From 69ac1dfb6d67b1bd826ce29843a481fae98b6dd0 Mon Sep 17 00:00:00 2001 From: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com> Date: Wed, 26 Jun 2019 18:52:34 -0400 Subject: [PATCH] icons --- code/game/objects/items/shields.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/game/objects/items/shields.dm b/code/game/objects/items/shields.dm index 19c3d734c1..ca006fe18c 100644 --- a/code/game/objects/items/shields.dm +++ b/code/game/objects/items/shields.dm @@ -159,6 +159,7 @@ armor = list("melee" = 25, "bullet" = 25, "laser" = 5, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 80) lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' + icon = 'icons/obj/items_and_weapons.dmi' item_state = "makeshift_shield" icon_state = "makeshift_shield" materials = list(MAT_METAL = 18000) @@ -173,6 +174,7 @@ armor = list("melee" = 95, "bullet" = 95, "laser" = 75, "energy" = 60, "bomb" = 90, "bio" = 90, "rad" = 0, "fire" = 90, "acid" = 10) //Armor for the item, dosnt transfer to user item_state = "metal" icon_state = "metal" + icon = 'icons/obj/items_and_weapons.dmi' block_chance = 75 //1/4 shots will hit* force = 16 slowdown = 2