444,10 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
|
||||
if(show_message)
|
||||
to_chat(M, "<span class='danger'>You feel your burns and bruises healing! It stings like hell!</span>")
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "painful_medicine", /datum/mood_event/painful_medicine)
|
||||
//Has to be at less than THRESHOLD_UNHUSK burn damage and have 100 synthflesh before unhusking. Corpses dont metabolize.
|
||||
if(HAS_TRAIT_FROM(M, TRAIT_HUSK, "burn") && M.getFireLoss() < THRESHOLD_UNHUSK && M.reagents.has_reagent(/datum/reagent/medicine/synthflesh, 100))
|
||||
M.cure_husk("burn")
|
||||
M.visible_message("<span class='nicegreen'>Most of [M]'s burnt off or charred flesh has been restored.")
|
||||
..()
|
||||
|
||||
/datum/reagent/medicine/synthflesh/overdose_start(mob/living/M)
|
||||
@@ -982,7 +994,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
|
||||
|
||||
/datum/reagent/medicine/stimulants/on_mob_metabolize(mob/living/L)
|
||||
..()
|
||||
L.add_movespeed_modifier(type, update=TRUE, priority=100, multiplicative_slowdown=-1, blacklisted_movetypes=(FLYING|FLOATING))
|
||||
L.add_movespeed_modifier(type, update=TRUE, priority=100, multiplicative_slowdown=-0.5, blacklisted_movetypes=(FLYING|FLOATING))
|
||||
|
||||
/datum/reagent/medicine/stimulants/on_mob_end_metabolize(mob/living/L)
|
||||
L.remove_movespeed_modifier(type)
|
||||
|
||||
@@ -423,18 +423,21 @@
|
||||
else
|
||||
unload_hypo(vial,user)
|
||||
|
||||
/obj/item/hypospray/mkii/verb/modes()
|
||||
set name = "Toggle Application Mode"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
var/mob/M = usr
|
||||
switch(mode)
|
||||
if(HYPO_SPRAY)
|
||||
mode = HYPO_INJECT
|
||||
to_chat(M, "[src] is now set to inject contents on application.")
|
||||
if(HYPO_INJECT)
|
||||
mode = HYPO_SPRAY
|
||||
to_chat(M, "[src] is now set to spray contents on application.")
|
||||
/obj/item/hypospray/mkii/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(user.canUseTopic(src, FALSE))
|
||||
switch(mode)
|
||||
if(HYPO_SPRAY)
|
||||
mode = HYPO_INJECT
|
||||
to_chat(user, "[src] is now set to inject contents on application.")
|
||||
if(HYPO_INJECT)
|
||||
mode = HYPO_SPRAY
|
||||
to_chat(user, "[src] is now set to spray contents on application.")
|
||||
return TRUE
|
||||
|
||||
/obj/item/hypospray/mkii/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'><b>Alt-Click</b> it to toggle its mode from spraying to injecting and vice versa.</span>"
|
||||
|
||||
#undef HYPO_SPRAY
|
||||
#undef HYPO_INJECT
|
||||
|
||||
@@ -250,10 +250,10 @@
|
||||
name = "Plant Data Disk"
|
||||
desc = "A disk for storing plant genetic data."
|
||||
id = "diskplantgene"
|
||||
build_type = PROTOLATHE
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list(MAT_METAL=200, MAT_GLASS=100)
|
||||
build_path = /obj/item/disk/plantgene
|
||||
category = list("Electronics")
|
||||
category = list("Electronics","Imported")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
|
||||
/datum/design/roastingstick
|
||||
|
||||
@@ -60,6 +60,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi
|
||||
new /obj/item/stock_parts/manipulator(src)
|
||||
new /obj/item/stock_parts/micro_laser(src)
|
||||
new /obj/item/stock_parts/matter_bin(src)
|
||||
new /obj/item/stock_parts/cell/high(src)
|
||||
|
||||
/obj/item/storage/part_replacer/bluespace/tier2
|
||||
|
||||
@@ -70,6 +71,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi
|
||||
new /obj/item/stock_parts/manipulator/nano(src)
|
||||
new /obj/item/stock_parts/micro_laser/high(src)
|
||||
new /obj/item/stock_parts/matter_bin/adv(src)
|
||||
new /obj/item/stock_parts/cell/super(src)
|
||||
|
||||
/obj/item/storage/part_replacer/bluespace/tier3
|
||||
|
||||
@@ -80,6 +82,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi
|
||||
new /obj/item/stock_parts/manipulator/pico(src)
|
||||
new /obj/item/stock_parts/micro_laser/ultra(src)
|
||||
new /obj/item/stock_parts/matter_bin/super(src)
|
||||
new /obj/item/stock_parts/cell/hyper(src)
|
||||
|
||||
/obj/item/storage/part_replacer/bluespace/tier4
|
||||
|
||||
@@ -90,6 +93,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi
|
||||
new /obj/item/stock_parts/manipulator/femto(src)
|
||||
new /obj/item/stock_parts/micro_laser/quadultra(src)
|
||||
new /obj/item/stock_parts/matter_bin/bluespace(src)
|
||||
new /obj/item/stock_parts/cell/bluespace(src)
|
||||
|
||||
/obj/item/storage/part_replacer/cargo //used in a cargo crate
|
||||
|
||||
|
||||
@@ -102,6 +102,12 @@ GLOBAL_VAR_INIT(summon_magic_triggered, FALSE)
|
||||
var/gun_type = pick(GLOB.summoned_guns)
|
||||
var/obj/item/gun/G = new gun_type(get_turf(H))
|
||||
G.unlock()
|
||||
var/datum/antagonist/survivalist/guns/our_antag_datum = H.mind.has_antag_datum(/datum/antagonist/survivalist/guns)
|
||||
if(our_antag_datum)
|
||||
var/datum/objective/hoard/O = new()
|
||||
O.owner = H
|
||||
O.set_target(G)
|
||||
our_antag_datum.objectives += O
|
||||
playsound(get_turf(H),'sound/magic/summon_guns.ogg', 50, 1)
|
||||
|
||||
var/in_hand = H.put_in_hands(G) // not always successful
|
||||
@@ -128,6 +134,13 @@ GLOBAL_VAR_INIT(summon_magic_triggered, FALSE)
|
||||
var/obj/item/M = new magic_type(get_turf(H))
|
||||
playsound(get_turf(H),'sound/magic/summon_magic.ogg', 50, 1)
|
||||
|
||||
var/datum/antagonist/survivalist/magic/our_antag_datum = H.mind.has_antag_datum(/datum/antagonist/survivalist/magic)
|
||||
if(istype(our_antag_datum))
|
||||
var/datum/objective/hoard/O = new()
|
||||
O.owner = H
|
||||
O.set_target(M)
|
||||
our_antag_datum.objectives += O
|
||||
|
||||
var/in_hand = H.put_in_hands(M)
|
||||
|
||||
to_chat(H, "<span class='warning'>\A [M] appears [in_hand ? "in your hand" : "at your feet"]!</span>")
|
||||
|
||||
@@ -248,6 +248,7 @@
|
||||
mutations = list(BLINDMUT)
|
||||
duration = 300
|
||||
sound = 'sound/magic/blind.ogg'
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/repulse
|
||||
name = "Repulse"
|
||||
desc = "This spell throws everything around the user away."
|
||||
@@ -266,15 +267,22 @@
|
||||
action_icon_state = "repulse"
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/repulse/cast(list/targets,mob/user = usr, stun_amt = 50)
|
||||
var/list/mobs = list()
|
||||
var/list/objs = list()
|
||||
var/list/thrownatoms = list()
|
||||
var/atom/throwtarget
|
||||
var/distfromcaster
|
||||
playMagSound()
|
||||
for(var/turf/T in targets) //Done this way so things don't get thrown all around hilariously.
|
||||
for(var/atom/movable/AM in T)
|
||||
thrownatoms += AM
|
||||
|
||||
for(var/mob/M in T)
|
||||
mobs += M
|
||||
for(var/obj/O in T)
|
||||
objs += O
|
||||
thrownatoms = mobs + objs //mobs first
|
||||
var/safety = 50
|
||||
for(var/am in thrownatoms)
|
||||
if(!safety)
|
||||
break
|
||||
var/atom/movable/AM = am
|
||||
if(AM == user || AM.anchored)
|
||||
continue
|
||||
@@ -299,6 +307,7 @@
|
||||
M.Knockdown(stun_amt, override_hardstun = stun_amt * 0.2)
|
||||
to_chat(M, "<span class='userdanger'>You're thrown back by [user]!</span>")
|
||||
AM.throw_at(throwtarget, ((CLAMP((maxthrow - (CLAMP(distfromcaster - 2, 0, distfromcaster))), 3, maxthrow))), 1,user)//So stuff gets tossed around at the same time.
|
||||
safety--
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/repulse/xeno //i fixed conflicts only to find out that this is in the WIZARD file instead of the xeno file?!
|
||||
name = "Tail Sweep"
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
clear_eye_trauma()
|
||||
. = ..()
|
||||
var/mob/living/carbon/C = .
|
||||
if(C)
|
||||
if(!QDELETED(C))
|
||||
if(ishuman(C) && eye_color)
|
||||
var/mob/living/carbon/human/H = C
|
||||
H.eye_color = old_eye_color
|
||||
|
||||
@@ -57,3 +57,22 @@
|
||||
/obj/item/pen/uplink/Initialize(mapload, owner, tc_amount = 20)
|
||||
. = ..()
|
||||
AddComponent(/datum/component/uplink, owner, TRUE, FALSE, null, tc_amount)
|
||||
|
||||
/obj/item/uplink/debug
|
||||
name = "debug uplink"
|
||||
|
||||
/obj/item/uplink/debug/Initialize(mapload, owner, tc_amount = 9000)
|
||||
. = ..()
|
||||
var/datum/component/uplink/hidden_uplink = GetComponent(/datum/component/uplink)
|
||||
hidden_uplink.name = "debug uplink"
|
||||
hidden_uplink.debug = TRUE
|
||||
|
||||
/obj/item/uplink/nuclear/debug
|
||||
name = "debug nuclear uplink"
|
||||
|
||||
/obj/item/uplink/nuclear/debug/Initialize(mapload, owner, tc_amount = 9000)
|
||||
. = ..()
|
||||
var/datum/component/uplink/hidden_uplink = GetComponent(/datum/component/uplink)
|
||||
hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
|
||||
hidden_uplink.name = "debug nuclear uplink"
|
||||
hidden_uplink.debug = TRUE
|
||||
|
||||
@@ -78,3 +78,9 @@
|
||||
cost = 30
|
||||
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
|
||||
exclude_modes = list()
|
||||
|
||||
/datum/uplink_item/suits/thiefgloves
|
||||
name = "Thieving Gloves"
|
||||
desc = "A pair of gloves that are insulated and frictionless, allowing you to steal easily from anyone you see."
|
||||
item = /obj/item/clothing/gloves/thief
|
||||
cost = 4
|
||||
@@ -20,7 +20,6 @@
|
||||
/obj/item/clothing/under/rank/security/grey = 5,
|
||||
/obj/item/clothing/under/pants/khaki = 5)
|
||||
premium = list(/obj/item/clothing/under/rank/security/navyblue = 5,
|
||||
/obj/item/clothing/suit/security/officer = 5,
|
||||
/obj/item/clothing/head/beret/sec/navyofficer = 5)
|
||||
refill_canister = /obj/item/vending_refill/wardrobe/sec_wardrobe
|
||||
|
||||
|
||||
@@ -533,9 +533,6 @@
|
||||
//Yes, it's ""safe"" to drop items here
|
||||
/obj/belly/AllowDrop()
|
||||
return TRUE
|
||||
/*
|
||||
/obj/belly/onDropInto(var/atom/movable/AM)
|
||||
return null */
|
||||
|
||||
//Handle a mob struggling
|
||||
// Called from /mob/living/carbon/relaymove()
|
||||
|
||||
@@ -71,14 +71,6 @@
|
||||
/////////////
|
||||
// Some special treatment
|
||||
/////////////
|
||||
/*
|
||||
//PDAs need to lose their ID to not take it with them, so we can get a digested ID
|
||||
/obj/item/pda/digest_act(var/atom/movable/item_storage = null)
|
||||
if(id)
|
||||
id = null
|
||||
|
||||
. = ..()
|
||||
*/
|
||||
|
||||
/obj/item/reagent_containers/food/digest_act(var/atom/movable/item_storage = null)
|
||||
if(isbelly(item_storage))
|
||||
@@ -92,15 +84,6 @@
|
||||
|
||||
. = ..()
|
||||
|
||||
/*
|
||||
/obj/item/holder/digest_act(var/atom/movable/item_storage = null)
|
||||
for(var/mob/living/M in contents)
|
||||
if(item_storage)
|
||||
M.forceMove(item_storage)
|
||||
held_mob = null
|
||||
|
||||
. = ..() */
|
||||
|
||||
/obj/item/organ/digest_act(var/atom/movable/item_storage = null)
|
||||
if((. = ..()))
|
||||
. += 70 //Organs give a little more
|
||||
|
||||
@@ -404,10 +404,4 @@
|
||||
taste_message += "they haven't bothered to set their flavor text"
|
||||
else
|
||||
taste_message += "a plain old normal [src]"
|
||||
|
||||
/* if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(H.touching.reagent_list.len) //Just the first one otherwise I'll go insane.
|
||||
var/datum/reagent/R = H.touching.reagent_list[1]
|
||||
taste_message += " You also get the flavor of [R.taste_description] from something on them"*/
|
||||
return taste_message
|
||||
|
||||
@@ -30,33 +30,3 @@
|
||||
H.visible_message("<span class='danger'>[H] contracts strangely, spewing out contents on the floor!</span>", \
|
||||
"<span class='userdanger'>You spew out everything inside you on the floor!</span>")
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
|
||||
////////////////////////// Anti-Noms Drugs //////////////////////////
|
||||
/*
|
||||
/datum/reagent/medicine/ickypak
|
||||
name = "Ickypak"
|
||||
description = "A foul-smelling green liquid, for inducing muscle contractions to expel accidentally ingested things."
|
||||
reagent_state = LIQUID
|
||||
color = "#0E900E"
|
||||
metabolization_rate = 0.25 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/medicine/ickypak/on_mob_life(var/mob/living/M, method=INGEST)
|
||||
if(prob(10))
|
||||
M.visible_message("<span class='danger'>[M] retches!</span>", \
|
||||
"<span class='userdanger'>You don't feel good...</span>")
|
||||
for(var/I in M.vore_organs)
|
||||
var/datum/belly/B = M.vore_organs[I]
|
||||
for(var/atom/movable/A in B.internal_contents)
|
||||
if(prob(55))
|
||||
playsound(M, 'sound/effects/splat.ogg', 50, 1)
|
||||
B.release_specific_contents(A)
|
||||
M.visible_message("<span class='danger'>[M] contracts strangely, spewing out something!</span>", \
|
||||
"<span class='userdanger'>You spew out something from inside you!</span>")
|
||||
return ..()
|
||||
|
||||
/datum/chemical_reaction/ickypak
|
||||
name = "Ickypak"
|
||||
id = /datum/reagent/medicine/ickypak
|
||||
results = list(/datum/reagent/medicine/ickypak = 2)
|
||||
required_reagents = list(/datum/reagent/chlorine = 2 , /datum/reagent/oil = 1) */
|
||||
@@ -1,63 +0,0 @@
|
||||
//
|
||||
// Gravity Pull effect which draws in movable objects to its center.
|
||||
// In this case, "number" refers to the range. directions is ignored.
|
||||
//
|
||||
/datum/effect/effect/system/grav_pull
|
||||
var/pull_radius = 3
|
||||
var/pull_anchored = 0
|
||||
var/break_windows = 0
|
||||
|
||||
/datum/effect/effect/system/grav_pull/set_up(range, num, loca)
|
||||
pull_radius = range
|
||||
number = num
|
||||
if(istype(loca, /turf/))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
|
||||
/datum/effect/effect/system/grav_pull/start()
|
||||
spawn(0)
|
||||
if(holder)
|
||||
src.location = get_turf(holder)
|
||||
for(var/i=0, i < number, i++)
|
||||
do_pull()
|
||||
sleep(25)
|
||||
|
||||
/datum/effect/effect/system/grav_pull/proc/do_pull()
|
||||
//following is adapted from supermatter and singulo code
|
||||
if(defer_powernet_rebuild != 2)
|
||||
defer_powernet_rebuild = 1
|
||||
|
||||
// Let's just make this one loop.
|
||||
for(var/atom/X in orange(pull_radius, location))
|
||||
// Movable atoms only
|
||||
if(istype(X, /atom/movable))
|
||||
if(istype(X, /obj/effect/overlay)) continue
|
||||
if(X && !istype(X, /mob/living/carbon/human))
|
||||
if(break_windows && istype(X, /obj/structure/window)) //shatter windows
|
||||
var/obj/structure/window/W = X
|
||||
W.ex_act(2.0)
|
||||
|
||||
if(istype(X, /obj))
|
||||
var/obj/O = X
|
||||
if(O.anchored)
|
||||
if (!pull_anchored) continue // Don't pull anchored stuff unless configured
|
||||
step_towards(X, location) // step just once if anchored
|
||||
continue
|
||||
|
||||
step_towards(X, location) // Step twice
|
||||
step_towards(X, location)
|
||||
|
||||
else if(istype(X,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = X
|
||||
if(istype(H.shoes,/obj/item/clothing/shoes/magboots))
|
||||
var/obj/item/clothing/shoes/magboots/M = H.shoes
|
||||
if(M.magpulse)
|
||||
step_towards(H, location) //step just once with magboots
|
||||
continue
|
||||
step_towards(H, location) //step twice
|
||||
step_towards(H, location)
|
||||
|
||||
if(defer_powernet_rebuild != 2)
|
||||
defer_powernet_rebuild = 0
|
||||
return
|
||||
@@ -1,34 +0,0 @@
|
||||
// Micro Holders - Extends /obj/item/holder
|
||||
|
||||
/obj/item/holder/micro
|
||||
name = "micro"
|
||||
desc = "Another crewmember, small enough to fit in your hand."
|
||||
icon_state = "micro"
|
||||
slot_flags = SLOT_FEET | SLOT_HEAD | SLOT_ID
|
||||
w_class = 2
|
||||
item_icons = null // Override value from parent. We don't have magic sprites.
|
||||
pixel_y = 0 // Override value from parent.
|
||||
|
||||
/obj/item/holder/micro/examine(var/mob/user)
|
||||
. = list()
|
||||
for(var/mob/living/M in contents)
|
||||
. += M.examine(user)
|
||||
|
||||
/obj/item/holder/MouseDrop(mob/M as mob)
|
||||
..()
|
||||
if(M != usr) return
|
||||
if(usr == src) return
|
||||
if(!Adjacent(usr)) return
|
||||
if(istype(M,/mob/living/silicon/ai)) return
|
||||
for(var/mob/living/carbon/human/O in contents)
|
||||
O.show_inv(usr)
|
||||
|
||||
/obj/item/holder/micro/attack_self(var/mob/living/user)
|
||||
for(var/mob/living/carbon/human/M in contents)
|
||||
M.help_shake_act(user)
|
||||
|
||||
/obj/item/holder/micro/update_state()
|
||||
// If any items have been dropped by contained mob, drop them to floor.
|
||||
for(var/obj/O in contents)
|
||||
O.forceMove(get_turf(src))
|
||||
..()
|
||||
@@ -1,207 +0,0 @@
|
||||
/*
|
||||
//these aren't defines so they can stay in this file
|
||||
GLOBAL_VAR_CONST(SIZESCALE_HUGE, 2)
|
||||
GLOBAL_VAR_CONST(SIZESCALE_BIG, 1.5)
|
||||
GLOBAL_VAR_CONST(SIZESCALE_NORMAL, 1)
|
||||
GLOBAL_VAR_CONST(SIZESCALE_SMALL, 0.85)
|
||||
GLOBAL_VAR_CONST(SIZESCALE_TINY, 0.60)
|
||||
|
||||
GLOBAL_VAR_CONST(SIZESCALE_A_HUGEBIG, (GLOB.SIZESCALE_HUGE + GLOB.SIZESCALE_BIG) / 2)
|
||||
GLOBAL_VAR_CONST(SIZESCALE_A_BIGNORMAL, (GLOB.SIZESCALE_BIG + GLOB.SIZESCALE_NORMAL) / 2)
|
||||
GLOBAL_VAR_CONST(SIZESCALE_A_NORMALSMALL,(GLOB.SIZESCALE_NORMAL + GLOB.SIZESCALE_SMALL) / 2)
|
||||
GLOBAL_VAR_CONST(SIZESCALE_A_SMALLTINY,(GLOB.SIZESCALE_SMALL + GLOB.SIZESCALE_TINY) / 2)
|
||||
*/
|
||||
// Adding needed defines to /mob/living
|
||||
// Note: Polaris had this on /mob/living/carbon/human We need it higher up for animals and stuff.
|
||||
/mob/living
|
||||
var/size_multiplier = 1 //multiplier for the mob's icon size
|
||||
|
||||
// Define holder_type on types we want to be scoop-able
|
||||
//mob/living/carbon/human
|
||||
// holder_type = /obj/item/holder/micro
|
||||
|
||||
/**
|
||||
* Scale up the size of a mob's icon by the size_multiplier.
|
||||
* NOTE: mob/living/carbon/human/update_transform() has a more complicated system and
|
||||
* is already applying this transform. BUT, it does not call ..()
|
||||
* as long as that is true, we should be fine. If that changes we need to
|
||||
* re-evaluate.
|
||||
*/
|
||||
/mob/living/update_transform()
|
||||
ASSERT(!iscarbon(src))
|
||||
var/matrix/M = matrix()
|
||||
M.Scale(size_multiplier)
|
||||
M.Translate(0, 16*(size_multiplier-1))
|
||||
src.transform = M
|
||||
|
||||
/**
|
||||
* Get the effective size of a mob.
|
||||
* Currently this is based only on size_multiplier for micro/macro stuff,
|
||||
* but in the future we may also incorporate the "mob_size", so that
|
||||
* a macro mouse is still only effectively "normal" or a micro dragon is still large etc.
|
||||
*/
|
||||
/mob/living/proc/get_effective_size()
|
||||
return src.size_multiplier
|
||||
|
||||
/**
|
||||
* Resizes the mob immediately to the desired mod, animating it growing/shrinking.
|
||||
* It can be used by anything that calls it.
|
||||
*/
|
||||
/mob/living/proc/sizescale(var/new_size)
|
||||
var/matrix/sizescale = matrix() // Defines the matrix to change the player's size
|
||||
sizescale.Scale(new_size) //Change the size of the matrix
|
||||
|
||||
if(new_size >= SIZESCALE_NORMAL)
|
||||
sizescale.Translate(0, -1 * (1 - new_size) * 16) //Move the player up in the tile so their feet align with the bottom
|
||||
|
||||
animate(src, transform = sizescale, time = 5) //Animate the player resizing
|
||||
size_multiplier = new_size //Change size_multiplier so that other items can interact with them
|
||||
|
||||
/*
|
||||
* Verb proc for a command that lets players change their size OOCly.
|
||||
* Ace was here! Redid this a little so we'd use math for shrinking characters. This is the old code.
|
||||
|
||||
/mob/living/proc/set_size()
|
||||
set name = "Set Character Size"
|
||||
set category = "Vore"
|
||||
var/nagmessage = "DO NOT ABUSE THESE COMMANDS. They are not here for you to play with. \
|
||||
We were originally going to remove them but kept them for popular demand. \
|
||||
Do not abuse their existence outside of ERP scenes where they apply, \
|
||||
or reverting OOCly unwanted changes like someone lolshooting the crew with a shrink ray. -Ace"
|
||||
|
||||
var/size_name = input(nagmessage, "Pick a Size") in player_sizes_list
|
||||
if (size_name && player_sizes_list[size_name])
|
||||
src.sizescale(player_sizes_list[size_name])
|
||||
message_admins("[key_name(src)] used the sizescale command in-game to be [size_name]. \
|
||||
([src ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>" : "null"])")
|
||||
|
||||
/** Add the set_size() proc to usable verbs. */
|
||||
/hook/living_new/proc/sizescale_setup(mob/living/M)
|
||||
M.verbs += /mob/living/proc/set_size
|
||||
return 1
|
||||
|
||||
|
||||
* Attempt to scoop up this mob up into M's hands, if the size difference is large enough.
|
||||
* @return false if normal code should continue, 1 to prevent normal code.
|
||||
|
||||
/mob/living/proc/attempt_to_scoop(var/mob/living/carbon/human/M)
|
||||
if(!istype(M))
|
||||
return 0;
|
||||
if(M.buckled)
|
||||
usr << "<span class='notice'>You have to unbuckle \the [M] before you pick them up.</span>"
|
||||
return 0
|
||||
if(M.get_effective_size() - src.get_effective_size() >= 0.75)
|
||||
var/obj/item/holder/m_holder = get_scooped(M)
|
||||
if (m_holder)
|
||||
return 1
|
||||
else
|
||||
return 0; // Unable to scoop, let other code run
|
||||
*/
|
||||
/*
|
||||
* Handle bumping into someone with helping intent.
|
||||
* Called from /mob/living/Bump() in the 'brohugs all around' section.
|
||||
* @return false if normal code should continue, 1 to prevent normal code.
|
||||
* // TODO - can the now_pushing = 0 be moved up? What does it do anyway?
|
||||
*/
|
||||
/mob/living/proc/handle_micro_bump_helping(var/mob/living/tmob)
|
||||
if(src.get_effective_size() <= SIZESCALE_A_SMALLTINY && tmob.get_effective_size() <= SIZESCALE_A_SMALLTINY)
|
||||
// Both small! Go ahead and
|
||||
now_pushing = 0
|
||||
src.forceMove(tmob.loc)
|
||||
return 1
|
||||
if(abs(src.get_effective_size() - tmob.get_effective_size()) >= 0.20)
|
||||
now_pushing = 0
|
||||
src.forceMove(tmob.loc)
|
||||
|
||||
if(src.get_effective_size() > tmob.get_effective_size())
|
||||
/* var/mob/living/carbon/human/tmob = src
|
||||
if(istype(tmob) && istype(tmob.tail_style, /datum/sprite_accessory/tail/taur/naga))
|
||||
src << "You carefully slither around [tmob]."
|
||||
M << "[src]'s huge tail slithers past beside you!"
|
||||
else
|
||||
*/
|
||||
src.forceMove(tmob.loc)
|
||||
src << "You carefully step over [tmob]."
|
||||
tmob << "[src] steps over you carefully!"
|
||||
if(tmob.get_effective_size() > src.get_effective_size())
|
||||
/* var/mob/living/carbon/human/M = M
|
||||
if(istype(M) && istype(M.tail_style, /datum/sprite_accessory/tail/taur/naga))
|
||||
src << "You jump over [M]'s thick tail."
|
||||
M << "[src] bounds over your tail."
|
||||
else
|
||||
*/
|
||||
src.forceMove(tmob.loc)
|
||||
src << "You run between [tmob]'s legs."
|
||||
tmob << "[src] runs between your legs."
|
||||
return 1
|
||||
|
||||
/**
|
||||
* Handle bumping into someone without mutual help intent.
|
||||
* Called from /mob/living/Bump()
|
||||
* NW was here, adding even more options for stomping!
|
||||
*
|
||||
* @return false if normal code should continue, 1 to prevent normal code.
|
||||
*/
|
||||
/mob/living/proc/handle_micro_bump_other(var/mob/living/tmob)
|
||||
ASSERT(isliving(tmob)) // Baby don't hurt me
|
||||
|
||||
if(src.a_intent == "disarm" && src.canmove && !src.buckled)
|
||||
// If bigger than them by at least 0.75, move onto them and print message.
|
||||
if((src.get_effective_size() - tmob.get_effective_size()) >= 0.20)
|
||||
now_pushing = 0
|
||||
src.forceMove(tmob.loc)
|
||||
tmob.Stun(4)
|
||||
/*
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
|
||||
src << "You carefully squish [tmob] under your tail!"
|
||||
tmob << "[src] pins you under their tail!"
|
||||
else
|
||||
*/
|
||||
src << "You pin [tmob] beneath your foot!"
|
||||
tmob << "[src] pins you beneath their foot!"
|
||||
return 1
|
||||
|
||||
if(src.a_intent == "harm" && src.canmove && !src.buckled)
|
||||
if((src.get_effective_size() - tmob.get_effective_size()) >= 0.20)
|
||||
now_pushing = 0
|
||||
src.forceMove(tmob.loc)
|
||||
tmob.adjustStaminaLoss(35)
|
||||
tmob.adjustBruteLoss(5)
|
||||
/* var/mob/living/carbon/human/M = src
|
||||
if(istype(M) && istype(M.tail_style, /datum/sprite_accessory/tail/taur/naga))
|
||||
src << "You steamroller over [tmob] with your heavy tail!"
|
||||
tmob << "[src] ploughs you down mercilessly with their heavy tail!"
|
||||
else
|
||||
*/
|
||||
src << "You bring your foot down heavily upon [tmob]!"
|
||||
tmob << "[src] steps carelessly on your body!"
|
||||
return 1
|
||||
|
||||
// until I figure out grabbing micros with the godawful pull code...
|
||||
if(src.a_intent == "grab" && src.canmove && !src.buckled)
|
||||
if((src.get_effective_size() - tmob.get_effective_size()) >= 0.20)
|
||||
now_pushing = 0
|
||||
tmob.adjustStaminaLoss(15)
|
||||
src.forceMove(tmob.loc)
|
||||
src << "You press [tmob] beneath your foot!"
|
||||
tmob << "[src] presses you beneath their foot!"
|
||||
/*
|
||||
var/mob/living/carbon/human/M = src
|
||||
if(istype(M) && !M.shoes)
|
||||
// User is a human (capable of scooping) and not wearing shoes! Scoop into foot slot!
|
||||
equip_to_slot_if_possible(tmob.get_scooped(M), slot_shoes, 0, 1)
|
||||
if(istype(M.tail_style, /datum/sprite_accessory/tail/taur/naga))
|
||||
src << "You wrap up [tmob] with your powerful tail!"
|
||||
tmob << "[src] binds you with their powerful tail!"
|
||||
else
|
||||
src << "You clench your toes around [tmob]'s body!"
|
||||
tmob << "[src] grabs your body with their toes!"
|
||||
else if(istype(M) && istype(M.tail_style, /datum/sprite_accessory/tail/taur/naga))
|
||||
src << "You carefully squish [tmob] under your tail!"
|
||||
tmob << "[src] pins you under their tail!"
|
||||
else
|
||||
src << "You pin [tmob] beneath your foot!"
|
||||
tmob << "[src] pins you beneath their foot!"
|
||||
return 1
|
||||
*/
|
||||
@@ -1,110 +0,0 @@
|
||||
|
||||
////////////////////////////
|
||||
/// shrinking serum ///
|
||||
////////////////////////////
|
||||
|
||||
/datum/reagent/medicine/macrocillin
|
||||
name = "Macrocillin"
|
||||
description = "Glowing yellow liquid."
|
||||
reagent_state = LIQUID
|
||||
color = "#FFFF00" // rgb: 255, 255, 0
|
||||
overdose_threshold = 20
|
||||
|
||||
/datum/reagent/medicine/macrocillin/on_mob_life(mob/living/M, method=INGEST)
|
||||
for(var/size in list(SIZESCALE_SMALL, SIZESCALE_NORMAL, SIZESCALE_BIG, SIZESCALE_HUGE))
|
||||
if(M.size_multiplier < size)
|
||||
M.sizescale(size)
|
||||
M << "<font color='green'>You grow!</font>"
|
||||
break
|
||||
if(M.reagents.has_reagent(/datum/reagent/medicine/macrocillin))
|
||||
M.reagents.remove_reagent(/datum/reagent/medicine/macrocillin, 20)
|
||||
..()
|
||||
|
||||
/datum/reagent/medicine/microcillin
|
||||
name = "Microcillin"
|
||||
description = "Murky purple liquid."
|
||||
reagent_state = LIQUID
|
||||
color = "#800080"
|
||||
overdose_threshold = 20
|
||||
|
||||
/datum/reagent/microcillin/on_mob_life(mob/living/M, method=INGEST)
|
||||
for(var/size in list(SIZESCALE_BIG, SIZESCALE_NORMAL, SIZESCALE_SMALL, SIZESCALE_TINY))
|
||||
if(M.size_multiplier > size)
|
||||
M.sizescale(size)
|
||||
M << "<span class='alert'>You shrink!</span>"
|
||||
break;
|
||||
if(M.reagents.has_reagent(/datum/reagent/medicine/microcillin))
|
||||
M.reagents.remove_reagent(/datum/reagent/medicine/microcillin, 20)
|
||||
|
||||
..()
|
||||
|
||||
/datum/reagent/medicine/normalcillin
|
||||
name = "Normalcillin"
|
||||
description = "Translucent cyan liquid."
|
||||
reagent_state = LIQUID
|
||||
color = "#00FFFF"
|
||||
overdose_threshold = 20
|
||||
|
||||
/datum/reagent/medicine/normalcillin/on_mob_life(mob/living/M, method=INGEST)
|
||||
if(M.size_multiplier > SIZESCALE_BIG)
|
||||
M.sizescale(SIZESCALE_BIG)
|
||||
M << "<span class='alert'>You shrink!</span>"
|
||||
else if(M.size_multiplier > SIZESCALE_NORMAL)
|
||||
M.sizescale(SIZESCALE_NORMAL)
|
||||
M << "<span class='alert'>You shrink!</span>"
|
||||
else if(M.size_multiplier < SIZESCALE_NORMAL)
|
||||
M.sizescale(SIZESCALE_NORMAL)
|
||||
M << "<font color='green'>You grow!</font>"
|
||||
else if(M.size_multiplier < SIZESCALE_SMALL)
|
||||
M.sizescale(SIZESCALE_SMALL)
|
||||
M << "<font color='green'>You grow!</font>"
|
||||
|
||||
if(M.reagents.has_reagent(/datum/reagent/medicine/normalcillin))
|
||||
M.reagents.remove_reagent(/datum/reagent/medicine/normalcillin, 20)
|
||||
..()
|
||||
|
||||
|
||||
/datum/reagent/medicine/sizeoxadone
|
||||
name = "Sizeoxadone"
|
||||
description = "A volatile liquid used as a precursor to size-altering chemicals. Causes dizziness if taken unprocessed."
|
||||
reagent_state = LIQUID
|
||||
color = "#1E90FF"
|
||||
overdose_threshold = 30
|
||||
metabolization_rate = 0.8 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/sizeoxadone/on_mob_life(var/mob/living/carbon/M, var/removed)
|
||||
if(M.hallucination < volume && prob(20))
|
||||
M.hallucination += 5
|
||||
if(!M.confused) M.confused = 1
|
||||
M.confused = max(M.confused, 20)
|
||||
return
|
||||
|
||||
/datum/reagent/medicine/sizeoxadone/overdose_process(mob/living/M)
|
||||
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1)
|
||||
M.adjustToxLoss(1)
|
||||
..()
|
||||
. = 1
|
||||
|
||||
////////////////////////// Anti-Noms Drugs //////////////////////////
|
||||
|
||||
/datum/reagent/medicine/ickypak
|
||||
name = "Ickypak"
|
||||
description = "A foul-smelling green liquid, for inducing muscle contractions to expel accidentally ingested things."
|
||||
reagent_state = LIQUID
|
||||
color = "#0E900E"
|
||||
metabolization_rate = 0.25 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/medicine/ickypak/on_mob_life(var/mob/living/M, method=INGEST)
|
||||
..()
|
||||
if(M.hallucination < volume && prob(20))
|
||||
M.hallucination += 5
|
||||
M.adjustToxLoss(-5)
|
||||
|
||||
for(var/I in M.vore_organs)
|
||||
var/datum/belly/B = M.vore_organs[I]
|
||||
for(var/atom/movable/A in B.internal_contents)
|
||||
if(prob(55))
|
||||
playsound(M, 'sound/effects/splat.ogg', 50, 1)
|
||||
B.release_vore_contents(A)
|
||||
..()
|
||||
. = 1
|
||||
@@ -1,173 +0,0 @@
|
||||
//
|
||||
// Size Gun
|
||||
//
|
||||
/*
|
||||
/obj/item/gun/energy/sizegun
|
||||
name = "shrink ray"
|
||||
desc = "A highly advanced ray gun with two settings: Shrink and Grow. Warning: Do not insert into mouth."
|
||||
icon = 'icons/obj/gun_vr.dmi'
|
||||
icon_state = "sizegun-shrink100" // Someone can probably do better. -Ace
|
||||
item_state = null //so the human update icon uses the icon_state instead
|
||||
fire_sound = 'sound/weapons/wave.ogg'
|
||||
charge_cost = 100
|
||||
projectile_type = /obj/item/projectile/beam/shrinklaser
|
||||
modifystate = "sizegun-shrink"
|
||||
selfcharge = EGUN_SELFCHARGE
|
||||
firemodes = list(
|
||||
list(mode_name = "grow",
|
||||
projectile_type = /obj/item/projectile/beam/growlaser,
|
||||
modifystate = "sizegun-grow",
|
||||
fire_sound = 'sound/weapons/pulse3.ogg'
|
||||
),
|
||||
list(mode_name = "shrink",
|
||||
projectile_type = /obj/item/projectile/beam/shrinklaser,
|
||||
modifystate = "sizegun-shrink",
|
||||
fire_sound = 'sound/weapons/wave.ogg'
|
||||
))
|
||||
|
||||
//
|
||||
// Beams for size gun
|
||||
//
|
||||
// tracers TBD
|
||||
|
||||
/obj/item/projectile/beam/shrinklaser
|
||||
name = "shrink beam"
|
||||
icon_state = "xray"
|
||||
nodamage = 1
|
||||
damage = 0
|
||||
check_armour = "laser"
|
||||
|
||||
muzzle_type = /obj/effect/projectile/xray/muzzle
|
||||
tracer_type = /obj/effect/projectile/xray/tracer
|
||||
impact_type = /obj/effect/projectile/xray/impact
|
||||
|
||||
/obj/item/projectile/beam/shrinklaser/on_hit(var/atom/target, var/blocked = 0)
|
||||
. = ..()
|
||||
if(isliving(target))
|
||||
var/mob/living/M = target
|
||||
switch(M.size_multiplier)
|
||||
if(SIZESCALE_HUGE to INFINITY)
|
||||
M.sizescale(SIZESCALE_BIG)
|
||||
if(SIZESCALE_BIG to SIZESCALE_HUGE)
|
||||
M.sizescale(SIZESCALE_NORMAL)
|
||||
if(SIZESCALE_NORMAL to SIZESCALE_BIG)
|
||||
M.sizescale(SIZESCALE_SMALL)
|
||||
if((0 - INFINITY) to SIZESCALE_NORMAL)
|
||||
M.sizescale(SIZESCALE_TINY)
|
||||
M.update_transform()
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
/obj/item/projectile/beam/growlaser
|
||||
name = "growth beam"
|
||||
icon_state = "bluelaser"
|
||||
nodamage = 1
|
||||
damage = 0
|
||||
check_armour = "laser"
|
||||
|
||||
muzzle_type = /obj/effect/projectile/laser_blue/muzzle
|
||||
tracer_type = /obj/effect/projectile/laser_blue/tracer
|
||||
impact_type = /obj/effect/projectile/laser_blue/impact
|
||||
|
||||
/obj/item/projectile/beam/growlaser/on_hit(var/atom/target, var/blocked = 0)
|
||||
. = ..()
|
||||
if(isliving(target))
|
||||
var/mob/living/M = target
|
||||
switch(M.size_multiplier)
|
||||
if(SIZESCALE_BIG to SIZESCALE_HUGE)
|
||||
M.sizescale(SIZESCALE_HUGE)
|
||||
if(SIZESCALE_NORMAL to SIZESCALE_BIG)
|
||||
M.sizescale(SIZESCALE_BIG)
|
||||
if(SIZESCALE_SMALL to SIZESCALE_NORMAL)
|
||||
M.sizescale(SIZESCALE_NORMAL)
|
||||
if((0 - INFINITY) to SIZESCALE_TINY)
|
||||
M.sizescale(SIZESCALE_SMALL)
|
||||
M.update_transform()
|
||||
return BULLET_ACT_HIT
|
||||
*/
|
||||
|
||||
datum/design/sizeray
|
||||
name = "Size Ray"
|
||||
desc = "Abuse bluespace tech to alter living matter scale."
|
||||
id = "sizeray"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 1000, MAT_DIAMOND = 2500, MAT_URANIUM = 2500, MAT_TITANIUM = 1000)
|
||||
build_path = /obj/item/gun/energy/laser/sizeray
|
||||
category = list("Weapons")
|
||||
|
||||
/obj/item/projectile/sizeray
|
||||
name = "sizeray beam"
|
||||
icon_state = "omnilaser"
|
||||
hitsound = null
|
||||
damage = 0
|
||||
damage_type = STAMINA
|
||||
flag = "laser"
|
||||
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
|
||||
|
||||
/obj/item/projectile/sizeray/shrinkray
|
||||
icon_state="bluelaser"
|
||||
|
||||
/obj/item/projectile/sizeray/growthray
|
||||
icon_state="laser"
|
||||
|
||||
/obj/item/projectile/sizeray/shrinkray/on_hit(var/atom/target, var/blocked = 0)
|
||||
. = ..()
|
||||
if(isliving(target))
|
||||
var/mob/living/M = target
|
||||
switch(M.size_multiplier)
|
||||
if(SIZESCALE_HUGE to INFINITY)
|
||||
M.sizescale(SIZESCALE_BIG)
|
||||
if(SIZESCALE_BIG to SIZESCALE_HUGE)
|
||||
M.sizescale(SIZESCALE_NORMAL)
|
||||
if(SIZESCALE_NORMAL to SIZESCALE_BIG)
|
||||
M.sizescale(SIZESCALE_SMALL)
|
||||
if((0 - INFINITY) to SIZESCALE_NORMAL)
|
||||
M.sizescale(SIZESCALE_TINY)
|
||||
M.update_transform()
|
||||
return BULLET_ACT_
|
||||
|
||||
/obj/item/projectile/sizeray/growthray/on_hit(var/atom/target, var/blocked = 0)
|
||||
. = ..()
|
||||
if(isliving(target))
|
||||
var/mob/living/M = target
|
||||
switch(M.size_multiplier)
|
||||
if(SIZESCALE_BIG to SIZESCALE_HUGE)
|
||||
M.sizescale(SIZESCALE_HUGE)
|
||||
if(SIZESCALE_NORMAL to SIZESCALE_BIG)
|
||||
M.sizescale(SIZESCALE_BIG)
|
||||
if(SIZESCALE_SMALL to SIZESCALE_NORMAL)
|
||||
M.sizescale(SIZESCALE_NORMAL)
|
||||
if((0 - INFINITY) to SIZESCALE_TINY)
|
||||
M.sizescale(SIZESCALE_SMALL)
|
||||
M.update_transform()
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/growthray
|
||||
projectile_type = /obj/item/projectile/sizeray/growthray
|
||||
select_name = "Growth"
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/shrinkray
|
||||
projectile_type = /obj/item/projectile/sizeray/shrinkray
|
||||
select_name = "Shrink"
|
||||
|
||||
|
||||
//Gun here
|
||||
/obj/item/gun/energy/laser/sizeray
|
||||
name = "size ray"
|
||||
icon_state = "bluetag"
|
||||
desc = "Size manipulator using bluespace breakthroughs."
|
||||
item_state = null //so the human update icon uses the icon_state instead.
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/shrinkray, /obj/item/ammo_casing/energy/laser/growthray)
|
||||
selfcharge = EGUN_SELFCHARGE
|
||||
charge_delay = 5
|
||||
ammo_x_offset = 2
|
||||
clumsy_check = 1
|
||||
|
||||
attackby(obj/item/W, mob/user)
|
||||
if(W==src)
|
||||
if(icon_state=="bluetag")
|
||||
icon_state="redtag"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/growthray)
|
||||
else
|
||||
icon_state="bluetag"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/shrinkray)
|
||||
return ..()
|
||||
Reference in New Issue
Block a user