Merge branch 'master' into RemoteMoodResearch

This commit is contained in:
keronshb
2020-01-16 15:50:11 -05:00
1570 changed files with 201441 additions and 202538 deletions
@@ -151,97 +151,97 @@
name = "Export Design (Wine)"
desc = "Allows for the blowing, and bottling of Wine bottles."
id = "wine_export"
reagents_list = list("wine" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/wine = 100)
build_path = /obj/item/export/bottle/wine
/datum/design/bottle/export/rum
name = "Export Design (Rum)"
desc = "Allows for the blowing, and bottling of Rum bottles."
id = "rum_export"
reagents_list = list("rum" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/rum = 100)
build_path = /obj/item/export/bottle/rum
/datum/design/bottle/export/gin
name = "Export Design (Gin)"
desc = "Allows for the blowing, and bottling of Gin bottles."
id = "gin_export"
reagents_list = list("gin" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/gin = 100)
build_path = /obj/item/export/bottle/gin
/datum/design/bottle/export/whiskey
name = "Export Design (Whiskey)"
desc = "Allows for the blowing, and bottling of Whiskey bottles."
id = "whiskey_export"
reagents_list = list("whiskey" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/whiskey = 100)
build_path = /obj/item/export/bottle/whiskey
/datum/design/bottle/export/vodka
name = "Export Design (Vodka)"
desc = "Allows for the blowing, and bottling of 99% Vodka bottles."
id = "vodka_export"
reagents_list = list("vodka" = 99, "water" = 1)
reagents_list = list(/datum/reagent/consumable/ethanol/vodka = 99, /datum/reagent/water = 1)
build_path = /obj/item/export/bottle/vodka
/datum/design/bottle/export/tequila
name = "Export Design (Tequila)"
desc = "Allows for the blowing, and bottling of Tequila bottles."
id = "tequila_export"
reagents_list = list("tequila" = 80, "lemon_juice" = 20)
reagents_list = list(/datum/reagent/consumable/ethanol/tequila = 80, /datum/reagent/consumable/lemonjuice = 20)
build_path = /obj/item/export/bottle/tequila
/datum/design/bottle/export/patron
name = "Export Design (Patron)"
desc = "Allows for the blowing, and bottling of Patron bottles."
id = "patron_export"
reagents_list = list("patron" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/patron = 100)
build_path = /obj/item/export/bottle/patron
/datum/design/bottle/export/kahlua
name = "Export Design (Kahlua)"
desc = "Allows for the blowing, and bottling of Kahlua bottles."
id = "kahlua_export"
reagents_list = list("kahlua" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/kahlua = 100)
build_path = /obj/item/export/bottle/kahlua
/datum/design/bottle/export/sake
name = "Export Design (Sake)"
desc = "Allows for the blowing, and bottling of Sake bottles."
id = "sake_export"
reagents_list = list("sake" = 80, "rice" = 10, "sugar" = 10)
reagents_list = list(/datum/reagent/consumable/ethanol/sake = 80, /datum/reagent/consumable/rice = 10, /datum/reagent/consumable/sugar = 10)
build_path = /obj/item/export/bottle/sake
/datum/design/bottle/export/vermouth
name = "Export Design (Vermouth)"
desc = "Allows for the blowing, and bottling of Vermouth bottles."
id = "vermouth_export"
reagents_list = list("vermouth" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/vermouth = 100)
build_path = /obj/item/export/bottle/vermouth
/datum/design/bottle/export/goldschlager
name = "Export Design (Goldschlager)"
desc = "Allows for the blowing, and bottling of Goldschlager bottles."
id = "goldschlager_export"
reagents_list = list("goldschlager" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/goldschlager = 100)
build_path = /obj/item/export/bottle/goldschlager
/datum/design/bottle/export/hcider
name = "Export Design (Cider)"
desc = "Allows for the blowing, and bottling of Cider bottles."
id = "hcider_export"
reagents_list = list("hcider" = 30, "water" = 20)
reagents_list = list(/datum/reagent/consumable/ethanol/hcider = 30, /datum/reagent/water = 20)
build_path = /obj/item/export/bottle/hcider
/datum/design/bottle/export/cognac
name = "Export Design (Cognac)"
desc = "Allows for the blowing, and bottling of Cognac bottles."
id = "cognac_export"
reagents_list = list("cognac" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/cognac = 100)
build_path = /obj/item/export/bottle/cognac
/datum/design/bottle/export/absinthe
name = "Export Design (Absinthe)"
desc = "Allows for the blowing, and bottling of Absinthe bottles."
reagents_list = list("absinthe" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/absinthe = 100)
id = "absinthe_export"
build_path = /obj/item/export/bottle/absinthe
@@ -249,49 +249,49 @@
name = "Export Design (Grappa)"
desc = "Allows for the blowing, and bottling of Grappa bottles."
id = "grappa_export"
reagents_list = list("grappa" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/grappa = 100)
build_path = /obj/item/export/bottle/grappa
/datum/design/bottle/export/fernet
name = "Export Design (Fernet)"
desc = "Allows for the blowing, and bottling of Fernet bottles."
id = "fernet_export"
reagents_list = list("fernet" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/fernet = 100)
build_path = /obj/item/export/bottle/fernet
/datum/design/bottle/export/applejack
name = "Export Design (Applejack)"
desc = "Allows for the blowing, and bottling of Applejack bottles."
id = "applejack_export"
reagents_list = list("applejack" = 50, "gin" = 10)
reagents_list = list(/datum/reagent/consumable/ethanol/applejack = 50, /datum/reagent/consumable/ethanol/gin = 10)
build_path = /obj/item/export/bottle/applejack
/datum/design/bottle/export/champagne
name = "Export Design (Champagne)"
desc = "Allows for the blowing, and bottling of Champagne bottles."
id = "champagne_export"
reagents_list = list("champagne" = 90, "co2" = 10)
reagents_list = list(/datum/reagent/consumable/ethanol/champagne = 90, /datum/reagent/carbondioxide = 10)
build_path = /obj/item/export/bottle/champagne
/datum/design/bottle/export/blazaam
name = "Export Design (Blazaam)"
desc = "Allows for the blowing, and bottling of Blazaam bottles."
id = "blazaam_export"
reagents_list = list("blazaam" = 80, "holywater" = 20)
reagents_list = list(/datum/reagent/consumable/ethanol/blazaam = 80, /datum/reagent/water/holywater = 20)
build_path = /obj/item/export/bottle/blazaam
/datum/design/bottle/export/trappist
name = "Export Design (Trappist)"
desc = "Allows for the blowing, and bottling of Trappist bottles."
id = "trappist_export"
reagents_list = list("trappist" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/trappist = 100)
build_path = /obj/item/export/bottle/trappist
/datum/design/bottle/export/grenadine
name = "Export Design (Grenadine)"
desc = "Allows for the blowing, and bottling of Grenadine bottles."
id = "grenadine_export"
reagents_list = list("grenadine" = 100)
reagents_list = list(/datum/reagent/consumable/grenadine = 100)
build_path = /obj/item/export/bottle/grenadine
/datum/design/bottle/export/minikeg
@@ -299,7 +299,7 @@
desc = "Allows for the fabication, and bottling of Minikeg of craft beer."
id = "minikeg"
category = list("Beers")
reagents_list = list("light_beer" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/beer/light = 100)
build_path = /obj/item/export/bottle/minikeg
/datum/design/bottle/export/blooddrop
@@ -307,7 +307,7 @@
desc = "Allows for the blowing, and bottling of Blooddrop bottles."
id = "blooddrop"
category = list("Wines")
reagents_list = list("champagne" = 30, "co2" = 30, "wine" = 10, "grape_juice" = 30)
reagents_list = list(/datum/reagent/consumable/ethanol/champagne = 30, /datum/reagent/carbondioxide = 30, /datum/reagent/consumable/ethanol/wine = 10, /datum/reagent/consumable/grapejuice = 30)
build_path = /obj/item/export/bottle/blooddrop
/datum/design/bottle/export/slim_gold
@@ -315,7 +315,7 @@
desc = "Allows for the blowing, and bottling of Slim Gold bottles."
id = "slim_gold"
category = list("Beers")
reagents_list = list("gold" = 10, "co2" = 10, "rum" = 30, "beer" = 40)
reagents_list = list(/datum/reagent/gold = 10, /datum/reagent/carbondioxide = 10, /datum/reagent/consumable/ethanol/rum = 30, /datum/reagent/consumable/ethanol/beer = 40)
build_path = /obj/item/export/bottle/slim_gold
/datum/design/bottle/export/white_bloodmoon
@@ -323,13 +323,13 @@
desc = "Allows for the blowing, and bottling of White Bloodmoon bottles."
id = "white_bloodmoon"
category = list("Wines")
reagents_list = list("synthflesh" = 50, "blood" = 50, "gib" = 10)
reagents_list = list(/datum/reagent/medicine/synthflesh = 50, /datum/reagent/blood = 50, /datum/reagent/liquidgibs = 10)
build_path = /obj/item/export/bottle/white_bloodmoon
/datum/design/bottle/export/greenroad
name = "Export Design (Greenroad)"
desc = "Allows for the blowing, and bottling of Greenroad bottles."
id = "greenroad"
reagents_list = list("vitfro" = 50, "rum" = 50, "ash" = 10)
reagents_list = list(/datum/reagent/consumable/vitfro = 50, /datum/reagent/consumable/ethanol/rum = 50, /datum/reagent/ash = 10)
category = list("Beers")
build_path = /obj/item/export/bottle/greenroad
@@ -54,7 +54,7 @@
/datum/design/desttagger
name = "Destination Tagger"
id = "desttagger"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 250, MAT_GLASS = 125)
build_path = /obj/item/destTagger
category = list("initial", "Electronics")
@@ -62,7 +62,7 @@
/datum/design/handlabeler
name = "Hand Labeler"
id = "handlabel"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 150, MAT_GLASS = 125)
build_path = /obj/item/hand_labeler
category = list("initial", "Electronics")
@@ -73,4 +73,4 @@
build_type = AUTOLATHE
materials = list(MAT_GLASS = 20)
build_path = /obj/item/stock_parts/cell/emergency_light
category = list("initial", "Electronics")
category = list("initial", "Electronics")
@@ -68,66 +68,74 @@
/datum/design/scalpel
name = "Scalpel"
id = "scalpel"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 1000)
build_path = /obj/item/scalpel
category = list("initial", "Medical")
category = list("initial", "Medical","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/circular_saw
name = "Circular Saw"
id = "circular_saw"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 6000)
build_path = /obj/item/circular_saw
category = list("initial", "Medical")
category = list("initial", "Medical","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/surgicaldrill
name = "Surgical Drill"
id = "surgicaldrill"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 6000)
build_path = /obj/item/surgicaldrill
category = list("initial", "Medical")
category = list("initial", "Medical","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/retractor
name = "Retractor"
id = "retractor"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 3000)
build_path = /obj/item/retractor
category = list("initial", "Medical")
category = list("initial", "Medical","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/cautery
name = "Cautery"
id = "cautery"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 750)
build_path = /obj/item/cautery
category = list("initial", "Medical")
category = list("initial", "Medical","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/hemostat
name = "Hemostat"
id = "hemostat"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500)
build_path = /obj/item/hemostat
category = list("initial", "Medical")
category = list("initial", "Medical","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/beaker
name = "Beaker"
id = "beaker"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_GLASS = 500)
build_path = /obj/item/reagent_containers/glass/beaker
category = list("initial", "Medical")
category = list("initial", "Medical","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/large_beaker
name = "Large Beaker"
id = "large_beaker"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_GLASS = 2500)
build_path = /obj/item/reagent_containers/glass/beaker/large
category = list("initial", "Medical")
category = list("initial", "Medical","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/healthanalyzer
name = "Health Analyzer"
@@ -141,10 +149,11 @@
/datum/design/pillbottle
name = "Pill Bottle"
id = "pillbottle"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 20, MAT_GLASS = 100)
build_path = /obj/item/storage/pill_bottle
category = list("initial", "Medical")
category = list("initial", "Medical","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/syringe
name = "Syringe"
@@ -165,15 +174,17 @@
/datum/design/hypovialsmall
name = "Hypovial"
id = "hypovial"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 500)
build_path = /obj/item/reagent_containers/glass/bottle/vial/small
category = list("initial","Medical")
category = list("initial","Medical","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/hypoviallarge
name = "Large Hypovial"
id = "large_hypovial"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 2500)
build_path = /obj/item/reagent_containers/glass/bottle/vial/large
category = list("initial","Medical")
category = list("initial","Medical","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
@@ -68,58 +68,65 @@
/datum/design/pipe_painter
name = "Pipe Painter"
id = "pipe_painter"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2000)
build_path = /obj/item/pipe_painter
category = list("initial", "Misc")
category = list("initial", "Misc","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/airlock_painter
name = "Airlock Painter"
id = "airlock_painter"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/airlock_painter
category = list("initial", "Misc")
category = list("initial", "Misc","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/cultivator
name = "Cultivator"
id = "cultivator"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL=50)
build_path = /obj/item/cultivator
category = list("initial","Misc")
category = list("initial","Misc","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/plant_analyzer
name = "Plant Analyzer"
id = "plant_analyzer"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
build_path = /obj/item/plant_analyzer
category = list("initial","Misc")
category = list("initial","Misc","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/shovel
name = "Shovel"
id = "shovel"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 50)
build_path = /obj/item/shovel
category = list("initial","Misc")
category = list("initial","Misc","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_CARGO
/datum/design/spade
name = "Spade"
id = "spade"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 50)
build_path = /obj/item/shovel/spade
category = list("initial","Misc")
category = list("initial","Misc","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/hatchet
name = "Hatchet"
id = "hatchet"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 15000)
build_path = /obj/item/hatchet
category = list("initial","Misc")
category = list("initial","Misc","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/recorder
name = "Universal Recorder"
@@ -220,10 +227,10 @@
/datum/design/packageWrap
name = "Package Wrapping"
id = "packagewrap"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 200, MAT_GLASS = 200)
build_path = /obj/item/stack/packageWrap
category = list("initial", "Misc")
category = list("initial", "Misc","Equipment")
maxstack = 30
/datum/design/holodisk
@@ -248,4 +255,4 @@
build_type = AUTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 150)
build_path = /obj/item/key/collar
category = list("initial", "Misc")
category = list("initial", "Misc")
@@ -7,18 +7,20 @@
/datum/design/bucket
name = "Bucket"
id = "bucket"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 200)
build_path = /obj/item/reagent_containers/glass/bucket
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/crowbar
name = "Pocket Crowbar"
id = "crowbar"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 50)
build_path = /obj/item/crowbar
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/flashlight
name = "Flashlight"
@@ -63,10 +65,11 @@
/datum/design/tscanner
name = "T-Ray Scanner"
id = "tscanner"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 150)
build_path = /obj/item/t_scanner
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/weldingtool
name = "Welding Tool"
@@ -74,7 +77,8 @@
build_type = AUTOLATHE
materials = list(MAT_METAL = 70, MAT_GLASS = 20)
build_path = /obj/item/weldingtool
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/mini_weldingtool
name = "Emergency Welding Tool"
@@ -87,26 +91,28 @@
/datum/design/screwdriver
name = "Screwdriver"
id = "screwdriver"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 75)
build_path = /obj/item/screwdriver
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/wirecutters
name = "Wirecutters"
id = "wirecutters"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 80)
build_path = /obj/item/wirecutters
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/wrench
name = "Wrench"
id = "wrench"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 150)
build_path = /obj/item/wrench
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/welding_helmet
name = "Welding Helmet"
@@ -122,8 +128,9 @@
build_type = AUTOLATHE
materials = list(MAT_METAL = 10, MAT_GLASS = 5)
build_path = /obj/item/stack/cable_coil/random
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
maxstack = 30
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/toolbox
name = "Toolbox"
@@ -0,0 +1,708 @@
/datum/design/autoylathe
build_type = AUTOYLATHE
/datum/design/autoylathe/mech
category = list("initial", "Figurines")
/datum/design/autoylathe/mech/contraband
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure
category = list("initial", "Figurines")
/datum/design/autoylathe/balloon
name = "Empty Water balloon"
id = "waterballoon"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/balloon
category = list("initial", "Toys")
/datum/design/autoylathe/spinningtoy
name = "Toy Singularity"
id = "singuloutoy"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/spinningtoy
category = list("initial", "Toys")
/datum/design/autoylathe/capgun
name = "Cap Gun"
id = "capgun"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/gun
category = list("initial", "Pistols")
/datum/design/autoylathe/capgunammo
name = "Capgun Ammo"
id = "capgunammo"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/ammo/gun
category = list("initial", "misc")
/datum/design/autoylathe/toysword
name = "Toy Sword"
id = "toysword"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/sword
category = list("initial", "Melee")
/datum/design/autoylathe/foamblade
name = "Foam Armblade"
id = "foamblade"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/foamblade
category = list("initial", "Melee")
/datum/design/autoylathe/windupbox
name = "Wind Up Toolbox"
id = "windupbox"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/windupToolbox
category = list("initial", "Toys")
/datum/design/autoylathe/toydualsword
name = "Double-Bladed Toy Sword"
id = "dbtoysword"
materials = list(MAT_PLASTIC = 1000)
build_path = /obj/item/twohanded/dualsaber/toy
category = list("initial", "Melee")
/datum/design/autoylathe/toykatana
name = "Replica Katana"
id = "toykatana"
materials = list(MAT_PLASTIC = 50, MAT_METAL = 450)
build_path = /obj/item/toy/katana
category = list("initial", "Melee")
/datum/design/autoylathe/snappop
name = "Snap Pop"
id = "snappop_phoenix"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/snappop
category = list("initial", "Toys")
/datum/design/autoylathe/mech/model1
name = "Toy Ripley"
id = "toymech1"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/ripley
/datum/design/autoylathe/mech/model2
name = "Toy Firefighter Ripley"
id = "toymech2"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/fireripley
/datum/design/autoylathe/mech/contraband/model3
name = "Toy Deathsquad fireripley "
id = "toymech3"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/deathripley
/datum/design/autoylathe/mech/model4
name = "Toy Gygax"
id = "toymech4"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/gygax
/datum/design/autoylathe/mech/model5
name = "Toy Durand"
id = "toymech5"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/durand
/datum/design/autoylathe/mech/contraband/model6
name = "Toy H.O.N.K."
id = "toymech6"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/honk
/datum/design/autoylathe/mech/contraband/model7
name = "Toy Marauder"
id = "toymech7"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/marauder
/datum/design/autoylathe/mech/contraband/model8
name = "Toy Seraph"
id = "toymech8"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/seraph
/datum/design/autoylathe/mech/contraband/model9
name = "Toy Mauler"
id = "toymech9"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/mauler
/datum/design/autoylathe/mech/model10
name = "Toy Odysseus"
id = "toymech10"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/odysseus
/datum/design/autoylathe/mech/model11
name = "Toy Phazon"
id = "toymech11"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/phazon
/datum/design/autoylathe/mech/contraband/model12
name = "Toy Reticence"
id = "toymech12"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/reticence
category = list("hacked", "Figurines")
/datum/design/autoylathe/talking/AI
name = "Toy AI"
id = "ToyAICore"
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
build_path = /obj/item/toy/talking/AI
category = list("initial", "Toys")
/datum/design/autoylathe/talking/codex_gigas
name = "Toy Codex Gigas"
id = "ToyCodex"
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
build_path = /obj/item/toy/talking/codex_gigas
category = list("initial", "Toys")
/datum/design/autoylathe/talking/owl
name = "Owl Action Figure"
id = "owlactionfig"
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
build_path = /obj/item/toy/talking/owl
/datum/design/autoylathe/talking/griffin
name = "Griffon Action Figure"
id = "griffinactionfig"
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
build_path = /obj/item/toy/talking/griffin
/datum/design/autoylathe/cards
name = "Deck of Cards"
id = "carddeck"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/cards/deck
category = list("initial", "Toys")
/datum/design/autoylathe/nuke
name = "Nuclear Fission Explosive Toy"
id = "nuketoy"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/nuke
category = list("initial", "Toys")
/datum/design/autoylathe/minimeteor
name = "Mini-Meteor"
id = "meattoy"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/minimeteor
category = list("hacked", "Misc")
/datum/design/autoylathe/redbutton
name = "Big Red Button"
id = "redbutton"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/redbutton
category = list("initial", "Toys")
/datum/design/autoylathe/beach_ball
name = "Beach Ball"
id = "beachball"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/beach_ball
category = list("initial", "Toys")
/datum/design/autoylathe/clockwork_watch
name = "Clockwork Watch"
id = "clockwatch"
materials = list(MAT_PLASTIC = 1000)
build_path = /obj/item/toy/clockwork_watch
category = list("initial", "misc")
/datum/design/autoylathe/dagger
name = "Toy Dagger"
id = "toydagger"
materials = list(MAT_PLASTIC = 1000)
build_path = /obj/item/toy/toy_dagger
category = list("initial", "Melee")
/datum/design/autoylathe/xeno
name = "Xenomorph"
id = "xenomorph"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/toy_xeno
/datum/design/autoylathe/cattoy
name = "Toy Mouse"
id = "cattoy"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/cattoy
category = list("initial", "Toys")
/datum/design/autoylathe/figure/assistant
name = "Assistant"
id = "assfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/assistant
/datum/design/autoylathe/figure/atmos
name = "Atmos Tech"
id = "atmfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/atmos
/datum/design/autoylathe/figure/bartender
name = "Bartender"
id = "barfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/bartender
/datum/design/autoylathe/figure/botanist
name = "Botanist"
id = "botfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/botanist
/datum/design/autoylathe/figure/captain
name = "Captain"
id = "capfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/captain
/datum/design/autoylathe/figure/cargotech
name = "Cargo Technician"
id = "carfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/cargotech
/datum/design/autoylathe/figure/ce
name = "Chief Engineer"
id = "cefigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/ce
/datum/design/autoylathe/figure/chaplain
name = "Chaplain"
id = "chafigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/chaplain
/datum/design/autoylathe/figure/chef
name = "Chef"
id = "chefigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/chef
/datum/design/autoylathe/figure/chemist
name = "Chemist"
id = "chmfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/chemist
/datum/design/autoylathe/figure/clown
name = "Clown"
id = "clnfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/clown
/datum/design/autoylathe/figure/cmo
name = "Chief Medical Officer"
id = "cmofigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/cmo
/datum/design/autoylathe/figure/curator
name = "Curator"
id = "curfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/curator
/datum/design/autoylathe/figure/borg
name = "Cyborg"
id = "cybfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/borg
/datum/design/autoylathe/figure/detective
name = "Detective"
id = "detfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/detective
/datum/design/autoylathe/figure/engineer
name = "Engineer"
id = "engfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/engineer
/datum/design/autoylathe/figure/geneticist
name = "Geneticist"
id = "genfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/geneticist
/datum/design/autoylathe/figure/hop
name = "Head of Personnel"
id = "hopfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/hop
/datum/design/autoylathe/figure/hos
name = "Head of Security"
id = "hosfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/hos
/datum/design/autoylathe/figure/janitor
name = "Janitor"
id = "janfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/janitor
/datum/design/autoylathe/figure/lawyer
name = "Lawyer"
id = "lawfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/lawyer
/datum/design/autoylathe/figure/md
name = "Medical Doctor"
id = "medfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/md
/datum/design/autoylathe/figure/mime
name = "Mime"
id = "mimfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/mime
/datum/design/autoylathe/figure/miner
name = "Miner"
id = "minfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/miner
/datum/design/autoylathe/figure/rd
name = "Research Director"
id = "rdfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/rd
/datum/design/autoylathe/figure/robotocist
name = "Robotocist"
id = "robfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/roboticist
/datum/design/autoylathe/figure/qm
name = "Quartermaster"
id = "qtmfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/qm
/datum/design/autoylathe/figure/scientist
name = "Scientist"
id = "scifigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/scientist
/datum/design/autoylathe/figure/secofficer
name = "Security Officer"
id = "secfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/secofficer
/datum/design/autoylathe/figure/virologist
name = "Virologist"
id = "virfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/virologist
/datum/design/autoylathe/figure/warden
name = "Warden"
id = "warfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/warden
/datum/design/autoylathe/figure/dsquad
name = "Deathsquad"
id = "dsqfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/dsquad
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure/ian
name = "Ian"
id = "ianfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/ian
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure/ninja
name = "Ninja"
id = "ninfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/ninja
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure/syndie
name = "Nuclear Operative"
id = "nucfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/syndie
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure/wizard
name = "Wizard"
id = "wizfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/wizard
category = list("hacked", "Figurines")
/datum/design/autoylathe/dildo
name = "Customizable Dildo"
id = "dildo"
materials = list(MAT_PLASTIC = 2000)
build_path = /obj/item/dildo/custom
category = list("initial", "Adult")
/datum/design/autoylathe/collar
name = "Collar"
id = "collar"
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
build_path = /obj/item/clothing/neck/petcollar
category = list("initial", "Adult")
/datum/design/autoylathe/lastag/blue/gun
name = "Blue Lasertag Rifle"
id = "lastagrifleblue"
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/gun/energy/laser/bluetag
category = list("initial", "Rifles")
/datum/design/autoylathe/lastag/red/gun
name = "Red Lasertag Rifle"
id = "lastagriflered"
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/gun/energy/laser/redtag
category = list("initial", "Rifles")
/datum/design/autoylathe/lastag/blue/hat
name = "Blue Lasertag Helmet"
id = "lastaghatblue"
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 1000, MAT_GLASS = 500)
build_path = /obj/item/clothing/head/helmet/bluetaghelm
category = list("initial", "Armor")
/datum/design/autoylathe/lastag/blue/armor
name = "Blue Lasertag Armor"
id = "lastagarmorblue"
materials = list(MAT_PLASTIC = 8000, MAT_METAL = 2000, MAT_GLASS = 100)
build_path = /obj/item/clothing/suit/bluetag
category = list("initial", "Armor")
/datum/design/autoylathe/lastag/red/hat
name = "Red Lasertag Helmet"
id = "lastaghelmetred"
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 1000, MAT_GLASS = 500)
build_path = /obj/item/clothing/head/helmet/redtaghelm
category = list("initial", "Armor")
/datum/design/autoylathe/lastag/red/armor
name = "Red Lasertag Armor"
id = "lastagarmorred"
materials = list(MAT_PLASTIC = 8000, MAT_METAL = 2000, MAT_GLASS = 1000)
build_path = /obj/item/clothing/suit/redtag
category = list("initial", "Armor")
//because why not make a boxed kit with all of the lastag shit?
/obj/item/storage/box/blueteam
name = "Blue Team Kit"
/obj/item/storage/box/blueteam/PopulateContents()
new /obj/item/clothing/head/helmet/bluetaghelm(src)
new /obj/item/clothing/suit/bluetag(src)
new /obj/item/gun/energy/laser/bluetag(src)
new /obj/item/clothing/gloves/color/blue(src)
new /obj/item/clothing/shoes/sneakers/blue(src)
new /obj/item/clothing/under/color/blue(src)
/obj/item/storage/box/redteam
name = "Red Team Kit"
/obj/item/storage/box/redteam/PopulateContents()
new /obj/item/clothing/head/helmet/redtaghelm(src)
new /obj/item/clothing/suit/redtag(src)
new /obj/item/gun/energy/laser/redtag(src)
new /obj/item/clothing/gloves/color/red(src)
new /obj/item/clothing/shoes/sneakers/red(src)
new /obj/item/clothing/under/color/red(src)
/datum/design/autoylathe/lastag/blue
name = "Blue Lasertag Kit"
id = "lastagkitblue"
materials = list(MAT_PLASTIC = 16000, MAT_METAL = 4000, MAT_GLASS = 2000)
build_path = /obj/item/storage/box/blueteam
category = list("initial", "Misc")
/datum/design/autoylathe/lastag/red
name = "Red Lasertag Kit"
id = "lastagkitred"
materials = list(MAT_PLASTIC = 16000, MAT_METAL = 4000, MAT_GLASS = 2000)
build_path = /obj/item/storage/box/redteam
category = list("initial", "Misc")
/datum/design/foam_x9
name = "Foam Force X9 Rifle"
id = "foam_x9"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/automatic/x9/toy
category = list("initial", "Rifles")
/datum/design/foam_dart
name = "Box of Foam Darts"
id = "foam_dart"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 500, MAT_METAL = 100)
build_path = /obj/item/ammo_box/foambox
category = list("initial", "Misc")
/datum/design/foam_magpistol
name = "Foam Force Magpistol"
id = "magfoam_launcher"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
build_path = /obj/item/gun/ballistic/shotgun/toy/mag
category = list("initial", "Pistols")
/datum/design/foam_magrifle
name = "Foam Force MagRifle"
id = "foam_magrifle"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/automatic/magrifle/toy
category = list("initial", "Rifles")
/datum/design/foam_hyperburst
name = "MagTag Hyper Rifle"
id = "foam_hyperburst"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 2000, MAT_GLASS = 1000)
build_path = /obj/item/gun/energy/laser/practice/hyperburst
category = list("initial", "Rifles")
/datum/design/foam_sp
name = "Foam Force Stealth Pistol"
id = "foam_sp"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 1000)
build_path = /obj/item/gun/ballistic/automatic/toy/pistol/stealth
category = list("initial", "Pistols")
/datum/design/toyray
name = "RayTag Gun"
id = "toyray"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 1000, MAT_GLASS = 1000)
build_path = /obj/item/gun/energy/laser/practice/raygun
category = list("initial", "Pistols")
/datum/design/am4c
name = "Foam Force AM4-C Rifle"
id = "foam_am4c"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/automatic/AM4C
category = list("initial", "Rifles")
/datum/design/foam_f3
name = "Replica F3 Justicar"
id = "foam_f3"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
build_path = /obj/item/toy/gun/justicar
category = list("initial", "Pistols")
/datum/design/toy_blaster
name = "pump-action plastic blaster"
id = "toy_blaster"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 750, MAT_GLASS = 1000)
build_path = /obj/item/gun/energy/pumpaction/toy
category = list("initial", "Rifles")
/datum/design/capammo
name = "Box of Caps"
id = "capammo"
build_type = AUTOYLATHE
materials = list(MAT_METAL = 10, MAT_GLASS = 10)
build_path = /obj/item/toy/ammo/gun
category = list("initial", "Misc")
/datum/design/foam_smg
name = "Foam Force SMG"
id = "foam_smg"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
build_path = /obj/item/gun/ballistic/automatic/toy/unrestricted
category = list("initial", "Pistols")
/datum/design/foam_pistol
name = "Foam Force Pistol"
id = "foam_pistol"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
build_path = /obj/item/gun/ballistic/automatic/toy/pistol/unrestricted
category = list("initial", "Pistols")
/datum/design/foam_shotgun
name = "Foam Force Shotgun"
id = "foam_shotgun"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/shotgun/toy/unrestricted
category = list("initial", "Rifles")
/datum/design/foam_dartred
name = "Box of Lastag Red Foam Darts"
id = "redfoam_dart"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 500, MAT_METAL = 100)
build_path = /obj/item/ammo_box/foambox/tag/red
category = list("initial", "Misc")
/datum/design/foam_dartblue
name = "Box of Lastag Blue Foam Darts"
id = "bluefoam_dart"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 500, MAT_METAL = 100)
build_path = /obj/item/ammo_box/foambox/tag/blue
category = list("initial", "Misc")
/datum/design/foam_bow
name = "Foam Force Crossbow"
id = "foam_bow"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
build_path = /obj/item/gun/ballistic/shotgun/toy/crossbow
category = list("initial", "Pistols")
/datum/design/foam_c20
name = "Donksoft C20R"
id = "foam_c20"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/automatic/c20r/toy/unrestricted
category = list("hacked", "Rifles")
/datum/design/foam_l6
name = "Donksoft LMG"
id = "foam_LMG"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted
category = list("hacked", "Rifles")
@@ -7,7 +7,7 @@
id = "milk"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 20)
make_reagents = list("milk" = 10)
make_reagents = list(/datum/reagent/consumable/milk = 10)
category = list("initial","Food")
/datum/design/cream
@@ -15,7 +15,7 @@
id = "cream"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 30)
make_reagents = list("cream" = 10)
make_reagents = list(/datum/reagent/consumable/cream = 10)
category = list("initial","Food")
/datum/design/milk_carton
@@ -39,7 +39,7 @@
id = "black_pepper"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 25)
make_reagents = list("blackpepper" = 10)
make_reagents = list(/datum/reagent/consumable/blackpepper = 10)
category = list("initial","Food")
/datum/design/pepper_mill
@@ -1,86 +1,86 @@
/////////////////////////////////////////
//////////////Blue Space/////////////////
/////////////////////////////////////////
/datum/design/beacon
name = "Tracking Beacon"
desc = "A blue space tracking beacon."
id = "beacon"
build_type = PROTOLATHE
materials = list(MAT_METAL = 150, MAT_GLASS = 100)
build_path = /obj/item/beacon
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SECURITY
/datum/design/bag_holding
name = "Bag of Holding"
desc = "A backpack that opens into a localized pocket of bluespace."
id = "bag_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250, MAT_BLUESPACE = 2000)
build_path = /obj/item/storage/backpack/holding
category = list("Bluespace Designs")
dangerous_construction = TRUE
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/satchel_holding
name = "Satchel of Holding"
desc = "A satchel that opens into a localized pocket of bluespace."
id = "satchel_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250, MAT_BLUESPACE = 2000)
build_path = /obj/item/storage/backpack/holding/satchel
category = list("Bluespace Designs")
dangerous_construction = TRUE
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/biobag_holding
name = "Bio Bag of Holding"
desc = "A chemical holding thingy. Mostly used for xenobiology."
id = "biobag_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 1500, MAT_DIAMOND = 750, MAT_URANIUM = 250, MAT_BLUESPACE = 1000)
build_path = /obj/item/storage/bag/bio/holding
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/bluespace_crystal
name = "Artificial Bluespace Crystal"
desc = "A small blue crystal with mystical properties."
id = "bluespace_crystal"
build_type = PROTOLATHE
materials = list(MAT_DIAMOND = 1500, MAT_PLASMA = 1500)
build_path = /obj/item/stack/ore/bluespace_crystal/artificial
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/telesci_gps
name = "GPS Device"
desc = "Little thingie that can track its position at all times."
id = "telesci_gps"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 1000)
build_path = /obj/item/gps
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO
/datum/design/desynchronizer
name = "Desynchronizer"
desc = "A device that can desynchronize the user from spacetime."
id = "desynchronizer"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_SILVER = 1500, MAT_BLUESPACE = 1000)
build_path = /obj/item/desynchronizer
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/miningsatchel_holding
name = "Mining Satchel of Holding"
desc = "A mining satchel that can hold an infinite amount of ores."
id = "minerbag_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 250, MAT_URANIUM = 500) //quite cheap, for more convenience
build_path = /obj/item/storage/bag/ore/holding
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/////////////////////////////////////////
//////////////Blue Space/////////////////
/////////////////////////////////////////
/datum/design/beacon
name = "Tracking Beacon"
desc = "A blue space tracking beacon."
id = "beacon"
build_type = PROTOLATHE
materials = list(MAT_METAL = 150, MAT_GLASS = 100)
build_path = /obj/item/beacon
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SECURITY
/datum/design/bag_holding
name = "Bag of Holding"
desc = "A backpack that opens into a localized pocket of bluespace."
id = "bag_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250, MAT_BLUESPACE = 2000)
build_path = /obj/item/storage/backpack/holding
category = list("Bluespace Designs")
dangerous_construction = TRUE
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/satchel_holding
name = "Satchel of Holding"
desc = "A satchel that opens into a localized pocket of bluespace."
id = "satchel_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250, MAT_BLUESPACE = 2000)
build_path = /obj/item/storage/backpack/holding/satchel
category = list("Bluespace Designs")
dangerous_construction = TRUE
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/biobag_holding
name = "Bio Bag of Holding"
desc = "A chemical holding thingy. Mostly used for xenobiology."
id = "biobag_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 1500, MAT_DIAMOND = 750, MAT_URANIUM = 250, MAT_BLUESPACE = 1000)
build_path = /obj/item/storage/bag/bio/holding
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/bluespace_crystal
name = "Artificial Bluespace Crystal"
desc = "A small blue crystal with mystical properties."
id = "bluespace_crystal"
build_type = PROTOLATHE
materials = list(MAT_DIAMOND = 1500, MAT_PLASMA = 1500)
build_path = /obj/item/stack/ore/bluespace_crystal/artificial
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/telesci_gps
name = "GPS Device"
desc = "Little thingie that can track its position at all times."
id = "telesci_gps"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 1000)
build_path = /obj/item/gps
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO
/datum/design/desynchronizer
name = "Desynchronizer"
desc = "A device that can desynchronize the user from spacetime."
id = "desynchronizer"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_SILVER = 1500, MAT_BLUESPACE = 1000)
build_path = /obj/item/desynchronizer
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/miningsatchel_holding
name = "Mining Satchel of Holding"
desc = "A mining satchel that can hold an infinite amount of ores."
id = "minerbag_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 250, MAT_URANIUM = 500) //quite cheap, for more convenience
build_path = /obj/item/storage/bag/ore/holding
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
@@ -40,4 +40,4 @@
id = "miningshuttle"
build_path = /obj/item/circuitboard/computer/mining_shuttle
category = list("Computer Boards")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
departmental_flags = DEPARTMENTAL_FLAG_CARGO
@@ -23,6 +23,16 @@
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_ALL
/datum/design/ai_cam_upgrade
name = "AI Surveillance Software Update"
desc = "A software package that will allow an artificial intelligence to 'hear' from its cameras via lip reading."
id = "ai_cam_upgrade"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_GOLD = 15000, MAT_SILVER = 15000, MAT_DIAMOND = 20000, MAT_PLASMA = 10000)
build_path = /obj/item/surveillance_upgrade
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
///////////////////////////////////
//////////Nanite Devices///////////
///////////////////////////////////
@@ -1,55 +1,55 @@
/*
/datum/design/flightsuit
name = "Flight Suit"
desc = "A specialized hardsuit that is able to attach a flightpack and accessories.."
id = "flightsuit"
build_type = PROTOLATHE
build_path = /obj/item/clothing/suit/space/hardsuit/flightsuit
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 200, MAT_GOLD = 3000, MAT_SILVER = 3000, MAT_TITANIUM = 16000) //This expensive enough for you?
construction_time = 250
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/flightpack
name = "Flight Pack"
desc = "An advanced back-worn system that has dual ion engines powerful enough to grant a humanoid flight. Contains an internal self-recharging high-current capacitor for short, powerful boosts."
id = "flightpack"
build_type = PROTOLATHE
build_path = /obj/item/flightpack
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 4000, MAT_GOLD = 12000, MAT_SILVER = 12000, MAT_URANIUM = 20000, MAT_PLASMA = 16000, MAT_TITANIUM = 16000) //This expensive enough for you?
construction_time = 250
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/flightshoes
name = "Flight Shoes"
desc = "Flight shoes, attachable to a flight suit to provide additional functions."
id = "flightshoes"
build_type = PROTOLATHE
build_path = /obj/item/clothing/shoes/flightshoes
materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_GOLD = 1500, MAT_SILVER = 1500, MAT_PLASMA = 2000, MAT_TITANIUM = 2000)
construction_time = 100
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING */
/datum/design/constructionhardsuit
name = "Construction Hardsuit"
desc = "A hardsuit, designed for EVA construction and hazardous material transportation"
id = "chardsuit"
build_type = PROTOLATHE
build_path = /obj/item/clothing/suit/space/hardsuit/engine
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 200, MAT_GOLD = 3000, MAT_SILVER = 3000, MAT_TITANIUM = 16000)
construction_time = 100
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/integratedjpack
name = "Hardsuit Jetpack Upgrade"
desc = "A modular upgrade for any hardsuit, giving it an integrated jetpack."
id = "hardsuitjpack"
build_type = PROTOLATHE
build_path = /obj/item/tank/jetpack/suit
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 2000, MAT_GOLD = 6000, MAT_SILVER = 6000, MAT_URANIUM = 10000, MAT_PLASMA = 8000, MAT_TITANIUM = 16000)
construction_time = 100
category = list("Misc")
/*
/datum/design/flightsuit
name = "Flight Suit"
desc = "A specialized hardsuit that is able to attach a flightpack and accessories.."
id = "flightsuit"
build_type = PROTOLATHE
build_path = /obj/item/clothing/suit/space/hardsuit/flightsuit
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 200, MAT_GOLD = 3000, MAT_SILVER = 3000, MAT_TITANIUM = 16000) //This expensive enough for you?
construction_time = 250
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/flightpack
name = "Flight Pack"
desc = "An advanced back-worn system that has dual ion engines powerful enough to grant a humanoid flight. Contains an internal self-recharging high-current capacitor for short, powerful boosts."
id = "flightpack"
build_type = PROTOLATHE
build_path = /obj/item/flightpack
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 4000, MAT_GOLD = 12000, MAT_SILVER = 12000, MAT_URANIUM = 20000, MAT_PLASMA = 16000, MAT_TITANIUM = 16000) //This expensive enough for you?
construction_time = 250
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/flightshoes
name = "Flight Shoes"
desc = "Flight shoes, attachable to a flight suit to provide additional functions."
id = "flightshoes"
build_type = PROTOLATHE
build_path = /obj/item/clothing/shoes/flightshoes
materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_GOLD = 1500, MAT_SILVER = 1500, MAT_PLASMA = 2000, MAT_TITANIUM = 2000)
construction_time = 100
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING */
/datum/design/constructionhardsuit
name = "Construction Hardsuit"
desc = "A hardsuit, designed for EVA construction and hazardous material transportation"
id = "chardsuit"
build_type = PROTOLATHE
build_path = /obj/item/clothing/suit/space/hardsuit/engine
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 200, MAT_GOLD = 3000, MAT_SILVER = 3000, MAT_TITANIUM = 16000)
construction_time = 100
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/integratedjpack
name = "Hardsuit Jetpack Upgrade"
desc = "A modular upgrade for any hardsuit, giving it an integrated jetpack."
id = "hardsuitjpack"
build_type = PROTOLATHE
build_path = /obj/item/tank/jetpack/suit
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 2000, MAT_GOLD = 6000, MAT_SILVER = 6000, MAT_URANIUM = 10000, MAT_PLASMA = 8000, MAT_TITANIUM = 16000)
construction_time = 100
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
@@ -6,7 +6,7 @@
name = "Left Arm"
id = "leftarm"
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 25)
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/bodypart/l_arm
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
@@ -14,7 +14,7 @@
name = "Right Arm"
id = "rightarm"
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 25)
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/bodypart/r_arm
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
@@ -22,7 +22,7 @@
name = "Left Leg"
id = "leftleg"
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 25)
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/bodypart/l_leg
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
@@ -30,7 +30,7 @@
name = "Right Leg"
id = "rightleg"
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 25)
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/bodypart/r_leg
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
@@ -38,6 +38,6 @@
name = "Arm Blade"
id = "armblade"
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 75)
reagents_list = list(/datum/reagent/medicine/synthflesh = 75)
build_path = /obj/item/melee/synthetic_arm_blade
category = list("other","emagged")
@@ -24,7 +24,15 @@
id = "sleeper"
build_path = /obj/item/circuitboard/machine/sleeper
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING
category = list ("Medical Machinery")
category = list("Medical Machinery")
/datum/design/board/syndiesleeper
name = "Machine Design (Syndicate Sleeper Board)"
desc = "The circuit board for a Syndicate sleeper, with controls inside."
id = "syndiesleeper"
build_path = /obj/item/circuitboard/machine/sleeper/syndie
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING
category = list("Medical Machinery")
/datum/design/board/cryotube
name = "Machine Design (Cryotube Board)"
@@ -624,12 +624,21 @@
construction_time = 120
category = list("Cyborg Upgrade Modules")
/datum/design/borg_upgrade_holding
name = "Cyborg Upgrade (Ore Satchel of Holding)"
id = "borg_upgrade_holding"
/datum/design/borg_upgrade_advcutter
name = "Cyborg Upgrade (Advanced Plasma Cutter)"
id = "borg_upgrade_advcutter"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/soh
materials = list(MAT_METAL = 10000, MAT_GOLD = 250, MAT_URANIUM = 500)
build_path = /obj/item/borg/upgrade/advcutter
materials = list(MAT_METAL=8000, MAT_PLASMA=2000, MAT_GOLD= 2000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
/datum/design/borg_upgrade_premiumka
name = "Cyborg Upgrade (Premium Kinetic Accelerator)"
id = "borg_upgrade_premiumka"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/premiumka
materials = list(MAT_METAL=8000, MAT_GLASS=4000, MAT_TITANIUM=2000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
+28 -128
View File
@@ -162,16 +162,6 @@
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/holobarrier_med
name = "PENLITE holobarrier projector"
desc = "PENLITE holobarriers, a device that halts individuals with malicious diseases."
build_type = PROTOLATHE
build_path = /obj/item/holosign_creator/medical
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 100) //a hint of silver since it can troll 2 antags (bad viros and sentient disease)
id = "holobarrier_med"
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/healthanalyzer_advanced
name = "Advanced Health Analyzer"
desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy."
@@ -182,6 +172,16 @@
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/medspray
name = "Medical Spray"
desc = "A medical spray bottle, designed for precision application, with an unscrewable cap."
id = "medspray"
build_path = /obj/item/reagent_containers/medspray
build_type = PROTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/medicalkit
name = "Empty Medkit"
desc = "A plastic medical kit for storging medical items."
@@ -217,7 +217,7 @@
desc = "Produce additional disks for storing genetic data."
id = "cloning_disk"
build_type = PROTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER=50)
materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER = 50)
build_path = /obj/item/disk/data
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
@@ -238,6 +238,7 @@
/datum/design/defibrillator
name = "Defibrillator"
desc = "A portable defibrillator, used for resuscitating recently deceased crew."
id = "defibrillator"
build_type = PROTOLATHE
build_path = /obj/item/defibrillator
@@ -257,10 +258,10 @@
/datum/design/defib_heal
name = "Defibrillator Healing disk"
desc = "An upgrade which increases the healing power of the defibrillator"
desc = "An upgrade which increases the healing power of the defibrillator."
id = "defib_heal"
build_type = PROTOLATHE
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
materials = list(MAT_METAL = 16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
build_path = /obj/item/disk/medical/defib_heal
construction_time = 10
category = list("Misc")
@@ -268,10 +269,10 @@
/datum/design/defib_shock
name = "Defibrillator Anti-Shock Disk"
desc = "A safety upgrade that guarantees only the patient will get shocked"
desc = "A safety upgrade that guarantees only the patient will get shocked."
id = "defib_shock"
build_type = PROTOLATHE
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
materials = list(MAT_METAL = 16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
build_path = /obj/item/disk/medical/defib_shock
construction_time = 10
category = list("Misc")
@@ -279,10 +280,10 @@
/datum/design/defib_decay
name = "Defibrillator Body-Decay Extender Disk"
desc = "An upgrade allowing the defibrillator to work on more decayed bodies"
desc = "An upgrade allowing the defibrillator to work on more decayed bodies."
id = "defib_decay"
build_type = PROTOLATHE
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 16000, MAT_SILVER = 6000, MAT_TITANIUM = 2000)
materials = list(MAT_METAL = 16000, MAT_GLASS = 18000, MAT_GOLD = 16000, MAT_SILVER = 6000, MAT_TITANIUM = 2000)
build_path = /obj/item/disk/medical/defib_decay
construction_time = 10
category = list("Misc")
@@ -290,15 +291,23 @@
/datum/design/defib_speed
name = "Defibrillator Fast Charge Disk"
desc = "An upgrade to the defibrillator capacitors, which let it charge faster"
desc = "An upgrade to the defibrillator's capacitors, which lets it charge faster."
id = "defib_speed"
build_type = PROTOLATHE
build_path = /obj/item/disk/medical/defib_speed
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_GOLD = 26000, MAT_SILVER = 26000)
materials = list(MAT_METAL = 16000, MAT_GLASS = 8000, MAT_GOLD = 26000, MAT_SILVER = 26000)
construction_time = 10
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/defibrillator_compact
name = "Compact Defibrillator"
desc = "A compact defibrillator that can be worn on a belt."
id = "defibrillator_compact"
build_type = PROTOLATHE
build_path = /obj/item/defibrillator/compact
materials = list(MAT_METAL = 16000, MAT_GLASS = 8000, MAT_SILVER = 6000, MAT_GOLD = 3000)
/////////////////////////////////////////
//////////Cybernetic Implants////////////
/////////////////////////////////////////
@@ -595,115 +604,6 @@
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/////////////////////
//Adv Surgery Tools//
/////////////////////
/datum/design/drapes
name = "Plastic Drapes"
desc = "A large surgery drape made of plastic."
id = "drapes"
build_type = PROTOLATHE
materials = list(MAT_PLASTIC = 2500)
build_path = /obj/item/surgical_drapes
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/retractor_adv
name = "Advanced Retractor"
desc = "An almagation of rods and gears, able to function as both a surgical clamp and retractor. "
id = "retractor_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 1500, MAT_GOLD = 1000)
build_path = /obj/item/retractor/advanced
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/surgicaldrill_adv
name = "Surgical Laser Drill"
desc = "It projects a high power laser used for medical applications."
id = "surgicaldrill_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 2500, MAT_SILVER = 6000, MAT_GOLD = 5500, MAT_DIAMOND = 3500)
build_path = /obj/item/surgicaldrill/advanced
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/scalpel_adv
name = "Laser Scalpel"
desc = "An advanced scalpel which uses laser technology to cut."
id = "scalpel_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1500, MAT_GLASS = 1500, MAT_SILVER = 4000, MAT_GOLD = 2500)
build_path = /obj/item/scalpel/advanced
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/////////////////////////////////////////
//////////Alien Surgery Tools////////////
/////////////////////////////////////////
/datum/design/alienscalpel
name = "Alien Scalpel"
desc = "An advanced scalpel obtained through Abductor technology."
id = "alien_scalpel"
build_path = /obj/item/scalpel/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/alienhemostat
name = "Alien Hemostat"
desc = "An advanced hemostat obtained through Abductor technology."
id = "alien_hemostat"
build_path = /obj/item/hemostat/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/alienretractor
name = "Alien Retractor"
desc = "An advanced retractor obtained through Abductor technology."
id = "alien_retractor"
build_path = /obj/item/retractor/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliensaw
name = "Alien Circular Saw"
desc = "An advanced surgical saw obtained through Abductor technology."
id = "alien_saw"
build_path = /obj/item/circular_saw/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliendrill
name = "Alien Drill"
desc = "An advanced drill obtained through Abductor technology."
id = "alien_drill"
build_path = /obj/item/surgicaldrill/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliencautery
name = "Alien Cautery"
desc = "An advanced cautery obtained through Abductor technology."
id = "alien_cautery"
build_path = /obj/item/cautery/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_ears
name = "Cybernetic Ears"
desc = "A pair of cybernetic ears."
+133 -133
View File
@@ -1,133 +1,133 @@
/////////////////////////////////////////
/////////////////Mining//////////////////
/////////////////////////////////////////
/datum/design/cargo_express
name = "Computer Design (Express Supply Console)"//shes beautiful
desc = "Allows for the construction of circuit boards used to build an Express Supply Console."//who?
id = "cargoexpress"//the coder reading this
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/computer/cargo/express
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/bluespace_pod
name = "Supply Drop Pod Upgrade Disk"
desc = "Allows the Cargo Express Console to call down the Bluespace Drop Pod, greatly increasing user safety."//who?
id = "bluespace_pod"//the coder reading this
build_type = PROTOLATHE
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/disk/cargo/bluespace_pod
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/drill
name = "Mining Drill"
desc = "Yours is the drill that will pierce through the rock walls."
id = "drill"
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000) //expensive, but no need for miners.
build_path = /obj/item/pickaxe/drill
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/drill_diamond
name = "Diamond-Tipped Mining Drill"
desc = "Yours is the drill that will pierce the heavens!"
id = "drill_diamond"
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed.
build_path = /obj/item/pickaxe/drill/diamonddrill
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/plasmacutter
name = "Plasma Cutter"
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
id = "plasmacutter"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_PLASMA = 400)
build_path = /obj/item/gun/energy/plasmacutter
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/plasmacutter_adv
name = "Advanced Plasma Cutter"
desc = "It's an advanced plasma cutter, oh my god."
id = "plasmacutter_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_PLASMA = 2000, MAT_GOLD = 500)
build_path = /obj/item/gun/energy/plasmacutter/adv
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/jackhammer
name = "Sonic Jackhammer"
desc = "Essentially a handheld planet-cracker. Can drill through walls with ease as well."
id = "jackhammer"
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 6000)
build_path = /obj/item/pickaxe/drill/jackhammer
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/superresonator
name = "Upgraded Resonator"
desc = "An upgraded version of the resonator that allows more fields to be active at once."
id = "superresonator"
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_URANIUM = 1000)
build_path = /obj/item/resonator/upgraded
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/trigger_guard_mod
name = "Kinetic Accelerator Trigger Guard Mod"
desc = "A device which allows kinetic accelerators to be wielded by any organism."
id = "triggermod"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/trigger_guard
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/damage_mod
name = "Kinetic Accelerator Damage Mod"
desc = "A device which allows kinetic accelerators to deal more damage."
id = "damagemod"
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/damage
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/cooldown_mod
name = "Kinetic Accelerator Cooldown Mod"
desc = "A device which decreases the cooldown of a Kinetic Accelerator."
id = "cooldownmod"
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/cooldown
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/range_mod
name = "Kinetic Accelerator Range Mod"
desc = "A device which allows kinetic accelerators to fire at a further range."
id = "rangemod"
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/range
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/hyperaccelerator
name = "Kinetic Accelerator Mining AoE Mod"
desc = "A modification kit for Kinetic Accelerators which causes it to fire AoE blasts that destroy rock."
id = "hypermod"
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000)
build_path = /obj/item/borg/upgrade/modkit/aoe/turfs
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/////////////////////////////////////////
/////////////////Mining//////////////////
/////////////////////////////////////////
/datum/design/cargo_express
name = "Computer Design (Express Supply Console)"//shes beautiful
desc = "Allows for the construction of circuit boards used to build an Express Supply Console."//who?
id = "cargoexpress"//the coder reading this
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/computer/cargo/express
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/bluespace_pod
name = "Supply Drop Pod Upgrade Disk"
desc = "Allows the Cargo Express Console to call down the Bluespace Drop Pod, greatly increasing user safety."//who?
id = "bluespace_pod"//the coder reading this
build_type = PROTOLATHE
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/disk/cargo/bluespace_pod
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/drill
name = "Mining Drill"
desc = "Yours is the drill that will pierce through the rock walls."
id = "drill"
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000) //expensive, but no need for miners.
build_path = /obj/item/pickaxe/drill
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/drill_diamond
name = "Diamond-Tipped Mining Drill"
desc = "Yours is the drill that will pierce the heavens!"
id = "drill_diamond"
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed.
build_path = /obj/item/pickaxe/drill/diamonddrill
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/plasmacutter
name = "Plasma Cutter"
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
id = "plasmacutter"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_PLASMA = 400)
build_path = /obj/item/gun/energy/plasmacutter
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/plasmacutter_adv
name = "Advanced Plasma Cutter"
desc = "It's an advanced plasma cutter, oh my god."
id = "plasmacutter_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_PLASMA = 2000, MAT_GOLD = 500)
build_path = /obj/item/gun/energy/plasmacutter/adv
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/jackhammer
name = "Sonic Jackhammer"
desc = "Essentially a handheld planet-cracker. Can drill through walls with ease as well."
id = "jackhammer"
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 6000)
build_path = /obj/item/pickaxe/drill/jackhammer
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/superresonator
name = "Upgraded Resonator"
desc = "An upgraded version of the resonator that allows more fields to be active at once."
id = "superresonator"
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_URANIUM = 1000)
build_path = /obj/item/resonator/upgraded
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/trigger_guard_mod
name = "Kinetic Accelerator Trigger Guard Mod"
desc = "A device which allows kinetic accelerators to be wielded by any organism."
id = "triggermod"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/trigger_guard
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/damage_mod
name = "Kinetic Accelerator Damage Mod"
desc = "A device which allows kinetic accelerators to deal more damage."
id = "damagemod"
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/damage
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/cooldown_mod
name = "Kinetic Accelerator Cooldown Mod"
desc = "A device which decreases the cooldown of a Kinetic Accelerator."
id = "cooldownmod"
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/cooldown
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/range_mod
name = "Kinetic Accelerator Range Mod"
desc = "A device which allows kinetic accelerators to fire at a further range."
id = "rangemod"
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/range
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/hyperaccelerator
name = "Kinetic Accelerator Mining AoE Mod"
desc = "A modification kit for Kinetic Accelerators which causes it to fire AoE blasts that destroy rock."
id = "hypermod"
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000)
build_path = /obj/item/borg/upgrade/modkit/aoe/turfs
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
+117 -105
View File
@@ -257,7 +257,7 @@
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/roastingstick
name = "Advanced roasting stick"
name = "Advanced Roasting Stick"
desc = "A roasting stick for cooking sausages in exotic ovens."
id = "roastingstick"
build_type = PROTOLATHE
@@ -267,7 +267,7 @@
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/locator
name = "Bluespace locator"
name = "Bluespace Locator"
desc = "Used to track portable teleportation beacons and targets with embedded tracking implants."
id = "locator"
build_type = PROTOLATHE
@@ -276,6 +276,15 @@
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/donksoft_refill
name = "Donksoft Toy Vendor Refill"
desc = "A refill canister for Donksoft Toy Vendors."
id = "donksoft_refill"
build_type = PROTOLATHE
materials = list(MAT_METAL = 25000, MAT_GLASS = 15000, MAT_PLASMA = 20000, MAT_GOLD = 10000, MAT_SILVER = 10000)
build_path = /obj/item/vending_refill/donksoft
category = list("Equipment")
/////////////////////////////////////////
////////////Janitor Designs//////////////
/////////////////////////////////////////
@@ -320,8 +329,28 @@
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/spraybottle
name = "Spray Bottle"
desc = "A spray bottle, with an unscrewable top."
id = "spraybottle"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 200)
build_path = /obj/item/reagent_containers/spray
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/beartrap
name = "Bear Trap"
desc = "A trap used to catch space bears and other legged creatures."
id = "beartrap"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_TITANIUM = 1000)
build_path = /obj/item/restraints/legcuffs/beartrap
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/////////////////////////////////////////
////////////Holosign Designs//////////////
////////////Holosign Designs/////////////
/////////////////////////////////////////
/datum/design/holosign
@@ -364,6 +393,16 @@
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/holosignfirelock
name = "ATMOS Holofirelock Projector"
desc = "A holographic projector that creates holographic barriers that prevent changes in temperature conditions."
id = "holosignfirelock"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000)
build_path = /obj/item/holosign_creator/firelock
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/forcefield_projector
name = "Forcefield Projector"
desc = "A device which can project temporary forcefields to seal off an area."
@@ -374,111 +413,20 @@
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/holobarrier_med
name = "PENLITE holobarrier projector"
desc = "PENLITE holobarriers, a device that halts individuals with malicious diseases."
build_type = PROTOLATHE
build_path = /obj/item/holosign_creator/medical
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 100) //a hint of silver since it can troll 2 antags (bad viros and sentient disease)
id = "holobarrier_med"
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
///////////////////////////////
////////////Tools//////////////
///////////////////////////////
/datum/design/rcd_upgrade
name = "Advanced RCD designs upgrade"
desc = "Adds the computer frame and machine frame to the RCD."
id = "rcd_upgrade"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500, MAT_SILVER = 1500, MAT_TITANIUM = 2000)
build_path = /obj/item/rcd_upgrade
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/exwelder
name = "Experimental Welding Tool"
desc = "An experimental welder capable of self-fuel generation."
id = "exwelder"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200)
build_path = /obj/item/weldingtool/experimental
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/handdrill
name = "Hand Drill"
desc = "A small electric hand drill with an interchangeable screwdriver and bolt bit"
id = "handdrill"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500)
build_path = /obj/item/screwdriver/power
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/jawsoflife
name = "Jaws of Life"
desc = "A small, compact Jaws of Life with an interchangeable pry jaws and cutting jaws"
id = "jawsoflife" // added one more requirment since the Jaws of Life are a bit OP
build_path = /obj/item/crowbar/power
build_type = PROTOLATHE
materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwrench
name = "Alien Wrench"
desc = "An advanced wrench obtained through Abductor technology."
id = "alien_wrench"
build_path = /obj/item/wrench/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwirecutters
name = "Alien Wirecutters"
desc = "Advanced wirecutters obtained through Abductor technology."
id = "alien_wirecutters"
build_path = /obj/item/wirecutters/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienscrewdriver
name = "Alien Screwdriver"
desc = "An advanced screwdriver obtained through Abductor technology."
id = "alien_screwdriver"
build_path = /obj/item/screwdriver/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/aliencrowbar
name = "Alien Crowbar"
desc = "An advanced crowbar obtained through Abductor technology."
id = "alien_crowbar"
build_path = /obj/item/crowbar/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwelder
name = "Alien Welding Tool"
desc = "An advanced welding tool obtained through Abductor technology."
id = "alien_welder"
build_path = /obj/item/weldingtool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienmultitool
name = "Alien Multitool"
desc = "An advanced multitool obtained through Abductor technology."
id = "alien_multitool"
build_path = /obj/item/multitool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/quantum_keycard
name = "Quantum Keycard"
desc = "Allows for the construction of a quantum keycard."
@@ -510,7 +458,7 @@
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/////////////////////////////////////////
////////////Armour///////////////////////
/////////////////Armour//////////////////
/////////////////////////////////////////
/datum/design/reactive_armour
@@ -524,7 +472,71 @@
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/////////////////////////////////////////
////////////Meteor///////////////////////
/////////////Security////////////////////
/////////////////////////////////////////
/datum/design/seclite
name = "Seclite"
desc = "A robust flashlight used by security."
id = "seclite"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2500)
build_path = /obj/item/flashlight/seclite
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/detective_scanner
name = "Forensic Scanner"
desc = "Used to remotely scan objects and biomass for DNA and fingerprints. Can print a report of the findings."
id = "detective_scanner"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 2500, MAT_SILVER = 2000)
build_path = /obj/item/detective_scanner
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/pepperspray
name = "Pepper Spray"
desc = "Manufactured by UhangInc, used to blind and down an opponent quickly. Printed pepper sprays do not contain reagents."
id = "pepperspray"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000)
build_path = /obj/item/reagent_containers/spray/pepper/empty
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/bola_energy
name = "Energy Bola"
desc = "A specialized hard-light bola designed to ensnare fleeing criminals and aid in arrests."
id = "bola_energy"
build_type = PROTOLATHE
materials = list(MAT_SILVER = 500, MAT_PLASMA = 500, MAT_TITANIUM = 500)
build_path = /obj/item/restraints/legcuffs/bola/energy
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/zipties
name = "Zipties"
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
id = "zipties"
build_type = PROTOLATHE
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/restraints/handcuffs/cable/zipties
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/evidencebag
name = "Evidence Bag"
desc = "An empty evidence bag."
id = "evidencebag"
build_type = PROTOLATHE
materials = list(MAT_PLASTIC = 100)
build_path = /obj/item/evidencebag
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/////////////////////////////////////////
/////////////////Meteors/////////////////
/////////////////////////////////////////
/datum/design/meteor_defence
@@ -68,4 +68,4 @@
materials = list(MAT_METAL = 4000, MAT_PLASMA = 4000)
build_path = /obj/item/stack/sheet/mineral/abductor
category = list("Stock Parts")
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
@@ -0,0 +1,246 @@
/////////////////////////////////////////
/////////////////Tools///////////////////
/////////////////////////////////////////
/datum/design/rcd_upgrade/frames
name = "RCD frames designs upgrade"
desc = "Adds the computer frame and machine frame to the RCD."
id = "rcd_upgrade_frames"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500, MAT_SILVER = 1500, MAT_TITANIUM = 2000)
build_path = /obj/item/rcd_upgrade/frames
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/rcd_upgrade/simple_circuits
name = "RCD simple circuits designs upgrade"
desc = "Adds the simple circuits to the RCD."
id = "rcd_upgrade_simple_circuits"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500, MAT_SILVER = 1500, MAT_TITANIUM = 2000)
build_path = /obj/item/rcd_upgrade/simple_circuits
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/rcd_loaded
name = "Rapid Construction Device"
desc = "A tool that can construct and deconstruct walls, airlocks and floors on the fly."
id = "rcd_loaded"
build_type = PROTOLATHE
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT) // costs more than what it did in the autolathe, this one comes loaded.
build_path = /obj/item/construction/rcd/loaded
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/rpd
name = "Rapid Pipe Dispenser"
desc = "A tool that can construct and deconstruct pipes on the fly."
id = "rpd"
build_type = PROTOLATHE
materials = list(MAT_METAL = 75000, MAT_GLASS = 37500)
build_path = /obj/item/pipe_dispenser
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/handdrill
name = "Hand Drill"
desc = "A small electric hand drill with an interchangeable screwdriver and bolt bit"
id = "handdrill"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500)
build_path = /obj/item/screwdriver/power
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/jawsoflife
name = "Jaws of Life"
desc = "A small, compact Jaws of Life with an interchangeable pry jaws and cutting jaws"
id = "jawsoflife" // added one more requirment since the Jaws of Life are a bit OP
build_path = /obj/item/crowbar/power
build_type = PROTOLATHE
materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/exwelder
name = "Experimental Welding Tool"
desc = "An experimental welder capable of self-fuel generation."
id = "exwelder"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200)
build_path = /obj/item/weldingtool/experimental
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/////////////////////////////////////////
//////////////Alien Tools////////////////
/////////////////////////////////////////
/datum/design/alienwrench
name = "Alien Wrench"
desc = "An advanced wrench obtained through Abductor technology."
id = "alien_wrench"
build_path = /obj/item/wrench/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwirecutters
name = "Alien Wirecutters"
desc = "Advanced wirecutters obtained through Abductor technology."
id = "alien_wirecutters"
build_path = /obj/item/wirecutters/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienscrewdriver
name = "Alien Screwdriver"
desc = "An advanced screwdriver obtained through Abductor technology."
id = "alien_screwdriver"
build_path = /obj/item/screwdriver/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/aliencrowbar
name = "Alien Crowbar"
desc = "An advanced crowbar obtained through Abductor technology."
id = "alien_crowbar"
build_path = /obj/item/crowbar/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwelder
name = "Alien Welding Tool"
desc = "An advanced welding tool obtained through Abductor technology."
id = "alien_welder"
build_path = /obj/item/weldingtool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienmultitool
name = "Alien Multitool"
desc = "An advanced multitool obtained through Abductor technology."
id = "alien_multitool"
build_path = /obj/item/multitool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/////////////////////////////////////////
/////////Alien Surgical Tools////////////
/////////////////////////////////////////
/datum/design/alienscalpel
name = "Alien Scalpel"
desc = "An advanced scalpel obtained through Abductor technology."
id = "alien_scalpel"
build_path = /obj/item/scalpel/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/alienhemostat
name = "Alien Hemostat"
desc = "An advanced hemostat obtained through Abductor technology."
id = "alien_hemostat"
build_path = /obj/item/hemostat/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/alienretractor
name = "Alien Retractor"
desc = "An advanced retractor obtained through Abductor technology."
id = "alien_retractor"
build_path = /obj/item/retractor/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliensaw
name = "Alien Circular Saw"
desc = "An advanced surgical saw obtained through Abductor technology."
id = "alien_saw"
build_path = /obj/item/circular_saw/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliendrill
name = "Alien Drill"
desc = "An advanced drill obtained through Abductor technology."
id = "alien_drill"
build_path = /obj/item/surgicaldrill/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliencautery
name = "Alien Cautery"
desc = "An advanced cautery obtained through Abductor technology."
id = "alien_cautery"
build_path = /obj/item/cautery/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
//////////////////////
//Adv. Surgery Tools//
//////////////////////
/datum/design/drapes
name = "Plastic Drapes"
desc = "A large surgery drape made of plastic."
id = "drapes"
build_type = PROTOLATHE
materials = list(MAT_PLASTIC = 2500)
build_path = /obj/item/surgical_drapes
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/retractor_adv
name = "Advanced Retractor"
desc = "An almagation of rods and gears, able to function as both a surgical clamp and retractor. "
id = "retractor_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 1500, MAT_GOLD = 1000)
build_path = /obj/item/retractor/advanced
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/surgicaldrill_adv
name = "Surgical Laser Drill"
desc = "It projects a high power laser used for medical applications."
id = "surgicaldrill_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 2500, MAT_SILVER = 6000, MAT_GOLD = 5500, MAT_DIAMOND = 3500)
build_path = /obj/item/surgicaldrill/advanced
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/scalpel_adv
name = "Laser Scalpel"
desc = "An advanced scalpel which uses laser technology to cut."
id = "scalpel_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1500, MAT_GLASS = 1500, MAT_SILVER = 4000, MAT_GOLD = 2500)
build_path = /obj/item/scalpel/advanced
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
@@ -237,7 +237,7 @@
id = "decloner"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000)
reagents_list = list("mutagen" = 40)
reagents_list = list(/datum/reagent/toxin/mutagen = 40)
build_path = /obj/item/gun/energy/decloner
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
@@ -268,7 +268,7 @@
id = "flora_gun"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 500)
reagents_list = list("radium" = 20)
reagents_list = list(/datum/reagent/radium = 20)
build_path = /obj/item/gun/energy/floragun
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_SCIENCE