Merge branch 'master' into upstream-merge-29288
This commit is contained in:
@@ -93,7 +93,7 @@
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if(!(istype(D, /datum/disease/advance)))
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return 0
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if(src.GetDiseaseID() != D.GetDiseaseID())
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if(GetDiseaseID() != D.GetDiseaseID())
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return 0
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return 1
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@@ -118,7 +118,7 @@
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// Mix the symptoms of two diseases (the src and the argument)
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/datum/disease/advance/proc/Mix(datum/disease/advance/D)
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if(!(src.IsSame(D)))
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if(!(IsSame(D)))
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var/list/possible_symptoms = shuffle(D.symptoms)
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for(var/datum/symptom/S in possible_symptoms)
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AddSymptom(S.Copy())
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@@ -158,7 +158,6 @@
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return generated
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/datum/disease/advance/proc/Refresh(new_name = FALSE)
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//to_chat(world, "[src.name] \ref[src] - REFRESH!")
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GenerateProperties()
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AssignProperties()
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id = null
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@@ -412,7 +411,7 @@
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D.AssignName(new_name)
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D.Refresh()
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for(var/datum/disease/advance/AD in SSdisease.processing)
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for(var/datum/disease/advance/AD in SSdisease.active_diseases)
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AD.Refresh()
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for(var/mob/living/carbon/human/H in shuffle(GLOB.living_mob_list))
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@@ -427,13 +426,6 @@
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name_symptoms += S.name
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message_admins("[key_name_admin(user)] has triggered a custom virus outbreak of [D.name]! It has these symptoms: [english_list(name_symptoms)]")
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/*
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/mob/verb/test()
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for(var/datum/disease/D in SSdisease.processing)
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to_chat(src, "<a href='?_src_=vars;Vars=\ref[D]'>[D.name] - [D.holder]</a>")
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*/
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/datum/disease/advance/proc/totalStageSpeed()
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return properties["stage_rate"]
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@@ -24,45 +24,45 @@ BONUS
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transmittable = 2
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level = 1
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severity = 1
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base_message_chance = 15
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symptom_delay_min = 2
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symptom_delay_max = 15
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var/infective = FALSE
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base_message_chance = 15
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symptom_delay_min = 2
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symptom_delay_max = 15
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var/infective = FALSE
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/datum/symptom/cough/Start(datum/disease/advance/A)
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/datum/symptom/cough/Start(datum/disease/advance/A)
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..()
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if(A.properties["stealth"] >= 4)
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suppress_warning = TRUE
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if(A.spread_flags &= AIRBORNE) //infect bystanders
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infective = TRUE
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if(A.properties["resistance"] >= 3) //strong enough to drop items
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power = 1.5
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if(A.properties["resistance"] >= 10) //strong enough to stun (rarely)
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power = 2
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if(A.properties["stage_rate"] >= 6) //cough more often
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symptom_delay_max = 10
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/datum/symptom/cough/Activate(datum/disease/advance/A)
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if(!..())
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return
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var/mob/living/M = A.affected_mob
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switch(A.stage)
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if(1, 2, 3)
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if(prob(base_message_chance) && !suppress_warning)
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if(A.properties["stealth"] >= 4)
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suppress_warning = TRUE
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if(A.spread_flags &= AIRBORNE) //infect bystanders
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infective = TRUE
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if(A.properties["resistance"] >= 3) //strong enough to drop items
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power = 1.5
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if(A.properties["resistance"] >= 10) //strong enough to stun (rarely)
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power = 2
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if(A.properties["stage_rate"] >= 6) //cough more often
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symptom_delay_max = 10
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/datum/symptom/cough/Activate(datum/disease/advance/A)
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if(!..())
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return
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var/mob/living/M = A.affected_mob
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switch(A.stage)
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if(1, 2, 3)
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if(prob(base_message_chance) && !suppress_warning)
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to_chat(M, "<span notice='warning'>[pick("You swallow excess mucus.", "You lightly cough.")]</span>")
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else
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M.emote("cough")
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if(power >= 1.5)
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else
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M.emote("cough")
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if(power >= 1.5)
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var/obj/item/I = M.get_active_held_item()
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if(I && I.w_class == WEIGHT_CLASS_TINY)
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M.drop_item()
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if(power >= 2 && prob(10))
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to_chat(M, "<span notice='userdanger'>[pick("You have a coughing fit!", "You can't stop coughing!")]</span>")
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M.Stun(20)
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M.emote("cough")
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addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 6)
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addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 12)
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addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 18)
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if(infective)
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A.spread(A.holder, 1)
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if(power >= 2 && prob(10))
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to_chat(M, "<span notice='userdanger'>[pick("You have a coughing fit!", "You can't stop coughing!")]</span>")
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M.Stun(20)
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M.emote("cough")
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addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 6)
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addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 12)
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addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 18)
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if(infective)
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A.spread(1)
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@@ -63,14 +63,14 @@ Bonus
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M.adjust_fire_stacks(1 * power)
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M.adjustFireLoss(3 * power)
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if(infective)
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A.spread(A.holder, 2)
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A.spread(2)
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return 1
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/datum/symptom/fire/proc/Firestacks_stage_5(mob/living/M, datum/disease/advance/A)
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M.adjust_fire_stacks(3 * power)
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M.adjustFireLoss(5 * power)
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if(infective)
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A.spread(A.holder, 4)
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A.spread(4)
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return 1
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/*
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@@ -1,134 +0,0 @@
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diff a/code/datums/diseases/advance/symptoms/sensory.dm b/code/datums/diseases/advance/symptoms/sensory.dm (rejected hunks)
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@@ -23,106 +23,43 @@ Bonus
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transmittable = -3
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level = 5
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severity = 0
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+ symptom_delay_min = 5
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+ symptom_delay_max = 10
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+ var/purge_alcohol = FALSE
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+ var/brain_heal = FALSE
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-/datum/symptom/sensory_restoration/Activate(var/datum/disease/advance/A)
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+/datum/symptom/sensory_restoration/Start(datum/disease/advance/A)
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..()
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+ if(A.properties["resistance"] >= 6) //heal brain damage
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+ brain_heal = TRUE
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+ if(A.properties["transmittable"] >= 8) //purge alcohol
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+ purge_alcohol = TRUE
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+
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+/datum/symptom/sensory_restoration/Activate(var/datum/disease/advance/A)
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+ if(!..())
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+ return
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var/mob/living/M = A.affected_mob
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if(A.stage >= 2)
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M.restoreEars()
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if(A.stage >= 3)
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- M.dizziness = 0
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- M.drowsyness = 0
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- M.slurring = 0
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- M.confused = 0
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- M.reagents.remove_all_type(/datum/reagent/consumable/ethanol, 3)
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- if(ishuman(M))
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- var/mob/living/carbon/human/H = M
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- H.drunkenness = max(H.drunkenness - 10, 0)
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+ M.dizziness = max(0, M.dizziness - 2)
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+ M.drowsyness = max(0, M.drowsyness - 2)
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+ M.slurring = max(0, M.slurring - 2)
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+ M.confused = max(0, M.confused - 2)
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+ if(purge_alcohol)
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+ M.reagents.remove_all_type(/datum/reagent/consumable/ethanol, 3)
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+ if(ishuman(M))
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+ var/mob/living/carbon/human/H = M
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+ H.drunkenness = max(H.drunkenness - 5, 0)
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if(A.stage >= 4)
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- M.drowsyness = max(M.drowsyness-5, 0)
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+ M.drowsyness = max(0, M.drowsyness - 2)
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if(M.reagents.has_reagent("mindbreaker"))
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M.reagents.remove_reagent("mindbreaker", 5)
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if(M.reagents.has_reagent("histamine"))
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M.reagents.remove_reagent("histamine", 5)
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M.hallucination = max(0, M.hallucination - 10)
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- if(A.stage >= 5)
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- M.adjustBrainLoss(-3)
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-
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-/*
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-//////////////////////////////////////
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-Sensory-Destruction
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- noticable.
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- Lowers resistance
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- Decreases stage speed tremendously.
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- Decreases transmittablity tremendously.
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- the drugs hit them so hard they have to focus on not dying
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-
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-Bonus
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- The body generates Sensory destructive chemicals.
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- You cannot taste anything anymore.
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- ethanol for extremely drunk victim
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- mindbreaker to break the mind
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- impedrezene to ruin the brain
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-
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-//////////////////////////////////////
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-*/
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-/datum/symptom/sensory_destruction
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- name = "Sensory destruction"
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- stealth = -1
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- resistance = -2
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- stage_speed = -3
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- transmittable = -4
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- level = 6
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- severity = 5
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- var/sleepy = 0
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- var/sleepy_ticks = 0
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-
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-/datum/symptom/sensory_destruction/Activate(var/datum/disease/advance/A)
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- ..()
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- var/mob/living/M = A.affected_mob
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- if(prob(SYMPTOM_ACTIVATION_PROB))
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- switch(A.stage)
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- if(1)
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- to_chat(M, "<span class='warning'>You can't feel anything.</span>")
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- if(2)
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- to_chat(M, "<span class='warning'>You feel absolutely hammered.</span>")
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- if(prob(10))
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- sleepy_ticks += rand(10,14)
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- if(3)
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- M.reagents.add_reagent("ethanol",rand(5,7))
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- to_chat(M, "<span class='warning'>You try to focus on not dying.</span>")
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- if(prob(15))
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- sleepy_ticks += rand(10,14)
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- if(4)
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- M.reagents.add_reagent("ethanol",rand(6,10))
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- to_chat(M, "<span class='warning'>u can count 2 potato!</span>")
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- if(prob(20))
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- sleepy_ticks += rand(10,14)
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- if(5)
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- M.reagents.add_reagent("ethanol",rand(7,13))
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- if(prob(25))
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- sleepy_ticks += rand(10,14)
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-
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- if(sleepy_ticks)
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- if(A.stage>=4)
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- M.hallucination = min(M.hallucination + 10, 50)
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- if(A.stage>=5)
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- if(prob(80))
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- M.adjustBrainLoss(1)
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- if(prob(50))
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- M.drowsyness = max(M.drowsyness, 3)
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- sleepy++
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- sleepy_ticks--
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- else
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- sleepy = 0
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-
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- switch(sleepy) //Works like morphine
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- if(11)
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- to_chat(M, "<span class='warning'>You start to feel tired...</span>")
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- if(12 to 24)
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- M.drowsyness += 1
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- if(24 to INFINITY)
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- M.Sleeping(2, 0)
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+ if(brain_heal && A.stage >= 5)
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+ M.adjustBrainLoss(-3)
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\ No newline at end of file
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@@ -1,34 +1,34 @@
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/*
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//////////////////////////////////////
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Sneezing
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Very Noticable.
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Increases resistance.
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Doesn't increase stage speed.
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Very transmittable.
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Low Level.
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Bonus
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Forces a spread type of AIRBORNE
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with extra range!
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//////////////////////////////////////
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*/
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/datum/symptom/sneeze
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name = "Sneezing"
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stealth = -2
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resistance = 3
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stage_speed = 0
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transmittable = 4
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level = 1
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severity = 1
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/*
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//////////////////////////////////////
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Sneezing
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Very Noticable.
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Increases resistance.
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Doesn't increase stage speed.
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Very transmittable.
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Low Level.
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Bonus
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Forces a spread type of AIRBORNE
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with extra range!
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//////////////////////////////////////
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*/
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/datum/symptom/sneeze
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name = "Sneezing"
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stealth = -2
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resistance = 3
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stage_speed = 0
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transmittable = 4
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level = 1
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severity = 1
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symptom_delay_min = 5
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symptom_delay_max = 35
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/datum/symptom/sneeze/Start(datum/disease/advance/A)
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..()
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..()
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if(A.properties["transmittable"] >= 9) //longer spread range
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power = 2
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if(A.properties["stealth"] >= 4)
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@@ -41,7 +41,8 @@ Bonus
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switch(A.stage)
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if(1, 2, 3)
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if(!suppress_warning)
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M.emote("sniff")
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else
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M.emote("sneeze")
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A.spread(A.holder, 4 + power)
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M.emote("sniff")
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else
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M.emote("sneeze")
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A.spread(5)
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return
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@@ -29,7 +29,7 @@
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/datum/symptom/New()
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var/list/S = SSdisease.list_symptoms
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for(var/i = 1; i <= S.len; i++)
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if(src.type == S[i])
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if(type == S[i])
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id = "[i]"
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return
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CRASH("We couldn't assign an ID!")
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@@ -1,19 +0,0 @@
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diff a/code/datums/diseases/advance/symptoms/vision.dm b/code/datums/diseases/advance/symptoms/vision.dm (rejected hunks)
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@@ -40,7 +40,7 @@ Bonus
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if(!..())
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return
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var/mob/living/carbon/M = A.affected_mob
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- var/obj/item/organ/eyes = M.getorganslot("eye_sight")
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+ var/obj/item/organ/eyes/eyes = M.getorganslot("eye_sight")
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if(istype(eyes))
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switch(A.stage)
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if(1, 2)
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@@ -55,7 +55,7 @@ Bonus
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M.adjust_eye_damage(5)
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if(eyes.eye_damage >= 10)
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M.become_nearsighted()
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- if(prob(M.eye_damage - 10 + 1))
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+ if(prob(eyes.eye_damage - 10 + 1))
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if(!remove_eyes)
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if(M.become_blind())
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to_chat(M, "<span class='userdanger'>You go blind!</span>")
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@@ -1,30 +0,0 @@
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diff a/code/datums/diseases/advance/symptoms/vomit.dm b/code/datums/diseases/advance/symptoms/vomit.dm (rejected hunks)
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@@ -32,7 +32,7 @@ Bonus
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symptom_delay_min = 25
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symptom_delay_max = 80
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var/vomit_blood = FALSE
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- var/proj_vomit = FALSE
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+ var/proj_vomit = 0
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/datum/symptom/vomit/Start(datum/disease/advance/A)
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..()
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@@ -41,7 +41,7 @@ Bonus
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if(A.properties["resistance"] >= 7) //blood vomit
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vomit_blood = TRUE
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if(A.properties["transmittable"] >= 7) //projectile vomit
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- proj_vomit = TRUE
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+ proj_vomit = 5
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||||
/datum/symptom/vomit/Activate(datum/disease/advance/A)
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if(!..())
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@@ -52,7 +52,7 @@ Bonus
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if(prob(base_message_chance) && !suppress_warning)
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to_chat(M, "<span class='warning'>[pick("You feel nauseous.", "You feel like you're going to throw up!")]</span>")
|
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else
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- Vomit(M)
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+ vomit(M)
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||||
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-/datum/symptom/vomit/proc/Vomit(mob/living/carbon/M)
|
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- M.vomit(20, vomit_blood, distance = 5 * proj_vomit)
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+/datum/symptom/vomit/proc/vomit(mob/living/carbon/M)
|
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+ M.vomit(20, vomit_blood, distance = proj_vomit)
|
||||
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Block a user