Merge branch 'master' into upstream-merge-34105

This commit is contained in:
deathride58
2018-01-08 20:03:41 +00:00
committed by GitHub
746 changed files with 25211 additions and 18454 deletions
+41 -17
View File
@@ -2,6 +2,9 @@
INITIALIZE_IMMEDIATE(/mob/dead)
/mob/dead
sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
/mob/dead/Initialize()
if(initialized)
stack_trace("Warning: [src]([type]) initialized multiple times!")
@@ -11,8 +14,9 @@ INITIALIZE_IMMEDIATE(/mob/dead)
prepare_huds()
if(CONFIG_GET(string/cross_server_address))
if(length(CONFIG_GET(keyed_string_list/cross_server)))
verbs += /mob/dead/proc/server_hop
set_focus(src)
return INITIALIZE_HINT_NORMAL
/mob/dead/dust() //ghosts can't be vaporised.
@@ -45,26 +49,46 @@ INITIALIZE_IMMEDIATE(/mob/dead)
else
stat(null, "Time To Start: SOON")
stat(null, "Players: [SSticker.totalPlayers]")
if(client.holder)
stat(null, "Players Ready: [SSticker.totalPlayersReady]")
/mob/dead/proc/server_hop()
set category = "OOC"
set name = "Server Hop!"
set desc= "Jump to the other server"
if(notransform)
return
var/csa = CONFIG_GET(string/cross_server_address)
if(csa)
verbs -= /mob/dead/proc/server_hop
to_chat(src, "<span class='notice'>Server Hop has been disabled.</span>")
var/list/csa = CONFIG_GET(keyed_string_list/cross_server)
var/pick
switch(csa.len)
if(0)
verbs -= /mob/dead/proc/server_hop
to_chat(src, "<span class='notice'>Server Hop has been disabled.</span>")
if(1)
pick = csa[0]
else
pick = input(src, "Pick a server to jump to", "Server Hop") as null|anything in csa
if(!pick)
return
if (alert(src, "Jump to server running at [csa]?", "Server Hop", "Yes", "No") != "Yes")
return 0
if (client && csa)
to_chat(src, "<span class='notice'>Sending you to [csa].</span>")
new /obj/screen/splash(client)
notransform = TRUE
sleep(29) //let the animation play
notransform = FALSE
winset(src, null, "command=.options") //other wise the user never knows if byond is downloading resources
client << link(csa + "?server_hop=[key]")
else
to_chat(src, "<span class='error'>There is no other server configured!</span>")
var/addr = csa[pick]
if(alert(src, "Jump to server [pick] ([addr])?", "Server Hop", "Yes", "No") != "Yes")
return
var/client/C = client
to_chat(C, "<span class='notice'>Sending you to [pick].</span>")
new /obj/screen/splash(C)
notransform = TRUE
sleep(29) //let the animation play
notransform = FALSE
if(!C)
return
winset(src, null, "command=.options") //other wise the user never knows if byond is downloading resources
C << link("[addr]?server_hop=[key]")
+1 -23
View File
@@ -73,26 +73,6 @@
popup.open(0)
return
/mob/dead/new_player/Stat()
..()
if(statpanel("Lobby"))
stat("Game Mode:", (SSticker.hide_mode) ? "Secret" : "[GLOB.master_mode]")
stat("Map:", SSmapping.config.map_name)
if(SSticker.current_state == GAME_STATE_PREGAME)
var/time_remaining = SSticker.GetTimeLeft()
if(time_remaining > 0)
stat("Time To Start:", "[round(time_remaining/10)]s")
else if(time_remaining == -10)
stat("Time To Start:", "DELAYED")
else
stat("Time To Start:", "SOON")
stat("Players:", "[SSticker.totalPlayers]")
if(client.holder)
stat("Players Ready:", "[SSticker.totalPlayersReady]")
/mob/dead/new_player/Topic(href, href_list[])
if(src != usr)
@@ -317,15 +297,13 @@
return 0
if(job.required_playtime_remaining(client))
return 0
if(CONFIG_GET(flag/enforce_human_authority) && !client.prefs.pref_species.qualifies_for_rank(rank, client.prefs.features))
return 0
return 1
/mob/dead/new_player/proc/AttemptLateSpawn(rank)
if(!IsJobAvailable(rank))
alert(src, "[rank] is not available. Please try another.")
return 0
return FALSE
if(SSticker.late_join_disabled)
alert(src, "An administrator has disabled late join spawning.")
@@ -1,4 +1,5 @@
//The mob should have a gender you want before running this proc. Will run fine without H
//The mob should have a gender you want before running this proc. Will run fine without H
/datum/preferences/proc/random_character(gender_override)
if(gender_override)
gender = gender_override
@@ -19,7 +20,7 @@
features = random_features()
age = rand(AGE_MIN,AGE_MAX)
/datum/preferences/proc/update_preview_icon(nude = 0)
/datum/preferences/proc/update_preview_icon(nude = FALSE)
// Silicons only need a very basic preview since there is no customization for them.
if(job_engsec_high)
switch(job_engsec_high)
+3 -4
View File
@@ -13,7 +13,6 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
density = FALSE
canmove = 0
anchored = TRUE // don't get pushed around
sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
see_invisible = SEE_INVISIBLE_OBSERVER
see_in_dark = 100
invisibility = INVISIBILITY_OBSERVER
@@ -136,13 +135,13 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
/mob/dead/observer/narsie_act()
var/old_color = color
color = "#960000"
animate(src, color = old_color, time = 10, flags_1 = ANIMATION_PARALLEL)
animate(src, color = old_color, time = 10, flags = ANIMATION_PARALLEL)
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 10)
/mob/dead/observer/ratvar_act()
var/old_color = color
color = "#FAE48C"
animate(src, color = old_color, time = 10, flags_1 = ANIMATION_PARALLEL)
animate(src, color = old_color, time = 10, flags = ANIMATION_PARALLEL)
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 10)
/mob/dead/observer/Destroy()
@@ -767,8 +766,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
//Istype so we filter out points of interest that are not mobs
if(client && mob_eye && istype(mob_eye))
client.eye = mob_eye
client.screen = list()
if(mob_eye.hud_used)
client.screen = list()
LAZYINITLIST(mob_eye.observers)
mob_eye.observers |= src
mob_eye.hud_used.show_hud(mob_eye.hud_used.hud_version, src)
+27 -24
View File
@@ -1,25 +1,28 @@
/mob/dead/observer/say(message)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if (!message)
return
/mob/dead/observer/say(message)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if (!message)
return
log_talk(src,"Ghost/[src.key] : [message]", LOGSAY)
. = src.say_dead(message)
/mob/dead/observer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
var/atom/movable/to_follow = speaker
if(radio_freq)
var/atom/movable/virtualspeaker/V = speaker
if(isAI(V.source))
var/mob/living/silicon/ai/S = V.source
to_follow = S.eyeobj
else
to_follow = V.source
var/link = FOLLOW_LINK(src, to_follow)
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
to_chat(src, "[link] [message]")
if(check_emote(message))
return
. = say_dead(message)
/mob/dead/observer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
var/atom/movable/to_follow = speaker
if(radio_freq)
var/atom/movable/virtualspeaker/V = speaker
if(isAI(V.source))
var/mob/living/silicon/ai/S = V.source
to_follow = S.eyeobj
else
to_follow = V.source
var/link = FOLLOW_LINK(src, to_follow)
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
to_chat(src, "[link] [message]")
+18
View File
@@ -205,8 +205,26 @@
/mob/proc/put_in_hands(obj/item/I, del_on_fail = FALSE)
if(!I)
return FALSE
// If the item is a stack and we're already holding a stack then merge
if (istype(I, /obj/item/stack))
var/obj/item/stack/I_stack = I
var/obj/item/stack/active_stack = get_active_held_item()
if (istype(active_stack) && istype(I_stack, active_stack.merge_type))
if (I_stack.merge(active_stack))
to_chat(usr, "<span class='notice'>Your [active_stack.name] stack now contains [active_stack.get_amount()] [active_stack.singular_name]\s.</span>")
return TRUE
else
var/obj/item/stack/inactive_stack = get_inactive_held_item()
if (istype(inactive_stack) && istype(I_stack, inactive_stack.merge_type))
if (I_stack.merge(inactive_stack))
to_chat(usr, "<span class='notice'>Your [inactive_stack.name] stack now contains [inactive_stack.get_amount()] [inactive_stack.singular_name]\s.</span>")
return TRUE
if(put_in_active_hand(I))
return TRUE
var/hand = get_empty_held_index_for_side("l")
if(!hand)
hand = get_empty_held_index_for_side("r")
@@ -30,7 +30,6 @@
unique_name = 1
var/static/regex/alien_name_regex = new("alien (larva|sentinel|drone|hunter|praetorian|queen)( \\(\\d+\\))?")
devourable = TRUE
/mob/living/carbon/alien/Initialize()
verbs += /mob/living/proc/mob_sleep
@@ -1,126 +1,126 @@
/mob/living/carbon/alien/get_eye_protection()
return ..() + 2 //potential cyber implants + natural eye protection
/mob/living/carbon/alien/get_ear_protection()
return 2 //no ears
/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush)
/mob/living/carbon/alien/get_eye_protection()
return ..() + 2 //potential cyber implants + natural eye protection
/mob/living/carbon/alien/get_ear_protection()
return 2 //no ears
/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush)
..(AM, skipcatch = TRUE, hitpush = FALSE)
/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble.
In all, this is a lot like the monkey code. /N
*/
/mob/living/carbon/alien/attack_alien(mob/living/carbon/alien/M)
if(isturf(loc) && istype(loc.loc, /area/start))
to_chat(M, "No attacking people at spawn, you jackass.")
return
switch(M.a_intent)
if ("help")
resting = 0
AdjustStun(-60)
AdjustKnockdown(-60)
AdjustUnconscious(-60)
AdjustSleeping(-100)
visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>")
if ("grab")
grabbedby(M)
else
if(health > 0)
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
"<span class='userdanger'>[M.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE)
adjustBruteLoss(1)
add_logs(M, src, "attacked")
updatehealth()
else
to_chat(M, "<span class='warning'>[name] is too injured for that.</span>")
/mob/living/carbon/alien/attack_larva(mob/living/carbon/alien/larva/L)
return attack_alien(L)
/mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M)
if(..()) //to allow surgery to return properly.
return 0
switch(M.a_intent)
if("help")
help_shake_act(M)
if("grab")
grabbedby(M)
if ("harm")
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
return 1
if("disarm")
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
return 1
return 0
/mob/living/carbon/alien/attack_paw(mob/living/carbon/monkey/M)
if(..())
if (stat != DEAD)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
apply_damage(rand(1, 3), BRUTE, affecting)
/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M)
. = ..()
if(.)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
switch(M.melee_damage_type)
if(BRUTE)
adjustBruteLoss(damage)
if(BURN)
adjustFireLoss(damage)
if(TOX)
adjustToxLoss(damage)
if(OXY)
adjustOxyLoss(damage)
if(CLONE)
adjustCloneLoss(damage)
if(STAMINA)
adjustStaminaLoss(damage)
/mob/living/carbon/alien/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime attack
var/damage = rand(5, 35)
if(M.is_adult)
damage = rand(10, 40)
adjustBruteLoss(damage)
add_logs(M, src, "attacked")
updatehealth()
/mob/living/carbon/alien/ex_act(severity, target, origin)
if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src))
return
..()
switch (severity)
if (1)
gib()
return
if (2)
take_overall_damage(60, 60)
adjustEarDamage(30,120)
if(3)
take_overall_damage(30,0)
if(prob(50))
Unconscious(20)
adjustEarDamage(15,60)
/mob/living/carbon/alien/soundbang_act(intensity = 1, stun_pwr = 20, damage_pwr = 5, deafen_pwr = 15)
return 0
/mob/living/carbon/alien/acid_act(acidpwr, acid_volume)
return 0//aliens are immune to acid.
/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble.
In all, this is a lot like the monkey code. /N
*/
/mob/living/carbon/alien/attack_alien(mob/living/carbon/alien/M)
if(isturf(loc) && istype(loc.loc, /area/start))
to_chat(M, "No attacking people at spawn, you jackass.")
return
switch(M.a_intent)
if ("help")
resting = 0
AdjustStun(-60)
AdjustKnockdown(-60)
AdjustUnconscious(-60)
AdjustSleeping(-100)
visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>")
if ("grab")
grabbedby(M)
else
if(health > 0)
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
"<span class='userdanger'>[M.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE)
adjustBruteLoss(1)
add_logs(M, src, "attacked")
updatehealth()
else
to_chat(M, "<span class='warning'>[name] is too injured for that.</span>")
/mob/living/carbon/alien/attack_larva(mob/living/carbon/alien/larva/L)
return attack_alien(L)
/mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M)
if(..()) //to allow surgery to return properly.
return 0
switch(M.a_intent)
if("help")
help_shake_act(M)
if("grab")
grabbedby(M)
if ("harm")
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
return 1
if("disarm")
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
return 1
return 0
/mob/living/carbon/alien/attack_paw(mob/living/carbon/monkey/M)
if(..())
if (stat != DEAD)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
apply_damage(rand(1, 3), BRUTE, affecting)
/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M)
. = ..()
if(.)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
switch(M.melee_damage_type)
if(BRUTE)
adjustBruteLoss(damage)
if(BURN)
adjustFireLoss(damage)
if(TOX)
adjustToxLoss(damage)
if(OXY)
adjustOxyLoss(damage)
if(CLONE)
adjustCloneLoss(damage)
if(STAMINA)
adjustStaminaLoss(damage)
/mob/living/carbon/alien/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime attack
var/damage = rand(5, 35)
if(M.is_adult)
damage = rand(10, 40)
adjustBruteLoss(damage)
add_logs(M, src, "attacked")
updatehealth()
/mob/living/carbon/alien/ex_act(severity, target, origin)
if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src))
return
..()
switch (severity)
if (1)
gib()
return
if (2)
take_overall_damage(60, 60)
adjustEarDamage(30,120)
if(3)
take_overall_damage(30,0)
if(prob(50))
Unconscious(20)
adjustEarDamage(15,60)
/mob/living/carbon/alien/soundbang_act(intensity = 1, stun_pwr = 20, damage_pwr = 5, deafen_pwr = 15)
return 0
/mob/living/carbon/alien/acid_act(acidpwr, acid_volume)
return 0//aliens are immune to acid.
@@ -11,7 +11,7 @@
..()
/mob/living/carbon/alien/humanoid/hunter/movement_delay()
. = -1 //hunters are sanic
. = -1 //hunters are sanic
. += ..() //but they still need to slow down on stun
@@ -48,4 +48,4 @@
return 1
else
to_chat(user, "<span class='notice'>We already have an alive queen.</span>")
return 0
return 0
@@ -18,4 +18,4 @@
/mob/living/carbon/alien/humanoid/sentinel/movement_delay()
. = ..()
. = ..()
@@ -20,4 +20,4 @@
if(istype(node)) // just in case someone would ever add a diffirent node to hivenode slot
node.queen_death()
return ..()
return ..()
@@ -41,7 +41,7 @@
var/list/dat = list()
dat += {"
<HR>
<B><FONT size=3>[name]</FONT></B>
<span class='big bold'>[name]</span>
<HR>"}
for(var/i in 1 to held_items.len)
var/obj/item/I = get_item_for_held_index(i)
@@ -65,4 +65,4 @@
/mob/living/carbon/alien/larva/stripPanelEquip(obj/item/what, mob/who)
to_chat(src, "<span class='warning'>You don't have the dexterity to do this!</span>")
return
return
@@ -2,12 +2,12 @@
icon_state = "xgibmid2"
var/list/alien_powers = list()
/obj/item/organ/alien/New()
/obj/item/organ/alien/Initialize()
. = ..()
for(var/A in alien_powers)
if(ispath(A))
alien_powers -= A
alien_powers += new A(src)
..()
/obj/item/organ/alien/Insert(mob/living/carbon/M, special = 0)
..()
+4 -11
View File
@@ -8,7 +8,7 @@
GLOB.carbon_list += src
/mob/living/carbon/Destroy()
//This must be done first, so the mob ghosts correctly before DNA etc is nulled
//This must be done first, so the mob ghosts correctly before DNA etc is nulled
. = ..()
QDEL_LIST(internal_organs)
@@ -365,16 +365,9 @@
to_chat(src, "<span class='notice'>You successfully [cuff_break ? "break" : "remove"] [I].</span>")
if(cuff_break)
. = !((I == handcuffed) || (I == legcuffed))
qdel(I)
if(I == handcuffed)
handcuffed = null
update_handcuffed()
return
else if(I == legcuffed)
legcuffed = null
update_inv_legcuffed()
return
return TRUE
return
else
if(I == handcuffed)
@@ -518,7 +511,7 @@
health = maxHealth - getOxyLoss() - getToxLoss() - getCloneLoss() - total_burn - total_brute
update_stat()
if(((maxHealth - total_burn) < HEALTH_THRESHOLD_DEAD) && stat == DEAD )
become_husk()
become_husk("burn")
med_hud_set_health()
/mob/living/carbon/update_sight()
@@ -78,7 +78,6 @@
send_item_attack_message(I, user, affecting.name)
if(I.force)
apply_damage(I.force, I.damtype, affecting)
damage_clothes(I.force, I.damtype, "melee", affecting.body_zone)
if(I.damtype == BRUTE && affecting.status == BODYPART_ORGANIC)
if(prob(33))
I.add_mob_blood(src)
@@ -308,9 +307,13 @@
if(prob(eyes.eye_damage - 20))
if(!has_disability(DISABILITY_NEARSIGHT))
to_chat(src, "<span class='warning'>Your eyes start to burn badly!</span>")
become_nearsighted(EYE_DAMAGE)
else if(prob(eyes.eye_damage - 25))
if(!has_disability(DISABILITY_BLIND))
to_chat(src, "<span class='warning'>You can't see anything!</span>")
become_blind(EYE_DAMAGE)
else
to_chat(src, "<span class='warning'>Your eyes are really starting to hurt. This can't be good for you!</span>")
if(has_bane(BANE_LIGHT))
@@ -19,7 +19,7 @@
if(stat == SOFT_CRIT)
. += SOFTCRIT_ADD_SLOWDOWN
/mob/living/carbon/slip(knockdown_amount, obj/O, lube)
if(movement_type & FLYING)
return 0
@@ -151,7 +151,7 @@
var/mob/living/carbon/human/H = user
if(H.dna && H.dna.species && (H.dna.features["wings"] != "None"))
return TRUE
/mob/living/carbon/human/proc/OpenWings()
if(!dna || !dna.species)
return
@@ -198,14 +198,13 @@
msg += "[t_He] [t_is] plump and delicious looking - Like a fat little piggy. A tasty piggy.\n"
else
msg += "[t_He] [t_is] quite chubby.\n"
switch(disgust)
if(DISGUST_LEVEL_GROSS to DISGUST_LEVEL_VERYGROSS)
msg += "[t_He] looks a bit grossed out.\n"
msg += "[t_He] look[p_s()] a bit grossed out.\n"
if(DISGUST_LEVEL_VERYGROSS to DISGUST_LEVEL_DISGUSTED)
msg += "[t_He] looks really grossed out.\n"
msg += "[t_He] look[p_s()] really grossed out.\n"
if(DISGUST_LEVEL_DISGUSTED to INFINITY)
msg += "[t_He] looks disgusted.\n"
msg += "[t_He] look[p_s()] extremely disgusted.\n"
if(blood_volume < BLOOD_VOLUME_SAFE)
msg += "[t_He] [t_has] pale skin.\n"
@@ -310,6 +309,7 @@
R = find_record("name", perpname, GLOB.data_core.security)
if(R)
criminal = R.fields["criminal"]
msg += "<span class='deptradio'>Criminal status:</span> <a href='?src=[REF(src)];hud=s;status=1'>\[[criminal]\]</a>\n"
msg += "<span class='deptradio'>Security record:</span> <a href='?src=[REF(src)];hud=s;view=1'>\[View\]</a> "
msg += "<a href='?src=[REF(src)];hud=s;add_crime=1'>\[Add crime\]</a> "
@@ -264,7 +264,7 @@
// Display a warning if the user mocks up
to_chat(src, "<span class='warning'>You feel your [pocket_side] pocket being fumbled with!</span>")
..()
..()
///////HUDs///////
@@ -577,8 +577,8 @@
threatcount += 2
//Check for dresscode violations
if(istype(head, /obj/item/clothing/head/wizard) || istype(head, /obj/item/clothing/head/helmet/space/hardsuit/wizard) || istype(head, /obj/item/clothing/head/helmet/space/hardsuit/syndi) || istype(head, /obj/item/clothing/head/helmet/space/hardsuit/shielded/syndi))
threatcount += 6
if(istype(head, /obj/item/clothing/head/wizard) || istype(head, /obj/item/clothing/head/helmet/space/hardsuit/wizard))
threatcount += 2
//Check for nonhuman scum
if(dna && dna.species.id && !(dna.species.id in list("human" , "lizard", "mammal", "avian", "aquatic", "insect")))
@@ -590,7 +590,7 @@
//Agent cards lower threatlevel.
if(istype(idcard, /obj/item/card/id/syndicate))
threatcount -= 2
threatcount -= 5
return threatcount
@@ -847,7 +847,8 @@
return TRUE
/mob/living/carbon/human/update_gravity(has_gravity,override = 0)
override = dna.species.override_float
if(dna && dna.species) //prevents a runtime while a human is being monkeyfied
override = dna.species.override_float
..()
/mob/living/carbon/human/vomit(lost_nutrition = 10, blood = 0, stun = 1, distance = 0, message = 1, toxic = 0)
@@ -44,7 +44,10 @@
if(mind.martial_art && mind.martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
if(prob(mind.martial_art.deflection_chance))
if(!lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
visible_message("<span class='danger'>[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
if(mind.martial_art.deflection_chance >= 100) //if they can NEVER be hit, lets clue sec in ;)
visible_message("<span class='danger'>[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
else
visible_message("<span class='danger'>[src] deflects the projectile!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
return 0
@@ -180,7 +183,6 @@
visible_message("<span class='danger'>[message]</span>", \
"<span class='userdanger'>[message]</span>")
adjustBruteLoss(15)
damage_clothes(15, BRUTE, "melee")
return 1
/mob/living/carbon/human/attack_hand(mob/user)
@@ -200,7 +202,8 @@
return 0
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stunned instead.
if(dropItemToGround(get_active_held_item()))
var/obj/item/I = get_active_held_item()
if(I && dropItemToGround(I))
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
"<span class='userdanger'>[M] disarmed [src]!</span>")
@@ -221,7 +224,6 @@
return 0
if(stat != DEAD)
apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee"))
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
return 1
/mob/living/carbon/human/attack_alien(mob/living/carbon/alien/humanoid/M)
@@ -251,10 +253,10 @@
if(!dismembering_strike(M, M.zone_selected)) //Dismemberment successful
return 1
apply_damage(damage, BRUTE, affecting, armor_block)
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stun instead.
if(dropItemToGround(get_active_held_item()))
var/obj/item/I = get_active_held_item()
if(I && dropItemToGround(I))
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
"<span class='userdanger'>[M] disarmed [src]!</span>")
@@ -279,7 +281,6 @@
affecting = get_bodypart("chest")
var/armor_block = run_armor_check(affecting, "melee")
apply_damage(damage, BRUTE, affecting, armor_block)
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
/mob/living/carbon/human/attack_animal(mob/living/simple_animal/M)
@@ -296,7 +297,6 @@
affecting = get_bodypart("chest")
var/armor = run_armor_check(affecting, "melee", armour_penetration = M.armour_penetration)
apply_damage(damage, M.melee_damage_type, affecting, armor)
damage_clothes(damage, M.melee_damage_type, "melee", affecting.body_zone)
/mob/living/carbon/human/attack_slime(mob/living/simple_animal/slime/M)
@@ -317,7 +317,6 @@
affecting = get_bodypart("chest")
var/armor_block = run_armor_check(affecting, "melee")
apply_damage(damage, BRUTE, affecting, armor_block)
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
/mob/living/carbon/human/mech_melee_attack(obj/mecha/M)
@@ -335,11 +334,9 @@
Unconscious(20)
update |= temp.receive_damage(dmg, 0)
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
damage_clothes(dmg, BRUTE, "melee", temp.body_zone)
if("fire")
update |= temp.receive_damage(0, dmg)
playsound(src, 'sound/items/welder.ogg', 50, 1)
damage_clothes(dmg, BURN, "melee", temp.body_zone)
if("tox")
M.mech_toxin_damage(src)
else
@@ -374,6 +371,9 @@
throw_at(throw_target, 200, 4)
damage_clothes(400 - bomb_armor, BRUTE, "bomb")
else
for(var/I in contents)
var/atom/A = I
A.ex_act(severity)
gib()
return
@@ -91,17 +91,6 @@
return wear_id.GetID()
/mob/living/carbon/human/abiotic(full_body = 0)
var/abiotic_hands = FALSE
for(var/obj/item/I in held_items)
if(!(I.flags_1 & NODROP_1))
abiotic_hands = TRUE
break
if(full_body && abiotic_hands && ((back && !(back.flags_1&NODROP_1)) || (wear_mask && !(wear_mask.flags_1&NODROP_1)) || (head && !(head.flags_1&NODROP_1)) || (shoes && !(shoes.flags_1&NODROP_1)) || (w_uniform && !(w_uniform.flags_1&NODROP_1)) || (wear_suit && !(wear_suit.flags_1&NODROP_1)) || (glasses && !(glasses.flags_1&NODROP_1)) || (ears && !(ears.flags_1&NODROP_1)) || (gloves && !(gloves.flags_1&NODROP_1)) ) )
return TRUE
return abiotic_hands
/mob/living/carbon/human/IsAdvancedToolUser()
if(has_disability(DISABILITY_MONKEYLIKE))
return FALSE
@@ -23,7 +23,7 @@
. = 1
/mob/living/carbon/human/mob_negates_gravity()
return ((shoes && shoes.negates_gravity()) || dna.species.negates_gravity(src))
return ((shoes && shoes.negates_gravity()) || (dna.species.negates_gravity(src)))
/mob/living/carbon/human/Move(NewLoc, direct)
. = ..()
@@ -1622,4 +1622,4 @@
TRAITS |= TRAIT_ROBUST
TRAITS |= TRAIT_SMART
faction += "bot_power"
. = ..()
. = ..()
+46 -21
View File
@@ -32,8 +32,7 @@
handle_arousal()
if(..()) //not dead
for(var/datum/mutation/human/HM in dna.mutations)
HM.on_life(src)
handle_active_genes()
if(stat != DEAD)
//heart attack stuff
@@ -97,19 +96,18 @@
failed_last_breath = 1
if(dna && dna.species)
var/datum/species/S = dna.species
var/datum/species/S = dna.species
if(S.breathid == "o2")
throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy)
else if(S.breathid == "tox")
throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox)
else if(S.breathid == "co2")
throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2)
else if(S.breathid == "n2")
throw_alert("not_enough_nitro", /obj/screen/alert/not_enough_nitro)
if(S.breathid == "o2")
throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy)
else if(S.breathid == "tox")
throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox)
else if(S.breathid == "co2")
throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2)
else if(S.breathid == "n2")
throw_alert("not_enough_nitro", /obj/screen/alert/not_enough_nitro)
return 0
return FALSE
else
if(istype(L, /obj/item/organ/lungs))
var/obj/item/organ/lungs/lun = L
@@ -157,7 +155,7 @@
//END FIRE CODE
//This proc returns a number made up of the flags_1 for body parts which you are protected on. (such as HEAD, CHEST, GROIN, etc. See setup.dm for the full list)
//This proc returns a number made up of the flags for body parts which you are protected on. (such as HEAD, CHEST, GROIN, etc. See setup.dm for the full list)
/mob/living/carbon/human/proc/get_heat_protection_flags(temperature) //Temperature is the temperature you're being exposed to.
var/thermal_protection_flags = 0
//Handle normal clothing
@@ -242,15 +240,14 @@
/mob/living/carbon/human/proc/get_cold_protection(temperature)
if(dna.check_mutation(COLDRES))
return 1 //Fully protected from the cold.
if(dna && (RESISTCOLD in dna.species.species_traits))
return 1
return TRUE //Fully protected from the cold.
if(istype(loc, /obj/item/device/dogborg/sleeper))
return 1 //freezing to death in sleepers ruins fun.
if(ismob(loc))
return 1 //because lazy and being inside somemone insulates you from space
if(RESISTCOLD in dna.species.species_traits)
return TRUE
temperature = max(temperature, 2.7) //There is an occasional bug where the temperature is miscalculated in ares with a small amount of gas on them, so this is necessary to ensure that that bug does not affect this calculation. Space's temperature is 2.7K and most suits that are intended to protect against any cold, protect down to 2.0K.
var/thermal_protection_flags = get_cold_protection_flags(temperature)
@@ -347,6 +344,9 @@
heart.beating = !status
/mob/living/carbon/human/proc/handle_active_genes()
for(var/datum/mutation/human/HM in dna.mutations)
HM.on_life(src)
/mob/living/carbon/human/proc/handle_heart()
if(!can_heartattack())
@@ -386,12 +386,22 @@ All effects don't start immediately, but rather get worse over time; the rate is
81-90: Extremely high alcohol content - light brain damage, passing out
91-100: Dangerously toxic - swift death
*/
#define BALLMER_POINTS 5
GLOBAL_LIST_INIT(ballmer_good_msg, list("Hey guys, what if we rolled out a bluespace wiring system so mice can't destroy the powergrid anymore?",
"Hear me out here. What if, and this is just a theory, we made R&D controllable from our PDAs?",
"I'm thinking we should roll out a git repository for our research under the AGPLv3 license so that we can share it among the other stations freely.",
"I dunno about you guys, but IDs and PDAs being separate is clunky as fuck. Maybe we should merge them into a chip in our arms? That way they can't be stolen easily.",
"Why the fuck aren't we just making every pair of shoes into galoshes? We have the technology."))
GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put a webserver that's automatically turned on with default admin passwords into every PDA?",
"So like, you know how we separate our codebase from the master copy that runs on our consumer boxes? What if we merged the two and undid the separation between codebase and server?",
"Dude, radical idea: H.O.N.K mechs but with no bananium required.",
"Best idea ever: Disposal pipes instead of hallways."))
/mob/living/carbon/human/handle_status_effects()
..()
if(drunkenness)
drunkenness = max(drunkenness - (drunkenness * 0.04), 0)
if(drunkenness >= 6)
if(prob(25))
slurring += 2
@@ -399,7 +409,22 @@ All effects don't start immediately, but rather get worse over time; the rate is
if(drunkenness >= 11 && slurring < 5)
slurring += 1.2
if(mind && (mind.assigned_role == "Scientist" || mind.assigned_role == "Research Director"))
if(SSresearch.science_tech)
if(drunkenness >= 12.9 && drunkenness <= 13.8)
drunkenness = round(drunkenness, 0.01)
var/ballmer_percent = 0
if(drunkenness == 13.35) // why run math if I dont have to
ballmer_percent = 1
else
ballmer_percent = (-abs(drunkenness - 13.35) / 0.9) + 1
if(prob(5))
say(pick(GLOB.ballmer_good_msg))
SSresearch.science_tech.research_points += (BALLMER_POINTS * ballmer_percent)
if(drunkenness > 26) // by this point you're into windows ME territory
if(prob(5))
SSresearch.science_tech.research_points -= BALLMER_POINTS
say(pick(GLOB.ballmer_windows_me_msg))
if(drunkenness >= 41)
if(prob(25))
confused += 2
@@ -29,8 +29,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/meat = /obj/item/reagent_containers/food/snacks/meat/slab/human //What the species drops on gibbing
var/skinned_type
var/liked_food = NONE
var/disliked_food = NONE
var/toxic_food = NONE
var/disliked_food = GROSS
var/toxic_food = TOXIC
var/list/no_equip = list() // slots the race can't equip stuff to
var/nojumpsuit = 0 // this is sorta... weird. it basically lets you equip stuff that usually needs jumpsuits without one, like belts and pockets and ids
var/blacklisted = 0 //Flag to exclude from green slime core species.
@@ -53,7 +53,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/damage_overlay_type = "human" //what kind of damage overlays (if any) appear on our species when wounded?
var/fixed_mut_color = "" //to use MUTCOLOR with a fixed color that's independent of dna.feature["mcolor"]
// species flags_1. these can be found in flags_1.dm
// species flags. these can be found in flags.dm
var/list/species_traits = list()
var/attack_verb = "punch" // punch-specific attack verb
@@ -130,7 +130,6 @@ GLOBAL_LIST_EMPTY(roundstart_races)
/datum/species/proc/copy_properties_from(datum/species/old_species)
return
//Please override this locally if you want to define when what species qualifies for what rank if human authority is enforced.
/datum/species/proc/qualifies_for_rank(rank, list/features)
if(rank in GLOB.command_positions)
@@ -452,6 +451,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/list/standing = list()
var/obj/item/bodypart/head/HD = H.get_bodypart("head")
if(HD && !(H.has_disability(DISABILITY_HUSK)))
// lipstick
if(H.lip_style && (LIPS in species_traits))
@@ -1092,7 +1092,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
/datum/species/proc/get_spans()
return list()
/datum/species/proc/check_weakness(obj/item/weapon, mob/living/attacker)
/datum/species/proc/check_weakness(obj/item, mob/living/attacker)
return 0
////////
@@ -1100,6 +1100,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
////////
/datum/species/proc/handle_digestion(mob/living/carbon/human/H)
//The fucking DISABILITY_FAT mutation is the dumbest shit ever. It makes the code so difficult to work with
if(H.has_disability(DISABILITY_FAT))//I share your pain, past coder.
if(H.overeatduration < 100)
@@ -1477,7 +1478,6 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/weakness = H.check_weakness(I, user)
apply_damage(I.force * weakness, I.damtype, def_zone, armor_block, H)
H.damage_clothes(I.force, I.damtype, "melee", affecting.body_zone)
H.send_item_attack_message(I, user, hit_area)
@@ -136,4 +136,4 @@
H.movement_type &= ~FLYING
override_float = FALSE
H.pass_flags &= ~PASSTABLE
H.CloseWings()
H.CloseWings()
@@ -16,4 +16,4 @@
blacklisted = 1
use_skintones = 0
species_traits = list(SPECIES_ORGANIC,RADIMMUNE,VIRUSIMMUNE,NOBLOOD,PIERCEIMMUNE,EYECOLOR,NODISMEMBER,NOHUNGER)
sexes = 0
sexes = 0
@@ -595,6 +595,7 @@
H.adjustFireLoss(-4)
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
/datum/species/golem/clockwork
name = "Clockwork Golem"
id = "clockwork golem"
@@ -647,6 +648,7 @@
dangerous_existence = TRUE
random_eligible = FALSE
/datum/species/golem/cloth
name = "Cloth Golem"
id = "cloth golem"
@@ -182,7 +182,9 @@
var/mob/living/L = AM
if(iscyborg(AM))
var/mob/living/silicon/robot/borg = AM
borg.update_headlamp(TRUE, 100)
if(!borg.lamp_cooldown)
borg.update_headlamp(TRUE, INFINITY)
to_chat(borg, "<span class='danger'>Your headlamp is fried! You'll need a human to help replace it.</span>")
else
for(var/obj/item/O in AM)
if(O.light_range && O.light_power)
@@ -11,12 +11,12 @@
amount = dna.species.spec_stun(src,amount)
return ..()
/mob/living/carbon/human/cure_husk()
/mob/living/carbon/human/cure_husk(list/sources)
. = ..()
if(.)
update_hair()
/mob/living/carbon/human/become_husk()
/mob/living/carbon/human/become_husk(source)
if(istype(dna.species, /datum/species/skeleton)) //skeletons shouldn't be husks.
cure_husk()
return
+129 -129
View File
@@ -1,142 +1,142 @@
/mob/living/carbon/get_item_by_slot(slot_id)
switch(slot_id)
if(slot_back)
return back
if(slot_wear_mask)
return wear_mask
if(slot_neck)
return wear_neck
if(slot_head)
return head
if(slot_handcuffed)
return handcuffed
if(slot_legcuffed)
return legcuffed
return null
/mob/living/carbon/proc/equip_in_one_of_slots(obj/item/I, list/slots, qdel_on_fail = 1)
for(var/slot in slots)
if(equip_to_slot_if_possible(I, slots[slot], qdel_on_fail = 0, disable_warning = TRUE))
return slot
if(qdel_on_fail)
qdel(I)
return null
//This is an UNSAFE proc. Use mob_can_equip() before calling this one! Or rather use equip_to_slot_if_possible() or advanced_equip_to_slot_if_possible()
/mob/living/carbon/equip_to_slot(obj/item/I, slot)
if(!slot)
return
if(!istype(I))
return
var/index = get_held_index_of_item(I)
if(index)
held_items[index] = null
if(I.pulledby)
I.pulledby.stop_pulling()
I.screen_loc = null
if(client)
client.screen -= I
if(observers && observers.len)
for(var/M in observers)
var/mob/dead/observe = M
if(observe.client)
observe.client.screen -= I
/mob/living/carbon/get_item_by_slot(slot_id)
switch(slot_id)
if(slot_back)
return back
if(slot_wear_mask)
return wear_mask
if(slot_neck)
return wear_neck
if(slot_head)
return head
if(slot_handcuffed)
return handcuffed
if(slot_legcuffed)
return legcuffed
return null
/mob/living/carbon/proc/equip_in_one_of_slots(obj/item/I, list/slots, qdel_on_fail = 1)
for(var/slot in slots)
if(equip_to_slot_if_possible(I, slots[slot], qdel_on_fail = 0, disable_warning = TRUE))
return slot
if(qdel_on_fail)
qdel(I)
return null
//This is an UNSAFE proc. Use mob_can_equip() before calling this one! Or rather use equip_to_slot_if_possible() or advanced_equip_to_slot_if_possible()
/mob/living/carbon/equip_to_slot(obj/item/I, slot)
if(!slot)
return
if(!istype(I))
return
var/index = get_held_index_of_item(I)
if(index)
held_items[index] = null
if(I.pulledby)
I.pulledby.stop_pulling()
I.screen_loc = null
if(client)
client.screen -= I
if(observers && observers.len)
for(var/M in observers)
var/mob/dead/observe = M
if(observe.client)
observe.client.screen -= I
I.forceMove(src)
I.layer = ABOVE_HUD_LAYER
I.plane = ABOVE_HUD_PLANE
I.appearance_flags |= NO_CLIENT_COLOR
var/not_handled = FALSE
switch(slot)
if(slot_back)
back = I
update_inv_back()
if(slot_wear_mask)
wear_mask = I
wear_mask_update(I, toggle_off = 0)
if(slot_head)
head = I
head_update(I)
if(slot_neck)
wear_neck = I
update_inv_neck(I)
if(slot_handcuffed)
handcuffed = I
update_handcuffed()
if(slot_legcuffed)
legcuffed = I
update_inv_legcuffed()
if(slot_hands)
put_in_hands(I)
update_inv_hands()
if(slot_in_backpack)
var/obj/item/storage/B = back
var/prev_jimmies = B.rustle_jimmies
B.rustle_jimmies = FALSE //don't conspicously rustle
B.handle_item_insertion(I, 1, src)
B.rustle_jimmies = prev_jimmies
else
not_handled = TRUE
//Item has been handled at this point and equipped callback can be safely called
//We cannot call it for items that have not been handled as they are not yet correctly
//in a slot (handled further down inheritance chain, probably living/carbon/human/equip_to_slot
if(!not_handled)
I.equipped(src, slot)
return not_handled
/mob/living/carbon/doUnEquip(obj/item/I)
. = ..() //Sets the default return value to what the parent returns.
if(!. || !I) //We don't want to set anything to null if the parent returned 0.
return
if(I == head)
head = null
I.layer = ABOVE_HUD_LAYER
I.plane = ABOVE_HUD_PLANE
I.appearance_flags |= NO_CLIENT_COLOR
var/not_handled = FALSE
switch(slot)
if(slot_back)
back = I
update_inv_back()
if(slot_wear_mask)
wear_mask = I
wear_mask_update(I, toggle_off = 0)
if(slot_head)
head = I
head_update(I)
if(slot_neck)
wear_neck = I
update_inv_neck(I)
if(slot_handcuffed)
handcuffed = I
update_handcuffed()
if(slot_legcuffed)
legcuffed = I
update_inv_legcuffed()
if(slot_hands)
put_in_hands(I)
update_inv_hands()
if(slot_in_backpack)
var/obj/item/storage/B = back
var/prev_jimmies = B.rustle_jimmies
B.rustle_jimmies = FALSE //don't conspicously rustle
B.handle_item_insertion(I, 1, src)
B.rustle_jimmies = prev_jimmies
else
not_handled = TRUE
//Item has been handled at this point and equipped callback can be safely called
//We cannot call it for items that have not been handled as they are not yet correctly
//in a slot (handled further down inheritance chain, probably living/carbon/human/equip_to_slot
if(!not_handled)
I.equipped(src, slot)
return not_handled
/mob/living/carbon/doUnEquip(obj/item/I)
. = ..() //Sets the default return value to what the parent returns.
if(!. || !I) //We don't want to set anything to null if the parent returned 0.
return
if(I == head)
head = null
if(!QDELETED(src))
head_update(I)
else if(I == back)
back = null
else if(I == back)
back = null
if(!QDELETED(src))
update_inv_back()
else if(I == wear_mask)
wear_mask = null
else if(I == wear_mask)
wear_mask = null
if(!QDELETED(src))
wear_mask_update(I, toggle_off = 1)
if(I == wear_neck)
wear_neck = null
if(I == wear_neck)
wear_neck = null
if(!QDELETED(src))
update_inv_neck(I)
else if(I == handcuffed)
handcuffed = null
if(buckled && buckled.buckle_requires_restraints)
buckled.unbuckle_mob(src)
else if(I == handcuffed)
handcuffed = null
if(buckled && buckled.buckle_requires_restraints)
buckled.unbuckle_mob(src)
if(!QDELETED(src))
update_handcuffed()
else if(I == legcuffed)
legcuffed = null
else if(I == legcuffed)
legcuffed = null
if(!QDELETED(src))
update_inv_legcuffed()
//handle stuff to update when a mob equips/unequips a mask.
/mob/living/proc/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
update_inv_wear_mask()
/mob/living/carbon/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
if(C.tint || initial(C.tint))
update_tint()
update_inv_wear_mask()
//handle stuff to update when a mob equips/unequips a headgear.
/mob/living/carbon/proc/head_update(obj/item/I, forced)
if(istype(I, /obj/item/clothing))
var/obj/item/clothing/C = I
if(C.tint || initial(C.tint))
update_tint()
update_sight()
if(I.flags_inv & HIDEMASK || forced)
update_inv_wear_mask()
update_inv_head()
//handle stuff to update when a mob equips/unequips a mask.
/mob/living/proc/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
update_inv_wear_mask()
/mob/living/carbon/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
if(C.tint || initial(C.tint))
update_tint()
update_inv_wear_mask()
//handle stuff to update when a mob equips/unequips a headgear.
/mob/living/carbon/proc/head_update(obj/item/I, forced)
if(istype(I, /obj/item/clothing))
var/obj/item/clothing/C = I
if(C.tint || initial(C.tint))
update_tint()
update_sight()
if(I.flags_inv & HIDEMASK || forced)
update_inv_wear_mask()
update_inv_head()
+1 -1
View File
@@ -460,4 +460,4 @@
death()
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
if(B)
B.damaged_brain = TRUE
B.damaged_brain = TRUE
@@ -77,7 +77,7 @@
return FALSE
// WEAPONS
if(istype(I, /obj/item/weapon))
if(istype(I, /obj/item))
var/obj/item/W = I
if(W.force >= best_force)
put_in_hands(W)
@@ -153,7 +153,7 @@
return TRUE
// have we been disarmed
if(!locate(/obj/item/weapon) in held_items)
if(!locate(/obj/item) in held_items)
best_force = 0
if(restrained() || blacklistItems[pickupTarget] || (pickupTarget && (pickupTarget.flags_1 & NODROP_1)))
@@ -391,7 +391,7 @@
// attack using a held weapon otherwise bite the enemy, then if we are angry there is a chance we might calm down a little
/mob/living/carbon/monkey/proc/monkey_attack(mob/living/L)
var/obj/item/Weapon = locate(/obj/item/weapon) in held_items
var/obj/item/Weapon = locate(/obj/item) in held_items
// attack with weapon if we have one
if(Weapon)
@@ -133,7 +133,6 @@
/mob/living/carbon/monkey/has_smoke_protection()
if(wear_mask)
if(wear_mask.flags_1 & BLOCK_GAS_SMOKE_EFFECT_1)
return 1
@@ -11,10 +11,10 @@
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/monkey = 5, /obj/item/stack/sheet/animalhide/monkey = 1)
type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab/monkey
gib_type = /obj/effect/decal/cleanable/blood/gibs
unique_name = 1
unique_name = TRUE
bodyparts = list(/obj/item/bodypart/chest/monkey, /obj/item/bodypart/head/monkey, /obj/item/bodypart/l_arm/monkey,
/obj/item/bodypart/r_arm/monkey, /obj/item/bodypart/r_leg/monkey, /obj/item/bodypart/l_leg/monkey)
devourable = TRUE
/mob/living/carbon/monkey/Initialize()
@@ -62,7 +62,7 @@
if (bodytemperature < 283.222)
. += (283.222 - bodytemperature) / 10 * 1.75
var/static/config_monkey_delay
if(isnull(config_monkey_delay))
config_monkey_delay = CONFIG_GET(number/monkey_delay)
@@ -89,13 +89,15 @@
/mob/living/carbon/monkey/IsAdvancedToolUser()//Unless its monkey mode monkeys cant use advanced tools
return 0
if(mind && is_monkey(mind))
return TRUE
return FALSE
/mob/living/carbon/monkey/reagent_check(datum/reagent/R) //can metabolize all reagents
return 0
return FALSE
/mob/living/carbon/monkey/canBeHandcuffed()
return 1
return TRUE
/mob/living/carbon/monkey/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null)
if(judgement_criteria & JUDGE_EMAGGED)
@@ -16,9 +16,6 @@
if(stat != DEAD)
var/dmg = rand(1, 5)
apply_damage(dmg, BRUTE, affecting)
damage_clothes(dmg, BRUTE, "melee", affecting.body_zone)
/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L)
if(..()) //successful larva bite.
@@ -29,7 +26,6 @@
if(!affecting)
affecting = get_bodypart("chest")
apply_damage(damage, BRUTE, affecting)
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
/mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M)
if(..()) //To allow surgery to return properly.
@@ -58,7 +54,6 @@
if(!affecting)
affecting = get_bodypart("chest")
apply_damage(damage, BRUTE, affecting)
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
add_logs(M, src, "attacked")
else
@@ -101,7 +96,6 @@
if(!dismembering_strike(M, affecting.body_zone)) //Dismemberment successful
return 1
apply_damage(damage, BRUTE, affecting)
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
else
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
@@ -136,9 +130,6 @@
if(!affecting)
affecting = get_bodypart("chest")
apply_damage(damage, M.melee_damage_type, affecting)
damage_clothes(damage, M.melee_damage_type, "melee", affecting.body_zone)
/mob/living/carbon/monkey/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime attack
@@ -152,21 +143,19 @@
if(!affecting)
affecting = get_bodypart("chest")
apply_damage(damage, BRUTE, affecting)
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
/mob/living/carbon/monkey/acid_act(acidpwr, acid_volume, bodyzone_hit)
. = 1
if(!bodyzone_hit || bodyzone_hit == "head")
if(wear_mask)
if(!(wear_mask.resistance_flags & UNACIDABLE))
wear_mask.acid_act(acidpwr)
wear_mask.acid_act(acidpwr, acid_volume)
else
to_chat(src, "<span class='warning'>Your mask protects you from the acid.</span>")
return
if(head)
if(!(head.resistance_flags & UNACIDABLE))
head.acid_act(acidpwr)
head.acid_act(acidpwr, acid_volume)
else
to_chat(src, "<span class='warning'>Your hat protects you from the acid.</span>")
return
@@ -74,4 +74,4 @@
file_data["relic_hat"] = head ? head.type : null
file_data["relic_mask"] = wear_mask ? wear_mask.type : null
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
WRITE_FILE(json_file, json_encode(file_data))
+2 -2
View File
@@ -36,7 +36,7 @@
if(T)
. = T.could_speak_in_language(dt)
else
. = initial(dt.flags_1) & TONGUELESS_SPEECH
. = initial(dt.flags) & TONGUELESS_SPEECH
/mob/living/carbon/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
if(!client)
@@ -44,4 +44,4 @@
for(var/T in get_traumas())
var/datum/brain_trauma/trauma = T
message = trauma.on_hear(message, speaker, message_language, raw_message, radio_freq)
return ..()
return ..()
-44
View File
@@ -1,18 +1,3 @@
//The code execution of the emote datum is located at code/datums/emotes.dm
/mob/living/emote(act, m_type = null, message = null)
act = lowertext(act)
var/param = message
var/custom_param = findchar(act, " ")
if(custom_param)
param = copytext(act, custom_param + 1, length(act) + 1)
act = copytext(act, 1, custom_param)
var/datum/emote/E
E = E.emote_list[act]
if(!E)
to_chat(src, "<span class='notice'>Unusable emote '[act]'. Say *help for a list.</span>")
return
E.run_emote(src, param, m_type)
/* EMOTE DATUMS */
/datum/emote/living
@@ -143,16 +128,6 @@
restraint_check = TRUE
wing_time = 10
/datum/emote/living/flip
key = "flip"
key_third_person = "flips"
restraint_check = TRUE
/datum/emote/living/flip/run_emote(mob/user, params)
. = ..()
if(.)
user.SpinAnimation(7,1)
/datum/emote/living/frown
key = "frown"
key_third_person = "frowns"
@@ -483,25 +458,6 @@
message_param = "beeps at %t."
sound = 'sound/machines/twobeep.ogg'
/datum/emote/living/spin
key = "spin"
key_third_person = "spins"
restraint_check = TRUE
/datum/emote/living/spin/run_emote(mob/user)
. = ..()
if(.)
user.spin(20, 1)
if(iscyborg(user) && user.has_buckled_mobs())
var/mob/living/silicon/robot/R = user
GET_COMPONENT_FROM(riding_datum, /datum/component/riding, R)
if(riding_datum)
for(var/mob/M in R.buckled_mobs)
riding_datum.force_dismount(M)
else
R.unbuckle_all_mobs()
/datum/emote/living/circle
key = "circle"
key_third_person = "circles"
-11
View File
@@ -413,7 +413,6 @@
cure_nearsighted()
cure_blind()
cure_husk()
disabilities = 0
hallucination = 0
heal_overall_damage(100000, 100000, 0, 0, 1) //heal brute and burn dmg on both organic and robotic limbs, and update health right away.
ExtinguishMob()
@@ -745,15 +744,6 @@
var/obj_temp = oloc.return_temperature()
if(obj_temp != null)
loc_temp = obj_temp
/* if(ismob(loc))
var/mob/living/mloc = loc
var/mob_temp = mloc.return_temperature()
if(mloc == DEAD)
loc_temp = get_turf(loc) //wew
else
loc_temp = mob_temp
*/
//just gunna ommit this for now, it's on the 'to figgur out' list.
else if(isspaceturf(get_turf(src)))
var/turf/heat_turf = get_turf(src)
loc_temp = heat_turf.temperature
@@ -989,7 +979,6 @@
stop_pulling()
else if(has_legs || ignore_legs)
lying = 0
if(buckled)
lying = 90*buckle_lying
else if(!lying)
@@ -26,6 +26,8 @@
var/incorporeal_move = FALSE //FALSE is off, INCORPOREAL_MOVE_BASIC is normal, INCORPOREAL_MOVE_SHADOW is for ninjas
//and INCORPOREAL_MOVE_JAUNT is blocked by holy water/salt
var/list/disabilities = list()
var/list/surgeries = list() //a list of surgery datums. generally empty, they're added when the player wants them.
var/now_pushing = null //used by living/Collide() and living/PushAM() to prevent potential infinite loop.
+1 -1
View File
@@ -4,4 +4,4 @@
ranged_ability.remove_mousepointer(client)
..()
if(!key && mind) //key and mind have become separated.
mind.active = 0 //This is to stop say, a mind.transfer_to call on a corpse causing a ghost to re-enter its body.
mind.active = 0 //This is to stop say, a mind.transfer_to call on a corpse causing a ghost to re-enter its body.
-5
View File
@@ -284,11 +284,6 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
return 1
/mob/living/proc/check_emote(message)
if(copytext(message, 1, 2) == "*")
emote(copytext(message, 2))
return 1
/mob/living/proc/get_message_mode(message)
var/key = copytext(message, 1, 2)
if(key == "#")
+24 -24
View File
@@ -1,26 +1,26 @@
/mob/living/silicon/ai/examine(mob/user)
/mob/living/silicon/ai/examine(mob/user)
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] <EM>[src]</EM>!\n"
if (stat == DEAD)
msg += "<span class='deadsay'>It appears to be powered-down.</span>\n"
else
msg += "<span class='warning'>"
if (getBruteLoss())
if (getBruteLoss() < 30)
msg += "It looks slightly dented.\n"
else
msg += "<B>It looks severely dented!</B>\n"
if (getFireLoss())
if (getFireLoss() < 30)
msg += "It looks slightly charred.\n"
else
msg += "<B>Its casing is melted and heat-warped!</B>\n"
msg += "</span>"
if(deployed_shell)
msg += "The wireless networking light is blinking.\n"
else if (!shunted && !client)
msg += "[src]Core.exe has stopped responding! NTOS is searching for a solution to the problem...\n"
msg += "*---------*</span>"
to_chat(user, msg)
if (stat == DEAD)
msg += "<span class='deadsay'>It appears to be powered-down.</span>\n"
else
msg += "<span class='warning'>"
if (getBruteLoss())
if (getBruteLoss() < 30)
msg += "It looks slightly dented.\n"
else
msg += "<B>It looks severely dented!</B>\n"
if (getFireLoss())
if (getFireLoss() < 30)
msg += "It looks slightly charred.\n"
else
msg += "<B>Its casing is melted and heat-warped!</B>\n"
msg += "</span>"
if(deployed_shell)
msg += "The wireless networking light is blinking.\n"
else if (!shunted && !client)
msg += "[src]Core.exe has stopped responding! NTOS is searching for a solution to the problem...\n"
msg += "*---------*</span>"
to_chat(user, msg)
..()
@@ -173,4 +173,4 @@
obscured += t.obscured
#undef UPDATE_BUFFER
#undef CHUNK_SIZE
#undef CHUNK_SIZE
@@ -16,7 +16,6 @@
// It will also stream the chunk that the new loc is in.
/mob/camera/aiEye/proc/setLoc(T)
if(ai)
if(!isturf(ai.loc))
return
@@ -34,6 +33,8 @@
if(istype(ai.current, /obj/machinery/holopad))
var/obj/machinery/holopad/H = ai.current
H.move_hologram(ai, T)
if(ai.camera_light_on)
ai.light_cameras()
/mob/camera/aiEye/Move()
return 0
@@ -85,11 +86,6 @@
if(!user.tracking)
user.cameraFollow = null
//user.unset_machine() //Uncomment this if it causes problems.
//user.lightNearbyCamera()
if(user.camera_light_on)
user.light_cameras()
// Return to the Core.
/mob/living/silicon/ai/proc/view_core()
+11 -11
View File
@@ -1,13 +1,13 @@
/mob/living/silicon/spawn_gibs()
/mob/living/silicon/spawn_gibs()
new /obj/effect/gibspawner/robot(get_turf(src))
/mob/living/silicon/spawn_dust()
new /obj/effect/decal/remains/robot(loc)
/mob/living/silicon/death(gibbed)
if(!gibbed)
emote("deathgasp")
diag_hud_set_status()
diag_hud_set_health()
update_health_hud()
/mob/living/silicon/spawn_dust()
new /obj/effect/decal/remains/robot(loc)
/mob/living/silicon/death(gibbed)
if(!gibbed)
emote("deathgasp")
diag_hud_set_status()
diag_hud_set_health()
update_health_hud()
. = ..()
+2 -2
View File
@@ -52,7 +52,7 @@
var/obj/machinery/door/hackdoor // The airlock being hacked
var/hackprogress = 0 // Possible values: 0 - 100, >= 100 means the hack is complete and will be reset upon next check
var/obj/item/radio/integrated/signal/sradio // AI's signaller
var/obj/item/integrated_signaler/signaler // AI's signaller
var/holoform = FALSE
var/canholo = TRUE
@@ -105,7 +105,7 @@
P.setPersonality(src)
forceMove(P)
card = P
sradio = new(src)
signaler = new(src)
if(!radio)
radio = new /obj/item/device/radio(src)
+10 -13
View File
@@ -169,23 +169,20 @@
if("signaller")
if(href_list["send"])
sradio.send_signal("ACTIVATE")
signaler.send_activation()
audible_message("[icon2html(src, world)] *beep* *beep*")
if(href_list["freq"])
var/new_frequency = (sradio.frequency + text2num(href_list["freq"]))
if(new_frequency < 1200 || new_frequency > 1600)
var/new_frequency = (signaler.frequency + text2num(href_list["freq"]))
if(new_frequency < MIN_FREE_FREQ || new_frequency > MAX_FREE_FREQ)
new_frequency = sanitize_frequency(new_frequency)
sradio.set_frequency(new_frequency)
signaler.set_frequency(new_frequency)
if(href_list["code"])
sradio.code += text2num(href_list["code"])
sradio.code = round(sradio.code)
sradio.code = min(100, sradio.code)
sradio.code = max(1, sradio.code)
signaler.code += text2num(href_list["code"])
signaler.code = round(signaler.code)
signaler.code = min(100, signaler.code)
signaler.code = max(1, signaler.code)
@@ -397,14 +394,14 @@
Frequency:
<A href='byond://?src=[REF(src)];software=signaller;freq=-10;'>-</A>
<A href='byond://?src=[REF(src)];software=signaller;freq=-2'>-</A>
[format_frequency(sradio.frequency)]
[format_frequency(signaler.frequency)]
<A href='byond://?src=[REF(src)];software=signaller;freq=2'>+</A>
<A href='byond://?src=[REF(src)];software=signaller;freq=10'>+</A><BR>
Code:
<A href='byond://?src=[REF(src)];software=signaller;code=-5'>-</A>
<A href='byond://?src=[REF(src)];software=signaller;code=-1'>-</A>
[sradio.code]
[signaler.code]
<A href='byond://?src=[REF(src)];software=signaller;code=1'>+</A>
<A href='byond://?src=[REF(src)];software=signaller;code=5'>+</A><BR>
@@ -1,3 +1,4 @@
/mob/living/silicon/robot/Login()
..()
regenerate_icons()
+20 -17
View File
@@ -5,8 +5,6 @@
icon_state = "robot"
maxHealth = 100
health = 100
macro_default = "robot-default"
macro_hotkeys = "robot-hotkeys"
bubble_icon = "robot"
designation = "Default" //used for displaying the prefix & getting the current module of cyborg
has_limbs = 1
@@ -247,17 +245,6 @@
return //won't work if dead
robot_alerts()
//for borg hotkeys, here module refers to borg inv slot, not core module
/mob/living/silicon/robot/verb/cmd_toggle_module(module as num)
set name = "Toggle Module"
set hidden = 1
toggle_module(module)
/mob/living/silicon/robot/verb/cmd_unequip_module()
set name = "Unequip Module"
set hidden = 1
uneq_active()
/mob/living/silicon/robot/proc/robot_alerts()
var/dat = ""
for (var/cat in alarms)
@@ -536,6 +523,19 @@
toner = tonermax
qdel(W)
to_chat(user, "<span class='notice'>You fill the toner level of [src] to its max capacity.</span>")
else if(istype(W, /obj/item/device/flashlight))
if(!opened)
to_chat(user, "<span class='warning'>You need to open the panel to repair the headlamp!</span>")
if(lamp_cooldown <= world.time)
to_chat(user, "<span class='warning'>The headlamp is already functional!</span>")
else
if(!user.temporarilyRemoveItemFromInventory(W))
to_chat(user, "<span class='warning'>[W] seems to be stuck to your hand. You'll have to find a different light.</span>")
return
lamp_cooldown = 0
qdel(W)
to_chat(user, "<span class='notice'>You replace the headlamp bulbs.</span>")
else
return ..()
@@ -812,6 +812,9 @@
/mob/living/silicon/robot/modules/security
set_module = /obj/item/robot_module/security
/mob/living/silicon/robot/modules/clown
set_module = /obj/item/robot_module/clown
/mob/living/silicon/robot/modules/peacekeeper
set_module = /obj/item/robot_module/peacekeeper
@@ -829,7 +832,7 @@
lawupdate = FALSE
scrambledcodes = TRUE // These are rogue borgs.
ionpulse = TRUE
var/playstyle_string = "<span class='userdanger'>You are a Syndicate assault cyborg!</span><br>\
var/playstyle_string = "<span class='big bold'>You are a Syndicate assault cyborg!</span><br>\
<b>You are armed with powerful offensive tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \
Your cyborg LMG will slowly produce ammunition from your power supply, and your operative pinpointer will find and locate fellow nuclear operatives. \
<i>Help the operatives secure the disk at all costs!</i></b>"
@@ -851,7 +854,7 @@
/mob/living/silicon/robot/modules/syndicate/medical
icon_state = "syndi-medi"
playstyle_string = "<span class='userdanger'>You are a Syndicate medical cyborg!</span><br>\
playstyle_string = "<span class='big bold'>You are a Syndicate medical cyborg!</span><br>\
<b>You are armed with powerful medical tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \
Your hypospray will produce Restorative Nanites, a wonder-drug that will heal most types of bodily damages, including clone and brain damage. It also produces morphine for offense. \
Your defibrillator paddles can revive operatives through their hardsuits, or can be used on harm intent to shock enemies! \
@@ -1015,9 +1018,9 @@
status_flags &= ~CANPUSH
if(module.clean_on_move)
flags_1 |= CLEAN_ON_MOVE_1
AddComponent(/datum/component/cleaning)
else
flags_1 &= ~CLEAN_ON_MOVE_1
qdel(GetComponent(/datum/component/cleaning))
hat_offset = module.hat_offset
@@ -33,8 +33,8 @@
var/ride_allow_incapacitated = FALSE
var/allow_riding = TRUE
/obj/item/robot_module/New()
..()
/obj/item/robot_module/Initialize()
. = ..()
for(var/i in basic_modules)
var/obj/item/I = new i(src)
basic_modules += I
@@ -336,17 +336,6 @@
can_be_pushed = FALSE
hat_offset = 3
/obj/item/robot_module/security/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
..()
var/obj/item/gun/energy/e_gun/advtaser/cyborg/T = locate(/obj/item/gun/energy/e_gun/advtaser/cyborg) in basic_modules
if(T)
if(T.cell.charge < T.cell.maxcharge)
var/obj/item/ammo_casing/energy/S = T.ammo_type[T.select]
T.cell.give(S.e_cost * coeff)
T.update_icon()
else
T.charge_tick = 0
/obj/item/robot_module/security/do_transform_animation()
..()
to_chat(loc, "<span class='userdanger'>While you have picked the security module, you still have to follow your laws, NOT Space Law. \
@@ -435,6 +424,37 @@
if(CL)
CL.reagents.add_reagent("lube", 2 * coeff)
/obj/item/robot_module/clown
name = "Clown"
basic_modules = list(
/obj/item/device/assembly/flash/cyborg,
/obj/item/toy/crayon/rainbow,
/obj/item/device/instrument/bikehorn,
/obj/item/stamp/clown,
/obj/item/bikehorn,
/obj/item/bikehorn/airhorn,
/obj/item/paint/anycolor,
/obj/item/soap/nanotrasen,
/obj/item/pneumatic_cannon/pie/selfcharge/cyborg,
/obj/item/razor, //killbait material
/obj/item/lipstick/purple,
/obj/item/reagent_containers/spray/waterflower/cyborg,
/obj/item/borg/cyborghug/peacekeeper,
/obj/item/borg/lollipop/clown,
/obj/item/picket_sign/cyborg,
/obj/item/reagent_containers/borghypo/clown,
/obj/item/extinguisher/mini)
emag_modules = list(
/obj/item/reagent_containers/borghypo/clown/hacked,
/obj/item/reagent_containers/spray/waterflower/cyborg/hacked)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg,
/obj/item/clockwork/weapon/ratvarian_spear,
/obj/item/clockwork/replica_fabricator/cyborg)
moduleselect_icon = "service"
cyborg_base_icon = "clown"
hat_offset = -2
/obj/item/robot_module/butler
name = "Service"
basic_modules = list(
@@ -72,7 +72,7 @@
var/nearest_beacon // the nearest beacon's tag
var/turf/nearest_beacon_loc // the nearest beacon's location
var/beacon_freq = 1445 // navigation beacon frequency
var/beacon_freq = FREQ_NAV_BEACON
var/model = "" //The type of bot it is.
var/bot_type = 0 //The type of bot it is, for radio control.
var/data_hud_type = DATA_HUD_DIAGNOSTIC_BASIC //The type of data HUD the bot uses. Diagnostic by default.
@@ -108,6 +108,7 @@
if(stat)
return FALSE
on = TRUE
canmove = TRUE
set_light(initial(light_range))
update_icon()
diag_hud_set_botstat()
@@ -115,6 +116,7 @@
/mob/living/simple_animal/bot/proc/turn_off()
on = FALSE
canmove = FALSE
set_light(0)
bot_reset() //Resets an AI's call, should it exist.
update_icon()
@@ -129,7 +131,7 @@
Radio = new/obj/item/device/radio(src)
if(radio_key)
Radio.keyslot = new radio_key
Radio.subspace_transmission = 1
Radio.subspace_transmission = TRUE
Radio.canhear_range = 0 // anything greater will have the bot broadcast the channel as if it were saying it out loud.
Radio.recalculateChannels()
@@ -125,7 +125,7 @@
if(!target) //Search for decals then.
target = scan(/obj/effect/decal/cleanable)
if(!target) //Checks for remains
target = scan(/obj/effect/decal/remains)
@@ -242,7 +242,7 @@
say(phrase)
victim.emote("scream")
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
victim.acid_act(5, 2, 100)
victim.acid_act(5, 100)
else if(A == src) // Wets floors and spawns foam randomly
if(prob(75))
var/turf/open/T = loc
@@ -282,8 +282,8 @@
var/skin = null //Same as medbot, set to tox or ointment for the respective kits.
w_class = WEIGHT_CLASS_NORMAL
/obj/item/firstaid_arm_assembly/New()
..()
/obj/item/firstaid_arm_assembly/Initialize()
. = ..()
spawn(5)
if(skin)
add_overlay("kit_skin_[skin]")
@@ -32,7 +32,7 @@
initial_language_holder = /datum/language_holder/construct
deathmessage = "collapses in a shattered heap."
var/list/construct_spells = list()
var/playstyle_string = "<b>You are a generic construct! Your job is to not exist, and you should probably adminhelp this.</b>"
var/playstyle_string = "<span class='big bold'>You are a generic construct!</span><b> Your job is to not exist, and you should probably adminhelp this.</b>"
var/master = null
var/seeking = FALSE
var/can_repair_constructs = FALSE
@@ -119,7 +119,7 @@
mob_size = MOB_SIZE_LARGE
force_threshold = 11
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall)
playstyle_string = "<b>You are a Juggernaut. Though slow, your shell can withstand extreme punishment, \
playstyle_string = "<span class='big bold'>You are a Juggernaut.</span><b> Though slow, your shell can withstand extreme punishment, \
create shield walls, rip apart enemies and walls alike, and even deflect energy weapons.</b>"
/mob/living/simple_animal/hostile/construct/armored/hostile //actually hostile, will move around, hit things
@@ -168,7 +168,7 @@
attacktext = "slashes"
attack_sound = 'sound/weapons/bladeslice.ogg'
construct_spells = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift)
playstyle_string = "<b>You are a Wraith. Though relatively fragile, you are fast, deadly, can phase through walls, and your attacks will lower the cooldown on phasing.</b>"
playstyle_string = "<span class='big bold'>You are a Wraith.</span><b> Though relatively fragile, you are fast, deadly, can phase through walls, and your attacks will lower the cooldown on phasing.</b>"
var/attack_refund = 10 //1 second per attack
var/crit_refund = 50 //5 seconds when putting a target into critical
var/kill_refund = 250 //full refund on kills
@@ -222,7 +222,7 @@
/obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone,
/obj/effect/proc_holder/spell/aoe_turf/conjure/construct/lesser,
/obj/effect/proc_holder/spell/targeted/projectile/magic_missile/lesser)
playstyle_string = "<b>You are an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, \
playstyle_string = "<span class='big bold'>You are an Artificer.</span><b> You are incredibly weak and fragile, but you are able to construct fortifications, \
use magic missile, repair allied constructs, shades, and yourself (by clicking on them), \
<i>and, most important of all,</i> create new constructs by producing soulstones to capture souls, \
and shells to place those soulstones into.</b>"
@@ -296,8 +296,8 @@
attack_sound = 'sound/weapons/bladeslice.ogg'
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/area_conversion,
/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall)
playstyle_string = "<B>You are a Harvester. You are incapable of directly killing humans, but your attacks will remove their limbs: \
Bring those who still cling to this world of illusion back to the Geometer so they may know Truth. Your form and any you are pulling can pass through runed walls effortlessly.</B>"
playstyle_string = "<span class='big bold'>You are a Harvester.</span><b> You are incapable of directly killing humans, but your attacks will remove their limbs: \
Bring those who still cling to this world of illusion back to the Geometer so they may know Truth. Your form and any you are pulling can pass through runed walls effortlessly.</b>"
can_repair_constructs = TRUE
@@ -369,18 +369,18 @@
the_construct.master = C.cult_team.blood_target
if(!the_construct.master)
to_chat(the_construct, "<span class='cultitalic'>You have no master to seek!</span>")
to_chat(the_construct, "<span class='cult italic'>You have no master to seek!</span>")
the_construct.seeking = FALSE
return
if(tracking)
tracking = FALSE
the_construct.seeking = FALSE
to_chat(the_construct, "<span class='cultitalic'>You are no longer tracking your master.</span>")
to_chat(the_construct, "<span class='cult italic'>You are no longer tracking your master.</span>")
return
else
tracking = TRUE
the_construct.seeking = TRUE
to_chat(the_construct, "<span class='cultitalic'>You are now tracking your master.</span>")
to_chat(the_construct, "<span class='cult italic'>You are now tracking your master.</span>")
/datum/action/innate/seek_prey
@@ -403,14 +403,14 @@
desc = "None can hide from Nar'Sie, activate to track a survivor attempting to flee the red harvest!"
button_icon_state = "cult_mark"
the_construct.seeking = FALSE
to_chat(the_construct, "<span class='cultitalic'>You are now tracking Nar'Sie, return to reap the harvest!</span>")
to_chat(the_construct, "<span class='cult italic'>You are now tracking Nar'Sie, return to reap the harvest!</span>")
return
else
if(LAZYLEN(GLOB.cult_narsie.souls_needed))
the_construct.master = pick(GLOB.cult_narsie.souls_needed)
to_chat(the_construct, "<span class='cultitalic'>You are now tracking your prey, [the_construct.master] - harvest them!</span>")
to_chat(the_construct, "<span class='cult italic'>You are now tracking your prey, [the_construct.master] - harvest them!</span>")
else
to_chat(the_construct, "<span class='cultitalic'>Nar'Sie has completed her harvest!</span>")
to_chat(the_construct, "<span class='cult italic'>Nar'Sie has completed her harvest!</span>")
return
desc = "Activate to track Nar'Sie!"
button_icon_state = "sintouch"
@@ -29,8 +29,6 @@
var/turns_since_scan = 0
var/mob/living/simple_animal/mouse/movement_target
gold_core_spawnable = FRIENDLY_SPAWN
devourable = TRUE
no_vore = FALSE
/mob/living/simple_animal/pet/cat/Initialize()
. = ..()
@@ -256,7 +254,7 @@
if(!B || !B.brainmob || !B.brainmob.mind)
return
B.brainmob.mind.transfer_to(src)
to_chat(src, "<font size=3><b>Y</b></font><b>ou are a cak! You're a harmless cat/cake hybrid that everyone loves. People can take bites out of you if they're hungry, but you regenerate health \
to_chat(src, "<span class='big bold'>You are a cak!</span><b> You're a harmless cat/cake hybrid that everyone loves. People can take bites out of you if they're hungry, but you regenerate health \
so quickly that it generally doesn't matter. You're remarkably resilient to any damage besides this and it's hard for you to really die at all. You should go around and bring happiness and \
free cake to the station!</b>")
var/new_name = stripped_input(src, "Enter your name, or press \"Cancel\" to stick with Keeki.", "Name Change")
@@ -20,7 +20,6 @@
var/obj/item/inventory_head
var/obj/item/inventory_mask
gold_core_spawnable = FRIENDLY_SPAWN
devourable = TRUE
/mob/living/simple_animal/crab/Life()
..()
@@ -75,4 +74,4 @@
real_name = "Evil Kreb"
icon_state = "evilkreb"
icon_living = "evilkreb"
icon_dead = "evilkreb_dead"
icon_dead = "evilkreb_dead"
@@ -12,8 +12,6 @@
see_in_dark = 5
speak_chance = 1
turns_per_move = 10
devourable = TRUE
no_vore = FALSE
//Corgis and pugs are now under one dog subtype
@@ -615,4 +613,4 @@
emote("me", 1, "yaps happily!")
else
if(M && stat != DEAD) // Same check here, even though emote checks it as well (poor form to check it only in the help case)
emote("me", 1, "growls!")
emote("me", 1, "growls!")
@@ -12,13 +12,26 @@
icon = 'icons/mob/drone.dmi'
icon_state = "drone_maint_hat"//yes reuse the _hat state.
var/drone_type = /mob/living/simple_animal/drone //Type of drone that will be spawned
var/seasonal_hats = TRUE //If TRUE, and there are no default hats, different holidays will grant different hats
var/static/list/possible_seasonal_hats //This is built automatically in build_seasonal_hats() but can also be edited by admins!
/obj/item/drone_shell/New()
..()
/obj/item/drone_shell/Initialize()
. = ..()
var/area/A = get_area(src)
if(A)
notify_ghosts("A drone shell has been created in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE)
GLOB.poi_list |= src
if(isnull(possible_seasonal_hats))
build_seasonal_hats()
/obj/item/drone_shell/proc/build_seasonal_hats()
possible_seasonal_hats = list()
if(!length(SSevents.holidays))
return //no holidays, no hats; we'll keep the empty list so we never call this proc again
for(var/V in SSevents.holidays)
var/datum/holiday/holiday = SSevents.holidays[V]
if(holiday.drone_hat)
possible_seasonal_hats += holiday.drone_hat
/obj/item/drone_shell/Destroy()
GLOB.poi_list -= src
@@ -40,6 +53,10 @@
if(be_drone == "No" || QDELETED(src) || !isobserver(user))
return
var/mob/living/simple_animal/drone/D = new drone_type(get_turf(loc))
if(!D.default_hatmask && seasonal_hats && possible_seasonal_hats.len)
var/hat_type = pick(possible_seasonal_hats)
var/obj/item/new_hat = new hat_type(D)
D.equip_to_slot_or_del(new_hat, slot_head)
D.admin_spawned = admin_spawned
D.key = user.key
qdel(src)
qdel(src)
@@ -11,7 +11,7 @@
to_chat(src, "<b>Drone Laws</b>")
to_chat(src, laws)
/mob/living/simple_animal/drone/verb/drone_ping()
set category = "Drone"
set name = "Drone ping"
@@ -24,7 +24,6 @@
var/msg = "<span class='boldnotice'>DRONE PING: [name]: [alert_s] priority alert in [A.name]!</span>"
alert_drones(msg)
/mob/living/simple_animal/drone/verb/toggle_statics()
set name = "Change Vision Filter"
set desc = "Change the filter on the system used to remove non drone beings from your viewscreen."
@@ -28,8 +28,6 @@
stop_automated_movement_when_pulled = 1
blood_volume = BLOOD_VOLUME_NORMAL
var/obj/item/udder/udder = null
devourable = TRUE
no_vore = FALSE
/mob/living/simple_animal/hostile/retaliate/goat/Initialize()
udder = new()
@@ -66,7 +64,7 @@
src.visible_message("<span class='danger'>[src] gets an evil-looking gleam in [p_their()] eye.</span>")
/mob/living/simple_animal/hostile/retaliate/goat/Move()
..()
. = ..()
if(!stat)
eat_plants()
@@ -119,8 +117,6 @@
var/obj/item/udder/udder = null
gold_core_spawnable = FRIENDLY_SPAWN
blood_volume = BLOOD_VOLUME_NORMAL
devourable = TRUE
no_vore = FALSE
/mob/living/simple_animal/cow/Initialize()
udder = new()
@@ -196,7 +192,6 @@
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
mob_size = MOB_SIZE_TINY
gold_core_spawnable = FRIENDLY_SPAWN
devourable = TRUE
/mob/living/simple_animal/chick/Initialize()
. = ..()
@@ -252,8 +247,6 @@
var/list/validColors = list("brown","black","white")
gold_core_spawnable = FRIENDLY_SPAWN
var/static/chicken_count = 0
devourable = TRUE
no_vore = FALSE
/mob/living/simple_animal/chicken/Initialize()
. = ..()
@@ -18,47 +18,6 @@
response_disarm = "gently pushes aside"
response_harm = "kicks"
gold_core_spawnable = FRIENDLY_SPAWN
devourable = TRUE
var/mob/living/simple_animal/mouse/movement_target
var/turns_since_scan = 0
no_vore = FALSE
/mob/living/simple_animal/pet/fox/Life()
//MICE!
if((src.loc) && isturf(src.loc))
if(!stat && !resting && !buckled)
for(var/mob/living/simple_animal/mouse/M in view(1,src))
if(!M.stat && Adjacent(M))
emote("me", 1, "splats \the [M]!")
M.splat()
movement_target = null
stop_automated_movement = 0
break
for(var/obj/item/toy/cattoy/T in view(1,src))
if (T.cooldown < (world.time - 400))
emote("me", 1, "bats \the [T] around with its paw!")
T.cooldown = world.time
..()
if(!stat && !resting && !buckled)
turns_since_scan++
if(turns_since_scan > 5)
walk_to(src,0)
turns_since_scan = 0
if((movement_target) && !(isturf(movement_target.loc) || ishuman(movement_target.loc) ))
movement_target = null
stop_automated_movement = 0
if( !movement_target || !(movement_target.loc in oview(src, 3)) )
movement_target = null
stop_automated_movement = 0
for(var/mob/living/simple_animal/mouse/snack in oview(src,3))
if(isturf(snack.loc) && !snack.stat)
movement_target = snack
break
if(movement_target)
stop_automated_movement = 1
walk_to(src,movement_target,0,3)
//Captain fox
/mob/living/simple_animal/pet/fox/Renault
@@ -19,7 +19,6 @@
pass_flags = PASSTABLE | PASSMOB
mob_size = MOB_SIZE_SMALL
gold_core_spawnable = FRIENDLY_SPAWN
devourable = TRUE
obj_damage = 0
environment_smash = ENVIRONMENT_SMASH_NONE
var/static/list/edibles = typecacheof(list(/mob/living/simple_animal/butterfly, /mob/living/simple_animal/cockroach)) //list of atoms, however turfs won't affect AI, but will affect consumption.
@@ -24,7 +24,6 @@
var/body_color //brown, gray and white, leave blank for random
gold_core_spawnable = FRIENDLY_SPAWN
var/chew_probability = 1
devourable = TRUE
/mob/living/simple_animal/mouse/Initialize()
. = ..()
@@ -13,7 +13,6 @@
speak_chance = 1
turns_per_move = 10
icon = 'icons/mob/penguins.dmi'
no_vore = FALSE
/mob/living/simple_animal/pet/penguin/emperor
name = "Emperor penguin"
@@ -5,21 +5,23 @@
var/collar = ""
var/pettag = ""
blood_volume = BLOOD_VOLUME_NORMAL
devourable = TRUE
/mob/living/simple_animal/pet/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/clothing/neck/petcollar) && !pcollar)
var/obj/item/clothing/neck/petcollar/P = O
pcollar = P
collar = "[icon_state]collar"
pettag = "[icon_state]tag"
regenerate_icons()
to_chat(user, "<span class='notice'>You put the [P] around [src]'s neck.</span>")
if(P.tagname)
real_name = "\proper [P.tagname]"
name = real_name
qdel(P)
return
var/pet_icon_states = icon_states("[icon]")
if("[icon_state]collar" in pet_icon_states)
var/obj/item/clothing/neck/petcollar/P = O
pcollar = P
collar = "[icon_state]collar"
pettag = "[icon_state]tag"
regenerate_icons()
to_chat(user, "<span class='notice'>You put the [P] around [src]'s neck.</span>")
if(P.tagname)
real_name = "\proper [P.tagname]"
name = real_name
qdel(P)
return
if(istype(O, /obj/item/newspaper))
if(!stat)
user.visible_message("[user] baps [name] on the nose with the rolled up [O].")
@@ -51,3 +53,4 @@
add_overlay(collar)
if(pettag)
add_overlay(pettag)
@@ -21,7 +21,7 @@
maxHealth = 50
speed = 10
glide_size = 2
devourable = TRUE
//Cargo Sloth
/mob/living/simple_animal/sloth/paperwork
@@ -45,7 +45,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
var/range = 10 //how far from the user the spirit can be
var/toggle_button_type = /obj/screen/guardian/ToggleMode/Inactive //what sort of toggle button the hud uses
var/datum/guardianname/namedatum = new/datum/guardianname()
var/playstyle_string = "<span class='holoparasite'>You are a standard Guardian. You shouldn't exist!</span>"
var/playstyle_string = "<span class='holoparasite bold'>You are a standard Guardian. You shouldn't exist!</span>"
var/magic_fluff_string = "<span class='holoparasite'>You draw the Coder, symbolizing bugs and errors. This shouldn't happen! Submit a bug report!</span>"
var/tech_fluff_string = "<span class='holoparasite'>BOOT SEQUENCE COMPLETE. ERROR MODULE LOADED. THIS SHOULDN'T HAPPEN. Submit a bug report!</span>"
var/carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP SOME SORT OF HORRIFIC BUG BLAME THE CODERS CARP CARP CARP</span>"
@@ -57,7 +57,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
. = ..()
/mob/living/simple_animal/hostile/guardian/med_hud_set_health()
if(!QDELETED(summoner))
if(summoner)
var/image/holder = hud_list[HEALTH_HUD]
holder.icon_state = "hud[RoundHealth(summoner)]"
@@ -117,7 +117,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
if(mind)
mind.name = "[real_name]"
if(!summoner)
to_chat(src, "<span class='holoparasitebold'>For some reason, somehow, you have no summoner. Please report this bug immediately.</span>")
to_chat(src, "<span class='holoparasite bold'>For some reason, somehow, you have no summoner. Please report this bug immediately.</span>")
return
to_chat(src, "<span class='holoparasite'>You are <font color=\"[namedatum.colour]\"><b>[real_name]</b></font>, bound to serve [summoner.real_name].</span>")
to_chat(src, "<span class='holoparasite'>You are capable of manifesting or recalling to your master with the buttons on your HUD. You will also find a button to communicate with them privately there.</span>")
@@ -358,7 +358,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
if(!input)
return
var/preliminary_message = "<span class='holoparasitebold'>[input]</span>" //apply basic color/bolding
var/preliminary_message = "<span class='holoparasite bold'>[input]</span>" //apply basic color/bolding
var/my_message = "<font color=\"[namedatum.colour]\"><b><i>[src]:</i></b></font> [preliminary_message]" //add source, color source with the guardian's color
to_chat(summoner, my_message)
@@ -379,8 +379,8 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
if(!input)
return
var/preliminary_message = "<span class='holoparasitebold'>[input]</span>" //apply basic color/bolding
var/my_message = "<span class='holoparasitebold'><i>[src]:</i> [preliminary_message]</span>" //add source, color source with default grey...
var/preliminary_message = "<span class='holoparasite bold'>[input]</span>" //apply basic color/bolding
var/my_message = "<span class='holoparasite bold'><i>[src]:</i> [preliminary_message]</span>" //add source, color source with default grey...
to_chat(src, my_message)
var/list/guardians = hasparasites()
@@ -423,7 +423,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
if(candidates.len)
new_stand = pick(candidates)
to_chat(G, "<span class='holoparasite'>Your user reset you, and your body was taken over by a ghost. Looks like they weren't happy with your performance.</span>")
to_chat(src, "<span class='holoparasitebold'>Your <font color=\"[G.namedatum.colour]\">[G.real_name]</font> has been successfully reset.</span>")
to_chat(src, "<span class='holoparasite bold'>Your <font color=\"[G.namedatum.colour]\">[G.real_name]</font> has been successfully reset.</span>")
message_admins("[key_name_admin(new_stand)] has taken control of ([key_name_admin(G)])")
G.ghostize(0)
G.setthemename(G.namedatum.theme) //give it a new color, to show it's a new person
@@ -469,9 +469,8 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
var/mob_name = "Guardian Spirit"
var/use_message = "<span class='holoparasite'>You shuffle the deck...</span>"
var/used_message = "<span class='holoparasite'>All the cards seem to be blank now.</span>"
var/failure_message = "<span class='holoparasitebold'>..And draw a card! It's...blank? Maybe you should try again later.</span>"
var/ling_failure = "<span class='holoparasitebold'>The deck refuses to respond to a souless creature such as you.</span>"
var/activation_message = "<span class='holoparasite'>The rest of the deck rapidly flashes to ash!</span>"
var/failure_message = "<span class='holoparasite bold'>..And draw a card! It's...blank? Maybe you should try again later.</span>"
var/ling_failure = "<span class='holoparasite bold'>The deck refuses to respond to a souless creature such as you.</span>"
var/list/possible_guardians = list("Assassin", "Chaos", "Charger", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support")
var/random = TRUE
var/allowmultiple = FALSE
@@ -500,8 +499,6 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
if(candidates.len)
theghost = pick(candidates)
spawn_guardian(user, theghost.key)
to_chat(user, "[activation_message]")
qdel(src)
else
to_chat(user, "[failure_message]")
used = FALSE
@@ -593,9 +590,8 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
mob_name = "Holoparasite"
use_message = "<span class='holoparasite'>You start to power on the injector...</span>"
used_message = "<span class='holoparasite'>The injector has already been used.</span>"
failure_message = "<span class='holoparasitebold'>...ERROR. BOOT SEQUENCE ABORTED. AI FAILED TO INTIALIZE. PLEASE CONTACT SUPPORT OR TRY AGAIN LATER.</span>"
ling_failure = "<span class='holoparasitebold'>The holoparasites recoil in horror. They want nothing to do with a creature like you.</span>"
activation_message = "<span class='holoparasite'>The injector self destructs after you inject yourself with it.</span>"
failure_message = "<span class='holoparasite bold'>...ERROR. BOOT SEQUENCE ABORTED. AI FAILED TO INTIALIZE. PLEASE CONTACT SUPPORT OR TRY AGAIN LATER.</span>"
ling_failure = "<span class='holoparasite bold'>The holoparasites recoil in horror. They want nothing to do with a creature like you.</span>"
/obj/item/guardiancreator/tech/choose/traitor
possible_guardians = list("Assassin", "Chaos", "Charger", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support")
@@ -608,7 +604,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
/obj/item/paper/guides/antag/guardian
name = "Holoparasite Guide"
icon_state = "alienpaper_words"
icon_state = "paper_words"
info = {"<b>A list of Holoparasite Types</b><br>
<br>
@@ -677,9 +673,8 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
mob_name = "Holocarp"
use_message = "<span class='holoparasite'>You put the fishsticks in your mouth...</span>"
used_message = "<span class='holoparasite'>Someone's already taken a bite out of these fishsticks! Ew.</span>"
failure_message = "<span class='holoparasitebold'>You couldn't catch any carp spirits from the seas of Lake Carp. Maybe there are none, maybe you fucked up.</span>"
ling_failure = "<span class='holoparasitebold'>Carp'sie is fine with changelings, so you shouldn't be seeing this message.</span>"
activation_message = "<span class='holoparasite'>You finish eating the fishsticks! Delicious!>"
failure_message = "<span class='holoparasite bold'>You couldn't catch any carp spirits from the seas of Lake Carp. Maybe there are none, maybe you fucked up.</span>"
ling_failure = "<span class='holoparasite bold'>Carp'sie is fine with changelings, so you shouldn't be seeing this message.</span>"
allowmultiple = TRUE
allowling = TRUE
random = TRUE
@@ -35,8 +35,6 @@
gold_core_spawnable = NO_SPAWN
death_sound = 'sound/voice/hiss6.ogg'
deathmessage = "lets out a waning guttural screech, green blood bubbling from its maw..."
devourable = TRUE
no_vore = FALSE
/mob/living/simple_animal/hostile/alien/drone
name = "alien drone"
@@ -37,8 +37,6 @@
faction = list("russian")
gold_core_spawnable = HOSTILE_SPAWN
devourable = TRUE
no_vore = FALSE
//SPACE BEARS! SQUEEEEEEEE~ OW! FUCK! IT BIT MY HAND OFF!!
/mob/living/simple_animal/hostile/bear/Hudson
@@ -39,4 +39,4 @@
var/mob/living/carbon/C = target
C.Knockdown(60)
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
"<span class='userdanger'>\The [src] knocks you down!</span>")
"<span class='userdanger'>\The [src] knocks you down!</span>")
@@ -48,7 +48,6 @@
see_in_dark = 4
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
var/playable_spider = FALSE
devourable = TRUE
var/datum/action/innate/spider/lay_web/lay_web
var/directive = "" //Message passed down to children, to relay the creator's orders
@@ -35,8 +35,6 @@
unique_name = TRUE
var/list/gorilla_overlays[GORILLA_TOTAL_LAYERS]
var/oogas = 0
devourable = TRUE
no_vore = FALSE
// Gorillas like to dismember limbs from unconcious mobs.
// Returns null when the target is not an unconcious carbon mob; a list of limbs (possibly empty) otherwise.
@@ -105,3 +103,4 @@
if(oogas >= rand(2,6))
playsound(src, "sound/creatures/gorilla.ogg", 200)
oogas = 0
@@ -494,4 +494,3 @@ mob/living/simple_animal/hostile/proc/DestroySurroundings() // for use with mega
. += M
else if (M.loc.type in hostile_machines)
. += M.loc
@@ -283,9 +283,8 @@
/mob/living/simple_animal/hostile/syndicate/mecha_pilot/Move(NewLoc,Dir=0,step_x=0,step_y=0)
if(mecha && loc == mecha)
mecha.relaymove(src, Dir)
return
..()
return mecha.relaymove(src, Dir)
return ..()
/mob/living/simple_animal/hostile/syndicate/mecha_pilot/Goto(target, delay, minimum_distance)
@@ -251,9 +251,9 @@ Difficulty: Medium
animate(src, transform = M, pixel_y = -6, dir = final_dir, time = 2, easing = EASE_IN|EASE_OUT)
sleep(5)
animate(src, color = list("#A7A19E", "#A7A19E", "#A7A19E", list(0, 0, 0)), time = 10, easing = EASE_IN, flags_1 = ANIMATION_PARALLEL)
animate(src, color = list("#A7A19E", "#A7A19E", "#A7A19E", list(0, 0, 0)), time = 10, easing = EASE_IN, flags = ANIMATION_PARALLEL)
sleep(4)
animate(src, alpha = 0, time = 6, easing = EASE_OUT, flags_1 = ANIMATION_PARALLEL)
animate(src, alpha = 0, time = 6, easing = EASE_OUT, flags = ANIMATION_PARALLEL)
/obj/item/device/gps/internal/miner
icon_state = null
@@ -783,4 +783,4 @@ Difficulty: Very Hard
#undef ACTIVATE_WEAPON
#undef ACTIVATE_MAGIC
#undef MEDAL_PREFIX
#undef MEDAL_PREFIX
@@ -61,7 +61,6 @@ Difficulty: Medium
score_type = DRAKE_SCORE
deathmessage = "collapses into a pile of bones, its flesh sloughing away."
death_sound = 'sound/magic/demon_dies.ogg'
no_vore = FALSE
/mob/living/simple_animal/hostile/megafauna/dragon/Initialize()
. = ..()
@@ -192,7 +191,7 @@ Difficulty: Medium
qdel(F)
if(stat == DEAD)
swooping &= ~SWOOP_DAMAGEABLE
animate(src, alpha = 255, transform = oldtransform, time = 0, flags_1 = ANIMATION_END_NOW) //reset immediately
animate(src, alpha = 255, transform = oldtransform, time = 0, flags = ANIMATION_END_NOW) //reset immediately
return
animate(src, alpha = 100, transform = matrix()*0.7, time = 7)
swooping |= SWOOP_INVULNERABLE
@@ -31,7 +31,6 @@
var/pre_attack = 0
var/pre_attack_icon = "Goliath_preattack"
loot = list(/obj/item/stack/sheet/animalhide/goliath_hide)
no_vore = FALSE
/mob/living/simple_animal/hostile/asteroid/goliath/Life()
. = ..()
@@ -123,7 +123,8 @@
/obj/item/udder/gutlunch
name = "nutrient sac"
/obj/item/udder/gutlunch/New()
/obj/item/udder/gutlunch/Initialize()
. = ..()
reagents = new(50)
reagents.my_atom = src
@@ -64,3 +64,4 @@
projectiletype = /obj/item/projectile/beam/laser
loot = list(/obj/effect/mob_spawn/human/corpse/pirate/ranged,
/obj/item/gun/energy/laser)
@@ -12,8 +12,8 @@
var/growth_time = 1200
/obj/structure/alien/resin/flower_bud_enemy/New()
..()
/obj/structure/alien/resin/flower_bud_enemy/Initialize()
. = ..()
var/list/anchors = list()
anchors += locate(x-2,y+2,z)
anchors += locate(x+2,y+2,z)
@@ -60,8 +60,6 @@
mob_size = MOB_SIZE_SMALL
movement_type = FLYING
gold_core_spawnable = FRIENDLY_SPAWN
devourable = TRUE
no_vore = FALSE
var/parrot_damage_upper = 10
var/parrot_state = PARROT_WANDER //Hunt for a perch when created
@@ -1001,6 +999,7 @@
parrot_interest = null
H.visible_message("<span class='danger'>[src] dive bombs into [H]'s chest and vanishes!</span>", "<span class='userdanger'>[src] dive bombs into your chest, vanishing! This can't be good!</span>")
/mob/living/simple_animal/parrot/clock_hawk
name = "clock hawk"
desc = "Cbyl jnaan penpxre! Fdhnnnjx!"
@@ -88,7 +88,7 @@
//domestication
var/tame = 0
no_vore = TRUE
var/my_z // I don't want to confuse this with client registered_z
/mob/living/simple_animal/Initialize()
-2
View File
@@ -30,8 +30,6 @@
sync_mind()
client.sethotkeys() //set mob specific hotkeys
//Reload alternate appearances
for(var/v in GLOB.active_alternate_appearances)
if(!v)
+2 -1
View File
@@ -30,6 +30,7 @@
GLOB.dead_mob_list += src
else
GLOB.alive_mob_list += src
set_focus(src)
prepare_huds()
for(var/v in GLOB.active_alternate_appearances)
if(!v)
@@ -125,7 +126,7 @@
if(self_message)
msg = self_message
else
if(M.see_invisible<invisibility)//if src is invisible to us,
if(M.see_invisible<invisibility || (T != loc && T != src))//if src is invisible to us or is inside something (and isn't a turf),
if(blind_message) // then people see blind message if there is one, otherwise nothing.
msg = blind_message
else
-5
View File
@@ -21,18 +21,13 @@
*/
var/zone_selected = null
var/macro_default = "default"
var/macro_hotkeys = "hotkeys"
var/damageoverlaytemp = 0
var/computer_id = null
var/lastattacker = null
var/lastattackerckey = null
var/list/logging = list(INDIVIDUAL_ATTACK_LOG, INDIVIDUAL_SAY_LOG, INDIVIDUAL_EMOTE_LOG, INDIVIDUAL_OOC_LOG)
var/obj/machinery/machine = null
var/other_mobs = null
var/disabilities = 0 //Carbon
var/atom/movable/pulling = null
var/grab_state = 0
-5
View File
@@ -285,11 +285,6 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
firstname.Find(real_name)
return firstname.match
/mob/proc/abiotic(full_body = 0)
for(var/obj/item/I in held_items)
if(!(I.flags_1 & NODROP_1))
return 1
return 0
//change a mob's act-intent. Input the intent as a string such as "help" or use "right"/"left
/mob/verb/a_intent_change(input as text)
+25 -97
View File
@@ -11,94 +11,12 @@
return (!mover.density || !density || lying)
//The byond version of these verbs wait for the next tick before acting.
// instant verbs however can run mid tick or even during the time between ticks.
/client/verb/moveup()
set name = ".moveup"
set instant = 1
Move(get_step(mob, NORTH), NORTH)
/client/verb/movedown()
set name = ".movedown"
set instant = 1
Move(get_step(mob, SOUTH), SOUTH)
/client/verb/moveright()
set name = ".moveright"
set instant = 1
Move(get_step(mob, EAST), EAST)
/client/verb/moveleft()
set name = ".moveleft"
set instant = 1
Move(get_step(mob, WEST), WEST)
/client/Northeast()
swap_hand()
return
/client/Southeast()
attack_self()
return
/client/Southwest()
if(iscarbon(usr))
var/mob/living/carbon/C = usr
C.toggle_throw_mode()
else
to_chat(usr, "<span class='danger'>This mob type cannot throw items.</span>")
return
/client/Northwest()
var/obj/item/I = usr.get_active_held_item()
if(!I)
to_chat(usr, "<span class='warning'>You have nothing to drop in your hand!</span>")
return
usr.dropItemToGround(I)
//This gets called when you press the delete button.
/client/verb/delete_key_pressed()
set hidden = 1
if(!isliving(usr))
return
if(!usr.pulling)
to_chat(usr, "<span class='notice'>You are not pulling anything.</span>")
return
usr.stop_pulling()
/client/verb/swap_hand()
set category = "IC"
set name = "Swap hands"
if(mob)
mob.swap_hand()
/client/verb/attack_self()
set hidden = 1
if(mob)
mob.mode()
return
/client/verb/drop_item()
set hidden = 1
if(!iscyborg(mob) && mob.stat == CONSCIOUS)
mob.dropItemToGround(mob.get_active_held_item())
return
/client/Center()
if(isobj(mob.loc))
var/obj/O = mob.loc
if(mob.canmove)
return O.relaymove(mob, 0)
return
/client/proc/Move_object(direct)
if(mob && mob.control_object)
if(mob.control_object.density)
@@ -114,19 +32,23 @@
#define MOVEMENT_DELAY_BUFFER_DELTA 1.25
/client/Move(n, direct)
if(world.time < move_delay)
if(world.time < move_delay) //do not move anything ahead of this check please
return FALSE
else
next_move_dir_add = 0
next_move_dir_sub = 0
var/old_move_delay = move_delay
move_delay = world.time+world.tick_lag //this is here because Move() can now be called mutiple times per tick
if(!mob || !mob.loc)
return FALSE
var/oldloc = mob.loc
if(!n || !direct)
return FALSE
if(mob.notransform)
return FALSE //This is sota the goto stop mobs from moving var
if(mob.control_object)
return Move_object(direct)
if(!isliving(mob))
return mob.Move(n,direct)
return mob.Move(n, direct)
if(mob.stat == DEAD)
mob.ghostize()
return FALSE
@@ -159,26 +81,32 @@
if(!mob.Process_Spacemove(direct))
return FALSE
//We are now going to move
var/delay = mob.movement_delay()
if(old_move_delay + (delay*MOVEMENT_DELAY_BUFFER_DELTA) + MOVEMENT_DELAY_BUFFER > world.time)
move_delay = old_move_delay + delay
var/add_delay = mob.movement_delay()
if(old_move_delay + (add_delay*MOVEMENT_DELAY_BUFFER_DELTA) + MOVEMENT_DELAY_BUFFER > world.time)
move_delay = old_move_delay
else
move_delay = delay + world.time
move_delay = world.time
var/oldloc = mob.loc
if(mob.confused)
var/newdir = 0
if(mob.confused > 40)
step(mob, pick(GLOB.cardinals))
newdir = pick(GLOB.alldirs)
else if(prob(mob.confused * 1.5))
step(mob, angle2dir(dir2angle(direct) + pick(90, -90)))
newdir = angle2dir(dir2angle(direct) + pick(90, -90))
else if(prob(mob.confused * 3))
step(mob, angle2dir(dir2angle(direct) + pick(45, -45)))
else
step(mob, direct)
else
. = ..()
newdir = angle2dir(dir2angle(direct) + pick(45, -45))
if(newdir)
direct = newdir
n = get_step(mob, direct)
. = ..()
if((direct & (direct - 1)) && mob.loc == n) //moved diagonally successfully
add_delay *= 2
if(mob.loc != oldloc)
move_delay += add_delay
if(.) // If mob is null here, we deserve the runtime
if(mob.throwing)
mob.throwing.finalize(FALSE)
+1 -1
View File
@@ -82,4 +82,4 @@
return 0
/mob/proc/lingcheck()
return LINGHIVE_NONE
return LINGHIVE_NONE
+2 -2
View File
@@ -11,7 +11,7 @@ This rewrite was needed, but is far from perfect. Report any bugs you come acros
Radio code, while very much related to saycode, is not something I wanted to touch, so the code related to that may be messy.
If you came here to see how to use saycode, all you will ever really need to call is say(message).
To have things react when other things speak around them, add the HEAR_1 flag to their flags_1 variable and
To have things react when other things speak around them, add the HEAR_1 flag to their flags variable and
override their Hear() proc.
=======================PROCS & VARIABLES=======================
@@ -43,7 +43,7 @@ global procs
Attaches span classes around input.
/atom/movable
flags_1
flags
The HEAR_1 flag determines whether something is a hearer or not.
Hear() is only called on procs with this flag.
+2 -2
View File
@@ -19,7 +19,7 @@
/mob/proc/warn_flavor_changed()
if(flavor_text && flavor_text != "") // don't spam people that don't use it!
src << "<h2 class='alert'>OOC Warning:</h2>"
src << "<span class='alert'>Your flavor text is likely out of date! <a href='byond://?src=\ref[src];flavor_change=1'>Change</a></span>"
src << "<span class='alert'>Your flavor text is likely out of date! <a href='?src=[REF(src)];flavor_change=1'>Change</a></span>"
/mob/proc/print_flavor_text()
if(flavor_text && flavor_text != "")
@@ -27,7 +27,7 @@
if(lentext(msg) <= 40)
return "<span class='notice'>[msg]</span>"
else
return "<span class='notice'>[copytext(msg, 1, 37)]... <a href=\"byond://?src=\ref[src];flavor_more=1\">More...</span></a>"
return "<span class='notice'>[copytext(msg, 1, 37)]... <a href='?src=[REF(src)];flavor_more=1\">More...</span></a>"
/mob/proc/get_top_level_mob()
if(istype(src.loc,/mob)&&src.loc!=src)